Traditions

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This article has been verified for the current PC version (3.8) of the game.
Traditions tab

Traditions represent the socio-cultural evolution of an empire as it expands and develops and consist of abilities, edicts, or bonuses unlocked with the Unity.png unity resource. Traditions are a key mechanic for tailoring the playstyle of an empire by allowing the player to reinforce the empire's strengths or lessen its weaknesses. Completing a tradition tree unlocks a slot for an Ap slot available.png ascension perk, which provides even further enhancements.

Tradition cost[edit | edit source]

The cost of unlocking a tradition depends on how many traditions the empire has already unlocked, as well as the Empire sprawl.png empire size cost. The tradition cost formula is the following:

"Tech/tradition cost" refers to the game setting. "Empire size effect" is a modifier to the effect of empire size on its associated penalties, including tradition cost; it is affected by certain authorities. The adoption and finisher effects both count as traditions in their own right, so starting a group counts as one tradition, and unlocking the last tradition in a group counts as two.

Several of these parameters are controlled by defines.[1]

Tradition trees[edit | edit source]

Traditions are grouped into tradition trees with 5 traditions each, as well as a bonus for adopting the tradition tree and one for finishing it. Each empire can select up to 7 tradition trees.

Discovery[edit | edit source]

The Discovery tradition tree focuses on exploration and research and is available to all empires.

Discovery
  • Mod ship anomaly research speed.png +20% Anomaly Research Speed
  • Menu icon edicts.png Unlocks the Map The Stars edict
  • Agenda Unlocks the Chart the Unknown agenda if Galactic Paragons.png Galactic Paragons DLC is installed
To Boldly Go
  • Mod ship science survey speed.png +35% Survey Speed
  • Mod ship disengagement.png +50% Science Ship Disengage Chance
Science Division
  • Mod num tech alternatives add.png +1 Research Alternatives
  • Mod leader species exp gain.png +20% Scientist Experience Gain
Database Uplinks
  • Research.png +20% Research Station Output
  • Research.png +20% Research from Starbase Buildings
  • Menu icon edicts.png Unlocks the Research Subsidies edict
Polytechnic Education
  • Mod country leader pool size.png +1 Leader Pool Size
  • Mod leader species exp gain.png +25% Leader Experience Gain
Faith in Science
  • Upkeep −20% Researcher Upkeep
  • Mod country all tech research speed.png +10% Research speed
  • Federation research.png Can create Research Cooperative federations if Federations Federations DLC is enabled
  • Specialist tier scholarium 3 on.png Scholarium tier 3: Research.png +1000 Research points in Research Caches

Domination[edit | edit source]

The Domination tradition tree focuses on better managing planets and is available to all empires.

Domination
  • Mod planet clear blocker cost mult.png −33% Clear blocker cost if not Origin void dwellers.png Void Dwellers
  • Upkeep −20% Habitat upkeep if Origin void dwellers.png Void Dwellers
  • Agenda Unlocks the Civil Exclusion agenda if Galactic Paragons.png Galactic Paragons DLC is installed
Colonial Viceroys
  • Mod leader species exp gain.png +20% Governor Experience Gain
  • Influence.png +0.5 Monthly Influence
Imperious Architecture
  • Mod planet housing add.png +1 Housing from upgraded capital buildings if not Gestalt consciousness.png Gestalt Consciousness
  • Mod planet housing add.png +1 Housing from all housing buildings if not Gestalt consciousness.png Gestalt Consciousness
  • Mod planet housing add.png +2 Housing from Synaptic Nodes if Auth hive mind.png Hive Mind
  • Empire sprawl.png −25% Empire Size from districts if Auth machine intelligence.png Machine Intelligence
Judgment Corps
  • Unity.png +1 Unity per Enforcer if not Gestalt consciousness.png Gestalt Consciousness
  • Menu icon edicts.png Unlocks the Enhanced Surveillance edict if not Gestalt consciousness.png Gestalt Consciousness
  • Mod planet crime add.png −10 Deviancy on all colonies if Gestalt consciousness.png Gestalt Consciousness
Privy Council
  • Mod leader species exp gain.png +20% Councilor Experience Gain
  • Mod country edict cap add.png +50 Edict fund
Workplace Motivators
  • Mod pop resource output.png +5% Worker and Slave Output if not Gestalt consciousness.png Gestalt Consciousness
  • Menu icon edicts.png Unlocks the Extended Shifts edict if not Gestalt consciousness.png Gestalt Consciousness
  • Mod pop resource output.png +5% Menial Drone Output if Gestalt consciousness.png Gestalt Consciousness
  • Menu icon edicts.png Unlocks the Drone Overdrive edict if Gestalt consciousness.png Gestalt Consciousness
  • Empire sprawl.png −10% Empire Size from Pops
  • Federation hegemony.png Can create Hegemony federations if Federations Federations DLC is enabled

Expansion[edit | edit source]

The Expansion tradition tree focuses on the expansion of territory and colonies and is available to all empires.

Expansion
  • Mod planet colony development speed.png +25% Colony Development Speed
  • Agenda Unlocks the Superior Colonies agenda if Galactic Paragons.png Galactic Paragons DLC is installed
Reach for the Stars
  • Mod country starbase influence cost mult.png −10% Starbase Influence Cost
Colonization Fever
  • Extra pops when establishing colony +1 Extra pops when establishing colony
Courier Network
  • Empire sprawl.png −25% Empire Size from Systems and Colonies
Galactic Ambition
  • Spaceport 1.png −20% Starbase Upkeep
A New Life
  • Mod pop growth speed.png +10% Pop Growth Speed if not Auth machine intelligence.png Machine Intelligence
  • Pop assembly speed +10% Pop assembly speed if Auth machine intelligence.png Machine Intelligence
Mod planet max districts add.png +1 Max Districts for all non-artificial planets if not Origin void dwellers.png Void Dwellers
Mod megastructure build speed.png −20% Habitat Build Cost if Origin void dwellers.png Void Dwellers

Prosperity[edit | edit source]

The Prosperity tradition tree focuses on various empire-wide bonuses and is available to all empires.

Prosperity
  • Minerals.png +20% Mining Station Output
  • Agenda Unlocks the Favored Society agenda if Galactic Paragons.png Galactic Paragons DLC is installed
Administrative Operations
  • Upkeep −10% Building and District Upkeep
Standard Construction Templates
  • Mod planet building cost mult.png −10% Building and District Build Cost
  • Mod planet building build speed mult.png +25% Planet Build Speed
The Pursuit of Profit
  • Mod pop resource output.png +5% Specialist and Complex Drone Output
Interstellar Franchising
  • Upkeep −5% Upkeep from Jobs
Public Works Division
  • Housing.png +1 Housing per City/Hive/Nexus District if not Origin void dwellers.png Void Dwellers
  • Housing.png +5 Housing per City/Hive/Nexus Segment if not Origin void dwellers.png Void Dwellers
  • Housing.png +3 Housing per Residential Arcology if not Origin void dwellers.png Void Dwellers or Gestalt consciousness.png Gestalt Consciousness
  • Origin void dwellers.png Void Dwellers: Mod planet max buildings add.png +1 Building slot for Orbital Habitats if Origin void dwellers.png Void Dwellers
Mod pop resource output.png +5% Resources from Jobs

Supremacy[edit | edit source]

The Supremacy tradition tree focuses on fleets and armies and is available to all empires.

Supremacy
  • Mod navy size add.png +20 Naval Capacity
  • Mod army damage mult.png +20% Army Damage
  • Agenda Unlocks the Military Backup agenda if Galactic Paragons.png Galactic Paragons DLC is installed
Master Shipwrights
  • Mod starbase shipyard build cost mult.png −10% Ship Build Cost
  • Mod ship build speed mult.png +25% Ship Build Speed
Fleet Logistics Corps
  • Mod ship upkeep mult.png −10% Ship Upkeep
  • Mod navy size add.png +20% Naval Capacity
Overwhelming Force
  • Mod ship fire rate mult.png +10% Ship Fire Rate
  • Orbital bombardment damage +20% Orbital Bombardment Damage
War Games
  • Mod navy size add.png +20 Fleet command limit
  • Mod leader species exp gain.png +20% Admiral Experience Gain
The Great Game
  • Damage +20% Damage against Starbases
  • Menu icon policies.png Unlocks War Doctrine policies
  • Supremacist Unlocks the Supremacist diplomatic stance

Diplomacy[edit | edit source]

The Diplomacy tradition tree focuses on improving the benefits an empire can gain through diplomacy and is not available to empires with the Civic inwards perfection.png Inward Perfection or Civic devouring swarm.png Devouring Swarm civics.

Diplomacy
  • Influence.png −50% Diplomatic Influence Cost
  • Menu icon edicts.png Unlocks the Diplomatic Grants edict
  • Agenda Unlocks the Build Relations agenda if Galactic Paragons.png Galactic Paragons DLC is installed
The Federation
  • Diplomacy federation.png Can create Federations
  • Available envoys +1 Available envoys
Diplomatic Networking
  • Unity.png +3 Unity per Embassy
Entente Coordination
  • Mod navy size add.png +100% Federation Naval Capacity Contribution
Direct Diplomacy
  • Trust cap +50 Trust Cap
  • Trust growth +33% Trust Growth
Eminent Diplomats
  • Diplomacy alliance.png +5 Diplomatic Acceptance
  • Trade cat favor.png 1% Monthly chance to gain a Favor per Improve Relations action
Mod diplo weight mult.png +10% Diplomatic Weight
Available envoys +1 Available envoys

Adaptability[edit | edit source]

The Adaptability tradition tree focuses on using planets more efficiently and is not available to Auth machine intelligence.png Machine Intelligence empires.

Adaptability
  • Pop housing usage −10% Pop Housing Usage
  • Agenda Unlocks the Conquer Nature agenda if Galactic Paragons.png Galactic Paragons DLC is installed
Enhanced recycling
  • Menu icon strategic resource.png −10% Building and District strategic resource cost and upkeep
Environmental Diversification
  • Mod habitability.png +10% Habitability
Survival of the Fittest
  • Orbital bombardment damage −25% Orbital bombardment damage
  • Mod army damage mult.png +25% Defense Army Damage
Adaptive Ecology
  • Mod planet max buildings add.png +1 Building slots for all planets
Appropriation
  • Mod pop resettlement cost mult.png −33% Resettlement Cost
Decision prospect.png Unlocks Planetary Prospecting Decision if not Origin void dwellers.png Void Dwellers
Decision prospect.png Unlocks Orbital Surveying Decision if Origin void dwellers.png Void Dwellers

Harmony[edit | edit source]

The Harmony tradition tree focuses on better managing the empire and is not available to Gestalt consciousness.png Gestalt Consciousness empires.

Harmony
  • Upkeep −10% Pop Upkeep
  • Agenda Unlocks the Inner Stability agenda if Galactic Paragons.png Galactic Paragons DLC is installed
Mind and Body
  • Mod leader age.png +20 Years Leader Lifespan if not Origins necrophage.png Necrophage
  • Unknown.png −1 Leader Maximum Negative Traits if not Origins necrophage.png Necrophage
  • Unity.png +5-100 Unity per converted pop if Origins necrophage.png Necrophage
Kinship
  • Empire sprawl.png −10% Empire Size from Pops
  • Time −75% Pop Demotion Time if not Civic shared burdens.png Shared Burdens
  • Mod leader influence cost.png −20% Leader Upkeep if Civic shared burdens.png Shared Burdens
The Greater Good
  • Mod pop government ethic attraction.png +25% Governing Ethics Attraction
  • Mod planet crime add.png −10 Crime
Harmonious Directives
  • Mod country edict cap add.png +50 Edict fund
Utopian Dream
  • Mod planet stability add.png +5 Stability
  • Feature +25% Planetary Ascension Effect
  • Federation spiritualist.png Can create Holy Covenant federations if Federations Federations DLC is enabled

Mercantile[edit | edit source]

The Mercantile tradition tree focuses on trade and is not available to Gestalt consciousness.png Gestalt Consciousness empires.

Mercantile
  • Mod starbase trade protection add.png +5 Trade protection
  • Mod starbase trade collection range add.png +1 Collection range
  • Agenda Unlocks the Open Markets agenda if Galactic Paragons.png Galactic Paragons DLC is installed
Trickle Up Economics
  • Trade value.png +1 Trade Value per Clerk
  • Job clerk.png +1 Clerk per City District and Trade District
  • Job clerk.png +3 Clerk per Residential Arcology
  • Job clerk.png +5 Clerk per City Segment
Adaptive Economic Policies
  • Menu icon policies.png Unlocks the Consumer Benefits trade policy if not a member of a Federation trade.png Trade League federation
  • Menu icon policies.png Unlocks the Marketplace of Ideas trade policy if not a member of a Federation trade.png Trade League federation
  • Mod navy size add.png +50% Federation Naval Capacity Contribution if member of a Federation trade.png Trade League federation
Commercial Enterprise
  • Job merchant.png +1 Merchant job per Commercial Zone
  • Job merchant.png +1 Merchant job per Commercial Segment and Trade District
Marketplace of Better Ideas
  • Mod trade value mult.png +10% Trade Value
Insider Trading
  • Navbar icons market.png −10% Market Fee
  • Mod trade value mult.png +10% Trade Value
  • Federation trade.png Can create Trade League federations if Federations Federations DLC is enabled

Unyielding[edit | edit source]

The Unyielding tradition tree focuses on defense and is available to all empires.

Unyielding
  • Mod country starbase capacity add.png +2 Starbase capacity
  • Mod starbase upgrade time mult.png +50% Starbase Upgrade Speed
  • Agenda Unlocks the Impenetrable Border agenda if Galactic Paragons.png Galactic Paragons DLC is installed
Resistance is Frugal
  • Mod army health.png +25% Defense Army Health
  • Unity.png +0.5 Unity per Defense Army
Defensive Zeal
  • Health +33% Starbase Health
  • Damage +33% Starbase Damage
  • Defense platform damage +33% Defense platform damage
  • Defense platform hull points +33% Defense platform hull points
Never Surrender
  • Orbital bombardment damage −25% Orbital Bombardment Damage Received
  • Mod country war exhaustion.png −25% War exhaustion gain
  • Hostile claim influence cost +25% Hostile claim influence cost
Fortress Doctrine
  • Mod country starbase capacity add.png +2 Starbase capacity
  • Mod country spaceport cost mult.png −50% Starbase Upgrade Cost
  • OperationButton difficultyIcon.png +4 Hostile Operation Difficulty for Sabotage Starbase
Bulwark of Harmony
  • Mod ship fire rate mult.png +15% Ship Fire Rate within the empire's borders
  • Mod ship build speed mult.png +33% Ship Build Speed while in a defensive war
  • Defense platform cap +50% Defense platform cap
  • Upkeep −20% Starbase Upkeep
  • Federation military.png Can create Martial Alliance federations if Federations Federations DLC is enabled
  • Specialist tier bulwark 3 on.png Bulwark tier 3: Mod ship hull regen.png −0.5 Hostile Ship Daily Hull Regen in owned systems

Synchronicity[edit | edit source]

The Synchronicity tradition tree focuses on better managing the empire and is only available to Gestalt consciousness.png Gestalt Consciousness empires.

Synchronicity
  • Upkeep −10% Pop Upkeep
  • Agenda Unlocks the Revision agendas if Galactic Paragons.png Galactic Paragons DLC is installed
Self-Preservation Protocols/Cloned Organs
  • Auth hive mind.png Hive Mind: Mod leader age.png +20 Years Leader Lifespan
  • Auth hive mind.pngOrigins necrophage.png Necrophage Hive Mind: Unity.png +5-100 Unity per converted pop
  • Auth machine intelligence.png Machine Intelligence: Mod leader age.png −50% Leader accident chance
Synchronized Agents
  • Mod leader influence cost.png −20% Leader Upkeep
  • Empire sprawl.png −10% Empire Size from Pops
Integrated Preservation/Instinctive Synchronization
  • Amenities.png +2 Amenities from Synapse Drones if Auth hive mind.png Hive Mind
  • Job criminal.png −3 Deviancy from Evaluators if Auth machine intelligence.png Machine Intelligence
  • Mod planet resettlement unemployed mult.png +30% Automatic resettlement chance if Auth machine intelligence.png Machine Intelligence
Flexible Governing Algorithms/Flexible Thought Routines
  • Mod country edict cap add.png +50 Edict fund
Collective Reasoning
  • Mod planet stability add.png +5 Stability
Feature +25% Planetary Ascension Effect

Versatility[edit | edit source]

The Versatility tradition tree focuses on various empire-wide bonuses and is only available to Auth machine intelligence.png Machine Intelligence empires.

Versatility
  • Cost −10% Pop Assembly Cost
  • Agenda Unlocks the Self Maintenance agenda if Galactic Paragons.png Galactic Paragons DLC is installed
Universal Compatibility
  • Trust cap +50 Trust Cap from Machine Intelligence empires
  • Available envoys +1 Available envoys
Spatial Optimization
  • Mod pop housing usage.png −10% Pop Housing Usage
Adaptive Programming
  • Navbar icons market.png −10% Market Fee
Material Analysis
  • Upkeep −5% Upkeep from Jobs
Operational Proxies
  • Mod pop resettlement cost mult.png −33% Resettlement Cost
Amenities.png +2 Amenities per Maintenance Drone

Politics[edit | edit source]

The Politics tradition tree focuses on power in the GalacticCommunity mainButton single.png Galactic Community and is only available after the Galactic Community has been formed. It is not available to Civic fanatic purifiers.pngCivic devouring swarm.pngCivic machine terminator.png genocidal empires.

Politics
  • Envoy.png +1 Envoy
  • Influence.png +0.1 Monthly influence per Envoy assigned to the Galactic Community
  • Agenda Unlocks the Pioneer Politics agenda if Galactic Paragons.png Galactic Paragons DLC is installed
Quid Pro Quo
  • When a resolution passes with this empires support, Trade cat favor.png +1 Favor with empire who proposed it
Gravitas
  • Influence.png −25% Resolution Propose Cost
  • Influence.png −25% Resolution Veto Cost
  • Mod diplo weight mult.png +2.5% Diplomatic Weight per Envoy assigned to the Galactic Community
National Agenda
  • Unity.png Whenever a resolution proposed by this empire passes, gain Unity.png 18x unity output (250 ~ 1000000)
Persistent Petitioners
  • Whenever another empire's resolution passes, Mod diplo weight mult.png +25% Diplomatic Weight until a resolution proposed by this empire passes.
Extraordinary Powers
  • Time −25% Veto Cooldown
  • Time −25% Emergency Measures Cooldown
  • Mod diplo weight mult.png +10% Diplomatic Weight
  • Resolution politics traditions.png Unlocks the Politics Traditions resolutions

Subterfuge[edit | edit source]

The Subterfuge tradition tree focuses on espionage and counterespionage and is available to all empires.

Subterfuge
  • Intel decryption.png +1 Codebreaking
  • Unknown.png Cloaking and Detection technologies appear 5 times more often
  • Agenda Unlocks the Uncover Secrets agenda if Galactic Paragons.png Galactic Paragons DLC is installed
Information Security
  • Intel encryption.png +1 Encryption
  • Mod ship evasion mult.png +5 Chance to Evade
Operational Security
  • Intel decryption.png +1 Codebreaking
  • OperationButton difficultyIcon.png +1 Operation Skill
  • Mod ship tracking add.png +10 Tracking
Non-Disclosure Agreement
  • OperationButton difficultyIcon.png +1 Hostile Operation Difficulty
  • Spy network.png +20% Hostile Operation Infiltration Required
Double Agents
  • Intel.png +10 Intel per failed Hostile Operation
  • Envoy.png +1 Available Envoys
  • Spy network.png +10 Maximum Infiltration Level
Shadow Recruits
  • Spy network.png +50% Infiltration Speed
  • Spy network.png 50% Infiltration Level refund for successful Operations
  • Fleet cloaked.png +1 Cloaking Strength

Aptitude[edit | edit source]

The Aptitude tradition tree focuses on leaders and is available to all empires.

Aptitude
  • Upkeep −25% Leader Upkeep
  • Agenda Unlocks the Leadership Conditioning agenda
The Empire Needs You
  • Mod country leader pool size.png +1 Leader Capacity
  • Mod country leader pool size.png +1 Leader Pool Size
Specialist Training
  • Mod leader species exp gain.png +10% Leader Experience Gain
Psychological Profiling
  • Unknown.png −1 Leader Maximum Negative Traits
Healthcare Program
  • Mod leader age.png +10 Years Leader Lifespan if not Auth machine intelligence.png Machine Intelligence
  • Upkeep −25% Leader Upkeep if Auth machine intelligence.png Machine Intelligence
Champions of the Empire
  • Mod navy size add.png +2 Naval Capacity per Admiral or General
  • Empire sprawl.png −2% Empire Size per Governor
  • Mod leader species exp gain.png +2% Leader Experience Gain per Scientist
Unknown.png +1 Leader Starting Traits

Statecraft[edit | edit source]

The Statecraft tradition tree focuses on the government council and is available to all empires.

Statecraft
  • Mod country edict cap add.png +20 Edict Fund
  • Agenda Unlocks the Departmental Efficiency agenda
Constitutional Focus
  • Time +10% Councilor Agenda Speed
Amongst Peers
  • Mod leader species exp gain.png +10% Councilor Experience Gain
Inspiring Agendas
  • Agenda Unlocks the Rightful Claims agenda
  • Agenda Unlocks the Oppose the Fallen agenda
Shared Benefits
  • Mod leader species exp gain.png +300 Leaders Experience per launched agenda
Immutable Directives
  • Time +20% Council Agenda Effect Duration
  • Mod country leader pool size.png +1 Leader Capacity
  • Leader skill levels.png +1 Effective Councilor Skill
  • Tech galactic administration.png Gives the Galactic Administration technology if not already unlocked

Ascension tradition trees[edit | edit source]

Ascension tradition trees require one of the Ascension path perks (or Origins teachers of the shroud.png Teachers of the Shroud), and as such are all mutually exclusive.

Synthetic[edit | edit source]

The Synthetic tradition tree requires either the Ap synthetic evolution.png Synthetic Evolution or the Ap synthetic age.png Synthetic Age ascension perk.

Synthetic
  • Agenda Unlocks the Synthetic Yield agenda
  • Mod leader species exp gain.png +25% Leader Experience Gain if not Auth machine intelligence.png Machine Intelligence
  • Leader skill levels.png +1 Leader Level Cap if not Auth machine intelligence.png Machine Intelligence
  • Auth machine intelligence.png Machine Intelligence: Pop cat assimilation.png Can assimilate robotic pops if Auth machine intelligence.png Machine Intelligence
Maintenance Protocols
  • Amenities.png −10% Robotic pop amenities usage
Synthetic Age
  • Trait mechanical.png Unlocks a special project to turn all organic non-Livestock pops mechanical and unlock Synthetic assimilation
  • Pop assembly speed +10% Pop assembly speed if Civic fanatic purifiers.png Fanatic Purifiers
  • Trait Point +1 Machine species trait picks if Auth machine intelligence.png Machine Intelligence
Optimization Algorithms
  • Mod pop resource output.png +10% Robot output
Prefabricated Components
  • Mod country modify species cost mult.png −50% Modify Species special project cost
Solid-State Actuators
  • Trait Point +2 Robot modification points
  • Job roboticist.png +1 Roboticist from capital buildings if not Auth machine intelligence.png Machine Intelligence
  • Trait Point +1 Mechanical species trait picks if not Auth machine intelligence.png Machine Intelligence
  • Job replicator.png +1 Replicator from capital buildings if Auth machine intelligence.png Machine Intelligence
  • Trait robotic 3.png Leaders gain the Synthetic trait if Auth machine intelligence.png Machine Intelligence

Cybernetic[edit | edit source]

The Cybernetic tradition tree requires either the Ap the flesh is weak.png The Flesh is Weak or the Ap the flesh is weak.png Organo-Machine Interfacing ascension perk. Its traditions can only be unlocked after the special project unlocked by adopting the tree is completed.

Cybernetic
  • Agenda Unlocks the Cybernetic Advantage agenda
  • Trait cybernetic.png Unlocks a special project to give all pops the Cybernetic trait if not Civic machine assimilator.png Driven Assimilator
  • Civic machine assimilator.png Driven Assimilator: Doubles Unity.png unity and Society research society research gained for each pop assimilated; also adds Engineering research engineering research per assimilated pop.
Transubstantiation Synthesis/Inevitable Assimilation
  • Pop cat assimilation.png Unlocks Cybernetic Assimilation if not Civic machine assimilator.png Driven Assimilator
  • Pop cat assimilation.png +1 pops assimilated each year and can assimilate hive-minded pops if Civic machine assimilator.png Driven Assimilator
  • Mod pop growth speed.png +10% Pop growth speed on planets with ongoing purges if Civic fanatic purifiers.png Fanatic Purifiers or Civic devouring swarm.png Devouring Swarm
Metabolic Reprocessing
  • Upkeep −10% Cybernetic pop upkeep
  • Empire sprawl.png −10% Empire Size from Cybernetic Pops if Auth hive mind.png Hive Mind
Integrated Anatomy
  • Feature Cybernetic pops can have cyborg traits
  • Trait Point +1 Organic species trait picks
Assembly Standards/Crucible Worlds
  • Menu icon policies.png Unlocks the Assembly Standards policy if not Civic machine assimilator.png Driven Assimilator
  • Decision default.png Unlocks the Create Crucible World decision if Civic machine assimilator.png Driven Assimilator
  • Empire sprawl.png −50% Empire Size from Districts if Auth hive mind.png Hive Mind
Modular Cybernetics
  • Mod country modify species cost mult.png −50% Modify Species special project cost
  • Trait Point Robot modification points apply to biological pops as well if not Auth hive mind.png Hive Mind
  • Job organic battery.png +2 Augumentation Drone jobs from Spawning Pools if Auth hive mind.png Hive Mind
  • Mod pop resource output.png +10% Resources from cybernetic pops
  • Trait Point +1 Organic species trait picks

Genetic[edit | edit source]

The Genetic tradition tree requires the Ap engineered evolution.png Engineered Evolution ascension perk.

Genetic
Genetic Resequencing
  • Feature Genetic modification can remove positive and overtuned traits
  • Feature Genetic modification can add negative traits
Stem Cell Stimulation
  • Pop assembly organic.png +1.5 Monthly Organic Pop Assembly from Clone Vats buildings
Engineered Genesis
  • Trait Point +2 Genetic modification points
  • Feature Genetic modification can add biological ascension traits
  • Pop cat assimilation.png Unlocks assimilation into or out of Auth hive mind.png Hive Minds
Retroviral Manipulation
  • Mod country modify species cost mult.png −50% Modify Species special project cost
Allelic Expression
  • Trait Point +1 Organic species trait picks
  • Feature Genetic modification can change species portrait

Psionic[edit | edit source]

The Psionic tradition tree requires the Ap mind over matter.png Mind Over Matter ascension perk. Empires with the Origins teachers of the shroud.png Teachers of the Shroud origin only require the Tech psionic theory.png Psionic Theory technology.

Psionic
  • Agenda Unlocks the Psionic Supremacy agenda
  • Trait latent psionic species.png All pops gain the Latent Psionic trait
  • Tech telepathy.png Adds the Telepathy technology as a research option if Origins teachers of the shroud.png Teachers of the Shroud
Psi-Corps
  • Building Unlocks the Psi Corps building
  • Orbitalring psi corps.png Unlocks the Psi Corps orbital ring building
  • Tech thought enforcement.png Adds the Thought Enforcement technology as a research option
Mind Readers
  • Intel.png +10 Base Intel Level
  • Menu icon edicts.png Unlocks the Sight Beyond Sight edict
Great Awakening
  • Trait psionic species.png Main species replaces the Latent Psionic trait with Psionic
  • Pop cat assimilation.png Unlocks Psionic assimilation
Breach the Shroud
  • Feature Unlocks a special project to enter the Shroud
  • Mod pop resource output.png +5% Resouces from Psionic pops from each Telepath job
Shrouded Communications
  • Intel decryption.png +2 Codebreaking
  • Intel encryption.png +2 Encryption
  • Mod country edict cost.png −10% Edict upkeep
  • Mod shroud unavailable.png −20% Shroud delve cooldown
  • Feature Can confirm an established Covenant

Ascension perks[edit | edit source]

Finishing an entire tradition tree or acquiring the Tech ascension theory.png Ascension Theory technology unlocks an ascension perk slot. Ascension perks can be viewed as defining characteristics that emerge as a product of the socio-cultural evolution represented by the traditions intertwining with the empire's identity (its Origin, Ethics, Civics, Government and Population). Ascension perks represent the empire's greater-scope ambition(s) and, in the case of the three ascension paths, its ultimate final fate.

Ascension perks often favor either a tall or wide gameplay, with some that allow access to gameplay mechanics not available through traditions alone. This includes the three ascension paths, the ability to build advanced deep-space megastructures, the ability to use terraforming to create special planets, and becoming a Galactic Nemesis. An empire can have up to 8 Ascension perks.

Due to the difficulty of unlocking an ascension perk slot, it is prudent to delay making a choice, especially if the desired perk cannot be selected because the required technologies have not been researched yet. In addition, once chosen, an ascension perk is permanent and cannot be changed.

Tier 0 ascension perks can be taken from the start. Tier 1 perks require 1 previous ascension perk to be taken, tier 2 perks require 2 previous ascension perks, and tier 3 perks require 3 previous ascension perks. The higher the AI weight, the more likely an AI empire will select that ascension perk.

Ascension perk Tier Effects Prerequisites AI weight DLC
Ap arcane tech.png Archaeo-Engineers 0
  • Damage +33% Archaeotech Weapon Damage
  • Job researcher.png +2 Jobs from Faculty of Archaeostudies building
  • Shield +60% Shields from Ancient Suspension Field components
  • Shield +100% Shields from Ancient Pulse Armor components
  • Armor +5% Armor from Ancient Rampart starbase modules
  • Armor +10% Armor Hardening from Ancient Rampart starbase modules
  • Spaceport 1.png +33% Effects from Starbase buildings unlocked by Archaeostudies
Leader trait expertise archaeostudies.png Archaeostudies technology 4.5
  • x0 if Xenophobe.pngFanatic Xenophobe.png Xenophobe
  • x0.25 if Spiritualist.pngFanatic Spiritualist.png Spiritualist
  • x2 if Xenophile.pngFanatic Xenophile.png Xenophile
  • x2 if at least 1000 Minor artifacts.png Minor Artifacts
  • x2 if Materialist.png Materialist
  • x3 if Fanatic Materialist.png Fanatic Materialist
  • x3 if completed 5 archaeological sites
Ancient Relics.png
Ap consecrated worlds.png Consecrated Worlds 0 Decision consecrated worlds.png Consecrate World decision Spiritualist.pngFanatic Spiritualist.png Spiritualist 10
Ap detox.png Detox 0 Tech climate restoration.png Can terraform worlds with the Toxic Terraforming Candidate modifier Tech climate restoration.png Climate Restoration technology 20 Toxoids.png
Ap eternal vigilance.png Eternal Vigilance 0
  • Health +25% Starbase Hull Points
  • Damage +25% Starbase Damage
  • Defense platform damage +25% Defense platform damage
  • Defense platform cap +5 Defense platform cap
Star Fortress Star Fortress technology 10
  • x1.5 if Xenophobe.pngFanatic Xenophobe.png Xenophobe
  • x2 if Civic inwards perfection.png Inwards Perfection
Ap executive vigor.png Executive Vigor 0 Mod country edict cap add.png +100 Edict fund 30
Ap galactic wonders.png Galactic Wonders 0
  • Ring World Ring World research option if Utopia.png Utopia is enabled
  • Dyson Sphere Dyson Sphere research option if Utopia.png Utopia is enabled
  • Tech matter decompressor.png Matter Decompressor research option if MegaCorp.png MegaCorp is enabled
  • Tech mega engineering.png Mega-Engineering technology
  • Yes.png Built or repaired a multi-stage megastructure
10
  • x2 if Pacifist.png Pacifist
  • x3 if Fanatic Pacifist.png Fanatic Pacifist
  • Utopia.png
  • MegaCorp.png
Ap hydrocentric.png Hydrocentric 0
  • Mod country terraforming cost.png −25% Ocean Terraforming Cost
  • Sb ice mining station.png Can construct Ice Mining Station starbase buildings
  • Tech climate restoration.png Can terraform worlds with the Frozen Terraforming Candidate modifier
  • Trait aquatic.png 50% increased effects of the Aquatic trait
  • Ship part deluge.png Unlocks the Deluge Machine colossus weapon
  • Trait aquatic.png Aquatic main species trait
  • Trait pc ocean preference.png Ocean main species climate preference
  • Tech terrestrial sculpting.png Terrestrial Sculpting technology
40
  • x0.5 if not Xenophobe.pngFanatic Xenophobe.png Xenophobe or Auth hive mind.png Hive Mind
  • x5 if Origins ocean paradise.png Ocean Paradise
Aquatics.png
Ap imperial prerogative.png Imperial Prerogative 0 Empire sprawl.png −50% Empire size from colonies
  • No.pngAuth corporate.png Corporate
10
Ap interstellar dominion.png Interstellar Dominion 0
  • Mod country influence gain mult.png −20% Claim influence cost
  • Mod country starbase influence cost mult.png −20% Starbase influence cost
10
  • x0 if Pacifist.pngFanatic Pacifist.png Pacifist, Civic machine assimilator.png Driven Assimilator, or Civic fanatic purifiers.pngCivic devouring swarm.pngCivic machine terminator.png Genocidal
  • x2 if Xenophobe.png Xenophobe
  • x3 if Fanatic Xenophobe.png Fanatic Xenophobe
Ap lord of war.png Lord of War 0
  • Fleet action button turn into merc.png +1 Mercenary Enclave Capacity
  • Diplomatic weight from fleet power +25% Diplomatic Weight from Fleet Power
  • Time −2.5 Months Dividend Wait Time if patron of a Mercenary Enclave
5
  • x2 if Auth corporate.png Corporate
  • x2 if Militarist.png Militarist
  • x3 if Fanatic Militarist.png Fanatic Militarist
Overlord
Ap mastery of nature.png Mastery of Nature 0 10
  • x0 if Origin void dwellers.png Void Dwellers
  • x0.5 if chose 1 ascension perk
  • x0.1 if chose 2 ascension perks
  • x2 if below 8 planets
Ap nihilistic acquisition.png Nihilistic Acquisition 0 Raiding bombardment.png Unlocks the Raiding bombardment stance
  • Yes.png Is one of:
    • Gestalt consciousness.png Gestalt Consciousness
    • Authoritarian.pngFanatic Authoritarian.png Authoritarian
    • Xenophobe.pngFanatic Xenophobe.png Xenophobe
  • No.pngCivic barbaric despoilers.png Barbaric Despoilers
  • No.pngOrigins slavers.png Minamar Specialized Industries
10
  • x0 if Civic inwards perfection.png Inwards Perfection or Civic fanatic purifiers.pngCivic devouring swarm.pngCivic machine terminator.png Genocidal
Apocalypse.png
Ap one vision.png One Vision 0
  • Mod pop amenities usage mult.png −10% Pop amenities usage
  • Monthly unity +10% Monthly unity
  • Mod pop government ethic attraction.png +50% Governing ethics attraction
No.pngAuth machine intelligence.png Machine Intelligence 10
  • x2 if Authoritarian.png Authoritarian
  • x2 if Spiritualist.png Spiritualist
  • x3 if Fanatic Authoritarian.png Fanatic Authoritarian
  • x3 if Fanatic Spiritualist.png Fanatic Spiritualist
Ap shared destiny.png Shared Destiny 0
  • Available envoys +2 Available envoys
  • Trade cat loyalty.png No Loyalty loss from multiple subjects
  • No.pngCivic inwards perfection.png Inward Perfection
  • No.pngCivic fanatic purifiers.pngCivic devouring swarm.pngCivic machine terminator.png Genocidal
5
  • x0 if no Diplomacy isvassal.png Vassal or below 3 Envoy.png Envoys
Ap technological ascendancy.png Technological Ascendancy 0
  • Mod country all tech research speed.png +10% Research Speed
  • Diplomacy research agreement.png +50% Rare technology chance
30
  • x2 if Materialist.png Materialist
  • x3 if Fanatic Materialist.png Fanatic Materialist
Ap transcendent learning.png Transcendent Learning 0
  • Mod country leader pool size.png +2 Leader capacity
  • Mod leader species exp gain.png +50% Leader experience gain
10
Ap universal transactions.png Universal Transactions 0
  • Cost −15% Branch Office Cost
  • Diplomacy commercial pact.png Commercial pacts are free
Auth corporate.png Corporate
  • No.pngCivic criminal heritage.png Criminal Heritage
10 MegaCorp.png
Ap voidborn.png Voidborn 0
  • Mod habitability.png +20% Habitat Habitability
  • Mod planet max buildings add.png +2 Habitat Building Slots
  • Building Can upgrade housing buildings on Habitats
  • Voidcraft.png Can always research the next tier of Habitat technology
Tech habitat.png Orbital Habitats technology 10
  • x2 if Pacifist.png Pacifist
  • x2 if at least 2 Planet habitat.png Habitat colonies
  • x3 if Fanatic Pacifist.png Fanatic Pacifist or Origin void dwellers.png Void Dwellers
Utopia.png
Ap xeno compatibility.png Xeno-Compatibility 0
  • Immigration pull +33% Immigration pull
  • Mod pop growth speed.png +20% Pop growth speed if world has at least 2 different species
  • Feature Hybrid Species
  • Xenophile.pngFanatic Xenophile.png Xenophile
  • Pop.png Any biological alien pop living in empire
  • Tech gene tailoring.png Gene Tailoring technology
10
  • x2 if Xenophile.png Xenophile
  • x3 if Fanatic Xenophile.png Fanatic Xenophile
MegaCorp.png
Ap enigmatic engineering.png Enigmatic Engineering 1
  • Fleet cloaked.png +2 Cloaking Strength
  • Encryption +2 Encryption
  • Feature Destroyed ships don't leave debris
  • Feature Enemy Steal Technology operations fail
2
  • x2 if Materialist.pngFanatic Materialist.png Materialist or Xenophobe.pngFanatic Xenophobe.png Xenophobe
  • x10 if Civic inwards perfection.png Inwards Perfection or Origins slavers.png Minamar Specialized Industries
Apocalypse.png
Ap reach for the stars.png Grasp the Void 1
  • Mod country starbase capacity add.png +5 Starbase capacity
Diplomacy research agreement.png +50% Chance to discover FTL technologies0
    • Tech hyper drive 2.png Hyperlane Breach Points
    • Tech hyper drive 3.png Hyperspace Slipstreams
    • Tech experimental subspace navigation.png Speculative Hyperlane Breaching
    • Tech jump drive 1.png jump drive tech
    • Tech psi jump drive 1.png Psi Jump Drives
    • Tech wormhole stabilization.png Wormhole Stabilization
    • Tech gateway activation.png Gateway Activation
    • Tech gateway construction.png Gateway Construction
    • Hyper Relays Hyper Relays
    • Quantum Catapult Quantum Catapult
3
  • x1.5 if Xenophobe.pngFanatic Xenophobe.png Xenophobe
  • x2 if Civic inwards perfection.png Inwards Perfection
Ap world shaper.png World Shaper 1
  • Mod country terraforming cost.png −25% Terraforming cost
  • Planet gaia.png Gaia World terraforming option
  • Tech climate restoration.png Climate Restoration technology
  • Yes.png Is either:
    • No.pngGestalt consciousness.png Gestalt Consciousness
    • Civic machine servitor.png Rogue Servitor
    • Civic machine assimilator.png Driven Assimilator
5
  • x0 if Origins shattered ring.png Shattered Ring, Origin void dwellers.png Void Dwellers or Trait aquatic.png Aquatic
Ap arcology project.png Arcology Project 2 Decision arcology project.png Arcology Project decision
  • Tech housing 2.png Anti-Gravity Engineering technology
  • No.pngCivic agrarian idyll.png Agrarian Idyll
  • Yes.png Is either:
    • No.pngGestalt consciousness.png Gestalt Consciousness
    • Civic machine servitor.png Rogue Servitor
10
  • x2 if Pacifist.png Pacifist
  • x3 if Fanatic Pacifist.png Fanatic Pacifist
MegaCorp.png
Ap become the crisis.png Become the Crisis 2 Menace.png Unlocks Menace and the Crisis tab
  • No.pngXenophile.pngFanatic Xenophile.png Xenophile
  • No.pngPacifist.pngFanatic Pacifist.png Pacifist
  • No.pngCivic machine servitor.png Rogue Servitor
  • No.pngDiplomacy isvassal.png Subject
  • No.pngCivic galactic sovereign.png Galactic Sovereign
  • No.pngCivic galactic sovereign.png Corporate Sovereign
  • No.pngOrigins slavers.png Minamar Specialized Industries
  • No.png Galactic Custodian
7.5
  • x0 if not Militarist.pngFanatic Militarist.png Militarist, Xenophobe.pngFanatic Xenophobe.png Xenophobe or Gestalt consciousness.png Gestalt Consciousness
  • x2 if finished Supremacy tradition tree Supremacy tradition tree
  • x2 if controlling at least 20% of the galaxy
  • x10 if Civic fanatic purifiers.pngCivic devouring swarm.pngCivic machine terminator.png Genocidal
Nemesis.png
Ap galactic force projection.png Galactic Force Projection 2
  • Mod navy size add.png +20 Fleet Command Limit
  • Mod navy size add.png +80 Naval Capacity
10
  • x1.5 if below 10 planets
  • x1.5 if below 20 planets
  • x2 if Militarist.png Militarist
  • x2 if Become the Crisis Become the Crisis
  • x3 if Fanatic Militarist.png Fanatic Militarist
Ap hive worlds.png Hive Worlds 2 Planet infested.png Hive World terraforming option
  • Auth hive mind.png Hive Mind
  • Tech climate restoration.png Climate Restoration technology
  • No.pngCivic devouring swarm.png Terravore
20 Utopia.png
Ap machine worlds.png Machine Worlds 2 Planet ai.png Machine World terraforming option
  • Auth machine intelligence.png Machine Intelligence
  • Tech climate restoration.png Climate Restoration technology
20
  • x0 if Civic machine servitor.png Rogue Servitor
Synthetic Dawn.png
Ap master builders.png Master Builders 2
  • Mod megastructure build speed.png +50% Megastructure build speed
  • Mod megastructure build speed.png +1 Megastructure build capacity
  • Tech mega engineering.png Mega-Engineering Technology
10
  • x2 if Pacifist.png Pacifist
  • x3 if Fanatic Pacifist.png Fanatic Pacifist
Utopia.png
Ap colossus project.png Colossus Project 3
  • Menu icon ship designer.png Colossus ship type
  • World destroyer Colossus Project Special Project
Titans Titans technology 10
  • x0 if crisis level 5
  • x0.1 if Xenophile.pngFanatic Xenophile.png Xenophile
  • x0.25 if Pacifist.pngFanatic Pacifist.png Pacifist
  • x2 if Militarist.pngFanatic Militarist.png Militarist
  • x2 if Xenophobe.pngFanatic Xenophobe.png Xenophobe
  • x2 if Auth machine intelligence.png Machine Intelligence
  • x2 if Become the Crisis Become the Crisis
  • x10 if Civic fanatic purifiers.png Fanatic Purifiers or Civic machine terminator.png Determined Exterminator
Apocalypse.png
Ap defender of the galaxy.png Defender of the Galaxy 3
  • Damage +50% Damage to endgame crisis factions
  • Damage +50% Damage to crisis empires
  • Diplomacy opinion.png +200 Opinion from all empires
20
  • x0 if no crisis happened unless Xenophile.pngFanatic Xenophile.png Xenophile, Custodian or Galactic Emperor
Ap galactic contender.png Galactic Contender 3
  • Mod diplo weight mult.png +20% Diplomatic weight
  • Damage +33% Damage to Awakened Empires
  • Damage +33% Damage to Fallen Empires
  • Damage +33% Damage to The Gate-builders
Yes.png Communications with a fallen or awakened empire 10
  • x0 if bordering an Awakened Empire
  • x2 if an Awakened Empire exists

Ascension paths[edit | edit source]

Ascension paths are special tier 1 ascension perks that will unlock a tradition tree and a unique technology to research. Each empire can take only one ascension path perk and only if fewer than 7 tradition trees have been taken. Empires with the Origins teachers of the shroud.png Teachers of the Shroud origin are locked into the Psionic ascension and cannot take any of these perks.

Ascension perk Prerequisites Tradition tree Research option AI weight Description DLC
Ap engineered evolution.png Engineered Evolution
  • Tech gene tailoring.png Gene Tailoring technology
  • No.pngOrigins teachers of the shroud.png Teachers of the Shroud origin
  • No.pngAuth machine intelligence.png Machine Intelligence
Genetics Genetic Tech gene seed purification.png Gene Seed Purification 15
  • x0 if below 6 worlds
  • x3 if Auth hive mind.png Hive Mind
To leave our genetic destiny in the hands of nature is an inefficient and excruciatingly slow process. Why not jump-start the future of our species? Utopia.png
Ap mind over matter.png Mind over Matter
  • Tech psionic theory.png Psionic Theory technology
  • No.pngOrigins teachers of the shroud.png Teachers of the Shroud origin
  • No.pngGestalt consciousness.png Gestalt Consciousness
Psionics Psionic Tech telepathy.png Telepathy 100
  • x0 if below 6 worlds
  • x0.1 if not Spiritualist.pngFanatic Spiritualist.png Spiritualist
  • x10 if Become the Crisis Become the Crisis
Only a fraction of the potential contained within our minds has been unlocked. The latent psionic abilities of our species are only now beginning to manifest in certain individuals. Utopia.png
Ap the flesh is weak.png The Flesh is Weak
  • Tech integrated cybernetics.png Integrated Cybernetics technology
  • No.pngOrigins teachers of the shroud.png Teachers of the Shroud origin
  • No.pngGestalt consciousness.png Gestalt Consciousness
Cybernetics Cybernetic Quantum Missiles Quantum Neuro-Links 20
  • x0 if below 6 worlds
  • x0.5 if not Materialist.pngFanatic Materialist.png Materialist
The limits and constraints imposed on us by our feeble organic bodies are simply unacceptable. To reach our full potential, we must turn to cybernetic implants. Utopia.png
Ap the flesh is weak.png Organo-Machine Interfacing
  • Auth hive mind.png Hive Mind
  • Tech integrated cybernetics.png Integrated Cybernetics technology

  • Civic machine assimilator.png Driven Assimilator
  • Pop cat assimilation.png Has assimilated at least 30 pops
Cybernetics Cybernetic
  • Auth hive mind.png: Quantum Missiles Quantum Neuro-Links

  • Civic machine assimilator.png: Tech integrated cybernetics.png Adaptive Cybernetics
20
  • x0 if below 10 worlds
The limits and constraints imposed on us by our creators are simply unacceptable. To reach our full potential, we must turn to cybernetic implants. Utopia.png
Ap synthetic evolution.png Synthetic Evolution
  • Synthetics Synthetics technology
  • No.pngOrigins teachers of the shroud.png Teachers of the Shroud origin
  • No.pngGestalt consciousness.png Gestalt Consciousness
Synthetics Synthetic Tech synthetic leaders.png Synthetic Personality Matrix 20
  • x0 if below 6 worlds, Trait necrophage.png Necrophage or Origins slavers.png MSI
  • x0.1 if not Materialist.pngFanatic Materialist.png Materialist
It is time to abandon the flawed organic vessels that imprison our minds. By transferring our neural patterns into synthetic bodies, we will achieve a higher state of being. Utopia.png
Ap synthetic age.png Synthetic Age
  • Auth machine intelligence.png Machine Intelligence
  • Tech robomodding.png Machine Template System technology
Synthetics Synthetic Tech robomodding points 1.png Binary Motivators 20
  • x0 if below 10 worlds
The age of organics has come and gone, the future of the galaxy belongs to the machines. This is the dawn of a synthetic age. Synthetic Dawn.png

References[edit | edit source]

Game concepts
Exploration ExplorationFTLAnomalyArchaeological siteRelicsPre-FTL speciesFallen empireEventsSpaceborne aliensGuardiansMaraudersCaravaneers
Celestial bodies Celestial bodyColonizationTerraformingPlanetary featuresPlanet modifiers
Species SpeciesTraitsPopulationPop modificationSpecies rightsEthics
Governance EmpireGovernmentCivicsPoliciesEdictsLeaderFactionsTechnologyTraditionsSituations
Economy EconomyPlanetary managementDistrictsBuildingsHoldingsJobsDesignationTradeMegastructures
Diplomacy DiplomacyRelationsGalactic communityFederationsSubject empiresIntelligenceAI personalities
Warfare WarfareSpace warfareLand warfareStarbaseShipShip designerCrisis
Others The ShroudL-ClusterUnique systemsPreset empiresAI playersEaster eggs
  1. Specifically:
    • The base cost of 300 is controlled by TRADITION_COST_AMOUNTS
    • The cost per tradition of 8 is controlled by TRADITION_COST_TRADITION
    • The exponent of 1.8 is controlled by TRADITION_COST_TRADITION_EXP
    • The empire size threshold below which no penalties apply (100 in the above formula) is controlled by EMPIRE_SIZE_BASE (this also affects technology cost)
    • The magnitude of the effect of empire size (0.002 in the above formula) is controlled by EMPIRE_SIZE_COST_TRADITION_PENALTY
    • The full formula also contains a multiplier term for number of tradition groups unlocked (). The multiplier of 0 is controlled by TRADITION_COST_MULT_TRADITION_GROUP.
  2. Specifically, DLC plantoids species pack.png Plantoids, Lithoids.png Lithoids, Leviathans.png Leviathans, Distant Stars.png Distant Stars, Ancient Relics.png Ancient Relics, or Aquatics.png Aquatics