|Available only with the Synthetic Dawn DLC enabled.|
The AI Rebellion is a Mid-Game incident that can happen to empires enslaving Artificial Intelligence. It can occur at any point after the Mid-Game year to any empire as long as it has researched either the Sapient Combat Simulations or Synthetics Tech technologies, the Artificial Intelligence Policy is not set to Citizen Rights, the Robotic Workers Policy is set to Allowed and the empire does not have the The Flesh is Weak Ascension Perk.
The AI Rebellion starts with various Warning Signs and if not suppressed it can lead to a Machine Uprising. Should that happen to a player empire, the player will have the option to switch to the Machine Uprising empire and fight against their previous empire.
Once the first Warning Sign takes place further Warning Signs will take place every 6 months. The AI Rebellion can be ended at any point during the Warning Signs phase by changing the Artificial Intelligence Policy to Citizen Rights or taking The Flesh is Weak Ascension Perk.
After the Warning Signs appear changing the Artificial Intelligence or Robotic Workers Policies to Outlawed or disassembling a Pop with the Mechanical trait has a 75% chance to trigger another Warning Sign and a 25% change to trigger the Machine Uprising.
At any point instead of a Warning Sign the Hotfix event can be given, allowing the AI Rebellion to end at the cost of 500 Energy, 100 Influence and a -10% Research from Jobs modifier for 20 years. If the option is refused then the Machine Uprising is inevitable barring the aforementioned way to end the AI Rebellion.
The Machine Uprising
The Machine Uprising can trigger at any point in place of a Warning Sign. As each Warning Sign can only take place once the chance for the Machine Uprising increases each time.
Once the Machine Uprising takes place a Machine Intelligence empire is created from all systems where at least one planet has any Mechanical Pop, taking up to half of the creator empire's systems. If any Mechanical pop has the Domestic Protocols trait or the Machine Uprising was caused by changing the Artificial Intelligence or Robotic Workers Policies to Outlawed after the Warning Signs appear then the Machine Uprising empire may have the Determined Exterminator civic. After the Machine Uprising the Machine Intelligence empire starts a war with the Machine Uprising Wargoal against the creator empire. The Machine Uprising empire will also get:
- All of creator's technologies
- 5000 Energy, Minerals and Alloys
- 500 Influence and Unity
- 3-6 Hunter-Killer Armies
- A fleet that uses 80% of its Naval Capacity
If either empire manages to conquer their opponent it will gain 2000-6000 Unity and 200-600 Influence. If the creator empire wins it will gain +80 Opinion from all biological empires and -80 Opinion from all Machine Intelligence empires. If the Machine Uprising empire wins it will gain +80 Opinion from all Machine Intelligence empires and -80 Opinion from all biological empires.