Engineering research

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Version

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This article may contain outdated information that is inaccurate for the current version of the game. It was last updated for 2.1.

Technology

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Engineering Research Engineering research area is comprised mainly of the fields: Industry.png Industry, Materials.png Materials, Propulsion.png Propulsion and Voidcraft.png Voidcraft.

The area provides access to several key points, including: new ship classes and starbase upgrades, strategic resources reveal, kinetic & explosive weapons, buildable pops, machine modification capabilities, improved mineral production & storage, and more.

Main effects[edit]

A scientist with an expertise in any of these fields will be of benefit in this area enabling fast access to their field's main effects (displayed below).

Field Focus Description
Industry.png Industry
  • Minerals.png Increased mineral storage capacity
  • Building Mineral producing buildings
  • Building Engineering producing buildings
  • Trait robotic 1.png Buildable pops and associated armies
  • Speed Increased building construction speed
  • Trait Point Machine modification capabilities
  • Trait Point Machine/robot modification points
  • Minerals.png Mineral modifiers
Ingenuity and productivity.
Materials.png Materials
  • Component Armor components
  • Strategic.png Strategic resources reveal
The creation and manipulation of materials for increased utility and durability.
Propulsion.png Propulsion
  • Armor Armor modifiers
  • Component Kinetic weapons
  • Damage Kinetic weapon modifiers
  • Component Thruster and afterburner components
  • Component Explosive weapons
  • Damage Explosive weapon modifiers
The study of propulsion and trajectory.
Voidcraft.png Voidcraft
  • Minerals.png Increased mineral storage capacity
  • Hangar Strike craft wings
  • Damage Strike craft modifiers
  • Ship class New ship classes
  • Spaceport 1.png New starbase upgrades
  • Health Ship and starbase modifiers
Space is the final frontier. To master it is to master the future.

Note: The table is a summary of the most prominent fields and of their effects within the area. This is not an inclusive list.

Table usage[edit]

Legend indicators:

  • Colors: Starter , Acquisition , Rare , Dangerous , Repeatable .
  • Icons: Army assault.png Armies / Attachments , Building Buildings , Component Components , Menu icon policies and edicts.png Edicts / Policies , Feature Feature unlock , Spaceport 1.png Starbase, Strategic.png Resources , Ship class Ship / Station class .

Notes:

  1. The table shows the default names/icons of techs. Flavor entry is displayed if accompanied by a change to effects/requirements.
  2. If a tech has been available as a research option in the as part of the last choice then its (total) weight will be halved in the coming choice.
  3. The table denotes the base cost of a tech. Actual in-game tech cost will scale with the empire's size (number of colonized planets and population).
  4. To research techs of higher tiers it is first needed to acquire 8 techs of the preceding tier.
  5. Sorting the table by tiers will place all Starter tech at the top and Repeatable end-game tech at the bottom.
  6. Most icons also double as links. For more information about an unlocked effect (buildings, components, etc.) click on the accompanying icon.

List of engineering technologies[edit]

Technology C Cost T Effects Prerequisites Weight & Modifiers Description
Tech basic industry.png Industrial Base Industry.png Building Mining Network I The basic industrial infrastructure that is required to become a spacefaring civilization.
Tech space construction.png Offworld Construction Industry.png
  • Ship class Construction Ship
  • Station class Mining Station
  • Station class Research Station
Construction in space presents our engineers with new design challenges that must be solved before we can build orbital stations above other worlds.
Tech mining network 2.png Geothermal Fracking Industry.png 500 1
  • Minerals.png +5000 Mineral storage capacity
  • Building Mining Network II
Tech basic industry.png Industrial Base Base: 100
Modifiers
  • 1.25x if scientist expertise is Industry.png industry.
New fracking techniques will allow us to tap into previously unattainable pockets of geothermal resources deep beneath the planet's crust.
Tech engineering lab 1.png Nanomechanics Industry.png 500 1 Building Engineering Facility I Base: 100
Modifiers
  • 2x if year is >2205.
  • 2x if year is >2210.
  • 2x if year is >2215.
  • 2x if year is >2220.
  • 1.25x if scientist expertise is Industry.png industry.
Advanced instrumentation allows for the study and practical application of physical systems at nanometric scales.
Tech powered exoskeletons.png Powered Exoskeletons Industry.png 500 1
  • Damage +5% Army damage
  • Minerals.png +5% Minerals
Tech basic industry.png Industrial Base Base: 150
Modifiers
  • 1.25x if scientist expertise is Industry.png industry.
Wearing a powered exoskeleton suit augments the user's strength and speed. The military applications are obvious, but it will also increase labor efficiency.
Tech mineral processing 1.png Mineral Processing Industry.png 750 1
  • Building Mineral Processing Plant I
  • Spaceport 1.png Nebula Refinery
Tech mining network 2.png Geothermal Fracking Base: 95
Modifiers
  • 1.25x if scientist expertise is Industry.png industry.
Optimal processing of mined materials have allowed us to reach new levels of efficiency.
Tech assembly pattern.png Assembly Patterns Industry.png 1000 1 Speed +25% Building construction speed Tech engineering lab 1.png Nanomechanics Base: 90
Modifiers
  • 1.25x if a degree of Militarist.png militarist.
Rapid iteration in construction simulations determines the optimal component assembly patterns for each building project ahead of time.
Tech robotic workers.png Robotic Workers Industry.png 1000 1 Buildable pop Robot
  • Tech powered exoskeletons.png Powered Exoskeletons
  • No.pngGestalt consciousness.png Gestalt Consciousness
Base: 135
Modifiers
  • 2x if a degree of Materialist.png materialist.
  • 1.25x if scientist expertise is Industry.png industry.
  • 0.5x if a degree of Spiritualist.png spiritualist.
These robotic work units are perfect for menial labor tasks. They are hard-working and capable of following simple vocal instructions, but should not be expected to climb stairs.
Tech robomodding.png Machine Template System Industry.png 1500 1
  • Trait Point +1 Robot modification points
  • Buildable pop Mechanical pop templates
  • Feature Can modify robot pops
  • Tech robotic workers.png Robotic Workers
  • No.pngGestalt consciousness.png Gestalt Consciousness
Base: 85
Modifiers
  • 1.25x if scientist expertise is Industry.png industry.
Rewritable assembly templates allow for the creation of bespoke synthetic worker designs.
Tech robomodding.png Machine Template System Industry.png 1500 1
  • Trait Point +1 Machine modification points
  • Feature Can modify robot pops
  • Tech powered exoskeletons.png Powered Exoskeletons
  • Auth machine intelligence.png Machine Intelligence
Base: 85
Modifiers
  • 1.25x if scientist expertise is Industry.png industry.
Standardization of assembly templates allow for improved specialization of the drone population.
Tech mining network 3.png Deep Core Mining Industry.png 2500 2
  • Minerals.png +10000 Mineral storage capacity
  • Building Mining Network III
  • Tech colonial centralization.png Colonial Centralization
  • Tech mining network 2.png Geothermal Fracking
Base: 70
Modifiers
  • 1.25x if scientist expertise is Industry.png industry.
These massive drills are needed to access the rich mineral deposits that can often be found close to a planet's core.
Tech droid workers.png Droids Industry.png 2500 2
  • Buildable pop Droid
  • Army assault.png Robotic Assault Army
  • Tech colonial centralization.png Colonial Centralization
  • Tech robotic workers.png Robotic Workers
  • No.pngGestalt consciousness.png Gestalt Consciousness
Base: 70
Modifiers
  • 2x if a degree of Materialist.png materialist.
  • 2x if Civic mechanists.png mechanist (valid civic).
  • 1.25x if scientist expertise is Industry.png industry and level is >2.
  • 0.5x if a degree of Spiritualist.png spiritualist.
Upgraded robotic workers, these units have an expanded movement range equal to that of most organics. Their neural processors have also been greatly improved.
Tech engineering lab 2.png Supersolid Materials Industry.png 2500 2 Building Engineering Facility II
  • Tech colonial centralization.png Colonial Centralization
  • Tech engineering lab 1.png Nanomechanics
Base: 70
Modifiers
  • 2x if year is >2225.
  • 2x if year is >2230.
  • 2x if year is >2235.
  • 2x if year is >2240.
  • 1.25x if scientist expertise is Industry.png industry.
The production and understanding of supersolids are of immeasurable value to any and every space-age civilization.
Tech mineral processing 2.png Advanced Mineral Processing Industry.png 4000 3 Building Mineral Processing Plant II
  • Tech colonial centralization.png Colonial Centralization
  • Tech mineral processing 1.png Mineral Processing
Base: 65
Modifiers
  • 1.25x if scientist expertise is Industry.png industry.
Second-stage processing of pseudo-refined minerals allow for more efficient storage and transportation.
Tech robomodding points 1.png Binary Motivators Industry.png 4000 3 Trait Point +1 Machine modification points
  • Tech colonial centralization.png Colonial Centralization
  • Tech robomodding.png Machine Template System
  • Auth machine intelligence.png Machine Intelligence
Base: 65
Modifiers
  • 1.25x if scientist expertise is Industry.png industry and level is >2.
These advanced motivators are both smaller and lighter than previous versions, allowing robotic units to allocate additional space for subsystems.
Tech robomodding points 1.png Cross-Model Standardization Industry.png 4000 2 Trait Point +1 Robot modification points
  • Tech droid workers.png Droids
  • Tech robomodding.png Machine Template System
  • No.pngGestalt consciousness.png Gestalt Consciousness
Base: 65
Modifiers
  • 2x if Civic mechanists.png mechanist (valid civic).
  • 1.25x if scientist expertise is Industry.png industry and level is >2.
Improved production practices allow for greater alterations to synthetic workers without compromising core functionality.
Tech construction templates.png Construction Templates Industry.png 5000 3 Speed +50% Building construction speed Tech assembly pattern.png Assembly Patterns Base: 30
Modifiers
  • 1.25x if a degree of Militarist.png militarist.
  • 0.5x if scientist has none of:
    • Expertise is Industry.png industry.
    • Trait is Leader trait curator.png curator.
Standardized pre-fab templates massively reduce on-site facility construction times.
Tech robomodding points 2.png Fungible Circuitry Industry.png 8000 4 Trait Point +1 Robot modification points
  • Tech robomodding points 1.png Cross-Model Standardization
  • Tech synthetic workers.png Synthetics
  • No.pngGestalt consciousness.png Gestalt Consciousness
Base: 22.5
Modifiers
  • 4x if has ascension perk Ap the flesh is weak.png The Flesh is Weak.
  • 2x if Civic mechanists.png mechanist (valid civic).
  • 0.2x if scientist has none of:
    • Expertise is Industry.png industry.
    • Trait is Leader trait curator.png curator.
    • Trait is Leader trait maniacal.png maniacal.
    • Trait is Leader trait lightbulb on.png spark of genius.
Improved production practices allow for fundamental changes to synthetic workers without compromising core functionality.
Tech robomodding points 2.png Nanite Assemblers Industry.png 8000 4 Trait Point +1 Machine modification points
  • Tech robomodding points 1.png Binary Motivators
  • Tech galactic administration.png Galactic Administration
  • Auth machine intelligence.png Machine Intelligence
Base: 22.5
Modifiers
  • 0.2x if scientist has none of:
    • Expertise is Industry.png industry.
    • Trait is Leader trait curator.png curator.
    • Trait is Leader trait maniacal.png maniacal.
    • Trait is Leader trait lightbulb on.png spark of genius.
Using programmable nanites to assist in the construction of new robotic units will allow for more advanced models that are equipped with an even greater array of subsystems.
Tech mining network 4.png Mineral Isolation Industry.png 10000 4
  • Minerals.png +10000 Mineral storage capacity
  • Building Mining Network IV
  • Building Mining Network V
  • Tech mining network 3.png Deep Core Mining
  • Tech galactic administration.png Galactic Administration
Base: 40
Modifiers
  • 1.25x if scientist expertise is Industry.png industry.
Advanced spectrometry combines with fracking techniques and chemical flushing to rapidly exploit shallow and mid-depth deposits.
Tech engineering lab 3.png Superfluid Materials Industry.png 10000 4
  • Building Engineering Facility III
  • Building Engineering Facility IV
  • Tech galactic administration.png Galactic Administration
  • Tech engineering lab 2.png Supersolid Materials
Base: 40
Modifiers
  • 2x if year is >2225.
  • 2x if year is >2230.
  • 2x if year is >2235.
  • 2x if year is >2240.
  • 1.25x if scientist expertise is Industry.png industry.
The study of superfluidity promises to marry quantum mechanics with the fundamental interaction of gravity.
Tech synthetic workers.png Synthetics Industry.png 10000 4
  • Buildable pop Synthetic
  • Army assault.png Android Assault Army
  • Tech droid workers.png Droids
  • Tech galactic administration.png Galactic Administration
  • Tech sentient ai.png Positronic AI
  • No.pngGestalt consciousness.png Gestalt Consciousness
Base: 20
Modifiers
  • 4x if has ascension perk Ap the flesh is weak.png The Flesh is Weak.
  • 2x if a degree of Materialist.png materialist.
  • 2x if Civic mechanists.png mechanist (valid civic).
  • 1.25x if scientist expertise is Industry.png industry.
  • 0.5x if a degree of Spiritualist.png spiritualist.
  • 0.2x if scientist has none of:
    • Expertise is Industry.png industry.
    • Trait is Leader trait curator.png curator.
    • Trait is Leader trait maniacal.png maniacal.
    • Trait is Leader trait lightbulb on.png spark of genius.
Highly advanced robots that are stronger, faster and more durable than the vast majority of organics. With their upgraded neural processors they are fully capable of independent operations.
Tech synthetic leaders.png Synthetic Personality Matrix Industry.png 12000 4 Feature Can elect synth leaders
  • Tech synthetic workers.png Synthetics
  • No.pngGestalt consciousness.png Gestalt Consciousness
  • No.pngMenu icon policies and edicts.png Artificial Intelligence – Outlawed
Base: 35
Modifiers
  • 1.25x if scientist expertise is Industry.png industry and level is >3.
Equipped with a personality, synthetics will finally be able to interact socially on equal terms with the rest of our citizens. Some units may even assume leadership roles.
Tech repeatable reduced building time.png Assembly Algorithms Industry.png 20000 5 Speed +10% Building construction speed Tech construction templates.png Construction Templates Base: 12.5
Modifiers
  • 0.01x if researching another repeatable tech.
The application of game and puzzle theory has the potential to greatly optimize modular assembly and construction.
Tech repeatable improved tile mineral output.png Extraction Patterns Industry.png 20000 5 Minerals.png +5% Minerals Tech mineral processing 2.png Advanced Mineral Processing Base: 12.5
Modifiers
  • 0.01x if researching another repeatable tech.
Changes in how mineral deposits are evaluated relative to each other lead to more efficient boring patterns.
Tech ship armor 1.png Nanocomposite Materials Materials.png Component Nanocomposite Armor Reinforced nanocomposite hull plating can provide an extra layer of protection that could be the difference between life and death in a combat situation.
Tech mine aldar.png Aldar Polishing Materials.png 750 1 Strategic.png Aldar Crystals.png Aldar Crystals
  • Tech mineral processing 1.png Mineral Processing
  • Yes.png Either:
  • Yes.png Country flag aldar_found is set
  • Strategic.png Resource exists within borders
  • Diplomacy opinion.png Established contact with an empire owning the tech
Base: 190
Modifiers
  • 2x if scientist expertise is Materials.png materials.
Volatile Aldar is only found laced in more common ores. Successfully extracting Aldar crystals from these mineral matrices - without sustaining significant damage to equipment and operators - requires advanced auto-tactile machinery.
Tech mine betharian.png Betharian Refining Materials.png 750 2 Building Betharian Power Plant
  • Tech space construction.png Offworld Construction
  • Strategic.png Potential resource exists on an owned planet
Base: 190
Modifiers
  • 2x if scientist expertise is Materials.png materials.
The Betharian minerals appear to have originated from singular source, but were scattered across the galaxy millennia ago. The minerals are most often encountered as pebble-sized clusters, and are highly flammable.
Tech ship armor 2.png Ceramo-Metal Materials Materials.png 750 1 Component Ceramo-Metal Armor Tech ship armor 1.png Nanocomposite Materials Base: 118.75
Modifiers
  • 1.25x if scientist expertise is Materials.png materials.
A combination of different metals and ceramics that result in a strong armor without sacrificing flexibility.
Tech mine garanthium.png Garanthium Mining Materials.png 750 1 Strategic.png Garanthium.png Garanthium Ore
  • Tech mineral processing 1.png Mineral Processing
  • Yes.png Either:
  • Yes.png Country flag garanthium_found is set
  • Strategic.png Resource exists within borders
  • Diplomacy opinion.png Established contact with an empire owning the tech
Base: 190
Modifiers
  • 2x if scientist expertise is Materials.png materials.
Establishing successful Garanthium quarries poses unique challenges, as the malleable qualities of the ore make it as difficult to mine as it is attractive.
Tech mine orillium.png Orillium Extraction Materials.png 750 1 Strategic.png Orillium.png Orillium Ore
  • Tech mineral processing 1.png Mineral Processing
  • Yes.png Either:
  • Yes.png Country flag orillium_found is set
  • Strategic.png Resource exists within borders
  • Diplomacy opinion.png Established contact with an empire owning the tech
Base: 190
Modifiers
  • 2x if scientist expertise is Materials.png materials.
Stabilization beams allow relatively safe extraction of volatile Orillium ores.
Tech mine teldar.png Teldar Crystal Mining Materials.png 750 1 Strategic.png Teldar.png Teldar Crystals
  • Tech mineral processing 1.png Mineral Processing
  • Yes.png Either:
  • Yes.png Country flag teldar_found is set
  • Strategic.png Resource exists within borders
  • Diplomacy opinion.png Established contact with an empire owning the tech
Base: 190
Modifiers
  • 2x if scientist expertise is Materials.png materials.
Teldar crystals emanate tell-tale wavelengths of light outside the visible spectrum.
Tech mine yuranic.png Yurantic Crystal Mining Materials.png 750 1 Strategic.png Yurantic.png Yurantic Crystals
  • Tech mineral processing 1.png Mineral Processing
  • Yes.png Either:
  • Yes.png Country flag yurantic_found is set
  • Strategic.png Resource exists within borders
  • Diplomacy opinion.png Established contact with an empire owning the tech
Base: 190
Modifiers
  • 2x if scientist expertise is Materials.png materials.
Yurantic crystals have rare reflective properties that enhance the effectiveness of energy weapons.
Tech ship armor 3.png Plasteel Materials Materials.png 2000 2 Component Plasteel Armor Tech ship armor 2.png Ceramo-Metal Materials Base: 93.75
Modifiers
  • 1.25x if scientist expertise is Materials.png materials.
Plasteel is an elastic material that combines many of the qualities of plastics and metal. It is relatively cheap to produce and can be used to augment ship armor.
Tech crystal armor 1.png Crystal-Infused Plating Materials.png 2500 2 Component Crystal-Infused Plating Yes.png Debris analysis outcome (Crystalline entities) Base: 0
Modifiers
  • +5 if has country flag crystal_armor_1_weight.
This incredibly dense and strong material can resist firepower that would turn armor made of any other alloys into slag.
Tech ship armor 4.png Durasteel Materials Materials.png 5000 3 Component Durasteel Armor Tech ship armor 3.png Plasteel Materials Base: 75
Modifiers
  • 1.25x if scientist expertise is Materials.png materials.
This strong yet flexible material is capable of withstanding severe punishment. It serves well as ship armor.
Tech crystal armor 2.png Crystal-Forged Plating Materials.png 8000 4 Component Crystal-Forged Plating Yes.png Debris analysis outcome (Crystalline entities) Introducing Crystalline matter into the forging process further improves the ultra-hard qualities of crystal-infused metals.
Tech ship armor 5.png Neutronium Materials Materials.png 10000 4 Component Neutronium Armor
  • Tech ship armor 4.png Durasteel Materials
  • Tech mine neutronium.png Neutronium Extraction
Base: 50
Modifiers
  • 1.25x if scientist expertise is Materials.png materials.
This incredibly dense and strong material can resist firepower that would turn armor made of any other alloys into slag.
Tech dragon armor.png Artificial Dragonscales Materials.png 15000 5 Component Dragonscale Armor Leader trait scroll.png Event chain outcome (Ether Drake) The Ether Drake's scales are made up of multiple layers of unique mineral nanostructures. Unorthodox manufacturing techniques allow us to closely emulate these self-repairing structures.
Tech mine living metal.png Living Metal Materials.png 15000 5 Strategic.png Living Metal.png Living Metal
  • Tech space construction.png Offworld Construction
  • Leader trait scroll.png Event chain outcome (Precursors)
Mining and processing the rare living metals is exceedingly difficult, but successful application of the mutable alloys yields incomparable advantages.
Tech repeatable improved armor output.png Matter Compression Materials.png 20000 5 Armor +5% Ship armor Tech ship armor 3.png Plasteel Materials Base: 12.5
Modifiers
  • 0.01x if researching another repeatable tech.
Compressing suitable materials into ultra-dense forms is a cheap and efficient way to improve their ability to absorb weapons-grade impacts.
Tech thrusters 1.png Chemical Thrusters Propulsion.png Component Chemical Thruster Simple yet moderately effective chemical thrusters that rely on combustible propellant to function.
Tech mass drivers 1.png Mass Drivers Propulsion.png
  • Component Mass Driver
  • Spaceport 1.png Gun Battery
These electromagnetic projectile launchers use magnets to accelerate armor-piercing rounds towards targets at high speeds.
Tech missiles 1.png Nuclear Missiles Propulsion.png
  • Component Nuclear Missiles
  • Spaceport 1.png Missile Battery
Space-to-space missiles equipped with high-yield nuclear warheads. Although based on old pre-space technology, these crude fire-and-forget weapons can be surprisingly effective at range.
Tech afterburners 1.png Afterburners Propulsion.png 750 1 Component Afterburners Tech thrusters 1.png Chemical Thrusters Base: 118.75
Modifiers
  • 2x if researched Tech thrusters 2.png Ion Thrusters.
  • 2x if researched Tech thrusters 3.png Plasma Thrusters.
  • 1.25x if scientist expertise is Propulsion.png propulsion.
These powerful thrusters provide additional combat speed but consume a great deal of power.
Tech mass drivers 2.png Coilguns Propulsion.png 750 1 Component Coilgun Tech mass drivers 1.png Mass Drivers Base: 95
Modifiers
  • 1.5x if Fanatic Militarist.png fanatic militarist.
  • 1.25x if Militarist.png militarist.
  • 1.25x if scientist expertise is Propulsion.png propulsion.
Coilguns are more powerful versions of the early mass drivers, using electromagnetic coils to rapidly accelerate projectiles towards targets.
Tech missiles 2.png Fusion Missiles Propulsion.png 750 1 Component Fusion Missiles
  • Tech fusion power.png Fusion Power
  • Tech missiles 1.png Nuclear Missiles
Base: 95
Modifiers
  • 1.5x if Fanatic Militarist.png fanatic militarist.
  • 1.25x if Militarist.png militarist.
  • 1.25x if scientist expertise is Propulsion.png propulsion.
These updated space-to-space missiles have more powerful fusion warheads and improved flight performance.
Tech flak batteries 1.png Flak Battery Propulsion.png 1000 1 Component Flak Battery Tech mass drivers 2.png Coilguns Base: 90
Modifiers
  • 1.5x if Fanatic Militarist.png fanatic militarist.
  • 1.25x if Militarist.png militarist.
  • 1.25x if scientist expertise is Propulsion.png propulsion.
Gun batteries that fire shrapnel rounds at close range. They are particularly lethal to enemy strike craft, but can also defend against missiles.
Tech missiles 3.png Antimatter Missiles Propulsion.png 1500 2 Component Antimatter Missiles Tech missiles 2.png Fusion Missiles Base: 85
Modifiers
  • 1.5x if Fanatic Militarist.png fanatic militarist.
  • 1.25x if Militarist.png militarist.
  • 1.25x if scientist expertise is Propulsion.png propulsion.
Advanced missiles equipped with very powerful antimatter warheads. A new and improved guidance system gives them a better chance of finding their targets.
Tech thrusters 2.png Ion Thrusters Propulsion.png 1500 2 Component Ion Thruster Tech thrusters 1.png Chemical Thrusters Base: 106.25
Modifiers
  • 2x if researched Tech destroyers.png Destroyers.
  • 1.25x if scientist expertise is Propulsion.png propulsion.
These electric thrusters use beams of ions to generate thrust without the need for propellant.
Tech mass drivers 3.png Railguns Propulsion.png 1500 2 Component Railgun Tech mass drivers 2.png Coilguns Base: 85
Modifiers
  • 1.5x if Fanatic Militarist.png fanatic militarist.
  • 1.25x if Militarist.png militarist.
  • 1.25x if scientist expertise is Propulsion.png propulsion.
The latest in electromagnetic accelerators, railguns use twin parallel rails to fire projectiles at incredible speeds.
Tech autocannons 1.png Autocannons Propulsion.png 2000 2 Component Autocannon Tech mass drivers 2.png Coilguns Base: 75
Modifiers
  • 1.5x if Fanatic Militarist.png fanatic militarist.
  • 1.25x if Militarist.png militarist.
  • 1.25x if scientist expertise is Propulsion.png propulsion.
  • 0.5x if not researched Tech mass drivers 1.png Mass Drivers.
Large-caliber ballistic weapons that fire cased explosive shells. The main advantage of these cannons is their high rate of fire.
Tech torpedoes 1.png Space Torpedoes Propulsion.png 2000 2 Component Space Torpedoes Tech missiles 1.png Nuclear Missiles Base: 75
Modifiers
  • 1.5x if Fanatic Militarist.png fanatic militarist.
  • 1.25x if Militarist.png militarist.
  • 1.25x if scientist expertise is Propulsion.png propulsion.
These torpedoes are essentially very large, slow-moving missiles. They are equipped with more powerful warheads and shield modulators that let them slip unmolested through energy screens.
Tech swarmer missiles 1.png Swarmer Missiles Propulsion.png 2000 2 Component Swarmer Missiles Tech missiles 2.png Fusion Missiles Base: 75
Modifiers
  • 1.5x if Fanatic Militarist.png fanatic militarist.
  • 1.25x if Militarist.png militarist.
  • 1.25x if scientist expertise is Propulsion.png propulsion.
These smaller missiles are launched in volleys and have been specifically designed to overwhelm enemy point-defense systems.
Tech flak batteries 2.png Flak Cannons Propulsion.png 2500 2 Component Flak Cannon Tech flak batteries 1.png Flak Battery Base: 70
Modifiers
  • 1.5x if Fanatic Militarist.png fanatic militarist.
  • 1.25x if Militarist.png militarist.
  • 1.25x if scientist expertise is Propulsion.png propulsion.
Upgraded flak batteries with new, more powerful shrapnel rounds.
Tech mass drivers 4.png Advanced Railguns Propulsion.png 4000 3 Component Advanced Railgun Tech mass drivers 3.png Railguns Base: 65
Modifiers
  • 1.5x if Fanatic Militarist.png fanatic militarist.
  • 1.25x if Militarist.png militarist.
  • 1.25x if scientist expertise is Propulsion.png propulsion.
A new version of the venerable railgun, with sturdier rails and an enhanced power supply. These weapons are even more powerful and accurate than their predecessors.
Tech thrusters 3.png Plasma Thrusters Propulsion.png 4000 3 Component Plasma Thruster Tech thrusters 2.png Ion Thrusters Base: 81.25
Modifiers
  • 2x if researched Tech cruisers.png Cruisers.
  • 1.25x if scientist expertise is Propulsion.png propulsion.
An advanced form of electric propulsion, plasma thrusters afford ships greater sublight speeds and maneuverability.
Tech missiles 4.png Quantum Missiles Propulsion.png 4000 3 Component Quantum Missiles Tech missiles 3.png Antimatter Missiles Base: 65
Modifiers
  • 1.5x if Fanatic Militarist.png fanatic militarist.
  • 1.25x if Militarist.png militarist.
  • 1.25x if scientist expertise is Propulsion.png propulsion.
The latest version of space-to-space missile, this upgraded variant has an immensely powerful warhead that draws its energy from a zero point vacuum.
Tech autocannons 2.png Ripper Cannons Propulsion.png 4000 3 Component Ripper Autocannon Tech autocannons 1.png Autocannon Base: 65
Modifiers
  • 1.5x if Fanatic Militarist.png fanatic militarist.
  • 1.25x if Militarist.png militarist.
  • 1.25x if scientist expertise is Propulsion.png propulsion.
These upgraded rotary autocannons feature improved tracking and fire control systems. This allows them to maintain an even higher rate of fire.
Tech afterburners 2.png Advanced Afterburners Propulsion.png 5000 3 Component Advanced Afterburners
  • Tech afterburners 1.png Afterburners
  • Tech thrusters 3.png Plasma Thrusters
Base: 75
Modifiers
  • 1.25x if scientist expertise is Propulsion.png propulsion.
This improved version of the standard afterburners provide an even greater boost to a ship's combat speed.
Tech torpedoes 2.png Armored Torpedoes Propulsion.png 5000 3 Component Armored Torpedoes Tech torpedoes 1.png Space Torpedoes Base: 60
Modifiers
  • 1.5x if Fanatic Militarist.png fanatic militarist.
  • 1.25x if Militarist.png militarist.
  • 1.25x if scientist expertise is Propulsion.png propulsion.
Upgraded space torpedoes encased in armor, to better withstand enemy point-defense fire. The armor fragments into shards that cause additional damage when the torpedo detonates.
Tech kinetic artillery 1.png Kinetic Battery Propulsion.png 6000 3 Component Kinetic Battery Tech mass drivers 4.png Advanced Railguns Base: 50
Modifiers
  • 1.5x if Fanatic Militarist.png fanatic militarist.
  • 1.25x if Militarist.png militarist.
  • 1.25x if scientist expertise is Propulsion.png propulsion.
Very long-range artillery capable of hurling powerful rounds over extreme distances with a large degree of accuracy.
Tech flak batteries 3.png Flak Artillery Propulsion.png 8000 4 Component Flak Artillery Tech flak batteries 2.png Flak Cannons Base: 45
Modifiers
  • 1.5x if Fanatic Militarist.png fanatic militarist.
  • 1.25x if Militarist.png militarist.
  • 1.25x if scientist expertise is Propulsion.png propulsion.
Predictive tracking algorithms and even more powerful rounds make these batteries incredibly lethal to enemy strike craft.
Tech mass drivers 5.png Gauss Cannons Propulsion.png 8000 4 Component Gauss Cannon Tech mass drivers 4.png Advanced Railguns Base: 45
Modifiers
  • 1.5x if Fanatic Militarist.png fanatic militarist.
  • 1.25x if Militarist.png militarist.
  • 1.25x if scientist expertise is Propulsion.png propulsion.
This updated version of the old coilgun design is even more destructive than the latest railgun designs. It is capable of launching projectiles with incredible accuracy and speed.
Tech thrusters 4.png Impulse Thrusters Propulsion.png 8000 4 Component Impulse Thruster Tech thrusters 3.png Plasma Thrusters Base: 56.25
Modifiers
  • 2x if researched Tech battleships.png Battleships.
  • 1.25x if scientist expertise is Propulsion.png propulsion.
These highly advanced fusion-powered thrusters provide ships with unmatched maneuverability and speed under sublight conditions.
Tech autocannons 3.png Stormfire Cannons Propulsion.png 8000 4 Component Stormfire Autocannon Tech autocannons 2.png Ripper Cannons Base: 45
Modifiers
  • 1.5x if Fanatic Militarist.png fanatic militarist.
  • 1.25x if Militarist.png militarist.
  • 1.25x if scientist expertise is Propulsion.png propulsion.
Advanced rotary autocannons capable of spewing a cloud of high-explosive shells at a target.
Tech torpedoes 3.png Devastator Torpedoes Propulsion.png 10000 4 Component Devastator Torpedoes Tech torpedoes 2.png Armored Torpedoes Base: 40
Modifiers
  • 1.5x if Fanatic Militarist.png fanatic militarist.
  • 1.25x if Militarist.png militarist.
  • 1.25x if scientist expertise is Propulsion.png propulsion.
Advanced torpedoes with very powerful warheads. They have a sleeker design, faster engines and upgraded shield modulators for slipping through energy screens.
Tech kinetic artillery 2.png Kinetic Artillery Propulsion.png 10000 4 Component Kinetic Artillery
  • Tech mass drivers 5.png Gauss Cannons
  • Tech kinetic artillery 1.png Kinetic Battery
Base: 40
Modifiers
  • 1.5x if Fanatic Militarist.png fanatic militarist.
  • 1.25x if Militarist.png militarist.
  • 1.25x if scientist expertise is Propulsion.png propulsion.
An even more powerful long-range, ship-based artillery cannon, equipped with a new barrel and an upgraded fire control computer.
Tech missiles 5.png Marauder Missiles Propulsion.png 10000 4 Component Marauder Missiles Tech missiles 4.png Quantum Missiles Base: 40
Modifiers
  • 1.5x if Fanatic Militarist.png fanatic militarist.
  • 1.25x if Militarist.png militarist.
  • 1.25x if scientist expertise is Propulsion.png propulsion.
These highly advanced missiles are equipped with limited onboard AI pilots that substantially improve their performance and ability to track targets.
Tech mass accelerator 1.png Mega Cannon Propulsion.png 10000 4 Component Mega Cannon
  • Tech battleships.png Battleships
  • Tech mass drivers 4.png Advanced Railguns
Base: 40
Modifiers
  • 1.5x if Fanatic Militarist.png fanatic militarist.
  • 1.25x if Militarist.png militarist.
  • 1.25x if scientist expertise is Propulsion.png propulsion.
An enormous mass accelerator cannon that can only be placed in a spinal mount and fires monstrously powerful rounds over vast distances.
Tech swarmer missiles 2.png Whirlwind Missiles Propulsion.png 10000 4 Component Whirlwind Missiles Tech swarmer missiles 1.png Swarmer Missiles Base: 40
Modifiers
  • 1.5x if Fanatic Militarist.png fanatic militarist.
  • 1.25x if Militarist.png militarist.
  • 1.25x if scientist expertise is Propulsion.png propulsion.
New miniaturization techniques will allow us to equip swarmer missiles with more powerful warheads and improved flight performance.
Tech mass accelerator 2.png Giga Cannon Propulsion.png 12000 4 Component Giga Cannon
  • Tech mass drivers 5.png Gauss Cannons
  • Tech mass accelerator 1.png Mega Cannon
Base: 35
Modifiers
  • 1.5x if Fanatic Militarist.png fanatic militarist.
  • 1.25x if Militarist.png militarist.
  • 1.25x if scientist expertise is Propulsion.png propulsion.
An even more powerful mass accelerator cannon that can rip through even the toughest shields.
Tech repeatable weapon type kinetic damage.png High-Density Munitions Propulsion.png 20000 5 Damage +5% Kinetic weapon damage Tech mass drivers 3.png Railguns Base: 12.5
Modifiers
  • 0.01x if researching another repeatable tech.
Ultra-dense slugs can punch through even the strongest of projected shields.
Tech repeatable weapon type kinetic fire rate.png Loader Efficiency Propulsion.png 20000 5 Attack Speed +5% Kinetic weapon attack speed Tech mass drivers 3.png Railguns Base: 12.5
Modifiers
  • 0.01x if researching another repeatable tech.
Minor technical advances combine with improved shipboard routines for handling munitions to provide a noticeable boost in fire rate.
Tech repeatable weapon type explosive fire rate.png Miniaturized Pre-Igniters Propulsion.png 20000 5 Attack Speed +5% Explosive weapon attack speed Tech missiles 3.png Antimatter Missiles Base: 12.5
Modifiers
  • 0.01x if researching another repeatable tech.
Advances in miniaturization allow for more rapid loading and discharging of rocket-propelled payloads.
Tech repeatable weapon type explosive damage.png Thermodynamic Yield Control Propulsion.png 20000 5 Damage +5% Explosive weapon damage Tech missiles 3.png Antimatter Missiles Base: 12.5
Modifiers
  • 0.01x if researching another repeatable tech.
With the chemical reaction tightly controlled by missile-board microprocessors, warhead detonations can be tuned for maximum effect for local conditions at the time of impact.
Tech dark matter propulsion.png Dark Matter Propulsion Propulsion.png 25000 5 Component Dark Matter Thrusters
These thrusters utilize Dark Matter technology to generate propulsion in a manner that appears to defy numerous laws of physics.
Tech corvettes.png Corvettes Voidcraft.png Ship class Corvette Tech starbase 2.png Starport The FTL breakthrough allowed early attempts to adapt traditional surface-to-space shuttle frames to military applications to finally create relatively small, fast, and maneuverable vessels with limited firepower.
Tech space defense station 1.png Deep Space Defenses Voidcraft.png Spaceport 1.png Defense Platform Tech starbase 1.png Starbase Construction This will enable the construction of defensive deep space platforms to protect our Starbases.
Tech assault armies.png Interplanetary Expeditionary Forces Voidcraft.png Army assault.png Assault Army Tech planetary defenses.png Planetary Defenses The invasion of another world is a staggering enterprise. There are immense logistical challenges that must be overcome before we can muster our first interplanetary armies.
Tech space exploration.png Space Exploration Voidcraft.png Ship class Science Ship Tech basic science lab 1.png Scientific Method The realization of faster-than-light travel is a new dawn for space exploration. Manned missions to other star systems are now not only possible, but necessary.
Tech starbase 1.png Starbase Construction Voidcraft.png Spaceport 1.png Starbase (T1): Outpost Tech space construction.png Offworld Construction A centralized space installation built in close orbit around the system primary is necessary to make full use of the resources in a star system.
Tech starbase 2.png Starport Voidcraft.png Spaceport 1.png Starbase (T2): Starport Tech starbase 1.png Starbase Construction The earliest starbases were little more than makeshift outposts. Permanent starports will enable us to maintain a firmer grip on star systems.
Tech corvette build speed.png Standardized Corvette Patterns Voidcraft.png 750 1
  • Cost –5% Corvette build cost
  • Speed +25% Corvette build speed
Tech corvettes.png Corvettes Base: 95
Modifiers
  • 1.25x if scientist expertise is Voidcraft.png voidcraft.
Establishing new standards for the modeling and construction of corvettes greatly improves the efficiency of the production pipeline.
Tech strike craft 1.png Carrier Operations Voidcraft.png 1000 1
  • Component Basic Strike Craft
  • Spaceport 1.png Hangar Bay
Tech starbase 2.png Starport Base: 90
Modifiers
  • 1.25x if scientist expertise is Voidcraft.png voidcraft.
These manned strike craft are launched from a mothership and rely on their speed and small size to survive long enough to punch through enemy defenses.
Tech corvette hull 1.png Improved Corvette Hulls Voidcraft.png 1000 1 Health +100 Corvette hull points Tech corvettes.png Corvettes Base: 90
Modifiers
  • 1.25x if scientist expertise is Voidcraft.png voidcraft.
Advances in building techniques will allow for the construction of sturdier and more durable corvettes.
Tech destroyers.png Destroyers Voidcraft.png 1500 2
  • Fleet capacity.png +10 Fleet command limit
  • Ship class Destroyer
Tech corvettes.png Corvettes Base: 85
Modifiers
  • 10x if a neighbor has the tech.
  • 4x if year is >2230.
  • 3x if year is >2220.
  • 2x if year is >2215.
  • 1.25x if scientist expertise is Voidcraft.png voidcraft.
  • 1.25x if adopted Menu icon traditions.png Supremacy tradition tree.
  • 0.1x if year is <2210.
While larger than Corvettes, Destroyer hull configurations still make for comparatively nimble gunboats.
Tech defense platform hull 1.png Improved Structural Integrity Voidcraft.png 2000 2 Health +500 Defense platform hull points Tech starbase 3.png Starhold Base: 75 A reinforced framework and blast shields with enhanced impact absorption will ensure the structural integrity of the platform even under immense pressure.
Tech repeatable lcluster clue.png L-Gate Insight Voidcraft.png 2000 2 +1 L-Gate Insights
  • Yes.png Encountered an L-Gate
  • No.png Completed the L-Cluster event chain
Base: 70
Modifiers
  • 0.01x if researching another repeatable tech.
Intensive study within the fields of nanomachinery and subspace phenomena will eventually yield a new §Y$clue$§! into the $lgate_disabled$ mystery..
Tech destroyer build speed.png Standardized Destroyer Patterns Voidcraft.png 2000 2
  • Cost –5% Destroyer build cost
  • Speed +25% Destroyer build speed
Tech destroyers.png Destroyers Base: 75
Modifiers
  • 1.25x if scientist expertise is Voidcraft.png voidcraft.
Establishing new standards for the modeling and construction of destroyers greatly improves the efficiency of the production pipeline.
Tech starbase 3.png Starhold Voidcraft.png 2000 2 Spaceport 1.png Starbase (T3): Starhold Tech starbase 2.png Starport Base: 75
Modifiers
  • 10x if a neighbor has the tech.
  • 5x if has at least Spaceport 1.png 3 starports.
  • 4x if year is >2240.
  • 3x if year is >2235.
  • 2x if year is >2230.
  • 1.25x if scientist expertise is Voidcraft.png voidcraft.
  • 1.25x if adopted Menu icon traditions.png Supremacy tradition tree.
  • 0.1x if year is <2220.
As space traffic increases, larger and more defensible starbases are needed to maintain control over system spacelanes.
Tech corvette hull 2.png Advanced Corvette Hulls Voidcraft.png 2500 2 Health +100 Corvette hull points Tech corvette hull 1.png Improved Corvette Hulls Base: 70
Modifiers
  • 1.25x if scientist expertise is Voidcraft.png voidcraft.
  • 0.25x if scientist has none of:
    • Expertise is Voidcraft.png voidcraft.
    • Trait is Leader trait curator.png curator.
    • Trait is Leader trait lightbulb on.png spark of genius.
The latest generation of corvette hulls have optimized structural integrity fields and improved bulkheads.
Tech destroyer hull 1.png Improved Destroyer Hulls Voidcraft.png 2500 2 Health +200 Destroyer hull points Tech destroyers.png Destroyers Base: 70
Modifiers
  • 1.25x if scientist expertise is Voidcraft.png voidcraft.
  • 1.25x if adopted Menu icon traditions.png Supremacy tradition tree.
Advances in building techniques will allow for the construction of sturdier and more durable destroyers.
Tech strike craft 2.png Improved Strike Craft Voidcraft.png 2500 2 Component Improved Strike Craft Tech strike craft 1.png Carrier Operations Base: 70
Modifiers
  • 1.25x if scientist expertise is Voidcraft.png voidcraft.
The next generation of strike craft, featuring improved avionics, better handling characteristics and more powerful armaments.
Tech modular engineering.png Modular Engineering Voidcraft.png 2500 2
  • Cost –25% Starbase building build cost
  • Cost –25% Starbase module build cost
Tech starbase 3.png Starhold Base: 35
Modifiers
  • 1.25x if scientist expertise is Voidcraft.png voidcraft.
  • 0.5x if scientist has none of:
    • Expertise is Voidcraft.png voidcraft.
    • Trait is Leader trait curator.png curator.
Streamlined starbase construction procedures, using modular designs, will halve the present build cost and time.
Tech destroyer hull 2.png Advanced Destroyer Hulls Voidcraft.png 4000 3 Health +200 Destroyer hull points Tech destroyer hull 1.png Improved Destroyer Hulls Base: 65
Modifiers
  • 1.25x if adopted Menu icon traditions.png Supremacy tradition tree.
  • 1.25x if scientist expertise is Voidcraft.png voidcraft.
  • 0.25x if scientist has none of:
    • Expertise is Voidcraft.png voidcraft.
    • Trait is Leader trait curator.png curator.
    • Trait is Leader trait lightbulb on.png spark of genius.
The latest generation of destroyer hulls have optimized structural integrity fields and improved bulkheads.
Tech cruisers.png Cruisers Voidcraft.png 4000 3
  • Fleet capacity.png +10 Fleet command limit
  • Ship class Cruiser
Tech destroyers.png Destroyers Base: 65
Modifiers
  • 10x if a neighbor has the tech.
  • 4x if year is >2240.
  • 3x if year is >2235.
  • 2x if year is >2230.
  • 1.25x if scientist expertise is Voidcraft.png voidcraft.
  • 1.25x if adopted Menu icon traditions.png Supremacy tradition tree.
  • 0.1x if year is <2220.
Originally devised as an experimental next-generation colony ship hull configuration, the design's ample hardpoints made it ideal for carrying heavy weapons ordnance.
Tech cruiser build speed.png Standardized Cruiser Patterns Voidcraft.png 5000 3
  • Cost –5% Cruiser build cost
  • Speed +25% Cruiser build speed
Tech cruisers.png Cruisers Base: 60
Modifiers
  • 1.25x if scientist expertise is Voidcraft.png voidcraft.
Establishing new standards for the modeling and construction of cruisers greatly improves the efficiency of the production pipeline.
Tech starbase 4.png Star Fortress Voidcraft.png 5000 3 Spaceport 1.png Starbase (T4): Star Fortress Tech starbase 3.png Starhold Base: 60
Modifiers
  • 10x if a neighbor has the tech.
  • 5x if has at least Spaceport 1.png 3 starholds.
  • 4x if year is >2270.
  • 3x if year is >2265.
  • 2x if year is >2260.
  • 1.25x if scientist expertise is Voidcraft.png voidcraft.
  • 1.25x if adopted Menu icon traditions.png Supremacy tradition tree.
  • 0.1x if year is <2250.
These mighty space forts will provide a focal point for all military activity in a star system, and their presence is sure to deter all but the most stubborn attackers.
Tech strike craft 3.png Advanced Strike Craft Voidcraft.png 6000 3 Component Advanced Strike Craft Tech strike craft 2.png Improved Strike Craft Base: 50
Modifiers
  • 1.25x if scientist expertise is Voidcraft.png voidcraft.
A further refinement in strike craft design, these advanced strike craft are a pilot's dream. Their performance far exceeds that of previous models.
Tech space defense station improvement.png Corps of Engineers Voidcraft.png 6000 3
  • Cost –15% Starbase upgrade cost
  • Speed +25% Starbase upgrade speed
  • Tech modular engineering.png Modular Engineering
  • Tech starbase 4.png Star Fortress
Base: 25
Modifiers
  • 1.25x if a degree of Militarist.png militarist.
  • 0.25x if scientist has none of:
    • Expertise is Voidcraft.png voidcraft.
    • Trait is Leader trait curator.png curator.
The creation of a dedicated naval engineering corps will greatly benefit the construction of deep space defense platforms, decreasing building costs and increasing durability.
Tech cruiser hull 1.png Improved Cruiser Hulls Voidcraft.png 6000 3 Health +500 Cruiser hull points Tech cruisers.png Cruisers Base: 50
Modifiers
  • 1.25x if scientist expertise is Voidcraft.png voidcraft.
  • 1.25x if adopted Menu icon traditions.png Supremacy tradition tree.
Advances in building techniques will allow for the construction of sturdier and more durable cruisers.
Tech cruiser hull 2.png Advanced Cruiser Hulls Voidcraft.png 8000 4 Health +500 Cruiser hull points Tech cruiser hull 1.png Improved Cruiser Hulls Base: 45
Modifiers
  • 1.25x if adopted Menu icon traditions.png Supremacy tradition tree.
  • 1.25x if scientist expertise is Voidcraft.png voidcraft.
  • 0.25x if scientist has none of:
    • Expertise is Voidcraft.png voidcraft.
    • Trait is Leader trait curator.png curator.
    • Trait is Leader trait lightbulb on.png spark of genius.
The latest generation of cruiser hulls have optimized structural integrity fields and improved bulkheads.
Tech battleships.png Battleships Voidcraft.png 8000 4
  • Fleet capacity.png +10 Fleet command limit
  • Ship class Battleship
Tech cruisers.png Cruisers Base: 45
Modifiers
  • 10x if a neighbor has the tech.
  • 4x if year is >2270.
  • 3x if year is >2265.
  • 2x if year is >2260.
  • 1.25x if scientist expertise is Voidcraft.png voidcraft.
  • 1.25x if adopted Menu icon traditions.png Supremacy tradition tree.
  • 0.1x if year is <2250.
The largest of the standard military vessels, Battleships are traditionally heavily armored and sport several gun batteries.
Tech starbase 5.png Citadel Voidcraft.png 10000 4 Spaceport 1.png Starbase (T5): Citadel Tech starbase 4.png Star Fortress Base: 40
Modifiers
  • 10x if a neighbor has the tech.
  • 5x if has at least Spaceport 1.png 3 star fortresses.
  • 4x if year is >2300.
  • 3x if year is >2295.
  • 2x if year is >2290.
  • 1.25x if scientist expertise is Voidcraft.png voidcraft.
  • 1.25x if adopted Menu icon traditions.png Supremacy tradition tree.
  • 0.1x if year is <2270.
Plans for an immense battlestation capable of holding its own against several strike fleets are now being drawn up. If realized, these citadels will become monuments to greatness as much as system hubs.
Tech battleship build speed.png Standardized Battleship Patterns Voidcraft.png 10000 4
  • Cost –5% Battleship build cost
  • Speed +25% Battleship build speed
Tech battleships.png Battleships Base: 40
Modifiers
  • 1.25x if scientist expertise is Voidcraft.png voidcraft.
Establishing new standards for how we design and construct massive battleships greatly improves the speed at which they can be assembled.
Tech battleship hull 1.png Improved Battleship Hulls Voidcraft.png 12000 4 Health +800 Battleship hull points Tech battleships.png Battleships Base: 35
Modifiers
  • 1.25x if scientist expertise is Voidcraft.png voidcraft.
  • 1.25x if adopted Menu icon traditions.png Supremacy tradition tree.
Advances in building techniques will allow for the construction of sturdier and more durable battleships.
Tech battleship hull 2.png Advanced Battleship Hulls Voidcraft.png 15000 5 Health +800 Battleship hull points Tech battleship hull 1.png Improved Battleship Hulls Base: 30
Modifiers
  • 1.25x if adopted Menu icon traditions.png Supremacy tradition tree.
  • 1.25x if scientist expertise is Voidcraft.png voidcraft.
  • 0.25x if scientist has none of:
    • Expertise is Voidcraft.png voidcraft.
    • Trait is Leader trait curator.png curator.
    • Trait is Leader trait lightbulb on.png spark of genius.
The latest generation of battleship hulls have optimized structural integrity fields and improved bulkheads.
Tech titans.png Titans Voidcraft.png 15000 5
  • Fleet capacity.png +10 Fleet command limit
  • Spaceport 1.png Ion Cannon defense platform
  • Ship class Titan
Tech battleships.png Battleships Base: 30
Modifiers
  • 10x if a neighbor has the tech.
  • 4x if year is >2350.
  • 3x if year is >2340.
  • 2x if year is >2330.
  • 1.25x if scientist expertise is Voidcraft.png voidcraft.
  • 1.25x if adopted Menu icon traditions.png Supremacy tradition tree.
  • 0.1x if year is <2300.
Modeled after the hulking shadows looming in the core systems of Stagnant Ascendancies, the Titan class can be outfitted with X-size weapons.
Tech titan hull 1.png Improved Titan Hulls Voidcraft.png 17500 5 Health +2000 Titan hull points Tech titans.png Titans Base: 25
Modifiers
  • 1.25x if scientist expertise is Voidcraft.png voidcraft.
  • 1.25x if adopted Menu icon traditions.png Supremacy tradition tree.
Advances in building techniques will allow for the construction of sturdier and more durable titans.
Tech titan hull 2.png Advanced Titan Hulls Voidcraft.png 20000 5 Health +2000 Titan hull points Tech titan hull 1.png Improved Titan Hulls Base: 20
Modifiers
  • 1.25x if adopted Menu icon traditions.png Supremacy tradition tree.
  • 1.25x if scientist expertise is Voidcraft.png voidcraft.
  • 0.25x if scientist has none of:
    • Expertise is Voidcraft.png voidcraft.
    • Trait is Leader trait curator.png curator.
    • Trait is Leader trait lightbulb on.png spark of genius.
The latest generation of titan hulls have optimized structural integrity fields and improved bulkheads.
Tech pk nanobots.png Atmospheric Nanobot Dispersal Voidcraft.png 20000 5 Colossus Colossus: Nanobot Diffuser
  • Tech colossus.png Colossi
  • Civic machine assimilator.png Driven Assimilator
  • Yes.png Has completed the Colossus Project
Base: 10
Modifiers
  • 0.2x if scientist has none of:
    • Expertise is Voidcraft.png voidcraft.
    • Trait is Leader trait curator.png curator.
    • Trait is Leader trait maniacal.png maniacal.
Swarms of nanobots are dispersed in the atmosphere. They infect sapient beings and restructure themselves into cybernetic implants, turning their unwitting hosts into cyborgs slaved to the Machine Intelligence.
Tech colossus.png Colossi Voidcraft.png 20000 5
  • Ship class Colossus
  • Spaceport 1.png Colossus Assembly Yards
Tech titans.png Titans Advances in mega-engineering make blur the lines between reality and the fantastical, enabling the construction of Colossus-class military vessels that carry weapons capable of obliterating - or fundamentally altering - entire worlds, with the push of a button.
Tech pk cracker.png Core Cracking Voidcraft.png 20000 5 Colossus Colossus: World Cracker
  • Tech colossus.png Colossi
  • Yes.png Has completed the Colossus Project
  • No.png Is a degree of Pacifist.png Pacifist
Base: 10
Modifiers
  • 0.2x if scientist has none of:
    • Expertise is Voidcraft.png voidcraft.
    • Trait is Leader trait curator.png curator.
    • Trait is Leader trait maniacal.png maniacal.
A directed feed of thermic energy superheats the atmosphere and agitates the planet's core, setting up disastrous tectonic events. A final and comparatively minute concussive blast is then delivered, cracking the planet open.
Tech repeatable improved military station health.png Fortified Core Layers Voidcraft.png 20000 5 Health +10% Defense platform health Tech defense platform hull 1.png Improved Structural Integrity Base: 12.5
Modifiers
  • 0.01x if researching another repeatable tech.
Additional layers of armor plating within the structure itself improves the resilience of Military Stations.
Tech repeatable weapon type strike craft fire rate.png Heat Recyclers Voidcraft.png 20000 5 Attack Speed +10% Strike craft attack speed Tech strike craft 3.png Advanced Strike Craft Base: 12.5
Modifiers
  • 0.01x if researching another repeatable tech.
Circulating excess heat from weapons discharge in order to prime munitions as they are loaded increases the rate of fire of strike craft weaponry.
Tech mega engineering.png Mega-Engineering Voidcraft.png 20000 5
  • Minerals.png +20000 Mineral storage capacity
  • Feature Can repair damaged Megastructures
  • Tech battleships.png Battleships
  • Tech starbase 5.png Citadel
  • Tech zero point power.png Zero Point Power
Base: 5
Modifiers
  • 20x if has any mega-structure (in any condition) within borders.
  • 2x if has ascension perk Ap master builders.png Master Builders.
  • 2x if has ascension perk Ap voidborn.png Voidborne.
  • 0.5x if scientist has none of:
    • Expertise is Voidcraft.png voidcraft.
    • Trait is Leader trait curator.png curator.
    • Trait is Leader trait maniacal.png maniacal.
To complete constructing projects of truly staggering scales we must first achieve a fundamental understanding of both the engineering and resource storage requirements for such megastructures.
Tech nanite repair system.png Nanite Repair System Voidcraft.png 20000 5 Component Auto-Repair Module Yes.png Debris analysis outcome (Scavenger Bot) A highly effective hull auto-repair system comprised of billions of microscopic nanomachines was found among the smoking remains of the Scavenger, and has been repurposed for our uses. Whether the Scavenger pilfered this system from an ancient derelict, or was originally constructed with it remains unknown.
Tech repeatable weapon type strike craft fire damage.png Synapse Interceptors Voidcraft.png 20000 5 Damage +10% Strike craft damage Tech strike craft 3.png Advanced Strike Craft Base: 12.5
Modifiers
  • 0.01x if researching another repeatable tech.
Increasing the speed at which fighter pilots can process and act upon enemy positioning data elevates strike craft a few steps up the food chain.
Tech repeatable improved military station damage.png Synchronized Firing Patterns Voidcraft.png 20000 5 Damage +10% Defense platform damage Tech defense platform hull 1.png Improved Structural Integrity Base: 12.5
Modifiers
  • 0.01x if researching another repeatable tech.
Cross-linking weapon systems to fire in staggered volleys improves the actual damage output of Military Stations over time.

References[edit]

Game concepts
Governance EmpireEthicsGovernment typesPoliciesEdictsLeaderFactionsPopulationSpecies rights
Exploration ExplorationMapSpeciesAnomalyEventsFTLFallen empirePre-FTL speciesSpaceborne aliens
Colonization ColonizationCelestial bodyEconomyBuildingsTechnologyConstructionSpaceportFleet
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