Ascension perks

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This article has been verified for the current PC version (3.14) of the game.

Ascension perks grant powerful, empire-wide benefits that can shape the course of a civilization's development, opening paths to greater strength, resilience, or transcendence. They are unlocked by finishing an entire tradition tree or acquiring the Ascension Theory Ascension Theory technology. An empire can have up to 8 ascension perks.

List of ascension perks[edit | edit source]

Some perks require a number of other ascension perks to be taken first. Tier 0 ascension perks can be taken from the start. Tier 1 perks require 1 previous ascension perk to be taken, tier 2 perks require 2 previous ascension perks, and tier 3 perks require 3 previous ascension perks. The higher the AI weight, the more likely an AI empire will select that ascension perk.

Ascension perk Tier Effects Prerequisites AI weight DLC
Ap executive vigor.png Executive Vigor
There will be no half-measures or compromises when implementing the edicts decided upon by our government. We go all the way, or not at all.
0 Mod country edict cap add.png +100 Edict fund 30
Ap interstellar dominion.png Interstellar Dominion
The stars beckon and we follow. May nothing stand between us and them.
0
  • Mod country claim influence cost.png −20% Claim influence cost
  • Mod country starbase influence cost mult.png −20% Starbase influence cost
10
  • ×3 if Fanatic xenophobe.png Fanatic Xenophobe
  • ×2 if Xenophobe.png Xenophobe
  • ×0 if Fanatic PurifiersDevouring SwarmDetermined Exterminator Genocidal
  • ×0 if Pacifist.pngFanatic pacifist.png Pacifist
  • ×0 if Driven Assimilator Driven Assimilator
  • ×0 if Colossus Project Colossus Project
  • ×0 if Galactic Nemesis Galactic Nemesis
Ap technological ascendancy.png Technological Ascendancy
Technologies that would have been indistinguishable from magic mere generations ago are now within our reach. A new age of technology has begun.
0
  • Mod country all tech research speed.png +10% Research Speed
  • Diplomacy research agreement.png +50% Rare technology chance
30
  • ×3 if Fanatic materialist.png Fanatic Materialist
  • ×2 if Materialist.png Materialist
Ap transcendent learning.png Transcendent Learning
Our society must change its approach towards learning, and by doing so, our best and brightest will be able to reach a completely new level of achievements.
0
  • Scientist.png +2 Scientist capacity
  • Mod leader species exp gain.png +25% Leader experience gain
10
Ap imperial prerogative.png Imperial Prerogative
As our civilization continues to grow, so its beating heart must also expand. More systems will be placed under our direct control.
0
  • Empire sprawl.png −50% Empire size from planets
  • Official.png +2 Official capacity
  • No.pngCorporate Corporate
15
  • ×5 if has 40+ planets
  • ×2 if has 21-39 planets
  • ×0.1 if has 5-6 planets
  • ×0 if has 1-4 planets
Ap mastery of nature.png Mastery of Nature
Although we mastered the nature of our homeworld long ago, the alien biomes we have since encountered present new challenges. They too shall be overcome.
0 No.png
PlanetscapersGeo-Engineering Inc.Cultivation DronesGardening Protocol Planetscapers
Planetscapers Planetscapers
Geo-Engineering Inc. Geo-Engineering Inc.
Cultivation Drones Cultivation Drones
Gardening Protocols Gardening Protocols
10
  • ×0 if Origin void dwellers.png Void Dwellers or Origins shattered ring.png Shattered Ring
  • ×2 if more than 40 years passed and less than 5 planets
  • ×2 if more than 80 years passed and less than 5 planets
Ap one vision.png One Vision
True unity is achieved only when the ultimate goals of a nation and its people are one and the same. After all, a house divided against itself cannot stand.
0
  • Mod pop amenities usage mult.png −10% Pop amenities usage
  • Monthly unity +10% Monthly unity
  • Mod pop government ethic attraction.png +50% Governing ethics attraction
No.pngAuth machine intelligence.png Machine Intelligence 10
  • ×3 if Fanatic spiritualist.png Fanatic Spiritualist
  • ×3 if Fanatic authoritarian.png Fanatic Authoritarian
  • ×2 if Spiritualist.png Spiritualist
  • ×2 if Authoritarian.png Authoritarian
Ap shared destiny.png Shared Destiny
As we reach for ever greater heights, we must not leave behind those who have loyally served us. The glorious future of our empire was always meant to be a shared destiny.
0
  • Available envoys +2 Available envoys
  • Trade cat loyalty.png +1 Subjects exempt from Divided Patronage
  • No.pngInward Perfection Inward Perfection
  • No.pngFanatic PurifiersDevouring SwarmDetermined Exterminator Genocidal
5
  • ×0 if no Diplomacy isvassal.png Vassal or below 3 Envoy.png Envoys
Ap consecrated worlds.png Consecrated Worlds
The galaxy is home to many holy places, some more obvious than others. As mortals, we still struggle to divine the true nature of the universe.
0 Decision consecrated worlds.png Consecrate World decision Spiritualist.pngFanatic spiritualist.png Spiritualist 10
Ap eternal vigilance.png Eternal Vigilance
To display weakness is to invite attack. The price of invading our space must be so high that as few as possible are prepared to meet it.
0
  • Commander +1 Commander capacity
  • Health +25% Starbase Hull points
  • Damage.png +25% Starbase damage
  • Defense platform damage +25% Defense platform damage
  • Defense platform cap +5 Defense platform cap
Star Fortress Star Fortress technology 10
  • ×2 if Inward Perfection Inward Perfection
  • ×1.5 if Xenophobe.pngFanatic xenophobe.png Xenophobe
Ap universal transactions.png Universal Transactions
We shall extend our brand and our business to every solar system in the galaxy. Greed is eternal!
0
  • Official.png +1 Official capacity
  • Diplomacy commercial pact.png +20% Commercial pact efficiency
  • Cost −15% Branch office cost
  • Diplomacy commercial pact.png Commercial pacts are free
  • Diplomacy commercial pact.png Commercial pacts do not require an embassy
Corporate Corporate
  • No.pngCriminal Heritage Criminal Heritage
10 MegaCorp.png
Ap nihilistic acquisition.png Nihilistic Acquisition
The notion of self-determination cannot be a moral absolute. Holistic goals clearly outweigh individual concerns.
0 Raiding bombardment.png Unlocks the Raiding bombardment stance
  • Yes.png Either:
    • Authoritarian.pngFanatic authoritarian.png Authoritarian or Xenophobe.pngFanatic xenophobe.png Xenophobe
    • Gestalt consciousness.png Gestalt Consciousness
  • No.pngBarbaric Despoilers Barbaric Despoilers
  • No.pngOrigins slavers.png Minamar Specialized Industries
10
  • ×0 if Inward Perfection Inward Perfection
  • ×0 if Fanatic PurifiersDevouring SwarmDetermined Exterminator Genocidal
Apocalypse.png
Ap lord of war.png Lord of War
Some say war is bad for business, but war is our business. Our mercenaries thrive in an embattled galaxy, and through them, so will we.
0
  • Fleet action button turn into merc.png +1 Mercenary enclave Capacity
  • Diplomatic weight from fleet power +25% Diplomatic weight from fleet power
  • Time −2.5 Months dividend wait time if patron of a mercenary enclave
Yes.png Either:
    • Individualist Individualist
    • Tactical Algorithms Tactical Algorithms
  • No.pngFanatic Purifiers Fanatic Purifiers
5
  • ×3 if Fanatic militarist.png Fanatic Militarist
  • ×2 if Militarist.png Militarist
  • ×2 if Corporate Corporate
Overlord
Ap mechromancy.png Mechromancy
Biologicals are merely a different kind of machine. We can stimulate the appropriate synapses and reanimate these creatures, for our own benefit.
0
  • Large +15% L slot weapon damage
  • Extra large +15% XL slot weapon damage
  • Titan +15% T slot weapon damage
  • Feature Defeated organic guardians can be resurrected
  • Feature Lost space fauna can be resurrected
  • Zombie 33% chance to resurrect each purged pop as Cyborg Zombie
Auth machine intelligence.png Machine Intelligence 10
  • ×10 if any neighbor system contains a guardian
  • ×2 if Driven Assimilator Driven Assimilator
  • ×0 if Rogue Servitor Rogue Servitor
  • ×0 if Determined Exterminator Determined Exterminator
Necroids.png
Ap arcane tech.png Archaeo-Engineers
Combining proven archaic technology with contemporary engineering will give us a timeless advantage.
0
  • Scientist.png +1 Scientist capacity
  • Damage.png +33% Archaeotech weapon damage
  • Minor artifacts.png −10% Minor artifact ship cost
  • Trade cat specimens.png +25% Specimens Output
  • Archaeo-Engineer +2 Jobs from Faculty of Archaeostudies
Archaeostudies.png Additional effects from ship components and starbase modules:
    • Shield +60% Shields from Ancient Suspension Field components
    • Shield +100% Shields from Ancient Pulse Armor components
    • Armor +5% Armor from Ancient Rampart starbase modules
    • Armor +10% Armor Hardening from Ancient Rampart starbase modules
    • Spaceport 1.png +33% Effects from starbase buildings unlocked by Archaeostudies
Archaeostudies Archaeostudies technology 4.5
  • ×3 if Fanatic materialist.png Fanatic Materialist
  • ×3 if completed 5 archaeological sites
  • ×2 if Materialist.png Materialist
  • ×2 if Xenophile.pngFanatic xenophile.png Xenophile
  • ×2 if has at least 1000 Minor artifacts.png minor artifacts
  • ×0.25 if Spiritualist.pngFanatic spiritualist.png Spiritualist
  • ×0 if Xenophobe.pngFanatic xenophobe.png Xenophobe
Ancient Relics.png
Ap xeno compatibility.png Xeno-Compatibility
The invention of universal sexual biology has revolutionized society. Even if it sometimes requires awkward rotations to make a connection.
0
  • Immigration pull +33% Immigration pull
  • Mod pop growth speed.png +20% Pop growth speed if world has at least 2 different species
  • Feature Hybrid species
  • Xenophile.pngFanatic xenophile.png Xenophile
  • Pop.png Any biological alien pop living in empire
  • Tech gene tailoring.png Gene Tailoring technology
10
  • ×3 if Fanatic xenophile.png Fanatic Xenophile
  • ×2 if Xenophile.png Xenophile
MegaCorp.png
Ap hydrocentric.png Hydrocentric
No longer shall we settle for 'good enough' replacements for our oceanic abodes: no planet shall be deemed fit for colonization until it has been thoroughly inundated.
0
  • Mod country terraforming cost.png −25% Ocean terraforming Cost
  • Sb ice mining station.png Can construct Ice Mining Station starbase buildings
  • Climate Restoration Can terraform worlds with the Frozen Terraforming Candidate modifier
  • AquaticWaterproof 50% increased effects of the Aquatic traits
  • Ship part deluge.png Unlocks the Deluge Machine colossus weapon
  • AquaticWaterproof Aquatic
    Aquatic Aquatic
    Waterproof Waterproof
    main species
  • Tech terrestrial sculpting.png Terrestrial Sculpting technology
40
  • ×5 if Origins ocean paradise.png Ocean Paradise
  • ×0.5 if not Xenophobe.pngFanatic xenophobe.png Xenophobe or Auth hive mind.png Hive Mind
Aquatics.png
Ap detox.png Detox
Our newest advancements in terraforming allow us to breath new life into a class of planets formally considered irrevocably deadly and beyond salvation.
0 Climate Restoration Can terraform worlds with the Toxic Terraforming Candidate modifier Climate Restoration Climate Restoration technology 20
  • ×0 if no Toxic Terraforming Candidates
  • ×3 if at least 3 Toxic Terraforming Candidates
Toxoids.png
Ap voidborn.png Voidborne
We have adapted to permanent habitation in the depths of space, reducing our infrastructure needs and yielding more room on our habitats for other functions.
0
  • Cost −20% Habitat build cost
  • Mod planet max buildings add.png +0.25 Building slots from non-urban habitat districts
  • Mod planet max districts add.png +2 Habitat max districts
  • Pop job.png +1 Jobs from habitat districts
  • Tooltip building.png Can upgrade housing buildings on habitats
  • Voidcraft.png Can always research the next tier of habitat technology
  • Tech habitat.png Orbital Habitats technology
  • No.pngOrigin void dwellers.png Void Dwellers
10
  • ×3 if Fanatic pacifist.png Fanatic Pacifist
  • ×2 if Pacifist.png Pacifist
  • ×2 if at least 2 Planet habitat.png Habitat colonies
Utopia.png
Ap galactic wonders.png Galactic Wonders
Megastructures are rightfully regarded as the wonders of our time. The scope of such a project would have been unimaginable mere generations ago.
0
  • Ring World Ring World research option (with Utopia.png)
  • Dyson Sphere Dyson Sphere research option (with Utopia.png)
  • Tech matter decompressor.png Matter Decompressor research option (with MegaCorp.png)
  • Tech mega engineering.png Mega-Engineering technology
Yes.png Built or repaired a multi-stage megastructure
    • Ring World Ring World
    • Tech dyson sphere.png Dyson Sphere
    • Tech sentry array.png Sentry Array
    • Tech science nexus.png Science Nexus
    • Tech matter decompressor.png Matter Decompressor
    • Tech strategic coordination.png Strategic Coordination Center
    • Tech mega art.png Mega Art Installation
    • Tech interstellar assembly.png Interstellar Assembly
    • Tech mega shipyard.png Mega Shipyard
    • Tech quantum catapult.png Quantum Catapult
10
  • ×3 if Fanatic pacifist.png Fanatic Pacifist
  • ×2 if Pacifist.png Pacifist
  • Utopia.png
  • MegaCorp.png
Ap grasp the void.png Grasp the Void
The vast expanse of the galaxy holds limitless riches for those empires that understand how to maintain their grasp on the void.
1
  • Mod country starbase capacity add.png +5 Starbase capacity
Diplomacy research agreement.png +50% Chance to discover FTL technologies
    • Tech hyper drive 2.png Hyperlane Breach Points
    • Tech hyper drive 3.png Hyperspace Slipstreams
    • Tech experimental subspace navigation.png Speculative Hyperlane Breaching
    • Tech jump drive 1.png jump drive tech
    • Tech psi jump drive 1.png Psi Jump Drives
    • Tech wormhole generation 3.png Wormhole Stabilization
    • Tech gateway activation.png Gateway Activation
    • Tech gateway construction.png Gateway Construction
    • Hyper Relays Hyper Relays
    • Tech quantum catapult.png Quantum Catapult
3
  • ×2 if Inward Perfection Inward Perfection
  • ×1.5 if Xenophobe.pngFanatic xenophobe.png Xenophobe
Ap world shaper.png World Shaper
To carefully shape and alter the ecosystem of an entire planet into something else is not so very different from an artist sculpting a statue out of clay.
1
  • Mod country terraforming cost.png −25% Terraforming cost
  • Planet gaia.png Gaia World terraforming option
  • Climate Restoration Climate Restoration technology
  • No.pngAuth hive mind.png Hive Mind
  • Yes.png Either:
    • No.pngAuth machine intelligence.png Machine Intelligence
    • Rogue Servitor Rogue Servitor
    • Driven Assimilator Driven Assimilator
5
  • ×100 if Origins life seeded.png Life-Seeded
  • ×3 if Fanatic pacifist.png Fanatic Pacifist or Fanatic xenophile.png Fanatic Xenophile
  • ×2 if Pacifist.png Pacifist or Xenophile.png Xenophile
  • ×0 if Origins shattered ring.png Shattered Ring, Origin void dwellers.png Void Dwellers or Aquatic Aquatic
Ap enigmatic engineering.png Enigmatic Engineering
Technology is simply not a way to solve a problem, but it is a language by which we ascend beyond the mundane. Lesser minds simply fail to understand our advances.
1
  • Fleet cloaked.png +2 Cloaking strength
  • Encryption +2 Encryption
  • Feature Destroyed ships don't leave debris
  • Feature Enemy Steal Technology operations fail
2
  • ×10 if Inward Perfection Inward Perfection
  • ×10 if Origins slavers.png Minamar Specialized Industries

×2 if Materialist.pngFanatic materialist.png Materialist or Xenophobe.pngFanatic xenophobe.png Xenophobe

Apocalypse.png
Ap weather control.png Galactic Weather Control
Our latest advances in astrometeorology grant us the ability to manifest Cosmic Storms on command. With the right technology, we can even choose the type of storm to create.
1
  • Yes.png Science ships can create cosmic storms on the galaxy map
  • Tech ship hull storm breaker 1.png Storm Dampening Generators research option
  • Tech ship storm weapons 1.png Payload Padding research option
Advanced Storm Manipulation Advanced Storm Manipulation technology 0 Cosmic Storms.png
Ap galactic force projection.png Galactic Force Projection
The fleet is the instrument by which the will of our empire is made manifest - we live or die depending on its strength.
2
  • Commander +1 Commander capacity
  • Influence.png +2 Max influence from power projection
  • Mod command limit add.png +50 Fleet command limit
  • Mod navy size add.png +100 Naval capacity
10
  • ×3 if Fanatic militarist.png Fanatic Militarist
  • ×2 if Militarist.png Militarist
  • ×2 if Galactic Nemesis Galactic Nemesis
  • ×1.5 if below 20 planets
  • ×1.5 if below 10 planets
Ap arcology project.png Arcology Project
Thus shall we make a world of the city, and a city of the world.
2 Decision arcology project.png Arcology Project decision
  • Anti-Gravity Engineering Anti-Gravity Engineering technology
  • No.pngAgrarian Idyll Agrarian Idyll
  • Yes.png Either:
    • Individualist Individualist
    • Rogue Servitor Rogue Servitor
10
  • ×3 if Fanatic pacifist.png Fanatic Pacifist
  • ×2 if Pacifist.png Pacifist
MegaCorp.png
Ap hive worlds.png Hive Worlds
We shall create living worlds that are every bit as much a part of the Hive as the drones that inhabit them.
2

Planet infested.png Hive World terraforming option

  • Auth hive mind.png Hive Mind
  • Climate Restoration Climate Restoration technology

No.pngDevouring Swarm Terravore

20 Utopia.png
Ap machine worlds.png Machine Worlds
We shall shape our worlds into a mirror image of ourselves, replacing the frailty of biology with the immutable perfection of metal.
2
  • Planet ai.png Machine World terraforming option
  • Yes.png Double output from resource districts on Machine Worlds
  • Auth machine intelligence.png Machine Intelligence
  • Climate Restoration Climate Restoration technology
20
  • ×0 if Rogue Servitor Rogue Servitor
Synthetic Dawn.png
Ap master builders.png Master Builders
Building a Megastructure requires an unprecedented amount of resources and planning. We are breaking new ground in the field of macro-engineering.
2
  • Mod megastructure build speed.png +50% Megastructure build speed
  • Mod megastructure build speed.png +1 Megastructure build capacity
  • Tech mega engineering.png Mega-Engineering Technology
10
  • ×3 if Fanatic pacifist.png Fanatic Pacifist
  • ×2 if Pacifist.png Pacifist
Utopia.png
Ap defender of the galaxy.png Defender of the Galaxy
As star nations vie with one another in petty disputes, sinister forces of unimaginable power are arraying themselves against all sapient life. Who will protect us?
3
  • Damage.png +50% Damage to endgame crisis factions
  • Damage.png +25% Damage to voidworms
  • Diplomacy opinion.png +200 Opinion from all regular empires
  • No.pngGalactic Nemesis Galactic Nemesis
  • No.pngCosmogenesis Cosmogenesis
20

×0 if no crisis appeared and neither:

    • Xenophile.pngFanatic xenophile.png Xenophile

Custodian.png Galactic Custodian

    • Galactic Emperor Galactic Emperor
Ap galactic contender.png Galactic Contender
The Fallen Empires cling to the ruins of their decrepit civilizations, ever fearful of the younger and more dynamic races that surround them. Their time has long since passed.
3
  • Mod diplo weight mult.png +20% Diplomatic weight
  • Damage.png +33% Damage to Awakened Empires
  • Damage.png +33% Damage to Fallen Empires
  • Damage.png +33% Damage to The Gate-builders
Yes.png Communications with a fallen or awakened empire 4
  • ×5 if an Awakened Empire exists
  • ×0 if bordering an Awakened Empire
Ap colossus project.png Colossus Project
The Colossus Project is where fevered dreams of terror and deterrence meet. A vision of the biggest ship, carrying a weapon capable of devastating entire worlds.
3
  • Ship.png Colossus ship type
  • World destroyer Colossus Project special project
Titans Titans technology 10
  • ×10 if Fanatic Purifiers Fanatic Purifiers
  • ×10 if Determined Exterminator Determined Exterminator
  • ×2 if Militarist.pngFanatic militarist.png Militarist
  • ×2 if Xenophobe.pngFanatic xenophobe.png Xenophobe
  • ×2 if Auth machine intelligence.png Machine Intelligence
  • ×2 if Galactic Nemesis Galactic Nemesis
  • ×0.25 if Pacifist.pngFanatic pacifist.png Pacifist
  • ×0.1 if Xenophile.pngFanatic xenophile.png Xenophile
  • ×0 if Galactic Nemesis Galactic Nemesis Level 5
Apocalypse.png

Ascension paths[edit | edit source]

Ascension paths are special ascension perks that unlock a tradition tree, as well as an agenda with the same name that unlocks technologies required to advance through the tradition tree. Each empire can only take one of these perks, and only if they have already selected two (2) ascension perks and have an empty tradition slot available.

  • Certain origins lock the empire into a specific ascension path. Empires with those origins cannot pick any of these perks, but can adopt the relevant ascension tradition tree without it.
  • Empires with the
    Civic natural design.pngInnate Design Natural Design
    Civic natural design.png Natural Design
    Innate Design Innate Design
    civic cannot pursue ascension and therefore cannot pick any of these perks.
  • Empires with the Augmentation Bazaars Augmentation Bazaars civic cannot pick any of these perks except The Flesh is Weak The Flesh is Weak.
  • Machine species empires can only pick Synthetic Age Synthetic Age, which unlocks unique machine ascension paths. The only exception is Driven Assimilator Driven Assimilators, which can also pick The Flesh is Weak Organo-Machine Interfacing.
  • If the The Machine Age.png The Machine Age DLC is enabled, Synthetic Age Synthetic Age starts the Transformation situation.
Ascension perk Tradition tree Requirements Ascension origin AI weight DLC
Engineered Evolution Engineered Evolution
To leave our genetic destiny in the hands of nature is an inefficient and excruciatingly slow process. Why not jump-start the future of our species?
Genetics Genetics
  • Organic main species
100
  • ×2 if Origins clones.png Clone Army
  • ×2 if Origins life seeded.png Life-Seeded
  • ×2 if Necrophage Necrophage
  • ×2 if Origins syncretic evolution.png Syncretic Evolution
Utopia.png
Mind over Matter Mind over Matter
Only a fraction of the potential contained within our minds has been unlocked. The latent psionic abilities of our species are only now beginning to manifest in certain individuals.
Psionics Psionics
  • Organic main species
  • No.pngAuth hive mind.png Hive Mind
Origins teachers of the shroud.png Teachers of the Shroud 100
  • ×2 if Galactic Nemesis Galactic Nemesis or Origins separatists.png Daemonic Incursion
  • ×0.5 if not Spiritualist.pngFanatic spiritualist.png Spiritualist
Utopia.png
Synthetic Evolution Synthetic Evolution
It is time to abandon the flawed organic vessels that imprison our minds. By transferring our neural patterns into synthetic bodies, we will achieve a higher state of being.
Synthetics Synthetics
  • Organic main species
  • No.pngAuth hive mind.png Hive Mind
Origin synthetic fertility.png Synthetic Fertility 100
  • ×2 if Origins mechanist.png Mechanist
  • ×0.5 if not Materialist.pngFanatic materialist.png Materialist
  • ×0 if Artificial Intelligence Artificial Intelligence policy is set to Outlawed
  • ×0 if Robotic Workers Robotic Workers policy is set to Outlawed
×0 for certain civics and origins
    • Necrophage Necrophage origin
    • Origins clones.png Clone Army origin
    • Origins overtuned.png Overtuned origin
    • Idyllic BloomMycorrhizal Ideal Idyllic Bloom
      Idyllic Bloom Idyllic Bloom
      Mycorrhizal Ideal Mycorrhizal Ideal
      civic
    • Origins slavers.png Minamar Specialized Industries
Utopia.pngThe Machine Age.png
The Flesh is Weak / Organo-Machine Interfacing Individualist The Flesh is Weak
Gestalt consciousness.png Organo-Machine Interfacing
The limits and constraints imposed on us by our feeble organic bodies are simply unacceptable. To reach our full potential, we must turn to cybernetic implants.
Driven Assimilator The limits and constraints imposed on us by our creators are simply unacceptable. To reach our full potential, we must fuse organic and machine.
Cybernetics Cybernetics Either:
  • Organic main species
  • Driven Assimilator Driven Assimilator
Origins cybernetic creed.png Cybernetic Creed 100
  • ×2 if Driven Assimilator Driven Assimilator
  • ×0.5 if Individualist Individualist and not Materialist.pngFanatic materialist.png Materialist
Utopia.pngThe Machine Age.png
Synthetic Age Synthetic Age
The age of organics has come and gone, the future of the galaxy belongs to the machines. This is the dawn of a synthetic age.
  • Without The Machine Age.png The Machine Age:
    • Synthetics Synthetics
  • With The Machine Age.png The Machine Age:
    • Modularity Modularity
    • Nanotech Nanotech
    • Virtuality Virtuality
  • Machine Machine main species
100
  • ×0.5 if Driven Assimilator Driven Assimilator
Synthetic Dawn.pngThe Machine Age.png

Crisis perks[edit | edit source]

Crisis perks are special ascension perks that unlock a player crisis progression. Each empire can only take one of these perks, and only if they have already selected 3 ascension perks. They cannot be taken if the empire is a Diplomacy isvassal.png Subject, Custodian.png Galactic Custodian, Galactic Emperor Galactic Emperor, or has the Defender of the Galaxy Defender of the Galaxy ascension perk. They also cannot be taken by the Origins slavers.png Minamar Specialized Industries. Crisis perks are not inherited by sectors released as vassals but the technologies unlocked by them are.

Ascension perk Effects Prerequisites AI weight DLC
Ap become the crisis.png Galactic Nemesis
All great works require sacrifice. The rest of the galaxy may not understand, but they will comply.
  • Menace.png Unlocks Menace
  • Menace.png Unlocks Galactic Nemesis crisis progression
  • No.pngXenophile.pngFanatic xenophile.png Xenophile
  • No.pngPacifist.pngFanatic pacifist.png Pacifist
  • No.pngRogue Servitor Rogue Servitor
7.5
  • ×10 if Fanatic PurifiersDevouring SwarmDetermined Exterminator Genocidal
  • ×2 if finished Supremacy Supremacy tradition tree
  • ×2 if controlling at least 20% of the galaxy
  • ×0 if not Militarist.pngFanatic militarist.png Militarist, Xenophobe.pngFanatic xenophobe.png Xenophobe or Gestalt consciousness.png Gestalt Consciousness
  • ×0 if difficulty is Civilian
Nemesis.png
Ap cosmogenesis.png Cosmogenesis
Time, gravity and space are the fundamental cogs that make up the clockwork of reality. If we can learn to manipulate them, the universe and its secrets will be ours.
  • Advanced logic.png Unlocks Advanced Logic
  • Advanced logic.png Unlocks Cosmogenesis crisis progression
  • Mod planet migration all pull.png Pops can be resettled regardless of policies
7.5

×2 if finished Discovery Discovery tradition tree

  • ×2 if Enigmatic Engineering Enigmatic Engineering
  • ×2 if Technological Ascendancy Technological Ascendancy
  • ×2 if controlling at least 20% of the galaxy
  • ×0 if Egalitarian.pngFanatic egalitarian.png Egalitarian or Xenophile.pngFanatic xenophile.png Xenophile
  • ×0 if controlling less than 10% of the galaxy
The Machine Age.png

References[edit | edit source]

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