Anomaly events 2

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Please help with verifying or updating older sections of this article. At least some were last verified for version 2.6.

This article is for the PC version of Stellaris only.

These are flavor events regarding anomalies (from /Stellaris/events/anomaly_events_2.txt). The events are divided between ship events (8) and empire events (19). All of these events center around the Dathnak, a gas giant civilization that asks you to help them relocate to a new home, with subsequent events and projects involving establishing a new colony, a revolution, and resource bonuses.

id 5000 - 5009[edit]

Gas Giant Signal

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The [Root.GetName] has picked up some curious readings from [From.GetName]. There are significant pockets of radiation in the gas giant's atmosphere that appear to be the result of intense orbital bombardment. What someone could hope to gain by bombing a gas giant from orbit remains a mystery however.
As the [Root.GetName] was preparing to break orbit, Science Officer [Root.GetLeaderName] discovered a weak signal coming from the planet's interior. It may be a transmission of some kind, but the gas giant's background radiation makes it difficult to isolate.


 
Trigger conditions
  • None
Is triggered only by
  • Anomaly Project

Immediate effects
  • Sets the planet flag "tollok_rong"

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We should investigate this signal.
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A sensor malfunction. Ignore it.

Special Project Completed

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Science Officer [Root.GetLeaderName] has managed to isolate the weak signal that was coming from somewhere deep inside the atmosphere of [From.From.From.GetName]. It does indeed appear to be a transmission, and we have filtered it through our translation software.


 
Trigger conditions
  • None
Is triggered only by

Immediate effects

Event button on.png
On screen.
  • Trigger country event "Gas Giant Transmission".
  • (hidden effect) Rename any planet with the flag "tollok_rong" to "Tollok Rong".

Special Project Failed

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The weak signal we picked up coming from the interior of the gas giant [From.From.From.GetName] has faded. We shall never learn of its origin.


 
Trigger conditions
  • None
Is triggered only by

Event button on.png
Unfortunate.

Gas Giant Transmission

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Finally! Well met, spacefarer! We are the Dathnak, and the planet you are orbiting is Tollok Rong - our ancestral home. It is always riveting to meet a solid, even if our last encounter with your kind was somewhat... problematic.
You have no doubt detected the radiation surges coming from our atmosphere. Tollok Rong is dying, and our species will perish unless we find a new home. We have identified a planet that would suit our physiology, but we have no means to get there. Sadly, our non-corporeal nature means we don't have much in the way of industry or technology. Will you help us?


 
Trigger conditions
  • None
Is triggered only by

Immediate effects
  • If there are any unsurveyed Gas Giants with a distance between 5 and 50 from the planet:
    • Set the country flag "itisreal".

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If you have no technology, how are we speaking?
  • (Dialog Option) Returns the following Response:
Ah, but you are not the first solid to pay us a visit! Another spacefarer graciously donated a small subspace transmitter and a scanner array to us 2.9 million solar cycles ago. They had been designed to be compatible with our physiology.
One of the more positive encounters we've had with your kind.
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What happened to your planet?
  • (Dialog Option) Returns the following Response:
Well, the last time solids visited us a few thousand cycles ago, things didn't go very well. They wanted us to embrace their religion, we refused and this triggered some kind of genocidal reaction.
Completely unwarranted! Before we knew what was happening, they maneuvered their fleet into orbit and unleashed a massive bombardment.
Event button on.png
You want us to transport your entire species to another planet?
  • (Dialog Option) Returns the following Response:
Yes! And hopefully soon! Don't worry, there aren't too many of us. Most Dathnak died when our planet was bombarded, and those who survived retreated deeper into the atmosphere. Communication with the surface is difficult here, and the radiation is spreading. We don't have much time!
Event button on.png
We will help you relocate.
  • Returns the following Response:
Excellent! I knew we could count on you. The coordinates of our new home have been forwarded.
You must promise not to let your own colonists claim this alluring world before we get there, no matter how strong the temptation!
  • For a random unowned or owned by ROOT Gas Giant:
    • Set the planet flag "baldarak".
    • Remove any current orbital tile deposits.
    • Issue Dathnak Relocation Special Project on planet.
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Sorry. It would be too much of a hassle.
  • Returns the following Response:
I knew it! I warned the others that solids are incapable of feeling compassion, but they insisted on making this humiliating plea.
I know you for what you are - a plague on this galaxy! One day it will be inherited by beings such as us, and there shall be a reckoning. Mark my words. The age of solids will be over! The time of the gaseous life form shall come!

Special Project Completed

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Science Officer [Root.GetLeaderName] has finished supervising the relocation of the Dathnak to their new home. A convoy of civilian freighters equipped with massive pressurized gas tanks ferried the gaseous beings across space and deposited them into the gas giant's atmosphere. Their ancient transmitter and scanner array were also brought along.


 
Trigger conditions
  • None
Is triggered only by

Event button on.png
Hail them.
  • (hidden effect) Trigger country event "Incoming Transmission".
  • (hidden effect) For a random planet with the "baldarak" planet flag:
    • Set name to "Baldarak".
    • Gain the planet modifier “Dathnak Capital” till the end of the campaign.
    • dismantle any mining station if exists at planet.
  • For a random planet with the "baldarak" planet flag:
    • Add orbital tile deposit with Society Research 5 Society Research.

Special Project Failed

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The conditions on Tollok Rong have deteriorated to the point where the Dathnak can no longer be saved. The radiation has spread across most of the atmosphere, and the Dathnak survivors have retreated even deeper towards the planet's core where communication with the surface is no longer possible. Eventually the radiation will finds its way there as well, rendering their species extinct.


 
Trigger conditions
  • None
Is triggered only by

Event button on.png
Unfortunate.

Incoming Transmission

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We are forever in your debt! This planet has exceeded our expectations. For the first time in generations, our young can frolic in the upper atmosphere without starting to glow.
We have decided to call our new home Baldarak after your species. Future generations of Dathnak shall always know the name of their saviors!


 
Trigger conditions
  • None
Is triggered only by

Event Special Project Completed


Immediate effects
  • Set the country flag "baldarak_settled"

Event trigger.pngEnabled if:

  • species is not "Baldarak"
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Baldarak? We are [Root.GetSpeciesNamePlural]…
  • (Dialog Option) Returns the following Response:
Really? I could have sworn... apologies, but it can be difficult to tell you solids apart. I'm afraid it's too late to change the name now. It has a nice ring to it, though, don't you think?

Event trigger.pngEnabled if:

  • species is "Baldarak"
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Baldarak? That is an excellent name!
  • (Dialog Option) Returns the following Response:
It has such a nice ring to it, doesn't it? We're quite lucky to have been rescued by such phonetically pleasing solids!

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Good luck with your new home.
  • Returns the following Response:
Thank you again, dear friends! May the atmospheric currents always keep you aloft!

A New Colony

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Hello again! You will be pleased to learn that our species has quadrupled in number since we arrived! Many of us were swept up in a festive mood when we made planetfall, and things got a bit frisky to say the least.
After the positive experience we had colonizing Baldarak, a few brave pioneers have asked me to petition you for passage to another gas giant. We have already located a promising candidate within your space that would be suitable for colonization. What do you say, friends?


 
Trigger conditions
  • Has the country flag "baldarak_settled".
  • Does not have the country flag "new_baldarak_colony_request".
Mean time to happen

420 months


Immediate effects
  • Set the country flag "new_baldarak_colony_request".

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Well, as long as it's just another gas giant...
  • Returns the following Response:
Marvelous! We are forwarding you the coordinates. Our colonists are eager to get underway!
  • For closest system with Gas Giant that does not have the planet flags "baldarak" or "tollok_rong":
    • (hidden effect) Set the planet flag "new_baldarak".
    • (hidden effect) Remove any current orbital tile deposits.
    • Issue Establish Dathnak Colony Special Project on planet.
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Absolutely not. Our deal was to transport you to ONE planet.
  • Returns the following Response:
I... see. We will just have to stay contained on Baldarak and make the best of it then.

Special Project Completed

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As before, a convoy of freighters was assembled to safely transport the Dathnak colonists inside pressurized gas tanks. After a brief journey, they successfully made planetfall on the gas giant which they have named "New Baldarak". A satellite was left in orbit to allow for long-range communication with Baldarak.


 
Trigger conditions
  • None
Is triggered only by

Immediate effects
  • Set the country flag "new_baldarak_settled".

Event button on.png
Make the most of it, Dathnak.
  • For a random planet with "new_baldarak" planet flag:
    • (hidden effect) Set name to "New Baldarak".
    • Gain the planet modifier “Dathnak Colony” till the end of the campaign.
    • remove mining station if it exists
    • Add orbital tile deposit with Society Research 3 Society Research.

Chabky Raddh

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Greetings from New Baldarak! Things are progressing well here at our new colony. However, we have a small request...
Chabky Raddh, one of our colonists, misses her family and friends on Baldarak terribly and wants to go home. Her whining is driving us crazy! If it's not too much to ask, do you think you could take her back?


 
Trigger conditions
  • Has the country flag "new_baldarak_settled".
  • Does not have the country flag "chabky_raddh".
Mean time to happen

220 months


Immediate effects

Set the country flag "chabky_raddh".


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What?! Absolutely not!
  • Returns the following Response:
'We had to try... I hope you don't mind. Chabky will just have to settle down and make the best of the situation, like the rest of us! Sorry for wasting your time, [Root.GetSpeciesName] friends.
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Sigh... very well.
  • Returns the following Response:
'Excellent. Hopefully this won't put too much of a strain on your resources, since you'll only be transporting a single individual. We'll make the necessary arrangements on our end.\n\nI just broke the news to Chabky, and she is spinning with joy! In fact, she is spinning out of control now... you'll have to excuse me, [Root.GetSpeciesName] friends...
  • For a random planet with "baldarak" planet flag:

id 5010 - 5019[edit]

Special Project Completed

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A single cargo tug hauling a gas canister has arrived at Baldarak under escort by the [Root.GetName]. The contents of the canister have been released into the gas giant's atmosphere, safely returning the Dathnak colonist to her home.


 
Trigger conditions
  • None
Is triggered only by

Bring Chabky Home Special Project


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Good riddance.
  • (hidden effect) Set the country flag "chabky_raddh_done".

Lost Contact

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We bring alarming news, [Root.Owner.GetSpeciesName] friends!
Contact with our colony on New Baldarak has been lost! They no longer respond to any of our satellite transmissions, and we fear the worst. Perhaps the aliens who bombarded our original homeworld have returned to finish the job. Please send a ship to investigate!


 
Trigger conditions
  • Has the country flag "new_baldarak_settled".
  • Has the country flag "chabky_raddh_done".
  • Does not have the country flag "new_baldarak_contact_lost".
Mean time to happen

120 months


Immediate effects

Set the country flag "new_baldarak_contact_lost".


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We shall dispatch a ship at once.
  • Returns the following Response:
Excellent! Hopefully it's just a faulty transmitter.
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Enough! We are not your errand boys.
  • Returns the following Response:
But... but they could all be dead! Are you truly so callous? We misjudged you, [Root.GetSpeciesName]!

Special Project Completed

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Our investigation of New Baldarak has revealed nothing out of the ordinary. The satellite the colony used to communicate with their capital is still functional as far as we can tell.


 
Trigger conditions
  • None
Is triggered only by

Investigate New Baldarak Special Project


Immediate effects

Set the country flag "new_baldarak_revolutionary_front".


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Open a channel to the planet.

Revolutionary Front

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Greetings from the New Baldarak Revolutionary Front!
We have thrown off the yoke of oppression and are at last free from the tyranny of Baldarak! We have no quarrel with you, [Root.Owner.GetSpeciesName], as long as you refrain from aiding the Baldarak imperialists in their inevitable attempt to crush our revolution.
You could help us take the fight to our enemies, however... would you be willing to deliver one of our commando units to Baldarak?


 
Trigger conditions
  • None
Is triggered only by

Event Special Project Completed


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Tell us what you have planned.
  • (Dialog Option) Returns the following Response:
We want to infiltrate Baldarak with one of our elite commando units. They will then incite a popular uprising against the decadent elite that lords over our people. After the tyrants have been deposed, all Dathnak will at last know what it is to have true freedom. A straightforward plan if ever there was one, [Root.Owner.GetSpeciesName].
Event button on.png
We will deliver your soldiers.
  • Returns the following Response:
Really?! You will? You are a true friend of the revolution, [Root.Owner.GetSpeciesName]! Let me get the team together!
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We are not getting involved in your internal dispute.
  • Returns the following Response:
Of course you're not! We wouldn't want the revolution to spread to the oppressed masses in YOUR tyrannical empire. Can't have that!

Baldarak Responds

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I speak on behalf of the lawful Dathnak government on Baldarak.
We have received a manifesto from the group that seized control of New Baldarak, and boy, what a bunch of hogwash! These brigands and anarchists are a terrible embarrassment to us, [Root.Owner.GetSpeciesName]. Will you help us stomp out their little "revolution" before it spreads here and someone actually gets hurt?
General Paltanak has prepared an expeditionary force to retake the colony, but we'll need your help transporting it there.


 
Trigger conditions
  • None
Is triggered only by

Event button on.png
We shall help you.
  • Returns the following Response:
We knew we could count on you, [Root.Owner.GetSpeciesName]! These rebels won't know what hit them!
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You need to solve your own problems.
  • Returns the following Response:
You'll be sorry once this rebellion spreads to your planets, [Root.Owner.GetSpeciesName]! Don't think it won't!

Special Project Completed

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A cargo tug escorted by the [Root.GetName] has stealthily dropped the cargo pod containing the revolutionary commando unit into Baldarak's atmosphere. Moments later, flashes can be seen coming from deep within the gas giant's cloud layer. Could it be signs of fighting?


 
Trigger conditions
  • None
Is triggered only by

Event button on.png
We shall see what happens next.

The Revolutionary Council

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This is Citizen Fotanga! The people of Baldarak have overthrown the tyrants and oppressors that sought to enslave our species under their rule. A revolutionary council has been established to see our great nation through this transitional phase, while we work diligently to restore freedom to the people.
We wish to thank our comrades in the [Root.GetName] for their assistance in making this day come true.
That is all.


 
Trigger conditions
  • None
Is triggered only by

Immediate effects
  • Set the country flag "baldarak_revolution_1".

Event button on.png
Perhaps everything will work out for the best.

Baldarak Public Announcement

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This is Citizen Fotanga! The People's Revolutionary Council has unanimously voted to rename the planet formerly known as "Baldarak" to "Fotangia" in honor of my leadership.
Also, the planet formerly known as "New Baldarak" shall henceforth be known as "Chabkymak" after Chabky Raddh, our Minister of Public Safety.
That is all.


 
Trigger conditions
  • Has the country flag "baldarak_revolution_1".
  • Does not have the country flag "baldarak_revolution_2".
Mean time to happen

120 months


Immediate effects
  • Set the country flag "baldarak_revolution_2".
  • For a random planet with the planet flag "baldarak":
    • Set name to "Fotangia".
  • For a random planet with the planet flag "new_baldarak":
    • Set name to "Chabkymak".

Event button on.png
Interesting.
Event button on.png
Enough. Block all future transmissions from these creatures.
  • (hidden effect) Set the country flag "dathnak_blocked".

Baldarak Public Announcement

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This is Citizen Fotanga! The People's Revolutionary Council wishes to announce the impending execution of 4,539 individuals convicted of state treason and counter-revolutionary activities.
Let this serve as a warning to all those who would stand in the way of our glorious revolution.
That is all.


 
Trigger conditions
  • Has the country flag "baldarak_revolution_2".
  • Does not have the country flag "baldarak_revolution_3".
  • Does not have the country flag "dathnak_blocked".
Mean time to happen

120 months


Immediate effects
  • Set the country flag "baldarak_revolution_3".

Event button on.png
Interesting.
Event button on.png
Enough. Block all future transmissions from these creatures.
  • (hidden effect) Set the country flag "dathnak_blocked".

Baldarak Public Announcement

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This is Citizen Rutmag! The People's Revolutionary Council wishes to announce the impending execution of Former Citizen Fotanga, who has been convicted of demagoguery, corruption and general incompetence.
I will be assuming all of his former duties. My first decree is that the original names of planets Fotangia and Chabkymak be restored.
That is all.


 
Trigger conditions
  • Has the country flag "baldarak_revolution_3".
  • Does not have the country flag "baldarak_revolution_4".
  • Does not have the country flag "dathnak_blocked".
Mean time to happen

120 months


Immediate effects
  • Set the country flag "baldarak_revolution_4".
  • For a random planet with the planet flag "baldarak":
    • Set name to "Baldarak".
  • For a random planet with the planet flag "new_baldarak":
    • Set name to "New Baldarak".

Event button on.png
Interesting.

id 5020 - 5029[edit]

Special Project Completed

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Several freighters under escort by the [Root.GetName] have dropped the cargo canisters carrying the Dathnak expeditionary force into New Baldarak's atmosphere. Moments later flashes can be seen coming from beneath the gas giant's cloud layer. The fighting appears to have started.


 
Trigger conditions
  • None
Is triggered only by

Event button on.png
Now we wait and see what happens next.

Expeditionary Force Seizes Control

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General Paltanak here, speaking from New Baldarak. Operation Gaseous Fury has been a complete success. All primary objectives have been seized, and government control has been restored to all atmospheric sectors.
Aside from a few holdouts, most rebel units have surrendered or been routed. Much obliged for the support, [Root.Owner.GetSpeciesNamePlural]. If you'll excuse me, I need to transmit a casualty report to Baldarak.
Paltanak out.


 
Trigger conditions
  • None
Is triggered only by

Immediate effects

Set the country flag "new_baldarak_occupation_1".


Event button on.png
A well-executed operation.

New Baldarak Announcement

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General Paltanak here, acting military governor of New Baldarak. I am pleased to announce the end of major combat operations in sector 47-G. At least 512 insurgents have been confirmed killed since the operation began two cycles ago, while our own losses have been minimal.
Extra commendations to all forces involved for keeping civilian casualties at an acceptable level.
Paltanak out.


 
Trigger conditions
  • Has the country flag "new_baldarak_occupation_1".
  • Does not have the country flag "new_baldarak_occupation_2".
Mean time to happen

120 months


Immediate effects
  • Set the country flag "new_baldarak_occupation_2".

Event button on.png
Interesting.
Event button on.png
Enough. Block all future transmissions from these creatures.

New Baldarak Announcement

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This is General Paltanak, military governor of New Baldarak. I wish to address unsubstantiated reports claiming there has been a resurgence in rebel activity on this world. Let me tell you now that nothing could be further from the truth.
This planet has been fully pacified, and all subversive terrorist elements have been fully rooted out. Its citizens are once again productive members of the greater Dathnak nation.
Paltanak out.


 
Trigger conditions
  • Has the country flag "new_baldarak_occupation_2".
  • Does not have the country flag "new_baldarak_occupation_3".
Mean time to happen

120 months


Immediate effects
  • Set the country flag "new_baldarak_occupation_3".

Event button on.png
Interesting.
Event button on.png
Enough. Block all future transmissions from these creatures.

Baldarak Public Announcement

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Colonel Rapzak reporting, acting military governor of New Baldarak. I must regretfully inform the galactic community of the demise of my predecessor, General Paltanak. After being lured into a dastardly ambush by rebel forces, the General gave his life in the finest tradition of the service.
A state funeral with full honors will be held at the successful conclusion of our current offensive against the rebel strongholds.
Rapzak out.


 
Trigger conditions
  • Has the country flag "new_baldarak_occupation_3".
  • Does not have the country flag "new_baldarak_occupation_4".
Mean time to happen

120 months


Immediate effects
  • Set the country flag "new_baldarak_occupation_4".

Event button on.png
Interesting.

Baldarak Science Academy

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[Root.Owner.GetSpeciesNamePlural]! I have been asked to approach you on behalf of the Baldarak Science Academy. Although we Dathnak don't possess much in the way of technology, we are certainly capable of higher reasoning!
A few of our think tanks have spent the last several years studying theoretical physics, and we would like to share their findings. Perhaps the data will be of some use to you in the empire building activities you solids are so fond of.


 
Trigger conditions
  • Has the country flag "new_baldarak_settled".
  • Does not have the country flag "new_baldarak_contact_lost".
  • Does not have the country flag "baldarak_science_academy".
Mean time to happen

320 months


Immediate effects
  • Set the country flag "baldarak_science_academy".

Event button on.png
Most kind.
  • Gain Physics Research.png 18x Physics output (potential yield gain of 120 ~ 350)

Spring Cleaning

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Hello, [Root.Owner.GetSpeciesNamePlural]!
Would you be willing to do us a favor? Baldarak's strong gravity well pulls all kinds of trash into our atmosphere, and at a recent council meeting we decided to step up our cleaning efforts. One of our reclamation units came across a discarded cargo pod, and we're wondering if you'd be willing to help us dispose of it. It seems to contain large quantities of various worthless metals.


 
Trigger conditions
  • Has the country flag "new_baldarak_settled".
  • Does not have the country flag "new_baldarak_contact_lost".
  • Does not have the country flag "baldarak_spring_cleaning".
Mean time to happen

320 months


Immediate effects
  • Set the country flag "baldarak_spring_cleaning".

Event button on.png
Yes, we will dispose of these minerals for you...
  • Gain Minerals.png 6x Minerals output (potential yield gain of 100 ~ 500)