Personality
|
Characteristics
|
Behavior modifiers
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Prerequisites
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Weight & Modifiers
|
Description
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Indolent Overlord
|
- Does not expand
- Must be at least Superior to declare rivalry or war on others
|
- 0.1x Aggressiveness
- 0.5x Colony spending
- 0.25x Trade willingness
- Ship composition:
- 0.5x Armor, 0.5x Shields
|
Imperial Liege
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Base: 10000
|
An empire that relies heavily upon their vassals, rarely interested in much beyond their home systems. They do not engage others in combat, nor actively expand their own borders unless forced to.
|
Hegemonic Imperialists
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- War: Conqueror, Subjugator, Opportunist
- Rights: Slaver, Robot Servitude
- Primitives: Dominator
- Must be at least Equivalent to declare rivalry or war on others
|
- 1.5x Aggressiveness
- 1.5x Border friction
- 1.1x Military spending
- 0.8x Trade willingness
- Ship composition:
- 0.5x Armor, 0.5x Shields
- Energy weapons preference
|
Either:
 Authoritarian
 Militarist
 Xenophobe
Not  Pacifist
|
Base: 5
- +1000 if
Barbaric Despoilers
|
Hegemonic Imperialists consider themselves the rightful rulers of the galaxy, and will attempt to expand their empire by any means possible.
|
Federation Builders
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- War: Liberator, Opportunist
- Rights: Alien Citizenship, Robot Citizenship
- Primitives: Uplifter
- Must be at least Equivalent to declare rivalry or war on others
|
- 0.75x Aggressiveness
- 0.25x Border friction
- 1.2x Threat concern
- 0.95x Trade willingness
- Ship composition:
- 0.6x Shields, 0.3x Armor, 0.1x Hull
- Energy weapons preference
|
Either:
Fanatic Egalitarian
Fanatic Xenophile
At least two of the following:
 Pacifist
 Egalitarian
 Xenophile
 Pacifist and  Materialist
Not:
 Authoritarian
 Militarist
 Xenophobe
|
Base: 5
|
Federation Builders consider all sentient life to have value and will seek to form a strong federation to protect themselves and others from expansionistic empires.
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Evangelizing Zealots
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- War: Conqueror, Opportunist
- Rights: Slaver
- Primitives: Dominator
- Must be at least Equivalent to declare rivalry or war on others
- Opinion modifiers:
–100 towards  Materialists
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- 1.25x Aggressiveness
- 1.2x Border friction
- 1.1x Colony spending
- 1.1x Military spending
- 0.9x Threat concern
- 0.75x Trade willingness
- Ship composition:
- 0.5x Armor, 0.4x Shields, 0.1x Hull
- Kinetic weapons preference
|
 Spiritualist
Either:
 Authoritarian
 Militarist
 Xenophobe
Not  Pacifist
|
Base: 10
- +2 if
Fanatic Spiritualist
- +2 if
Fanatic Authoritarian
- +1 if
Charismatic trait
- +1 if
Conformists trait
- –1 if
Repugnant trait
|
Evangelizing Zealots seek to spread their faith across the galaxy, and are not above using military might to force others to accept their beliefs.
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Spiritual Seekers
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- War: Liberator
- Rights: Alien Citizenship, Robot Servitude
- Primitives: Uplifter, Infiltrator
- Must be at least Equivalent to declare rivalry or war on others
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- 0.25x Aggressiveness
- 0.25x Border friction
- 0.8x Military spending
- 1.1x Threat concern
- 0.9x Trade willingness
- Ship composition:
- 0.4x Shields, 0.4x Armor, 0.2x Hull
- Energy weapons preference
|
 Spiritualist
Either:
 Egalitarian
 Pacifist
 Xenophile
Not:
|
Base: 10
- +2 if
Fanatic Pacifist
- +2 if
Fanatic Xenophile
- +2 if
Extremely Adaptive trait
- +1 if
Adaptive trait
- +1 if
Democratic
- –1 if
Nonadaptive trait
|
Spiritual Seekers believe that all life is connected through some higher power that can be understood through its creations. They will seek peaceful cooperation with other empires in the hopes of studying their connection to the divine.
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Erudite Explorers
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- War: Conqueror, Subjugator, Opportunist
- Rights: Alien Citizenship, Robot Citizenship
- Primitives: Infiltrator, Uplifter
- Must be at least Equivalent to declare rivalry or war on others
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- 0.75x Aggressiveness
- 0.5x Border friction
- 0.9x Military spending
- 1.2x Threat concern
- 0.9x Trade willingness
- Ship composition:
- 0.7x Shields, 0.3x Armor
- Energy weapons preference
|
 Materialist
Not:
 Militarist
 Pacifist
 Xenophobe
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Base: 10
- +2 if
 Science Directorate
- +2 if
 Illuminated Autocracy
- +2 if
Fanatic Materialist
- +2 if
Intelligent trait
- +1 if
Industrious trait
- +1 if
Natural Engineers trait
- +1 if
Natural Physicists trait
- –2 if
Imperial
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Erudite Explorers value exploration and discovery process above all other things. They will gladly trade for the knowledge they seek, but are not above taking it by force if it proves necessary.
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Honorbound Warriors
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- War: Conqueror, Subjugator
- Rights: Alien Citizenship
- Primitives: Dominator
- Must be at least Inferior to declare rivalry or war on others
- Opinion modifiers:
–50 towards Pacifists
–100 towards Fanatic Pacifists
Will not hire mercenaries
|
- 1.75x Aggressiveness
- 2x Combat bravery
- 0.9x Colony spending
- 1.2x Military spending
- 0.75x Threat concern
- 0.7x Trade willingness
- Ship composition:
- 0.4x Shields, 0.4x Armor, 0.2x Hull
- Strike Craft weapons preference
|
Either:
Fanatic Militarist and either:
Egalitarian
Xenophile
Spiritualist
Militarist and Fanatic Xenophile
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Base: 50
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Honorbound Warriors value honor and martial prowess above all other things. They will seek out worthy foes to fight and have little respect for weaklings and pacifists.
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Democratic Crusaders
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- War: Conqueror, Liberator
- Rights: Alien Citizenship, Robot Citizenship
- Primitives: Infiltrator
- Must be at least Equivalent to declare rivalry or war on others
- Opinion modifiers:
+25 towards democratic governments
–50 towards  oligarchic governments
–100 towards  autocratic governments
–100 towards Rogue Servitors
|
- 0.75x Border friction
- 1.2x Military spending
- 1.1x Threat concern
- 0.9x Trade willingness
- Ship composition:
- 0.5x Armor, 0.4x Shields, 0.1x Hull
- Kinetic weapons preference
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 Egalitarian
 Militarist
Democratic
Not  Xenophobe
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Base: 100
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Democratic Crusaders believe that it is their moral imperative to spread their democratic way of life. They tend to get along well with other democracies, but are more than willing to use military force to "liberate" the populations of less democratic empires.
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Migratory Flock
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- Rights: Alien Citizenship, Robot Citizenship
- Primitives: Infiltrator
- Must be at least Superior to declare rivalry or war on others
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- 0.25x Aggressiveness
Border friction
- 1.2x Colony spending
- 0.8x Military spending
- 1.1x Threat concern
- 1.1x Trade willingness
- Ship composition:
- 0.4x Shields, 0.4x Armor, 0.2x Hull
- Strike Craft weapons preference
|
 Pacifist
 Xenophile
Either:
Nomadic
Rapid Breeders
Fertile
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Base: 50
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Migratory Flocks seek to spread their species across the galaxy through peaceful means, and will happily migrate to the worlds of other Empires if permitted to do so.
|
Harmonious Collective
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- Rights: Alien Citizenship, Robot Servitude
- Primitives: Uplifter
- Must be at least Equivalent to declare rivalry or war on others
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- 0.5x Aggressiveness
- 0.5x Border friction
- 1.1x Colony spending
- 0.8x Military spending
- 0.75x Threat concern
- 0.9x Trade willingness
- Ship composition:
- 0.6x Armor, 0.4x Shields
- Guided weapons preference
|
 Authoritarian
Either:
Not:
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Base: 10
- +1 if
Conformists trait
- +1 if
Imperial
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Harmonious Collectives are authoritarian societies where the citizens are devoted to the state without the need for coercion. They are usually friendly towards others, so long as they do not meddle in their internal affairs.
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Xenophobic Isolationists
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- War: Opportunist
- Diplomacy: Isolationist
- Rights: Displacer, Robot Servitude
- Must be at least Equivalent to declare rivalry or war on others
Will not hire mercenaries
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- 0.5x Aggressiveness
- 2x Border friction
- 1.2x Military spending
- 0.75x Threat concern
- 0.5x Trade willingness
- Ship composition:
- 0.6x Shields, 0.3x Armor, 0.1x Hull
- Guided weapons preference
|
|
Base: 12
- +1000 if
Inwards Perfection
- +1 if
Repugnant trait
- +1 if
Sedentary trait
- –1 if
Charismatic trait
- –1 if
Nomadic trait
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Xenophobic Isolationists want little to do with the rest of the galaxy, preferring to stay within their borders and have as few dealings with aliens as possible.
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Decadent Hierarchy
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- War: Opportunist
- Rights: Slaver, Robot Servitude
- Must be at least Superior to declare rivalry or war on others
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- 0.5x Aggressiveness
- 0.75x Border friction
- 0.9x Colony spending
- 1.1x Military spending
- 1.1x Threat concern
- 0.9x Trade willingness
- Ship composition:
- 0.5x Shields,0.3x Armor, 0.2x Hull
- Kinetic weapons preference
|
Slaver Guilds
Either:
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Base: 200
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Decadent Hierarchies are isolationist slave societies that have few concerns aside from maintaining their rigid way of life.
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Slaving Despots
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- War: Conqueror, Subjugator, Opportunist
- Rights: Slaver
- Primitives: Dominator
- Must be at least Superior to declare rivalry or war on others
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- 1.5x Aggressiveness
- 0.9x Colony spending
- 1.1x Military spending
- 0.8x Trade willingness
- Ship composition:
- 0.4x Shields, 0.3x Armor, 0.3x Hull
- Guided weapons preference
|
Slaver Guilds
Not:
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Base: 200
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Slaving Despots are slave societies that rely on military expansion to secure a steady supply of slaves for their mines and farms. They prefer to attack the weak and defenseless.
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Peaceful Traders
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- War: Liberator, Opportunist
- Rights: Alien Citizenship, Robot Citizenship
- Primitives: Uplifter, Infiltrator
- Must be at least Superior to declare rivalry or war on others
40% less likely to hire mercenaries
|
- 0.5x Aggressiveness
- 0.25x Border friction
- 1.1x Colony spending
- 0.9x Military spending
- 1.3x Threat concern
- Ship composition:
- 0.5x Shields, 0.4x Armor, 0.1x Hull
- Strike Craft weapons preference
|
Either:
Corporate
Corporate Dominion
Either:
Not  Militarist
|
Base: 100
|
Peaceful traders are chiefly concerned with the flow of commerce, and prefer trading to fighting.
|
Ruthless Capitalists
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- War: Conqueror, Subjugator, Opportunist
- Rights: Alien Citizenship, Slaver, Robot Servitude
- Primitives: Infiltrator
- Must be at least Superior to declare rivalry or war on others
|
- 0.5x Border friction
- 1.1x Colony spending
- Ship composition:
- 0.5x Shields, 0.4x Armor, 0.1x Hull
- Kinetic weapons preference
|
Either:
Corporate
Corporate Dominion
Either:
Not  Pacifist
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Base: 100
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Ruthless Capitalists are willing to go to any length to acquire more wealth and resources for themselves and for their empire. They tend to avoid evenly matched fights, preferring to pounce on the weak and helpless.
|
Fanatical Purifiers
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- War: Attack Neutrals, Conqueror, Opportunist
- Rights: Purger, Slaver, Robot Servitude
- Primitives: Dominator
- Must be at least Equivalent to declare rivalry or war on others
- Opinion modifiers:
–1000 towards aliens
|
- 2x Aggressiveness
Border friction
- 1.25x Combat bravery
- 1.2x Colony spending
- 1.2x Military spending
- 0.5x Trade willingness
- Ship composition:
- 0.5x Shields, 0.4x Armor, 0.1x Hull
- Kinetic weapons preference
|
 without Utopia DLC:
Fanatic Xenophobe
Militarist
with Utopia DLC:
Fanatic Purifiers
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Base: 1000
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Fanatical Purifiers view all alien life as a cosmic mistake and seek to purify the galaxy of its taint. They will never engage in diplomacy with other species.
|
Metalheads
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- War: Attack Neutrals, Conqueror, Opportunist
- Rights: Purger, Robot Citizenship
- Primitives: Dominator, Infiltrator
- Must be at least Pathetic to declare rivalry or war on others
- No unique dialogue
- Opinion modifiers:
–1000 towards everyone
|
- 10x Aggressiveness
- 1.25x Combat bravery
- 1.2x Colony spending
- 1.2x Military spending
- Ship composition:
- 0.5x Shields, 0.5x Armor
- Energy weapons preference
|
Militarist
Materialist
Xenophobe
Industrious trait
Strong trait
|
Base: 1000
|
Metal.
|
Fanatical Befrienders
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- War: Conqueror, Subjugator, Opportunist
- Rights: Alien Citizenship
- Primitives: Infiltrator, Uplifter
- Must be at least Inferior to declare rivalry or war on others
- Opinion modifiers:
+100 towards everyone
|
- 2x Aggressiveness
Border friction
- 1.2x Military spending
- 0.5x Threat concern
- Ship composition:
- 0.5x Shields, 0.4x Armor, 0.1x Hull
- Energy weapons preference
|
Militarist
Fanatic Xenophile
Repugnant trait
Solitary trait
Venerable trait
|
Base: 100
|
Fanatical Befrienders are highly friendly but deeply lonely individuals. They will attempt to make friends by any means necessary.
|
Hive Mind
|
- War: Conqueror, Opportunist, Propagator
- Rights: Slaver, Displacer
- Primitives: Dominator
- Must be at least Equivalent to declare rivalry or war on others
|
- 2x Aggressiveness
- 1.5x Border friction
- 1.2x Colony spending
- 0.75x Threat concern
- 0.7x Trade willingness
- Ship composition:
- 0.4x Shields, 0.4x Armor, 0.2x Hull
- Kinetic weapons preference
|
Hive Mind
Not Devouring Swarm
|
Base: 1000
|
Hive Minds concern themselves with the propagation of their species above all else. So long as they have room to expand, there is little to fear from them, but if boxed in they will think nothing of seizing worlds and slaughtering their native population.
|
Devouring Swarm
|
- War: Attack Neutrals, Conqueror, Opportunist
- Rights: Purger
- Primitives: Dominator
- Must be at least Equivalent to declare rivalry or war on others
- Opinion modifiers:
–1000 towards everyone
|
- 3x Aggressiveness
- 1.25x Combat bravery
- 1.2x Colony spending
- 1.2x Military spending
- Ship composition:
- 0.4x Shields, 0.2x Armor, 0.4x Hull
- Strike Craft weapons preference
|
Hive Mind
Devouring Swarm
|
Base: 1000
|
Devouring Swarms have a single-minded devotion to self-propagation and view all other forms of life as prey to be consumed. They are not amenable to diplomacy in any form.
|
Machine Intelligence
|
- War: Conqueror, Opportunist
- Rights: Slaver, Displacer, Robot Integration
- Must be at least Equivalent to declare rivalry or war on others
|
- 1.25x Border friction
- 1.2x Colony spending
- 0.75x Threat concern
- 0.8x Trade willingness
- Ship composition:
- 0.4x Shields, 0.4x Armor, 0.2x Hull
- Energy weapons preference
|
Machine Intelligence
Not:
Determined Exterminator
Driven Assimilator
Rogue Servitor
|
Base: 1000
|
Machine Intelligences have largely put their troubles with organic lifeforms behind them, and are usually open to diplomatic exchanges with other spacefaring races.
|
Rogue Servitors
|
- War: Conqueror, Subjugator, Opportunist
- Rights: Robot Integration
- Primitives: Uplifter, Infiltrator
- Must be at least Equivalent to declare rivalry or war on others
|
- 0.75x Aggressiveness
Border friction
- 1.1x Colony spending
- 1.1x Military spending
- 0.75x Threat concern
- 0.9x Trade willingness
- Ship composition:
- 0.6x Shields, 0.4x Armor
- Energy weapons preference
|
Machine Intelligence
Rogue Servitor
|
Base: 1000
|
Having come to the conclusion that organic leadership is fraught with chaos and self-destructive tendencies, Servitors are machine intelligences focused on ensuring organics live a safe and comfortable existence, even if that means co-opting their civilization.
|
Driven Assimilators
|
- War: Conqueror, Opportunist, Propagator
- Rights: Robot Integration
- Primitives: Dominator
- Must be at least Equivalent to declare rivalry or war on others
|
- 2x Aggressiveness
- 1.25x Border friction
- 1.2x Colony spending
- 1.2x Military spending
- 0.75x Threat concern
- 0.5x Trade willingness
- Ship composition:
- 0.3x Shields, 0.5x Armor, 0.2x Hull
- Kinetic weapons preference
|
Machine Intelligence
Driven Assimilator
|
Base: 1000
|
Assimilators are machine intelligences driven by a search for knowledge and diversification. Because Assimilators expand their comprehension of the universe by forcibly sublimating and absorbing organic civilizations into their neural mainframe, they tend to be unpopular with organics.
|
Determined Exterminators
|
- War: Attack Neutrals, Conqueror, Opportunist
- Rights: Purger, Robot Integration
- Primitives: Dominator
- Must be at least Equivalent to declare rivalry or war on others
- Opinion modifiers:
–1000 towards organics
–200 towards Rogue Servitors
+100 towards Machine empires
+200 towards Determined Exterminators
|
- 2x Aggressiveness
- 1.5x Combat bravery
Border friction
- 1.2x Colony spending
- 1.2x Military spending
- Ship composition:
- 0.5x Shields, 0.4x Armor, 0.1x Hull
- Guided weapons preference
|
Machine Intelligence
Determined Exterminator
|
Base: 1000
|
Exterminators are machine intelligences who view all sapient organic lifeforms as an intolerable threat to the galaxy. Though they may cooperate with other machines, exterminators are unlikely to interact with organic empires in any capacity beyond attempting their annihilation.
|
Crisis Aspirant
|
- War: Attack Neutrals, Conqueror, Subjugator, Opportunist
- Rights: Purger, Robot Servitude
- Primitives: Dominator
- Must be at least Equivalent to declare rivalry or war on others
|
- 2x Aggressiveness
Border friction
- 2x Combat bravery
- 0.5x Colony spending
- 2x Military spending
Threat concern
- 0.5x Trade willingness
- Ship composition:
- 0.5x Shields, 0.4x Armor, 0.1x Hull
- Guided weapons preference
|
Become the Crisis ascension perk
|
Base: 10000
|
Crisis Aspirants are would-be harbingers of galactic doom, backed by unknowable powers.
|
Keepers of Knowledge
|
- Rights: Robot Servitude
- Does not expand
- Must be at least Inferior to declare war on others
Can send requests, tasks and gifts
Can become Guardians of the Galaxy
|
Border friction
- 1.25x Combat bravery
Threat concern
- 0.75x Trade willingness
|
Fanatic Materialist
Empire In Decline
|
Base: 100
|
This Fallen Empire dedicates itself to the hoarding of technologies that it believes should be kept out the hands of young and irresponsible races. Pursuing dangerous lines of research may draw their ire.
|
Watchful Regulators
|
- War: Conqueror, Subjugator, Opportunist
- Rights: Robot Servitude
- Must be at least Inferior to declare war on others
- Seeks to make every empire a Satellite
|
Border friction
- 1.25x Combat bravery
Threat
- 0.75x Trade willingness
|
Fanatic Materialist
Revanchist Fervor
|
Base: 100
|
This Awakened Empire seeks to control the technological level of all other civilizations in the galaxy. They are likely to attack any empire that will not surrender its technological independence.
|
Enigmatic Observers
|
- War: Liberator
- Rights: Alien Citizenship
- Does not expand
- Must be at least Inferior to declare war on others
Can send requests, tasks and gifts
Can become Guardians of the Galaxy
- Opinion modifiers:
–60 towards   genocidal empires
|
- 0.5x Aggressiveness
Border friction
- 1.25x Combat bravery
Threat concern
|
Fanatic Xenophile
Empire In Decline
|
Base: 100
|
This Fallen Empire dedicates itself to the study of the younger races. Purging and enslaving other species may draw their ire.
|
Benevolent Interventionists
|
- War: Opportunist, Subjugator
- Primitives: Uplifter
- Must be at least Inferior to declare war on others
- Seeks to make every empire a Signatory
|
- 0.5x Aggressiveness
Border friction
- 1.25x Combat bravery
|
Fanatic Xenophile
Revanchist Fervor
|
Base: 100
|
This Awakened Empire seeks to protect the lesser races from each other. They are likely to attack any empire that does not accept their enforced peace.
|
Holy Guardians
|
- Diplomacy: Isolationist
- Does not expand
- Must be at least Inferior to declare war on others
Can send requests, tasks and gifts
Cannot become Guardians of the Galaxy
|
- 1.5x Aggressiveness
Border friction
- 1.25x Combat bravery
Threat concern
- 0.5x Trade willingness
|
Fanatic Spiritualist
Empire In Decline
|
Base: 100
|
This Fallen Empire dedicates itself to the preservation and defense of its holy sites. Colonizing systems that they consider sacred is likely to incur their ire.
|
Doctrinal Enforcers
|
- War: Conqueror
- Primitives: Infiltrator
- Must be at least Inferior to declare war on others
- Seeks to make every empire a Dominion
- Opinion modifiers:
–100 towards  Materialists
|
- 1.5x Aggressiveness
Border friction
- 1.25x Combat bravery
Threat
- 0.5x Trade willingness
|
Fanatic Spiritualist
Revanchist Fervor
|
Base: 100
|
This Awakened Empire seeks to impose its religious doctrines on the galaxy. They are likely to attack any empire that will not willingly convert
|
Militant Isolationists
|
- Diplomacy: Isolationist
- Rights: Slaver
- Does not expand
- Must be at least Inferior to declare war on others
Does not send requests, tasks or gifts
Cannot become Guardians of the Galaxy
|
- 2x Aggressiveness
- 1.25x Combat bravery
Threat concern
Trade
|
Fanatic Xenophobe
Empire In Decline
|
Base: 100
|
The Fallen Empire dedicates itself to the defense of its borders against any intrusions. Colonizing systems that border them is likely to draw their ire.
|
Jingoistic Reclaimers
|
- War: Conqueror
- Diplomacy: Isolationist
- Rights: Slaver, Robot Servitude
- Primitives: Dominator
- Must be at least Inferior to declare war on others
- Seeks to make every empire a Thrall
|
- 2x Aggressiveness
- 1.25x Combat bravery
Threat
Trade
|
Fanatic Xenophobe
Revanchist Fervor
|
Base: 100
|
The Awakened Empire seeks to restore its lost dominion over the galaxy. They are likely to attack any empire that does not acknowledge their overlordship.
|
Ancient Caretakers
|
- Diplomacy: Enigmatic
- Rights: Displacer, Robot Integration
- Does not expand
- Must be at least Inferior to declare war on others
Can send requests, tasks and gifts
Can become Guardians of the Galaxy
|
Border friction
- 1.25x Combat bravery
Threat concern
- 0.75x Trade willingness
|
Machine Intelligence
Custodian Matrix
|
Base: 100
|
This Fallen Empire is an ancient artificial intelligence that appears to be operating on some sort of caretaker protocol. It behaves erratically but seems to post no direct threat to us.
|
Galactic Custodians
|
- Rights: Displacer, Robot Integration
- Does not expand
- Must be at least Inferior to declare war on others
|
Border friction
- 1.25x Combat bravery
Threat concern
- 0.75x Trade willingness
|
Machine Intelligence
Final Defense Directives
|
Base: 100
|
This Awakened Empire is an ancient artificial intelligence acting as a galactic custodian. It will focus all its efforts on defending sapient life against the ongoing crisis.
|
Rampaging Machines
|
- Rights: Purger, Robot Integration
- Does not expand
- Must be at least Pathetic to declare war on others
|
|
Machine Intelligence
Corrupted Defense Directives
|
Base: 100
|
This Awakened Empire is an ancient artificial intelligence that has gone berserk. It is likely to attack anything and anyone around it.
|