Abandoned Terraforming Equipment

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Version

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This article has been verified for the current PC version (2.7) of the game.

Abandoned Terraforming Equipment is a colony event chain that has a very small chance to trigger 2 or 3 years after any colony has been founded. It can only happen once per game. The event chain offers the choice between a short term benefit with future drawbacks or an investment with random outcome.

Abandoned Terraforming Equipment

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Since our initial settlement of [colony name], several anomalies in the [planet or moon]'s biosphere have been discovered. The ecosystem is unstable and has not developed according to projected models for a world of this type. Our scientists suspect outside tampering, and these suspicions have now been confirmed!

A few of our colonists have stumbled upon a large underground terraforming complex that was built thousands of years ago. The equipment was apparently deactivated in the middle of the terraforming process, leaving the [planet or moon]'s biosphere in its current unfinished state. If we supply enough power, we should be able to reactivate the machinery. There is no telling what the end result will be like, however...

 
Trigger conditions
  • Not capital world
  • Not Auth machine intelligence.png Machine Intelligence
  • Planet class allows terraforming
  • Planet class does not match the main species' climate preference
Mean time to happen

30 months


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Who could have built this?
  • Issue Special Project: Resume Process
  • Issue Special Project: Dismantle Equipment
  • Abandoned Terraforming Project modifier added, giving the following effects:
    • Pop resource food mult.png Food from Jobs -20%
    • Mod pop happiness.png Happiness -10%

Terraforming Complex Dismantled

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Our scientists have finished seeing to the safe dismantlement of the abandoned terraforming complex on [colony name]. We still have no information on who built it, but the equipment is remarkably advanced. It should provide a welcome boost to our own research into terraforming methods.

 
Trigger conditions
  • Abandoned Terraforming Equipment
Is triggered only by

Finishing the Dismantle Equipment special project


Event button on.png
Excellent.
  • Society Research Gained: Society Research 150-500

Special Project Completed

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The aborted terraforming process on [colony name] has finally been completed. After seeding the atmosphere with billions of terraforming nanites, the alien bio-engineering machinery has significantly altered conditions on the [planet or moon]'s surface. The ecosystem and climate have both stabilized, and a new alien biota adapted to this climate has been introduced.

 
Trigger conditions
  • Abandoned Terraforming Equipment
  • 50% chance
Is triggered only by

Finishing the Resume Process special project


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Let us see what we end up with...
  • Abandoned Terraforming Project modifier removed
  • The world is terraformed into a random planet class

Special Project Completed

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The aborted terraforming process on [colony name] has finally been completed. After seeding the atmosphere with billions of terraforming nanites, the alien bio-engineering machinery has significantly altered conditions on the surface.

Something appears to have gone wrong when the nanites designed the [planet or moon]'s new biota, however. They have spawned millions of horribly deformed creatures. Most of them died within moments when their twisted bodies collapsed, but the survivors have massed together in a throbbing, shrieking horde. To make matters worse, they appear to be flocking towards our main settlements!

 
Trigger conditions
  • Abandoned Terraforming Equipment
  • 50% chance
Is triggered only by

Finishing the Resume Process special project


Event button on.png
It's like something out of a nightmare!
  • Abandoned Terraforming Project modifier removed
  • The world is terraformed into a random planet class
  • 3 armies invade the colony

Unstable Weather

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In large part due to the interrupted terraforming process on [colony name], the [planet or moon] has a somewhat unstable climate. Violent storms that our climate models can't predict often materialize without warning. One such storm recently swept over a major settlement, resulting in several deaths and a lot of destroyed property.

 
Trigger conditions
  • Terraforming Complex Dismantled
Mean time to happen

240 months


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Unfortunate.
  • The colony gets +10 Devastation.png Devastation

Creatures Defeated

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We have fought off the mass of creatures that attacked our settlements on [colony name]. Their rotting corpses now litter the ground in front of our fortifications, and our security forces are currently in the process of bulldozing the putrid bio-mass into hastily dug landfills.

Some of the genetic matter is of interest to our scientists, however, and the samples they have collected should aid future research in biology.

 
Trigger conditions
  • Special Project Completed
Is triggered only by

Defeating the invading armies


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Excellent.
  • Adds a D organic landfill.png Mutant Landfill planetary feature to the colony

Drought

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The unstable climate on [colony name] has resulted in a severe drought that affects a significant portion of the [planet or moon]. Colonists living in those regions have asked [capital name] for financial aid to improve living conditions.

 
Trigger conditions
  • Terraforming Complex Dismantled
Mean time to happen

240 months


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They will have to fend for themselves.
  • Drought modifier added for 120 months, giving the following effects: Mod pop happiness.png Happiness -20%
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Give them what they ask for.
  • Energy: Energy Credits.png -600 per 9 Pops

Marauding Creature

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Our colonists on [colony name] are still encountering scattered survivors from the mutated creatures that spawned after we finished the [planet or moon]'s aborted terraforming process. Most are relatively harmless and can be put out of their misery by local militia forces, but one creature in particular has been spreading terror in our outlying settlements. There are reports of it stalking our citizens, and there have been dozens of unexplained disappearances.

The mutilated remains of the security team that was sent to investigate the matter were recently discovered, prompting the colony's leaders to request off-world military support.

 
Trigger conditions
  • Creatures Defeated
Mean time to happen

240 months


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This creature needs to be chased down and killed!
  • Marauding Creature modifier added, giving the following effects: Mod pop happiness.png Happiness -10%
  • Issue Special Project: Kill Marauding Creature

Spceial Project Completed

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After an extensive search, our forces on [colony name] managed to corner the mutated beast that had been killing our colonists. A special forces team ventured into the creature's lair and managed to kill it after a vicious battle. The grisly remains of hundreds of butchered colonists were found in the nest, as well as half a dozen traumatized survivors that appears to have been kept alive for later consumption.

The beast's colossal head has been parted from its body, and now serves as the regimental symbol of the forces that were directly involved in its demise.

 
Trigger conditions
  • Marauding Creature
Is triggered only by

Finishing the Kill Marauding Creature special project


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Marvelous.
  • Marauding Creature modifier removed