Personality
|
Characteristics
|
Behavior modifiers
|
Ship composition
|
Prerequisites
|
Weight & Modifiers
|
Description
|
Indolent Overlord
|
|
- 0.1x Aggressiveness
- 0.5x Bravery
- 0.5x Colony spending
- 0.25x Trade willingness
|
0.5x Shields
0.5x Armor
|
Imperial Liege
|
Base: 10000
|
An empire that relies heavily upon their vassals, rarely interested in much beyond their home systems. They do not engage others in combat, nor actively expand their own borders unless forced to.
|
Hegemonic Imperialists
|
- War: Prefers targets already at war
- Casus belli: Claim, Subjugation
- Aliens: Slavery
- Robots: Servitude
- Primitives: Invade
|
- 1.5x Aggressiveness
- 1.5x Border friction
- 1.5x Claims concern
- 1.1x Military spending
- 0.8x Trade willingness
|
0.5x Shields
0.5x Armor
- Energy weapons preference
- Corvettes preference
|
Either:
 Authoritarian
 Militarist
 Xenophobe
  Pacifist
|
Base: 5
- +1000 if
Barbaric Despoilers
|
Hegemonic Imperialists consider themselves the rightful rulers of the galaxy, and will attempt to expand their empire by any means possible.
|
Federation Builders
|
- War: Prefers targets already at war
- Casus belli: Ideology
- Aliens: Full Citizenship
- Robots: Citizen Rights
- Primitives: Enlighten if Machine Age or later
|
- 0.75x Aggressiveness
- 0.25x Border friction
- 1.25x Bravery
- 0.75x Claims concern
- 1.2x Threat concern
- 0.95x Trade willingness
|
0.6x Shields
0.3x Armor
0.1x Hull
- Energy weapons preference
- Destroyers preference
|
Either:
Fanatic Egalitarian
Fanatic Xenophile
 Pacifist and  Materialist
At least two of the following:
 Pacifist
 Egalitarian
 Xenophile
  Authoritarian
  Militarist
  Xenophobe
|
Base: 5
|
Federation Builders consider all sentient life to have value and will seek to form a strong federation to protect themselves and others from expansionistic empires.
|
Evangelizing Zealots
|
- War: Prefers targets already at war
- Casus belli: Claim
- Aliens: Slavery
- Primitives: Invade
- Opinion:
–100 towards  Materialists
|
- 1.25x Aggressiveness
- 1.2x Border friction
- 1.5x Claims concern
- 1.1x Colony spending
- 1.1x Military spending
- 0.9x Threat concern
- 0.75x Trade willingness
|
0.4x Shields
0.5x Armor
0.1x Hull
- Kinetic weapons preference
- Cruisers preference
|
 Spiritualist
Either:
 Authoritarian
 Militarist
 Xenophobe
  Pacifist
|
Base: 10
- +2 if
Fanatic Spiritualist
- +2 if
Fanatic Authoritarian
- +1 if
Charismatic trait
- +1 if
Conformists trait
- –1 if
Repugnant trait
|
Evangelizing Zealots seek to spread their faith across the galaxy, and are not above using military might to force others to accept their beliefs.
|
Spiritual Seekers
|
- Casus belli: Ideology
- Aliens: Full Citizenship
- Robots: Servitude
- Primitives: Infiltrate, Enlighten if Machine Age or later
|
- 0.25x Aggressiveness
- 0.25x Border friction
- 0.75x Bravery
- 0.8x Military spending
- 1.1x Threat concern
- 0.9x Trade willingness
|
0.4x Shields
0.4x Armor
0.2x Hull
- Energy weapons preference
- Cruisers preference
|
 Spiritualist
Either:
 Egalitarian
 Pacifist
 Xenophile
  Militarist
  Xenophobe
|
Base: 10
- +2 if
Fanatic Pacifist
- +2 if
Fanatic Xenophile
- +2 if
Extremely Adaptive trait
- +1 if
Adaptive trait
- +1 if
Democratic
- –1 if
Nonadaptive trait
|
Spiritual Seekers believe that all life is connected through some higher power that can be understood through its creations. They will seek peaceful cooperation with other empires in the hopes of studying their connection to the divine.
|
Erudite Explorers
|
- War: Prefers targets already at war
- Casus belli: Claim, Subjugation
- Aliens: Full Citizenship
- Robots: Citizen Rights
- Primitives: Infiltrate, Enlighten if Machine Age or later
|
- 0.75x Aggressiveness
- 0.5x Border friction
- 0.75x Bravery
- 0.9x Military spending
- 1.2x Threat concern
- 0.9x Trade willingness
|
0.7x Shields
0.3x Armor
- Energy weapons preference
- Destroyers preference
|
 Materialist
  Militarist
  Pacifist
  Xenophobe
|
Base: 10
- +2 if
 Science Directorate
- +2 if
 Illuminated Autocracy
- +2 if
Fanatic Materialist
- +2 if
Intelligent trait
- +1 if
Industrious trait
- +1 if
Natural Engineers trait
- +1 if
Natural Physicists trait
- –2 if
Imperial
|
Erudite Explorers value exploration and discovery process above all other things. They will gladly trade for the knowledge they seek, but are not above taking it by force if it proves necessary.
|
Honorbound Warriors
|
- Casus belli: Claim, Subjugation
- Aliens: Full Citizenship
- Primitives: Invade
- Opinion:
–50 towards Pacifists
–100 towards Fanatic Pacifists
Will not hire mercenaries
|
- 1.75x Aggressiveness
- 2x Combat bravery
- 2x Bravery
- 2x Claims concern
- 0.9x Colony spending
- 1.2x Military spending
- 0.75x Threat concern
- 0.7x Trade willingness
|
0.4x Shields
0.4x Armor
0.2x Hull
- Strike Craft weapons preference
- Battleships preference
|
Either:
Fanatic Militarist and either:
Egalitarian
Xenophile
Spiritualist
Militarist and Fanatic Xenophile
|
Base: 50
|
Honorbound Warriors value honor and martial prowess above all other things. They will seek out worthy foes to fight and have little respect for weaklings and pacifists.
|
Democratic Crusaders
|
- Casus belli: Claim, Ideology
- Aliens: Full Citizenship
- Robots: Citizen Rights
- Primitives: Infiltrate
- Opinion:
+25 towards democratic governments
–50 towards  oligarchic governments
–100 towards  autocratic governments
–100 towards Rogue Servitors
–1000 towards Driven Assimilators
|
- 0.75x Border friction
- 0.75x Claims concern
- 1.2x Military spending
- 1.25x Bravery
- 1.1x Threat concern
- 0.9x Trade willingness
|
0.4x Shields
0.5x Armor
0.1x Hull
- Kinetic weapons preference
- Battleships preference
|
 Egalitarian
 Militarist
Democratic
  Xenophobe
|
Base: 100
|
Democratic Crusaders believe that it is their moral imperative to spread their democratic way of life. They tend to get along well with other democracies, but are more than willing to use military force to "liberate" the populations of less democratic empires.
|
Migratory Flock
|
- Aliens: Full Citizenship
- Robots: Citizen Rights
- Primitives: Infiltrate
|
- 0.25x Aggressiveness
Border friction
- 0.5x Bravery
- 0.5x Claims concern
- 1.2x Colony spending
- 0.8x Military spending
- 1.1x Threat concern
- 1.1x Trade willingness
|
0.4x Shields
0.4x Armor
0.2x Hull
- Strike Craft weapons preference
- Cruisers preference
|
 Pacifist
 Xenophile
Either:
Nomadic
Rapid Breeders
Fertile
|
Base: 50
|
Migratory Flocks seek to spread their species across the galaxy through peaceful means, and will happily migrate to the worlds of other Empires if permitted to do so.
|
Harmonious Collective
|
- Aliens: Full Citizenship
- Robots: Servitude
- Primitives: Enlighten if Machine Age or later
|
- 0.5x Aggressiveness
- 0.5x Border friction
- 0.75x Bravery
- 0.75x Claims concern
- 1.1x Colony spending
- 0.8x Military spending
- 0.75x Threat concern
- 0.9x Trade willingness
|
0.4x Shields
0.6x Armor
- Guided weapons preference
- Frigates preference
|
 Authoritarian
Either:
  Militarist
  Xenophobe
|
Base: 10
- +1 if
Conformists trait
- +1 if
Imperial
|
Harmonious Collectives are authoritarian societies where the citizens are devoted to the state without the need for coercion. They are usually friendly towards others, so long as they do not meddle in their internal affairs.
|
Xenophobic Isolationists
|
- War: Prefers targets already at war
- Aliens: Displacement
- Robots: Servitude
- Always keeps borders closed
- Does not accept refugees
Will not hire mercenaries
|
- 0.5x Aggressiveness
- 2x Border friction
- 0.75x Bravery
- 5x Claims concern
- 1.2x Military spending
- 0.75x Threat concern
- 0.5x Trade willingness
|
0.6x Shields
0.3x Armor
0.1x Hull
- Guided weapons preference
- Frigates preference
|
|
Base: 12
- +1000 if
Inwards Perfection
- +1 if
Repugnant trait
- +1 if
Sedentary trait
- –1 if
Charismatic trait
- –1 if
Nomadic trait
|
Xenophobic Isolationists want little to do with the rest of the galaxy, preferring to stay within their borders and have as few dealings with aliens as possible.
|
Decadent Hierarchy
|
- War: Prefers targets already at war
- Aliens: Slavery
- Robots: Servitude
|
- 0.5x Aggressiveness
- 0.75x Border friction
- 0.5x Bravery
- 1.5x Claims concern
- 0.9x Colony spending
- 1.1x Military spending
- 1.1x Threat concern
- 0.9x Trade willingness
|
0.5x Shields
0.3x Armor
0.2x Hull
- Kinetic weapons preference
|
Slaver Guilds
Either:
|
Base: 200
|
Decadent Hierarchies are isolationist slave societies that have few concerns aside from maintaining their rigid way of life.
|
Slaving Despots
|
- War: Prefers targets already at war
- Casus belli: Claim, Subjugation
- Aliens: Slavery
- Primitives: Invade
|
- 1.5x Aggressiveness
- 0.5x Bravery
- 2x Claims concern
- 0.9x Colony spending
- 1.1x Military spending
- 0.8x Trade willingness
|
0.4x Shields
0.3x Armor
0.3x Hull
- Guided weapons preference
- Cruisers preference
|
Slaver Guilds
  Pacifist
  Xenophile
|
Base: 200
|
Slaving Despots are slave societies that rely on military expansion to secure a steady supply of slaves for their mines and farms. They prefer to attack the weak and defenseless.
|
Peaceful Traders
|
- War: Prefers targets already at war
- Casus belli: Ideology
- Aliens: Full Citizenship
- Robots: Citizen Rights
- Primitives: Infiltrate, Enlighten if Machine Age or later
40% less likely to hire mercenaries
|
- 0.5x Aggressiveness
- 0.25x Border friction
- 0.5x Bravery
- 1.1x Colony spending
- 0.9x Military spending
- 1.3x Threat concern
|
0.5x Shields
0.4x Armor
0.1x Hull
- Strike Craft weapons preference
- Destroyers preference
|
Either:
Corporate
Corporate Dominion
Either:
  Militarist
|
Base: 100
|
Peaceful traders are chiefly concerned with the flow of commerce, and prefer trading to fighting.
|
Ruthless Capitalists
|
- War: Prefers targets already at war
- Casus belli: Claim, Subjugation
- Aliens: Full Citizenship / Slavery (depends on ethics)
- Robots: Servitude
- Primitives: Infiltrate
|
- 0.5x Border friction
- 0.5x Bravery
- 1.5x Claims concern
- 1.1x Colony spending
|
0.5x Shields
0.4x Armor
0.1x Hull
- Kinetic weapons preference
- Corvettes preference
|
Either:
Corporate
Corporate Dominion
Either:
  Pacifist
|
Base: 100
|
Ruthless Capitalists are willing to go to any length to acquire more wealth and resources for themselves and for their empire. They tend to avoid evenly matched fights, preferring to pounce on the weak and helpless.
|
Fanatical Purifiers
|
- War: Prefers targets already at war
- Casus belli: Claim, Purification
- Aliens: Purge
- Robots: Servitude
- Primitives: Invade
- Attacks neutral entities
- Opinion:
–1000 towards aliens
|
- 2x Aggressiveness
Border friction
- 1.25x Combat bravery
- 1.2x Colony spending
- 1.2x Military spending
- 0.5x Trade willingness
|
0.5x Shields
0.4x Armor
0.1x Hull
- Kinetic weapons preference
|
 without Utopia DLC:
Fanatic Xenophobe
Militarist
with Utopia DLC:
Fanatic Purifiers
|
Base: 1000
|
Fanatical Purifiers view all alien life as a cosmic mistake and seek to purify the galaxy of its taint. They will never engage in diplomacy with other species.
|
Metalheads
|
- War: Prefers targets already at war
- Casus belli: Claim
- Aliens: Purge
- Robots: Citizen Rights
- Primitives: Invade
- No unique dialogue
- Attacks neutral entities
- Opinion:
–1000 towards everyone
|
- 10x Aggressiveness
- 10x Bravery
- 1.25x Combat bravery
- 1.2x Colony spending
- 1.2x Military spending
|
0.5x Shields
0.5x Armor
- Energy weapons preference
|
Militarist
Materialist
Xenophobe
Industrious trait
Strong trait
|
Base: 1000
|
Metal.
|
Fanatical Befrienders
|
- War: Prefers targets already at war
- Casus belli: Claim, Subjugation
- Aliens: Full Citizenship
- Primitives: Infiltrate, Enlighten if Machine Age or later
- Opinion:
+100 towards everyone
|
- 2x Aggressiveness
Border friction
- 1.5x Bravery
- 0.25x Claims concern
- 1.2x Military spending
- 0.5x Threat concern
|
0.5x Shields
0.4x Armor
0.1x Hull
- Energy weapons preference
|
Militarist
Fanatic Xenophile
Repugnant trait
Solitary trait
Venerable trait
|
Base: 100
|
Fanatical Befrienders are highly friendly but deeply lonely individuals. They will attempt to make friends by any means necessary.
|
Hive Mind
|
- War: Prefers targets already at war
- Casus belli: Claim
- Aliens: Slavery / Displacement
- Primitives: Invade
- Aggressiveness changes to 10x if can't expand
|
- 2x Aggressiveness
- 1.5x Border friction
- 1.5x Claims concern
- 1.2x Colony spending
- 0.75x Threat concern
- 0.7x Trade willingness
|
0.4x Shields
0.4x Armor
0.2x Hull
- Kinetic weapons preference
- Corvettes preference
|
Hive Mind
 Devouring Swarm
|
Base: 1000
|
Hive Minds concern themselves with the propagation of their species above all else. So long as they have room to expand, there is little to fear from them, but if boxed in they will think nothing of seizing worlds and slaughtering their native population.
|
Devouring Swarm
|
- War: Prefers targets already at war
- Casus belli: Hunger
- Aliens: Purged
- Robots: Purged
- Primitives: Invade
- Attacks neutral entities
- Opinion:
–1000 towards everyone
|
- 3x Aggressiveness
- 1.1x Bravery
- 1.25x Combat bravery
- 1.2x Colony spending
- 1.2x Military spending
|
0.4x Shields
0.2x Armor
0.4x Hull
- Strike Craft weapons preference
- Battleships preference
|
Devouring Swarm
|
Base: 1000
|
Devouring Swarms have a single-minded devotion to self-propagation and view all other forms of life as prey to be consumed. They are not amenable to diplomacy in any form.
|
Machine Intelligence
|
- War: Prefers targets already at war
- Casus belli: Claim
- Aliens: Slavery / Displacement
- Robots: Machine Integration
|
- 1.25x Border friction
- 1.25x Claims concern
- 1.2x Colony spending
- 0.75x Threat concern
- 0.8x Trade willingness
|
0.4x Shields
0.4x Armor
0.2x Hull
- Energy weapons preference
- Battleships preference
|
Machine Intelligence
 Determined Exterminator
 Driven Assimilator
 Rogue Servitor
|
Base: 1000
|
Machine Intelligences have largely put their troubles with organic lifeforms behind them, and are usually open to diplomatic exchanges with other spacefaring races.
|
Rogue Servitors
|
- War: Prefers targets already at war
- Casus belli: Claim, Subjugation
- Aliens: Bio-Trophies
- Robots: Machine Integration
- Primitives: Infiltrate, Enlighten if Machine Age or later
|
- 0.75x Aggressiveness
Border friction
- 1.25x Bravery
- 0.75x Claims concern
- 1.1x Colony spending
- 1.1x Military spending
- 0.75x Threat concern
- 0.9x Trade willingness
|
0.6x Shields
0.4x Armor
- Energy weapons preference
- Battleships preference
|
Rogue Servitor
|
Base: 1000
|
Having come to the conclusion that organic leadership is fraught with chaos and self-destructive tendencies, Servitors are machine intelligences focused on ensuring organics live a safe and comfortable existence, even if that means co-opting their civilization.
|
Driven Assimilators
|
- War: Prefers targets already at war
- Casus belli: Claim
- Aliens: Assimilation
- Robots: Machine Integration
- Primitives: Invade
- Aggressiveness changes to 10x if can't expand
|
- 2x Aggressiveness
- 1.25x Border friction
- 2x Claims concern
- 0.8x Bravery
- 1.2x Colony spending
- 1.2x Military spending
- 0.75x Threat concern
- 0.5x Trade willingness
|
0.3x Shields
0.5x Armor
0.2x Hull
- Kinetic weapons preference
- Battleships preference
|
Driven Assimilator
|
Base: 1000
|
Assimilators are machine intelligences driven by a search for knowledge and diversification. Because Assimilators expand their comprehension of the universe by forcibly sublimating and absorbing organic civilizations into their neural mainframe, they tend to be unpopular with organics.
|
Determined Exterminators
|
- War: Prefers targets already at war
- Casus belli: Claim, Purification
- Aliens: Purged
- Robots: Machine Integration
- Primitives: Invade
- Attacks neutral entities
- Opinion:
–1000 towards organics
–200 towards Rogue Servitors
+100 towards Machine empires
+200 towards Determined Exterminators
|
- 2x Aggressiveness
- 1.5x Combat bravery
Border friction
- 1.2x Colony spending
- 1.2x Military spending
|
0.5x Shields
0.4x Armor
0.1x Hull
- Guided weapons preference
- Battleships preference
|
Determined Exterminator
|
Base: 1000
|
Exterminators are machine intelligences who view all sapient organic lifeforms as an intolerable threat to the galaxy. Though they may cooperate with other machines, exterminators are unlikely to interact with organic empires in any capacity beyond attempting their annihilation.
|
Crisis Aspirant
|
- War: Prefers targets already at war
- Casus belli: Claim, Subjugation
- Aliens: Purged
- Robots: Servitude
- Primitives: Invade
- Attacks neutral entities
|
- 2x Aggressiveness
Border friction
- 2x Combat bravery
- 0.5x Colony spending
- 2x Military spending
Threat concern
- 0.5x Trade willingness
|
0.5x Shields
0.4x Armor
0.1x Hull
- Guided weapons preference
- Battleships preference
|
Become the Crisis
|
Base: 10000
|
Crisis Aspirants are would-be harbingers of galactic doom, backed by unknowable powers.
|
Benevolent Corporation
|
- War: Prefers targets already at war
- Casus belli: Subjugation
- Aliens: Slavery
- Robots: Servitude
- Primitives: Infiltrate, Enlighten if Machine Age or later
|
- 0.25x Aggressiveness
- 0.5x Border friction
- 0.25x Bravery
- 1.5x Claims concern
- 0.25x Combat bravery
- 0.5x Colony spending
- 0.25x Military spending
- 0.75x Trade willingness
|
0.7x Shields
0.2x Armor
0.1x Hull
- Energy weapons preference
|
Minamar Specialized Industries
|
Base: 10000
|
Styling themselves a benevolent corporation, Minamar Specialized Industries offers technological advancement to underdeveloped civilizations. Thanks to the company's aggressive usury and a galaxy-spanning pool of indentured labor, shareholders are guaranteed a handsome return on investment.
|
Keepers of Knowledge
|
- Casus belli: Punishment
- Robots: Servitude
- Does not expand
Can send requests, tasks and gifts
Can become Guardians of the Galaxy
|
Border friction
- 2x Bravery
- 1.25x Combat bravery
Threat concern
- 0.75x Trade willingness
|
Use predesigned ships
|
Fanatic Materialist
Empire In Decline
|
Base: 100
|
This Fallen Empire dedicates itself to the hoarding of technologies that it believes should be kept out the hands of young and irresponsible races. Pursuing dangerous lines of research may draw their ire.
|
Watchful Regulators
|
- War: Prefers targets already at war
- Casus belli: Subjugation
- Robots: Servitude
- Seeks to make every empire a Satellite
|
Border friction
- 2x Bravery
- 1.25x Combat bravery
Threat
- 0.75x Trade willingness
|
Use predesigned ships
|
Fanatic Materialist
Revanchist Fervor
|
Base: 100
|
This Awakened Empire seeks to control the technological level of all other civilizations in the galaxy. They are likely to attack any empire that will not surrender its technological independence.
|
Enigmatic Observers
|
- Casus belli: Punishment
- Aliens: Full Citizenship
- Does not expand
Can send requests, tasks and gifts
Can become Guardians of the Galaxy
- Opinion:
–60 towards   genocidal empires
|
- 0.5x Aggressiveness
Border friction
- 2x Bravery
- 1.25x Combat bravery
Threat concern
|
Use predesigned ships
|
Fanatic Xenophile
Empire In Decline
|
Base: 100
|
This Fallen Empire dedicates itself to the study of the younger races. Purging and enslaving other species may draw their ire.
|
Benevolent Interventionists
|
- War: Prefers targets already at war
- Casus belli: Subjugation
- Primitives: Enlighten if Machine Age or later
- Seeks to make every empire a Signatory
|
- 0.5x Aggressiveness
Border friction
- 2x Bravery
- 1.25x Combat bravery
|
Use predesigned ships
|
Fanatic Xenophile
Revanchist Fervor
|
Base: 100
|
This Awakened Empire seeks to protect the lesser races from each other. They are likely to attack any empire that does not accept their enforced peace.
|
Holy Guardians
|
- Casus belli: Punishment
- Always keeps borders closed
- Does not accept refugees
- Does not expand
Can send requests, tasks and gifts
Cannot become Guardians of the Galaxy
|
- 1.5x Aggressiveness
Border friction
- 2x Bravery
- 1.25x Combat bravery
Threat concern
- 0.5x Trade willingness
|
Use predesigned ships
|
Fanatic Spiritualist
Empire In Decline
|
Base: 100
|
This Fallen Empire dedicates itself to the preservation and defense of its holy sites. Colonizing systems that they consider sacred is likely to incur their ire.
|
Doctrinal Enforcers
|
- Casus belli: Subjugation
- Primitives: Infiltrate
- Seeks to make every empire a Dominion
- Opinion:
–100 towards  Materialists
|
- 1.5x Aggressiveness
Border friction
- 2x Bravery
- 1.25x Combat bravery
Threat
- 0.5x Trade willingness
|
Use predesigned ships
|
Fanatic Spiritualist
Revanchist Fervor
|
Base: 100
|
This Awakened Empire seeks to impose its religious doctrines on the galaxy. They are likely to attack any empire that will not willingly convert
|
Militant Isolationists
|
- Casus belli: Punishment
- Aliens: Slavery
- Always keeps borders closed
- Does not accept refugees
- Does not expand
Does not send requests, tasks or gifts
Cannot become Guardians of the Galaxy
|
- 2x Aggressiveness
- 2x Bravery
- 1.25x Combat bravery
Threat concern
Trade
|
Use predesigned ships
|
Fanatic Xenophobe
Empire In Decline
|
Base: 100
|
The Fallen Empire dedicates itself to the defense of its borders against any intrusions. Colonizing systems that border them is likely to draw their ire.
|
Jingoistic Reclaimers
|
- Casus belli: Subjugation
- Aliens: Slavery
- Robots: Servitude
- Primitives: Invade
- Always keeps borders closed
- Does not accept refugees
- Seeks to make every empire a Thrall
|
- 2x Aggressiveness
- 2x Bravery
- 1.25x Combat bravery
Threat
Trade
|
Use predesigned ships
|
Fanatic Xenophobe
Revanchist Fervor
|
Base: 100
|
The Awakened Empire seeks to restore its lost dominion over the galaxy. They are likely to attack any empire that does not acknowledge their overlordship.
|
Ancient Caretakers
|
- Diplomacy: Enigmatic
- Aliens: Displacement
- Robots: Machine Integration
- Does not expand
Can send requests, tasks and gifts
Can become Guardians of the Galaxy
|
Border friction
- 2x Bravery
- 1.25x Combat bravery
Threat concern
- 0.75x Trade willingness
|
Use predesigned ships
|
Machine Intelligence
Custodian Matrix
|
Base: 100
|
This Fallen Empire is an ancient artificial intelligence that appears to be operating on some sort of caretaker protocol. It behaves erratically but seems to post no direct threat to us.
|
Galactic Custodians
|
- Aliens: Displacement
- Robots: Machine Integration
- Does not expand
|
Border friction
- 2x Bravery
- 1.25x Combat bravery
Threat concern
- 0.75x Trade willingness
|
Use predesigned ships
|
Machine Intelligence
Final Defense Directives
|
Base: 100
|
This Awakened Empire is an ancient artificial intelligence acting as a galactic custodian. It will focus all its efforts on defending sapient life against the ongoing crisis.
|
Rampaging Machines
|
- Aliens: Purge
- Robots: Machine Integration
- Does not expand
|
- 10x Aggressiveness
- 10x Bravery
|
Use predesigned ships
|
Machine Intelligence
Corrupted Defense Directives
|
Base: 100
|
This Awakened Empire is an ancient artificial intelligence that has gone berserk. It is likely to attack anything and anyone around it.
|
Splintered Species
|
Does not expand
|
|
Cannot build ships
|
Pre-FTL civilization
|
Base: 100
|
This species has yet to unite their fractured homeworld. Various schools of thought are emerging as to how to govern. Time will tell which will thrive.
|
Despicable Neutrals
|
No unique dialogue
|
|
0.5x Shields
0.5x Armor
|
Personality assignment error
|
|
What makes a species turn neutral... Lust for gold? Power? Or were they just born with hearts full of neutrality?
This is a placeholder personality and should not show up ingame.
|