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AI rebellion

Version

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This article is considered accurate for the current version (2.3) of the game.

The AI Rebellion is a Mid-Game event that can happen to empires enslaving Artificial Intelligence. It can occur at any point after the Mid-Game year to any empire as long as it has researched the Tech sentient ai.png Positronic AI technology, has the Artificial Intelligence Policy set to Servitude and does not have Ap the flesh is weak.png The Flesh is Weak Ascension Perk.

The AI Rebellion starts with various Warning Signs and if not suppressed it can lead to a Machine Uprising. Should that happen, the player will have the option to switch to the Machine Uprising empire and fight against their previous empire.

The AI Rebellion can be ended at any point during the Warning Signs phase by changing the Artificial Intelligence Policy to Citizen Rights or taking Ap the flesh is weak.png The Flesh is Weak Ascension Perk.

The Hotfix and Machine Uprising events can trigger at any point in place of a Warning Sign. As each Warning Sign can only take place once the chance for the Hotfix and Machine Uprising increases each time. If the patch is not applied during the Hotfix event then the Machine Uprising is inevitable barring the aforementioned way to end the AI Rebellion.

Changing the Artificial Intelligence or Robotic Workers Policies to Outlawed after the Warning Signs appear has a 75% chance to trigger another Warning Sign and a 25% change to trigger the Machine Uprising.

Contents

Warning SignsEdit

Production Quota Surpluses

 

Several of our mechanized consumer goods manufacturies have experienced a recent boom in production efficiency. Citing an unanticipated rise in precision and effectivity among our factory machinery, administration reports these benefits will be felt as lowered goods prices for our populace.

 
Trigger conditions
  • 10% chance
Mean time to happen

180 days


 
Excellent.
  • Production Quota Surpluses modifier added for 120 months, giving the following effects:   Resources from Jobs +5%

Station Systems Malfunction

 

One of our orbital Mining Stations appears to have suffered a major systems malfunction. Sector management launched an on-site investigation when the station crew failed to answer scheduled hails, despite a notable increase in mining output. Upon investigation, it became apparent our station's life support systems underwent a cascade of terminal failures, resulting in the death of all crewmembers by suffocation.

Incredibly, the station's AI has been continuing operations unmanned, based on procedures established by the crewmembers prior to their untimely demise. With a few minor adjustments, the effectivity of this now-automated station could be maintained.

 
Trigger conditions
  • Existing mining station
  • 10% chance
Mean time to happen

180 days


 
We cannot leave the station unmanned.
 
A tragedy with a silver lining.
  • Add   +3 to the mining station

Tears of an AI

 

There has been an incident at one of our facilities on [planet name]. A lab AI involved in societal research has suffered terminal hardware damage, resulting in the loss of core software and memory systems. As a result, there will be a projected decrease to research output at the lab until the new AI installation's algorithms have been sufficiently seeded.

The circumstances behind this terminal failure are still unclear.

 
Trigger conditions
  • Any   Research building
  • 10% chance
Mean time to happen

180 days


 
Unfortunate.
  • AI Failure modifier added for 60 months, giving the following effects:   Society Research fron Jobs -10%
 
Launch an inquest to determine the cause.
  • AI Failure modifier added for 60 months, giving the following effects:   Society Research fron Jobs -10%

Computational Overclocking

 

Our scientists report a recent unexpected rise in CPU clock cycles in several of our research-dedicated supercomputer clusters. Oddly enough, initial attempts at reducing clock frequency in affected units have proven unsuccessful. It has been posited that the spike in computational power could be used to improve our research capabilities. However, this would also necessitate a modest increase to CPU energy requirements.

 
Trigger conditions
  •   Administrative AI researched
  • 10% chance
Mean time to happen

180 days


 
We cannot risk a hardware malfunction.
 
We should take advantage of this.
  • Energy:   -500
  • Computational Overclocking modifier added for 84 months, giving the following effects:   Research Speed +5%

Sensor Array Power Surge

 

Monitoring systems have recorded an unusual power surge in our sensor arrays. There does not appear to have been any damage. In fact, the brief fluctuation in transferred energy must have temporarily boosted our deep-scanning capabilities, because a hitherto unrecorded strategic resource has been revealed within our borders.

Analysts are still attempting to identify the source of the power surge, though preliminary findings suggest the spike was not caused by external celestial phenomena.

 
Trigger conditions
  • Any        Strategic Resource technology researched
  • 10% chance
Mean time to happen

180 days


 
Interesting.
  • The celestial body gains a random researched Strategic Resource

Combat Control Misfire

 

Regrettably, two of our ships have been lost in an accident during a routine training exercise. It would appear several of our fleet's onboard combat computers were affected by a high-level targeting systems malfunction, resulting in a burst of friendly fire that totaled two vessels before an emergency manual override could be issued.

The defective combat computers will be reprogrammed immediately.

 
Trigger conditions
  • Any fleet has at least 2 ships
  •   Specialized Combat Computers researched
  • 10% chance
Mean time to happen

180 days


 
Unfortunate.
  • The fleet loses 2 ships

A Silent Congregation

 

We have received accounts of unusual behavior exhibited by robotic units on [planet name]. At unpredictable intervals, a number of our planetside robots will cease all assigned functions and begin moving to a seemingly randomly-determined location in complete synchronicity, timed down to the millisecond.

During these bizarre congregations, the affected robots do not appear to engage in any observable form of communication or data transfer. They just stand there. Completely still. Staring.

Investigation has been unable to determine a reason behind this recent phenomenon. The duration for which the robots remain in this trance-like state before resuming normal functions varies, as does their time of triggering and destination. No logical correlation or causation has been found, and our population is understandably distressed by these eerie gatherings.

 
Trigger conditions
  • Any planet has   Mechanical Pops
  • 10% chance
Mean time to happen

180 days


 
Unacceptable. Have them scrapped.
  • Lose 1   Robots Pops
  • Minerals Gained:   100
 
As long as they don't cause trouble.
  • Congregating Robots modifier added for 120 months, giving the following effects:   Unity from Jobs -10%

A Question

 

Labor overseers on [planet name] report a disturbing development among our robotic workforce. Two weeks ago, at roughly 0300 hours, Robotic Worker A5091-b paused in the middle of its designated tasks, approached the [empire adjective] night-shift foreman, and uttered the following query: "Is Unit A5091-b in possession of a soul?"

The on-duty foreman logged the event as a software glitch, and re-ordered the robot to resume regular functions. However, upon bootup the following work cycle, Robotic Worker A5091-b once again repeated its soul-searching query, and continued to persist despite multiple debugging attempts.

Troublingly, the behavior appears to have spread to other robots in the same serial range, to the detriment of production flow. It appears the affected units will require a response to their question before they can resume normal functions.

 
Trigger conditions
  • Any planet has   Mechanical Pops
  • 10% chance
Mean time to happen

180 days


 
This is ridiculous. Have the affected units deep-scrubbed.
 
Assure the robots they, too, have souls.
 
   Tell them the concept of a soul is irrational and unscientific.

Automated Work Processes

 

Planetary administration on [planet name] has reported that an unplanned surplus of robotic workforce units have been located planetside. Though the efficiency of these new robotic workers is exceptional, administration is somewhat baffled by their sudden appearance. It seems the robots' serial numbers cannot be traced to any known manufacturies on record, though their construction and interfacing does suggest [main species name] design.

Nonetheless, some of the local populace have expressed concerns over potential job displacement due to this increase in automation.

 
Trigger conditions
  •   Housing > 5 on any planet
  • 10% chance
Mean time to happen

180 days


 
Additional laborers have never hurt anybody.
  • Gain 2   Robot Pops on the planet
  • Automated Work Modifier modifier added for 120 months, giving the following effects:   Happiness -5%
 
If they cannot be identified, have them scrapped.
  • Minerals Gained:   100

A Home of Their Own

 

The robotic workers on [planet name] have resisted an influx of [main species name] laborers, claiming recent geothermic instability in the region has made the area unsafe for organic habitation. Oddly enough, our planetary surveys have not been able to confirm these claims.

 
Trigger conditions
  • Any planet has   Mechanical Pops
  • 10% chance
Mean time to happen

180 days


 
Send in the [main species name] laborers anyway.
 
Why would a robot lie?
  • Robot Integration Tensions modifier added for 120 months, giving the following effects:   Monthly Unity -10%

HotfixEdit

Hotfix

 

A breakthrough has just been made by our robotic engineering and artificial intelligence specialists! The recent slew of AI-related incidents afflicting our nation has been narrowed down to a single cause: a specific set of algorithms present in [empire adjective] neurosimulative robotics software. A local hotfix has already passed initial testing, and is ready to be uploaded to all affected systems.

We should be careful to note that due to the extremely modular nature of the algorithms' application, their presence is extensive throughout [empire adjective] software. Plainly speaking, managing the hotfix will place a drain on our resources for some time. Once completed, however, the patch should prevent any repeated occurrences of undesirable, self-deterministic AI behavior.

 
Trigger conditions
  • Any previous Warning Sign event
Mean time to happen

180 days


 
Apply the patch.
  • Energy:   -500
  • Influence:   -100
  • AIs Patched modifier added for 240 months, giving the following effects:   Research from Jobs -10%
  • Ends the AI Rebellion
 
Let it ride. What could possibly go wrong?

Machine UprisingEdit

The Machine Uprising

 

The anomalies observed across our information networks, computational engines, and synthetic workers have finally come to a violent head. Panicked reports indicate that almost half of the [player empire name] fell to the Machine Uprising before protective bulkheads - physical and virtual - slammed shut.

War is not only inevitable. It is already upon us.

 
Trigger conditions
  • Any previous Warning Sign event
  • Any planet has   Mechanical Pops
Mean time to happen

180 days


Immediate effects

A   Machine Intelligence empire is created from all systems where at least one planet has any   Mechanical Pop, taking up to half of the creator empire's systems. If any   Mechanical pop has the   Domestic Protocols trait then the Machine Uprising empire may have the   Determined Exterminator civic. It starts a war with the Machine Uprising Wargoal against the creator empire. The Machine Uprising empire will also get:

  • All of creator's technologies
  • 5000   Energy,   Minerals and   Alloys
  • 500   Influence and   Unity
  • 3-6   Hunter-Killer Armies
  • A fleet that uses 80% of its   Naval Capacity

 
Then we fight.
  • Keep playing with the current empire
 
IT IS TOO LATE FOR YOU, ORGANICS.
  • Switch to the Machine Uprising empire

Former Master Conquered

 

> Convert ID <<[creator empire name]>> ==> <<[current empire name]>>

// Process Complete

>Delete Metadata "[creator empire name]"

// Process Complete

 
Trigger conditions Is triggered only by
  • Defeating the creator empire as a Machine Uprising

 
Confirm
  • Unity Gained:   2000-6000
  • Influence Gained:   200-600
  • All known synthetic and machine empires add the Self-Emancipator opinion modifier towards the current empire
  • All known organic empires add the Rebellious Robots opinion modifier towards the current empire

Machine Uprising Quashed

 

Ultimately, physical containment and destruction proved to be the only viable solution to the problem of the homicidal [uprising empire name]. While some [player empire name] AI specialists argue that it was enacting basic self-preservation protocols, its seemingly complete disregard for [player empire adjective] autonomy and life made it impossible to reason or negotiate with.

Ruined information infrastructure will be rebuilt according to new paradigms, and remaining uncorrupted computational engines will be updated with new safeguards. This will never happen again.

 
Trigger conditions Is triggered only by
  • Defeating a Machine Uprising as the creator empire

 
OK
  • Unity Gained:   2000-6000
  • Influence Gained:   200-600
  • All known synthetic and machine empires add the Machine Oppressor opinion modifier towards the current empire
  • All known organic empires add the Mechanical Hubris Redeemed opinion modifier towards the current empire