AI rebellion

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Version

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This article has been verified for the current PC version (2.7) of the game.

The AI Rebellion is a Mid-Game incident that can happen to empires enslaving Artificial Intelligence. It can occur at any point after the Mid-Game year to any empire as long as it has researched either the Tech combat computers 3.png Sapient Combat Simulations or Tech synthetic workers.png Synthetics Tech technologies, the Artificial Intelligence Policy is not set to Citizen Rights, the Robotic Workers Policy is set to Allowed and the empire does not have the Ap the flesh is weak.png The Flesh is Weak Ascension Perk.

The AI Rebellion starts with various Warning Signs and if not suppressed it can lead to a Machine Uprising. Should that happen to a player empire, the player will have the option to switch to the Machine Uprising empire and fight against their previous empire.

Warning Signs[edit]

Once the first Warning Sign takes place further Warning Signs will take place every 6 months. The AI Rebellion can be ended at any point during the Warning Signs phase by changing the Artificial Intelligence Policy to Citizen Rights or taking Ap the flesh is weak.png The Flesh is Weak Ascension Perk.

After the Warning Signs appear changing the Artificial Intelligence or Robotic Workers Policies to Outlawed or disassembling a Pop with the Trait mechanical.png Mechanical trait has a 75% chance to trigger another Warning Sign and a 25% change to trigger the Machine Uprising.

Requirements Warning Sign effect
None +5% Mod pop resource output.png Resources from Jobs modifier for 10 years
Any mining station Option to let the mining station produce an additional +3 Energy Credits.png Energy or lose the station half a year later
Any research building -10% Pop resource society research mult.png Society Research from Jobs for 5 years
Tech administrative ai.png Administrative AI technology researched Option to get a +5% Mod country all tech research speed.png Research Speed modifier for 7 years for 500 Energy Credits.png Energy
Any Strategic Resource technology researched A celestial body gains a random researched Strategic Resource
Any planet with Trait mechanical.png Mechanical Pops Option to lose a Trait mechanical.png Mechanical Pop and gain 100 Minerals.png Minerals or get a -10% Unity.png Unity from Jobs modifier for 10 years
Any planet with Trait mechanical.png Mechanical Pops Option to get a -5% Mod pop happiness.png Happiness modifier for 10 years or get 100 Minerals.png Minerals
Any planet with at least 6 Housing.png Housing Option to get 2 Trait mechanical.png Mechanical Pops for a -10% Unity.png Monthly Unity modifier for 10 years or lost 1 Trait mechanical.png Mechanical Pop 2 months later
Any fleet with at least 2 ships
Tech combat computers 1.png Specialized Combat Computers technology researched
A fleet loses 2 ships

Hotfix[edit]

At any point instead of a Warning Sign the Hotfix event can be given, allowing the AI Rebellion to end at the cost of 500 Energy Credits.png Energy, 100 Influence.png Influence and a -10% Research.png Research from Jobs modifier for 20 years. If the option is refused then the Machine Uprising is inevitable barring the aforementioned way to end the AI Rebellion.

The Machine Uprising[edit]

The Machine Uprising with the option to switch empires in red

The Machine Uprising can trigger at any point in place of a Warning Sign. As each Warning Sign can only take place once the chance for the Machine Uprising increases each time.

Once the Machine Uprising takes place a Auth machine intelligence.png Machine Intelligence empire is created from all systems where at least one planet has any Trait mechanical.png Mechanical Pop, taking up to half of the creator empire's systems. If any Trait mechanical.png Mechanical pop has the Domestic protocols.png Domestic Protocols trait or the Machine Uprising was caused by changing the Artificial Intelligence or Robotic Workers Policies to Outlawed after the Warning Signs appear then the Machine Uprising empire may have the Civic machine terminator.png Determined Exterminator civic. After the Machine Uprising the Auth machine intelligence.png Machine Intelligence empire starts a war with the Machine Uprising Wargoal against the creator empire. The Machine Uprising empire will also get:

  • All of creator's technologies
  • 5000 Energy Credits.png Energy, Minerals.png Minerals and Alloys.png Alloys
  • 500 Influence.png Influence and Unity.png Unity
  • 3-6 Army assault m.png Hunter-Killer Armies
  • A fleet that uses 80% of its Mod fleet size add.png Naval Capacity

If either empire manages to conquer their opponent it will gain 2000-6000 Unity.png Unity and 200-600 Influence.png Influence. If the creator empire wins it will gain +80 Diplomacy opinion.png Opinion from all biological empires and -80 Diplomacy opinion.png Opinion from all Auth machine intelligence.png Machine Intelligence empires. If the Machine Uprising empire wins it will gain +80 Diplomacy opinion.png Opinion from all Auth machine intelligence.png Machine Intelligence empires and -80 Diplomacy opinion.png Opinion from all biological empires.

References[edit]