The wiki's contest has ended. Thanks to all who have participated and congratulations to the winners!

Anomaly events 5

From Stellaris Wiki
Jump to navigation Jump to search

Version

Outliner top.png
Please help with verifying or updating older sections of this article. At least some were last verified for version 1.6.

This article is for the PC version of Stellaris only.

These are events regarding anomalies from /Stellaris//events/anomaly_events_5

Contents

id 4000 - 10[edit]

Life Finds a Way

Outliner top 500px.png

It appears that some of [From.GetName]'s flora has developed effective defense mechanisms through natural selection. Numerous trees and fungi exude spores that act like a powerful acidic on non-plant organisms. Thankfully Science Officer [Root.GetLeaderName] has found a way to counteract some strands of these spores, making the planet's forests less threatening to us!

 
Trigger conditions Is triggered only by
  • Anomaly project

Immediate effects

Event button on.png
Excellent.
  • Adds the Acid Jungles modifier to [From.GetName]
  • Adds 2 Noxious Swamp: -1 each to planet max districts


Fragments of Life

Outliner top 500px.png

It appears that the asteroid [From.GetName] and the surrounding debris originates from a former planet!

Deep within the center of the asteroid we can find traces of extremely valuable minerals. There is also hints of bacterial life that has now died in the vacuum of space. This shows us that the celestial body once bore the promise of life.

 
Trigger conditions Is triggered only by
  • Anomaly project

Immediate effects

Event button on.png
Amazing.
  • adds deposit 3 Alloys.png alloys

# Adds the Ex-Planet modifier to [From.GetName] : Alloys +3


Lost in Space

Outliner top 500px.png
Evt ship in orbit.png

The signal we intercepted was a distress call from a ship in orbit around [From.GetName]. The ship is not giving away any heat signatures and seems to be drifting. A Special Project has been issued to investigate what has happened to the crew.

 
Trigger conditions Is triggered only by
  • Anomaly project

Immediate effects

Event button on.png
Intriguing.
Event button on.png
No time.
  • None


Special Project Completed

Outliner top 500px.png

The crew of the ship has been found dead. What is more disturbing is that they appear to have been killed by some highly advanced brain parasites, which infested them and drove them mad. Thanks to Science Officer [Root.GetLeaderName]'s findings we were able to protect our own crew from being infected!

 
Trigger conditions Is triggered only by

Immediate effects
  • Save event target

Event button on.png
Ok.
  • Gain Society Research.png 6x Society output (potential yield gain of 60 ~ 150)


Special Project Completed

Outliner top 500px.png

The ship in orbit around [From.From.From.GetName] was not abandoned. The crew is alive, but not well, influenced by some sort of brain parasite. With the help of our scientists they could easily be cured.

 
Trigger conditions Is triggered only by

Immediate effects
  • removes planet flag derelict_ship_planet
  • finds a system belonging to unknown empire at least 10 jumps away
    • set that empire as contact_empire

Event button on.png
Help them.
  • contact contact_empire
  • that empire gets modifier opinion_crew_saved
  • that empire gets timed relations no_coms for 90 days

# Establish contact with the aliens.

Event button on.png
Let them perish.
  • Destroys the ship along with the crew.


The Final Rest

Outliner top 500px.png

By what has to be beyond astronomical odds, the [Root.GetName] actually managed to pinpoint the source of the odd signals as it soared past through the asteroid belt. A tiny, alien construct. A simple scan reveals that it is some sort of a ritualistic container, holding the remains of an alien spacefarer.

 
Trigger conditions Is triggered only by
  • Anomaly project

Immediate effects

Option conditions

Event trigger.pngAlways enabled:

Event button on.png
Let the coffin continue its voyage.
  • Gain Society Research.png 12x Society output (potential yield gain of 90 ~ 250)

Event trigger.pngEnabled if: Does not have the Fanatic Xenophobe.png Fanatic Xenophobe Ethic

Event button on.png
Open the coffin and study the corpse.
  • Gain Society Research.png 6x Society output (potential yield gain of 60 ~ 150)
  • Gain Engineering Research.png 6x Engineering output (potential yield gain of 60 ~ 150)
  • Gain Physics Research.png 6x Physics output (potential yield gain of 60 ~ 150)
  • gets event "from anomaly.4015 (hidden)"

Event trigger.pngEnabled if: Has the Fanatic Xenophobe.png Fanatic Xenophobe Ethic

Event button on.png
Bring it to the Capital and display it in a museum.
  • Gain Society Research.png 6x Society output (potential yield gain of 60 ~ 150)
  • Gain Engineering Research.png 6x Engineering output (potential yield gain of 60 ~ 150)
  • Gain Physics Research.png 6x Physics output (potential yield gain of 60 ~ 150)
  • gets event "from anomaly.4015 (hidden)"


from anomaly.4015 (hidden)

Outliner top 500px.png
 
Trigger conditions
  • None
Is triggered only by

event "The Final Rest"


Immediate effects
  • find a planet from 1 to 8 jumps away that is owned by a country that has not established contact.
  • set relation flag DefiledCorpseTrue between that country and ROOT

Event button on.png
'
  • None


for anomaly.4017 trigger (hidden)

Outliner top 500px.png
 
Trigger conditions
  • FROM has relation flag DefiledCorpseTrue with who
Is triggered only by

{{{triggered only}}}


Immediate effects

Event button on.png
'
  • None


[DefiledCountry.GetName]

Outliner top 500px.png
Evt space funeral.png

A couple of days have passed since we first made contact with the [DefiledCountry.GetSpeciesNamePlural], and now they are sending us a message:

"We know what you have done, [Root.GetSpeciesNamePlural]. The casket you desecrated was the final resting place of our first star traveler. We demand an apology!"

 
Trigger conditions Is triggered only by

Option conditions

Event trigger.pngEnabled if: Does not have the Fanatic Spiritualist.png Fanatic Spiritualist Ethic.

Event button on.png
We apologize for this transgression.
    • opinion modifier "Desecrated Tomb" opinion_graverobber_1

# Your relationship will be affected.


Event trigger.pngEnabled if: Does not have the Fanatic Xenophobe.png Fanatic Xenophobe Ethic

Event button on.png
It is merely a dead body.
  • Your relationship will be affected.
    • opinion modifier "Desecrated Tomb" opinion_graverobber_2

# Your relationship will be affected.


Event trigger.pngEnabled if: Has the Fanatic Spiritualist.png Fanatic Spiritualist Ethic.

Event button on.png
We will pray for the spirit of your ancestor.
    • opinion modifier "Desecrated Tomb" opinion_graverobber_1

# Your relationship will be affected.


Event trigger.pngEnabled if: Has the Fanatic Xenophobe.png Fanatic Xenophobe Ethic

Event button on.png
We could not care less, alien scum!
    • opinion modifier "Desecrated Tomb" opinion_graverobber_3

# Your relationship will be affected.



Leviathan Down

Outliner top 500px.png
Event trigger.png The below description is one of several available for this event.
Evt big landing ship.png

Science Officer [Root.GetLeaderName] has found the source of the odd mineral readings. [From.GetName] is a metaphorical graveyard for gargantuan spaceships that have been resting there for millions of years. [Root.GetLeaderName] goes on and on in the debriefing about a "profound sadness that the rockets are too broken down for even careful examination to yield results.

 
Trigger conditions Is triggered only by
  • Anomaly project

Immediate effects

Option conditions

Event trigger.pngEnabled if:

  • Science Officer [Root.GetLeaderName] has trait : Expertise: Rocketry
Event button on.png
The materials will surely come in handy.
  • add modifier ship_graveyard
  • add deposit 2 Alloys.png alloys
  • With Distant Stars.png Distant Stars: 30% to add 1 L-Gate Insight.

# Adds the Ship Graveyard modifier to [From.GetName] : Alloys +2


Event trigger.pngEnabled if:

  • Science Officer [Root.GetLeaderName] does not have the trait : Expertise: Rocketry
Event button on.png
At least the materials will be useful.
  • add modifier ship_graveyard
  • add deposit 2 Alloys.png alloys
  • With Distant Stars.png Distant Stars: 30% to add 1 L-Gate Insight.

# Adds the Ship Graveyard modifier to [From.GetName] : Alloys +2



id 4030 - 4040[edit]


The Servants of Sand

Outliner top 500px.png
Evt archaeological dig.png

Under the dunes of [From.GetName] the science team has found a fleet of crashed fighters. Ancient, yet well preserved. They are abandoned, but the lights and engines seem to function. Why they crashed is a mystery. On the main ship bridge we found a fleet AI, capable of controlling the ships in battle. It is still active. As we approach a warning signal calls. It is programmed to activate when threatened by intruders!
A §SSpecial Project§! can be issued to try and salvage the AI before it goes haywire, or we could destroy it and avoid the risk.

 
Trigger conditions
  • None
Is triggered only by
  • Anomaly project

Immediate effects

Event button on.png
Try and take control of the AI.
Event button on.png
Destroy it before it tries anything.
  • add modifier to planet ai_fleet
  • adds depost 3 Engineering Research engineering

# Adds the Crashed AI-Fleet modifier to [From.GetName] : Engineering +2<\span>


Special Project Completed

Outliner top 500px.png
Evt glitchy matrix.png

Thankfully we were able to reprogram the AI before it turned on us. It has been repurposed to commandeer ships in our fleet, and could act as a sort of Admiral if we so choose. The AI has been transported to our homeworld, awaiting assignment.

 
Trigger conditions Is triggered only by

Event button on.png
Excellent.
  • A.I fleet admiral ready for assignment.
    • Leader trait aggressive.png Aggressive
    • Leader trait fleet logistician.png Fleet Logistician
    • age = 1


Fire of the Furnace

Outliner top 500px.png

We have made an interesting find on [From.GetName], however it is not related to the [From.GetPlanetMoon] itself. While conducting our usual tests we captured some odd data from a far-off system's star. Its radiation indicates that it is able to fuse together beryllium without spallation; something that should not be possible!

The science team are eager to investigate and have limited the potential stars down to two not-too-distant systems.

 
Trigger conditions
  • None
Is triggered only by
  • Anomaly project

Event button on.png
This could prove fruitful.
  • Begins the Unusual Star Stuff Event Chain
  • with following Points of Interest
    • save current star
    • add a star between 3 and 8 jumps that is not hostile, pirate or has owner
      • set star flag some_system_1
    • add another start between 2 and 7 jumps that is not prior stars, hostile, pirate or has owner
      • set star flag some_system_2
Event button on.png
No time.
  • None


star_power_chain (hidden)

Outliner top 500px.png
 
Trigger conditions
  • owner has event chain star_power_chain
  • system has star flag some_system_1 or some_system_2
Is triggered only by

Immediate effects
  • random owned ship gets flag ship_for_fleet_event
  • remove system flag some_system_1 or some_system_2 and remove point of interest
  • random list:
    • (weight 40)
      • get ship event "Correct System"
      • remove other star flag some_system_1 or some_system_2
      • remove other point of interest
      • end event chain star_power_chain
    • (weight 60)
      • add 1 to event chain counter star_power_chain
      • get ship event "Correct System"
      • if counter is complete, complete star_power_chain

{{{options}}}


Fire of the Furnace

Outliner top 500px.png

We seem to have found the right system! The radiation data of the local star match the ones previously encountered. A Special Project has been issued to perform research on the star.

 
Trigger conditions Is triggered only by

Immediate effects
  • Save event target

Event button on.png
Ok.


Fire of the Furnace

Outliner top 500px.png
Event trigger.png The below description is one of several available for this event.

Eureka! Science Officer [Root.GetLeaderName] has found that the star is formed around a miniscule wormhole, which has ripped open a dimensional rift. Rays from this other dimension has replaced the need of cosmic rays in spallation, the process of supernovae radiation reducing the beryllium-8 created in stars into a stable element. The star is thus unique in its fusion capabilities.

This knowledge won't expand our available technology. However, it grants us more insight into what makes the universe tick.

 
Trigger conditions Is triggered only by
  • Anomaly project

Option conditions

Event trigger.pngEnabled if:

  • Has Tech zero point power.png Zero Point Power tech
Event button on.png
We have mastered the secrets of suns.
  • Ends the Unusual Star Stuff Event Chain
  • Gain Influence.png 24x Influence output (potential yield gain of 150 ~ 300)

Event trigger.pngEnabled if:

  • does not have Tech fission power.png Fission Power tech
Event button on.png
The mysteries of the universe are slowly revealed.
  • Ends the Unusual Star Stuff Event Chain
  • if researchable, existing "Fission Power" Research progresses to 80%
  • else adds the research, with 40% progress status

Event trigger.pngEnabled if:

  • Has Tech fission power.png Fission Power tech
  • does not have Tech fusion power.png Fusion Power tech
Event button on.png
The mysteries of the universe are slowly revealed.
  • Ends the Unusual Star Stuff Event Chain
  • if researchable, existing "Fusion Power" Research progresses to 75%
  • else adds the research, with 37% progress status

Event trigger.pngEnabled if:

  • Has Tech fission power.png Fission Power tech
  • does not have Tech fusion power.png Fusion Power tech
Event button on.png
The mysteries of the universe are slowly revealed.
  • Ends the Unusual Star Stuff Event Chain
  • if researchable, existing "Fusion Power" Research progresses to 75%
  • else adds the research, with 37% progress status

Event trigger.pngEnabled if:

  • Has Tech fusion power.png Fusion Power tech
  • does not have Tech cold fusion power.png Cold Fusion Power tech
Event button on.png
The mysteries of the universe are slowly revealed.
  • Ends the Unusual Star Stuff Event Chain
  • if researchable, existing "Cold Fusion Power" Research progresses to 70%
  • else adds the research, with 35% progress status

Event trigger.pngEnabled if:

  • Has Tech cold fusion power.png Cold Fusion Power tech
  • does not have Tech antimatter power.png Antimatter Power tech
Event button on.png
The mysteries of the universe are slowly revealed.
  • Ends the Unusual Star Stuff Event Chain
  • if researchable, existing "Antimatter Power" Research progresses to 60%
    • else adds the research, with 30% progress status

Event trigger.pngEnabled if:

  • Has Tech antimatter power.png Antimatter Power tech
  • does not have Tech zero point power.png Zero Point Power tech
Event button on.png
The mysteries of the universe are slowly revealed.
  • Ends the Unusual Star Stuff Event Chain
  • if researchable, existing "Zero Point Power" Research progresses to 50%
    • else adds the research, with 25% progress status


Sins of a Sun

Outliner top 500px.png
Evt nuclear explosion.png

The ionizing radiation on [From.GetName] are off the charts. The [From.GetPlanetMoon] seems to either have been bombarded with nuclear warheads quite recently or been exposed to a concentrated beam of cosmic rays, perhaps from a nearby supernova. How the latter could ever be achieved is beyond Science Officer [Root.GetLeaderName].

 
Trigger conditions Is triggered only by
  • Anomaly project

Event button on.png
Curious.
  • Adds the Irradiated Wasteland modifier to [From.GetName]:
    • Tile Blocker.png Radioactive Wasteland ×6
    • Physics Research Physics Research +3


echoes of the deep id 4045 - 4052[edit]


Echoes from the Deep

Outliner top 500px.png

After rigorous research, the crew of [Root.GetName] has only been able to detect a faint "echo" emanating deep beneath the surface of [From.GetName].

The echo resembles a life signature, however it is so distant it is hard to tell if it is real or just the instruments giving off random variations. Science Officer [Root.GetLeaderName]'s crew is complaining about bad rest and long hours and cannot take much more.

 
Trigger conditions
  • None
Is triggered only by
  • Anomaly project

Option conditions

Event trigger.pngEnabled if: OR

  • Leader trait meticulous.png Science ship leader has the Meticulous trait
  • Leader trait lightbulb on.png Science ship leader has the Spark of Genius trait
Event button on.png
Calibrate the scanners and look closer to the core!

Event trigger.pngEnabled if:

  • Leader trait paranoid.png Science ship leader has the Paranoid trait
Event button on.png
The crew cannot be trusted. An expedition is needed!

Event trigger.pngAlways enabled:

Event button on.png
The crew's health comes first.

Event trigger.pngAlways enabled:

Event button on.png
We cannot rest until we get to the bottom of this!


Echoes from the Deep

Outliner top 500px.png

After doing some adjustments to the ship scanners, the crew of [Root.GetName] and Science Officer [Root.GetLeaderName], although exhausted and on edge, have made a startling discovery. Close to the core of [From.From.GetName] is a plankton-like lifeform that stretches across the entire [From.From.GetPlanetMoon], living in a shared consciousness with vast psionic abilities.

The lifeform is able to survive under both extreme pressures and temperatures. It can even expand itself at rapid rates. It seem to either be hibernating or... hiding, as if it knew it was being watched.

A lifeform this vast in size and versatile seems technically immortal. However it does not seem like it would hinder us to colonize the [From.From.GetPlanetMoon], but it might have a negative influence on the population.

 
Trigger conditions Is triggered only by

Immediate effects
  • (Hidden) Trigger event "Contact Report: Pre-Sentient Beings" in 30 days.
  • (Hidden) add deposit d_ancient_one: produces 4 Society Research society
  • (Hidden) Gain the planet modifier “Hostile Environment” till the end of the campaign.
  • Generate NEGATIVE press coverage scenario

Event button on.png
We should try and contact it.
  • (Hidden) Trigger ship event "Echoes from the Deep"
  • (Hidden) Remove the planet modifier “Hostile Environment”
Event button on.png
We could poison the ocean to kill it.
Event button on.png
Better to leave it alone.
  • adds deposit d_ancient_one: produces 4 Society Research society (bug?)

# Your Empire gains the Negative Media Coverage modifier.

Adds the Hostile Environment modifier to [From.From.GetName].


Echoes from the Deep

Outliner top 500px.png

After trying several methods of contact without an answer the team decides to try sonar pings. The sound waves cause a massive reaction in the being and every crew member falls to their knees, struck with vivid visions.

This seems to be the creatures' main form of communication. It depicts its homeworld, where it lies alone near the core basking in the warmth of the [From.From.From.GetPlanetMoon], thriving in the darkness. Then it shows our people, standing on the surface, thriving in the sunshine.

 
Trigger conditions Is triggered only by

Event button on.png
We gladly accept this invitation.

# Your Empire gains the Negative Media Coverage modifier.


Echoes from the Deep

Outliner top 500px.png

Science Officer [Root.GetLeaderName] quickly synthesizes a poison that should react well with the creature's interconnected form and spread like wildfire.

After releasing the poison the crew stare in horror as they bear witness to an unprecedented event. [From.From.From.GetName]'s core temperature spirals out of control which causes the oceans to boil. The creature's gargantuan body also releases toxins into the atmosphere. The plankton entity must have been vital in the regulation of the [From.From.From.GetPlanetMoon]'s unstable center, as well as developed toxic defense mechanisms in order to protect itself.

The [From.From.From.GetPlanetMoon] becomes completely toxic in a matter of hours.

 
Trigger conditions Is triggered only by

Immediate effects
  • change planet to Toxic and reset the planet

Event button on.png
  • Adds to planet: Society Research +4

# Your Empire gains the Negative Media Coverage modifier.

The Planet Class of [From.From.From.GetName] changes to Toxic.

Adds the Hostile Environment modifier to [From.From.From.GetName].

Adds resources to [From.From.From.GetName]: society +4


Echoes from the Deep

Outliner top 500px.png

Suspicious that the crew is hiding something, Science Officer [Root.GetLeaderName] decided to mount an unauthorized solo-expedition to examine the planet's core. A video feed from the ships submarine shows what happened:

Going deep into the oceans of [From.From.GetName] there is only darkness, but also something... alive. Inside deep-sea caverns close to the [From.From.GetPlanetMoon]'s warm core there are webs of plankton-like vegetation, that spans the [From.From.GetPlanetMoon]'s entire crust.

While investigating the plankton [Root.GetLeaderName] is stricken with a seizure, only to awake hours later.

After returning to the [Root.GetName] the Science Officer is delusional and only speaks of horrors and haunted dreams.

 
Trigger conditions Is triggered only by

Immediate effects

Event button on.png
The Science Officer probably just needs rest.

# Science Officer [Root.GetLeaderName] gains the Maniacal Trait.

Event button on.png
The Science Officer is insane. To the brig!

# Science Officer [Root.GetLeaderName] is permanently suspended.


Echoes from the Deep

Outliner top 500px.png

It has been a week since the incident on [From.From.From.GetName] when the crew of the [Root.GetName] are disturbed by a loud scream. Science Officer [Root.GetLeaderName] is yelling, running through the halls of the ship, going on about inexplicable pains.

The crew brings the poor scientist to the sickbay and after heavy sedation and a thorough examination concludes that [Root.GetLeaderName]'s brain has changed.

After further tests the team startlingly realizes that their leader is now capable of telekinesis and communicating with others via telepathy. [Root.GetLeaderName] is going to get healthy, after some rest.

 
Trigger conditions Is triggered only by

Immediate effects
  • Science leader now has the Psionics.png "Psionics" trait
  • Ship leader gains 100 experience.

Event button on.png
Glad to have you back.

# Science Officer [Root.GetLeaderName] gains the Psionics Expertise and Xeno Relations Expertise Traits.

Event button on.png
Control yourself, Science Officer. Or else.

# Science Officer [Root.GetLeaderName] gains the Psionics Expertise and Xeno Relations Expertise Traits.


Echoes from the Deep

Outliner top 500px.png
Evt metropolis.png

The [Root.GetName]'s crew ends their research of [From.From.GetName], thankful of finally getting some rest. Sadly there were not any useful finds, but news of the crew being well-treated spreads fast and brings forth many a good word on our homeworld. Being well-rested should also have the crew produce even better results in the long run.

 
Trigger conditions Is triggered only by

Immediate effects
  • Well Rested Scientists modifier added, for 7200 days
  • Generate POSITIVE media coverage scenario

Option conditions

Event trigger.pngEnabled if:

  • has flag edict_improved_work_environment
Event button on.png
The crew's well-being is its own reward.

# Your Empire gains the Positive Media Coverage and Well Rested Scientists modifiers.


Event trigger.pngEnabled if:

  • does not have the flag edict_improved_work_environment
Event button on.png
This is but one way to gain efficiency.
  • flag edict_improved_work_environment is set.

# Your Empire gains the Positive Media Coverage and Well Rested Scientists modifiers.

Gives access to the edict_improved_work_enviroment Empire Edict.


Event trigger.pngEnabled if:

  • does not have flag edict_improved_work_environment
Event button on.png
This is but one way to gain efficiency.
  • flag edict_improved_work_environment is set.

# Your Empire gains the Positive Media Coverage and Well Rested Scientists modifiers.



Echoes from the Deep

Outliner top 500px.png

After working day and night in order to find the reason behind the echo, the crew of [Root.GetName] have found an interesting lifeform living underneath the surface of [From.From.GetName]. Previously we could not detect it due to its amazing ability to live so close to the [From.From.GetPlanetMoon]'s core, throwing off our systems analytics.

Scans show it to be a type of aquatic arthropod early in its evolution, but what is most surprising is the fact that it is able to reproduce by repurposing dead matter from other lifeforms into offspring.

This information will surely help our scientists to develop new pharmaceuticals! However, news of how we treated our personnel will surely spread and displease the general populace.

 
Trigger conditions Is triggered only by

Immediate effects

Event button on.png
Ok.
  • Gain Society Research.png 6x Society output (potential yield gain of 60 ~ 150)

# Your Empire gains the Pharmaceutical Innovation and Negative Media Coverage modifiers.


id 4055 - 4077[edit]


Diamond in the Rough

Outliner top 500px.png
Evt physics research.png

After the study of [From.GetName] has concluded, Science Officer [Root.GetLeaderName] reports that they have found the planet to be unusually rich in minerals. This discovery was made possible in large part thanks to a certain member of the [Root.GetName] crew. [Root.GetLeaderName] praises the protégé highly.

 
Trigger conditions Is triggered only by
  • Anomaly project

Event button on.png
Offer the protégé a Science Officer position.
  • Gain a new Scientist Leader.
    • gains 200 experience.
    • shall have "Spark of genius" trait
  • add deposit Minerals.png minerals 6

# Gain a new Scientist.

Adds resources to [From.From.GetName]: minerals +6

Event button on.png
Have them keep working on the [Root.GetName]
  • Ship gains the Promising Crew modifier: +20% Anomaly Research Speed for 7200 days
  • add deposit Minerals.png minerals 6

# Adds resources to [From.From.GetName]: minerals +6


The Probability Conundrum

Outliner top 500px.png

We have gotten a report from Science Officer [Root.GetLeaderName]. It seems that a... ceramic container is circling the star [From.GetName]. Most peculiar.
It should obviously not be there, yet somehow it has managed to find its way into a close orbit.
A Special Project can be issued to investigate the container and try to deduce how it ended up there.

 
Trigger conditions Is triggered only by
  • Anomaly project

Option conditions

Event trigger.pngAlways enabled:

Event button on.png
A conundrum worth investigating.

Event trigger.pngEnabled if: Does not have the Fanatic Spiritualist.png Fanatic Spiritualist Ethic or Spiritualist.png Spiritualist Ethic

Event button on.png
All questions don't have worthwhile answers.
  • Gain Influence.png 6x Influence output (potential yield gain of 40 ~ 100)

Event trigger.pngEnabled if: Has either Fanatic Spiritualist.png Fanatic Spiritualist Ethic or Spiritualist.png Spiritualist Ethic

Event button on.png
Surely this is a sign of the devine.
  • Gain Influence.png 12x Influence output (potential yield gain of 80 ~ 175)


Special Project Completed

Outliner top 500px.png
Event trigger.png The below description is one of several available for this event.

We have tried everything in order to find out how the ceramic pot ended up in a stellar orbit. Maybe we are all crazy? Maybe it does not even exist? Guess what? We tried calculating around those facts as well! We are done. There is nothing more we can do here.

The only plus side to this is that we had tons of time to spend on philosophical and economical questions, when we could not stomach to keep investigating that damned thing.

 
Trigger conditions Is triggered only by

Event trigger.pngEnabled if:

  • is not authority Auth machine intelligence.png machine intelligence
Event button on.png
Why? Why!? WHY!?
  • Gain Influence.png 24x Influence output (potential yield gain of 150 ~ 300)

# Embrace the futility of life's questions.


Event trigger.pngEnabled if:

  • is authority Auth machine intelligence.png machine intelligence
Event button on.png
My circuits hurt.
  • Gain Influence.png 24x Influence output (potential yield gain of 150 ~ 300)

# Embrace the futility of existence.



Special Project Completed

Outliner top 500px.png
Event trigger.png The below description is one of several available for this event.

After almost giving up hope, studying the accursed ceramic object for so long, we have reached a breakthrough! The object isn't really there, but rather it is a projection from a higher dimension. Analyzing it, as a shadow of a fourth dimensional object, we have accumulated enough data to decrypt its message. The object teaches us how to improve in all fields of research.

The only question now is... who sent this information?

 
Trigger conditions Is triggered only by

Option conditions

Event trigger.pngEnabled if: Does not have the Fanatic Spiritualist.png Fanatic Spiritualist Ethic or Spiritualist.png Spiritualist Ethic

Event button on.png
Breakthrough.
  • Extra Dimensional Insights modifier added, for 7200 days

Event trigger.pngEnabled if: Has either Fanatic Spiritualist.png Fanatic Spiritualist Ethic or Spiritualist.png Spiritualist Ethic

Event button on.png
Thanks to the powers that be!
  • Extra Dimensional Insights modifier added, for 7200 days


Mining Your Own Business

Outliner top 500px.png
Evt mining operations.png

Deep within a crevice of the giant asteroid [From.GetName] we have found something astonishing. There is mining gear attached to the rock, digging itself into the vast depth of the asteroid! It stands abandoned, with no sign of who placed it there.

If we can stop the machine we might be able to learn something about the technology used to build it, but we must hurry before random debris crushes it.

 
Trigger conditions
  • None
Is triggered only by
  • Anomaly project

Event button on.png
Try and stop the machine.
Event button on.png
Scrap it for materials.
  • Gain Minerals.png 6x Minerals output (potential yield gain of 100 ~ 500)


Special Project Completed

Outliner top 500px.png
Event trigger.png The below description is one of several available for this event.
Evt mining operations.png

We managed to stop the excavator before it broke down. Sadly it is close to our own designs, and we can't really learn anything new from it. Thankfully the depths it carved out into the rock will make it easier to find valuable minerals.

 
Trigger conditions
  • None
Is triggered only by

Option conditions

Event trigger.pngEnabled if:

  • does not have Tech mining 1.png Geothermal Fracking tech
Event button on.png
Excellent.
  • if reseachable, existing "Geothermal Fracking" Research progresses to 50%
  • else adds the research, with 25% progress status

Event trigger.pngEnabled if:

  • Has Tech mining 1.png Geothermal Fracking tech
  • does NOT have Tech mining 2.png Deep Core Mining tech
Event button on.png
Excellent.
  • if researchable, existing "Deep Core Mining" Research progresses to 40%
  • else adds the research, with 20% progress status


Fruitful Endeavors

Outliner top 500px.png
Evt alien nature.png

Good news! We have found the tropical forests of [From.GetName] to be host to a special kind of tree, blooming with nutritious fruits. The food produced stores tons of energy and contains all the chemicals our people need to function well. This will most assuredly make life a little bit easier to sustain, would we want to colonize.

 
Trigger conditions
  • None
Is triggered only by
  • Anomaly project

Event button on.png
Good news indeed!
  • Gain the planet modifier “Nutritious Food” till the end of the campaign.


Strength from Small Places

Outliner top 500px.png
Evt microscopic life.png

Having probed the frozen landscapes of the [From.GetPlanetMoon] [From.GetName] we think we have struck something big. Science Officer [Root.GetLeaderName] speaks of a bacterial lifeform unlike any other. It bonds with other individuals to form large "blankets" that are durable yet light, and also acts like solar cells. They absorb solar energy with a surprisingly low efficiency loss percentage, most likely a result of evolution favoring those who could gather more heat in the harsh climate.

Our researchers back home could surely find some use of this information.

 
Trigger conditions
  • None
Is triggered only by
  • Anomaly project

Option conditions

Event trigger.pngAlways enabled:

Event button on.png
Find out if it can improve energy production.

# Send to our homeworld for study. Results will take a while to process.


Event trigger.pngEnabled if:

  • does NOT have Tech shields 4.png Advanced Shields tech
Event button on.png
Try and find a military use.

# Send to our homeworld for study. Results will take a while to process.


Strength from Small Places

Outliner top 500px.png
Evt microscopic life.png

Our energy development researchers have made progress with the samples we sent them from [From.From.GetName]! They have been able to develop a new type of solar cell using the organisms as a template. These are much more efficient at storing energy and will provide a boost to all our power plants.

 
Trigger conditions
  • None
Is triggered only by

Event button on.png
Marvelous
  • (Hidden) Gain the planet modifier “Enhanced Solar Power” till the end of the campaign.


Strength from Small Places

Outliner top 500px.png
Evt microscopic life.png

Our military development researchers have made progress with the samples we sent them from [From.From.GetName]! They have reconstructed the biological solar cells and documented how they retain heat energy within themselves without taking damage. This has helped them develop a new defensive technology for our fleets.

 
Trigger conditions
  • None
Is triggered only by

Option conditions

Event trigger.pngEnabled if:

  • does NOT have Tech shields 1.png Deflectors tech
Event button on.png
Marvelous
  • if researchable, existing "Deflectors" Research progresses to 80%
  • else adds the research, with 40% progress status

Event trigger.pngEnabled if:

  • Has Tech shields 1.png Deflectors tech
  • does NOT have Tech shields 2.png Improved Deflectors tech
Event button on.png
Marvelous
  • if researchable, existing "Improved Deflectors" Research progresses to 60%
  • else adds the research, with 30% progress status

Event trigger.pngEnabled if:

  • Has Tech shields 2.png Improved Deflectors tech
  • does NOT have Tech shields 3.png Shields tech
Event button on.png
Marvelous
  • if researchable, existing "Shields" Research progresses to 50%
  • else adds the research, with 25% progress status

Event trigger.pngEnabled if:

  • Has Tech shields 3.png Shields tech
  • does NOT have Tech shields 4.png Advanced Shields tech
Event button on.png
Marvelous
  • if researchable, existing "Advanced Shields" Research progresses to 40%
  • else adds the research, with 20% progress status


id 4080 - 4095[edit]


Abandoned Sensor Array

Outliner top 500px.png
Evt star chart.png

We have found a sensor array, solemnly standing watch on [From.GetName]. The [From.GetPlanetMoon] has no primitive life to speak of, so it must be an abandoned outpost. It was built recently, but is not functioning.

It would require both repairs and research to bring it back into working condition, while breaking it apart could allow us to learn something new from it.

 
Trigger conditions
  • None
Is triggered only by
  • Anomaly project

Immediate effects

Option conditions

Event trigger.pngAlways enabled:

Event button on.png
Try to activate it.

Event trigger.pngEnabled if:

  • Has any of the following :
    • Authoritarian.png Authoritarian Ethic
    • Fanatic Authoritarian.png Fanatic Authoritarian Ethic
    • Pacifist.png Pacifist Ethic
    • Fanatic Pacifist.png Fanatic Pacifist Ethic
  • has none of :
    • Xenophobe.png Xenophobe Ethic
    • Fanatic Xenophobe.png Fanatic Xenophobe Ethic
Event button on.png
Leave it alone in case the owner returns.
  • Gain Influence.png 18x Influence output (potential yield gain of 125 ~ 250)

Event button on.png
Scarp it for materials.
  • Gain Minerals.png 6x Minerals output (potential yield gain of 100 ~ 500)


Special Project Completed

Outliner top 500px.png
Evt star chart.png

Months of work have finally paid off! The sensor array on [From.From.From.GetName] is once again functioning and it appears to be able to give us a vastly improved sensor range of the nearby area. However, the array needs more energy and personnel to work, so a colony is needed in order to supply it with energy.

 
Trigger conditions
  • None
Is triggered only by

Option conditions

Event trigger.pngEnabled if:

  • has_country_flag = edict_super_sensors
Event button on.png
Splendid.
  • adds modifier super_sensor_array to planet

# Adds the Superior Sensor Array modifier to planet.


Event trigger.pngEnabled if:

  • does NOT has_country_flag = edict_super_sensors
Event button on.png
Splendid.
  • sets country flag edict_super_sensors
  • adds modifier super_sensor_array to planet

# Gives access to the Extensive Sensor Searches Empire Edict.

Adds the Superior Sensor Array modifier to planet.


Adrift

Outliner top 500px.png

Among the asteroids surrounding [From.GetName], we have discovered an alien ship adrift. It is not responding to our attempts to hail them. If this is due to it being unable to interpret our signal, or some other reason, we do not know.
Science Officer [Root.GetLeaderName] recommends that we get a construction ship to tow it out of the debris field. If left untouched, it risks being crushed by the asteroids.

A Special Project has been issued to save the ship and investigate it.


 
Trigger conditions
  • None
Is triggered only by
  • Anomaly project

Immediate effects

Event button on.png
Intriguing.
  • Issue " Adrift " Special Project on planet.
Event button on.png
SCRAP IT.
  • Gain Minerals.png 12x Minerals output (potential yield gain of 150 ~ 1000)

Special Project Completed

Outliner top 500px.png

Once the ship drifting by [From.From.From.GetName] had been towed out of the debris, we could send in an away team to investigate. It is a murder scene. Only one crew member has been found - a long-eared, amphibian biped who appears to have been stabbed repeatedly. The ship is, by the death of its crew, up for grabs.

It is fitted with very efficient thrusters, the structure and design of which are beyond us at present. The vessel is not armed, seemingly having been used as a transport for important personnel.

Repurposing it into an exploration vessel would be a minor undertaking. However, if we instead deconstruct it and study the engines in greater detail, we could maybe capture some of its genius and translate it into practical improvements for our fleets.


 
Trigger conditions
  • None
Is triggered only by
  • Upon completion of the "Adrift" project

Event button on.png
Repurpose it into a science vessel.
  • Gain a Science-class ship.
    • Name = Gallant Dawn
    • has the ship modifier “Enhanced Survey Scanner”
Event button on.png
Tear it down and study the engines.
  • gains the Enhanced Ship Speed Modifier.

On the Run

Outliner top 500px.png

We successfully traced the signal! Another ship drifts, hidden, in orbit around [From.GetName]. The aliens on board hailed us, yet we do not understand each other's languages. It appears that they are refugees from their barren homeworld below. They are clearly in desperate need of a new place to live.


 
Trigger conditions
  • None
Is triggered only by
  • Anomaly project

Option conditions
Event button on.png
They can settle on [refugee_planet_1.GetName].
Event button on.png
Let them stay on [refugee_planet_2.GetName].
Event button on.png
They might fit in on [refugee_planet_3.GetName].
Event button on.png
Let them move to [refugee_planet_4.GetName].

[RefugeeAliensNation.GetName]

Outliner top 500px.png

The alien refugees we once met, without the ability to communicate with one another, now stand before us on our screens.

"Our peoples' paths merge again, [From.GetSpeciesAdj]. Now that we have finally found our new haven. The universe is almost cruel in its irony...
Do you have any idea of the struggles we've been through to get here?"


 
Trigger conditions
  • None
Is triggered only by

Immediate effects
  • Save event target

Option conditions

Event trigger.pngEnabled if:

  • Has any of the following :
    • Xenophobe.png Xenophobe Ethic
    • Fanatic Xenophobe.png Fanatic Xenophobe Ethic
      • EXCLUDING :
        • has_country_flag = refugees_insult
        • has_country_flag = refugees_apology
        • has_country_flag = refugees_neutral
Event button on.png
Our apologies for earlier!

Event trigger.pngEnabled if:

  • Has any of the following :
    • Egalitarian.png Egalitarian Ethic
    • Fanatic Egalitarian.png Fanatic Egalitarian Ethic
      • EXCLUDING :
        • has_country_flag = refugees_insult
        • has_country_flag = refugees_apology
        • has_country_flag = refugees_neutral
Event button on.png
Everyone needs to stand on their own.

Event trigger.pngEnabled if:

  • NOT :
    • has_country_flag = refugees_insult
    • has_country_flag = refugees_apology
    • has_country_flag = refugees_neutral
Event button on.png
With no way of communication we turned to fear.

Event trigger.pngEnabled if:

  • Has any of the following :
    • Xenophobe.png Xenophobe Ethic
    • Fanatic Xenophobe.png Fanatic Xenophobe Ethic
      • EXCLUDING :
        • has_country_flag = refugees_insult
        • has_country_flag = refugees_apology
        • has_country_flag = refugees_neutral
Event button on.png
Your survival is of no concern to us, alien.

[RefugeeAliensNation.GetName]

Outliner top 500px.png

Event trigger.png The below description is one of several available for this event.
"Understandable, [From.GetSpeciesAdj]. However it will not erase our pain, being left to survive in the great void without aid. Farewell."


 
Trigger conditions
  • None
Is triggered only by

Option conditions

Event trigger.pngEnabled if:

  • has_country_flag = refugees_apology
Event button on.png
Farewell.
  • event_target:RefugeeAliensNation :
    • gains opinion "Abandoned Refugees", base value (–35)

Event trigger.pngEnabled if:

  • has_country_flag = refugees_insult_xeno
  • has_country_flag = refugees_insult
Event button on.png
Farewell.
  • event_target:RefugeeAliensNation :
    • gains opinion "Abandoned Refugees", base value (–75)

Event trigger.pngEnabled if:

  • has_country_flag = refugees_neutral
Event button on.png
Farewell.
  • event_target:RefugeeAliensNation :
    • gains opinion "Abandoned Refugees", base value (–50)

Sanctuary

Outliner top 500px.png

The forests of [From.GetName] have blown the crew's expectations away. It is not only a highly developed world rich in organic life, but most plant roots are even edible. This might not sound appetizing, but it indicates that we could easily grow food on this [From.GetPlanetMoon], due to the rich soil.


 
Trigger conditions
  • None
Is triggered only by
  • Anomaly project

Event button on.png
Excellent.
  • Adds the Lush Planet modifier to [From.GetName].

Rulers of the Water Plains id 4035 - 10[edit]

The Rulers of the Water Plains

Outliner top 500px.png

Event trigger.png The below description is one of several available for this event.
The dark scales of the creatures are rock hard, and they are very skittish when approached.

It might be possible to domesticate the beasts and have them assist in potential future colonization of the planet. However, we might however happen across some interesting revelations by studying them first.


 
Trigger conditions

does NOT have any of the following:

  • Leader trait careful.png Science ship leader has the Careful trait
  • Statecraft.png Science ship leader has the Expertise: Statecraft trait
  • Biology.png Science ship leader has the Expertise: Biology trait
Is triggered only by
  • Anomaly project

Immediate effects

Option conditions

Event trigger.pngEnabled if:

  • has_policy_flag = interference_passive
Event button on.png
Study them to find out more.

Event trigger.pngEnabled if:

  • Does NOT has_policy_flag = interference_passive
Event button on.png
Try to domesticate them right away.

The following effect is triggered if: : Has any of the following ethics

  • Fanatic Xenophobe.png Fanatic Xenophobe Ethic
  • Fanatic Militarist.png Fanatic Militarist Ethic
  • Fanatic Egalitarian.png Fanatic Egalitarian Ethic
  • Xenophobe.png Xenophobe Ethic
  • Militarist.png Militarist Ethic

The following effect is triggered if: : Does NOT have any of the following ethics :

  • Fanatic Xenophobe.png Fanatic Xenophobe Ethic
  • Fanatic Militarist.png Fanatic Militarist Ethic
  • Fanatic Egalitarian.png Fanatic Egalitarian Ethic
  • Xenophobe.png Xenophobe Ethic
  • Militarist.png Militarist Ethic

Event trigger.pngEnabled if:

  • has_policy_flag = interference_passive
Event button on.png
Let them roam free.
  • Odd Animal Life modifier added, for 1000 days

The Rulers of the Water Plains

Outliner top 500px.png

Our attempts to study the animals up close has yielded few results. They run away or fight back as soon as we approach, as if they knew we are coming way before we have even sighted their herds.

The beasts clearly understand what we are trying to do, somehow, and avoid being in close proximity to us.

At least we can keep studying them from afar and maybe learn something interesting.


 
Trigger conditions
  • None
Is triggered only by

Event button on.png
A strong-willed animal to say the least.
  • Gain the planet modifiers :
    • “Dangerous Animal Life” till the end of the campaign.
    • “Odd Animal Life” for 1000 days

The Rulers of the Water Plains

Outliner top 500px.png

Approaching the animals have yielded results! They appear to have psionic capabilities, able to communicate with each other, and us, via telepathy.

They wish to be free, roam the land and eat of its fruits. We would have their support, as fellow creatures of the cosmos, if we simply allow them their space and leave their food sources untouched.

Positive stories of how this situation was resolved is bound to spread to the general populace.


 
Trigger conditions
  • None
Is triggered only by

Event button on.png
Splendid.
  • Gain the planet modifier “Willing Animal Labor” till the end of the campaign.
  • Gain POSITIVE press coverage
Event button on.png
We need the food for ourselves.
  • Gain POSITIVE press coverage

The Rulers of the Water Plains

Outliner top 500px.png

The animals are proving difficult to tame. In order to get even close to them we have to use some force and eventually sedate them. They consistently fight back when we try to put them to work. We will have to force them to perform their tasks, which hasn't turned out to be very efficient.


 
Trigger conditions
  • None
Is triggered only by

Event button on.png
Wonder why they resist so?
  • Gain the planet modifier “Forced Animal Labor” till the end of the campaign.

The Rulers of the Water Plains

Outliner top 500px.png

The animals have been difficult to work with. While we have been as gentle as possible in our advance, some of them still flee and resist. We have gathered the calmer specimens and made them work the earth for tests. Some rejected that too. We now have a small selection of individuals that are willing to help us, but they will not be as effective as the entire herd.

The way we enslaved these animals may paint us in a bad light, once word spreads to the general populace.


 
Trigger conditions
  • None
Is triggered only by

Event button on.png
Always something.
  • Gain the planet modifier “Reluctant Animal Labor” till the end of the campaign.
  • Gain NEGATIVE press coverage

id 4105 - 10[edit]

The Fumes Lie Thick

Outliner top 500px.png

The planet [From.GetName] is a toxic wasteland, but our scans unveil that it has not always been so. A now extinct civilization seems to have destroyed this its home planet, via a heavy reliance on climate altering fuels and toxins.

On a remote hill, close to a major city, we have found a lone active facility. A robot assembly plant, desolated and surrounded by military vehicles, so deteriorated they break upon touch.

The facility is alien and mysterious, but could provide us with ample study material.


 
Trigger conditions
  • None
Is triggered only by
  • Anomaly project

Immediate effects

Option conditions

Event trigger.pngEnabled if:

  • does NOT has_country_flag = edict_renewable_energy
Event button on.png
A cautionary tale.
  • Gives access to the "Improved Energy Initiative" Empire Edict.
  • Adds the Fallen Robotic Society modifier to [From.GetName]:Engineering Research +5

Event trigger.pngEnabled if:

  • Has has_country_flag = edict_renewable_energy
Event button on.png
SCRAP IT.
  • Adds the Fallen Robotic Society modifier to [From.GetName]:Engineering Research +5

Special Project Completed

Outliner top 500px.png

The facility on [From.From.From.GetName] lights up as Science Officer [Root.GetLeaderName]'s plan finally comes to fruition.

The robots activate and immediately move with purpose. The crew of the [From.GetName] stare in shock, but unwarrantedly so, as the machines move out across the world, starting to cleanse the toxicity from it.

One could assume that the previous inhabitants were too wrapped up in conflict to save themselves.


 
Trigger conditions
  • None
Is triggered only by

Immediate effects
  • Planetwide restoration
  • (Hidden) Random tile :
    • set Tile Blocker.png Bomb Crater tile blocker (×2)"
    • set Tile Blocker.png City Ruins tile blocker (×3)"

Option conditions

Event trigger.pngEnabled if:

  • Has has_country_flag = edict_renewable_energy
Event button on.png
Amazing.
  • The Planet Class of [From.From.From.GetName] changes to Continental.
  • Adds the Fallen Robotic Society modifier to [From.From.From.GetName]:
    • Engineering Research Engineering Research +3
    • Robotic Assembly Plant +1
    • Tile Blocker.png Bomb Craters ×2
    • Tile Blocker.png City Ruins ×3

Event trigger.pngEnabled if:

  • does NOT has_country_flag = edict_renewable_energy
Event button on.png
Amazing.
  • The Planet Class of [From.From.From.GetName] changes to Continental.
  • Adds the Fallen Robotic Society modifier to [From.From.From.GetName]:
    • Engineering Research Engineering Research +3
    • Robotic Assembly Plant +1
    • Tile Blocker.png Bomb Craters ×2
    • Tile Blocker.png City Ruins ×3

Shifting Sands

Outliner top 500px.png

Event trigger.png The below description is one of several available for this event.
The sand dunes of [From.GetName] are treacherous indeed. The fine grained sand runs almost like a liquid, making most landings an ordeal beyond measure.

However, our brilliant science team has found a solution thanks to some innovative thinking. A chemical solution, fabricated by Science Officer [Root.GetLeaderName], can be used to bind the sand in key locations, making the [From.GetPlanetMoon] easier to traverse.


 
Trigger conditions Is triggered only by
  • Anomaly project

Option conditions

Event trigger.pngEnabled if: Has any of the following:

  • Leader trait lightbulb on.png Science ship leader has the Spark of genius trait
  • New Worlds.png Science ship leader has the Expertise: New Worlds trait
Event button on.png
Splendid.
  • Adds the Liquid Sands modifier to [From.GetName]:
    • Physics Research +6
    • Tile Blocker.png Quicksand Basin ×5

Event trigger.pngEnabled if: Does NOT have any of the following:

  • Leader trait lightbulb on.png Science ship leader has the Spark of genius trait
  • New Worlds.png Science ship leader has the Expertise: New Worlds trait
Event button on.png
Unfortunate.
  • Adds the Shifting Sands and Liquid Sands modifier to [From.GetName]:Physics Research +3
    • Tile Blocker.png Quicksand Basin ×7

Lurking in the Dark

Outliner top 500px.png

Catastrophe has struck the [Root.GetName]! After conducting their studies, with no interesting finds, the crew returned to the ship only to find it carrying a beast from the [From.GetPlanetMoon]!

The creature has already killed a crew member and is trying to claw itself through the walls to get to the others. They won't last long at this rate! A Special Project has been issued to save the ship.


 
Trigger conditions
  • None
Is triggered only by
  • Anomaly project

Immediate effects

Event button on.png
Assemble a rescue force!
Event button on.png
Leave them to their fate.
  • The planet is destroyed.

Lurking in the Dark

Outliner top 500px.png

Our rescue force has been successful in gunning down the beast aboard the [From.From.GetName]. Science Officer [From.From.GetLeaderName] and the team are rather traumatized, but assure that they are still fit for duty. Their appreciation of the soldiers saving them goes viral and we can already see a boost in new enlistees.


 
Trigger conditions
  • None
Is triggered only by

Event button on.png
A proud day for the navy!
  • gains the Inspired Army Recruits modifier for 360 days

Lurking in the Dark

Outliner top 500px.png

Our rescue force has been successful in gunning down the beast aboard the [From.From.GetName]. Sadly they didn't make it in time to save Science Officer [From.From.GetLeaderName] who died while trying to protect the crew.

At least the ship is intact and the crew says they can go back to work soon. Our homeworld becomes abuzz about our military's bravery in handling the situation.


 
Trigger conditions
  • None
Is triggered only by

Event button on.png
Unfortunate.
  • Lose the ship's Science Leader.
  • gains the Inspired Army Recruits modifier for 360 days.

Explosions in the Sky

Outliner top 500px.png

The [From.GetPlanetMoon] [From.GetName] is the home of a marvel of nature. Giant colorful explosions appear in the sky, a result of the chemical composition of the atmosphere reacting to the sun's gamma rays.

Students and senior scientist alike are spreading this find like a wildfire. It has generated quite the spark of interest for the scientific field amongst our people.


 
Trigger conditions
  • None
Is triggered only by
  • Anomaly project

Event button on.png
Amazing.
  • Inspired Science Recruits modifier added, for 3600 days

Lights Out in the Mines

Outliner top 500px.png

Event trigger.png The below description is one of several available for this event.
We have found an old mining station around the [From.GetPlanetMoon] [From.GetName], drifting in orbit. It was surely used to mine the planet of its resources, but by whom remains a mystery.

The technology within the station is very close to our own. We should be able to take hold of the station and have it up and running in no time. Or we could always scrap it for parts.

Science Officer [Root.GetLeaderName]'s superior knowledge of zero-g structures has helped us understand the inner workings of the station, allowing us to improve on our own designs.


 
Trigger conditions
  • None
Is triggered only by
  • Anomaly project

Immediate effects

Option conditions

Event trigger.pngEnabled if:

  • Does NOT have Voidcraft.png Science ship leader with Expertise: Voidcraft trait
Event button on.png
Take control of the station.
  • Adds the Abandoned Mining Facility modifier to [From.GetName]:
    • Gain a Mining Station
    • Energy Credits.png Energy Credits +3

Event trigger.pngEnabled if:

  • Has Voidcraft.png Science ship leader with Expertise: Voidcraft trait
Event button on.png
Take control of the station.
  • gains the Zero-G Innovations modifier.
  • Adds the Abandoned Mining Facility modifier to [From.GetName]:
    • Gain a Mining Station
    • Energy Credits.png Energy Credits +3

Event trigger.pngAlways enabled:

Event button on.png
SCRAP IT.
  • Gain Minerals.png 12x Minerals output (potential yield gain of 150 ~ 1000)

The Tree

Outliner top 500px.png

Among the asteroids around [From.GetName] a tree is a drifting through the emptiness of space. An unprecedented and highly unlikely event! The tree is surrounded in a protective bubble, reminiscent of an energy shield.

Suddenly we detect some hostile space dwellers on approach! This coincided with some sap leaking through the trees shield while we collected samples. Could it have agitated the creatures?


 
Trigger conditions
  • None
Is triggered only by
  • Anomaly project

Immediate effects
  • Spawn Life Tree Protectors

Event button on.png
We need to figure out what is going on!
  • Issue " The Tree " Special Project on planet.

Special Project Completed

Outliner top 500px.png

After rigorous research we now understand why the tree's sap summoned those creatures. The tree is able to produce a highly nutritious substance, which has machine-like abilities to repair organic tissue. The tree is a tree of life!

If we harvested it we could use it to expand the lifespan of our people. But there is one problem: the tree's healing power is limited in amount. We could only use it to improve a small group of peoples' life substantially, or increase everyone's situation by a small amount.


 
Trigger conditions
  • None
Is triggered only by
  • Upon completion of the "The Tree" project

Event button on.png
Give it to our leaders.
  • gains the Excluding Elixir of Life modifier till the end of the campaign.
Event button on.png
Give it to the people.
  • gains the Shared Elixir of Life modifier till the end of the campaign.
Event button on.png
Let the tree drift along.
  • None

Teachings of Settlers

Outliner top 500px.png

On [From.GetName] the crew of the [Root.GetName] have found something extraordinary. The planet's dunes have hid several ruins, belonging to an interstellar civilization of settlers. The settlements have long been destroyed by the ravages of time.

Science Officer [Root.GetLeaderName] is quick to discover a stored cache of valuables and documents. The collection of texts must have been most revered by the settlers, as they were stored amongst other valuables.


 
Trigger conditions
  • Does NOT have flag masters_writings_politics_found set
Is triggered only by
  • Anomaly project

Immediate effects
  • (Hidden) Trigger country event "Contact Report: Remnants" in 30 days.
  • Save event target
  • Flag masters_writings_politics_found is set

Event button on.png
Research it.
Event button on.png
Sell it to a private collector.
  • Gain Energy Credits.png 12x Energy output (potential yield gain of 150 ~ 1000)
  • Gain Minerals.png 12x Minerals output (potential yield gain of 150 ~ 1000)

id 4136 - 10[edit]

Special Project Completed

Outliner top 500px.png

Event trigger.png The below description is one of several available for this event.
It seems that the text we found on [From.From.From.GetName] is another piece created by "Telisa the Teller of Tales." The documents explicitly details how you can refocus infrastructure and shape society. She meant that by having everyone sacrifice some of their comfort for the greater good the nation will flourish.


 
Trigger conditions
  • None
Is triggered only by

Event button on.png
Splendid.
  • Gives access to the Master's Teachings: The Greater Good Empire Edict.

Teachings of Explorers

Outliner top 500px.png

The [Root.GetName]'s crew is reporting that they've found something spectacular on [From.GetName]. On the surface lies traces of an explorative expedition of another civilization. Left behind are some well-preserved documents and artifacts.

The proposed action by chief Science Officer [Root.GetLeaderName] is to send the text findings to our homeworld for translation. There is also the possibility to sell them off to a private investor.


 
Trigger conditions
  • Does NOT have flag masters_writings_philosophy_found set
Is triggered only by
  • Anomaly project

Immediate effects
  • (Hidden) Trigger country event "Contact Report: Remnants" in 30 days.
  • Save event target
  • Flag masters_writings_philosophy_found is set

Event button on.png
Research it.

Special Project Completed

Outliner top 500px.png

Event trigger.png The below description is one of several available for this event.
Who would've thought? The texts we found were more teachings from "Telisa the Teller of Tales." This time it's a collection of philosophical ponderings and analysis on larger questions.

Her teachings have provided us with much insight into how to better gain political results via applying different states of mind and use larger scale questions as a focus for reform.


 
Trigger conditions
  • None
Is triggered only by

Event button on.png
Splendid.
  • Gives access to the Master's Teachings: Philosophical Mindset Empire Edict.

Teachings of Traders

Outliner top 500px.png

The surface of [From.GetName] holds something remarkable. Multiple ruins can be found, built using different architectures, yet from the same point in history. The [From.GetPlanetMoon] might have been a trading hub!

Some ruins held stored documents and valuables. If we studied the texts we might be able to translate them and learn more about the people who settled here. Or we could sell them to someone who values old heirlooms.


 
Trigger conditions
  • Does NOT have flag masters_writings_diplomacy_found set
Is triggered only by
  • Anomaly project

Immediate effects
  • (Hidden) Trigger country event "Contact Report: Remnants" in 30 days.
  • Save event target
  • Flag masters_writings_diplomacy_found is set

Event button on.png
Research it.
Event button on.png
Sell it to a private collector.
  • Gain Energy Credits.png 12x Energy output (potential yield gain of 150 ~ 1000)
  • Gain Minerals.png 12x Minerals output (potential yield gain of 150 ~ 1000)

Special Project Completed

Outliner top 500px.png

Event trigger.png The below description is one of several available for this event.
Who would've thought? The texts we found were more teachings from "Telisa the Teller of Tales."

The documents we found were a collection of anecdotes, suggestions and techniques for how to optimally partake in interstellar diplomacy. She seemed to have believed that good trade and respectful communication would achieve great social advancements for all parties.


 
Trigger conditions
  • None
Is triggered only by

Event button on.png
Splendid.
  • Gives access to the Master's Teachings: Diplomatic Trust Empire Edict.

Beneath the Battlefield

Outliner top 500px.png

[From.GetName] used to hold an advanced civilization. It is now dead silent. Alien beasts roam old battlefields that stretch across the surface.

In a rocky region there seems to lie a hidden vault beneath the mountains. If we could get rid of the beasts roaming the landscape we could investigate it.


 
Trigger conditions
  • None
Is triggered only by
  • Anomaly project

Option conditions

Event trigger.pngAlways enabled:

Event button on.png
Let's try and get to it!

Event trigger.pngEnabled if: Has either Fanatic Spiritualist.png Fanatic Spiritualist Ethic or Spiritualist.png Spiritualist Ethic

Event button on.png
Leave the vault, and its wandering spirits be.
  • Gain Influence.png 18x Influence output (potential yield gain of 125 ~ 250)

Special Project Completed

Outliner top 500px.png

With the beasts removed, we could access the vault. Inside it lay a headquarter of sorts, a last refuge for a dying world's leaders.

The vault is filled with destroyed equipment and decomposed corpses. The only thing of interest being a container, which potentially holds something of importance.


 
Trigger conditions
  • None
Is triggered only by

Immediate effects
  • Save event target

Event button on.png
Research it.
Event button on.png
Only study the vault to avoid risks.
  • Gain Influence.png 18x Influence output (potential yield gain of 125 ~ 250)

id Cryopod Warrior 4157 - 10[edit]

Cryopod Warrior

Outliner top 500px.png

The container found on [WarriorHomePlanet.GetName] turned out to be a cryogenic device! The preserved alien within has awoken. She speaks using telepathic concepts:

"Why have you brought me back, captor? Is the war of my people over?"


 
Trigger conditions
  • None
Is triggered only by

Immediate effects

Option conditions

Event trigger.pngEnabled if:

  • Has any of the following :
    • Xenophile.png Xenophile Ethic
    • Fanatic Xenophile.png Fanatic Xenophile Ethic
    • Fanatic Spiritualist.png Fanatic Spiritualist Ethic
    • Pacifist.png Pacifist Ethic
    • Fanatic Pacifist.png Fanatic Pacifist Ethic
      • EXCLUDING :
        • Fanatic Materialist.png Fanatic Materialist Ethic
        • Fanatic Militarist.png Fanatic Militarist Ethic
        • Militarist.png Militarist Ethic
Event button on.png
You are on [HomePlanet.GetName]. You are safe here.

Event trigger.pngAlways enabled:

Event button on.png
Your home planet was ruined by the war, only you remain.

Event trigger.pngEnabled if:

  • Has any of the following :
    • Xenophile.png Xenophile Ethic
    • Fanatic Xenophile.png Fanatic Xenophile Ethic
    • Fanatic Egalitarian.png Fanatic Egalitarian Ethic
    • Fanatic Materialist.png Fanatic Materialist Ethic
    • Militarist.png Militarist Ethic
    • Fanatic Militarist.png Fanatic Militarist Ethic
      • EXCLUDING :
        • Fanatic Spiritualist.png Fanatic Spiritualist Ethic
        • Fanatic Pacifist.png Fanatic Pacifist Ethic
        • Pacifist.png Pacifist Ethic
Event button on.png
We salvaged what we could of your ruined homeworld.

Cryopod Warrior

Outliner top 500px.png

I feared that this would happen. I only hope that my knowledge, and our failure as a species, can teach others.


 
Trigger conditions
  • None
Is triggered only by

Option conditions

Event trigger.pngAlways enabled:

Event button on.png
Tell us about yourself.
  • Shall display diplomatic response from Cryopod Warrior
"I am Majula, the one bearing the title of "The Bearer." I was a general, advisor to the Queen of the East, and her loyal friend."

Event trigger.pngEnabled if:

  • Does NOT have any of the following :
    • Spiritualist.png Spiritualist Ethic
    • Fanatic Spiritualist.png Fanatic Spiritualist Ethic
    • Xenophobe.png Xenophobe Ethic
    • Fanatic Xenophobe.png Fanatic Xenophobe Ethic
    • Militarist.png Militarist Ethic
    • Fanatic Militarist.png Fanatic Militarist Ethic
Event button on.png
Why were you preserved?
  • Shall display diplomatic response from Cryopod Warrior
"I bore the title of "The Bearer." I was responsible of representing our people, would we end up walking the path of extinction. My knowledge of war was only outranked by my knowledge of our people."

Event trigger.pngEnabled if:

  • Has any of the following :
    • Militarist.png Militarist Ethic
    • Fanatic Militarist.png Fanatic Militarist Ethic
      • EXCLUDING :
        • Spiritualist.png Spiritualist Ethic
        • Fanatic Spiritualist.png Fanatic Spiritualist Ethic
        • Xenophobe.png Xenophobe Ethic
        • Fanatic Xenophobe.png Fanatic Xenophobe Ethic
Event button on.png
To be frozen in war you must be of high value?
  • Shall display diplomatic response from Cryopod Warrior
"I bore the title of "The Bearer." I was responsible of representing our people, would we end up walking the path of extinction. My knowledge of war was only outranked by my knowledge of our people."

Event trigger.pngEnabled if:

  • Has any of the following :
    • Spiritualist.png Spiritualist Ethic
    • Fanatic Spiritualist.png Fanatic Spiritualist Ethic
      • EXCLUDING :
        • Militarist.png Militarist Ethic
        • Fanatic Militarist.png Fanatic Militarist Ethic
        • Xenophobe.png Xenophobe Ethic
        • Fanatic Xenophobe.png Fanatic Xenophobe Ethic
Event button on.png
Were you frozen to carry a divine mission?
  • Shall display diplomatic response from Cryopod Warrior
"I bore the title of "The Bearer." I was responsible of representing our people, would we end up walking the path of extinction. My knowledge of war was only outranked by my knowledge of our people."

Event trigger.pngEnabled if:

  • Does NOT have any of the following :
    • Xenophobe.png Xenophobe Ethic
    • Fanatic Xenophobe.png Fanatic Xenophobe Ethic
Event button on.png
Tell us about your people.
  • Shall display diplomatic response from Cryopod Warrior
"A troubled kind. Our history is... was filled with stories of our inability to steer clear from the road to destruction. The group was unable to live up to the potential of the individual. We had many wise speakers, but few who chose to listen."

Event trigger.pngEnabled if:

  • Does NOT have any of the following :
    • Spiritualist.png Spiritualist Ethic
    • Fanatic Spiritualist.png Fanatic Spiritualist Ethic
    • Pacifist.png Pacifist Ethic
    • Fanatic Militarist.png Fanatic Militarist Ethic
    • Fanatic Materialist.png Fanatic Materialist Ethic
Event button on.png
Will you join us?

(Hidden) Trigger event "Cryopod Warrior"


Event trigger.pngEnabled if:

  • Has the flag
    • suspected_angels
    • NOT suspected_assholes
  • Has any of the following Ethic below:
    • Spiritualist.png Spiritualist Ethic
    • Fanatic Spiritualist.png Fanatic Spiritualist Ethic
    • Pacifist.png Pacifist Ethic
  • Does NOT have any of the following :
    • Fanatic Xenophobe.png Fanatic Xenophobe Ethic
    • Xenophobe.png Xenophobe Ethic
    • Fanatic Pacifist.png Fanatic Pacifist Ethic
    • Fanatic Militarist.png Fanatic Militarist Ethic
    • Fanatic Materialist.png Fanatic Materialist Ethic
Event button on.png
Will you join us?

Event trigger.pngEnabled if:

  • Has the flag
    • suspected_assholes
    • NOT suspected_angels
  • Has any of the following Ethic below:
    • Fanatic Materialist.png Fanatic Materialist Ethic
    • Fanatic Militarist.png Fanatic Militarist Ethic
  • Does NOT have any of the following :
    • Fanatic Spiritualist.png Fanatic Spiritualist Ethic
    • Spiritualist.png Spiritualist Ethic
    • Fanatic Pacifist.png Fanatic Pacifist Ethic
    • Pacifist.png Pacifist Ethic
Event button on.png
Will you join us?

Event trigger.pngEnabled if:

  • Does NOT have the Fanatic Xenophobe.png Fanatic Xenophobe Ethic
Event button on.png
Leave. Your fate is your own.

Event trigger.pngEnabled if:

  • Has Fanatic Xenophobe.png Fanatic Xenophobe Ethic
Event button on.png
You are of no use to us. Leave our planet!

Cryopod Warrior

Outliner top 500px.png

Your words, and your civilization speaks to me, captor. I will join you, in hopes that you will learn from my people's mistakes.


 
Trigger conditions
  • None
Is triggered only by

Event button on.png
Excellent.
  • Majula_the_Bearer joins the planetary leadership (General)
    • AlienWarriorSpecies
    • 1000 Skill Points
    • Leader trait restrained.png Defender
    • Charismatic.png Charismatic

Cryopod Warrior

Outliner top 500px.png

The way you speak. The way this room speaks for you. It tells me that our views do not align, captor. So no, I will not join you. I will return to [WarriorHomePlanet.GetName], and tell its stories for as long as I remain."


 
Trigger conditions
  • None
Is triggered only by

Option conditions

Event trigger.pngAlways enabled:

Event button on.png
Then go in peace.
  • None

Event trigger.pngEnabled if:

  • Does NOT have any of the following :
    • Pacifist.png Pacifist Ethic
    • Fanatic Pacifist.png Fanatic Pacifist Ethic
    • Xenophobe.png Xenophobe Ethic
    • Fanatic Xenophobe.png Fanatic Xenophobe Ethic
Event button on.png
Seize her!
  • None

Cryopod Warrior

Outliner top 500px.png

I would rather die!

Majula runs out of the room, enraged. As a crowd had gathered outside to take part in the proceedings she grabs a researcher to use as leverage. In the escape, the researcher dies before Majula is gunned down by security.


 
Trigger conditions
  • None
Is triggered only by

Immediate effects
  • Random Science Officer leading a research shall be killed.
    • Show notifications = no

Event button on.png
CURSES
  • Random Science Officer leading a research shall be killed.
    • Show notifications = no

Cryopod Warrior

Outliner top 500px.png

Farewell, captor. Try and learn from what happened to my people, lest we meet again and you too have ended up to be the last of your kind.


 
Trigger conditions
  • None
Is triggered only by

Option conditions

Event trigger.pngEnabled if: Does NOT have both Xenophobe.png Xenophobe Ethic and Fanatic Xenophobe.png Fanatic Xenophobe Ethic

Event button on.png
Farewell.
  • None

Event trigger.pngEnabled if: Has either Xenophobe.png Xenophobe Ethic and Fanatic Xenophobe.png Fanatic Xenophobe Ethic

Event button on.png
Get out!
  • None

id 4165 - 10[edit]

Teachings of Warriors

Outliner top 500px.png

Across the barren fields of [From.GetName] there are indications of old battles being fought. Beneath the lifeless ground our researchers on the [Root.GetName] have found bones, metallic shards and, most surprisingly, a container filled with documents.

If we send the documents to our homeworld for translation we could potentially learn more about this war and who fought in it. It would also be possible to simply sell them off as antiques.


 
Trigger conditions
  • Does NOT have flag masters_writings_war_found set
Is triggered only by
  • Anomaly project

Immediate effects
  • Save event target
  • Flag masters_writings_war_found is set

Event button on.png
Research it.
Event button on.png
Sell it to a private collector.
  • Gain Minerals.png 12x Minerals output (potential yield gain of 150 ~ 1000)
  • Gain Energy Credits.png 12x Energy output (potential yield gain of 150 ~ 1000)

Special Project Completed

Outliner top 500px.png

Event trigger.png The below description is one of several available for this event.
It appears that the texts we found buried in the battlefield were more teachings written by "Telisa the Teller of Tales."

The documents are breakdowns of tactics, strategy and, most importantly, logistics in interstellar warfare. Being a strong spokesperson against war, Telisa still found this to be essential knowledge for steering into the future. "Even the most peaceful of people might be forced into a corner in their work for a better world."


 
Trigger conditions
  • None
Is triggered only by

Option conditions

Event trigger.pngEnabled if:

  • Does NOT have the following:
    • Militarist.png Militarist Ethic
    • Fanatic Militarist.png Fanatic Militarist Ethic
Event button on.png
Even the wise can go to war it seems.
  • Gives access to the Master's Teachings: Warring States Empire Edict.

Event trigger.pngEnabled if:

  • Has any the following:
    • Militarist.png Militarist Ethic
    • Fanatic Militarist.png Fanatic Militarist Ethic
Event button on.png
Splendid.
  • Gives access to the Master's Teachings: Warring States Empire Edict.

Volatile Resources

Outliner top 500px.png

Event trigger.png The below description is one of several available for this event.
Scans of the [From.GetPlanetMoon] has unveiled dense deposits of natural gases underneath the surface. The rich resource is extremely energy efficient and would greatly increase the energy output of our surface production.

The potential gain this would serve to us because heavily outweighs any damage that could be caused to the environment.


 
Trigger conditions
  • None
Is triggered only by
  • Anomaly project

Immediate effects
  • (Hidden) Gain the planet modifier “Rich Gas Deposits” till the end of the campaign.

Option conditions

Event trigger.pngAlways enabled:

Event button on.png
Prepare to start digging!
  • Adds the Rich Gas Deposits modifier to [From.GetName]:Energy Credits.png +50%

Event trigger.pngEnabled if: Does NOT the Fanatic Materialist.png Fanatic Materialist Ethic

Event button on.png
Exploiting the planet is not a long-term solution.
  • Adds the Responsible Gas Mining modifier to [From.GetName]:Energy Credits.png +5

Volatile Resources

Outliner top 500px.png

Event trigger.png The below description is one of several available for this event.
The energy rich gas found on one of our colonies has now depleted. The extra resource output has been lost, greatly increasing our need for new deposits to replace it.


 
Trigger conditions
  • None
Is triggered only by

Option conditions

Event trigger.pngEnabled if:

  • has_country_flag = limited_modifier_gas_rich_planet
Event button on.png
Ok.
  • Remove flag limited_modifier_gas_rich_planet

Event trigger.pngEnabled if:

  • Does NOT has_country_flag = limited_modifier_gas_rich_planet
Event button on.png
Ok.
  • None