Society research

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This article may contain outdated information that is inaccurate for the current version of the game. It was last updated for 2.1.

Society Research Society research area is comprised mainly of the fields: Biology.png Biology, Military Theory.png Military Theory, New Worlds.png New Worlds and Statecraft.png Statecraft. It also includes, to a lesser extent, the Psionics.png Psionics field.

The area provides access to several key points, including: terraforming capabilities, strategic resources reveal, uplift capabilities, genetic modification capabilities, new armies, improved food and unity production, and more.

Main effects[edit]

A scientist with an expertise in any of these fields will be of benefit in this area enabling fast access to their field's main effects (displayed below).

Field Focus Description
Biology.png Biology
  • Building Society producing buildings
  • Building Food producing buildings
  • Mod pop growth req.png Growth speed
  • Strategic.png Strategic resources reveal
  • Army assault.png New armies
  • Trait Point Genetic modification capabilities
  • Trait Point Gene modification points
  • Mod leader age.png Leader lifespan modifiers
  • Food.png Food modifiers
The science of life, in its many forms and complexities.
Military Theory.png Military Theory
  • Building Defensive buildings
  • Fleet capacity.png Increased fleet command limit
  • Mod fleet size add.png Increased naval capacity
  • Upkeep Reduced ship and army upkeep
  • Influence.png Reduced claim influence cost
  • Mod war economy offensive.png Reduced war exhaustion gain
  • Damage Ship and army modifiers
The art of war and its many important aspects.
New Worlds.png New Worlds
  • Spaceport 1.png Increased starbase capacity
  • Mod country admin cap add.png Increased core sector systems
  • Tile Block Removal Tile block removals
  • Mod habitability.png Terraforming capabilities
  • Strategic.png Terraforming resources reveal
  • Energy Credits.png Increased energy storage capacity
  • Mod habitability.png Increased habitability
Colonization protocols and pioneer training.
Statecraft.png Statecraft
  • Influence.png Increased influence
  • Unity.png Increased unity
  • Empire leader capacity.png Increased leader capacity and pool size
  • Building Base resources producing buildings
  • Building Influence and unity producing buildings
  • Menu icon policies and edicts.png Edict modifiers
  • Cost Leader recruitment cost modifiers
The art of building a successful society.
Psionics.png Psionics
  • Unity.png Increased unity
  • Strategic.png Strategic resources reveal
  • Component Advanced ship components
  • Component Improved FTL capabilities (jump drive)
Mind over matter.

Note: The table is a summary of the most prominent fields and of their effects within the area. This is not an inclusive list.

Table usage[edit]

Legend indicators:

  • Colors: Starter , Acquisition , Rare , Dangerous , Repeatable .
  • Icons: Army assault.png Armies / Attachments , Building Buildings , Component Components , Menu icon policies and edicts.png Edicts / Policies , Feature Feature unlock , Spaceport 1.png Starbase, Strategic.png Resources , Ship class Ship / Station class .

Notes:

  1. The table shows the default names/icons of techs. Flavor entry is displayed if accompanied by a change to effects/requirements.
  2. If a tech has been available as a research option in the as part of the last choice then its (total) weight will be halved in the coming choice.
  3. The table denotes the base cost of a tech. Actual in-game tech cost will scale with the empire's size (number of colonized planets and population).
  4. To research techs of higher tiers it is first needed to acquire 8 techs of the preceding tier.
  5. Sorting the table by tiers will place all Starter tech at the top and Repeatable end-game tech at the bottom.
  6. Most icons also double as links. For more information about an unlocked effect (buildings, components, etc.) click on the accompanying icon.

List of society technologies[edit]

Technology C Cost T Effects Prerequisites Weight & Modifiers Description
Tech eco simulation.png Hydroponics Biology.png Building Hydroponics Farm I Large-scale hydroponics farms producing nutrient-rich produce helps sustain a growing population while minimizing negative environmental impact.
Tech biolab 1.png Biodiversity Studies Biology.png 500 1 Building Biolab I Base: 100
Modifiers
  • 2x if year is >2205.
  • 2x if year is >2210.
  • 2x if year is >2215.
  • 2x if year is >2220.
  • 1.25x if scientist expertise is Biology.png biology.
Studying the different forms of life that appear on our world helps us better understand ourselves and the life that surrounds us.
Tech hydroponics.png Eco Simulation Biology.png 500 1
  • Building Hydroponics Farm II
  • Menu icon policies and edicts.png Farming Subsidies
  • Tech eco simulation.png Hydroponics
  • No.pngAuth machine intelligence.png Machine Intelligence
Base: 100
Modifiers
  • 1.5x if Fanatic Pacifist.png fanatic pacifist.
  • 1.25x if Pacifist.png pacifist.
  • 1.25x if scientist expertise is Biology.png biology.
Hydroponics techniques can be further developed by creating farms with unique atmospheres, simulating different eco systems. This allows for the production of food with higher levels of nutrients.
Tech genome mapping.png Genome Mapping Biology.png 500 1 Mod pop growth req.png +10% Growth speed
  • Yes.png If Auth machine intelligence.png Machine Intelligence then requires either:
  • Civic machine assimilator.png Driven Assimilator
  • Civic machine servitor.png Rogue Servitor
Base: 150
Modifiers
  • 1.25x if Auth hive mind.png hive mind.
  • 1.25x if scientist expertise is Biology.png biology.
  • 1.25x if adopted Menu icon traditions.png Supremacy tradition tree.
Mapping the genome of an individual through the sequencing of their DNA opens up for tailored medical treatments and therapies.
Tech frontier health.png Genetic Healthcare Biology.png 750 1 Building Gene Clinic
  • Tech genome mapping.png Genome Mapping
  • Tech colonization 1.png New Worlds Protocol
  • No.pngAuth machine intelligence.png Machine Intelligence
Base: 190
Modifiers
  • 1.25x if scientist expertise is Biology.png biology.
  • 1.25x if adopted Menu icon traditions.png Harmony tradition tree.
The colonization of alien worlds has opened up an entirely new field of biomedical research.
Tech alien life studies.png Xenology Biology.png 750 1 Building Alien Zoo Strategic.png Resource exists on an owned planet Base: 95
Modifiers
  • 3x if Fanatic Xenophile.png fanatic xenophile.
  • 2x if Xenophile.png xenophile.
  • 1.25x if scientist expertise is Biology.png biology.
Studying the fauna of other worlds gives insight into alien behaviors, allowing us to identify and domesticate docile entities.
Tech space whale weapon 1.png Frequency Tuning Biology.png 1000 1 Component Energy Siphon Yes.png Debris analysis outcome (Tiyanki) Adapting the Tiyanki method of siphoning energy from gaseous matter, it is possible to construct weapons draining energy from enemy ships.
Tech adaptive combat algorithms.png Adaptive Combat Algorithms Biology.png 2000 2 Army assault.png Battle Frame Army
  • Tech colonial bureaucracy.png Colonial Bureaucracy
  • Auth machine intelligence.png Machine Intelligence
Base: 112.5
Modifiers
  • 1.25x if scientist expertise is Biology.png biology.
Organics often fight using illogical and unpredictable tactics that can be difficult to effectively counter. Adaptive tactics and new, more maneuverable warforms should provide a decisive advantage.
Tech cloning.png Cloning Biology.png 2000 2 Mod pop growth req.png +10% Growth speed
  • Tech genome mapping.png Genome Mapping
  • Yes.png If Auth machine intelligence.png Machine Intelligence requires Civic machine assimilator.png Driven Assimilator
Base: 112.5
Modifiers
  • 1.25x if Auth hive mind.png hive mind.
  • 1.25x if scientist expertise is Biology.png biology.
  • 1.25x if adopted Menu icon traditions.png Supremacy tradition tree.
Mapping the genome of an individual through the sequencing of their DNA opens up for tailored medical treatments and therapies.
Tech epigenetic triggers.png Epigenetic Triggers Biology.png 2000 2 Feature Uplift and integrate pre-sentient species
  • Tech genome mapping.png Genome Mapping
  • Yes.png Found alien life
  • Yes.png If Auth machine intelligence.png Machine Intelligence then requires either:
  • Civic machine assimilator.png Driven Assimilator
  • Civic machine servitor.png Rogue Servitor
Base: 75
Modifiers
  • 1.5x if Fanatic Xenophile.png fanatic xenophile.
  • 1.25x if Xenophile.png xenophile.
  • 1.25x if scientist expertise is Biology.png biology.
  • 0.75x if Xenophobe.png xenophobe.
  • 0.5x if Fanatic Xenophobe.png fanatic xenophobe.
Advanced DNA methylation techniques allow for functionally significant alterations to be made to arbitrary genomes.
Tech subdermal stimulation.png Subdermal Stimulation Biology.png 2000 2 Feature Living Standard – Chemical Bliss
  • Tech genome mapping.png Genome Mapping
  • No.pngGestalt consciousness.png Gestalt Consciousness
Base: 37.5
Modifiers
  • 1.25x if not a degree of Egalitarian.png egalitarian.
  • 1.25x if scientist expertise is Biology.png biology.
Deep-tissue implants are the latest innovation in the revolutionary overlapping of sensory engineering and entertainment experiences. "Where we're going, we won't need skin to feel!"
Tech vitality boosters.png Vitality Boosters Biology.png 2000 2 Mod leader age.png +10 Leader lifespan
  • Tech genome mapping.png Genome Mapping
  • Yes.png If Auth machine intelligence.png Machine Intelligence requires Civic machine assimilator.png Driven Assimilator
Base: 112.5
Modifiers
  • 1.25x if Auth hive mind.png hive mind.
  • 1.25x if scientist expertise is Biology.png biology.
  • 1.25x if adopted Menu icon traditions.png Supremacy tradition tree.
Where the body fails, science intervenes.
Tech amoeba strike craft 1.png Amoeba Breeding Program Biology.png 2500 2 Component Amoeba Flagella Yes.png Debris analysis outcome (Space amoeba) By breeding Space Amoebas in captivity, we can program their symbiotic flagella to act as organic strike craft for our navy.
Tech frontier health.png Cyto-Revitalization Biology.png 2500 2 Building Cyto-Revitalization Center
  • Tech colonial centralization.png Colonial Centralization
  • Tech frontier health.png Genetic Healthcare
  • No.pngAuth machine intelligence.png Machine Intelligence
Base: 140
Modifiers
  • 1.25x if scientist expertise is Biology.png biology.
  • 1.25x if adopted Menu icon traditions.png Harmony tradition tree.
As our empire grows, so does our understanding of our own biology. Advanced medical treatments on a cellular level have allowed for significant advancements in population health.
Tech gene banks.png Gene Banks Biology.png 2500 2
  • Army assault.png Clone Army
  • Building Clone Vats
  • Tech cloning.png Cloning
  • Yes.png If Auth machine intelligence.png Machine Intelligence requires Civic machine assimilator.png Driven Assimilator
Base: 35
Modifiers
  • 1.5x if scientist level is >4.
  • 1.25x if Auth hive mind.png hive mind.
  • 1.25x if scientist trait is Leader trait lightbulb on.png spark of genius.
  • 0.75x if scientist level is <2.
  • 0.2x if scientist has none of:
    • Expertise is Biology.png biology.
    • Trait is Leader trait curator.png curator.
Gene Banks filter and curate available genomes for deployment in clones.
Tech gene crops.png Gene Crops Biology.png 2500 2 Building Hydroponics Farm III
  • Tech colonial centralization.png Colonial Centralization
  • Tech hydroponics.png Eco Simulation
  • No.pngAuth machine intelligence.png Machine Intelligence
Base: 70
Modifiers
  • 1.5x if Fanatic Pacifist.png fanatic pacifist.
  • 1.25x if Pacifist.png pacifist.
  • 1.25x if scientist expertise is Biology.png biology.
Sophisticated genetic engineering of crops helps increase yield and further improves both taste and nutrient levels.
Tech biolab 2.png Xenobiology Biology.png 2500 2 Building Biolab II
  • Tech biolab 1.png Biodiversity Studies
  • Tech colonial centralization.png Colonial Centralization
Base: 70
Modifiers
  • 2x if year is >2205.
  • 2x if year is >2210.
  • 2x if year is >2215.
  • 2x if year is >2220.
  • 1.25x if scientist expertise is Biology.png biology.
Studying the life that arises on other worlds and beyond allows us to understand fundamental aspects of biology that were previously beyond our reach.
Tech gargantuan evolution.png Gargantuan Evolution Biology.png 4000 1 Energy Credits.png +5% Energy credits Leader trait scroll.png Event chain outcome (Gargantuan Evolution) Voidspawn eggs have evolved to withstand the harsh conditions of space by absorbing and conserving energy from their nearest star.
Tech gene tailoring.png Gene Tailoring Biology.png 4000 3
  • Trait Point +1 Gene modification points
  • Feature Enable genetic modification
  • Feature Pops can adapt to environments
  • Tech genome mapping.png Genome Mapping
  • Yes.png If Auth machine intelligence.png Machine Intelligence then requires either:
  • Civic machine assimilator.png Driven Assimilator
  • Civic machine servitor.png Rogue Servitor
Base: 97.5
Modifiers
  • 1.25x if Auth hive mind.png hive mind.
  • 1.25x if scientist expertise is Biology.png biology.
Making gene-editing tools widely available is sure to have a positive impact on our development as a species.
Tech engos vapor.png Engos Vapor Refining Biology.png 5000 3 Strategic.png Engos.png Engos Vapor
  • Tech genome mapping.png Genome Mapping
  • Yes.png Either:
  • Yes.png Country flag engos_found is set
  • Strategic.png Resource exists within borders
  • Diplomacy opinion.png Established contact with an empire owning the tech
Base: 120
Modifiers
  • 2x if scientist expertise is Materials.png materials.
A naturally occurring stimulant that helps all forms of life adapt and evolve. It can also be used as a very potent conductor for energy weapons.
Tech regenerative hull tissue.png Regenerative Hull Tissue Biology.png 5000 3 Component Regenerative Hull Tissue Yes.png Debris analysis outcome (Crystalline entities or Space amoeba) A genetically altered version of silicon-based bacteria could potentially be manipulated to regenerate non-organic materials.
Tech selected lineages.png Selected Lineages Biology.png 5000 3 Menu icon policies and edicts.png Leader Enhancement – Selected Lineages
  • Tech vitality boosters.png Vitality Boosters
  • No.pngAuth machine intelligence.png Machine Intelligence
Base: 30
Modifiers
  • 1.5x if scientist trait is Leader trait lightbulb on.png spark of genius.
  • 1.25x if Fanatic Authoritarian.png fanatic authoritarian.
  • 1.1x if Authoritarian.png authoritarian.
  • 0.5x if scientist has none of:
    • Expertise is Biology.png biology.
    • Trait is Leader trait curator.png curator.
  • 0.1x if a degree of Egalitarian.png egalitarian.
Careful reproductive planning should be incentivized, lest we waste valuable genetic legacies.
Tech glandular acclimation.png Glandular Acclimation Biology.png 6000 3 Feature Habitability trait modification
  • Tech gene tailoring.png Gene Tailoring
  • Yes.png If Auth machine intelligence.png Machine Intelligence then requires either:
  • Civic machine assimilator.png Driven Assimilator
  • Civic machine servitor.png Rogue Servitor
Base: 75
Modifiers
  • 1.25x if Auth hive mind.png hive mind.
  • 1.25x if scientist expertise is Biology.png biology.
Through glandular biological tailoring we can change the environmental tolerance of a species to suit our needs.
Tech gene expressions.png Targeted Gene Expressions Biology.png 6000 3 Trait Point +1 Gene modification points
  • Tech gene tailoring.png Gene Tailoring
  • Yes.png If Auth machine intelligence.png Machine Intelligence then requires either:
  • Civic machine assimilator.png Driven Assimilator
  • Civic machine servitor.png Rogue Servitor
Base: 50
Modifiers
  • 1.5x if scientist trait is Leader trait lightbulb on.png spark of genius.
  • 1.25x if Auth hive mind.png hive mind.
  • 0.5x if scientist has none of:
    • Expertise is Biology.png biology.
    • Trait is Leader trait curator.png curator.
Stricter control of RNA and protein production on the cellular level.
Tech gene seed purification.png Gene Seed Purification Biology.png 8000 4 Army assault.png Gene Warrior Army
  • Tech gene tailoring.png Gene Tailoring
  • Ap engineered evolution.png Engineered Evolution
  • No.pngAuth machine intelligence.png Machine Intelligence
Base: 45
Modifiers
  • 1.5x if scientist level is >4.
  • 1.5x if Fanatic Militarist.png fanatic militarist.
  • 1.25x if Militarist.png militarist.
  • 1.25x if Auth hive mind.png hive mind.
  • 1.25x if scientist trait is Leader trait lightbulb on.png spark of genius.
  • 0.75x if scientist level is <4.
  • 0.1x if scientist has none of:
    • Expertise is Biology.png biology.
    • Trait is Leader trait curator.png curator.
Nucleotide purification techniques allow for the isolation and refinement of particularly desirable genetic traits.
Tech morphogenetic field mastery.png Morphogenetic Field Mastery Biology.png 8000 4 Army assault.png Xenomorph Army
  • Tech epigenetic triggers.png Epigenetic Triggers
  • No.pngAuth machine intelligence.png Machine Intelligence
Base: 22.5
Modifiers
  • 1.5x if scientist level is >4.
  • 1.5x if Fanatic Militarist.png fanatic militarist.
  • 1.25x if Militarist.png militarist.
  • 1.25x if Auth hive mind.png hive mind.
  • 1.25x if scientist trait is Leader trait maniacal.png maniacal.
  • 1.25x if scientist trait is Leader trait lightbulb on.png spark of genius.
  • 0.75x if scientist level is <3.
  • 0.2x if scientist has none of:
    • Expertise is Biology.png biology.
    • Trait is Leader trait curator.png curator.
From its cradle as a purely pharmaceutical venture, advancements in our understanding of the morphogenetic field allow for direct, subconscious interfaces with organic units.
Tech biomechanics.png Biomechanics Biology.png 10000 4 Army assault.png Mega-Warform
  • Tech adaptive combat algorithms.png Adaptive Combat Algorithms
  • Auth machine intelligence.png Machine Intelligence
Base: 40
Modifiers
  • 1.5x if scientist level is >4.
  • 1.25x if scientist trait is Leader trait lightbulb on.png spark of genius.
  • 0.75x if scientist level is <4.
  • 0.1x if scientist has none of:
    • Expertise is Statecraft.png statecraft.
    • Trait is Leader trait curator.png curator.
Millions of years of organic evolution will sometimes, through sheer persistence, produce elegant solutions that can also be applied to machine designs.
Tech nano vitality crops.png Nano-Vitality Crops Biology.png 10000 4
  • Building Hydroponics Farm IV
  • Building Hydroponics Farm V
  • Tech galactic administration.png Galactic Administration
  • Tech gene crops.png Gene Crops
  • No.pngAuth machine intelligence.png Machine Intelligence
Base: 40
Modifiers
  • 1.5x if Fanatic Pacifist.png fanatic pacifist.
  • 1.25x if Pacifist.png pacifist.
  • 1.25x if scientist expertise is Biology.png biology.
Infusing crop strands with small amounts of nano-machines help create a type of produce that is ultra resilient, and the chemical composition of which can be tailored and altered during its entire lifetime.
Tech neuroregeneration.png Neural Tissue Engineering Biology.png 10000 4
  • Leader skill levels.png +25% Leader experience gain
  • Leader skill levels.png +1 Leader level cap
Leader trait scroll.png Event chain outcome (Marvels of Medicine) When tailored to a species' genome, this form of tissue engineering has intensive neuroregenerative properties, significantly increasing the development of neurons, axons, and synapses in its recipient.
Tech biolab 3.png Secrets of Life Biology.png 10000 4
  • Building Biolab III
  • Building Biolab IV
  • Tech galactic administration.png Galactic Administration
  • Tech biolab 2.png Xenobiology
Base: 40
Modifiers
  • 2x if year is >2225.
  • 2x if year is >2230.
  • 2x if year is >2235.
  • 2x if year is >2240.
  • 1.25x if scientist expertise is Biology.png biology.
Having the opportunity to study the multitudes of life lets us find some common ground for all living beings. The foundational building blocks of life.
Tech capacity boosters.png Capacity Boosters Biology.png 12000 4 Menu icon policies and edicts.png Leader Enhancement – Capacity Boosters
  • Tech selected lineages.png Selected Lineages
  • No.pngAuth machine intelligence.png Machine Intelligence
Base: 17.5
Modifiers
  • 1.5x if scientist trait is Leader trait lightbulb on.png spark of genius.
  • 1.25x if Fanatic Authoritarian.png fanatic authoritarian.
  • 1.1x if Authoritarian.png authoritarian.
  • 0.2x if scientist has none of:
    • Expertise is Biology.png biology.
    • Trait is Leader trait curator.png curator.
  • 0.1x if a degree of Egalitarian.png egalitarian.
We leave nothing to chance, no matter the cost. Through exacting curation of DNA banks do we build the leaders of tomorrow.
Tech nutrient replication.png Nutrient Replication Biology.png 12000 4 Food.png +15% Food
  • Tech nano vitality crops.png Nano-Vitality Crops
  • No.pngAuth machine intelligence.png Machine Intelligence
Base: 35
Modifiers
  • 1.5x if Fanatic Pacifist.png fanatic pacifist.
  • 1.25x if Pacifist.png pacifist.
  • 0.5x if scientist has none of:
    • Expertise is Biology.png biology.
    • Trait is Leader trait curator.png curator.
The process of synthetically replicating crops requires a lot of collected waste to create a small amount of produce, but nevertheless provides a significant boost to agricultural output.
Tech probability theory.png Organic Probability Theory Biology.png 12000 4 Building Probability Engine
  • Tech galactic administration.png Galactic Administration
  • Auth machine intelligence.png Machine Intelligence
Base: 17.5
Modifiers
  • 1.25x if scientist expertise is Biology.png biology.
  • 0.25x if scientist has none of:
    • Expertise is Biology.png biology.
    • Trait is Leader trait curator.png curator.
Through sufficiently advanced mathematical simulations, it may be possible to predict the fluctuating economies of organic society in some limited fashion. This would let us manipulate their stock markets to our advantage.
Tech genetic resequencing.png Genetic Resequencing Biology.png 15000 5
  • Feature Advanced Genetic Modification
  • Feature Advanced Traits
Ap evolutionary mastery.png Evolutionary Mastery No longer will we be limited by the basic biological structure of a species when striving to improve them. DNA is just another material to be shaped as the sculptor wills it.
Tech repeatable improved leader life span.png Cell Revitalization Biology.png 20000 5 Mod leader age.png +5 Leader lifespan Tech vitality boosters.png Vitality Boosters Base: 12.5
Modifiers
  • 0.01x if researching another repeatable tech.
Regimens of periodic cell revitalization treatments keep the leader class spry and active beyond traditionally expected lifespans.
Tech scourge missile 1.png Scourge Missiles Biology.png 20000 5 Component Scourge Missile Yes.png Debris analysis outcome (Prethoryn scourge) By analyzing the biological weaponry employed by the Swarm we can create self-propelled projectiles weapons spreading the very same horrific destruction.
Tech swarm strike craft 1.png Swarm Spawning Pools Biology.png 20000 5 Component Swarm Strikers Yes.png Debris analysis outcome (Prethoryn scourge) Collecting specimens from defeated Prethoryn enables us to clone and genetically program a war-brood of our own.
Tech repeatable improved tile food output.png Transgenic Crops Biology.png 20000 5 Food.png +5% Food Tech gene crops.png Gene Crops Base: 12.5
Modifiers
  • 0.01x if researching another repeatable tech.
Transgenic crops offer the nutritional elements of several standard food crops in one convenient package.
Tech planetary defenses.png Planetary Defenses Military Theory.png Building Stronghold There may come a time when intellects, vast and cool and unsympathetic, regard our worlds with envy and draw plans against us. We must be ready.
Tech defense army.png Ground Defense Planning Military Theory.png 750 1 Damage +33% Defense army damage Tech planetary defenses.png Planetary Defenses Base: 190
Modifiers
  • 1.5x if Fanatic Militarist.png fanatic militarist.
  • 1.25x if Militarist.png militarist.
  • 1.25x if scientist expertise is Military Theory.png military theory.
There are many alien empires who would gladly seize our worlds for themselves. We must be prepared for them, should the worst come to pass.
Tech doctrine fleet size 1.png Doctrine: Space Combat Military Theory.png 1500 2 Fleet capacity.png +20 Fleet command limit Base: 255
Modifiers
  • 1.5x if Fanatic Militarist.png fanatic militarist.
  • 1.25x if Militarist.png militarist.
  • 1.25x if scientist expertise is Military Theory.png military theory.
Gradual adaptation to the realities of deep-space combat allows us to effectively coordinate larger maneuvers.
Tech global defense grid.png Global Defense Grid Military Theory.png 1500 2
  • Health +25% Defense army health
  • Building Fortress
Tech defense army.png Ground Defense Planning Base: 170
Modifiers
  • 1.5x if Fanatic Militarist.png fanatic militarist.
  • 1.25x if Militarist.png militarist.
  • 1.25x if scientist expertise is Military Theory.png military theory.
The strategic value of a good defense remains as relevant today as it was to our predecessors in the far distant past. Technology does not render fortifications obsolete - it merely changes their requirements.
Tech centralized command.png Centralized Command Military Theory.png 2000 2
  • +2 Max occupation garrisons
  • Building Military Academy
Base: 75
Modifiers
  • 1.5x if Fanatic Militarist.png fanatic militarist.
  • 1.25x if Militarist.png militarist.
  • 1.25x if scientist expertise is Military Theory.png military theory.
Creating dedicated headquarters for all levels of military operations shapes an efficient fleet, and lays a better foundation for future military training.
Tech doctrine navy size 1.png Doctrine: Fleet Support Military Theory.png 2000 2 Mod fleet size add.png +30 Naval capacity Base: 225
Modifiers
  • 1.5x if Fanatic Militarist.png fanatic militarist.
  • 1.25x if Militarist.png militarist.
  • 1.25x if scientist expertise is Military Theory.png military theory.
As extrasolar expeditions become more common, it is important to provide planetside relief for returning fleets.
Tech interstellar fleet traditions.png Interstellar Fleet Traditions Military Theory.png 2000 2
  • Spaceport 1.png Fleet Academy
  • Spaceport 1.png Naval Logistics Office
Tech doctrine fleet size 2.png Doctrine: Reactive Formations Base: 225
Modifiers
  • 1.5x if Fanatic Militarist.png fanatic militarist.
  • 1.25x if Militarist.png militarist.
  • 1.25x if scientist expertise is Military Theory.png military theory.
A body of knowledge regarding combat behaviors is useless without a strong code governing its use.
Tech doctrine fleet size 2.png Doctrine: Reactive Formations Military Theory.png 2500 2 Fleet capacity.png +20 Fleet command limit Tech doctrine fleet size 1.png Doctrine: Space Combat Base: 210
Modifiers
  • 1.5x if Fanatic Militarist.png fanatic militarist.
  • 1.25x if Militarist.png militarist.
  • 1.25x if scientist expertise is Military Theory.png military theory.
Gradual adaptation to the realities of deep-space combat allows us to effectively coordinate larger maneuvers.
Tech interstellar campaigns.png Interstellar Campaigns Military Theory.png 2500 2
  • Influence.png –10% Claim influence cost
  • –10% War exhaustion gain
  • Tech galactic ambitions.png Stellar Expansion
  • Yes.png Established communications with an alien empire.
  • No.pngCivic machine terminator.png Determined Exterminator
  • No.pngCivic devouring swarm.png Devouring Swarm
  • No.pngCivic fanatic purifiers.png Fanatic Purifiers
Base: 70
Modifiers
  • 2x if number of alien communications is >2.
  • 2x if number of alien communications is >3.
  • 2x if number of alien communications is >4.
  • 1.25x if scientist expertise is Military Theory.png military theory.
A well-oiled war machine is the key to exerting influence on a galactic scale. Backed by the might of our military, we can lay claim to almost anything we want.
Tech combat training.png Combat Training Military Theory.png 4000 3
  • Damage +15% Assault army damage
  • Mod army morale.png +15% Assault army morale
Tech centralized command.png Centralized Command Base: 65
Modifiers
  • 1.5x if Fanatic Militarist.png fanatic militarist.
  • 1.25x if Militarist.png militarist.
  • 1.25x if scientist expertise is Military Theory.png military theory.
Creating dedicated headquarters for all levels of military operations shapes an efficient fleet, and lays a better foundation for future military training.
Tech doctrine refit standards.png Refit Standards Military Theory.png 4000 3
  • Cost –20% Ship upgrade cost
  • Upkeep –5% Ship upkeep cost
Tech interstellar fleet traditions.png Interstellar Fleet Traditions Base: 65
Modifiers
  • 1.5x if Fanatic Militarist.png fanatic militarist.
  • 1.25x if Militarist.png militarist.
  • 1.25x if scientist expertise is Military Theory.png military theory.
Standardizing workflows for upgrading and retrofitting ship components can lead to massive efficiency gains.
Tech doctrine fleet size 3.png Doctrine: Interstellar Warfare Military Theory.png 5000 3 Fleet capacity.png +20 Fleet command limit Tech doctrine fleet size 2.png Doctrine: Reactive Formations Base: 180
Modifiers
  • 1.5x if Fanatic Militarist.png fanatic militarist.
  • 1.25x if Militarist.png militarist.
  • 1.25x if scientist expertise is Military Theory.png military theory.
Gradual adaptation to the realities of deep-space combat allows us to effectively coordinate larger maneuvers.
Tech doctrine navy size 2.png Doctrine: Support Vessels Military Theory.png 5000 3 Mod fleet size add.png +30 Naval capacity Tech doctrine navy size 1.png Doctrine: Fleet Support Base: 600
Modifiers
  • 1.5x if Fanatic Militarist.png fanatic militarist.
  • 1.25x if Militarist.png militarist.
  • 1.25x if scientist expertise is Military Theory.png military theory.
A fleet does not run on zeal alone. To ensure steady access to critical supplies, we should organize our logistics corps into dedicated support vessels.
Tech doctrine command matrix.png Command Matrix Military Theory.png 6000 3
  • Attack Speed +5% Ship fire rate
  • Spaceport 1.png Command Center
Tech doctrine refit standards.png Refit Standards Base: 150
Modifiers
  • 1.5x if Fanatic Militarist.png fanatic militarist.
  • 1.25x if Militarist.png militarist.
  • 1.25x if scientist expertise is Military Theory.png military theory.
Restructuring the chain of command and deciding what interdependencies are set between officers, make fleets more responsive and effective.
Tech doctrine fleet size 4.png Doctrine: Fluid Fleet Templates Military Theory.png 8000 4 Fleet capacity.png +20 Fleet command limit Tech doctrine fleet size 3.png Doctrine: Interstellar Warfare Base: 135
Modifiers
  • 1.5x if Fanatic Militarist.png fanatic militarist.
  • 1.25x if Militarist.png militarist.
  • 1.25x if scientist expertise is Military Theory.png military theory.
Gradual adaptation to the realities of deep-space combat allows us to effectively coordinate larger maneuvers.
Tech doctrine navy size 3.png Doctrine: Interstellar Logistics Military Theory.png 8000 4 Mod fleet size add.png +30 Naval capacity Tech doctrine navy size 2.png Doctrine: Support Vessels Base: 135
Modifiers
  • 1.5x if Fanatic Militarist.png fanatic militarist.
  • 1.25x if Militarist.png militarist.
  • 1.25x if scientist expertise is Military Theory.png military theory.
Amateurs talk about tactics. Professionals study logistics. By ensuring our fleets are regularly and efficiently supplied, we can increase the number of vessels we can effectively support.
Tech galactic campaigns.png Galactic Campaigns Military Theory.png 8000 4
  • Influence.png –10% Claim influence cost
  • –10% War exhaustion gain
  • Tech interstellar campaigns.png Interstellar Campaigns
  • Yes.png Established communications with an alien empire.
  • No.pngCivic machine terminator.png Determined Exterminator
  • No.pngCivic devouring swarm.png Devouring Swarm
  • No.pngCivic fanatic purifiers.png Fanatic Purifiers
Base: 45
Modifiers
  • 2x if number of alien communications is >2.
  • 2x if number of alien communications is >3.
  • 2x if number of alien communications is >4.
  • 1.25x if scientist expertise is Military Theory.png military theory.
Further improvements to administration grant an extended power projection across the stars, and the military clout needed to enforce our demands.
Tech doctrine fleet size 5.png Doctrine: Armada Battle Formation Military Theory.png 12000 4 Fleet capacity.png +20 Fleet command limit Tech doctrine fleet size 4.png Doctrine: Fluid Fleet Templates Base: 105
Modifiers
  • 1.5x if Fanatic Militarist.png fanatic militarist.
  • 1.25x if Militarist.png militarist.
  • 1.25x if scientist expertise is Military Theory.png military theory.
Gradual adaptation to the realities of deep-space combat allows us to effectively coordinate larger maneuvers.
Tech doctrine navy size 4.png Doctrine: Fleet Liasions Military Theory.png 12000 4 Mod fleet size add.png +30 Naval capacity Tech doctrine navy size 3.png Doctrine: Interstellar Logistics Base: 105
Modifiers
  • 1.5x if Fanatic Militarist.png fanatic militarist.
  • 1.25x if Militarist.png militarist.
  • 1.25x if scientist expertise is Military Theory.png military theory.
By maintaining a professional corps of fleet liasions, we can improve communications and the flow of orders throughout the chain of command.
Tech repeatable command limit.png Admiralty Support Staff Military Theory.png 20000 5 Fleet capacity.png +10 Fleet command limit Tech doctrine fleet size 5.png Doctrine: Armada Battle Formation Base: 12.5
Modifiers
  • 0.01x if researching another repeatable tech.
Improving the support staff available to our admirals will increase the number of ships they can command in a single fleet.
Tech repeatable improved army damage.png Aggressive Conditioning Military Theory.png 20000 5 Damage +10% Army damage Tech combat training.png Combat Training Base: 12.5
Modifiers
  • 0.01x if researching another repeatable tech.
Iterating on the standard conditioning regimen for ground troops has proven to make them more effective in direct combat.
Tech repeatable naval cap.png Fleet Management Procedures Military Theory.png 20000 5 Mod fleet size add.png +20 Naval capacity Tech doctrine navy size 4.png Doctrine: Fleet Liasions Base: 12.5
Modifiers
  • 0.01x if researching another repeatable tech.
Improved fleet management procedures will free up the resources needed to maintain a bigger fleet.
Tech repeatable improved army health.png Nerve Dampeners Military Theory.png 20000 5 Health +10% Army health Tech combat training.png Combat Training Base: 12.5
Modifiers
  • 0.01x if researching another repeatable tech.
Careful tuning of pain receptors allow soldiers to fight through what would previously have been debilitating injuries.
Tech colonization 1.png New Worlds Protocol New Worlds.png Ship class Colony Ship Tech space exploration.png Space Exploration Calculating required resources and gear required to establish a planetary colony allows us to herd brave pioneers into grand "ark ships", confident that they will survive the long voyage across the stars to a new home.
Tech tb massive glacier.png Climate Control Network New Worlds.png 750 1 Tile Block Removal Massive Glacier
  • Tech colonization 1.png New Worlds Protocol
  • Yes.png Owns more than 1 planet.
  • Yes.png Same tile blocker on a colonized planet within borders.
Base: 190
Modifiers
  • 4x if has ascension perk Ap mastery of nature.png Mastery of Nature.
  • 1.25x if scientist expertise is New Worlds.png new worlds.
  • 1.25x if adopted Menu icon traditions.png Expansion tradition tree.
  • 0.5x if researching another tile blocker tech.
Orbital systems of mirrors and shades can effect dramatic changes in planetary climates, when managed properly.
Tech tb toxic kelp.png Ocean Ecology Management New Worlds.png 750 1 Tile Block Removal Toxic Kelp
  • Tech colonization 1.png New Worlds Protocol
  • Yes.png Owns more than 1 planet.
  • Yes.png Same tile blocker on a colonized planet within borders.
Base: 190
Modifiers
  • 4x if has ascension perk Ap mastery of nature.png Mastery of Nature.
  • 1.25x if scientist expertise is New Worlds.png new worlds.
  • 1.25x if adopted Menu icon traditions.png Expansion tradition tree.
  • 0.5x if researching another tile blocker tech.
Given enough processing power, networked sensors and distributed stations, even the ocean currents can be managed to a fine level of control.
Tech tb dense jungle.png Selective Defoliants New Worlds.png 750 1 Tile Block Removal Dense Jungle
  • Tech colonization 1.png New Worlds Protocol
  • Yes.png Owns more than 1 planet.
  • Yes.png Same tile blocker on a colonized planet within borders.
Base: 190
Modifiers
  • 4x if has ascension perk Ap mastery of nature.png Mastery of Nature.
  • 1.25x if scientist expertise is New Worlds.png new worlds.
  • 1.25x if adopted Menu icon traditions.png Expansion tradition tree.
  • 0.5x if researching another tile blocker tech.
Thorough cataloging, gene sequencing, and computer modeling of exobotanical ecosystems, coupled with gene editing and dispersal mechanisms, will allow us to reshape alien plant communities to our liking.
Tech tb quicksand basin.png Soil Remediation New Worlds.png 750 1 Tile Block Removal Quicksand Basin
  • Tech colonization 1.png New Worlds Protocol
  • Yes.png Owns more than 1 planet.
  • Yes.png Same tile blocker on a colonized planet within borders.
Base: 190
Modifiers
  • 4x if has ascension perk Ap mastery of nature.png Mastery of Nature.
  • 1.25x if scientist expertise is New Worlds.png new worlds.
  • 1.25x if adopted Menu icon traditions.png Expansion tradition tree.
  • 0.5x if researching another tile blocker tech.
The process of soil deposition normally takes millions of years. With advanced fracking, chemical engineering, and hydraulic management technologies even the poorest substrate can be turned into fertile topsoil.
Tech tb deep sinkhole.png Subterranean Colonization New Worlds.png 750 1 Tile Block Removal Deep Sinkhole
  • Tech colonization 1.png New Worlds Protocol
  • Yes.png Owns more than 1 planet.
  • Yes.png Same tile blocker on a colonized planet within borders.
Base: 190
Modifiers
  • 4x if has ascension perk Ap mastery of nature.png Mastery of Nature.
  • 1.25x if scientist expertise is New Worlds.png new worlds.
  • 1.25x if adopted Menu icon traditions.png Expansion tradition tree.
  • 0.5x if researching another tile blocker tech.
Many planets exhibit extensive subsurface voids. Subterranean exploration, exploitation, and construction techniques can greatly increase the habitable area of some worlds.
Tech tb noxious swamp.png Xeno-Hydraulic Mastery New Worlds.png 750 1 Tile Block Removal Noxious Swamp
  • Tech colonization 1.png New Worlds Protocol
  • Yes.png Owns more than 1 planet.
  • Yes.png Same tile blocker on a colonized planet within borders.
Base: 190
Modifiers
  • 4x if has ascension perk Ap mastery of nature.png Mastery of Nature.
  • 1.25x if scientist expertise is New Worlds.png new worlds.
  • 1.25x if adopted Menu icon traditions.png Expansion tradition tree.
  • 0.5x if researching another tile blocker tech.
Sapient races have been reclaiming swampland for thousands of years. A coordinated system of modular aquaducts, pump stations, chemical remediation crawlers and automated soil compactors can reclaim land at unprecedented speeds.
Tech colonization 2.png Atmospheric Filtering New Worlds.png 1000 2 Mod habitability.png +5% Habitability
  • Tech colonization 1.png New Worlds Protocol
  • Yes.png If Auth machine intelligence.png Machine Intelligence then requires either:
  • Civic machine assimilator.png Driven Assimilator
  • Civic machine servitor.png Rogue Servitor
Base: 90
Modifiers
  • 1.25x if scientist expertise is New Worlds.png new worlds.
  • 0.7x if has either civic:
    • Civic machine assimilator.png Driven Assimilator.
    • Civic machine servitor.png Rogue Servitor.
By adjusting atmospheric filtering on a per-site basis to better filter out undesirable elements, colonial living conditions may be improved.
Tech colonial bureaucracy.png Colonial Bureaucracy New Worlds.png 1500 2 Mod country admin cap add.png +1 Core sector systems
  • Tech adaptive bureaucracy.png Adaptive Bureaucracy
  • Yes.png Owns at least 2 planets
Base: 85
Modifiers
  • 1.5x if number of owned planets is >2.
  • 1.5x if number of owned planets is >3.
  • 1.5x if number of owned planets is >4.
  • 1.25x if scientist expertise is New Worlds.png new worlds.
Local administrative developments allow for closer supervision of colonial affairs without excessively burdening central decision-making.
Tech colonial centralization.png Colonial Centralization New Worlds.png 2000 2
  • Building Planetary Capital
  • Menu icon policies and edicts.png Production Targets
Tech planetary unification.png Planetary Unification Base: 300
Modifiers
  • 1.25x if scientist expertise is New Worlds.png new worlds.
Robust frameworks for local governance created on a per-case basis, to meet each colony's needs.
Tech tb dangerous wildlife.png Dangerous Wildlife Removal New Worlds.png 2000 2 Tile Block Removal Dangerous Wildlife
  • Tech colonization 1.png New Worlds Protocol
  • Yes.png Owns more than 1 planet.
  • Yes.png Same tile blocker on a colonized planet within borders.
Base: 150
Modifiers
  • 4x if has ascension perk Ap mastery of nature.png Mastery of Nature.
  • 1.25x if scientist expertise is New Worlds.png new worlds.
  • 1.25x if adopted Menu icon traditions.png Expansion tradition tree.
  • 0.5x if researching another tile blocker tech.
Tactical disruption of natural habitats combined with converging search-and-destroy patterns can effectively eliminate hostile wildlife in a very short span of time.
Tech tb volcano.png Deep Crust Engineering New Worlds.png 2000 2 Tile Block Removal Active Volcano
  • Tech colonization 1.png New Worlds Protocol
  • Yes.png Owns more than 1 planet.
  • Yes.png Same tile blocker on a colonized planet within borders.
Base: 150
Modifiers
  • 4x if has ascension perk Ap mastery of nature.png Mastery of Nature.
  • 1.25x if scientist expertise is New Worlds.png new worlds.
  • 1.25x if adopted Menu icon traditions.png Expansion tradition tree.
  • 0.5x if researching another tile blocker tech.
Advances in material technology and deep-shaft mining techniques allow geo-engineering at previously unthinkable depths and temperatures. Magma hotspots can now be exploited, suppressed, or even relocated.
Tech tb mountain range.png Planetary Resurfacing New Worlds.png 2000 2 Tile Block Removal Mountain Range
  • Tech colonization 1.png New Worlds Protocol
  • Yes.png Owns more than 1 planet.
  • Yes.png Same tile blocker on a colonized planet within borders.
Base: 150
Modifiers
  • 4x if has ascension perk Ap mastery of nature.png Mastery of Nature.
  • 1.25x if scientist expertise is New Worlds.png new worlds.
  • 1.25x if adopted Menu icon traditions.png Expansion tradition tree.
  • 0.5x if researching another tile blocker tech.
With the advent of clean fusion, automation, and matter compression technologies, it was only a matter of time before mountain top removal became mountain range removal.
Tech galactic ambitions.png Stellar Expansion New Worlds.png 2000 2 Starbase capacity +2 Starbase capacity Yes.png Established communications with an alien empire. Base: 75
Modifiers
  • 2x if number of alien communications is >2.
  • 2x if number of alien communications is >3.
  • 2x if number of alien communications is >4.
  • 1.25x if scientist expertise is New Worlds.png new worlds.
Our future lies in the sea of stars.
Tech colonization 3.png Hostile Environment Adaptation New Worlds.png 2500 2 Mod habitability.png +5% Habitability
  • Tech colonization 2.png Atmospheric Filtering
  • Yes.png If Auth machine intelligence.png Machine Intelligence then requires either:
  • Civic machine assimilator.png Driven Assimilator
  • Civic machine servitor.png Rogue Servitor
Base: 70
Modifiers
  • 1.25x if scientist expertise is New Worlds.png new worlds.
  • 0.7x if has either civic:
    • Civic machine assimilator.png Driven Assimilator.
    • Civic machine servitor.png Rogue Servitor.
Further study into the hazardous environments found on other planets help alleviate the difficulties that colonizers encounter in their day-to-day lives on foreign worlds.
Tech terrestrial sculpting.png Terrestrial Sculpting New Worlds.png 2500 2
  • Energy Credits.png +5000 Energy storage capacity
  • Strategic.png Terraform Gases.png Terraforming Gases
  • Strategic.png Terraform Liquids.png Terraforming Liquids
  • Feature Terraform uninhabited planets
Tech colonization 1.png New Worlds Protocol Base: 105
Modifiers
  • 1.25x if scientist expertise is New Worlds.png new worlds.
  • 1.25x if adopted Menu icon traditions.png Expansion tradition tree.
There is no simple solution to the problem of macro-scale reshaping of planetary crusts - only bigger trowels and orbitally-deployed drills.
Tech galactic bureaucracy.png Galactic Bureaucracy New Worlds.png 4000 3 Mod country admin cap add.png +1 Core sector systems
  • Tech colonial bureaucracy.png Colonial Bureaucracy
  • Yes.png Owns at least 2 planets
Base: 65
Modifiers
  • 1.5x if number of owned planets is >2.
  • 1.5x if number of owned planets is >3.
  • 1.5x if number of owned planets is >4.
  • 1.25x if scientist expertise is New Worlds.png new worlds.
Multiple administrative strata efficiently surface only the most vital information to the upper levels of government.
Tech tomb world adaption.png Tomb World Adaptation New Worlds.png 4000 3 Mod habitability.png +20% Tomb world habitability
  • Tech colonization 2.png Atmospheric Filtering
  • Yes.png If Auth machine intelligence.png Machine Intelligence then requires either:
  • Civic machine assimilator.png Driven Assimilator
  • Civic machine servitor.png Rogue Servitor
Base: 32.5
Modifiers
  • 2x if owns any Trait pc nuked preference.png tomb world planet.
  • 0.2x if scientist has none of:
    • Expertise is New Worlds.png new worlds.
    • Trait is Leader trait curator.png curator.
Through comprehensive study of irradiated environments we will allow our settlers to colonize worlds that have been devastated by nuclear warfare.
Tech ecological adaptation.png Ecological Adaptation New Worlds.png 5000 3
  • Energy Credits.png +5000 Energy storage capacity

Feature Terraform inhabited planets

Tech terrestrial sculpting.png Terrestrial Sculpting Base: 60
Modifiers
  • 1.25x if scientist expertise is New Worlds.png new worlds.
  • 1.25x if adopted Menu icon traditions.png Expansion tradition tree.
By adapting planetary ecosystems to large-scale environmental changes we can turn terraformation into a less disruptive process.
Tech colonization 4.png Foreign Soil Enrichment New Worlds.png 6000 3 Mod habitability.png +5% Habitability
  • Tech colonization 3.png Hostile Environment Adaptation
  • Yes.png If Auth machine intelligence.png Machine Intelligence then requires either:
  • Civic machine assimilator.png Driven Assimilator
  • Civic machine servitor.png Rogue Servitor
Base: 50
Modifiers
  • 1.25x if scientist expertise is New Worlds.png new worlds.
  • 0.7x if has either civic:
    • Civic machine assimilator.png Driven Assimilator.
    • Civic machine servitor.png Rogue Servitor.
Extensive study into different soil types and their ability to support crops will help improve the living conditions of our settlers on foreign worlds.
Tech climate restoration.png Climate Restoration New Worlds.png 8000 4
  • Energy Credits.png +5000 Energy storage capacity
  • Feature Terraform tomb planets
Tech terrestrial sculpting.png Terrestrial Sculpting Base: 45
Modifiers
  • 1.25x if scientist expertise is New Worlds.png new worlds.
  • 1.25x if adopted Menu icon traditions.png Expansion tradition tree.
By advancing our understanding of atmospheric transformation, we will be able to terraform even the most ecologically devastated worlds.
Tech manifest destiny.png Manifest Destiny New Worlds.png 10000 4 Starbase capacity +2 Starbase capacity
  • Tech galactic ambitions.png Stellar Expansion
  • Yes.png Established communications with an alien empire.
Base: 40
Modifiers
  • 2x if number of alien communications is >2.
  • 2x if number of alien communications is >3.
  • 2x if number of alien communications is >4.
  • 1.25x if scientist expertise is New Worlds.png new worlds.
We must have to courage to seize our fate and make true what was always meant to be.
Tech colonization 5.png Eco-Integration Studies New Worlds.png 12000 4 Mod habitability.png +5% Habitability
  • Tech colonization 4.png Foreign Soil Enrichment
  • Yes.png If Auth machine intelligence.png Machine Intelligence then requires either:
  • Civic machine assimilator.png Driven Assimilator
  • Civic machine servitor.png Rogue Servitor
Base: 35
Modifiers
  • 1.25x if scientist expertise is New Worlds.png new worlds.
  • 0.7x if has either civic:
    • Civic machine assimilator.png Driven Assimilator.
    • Civic machine servitor.png Rogue Servitor.
Additional study into different planetary climates will allow us to settle our population on worlds previously thought too hostile to support them.
Tech repeatable improved core planet cap.png Administrative Efficiency New Worlds.png 20000 5 Mod country admin cap add.png +1 Core sector systems Tech galactic bureaucracy.png Galactic Bureaucracy Base: 12.5
Modifiers
  • 0.01x if researching another repeatable tech.
Restructuring the managerial web linking core worlds to the capital can help alleviate the administrative stressors and information chokepoints that frequently arise within a budding empire.
Tech repeatable improved sector cap.png Communication Protocols New Worlds.png 20000 5 +1 Sector limit Tech adaptive bureaucracy.png Adaptive Bureaucracy Base: 12.5
Modifiers
  • 0.01x if researching another repeatable tech.
Improved FTL communication channels allow for more coherent administrative direction.
Tech repeatable improved starbase capacity.png Interstellar Expansion New Worlds.png 20000 5 Starbase capacity +1 Starbase capacity Tech galactic ambitions.png Stellar Expansion Base: 12.5
Modifiers
  • 0.01x if researching another repeatable tech.
The immense logistical support networks needed to maintain an upgraded Starbase can be further improved, allowing us to support more of these stations.
Tech psionic theory.png Psionic Theory Psionics.png 4000 3 Unity.png +5% Unity
  • Yes.png If a degree of Materialist.png Materialist then requires scientist expertise Psionics.png Psionics.
  • No.pngGestalt consciousness.png Gestalt Consciousness
Base: 32.5
Modifiers
  • 5x if scientist trait is Leader trait maniacal.png maniacal.
  • 2x if Fanatic Spiritualist.png fanatic spiritualist.
  • 2x if scientist expertise is Psionics.png psionics and level is >4.
  • 1.5x if scientist expertise is Psionics.png psionics and level is >3.
  • 1.1x if scientist expertise is Psionics.png psionics and level is >2.
  • 0.5x If not a degree of Spiritualist.png spiritualist.
The mind is in many ways a reflection of the universe itself, a microcosmos. All species may not reach this insight, but their minds are tools greater than any other.
Tech mine zro.png Zro Distillation Psionics.png 5000 3 Strategic.png Zro.png Zro
  • Tech psionic theory.png Psionic Theory
  • Tech sensors 3.png Subspace Sensors
Base: 60
Modifiers
  • 10x if scientist expertise is Psionics.png psionics.
  • 0.1x if scientist has none of:
    • Expertise is Materials.png materials.
    • Expertise is Psionics.png psionics.
    • Trait is Leader trait curator.png curator.
An extremely rare aerosol of exotic particles. It has been deposited on a number of worlds through meteor impacts, but its true origin is a mystery. If ingested by psonically-gifted individuals, Zro acts as a very potent (and addictive) drug that enhances Psi abilities.
Tech telepathy.png Telepathy Psionics.png 6000 3 Army assault.png Psionic Army
  • Tech psionic theory.png Psionic Theory
  • Ap mind over matter.png Mind over Matter
  • No.pngGestalt consciousness.png Gestalt Consciousness
Base: 25
Modifiers
  • 4x if scientist trait is Leader trait maniacal.png maniacal.
  • 3x if Fanatic Spiritualist.png fanatic spiritualist.
  • 2x if Spiritualist.png spiritualist.
  • 2x if scientist expertise is Psionics.png psionics and level is >4.
  • 1.5x if scientist expertise is Psionics.png psionics and level is >3.
  • 1.1x if scientist expertise is Psionics.png psionics and level is >2.
  • 0.5x if scientist expertise is not Psionics.png psionics.
Once fully adapted to the basics of Psionics, the mind is capable of connecting to other individuals, becoming something greater.
Tech precognition interface.png Precognition Interface Psionics.png 10000 4 Component Precognitive Interface
  • Tech telepathy.png Telepathy
  • No.pngGestalt consciousness.png Gestalt Consciousness
Base: 20
Modifiers
  • 4x if scientist trait is Leader trait maniacal.png maniacal.
  • 3x if Fanatic Spiritualist.png fanatic spiritualist.
  • 2x if Spiritualist.png spiritualist.
  • 2x if scientist expertise is Psionics.png psionics and level is >4.
  • 1.5x if scientist expertise is Psionics.png psionics and level is >3.
  • 1.1x if scientist expertise is Psionics.png psionics and level is >2.
  • 0.5x if scientist expertise is not Psionics.png psionics.
Advances in the field of Psionics suggest the possibility of creating combat computers capable of reading and analysing the impulses of telepathic operatives before they are cognitively processed.
Tech psi jump drive 1.png Psi Jump Drives Psionics.png 17500 5
  • Component Psi Jump Drive
  • Feature.png Enable FTL jump travel
  • Tech precognition interface.png Precognition Interface
  • No.pngGestalt consciousness.png Gestalt Consciousness
Base: 2.5
Modifiers
  • 0.1x if scientist has none of:
    • Expertise is Psionics.png psionics.
    • Trait is Leader trait curator.png curator.
    • Trait is Leader trait maniacal.png maniacal.
    • Trait is Leader trait lightbulb on.png spark of genius.
The Psi Jump Drive harnesses the psi energies emitted by the crew to force the vessel through the very fabric of reality, instantly "jumping" vast distances.
Tech pk godray.png Divine Stimulus Psionics.png 20000 5 Colossus Colossus: Divine Enforcer
  • Tech colossus.png Colossi
  • Yes.png Has completed the Colossus Project
  • Yes.png Is a degree of Spiritualist.png Spiritualist
  • Yes.png Either:
  • Ap mind over matter.png Mind over Matter
  • Tech telepathy.png Telepathy
Base: 10
Modifiers
  • 0.2x if scientist has none of:
    • Expertise is Psionics.png psionics.
    • Trait is Leader trait curator.png curator.
    • Trait is Leader trait maniacal.png maniacal.
An arcane catalyst amplifying certain psionic wavelengths, capable of inducing hallucinations (religious experiences) in biological brains, and severe disruption (brain death) in electronic ones.
Tech psionic shield.png Psionic Shields Psionics.png 20000 5 Component Psionic Shields
  • Tech psionic theory.png Psionic Theory
  • Leader trait scroll.png Event chain outcome (The Shroud)
These extremely powerful shields are generated out of pure psychic energy by a cadre of psionic specialists. Their powers are further augmented by large arrays of psi emitters.
Tech planetary government.png Planetary Government Statecraft.png Building Planetary Administration Once a colony has been firmly established and pioneers turn into citizens, the need for a strong local government providing stability trumps the colonial need for flexibility.
Tech cultural heritage.png Sociocultural History Statecraft.png
  • Building Autochthon Monument
  • Building Temple
An understanding of a shared past is necessary in order to make any significant strides into the future.
Tech planetary unification.png Planetary Unification Statecraft.png 500 1
  • Unity.png +2 Unity
  • Campaign edicts Enable campaign type edicts
Tech planetary government.png Planetary Government Base: 400
Modifiers
  • 0.75x if not a degree of Pacifist.png pacifist.
Ancient warring tribes, historic nations in conflict, now unified in empire. We must not, will not, crumble.
Tech adaptive bureaucracy.png Adaptive Bureaucracy Statecraft.png 750 1
  • Empire leader capacity.png +1 Empire leader capacity
  • Empire leader capacity.png +1 Leader pool size
Tech planetary unification.png Planetary Unification Base: 95
Modifiers
  • 1.5x if number of owned planets is >2.
  • 1.5x if number of owned planets is >3.
  • 1.5x if number of owned planets is >4.
  • 1.25x if scientist expertise is Statecraft.png statecraft.
  • 0.5x if number of owned planets is <2.
The progress we made calls for a new, nimbler form of administration that may aid rather than hinder us in our pursuits.
Tech heritage site.png Heritage Sites Statecraft.png 750 1 Building Heritage Site
  • Tech cultural heritage.png Sociocultural History
  • No.png Is a degree of Spiritualist.png Spiritualist
Base: 95
Modifiers
  • 1.25x if scientist expertise is Statecraft.png statecraft.
Physical reminders of how far we have come both instill a reverence for past achievements and bolster ambitions for the future.
Tech holographic rituals.png Holographic Rituals Statecraft.png 750 1 Building Holotemple
  • Tech cultural heritage.png Sociocultural History
  • Yes.png Is a degree of Spiritualist.png Spiritualist
Base: 95
Modifiers
  • 1.25x if scientist expertise is Statecraft.png statecraft.
Seeing is believing, and belief begets reality.
Tech frontier health.png Modular Components Statecraft.png 750 1 Building Spare Parts Depot
  • Tech colonization 1.png New Worlds Protocol
  • Auth machine intelligence.png Machine Intelligence
Base: 170
Modifiers
  • 1.25x if scientist expertise is Statecraft.png statecraft.
The use of modular parts when assembling new machine units will both streamline the process and make future repairs easier.
Tech neural implants.png Neural Implants Statecraft.png 1000 1
  • Army assault.png Slave Army
  • Building Slave Processing Facility
  • No.pngGestalt consciousness.png Gestalt Consciousness
  • No.pngMenu icon policies and edicts.png Slavery – Prohibited
Base: 90
Modifiers
  • 2x if number of enslaved pops is >0.
  • 2x if number of enslaved pops is >19.
  • 2x if number of enslaved pops is >29.
  • 1.5x if number of enslaved pops is >9.
  • 1.25x if scientist expertise is Statecraft.png statecraft.
Cognition is little but the processing of sensory input. It can be altered. Free will is nothing more than a sensory illusion.
Tech space trading.png Space Trading Statecraft.png 1000 1 Spaceport 1.png Offworld Trading Company Tech colonization 1.png New Worlds Protocol Base: 180
Modifiers
  • 1.25x if scientist expertise is Statecraft.png statecraft.
  • 1.25x if adopted Menu icon traditions.png Prosperity tradition tree.
Trade across interstellar distances presents a new set of challenges to overcome. It is critical to achieve the transfer of goods from one system to another in a timely and above all cost efficient manner.
Tech artificial moral codes.png Artificial Moral Codes Statecraft.png 2500 2
  • Cost –15% Edict cost
  • +5% Slave resource production
No.pngGestalt consciousness.png Gestalt Consciousness Base: 105
Modifiers
  • 1.25x if scientist expertise is Statecraft.png statecraft.
It is circumstance that dictates what is moral. Define the circumstances, and ethics is like clay in your hands.
Tech living state.png Autonomous Agents Statecraft.png 2500 2 Influence.png +1 Influence
  • Tech colonial centralization.png Colonial Centralization
  • Gestalt consciousness.png Gestalt Consciousness
Base: 70
Modifiers
  • 1.5x if number of owned planets is >5.
  • 1.5x if number of owned planets is >6.
  • 1.5x if number of owned planets is >7.
  • 1.5x if a degree of Authoritarian.png authoritarian.
  • 1.25x if scientist expertise is Statecraft.png statecraft.
  • 0.5x if number of owned planets is <5.
Semi-independent units have proved critical to the success of the greater whole.
Tech sacred nexus.png Consecration Fields Statecraft.png 2500 2 Building Sacred Nexus
  • Tech colonial centralization.png Colonial Centralization
  • Tech holographic rituals.png Holographic Rituals
  • Yes.png Is a degree of Spiritualist.png Spiritualist
Base: 70
Modifiers
  • 1.25x if scientist expertise is Statecraft.png statecraft.
Through our understanding of physics and field manipulation, our holy places shall we seen and felt by all.
Tech frontier health.png Intelligent Factories Statecraft.png 2500 2 Building Unit Assembly Plant
  • Tech colonial centralization.png Colonial Centralization
  • Tech frontier health.png Modular Components
  • Auth machine intelligence.png Machine Intelligence
Base: 140
Modifiers
  • 1.25x if scientist expertise is Statecraft.png statecraft.
These factories are essentially self-aware entities that continually optimize themselves with only minimal input from the central Machine Intelligence.
Tech hypercomms forum.png Local Hypercommunication Statecraft.png 2500 2 Building Hypercomms Forum
  • Tech colonial centralization.png Colonial Centralization
  • Tech heritage site.png Heritage Sites
  • No.png Is a degree of Spiritualist.png Spiritualist
Base: 70
Modifiers
  • 1.25x if scientist expertise is Statecraft.png statecraft.
Not all research into faster-than-light communication channels produces useful results, but some outcomes may find new purpose in bringing our people together.
Tech living state.png The Living State Statecraft.png 2500 2
  • Influence.png +1 Max influence from factions
  • Spaceport 1.png Deep Space Black Site
  • Tech colonial centralization.png Colonial Centralization
  • No.pngGestalt consciousness.png Gestalt Consciousness
Base: 70
Modifiers
  • 1.5x if number of owned planets is >5.
  • 1.5x if number of owned planets is >6.
  • 1.5x if number of owned planets is >7.
  • 1.25x if a degree of Authoritarian.png authoritarian.
  • 1.25x if scientist expertise is Statecraft.png statecraft.
  • 0.5x if number of owned planets is <5.
The Empire lives, the Empire breathes. We may make up its body, but it is not for the left hand to know what the right hand is doing.
Tech akx worm 2.png Doctrine: Strange Loop Statecraft.png 4000 3 Building Loop Institute Leader trait scroll.png Event chain outcome (Horizon Signal) A set of social protocols based on paradoxical intuition, and on love. When we know the System of the Loop, we learn that we can influence by receiving instructions, as well as giving them.
Tech synthetic thought patterns.png Resource Processing Algorithms Statecraft.png 4000 3 +10% Robot resource production
  • Auth machine intelligence.png Machine Intelligence
  • No.pngCivic machine assimilator.png Driven Assimilator
Base: 65
Modifiers
  • 1.25x if scientist expertise is Statecraft.png statecraft.
Efficiency in all things.
Tech artificial moral codes.png Collective Production Methods Statecraft.png 6000 3 +10% Pop resource production
  • Yes.png Either:
  • Civic machine assimilator.png Driven Assimilator
  • Auth hive mind.png Hive Mind
Base: 65
Modifiers
  • 1.25x if scientist expertise is Statecraft.png statecraft.
Together, we build the future.
Tech collective self.png Embodied Dynamism Statecraft.png 6000 3
  • Empire leader capacity.png +2 Empire leader capacity
  • Mod leader influence cost.png –20% Leader recruitment cost
  • Tech living state.png Autonomous Agents
  • Gestalt consciousness.png Gestalt Consciousness
Base: 50
Modifiers
  • 1.5x if number of owned planets is >8.
  • 1.5x if number of owned planets is >9.
  • 1.5x if number of owned planets is >10.
  • 1.25x if scientist expertise is Statecraft.png statecraft.
  • 0.5x if number of owned planets is <7.
Initiative and some measure of ambition must be promoted in our autonomous leader units, while still making certain that they do not stray too far from the directives of the core intelligence.
Tech synthetic thought patterns.png Synthetic Thought Patterns Statecraft.png 6000 3
  • Cost –15% Resettlement cost
  • +5% Robot resource production
  • Tech artificial moral codes.png Artificial Moral Codes
  • No.pngGestalt consciousness.png Gestalt Consciousness
Base: 75
Modifiers
  • 1.25x if scientist expertise is Statecraft.png statecraft.
Thinking outside the box merely places you into another, somewhat larger box.
Tech collective self.png The Collective Self Statecraft.png 6000 3
  • Empire leader capacity.png +2 Empire leader capacity
  • Mod leader influence cost.png –20% Leader recruitment cost
  • Tech colonial centralization.png Colonial Centralization
  • No.pngGestalt consciousness.png Gestalt Consciousness
Base: 50
Modifiers
  • 1.5x if number of owned planets is >8.
  • 1.5x if number of owned planets is >9.
  • 1.5x if number of owned planets is >10.
  • 1.5x if a degree of Authoritarian.png authoritarian.
  • 1.25x if scientist expertise is Statecraft.png statecraft.
  • 0.5x if number of owned planets is <7.
Finding aspects of the self within the group is natural and inevitable; eventually those shared aspects must be valued higher than individual identities.
Tech galactic administration.png Galactic Administration Statecraft.png 8000 4
  • +1 Civic slots
  • Building Empire Capital-Complex
Tech colonial centralization.png Colonial Centralization Base: 180
Modifiers
  • 1.25x if scientist expertise is Statecraft.png statecraft.
The administrative needs of a star empire are as numerous as they are complex. We will rise to the occasion.
Tech galactic benevolence.png Galactic Benevolence Statecraft.png 8000 4 Building Ministry of Benevolence
  • Tech colonial centralization.png Colonial Centralization
  • No.pngGestalt consciousness.png Gestalt Consciousness
Base: 22.5
Modifiers
  • 1.25x if scientist expertise is Statecraft.png statecraft.
  • 0.25x if scientist has none of:
    • Expertise is Statecraft.png statecraft.
    • Trait is Leader trait curator.png curator.
Our people are united and strong, and their rulers benevolent. Sometimes the populace needs to be reminded of this fact.
Tech galactic markets.png Galactic Markets Statecraft.png 8000 4 Building Galactic Stock Exchange
  • Tech colonial centralization.png Colonial Centralization
  • Yes.png Number of alien communications is >1
  • No.pngAuth machine intelligence.png Machine Intelligence
Base: 22.5
Modifiers
  • 1.25x if scientist expertise is Statecraft.png statecraft.
  • 0.25x if scientist has none of:
    • Expertise is Statecraft.png statecraft.
    • Trait is Leader trait curator.png curator.
By engaging in free trade of goods and services we allow for a more specialized economy, where an individual can excel in a narrow field and trade for their needs.
Tech autocurating vault.png Automated Curation Algorithms Statecraft.png 10000 4 Building Auto-Curating Vault
  • Tech administrative ai.png Administrative AI
  • Tech galactic administration.png Galactic Administration
  • Tech hypercomms forum.png Local Hypercommunication
  • No.png Is a degree of Spiritualist.png Spiritualist
Base: 40
Modifiers
  • 1.25x if scientist expertise is Statecraft.png statecraft.
Continuous, asynchronous analysis of disparate data sets allows for the accurate modeling of hitherto-unpredictable fluctuations in social currents.
Tech transcendent faith.png Metacognitive Faith Statecraft.png 10000 4 Building Citadel of Faith
  • Tech sacred nexus.png Consecration Fields
  • Tech galactic administration.png Galactic Administration
  • Yes.png Is a degree of Spiritualist.png Spiritualist
Base: 40
Modifiers
  • 1.25x if scientist expertise is Statecraft.png statecraft.
Leaving our planetary cradle has opened us up to a new understanding of faith, and its place in a wider context.
Tech ascension theory.png Ascension Theory Statecraft.png 17500 5
  • Ap slot available.png +1 Ascension perks
  • Ambition edicts Enable ambition type edicts
Base: 12.5
Modifiers
  • 0.2x if none of:
    • Has modifier Curator Insight
    • scientist expertise is Computing.png computing.
    • scientist trait is Leader trait curator.png curator.
Our history is a repeating cycle of dramatic technological, political, and cultural leaps; these leaps are often preceded by periods of upheaval and followed by times of relative stability. By identifying the core, recurring premises of these leaps, we may be able to effectively short-circuit the cycle for our own benefit.
Tech repeatable improved edict length.png Proclamation Broadcasts Statecraft.png 20000 5 Duration +10% Edict duration Tech artificial moral codes.png Artificial Moral Codes Base: 12.5
Modifiers
  • 0.01x if researching another repeatable tech.
More aggressive information campaigns improve the populace's receptiveness to Edicts.
Tech repeatable improved leader cap.png Sapient Resource Management Statecraft.png 20000 5 Empire leader capacity.png +1 Empire leader capacity Tech adaptive bureaucracy.png Adaptive Bureaucracy Base: 12.5
Modifiers
  • 0.01x if researching another repeatable tech.
The concept of managing individuals as resources within larger systems of production must, by necessity, become more flexible as the potential natures of the managed individuals grow ever more numerous.

References[edit]

Game concepts
Governance EmpireEthicsGovernment typesPoliciesEdictsLeaderFactionsPopulationSpecies rights
Exploration ExplorationMapSpeciesAnomalyEventsFTLFallen empirePre-FTL speciesSpaceborne aliens
Colonization ColonizationCelestial bodyEconomyBuildingsTechnologyConstructionSpaceportFleet
Diplomacy DiplomacyTradeSubject empireFederationsAI personalities
Warfare WarfareSpace warfareLand warfareMilitary stationShip designer
Others TraitsTerraformingGenetic modificationSlaveryCrisisPreset empiresEaster eggs