Planet modifiers

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Version

Outliner top.png
This article has been verified for the current PC version (2.7) of the game.

Each planet has a small chance of containing a modifier that will affect the colony should the world be colonized. They may be positive, negative or mixed, identified by the color of the modifier's border.

Random anomalies can generate a great variety of planet modifiers but those usually do not have any effects.

Random modifiers[edit]

These modifiers can appear at random on any planet outside an empire's home system. Some of them can be removed if the planet in terraformed. Some of the modifiers can appear on uninhabitable planets where their effects may make no sense.

Modifier Effects Spawn chance Removed by terraforming Description
PM Bleak.png Bleak
  • Mod habitability.png −5% Habitability
  • Pop resource food mult.png −10% Food from Jobs
  • Mod district farming max.png −2 Max Agriculture Districts
  • x0 if Planet tropical.png Tropical
  • x0 if PM Lush.png Lush
Yes.png Yes Life struggles to survive here, and while some clings to a tenacious existence it is anemic and sickly.
PM Mineral Poor.png Poor Quality Minerals
  • Pop resource minerals mult.png −25% Minerals from Jobs
  • Mod district mining max.png −3 Max Mining Districts
  • x4 if PM Low Gravity.png Low Gravity
  • x0 if PM Carbon World.png Carbon World
No.png No It is unknown if this planet simply formed this way, or if some unknown race once stripped it of its more valuable resources. However, we do know that the minerals present on this planet are of unusally poor quality.
PM Tidal Locked.png Tidal Locked Mod planet max districts add.png −30% Max Districts x3 if moon No.png No This world is tidally locked around its star, meaning that one side always has daylight while the other is locked in eternal darkness. If life exists here, it is likely limited to the twilight regions where the two sides meet.
PM Weak Magnetic Field.png Weak Magnetic Field
  • Mod habitability.png −5% Habitability
  • Mod pop growth req.png −5% Pop Growth speed
  • x2 if PM Low Gravity.png Low Gravity
  • x0 if PM Strong Magnetic Field.png Strong Magnetic Field
No.png No Although habitable, this world has a weak or non-existent magnetic field that offers little protection against cosmic radiation.
PM Hazardous Weather.png Hazardous Weather
  • Mod habitability.png −10% Habitability
  • Mod pop happiness.png −5% Happiness
  • Pop resource energy mult.png +20% Energy from Jobs
  • Mod district generator max.png +4 Max Generator Districts
Yes.png Yes This world suffers from unstable weather patterns, with violent storms frequently appearing out of nowhere to wreak havoc on the surface.
PM Dangerous Wildlife.png Hostile Fauna
  • Mod habitability.png −10% Habitability
  • Mod pop happiness.png −5% Happiness
  • Pop resource society research mult.png +20% Society From Jobs
  • x2 if PM Lush.png Lush
  • x2 if PM High Gravity.png High Gravity
  • x2 if PM Titanic Life.png Titanic Life
Yes.png Yes This world has evolved extremely Hostile Fauna, and the surface is rife with lethal predators waiting to ambush their next meal. Their biology offers great research opportunities, however.
PM High Gravity.png High Gravity
  • Mod planet building cost mult.png +10% Building cost
  • Mod planet building cost mult.png +10% District cost
  • Mod habitability.png −5% Habitability
  • Mod planet max districts add.png +2 Max Districts
  • x2 if Planet Size.png Planet Size > 19
  • x0 if Planet Size.png Planet Size < 12
  • x0 if PM Low Gravity.png Low Gravity
No.png No This planet is unusually dense and so has uncomfortably high gravity.
PM Low Gravity.png Low Gravity
  • Mod planet building cost mult.png −10% Building cost
  • Mod habitability.png −5% Habitability
  • x0.5 if Planet Size.png Planet Size >19
  • x0 if PM High Gravity.png High Gravity
No.png No This planet has an unusually low density and therefore much lower gravity than most planets of comparable size.
PM Wild Storms.png Wild Storms
  • Mod habitability.png −5% Habitability
  • Mod pop happiness.png −5% Happiness
  • Pop resource physics research mult.png +20% Physics from Jobs
Yes.png Yes Spectacular electrical storms wrack this planet's atmosphere on a semi-regular basis.
PM Atmospheric Aphrodisiac.png Atmospheric Aphrodisiac
  • Mod habitability.png +5% Habitability
  • Mod pop growth req.png +10% Pop Growth speed
  • Mod pop government ethic attraction.png −20% Government ethics attraction
Planet nuked.png Tomb World
Planet ai.png Machine World
Planet infested.png Hive world
Something in the air of this planet seems to put people in the mood to reproduce.
PM Carbon World.png Carbon World Pop resource minerals mult.png +15% Minerals from Jobs x0 if not Planet barren.png Barren No.png No This world has been formed mostly out of carbon, and contains little oxygen.
PM Ultra Rich.png Exceptional Quality Minerals
  • Pop resource minerals mult.png +25% Minerals from Jobs
  • Mod district mining max.png +8 Max Mining Districts
  • x8 if PM High Gravity.png High Gravity
  • x0 if PM Carbon World.png Carbon World
No.png No The exceptional quality of the minerals in this planet's crust provides a truly staggering opportunity for mining.
PM Extensive Moon System.png Extensive Moon System
  • Pop resource minerals mult.png +10% Minerals from Jobs
  • Mod district mining max.png +1 Max Mining Districts
  • x0 if not Planet gas giant.png Gas Giant
  • x0 if no moons
No.png No This gas giant has an unusually large amount of natural satellites. Hundreds of small moons and moonlets orbit the planet.
PM Mineral Rich.png High Quality Minerals
  • Pop resource minerals mult.png +15% Minerals from Jobs
  • Mod district mining max.png +4 Max Mining Districts
  • x4 if PM High Gravity.png High Gravity
  • x0 if PM Carbon World.png Carbon World
No.png No An abundance of high quality minerals in this planet's crust makes mining here a lucrative business.
PM Lush.png Lush
  • Mod habitability.png +10% Habitability
  • Pop resource food mult.png +20% Food from Jobs
  • Mod district farming max.png +4 Max Agriculture Districts
  • x3 if Planet gaia.png Gaia
  • x2 if PM Low Gravity.png Low Gravity
  • x0 if PM Bleak.png Bleak
Planet nuked.png Tomb World
Planet ai.png Machine World
Planet infested.png Hive world
Life thrives here, the fauna is plentiful and the flora grows rapidly.
PM Natural Beauty.png Natural Beauty
  • Mod pop happiness.png +5% Happiness
  • Mod planet migration all pull.png +25% Migration Pull
x3 if Planet gaia.png Gaia Planet nuked.png Tomb World
Planet ai.png Machine World
Planet infested.png Hive world
The scenery on this planet is simply beautiful, anyone living on this planet will be constantly finding new wonders to behold.
PM Terraforming Candidate.png Terraforming Candidate
  • Tech climate restoration.png Can be terraformed
  • Barren World anomaly
  • Worlds made Barren by a crisis
  • Always present on Mars
Yes.png Yes Though barren and devoid of life, this planet has water in frozen form and may once have been home to a thriving ecosystem. With the right technology, it could be terraformed into a habitable world.

Event triggering modifiers[edit]

The following random modifiers will cause an event roughly one year after the planet is colonized. The event can only trigger once per colony.

Modifier Effects Spawn chance Removed by terraforming Event
PM Irradiated.png Irradiated
  • Mod habitability.png −10% Habitability
  • Mod pop happiness.png −20% Biological Happiness
  • Pop resource food mult.png −50% Food from Jobs
  • Mod district farming max.png −6 Max Agriculture Districts
  • Mod district mining max.png +2 Max Mining Districts
Yes.png Yes Colony gains one of the following:
  • 20% chance D crater.png Ancient Bombardment Craters planetary feature
  • 20% chance D organic landfill.png Ancient Battlefield planetary feature
  • 20% chance D metal boneyard.png Irradiated Ruins planetary feature
  • 40% chance PM Irradiated yellow.png Uncertain History modifier
PM Unstable Tectonics.png Unstable Tectonics
  • Mod habitability.png −10% Habitability
  • Mod pop happiness.png −5% Happiness
  • Pop resource engineering research mult.png +20% Engineering from Jobs
x4 if PM High Gravity.png High Gravity No.png No Colony gets -5% Mod pop happiness.png Happiness for a year. There is a 66% chance for either the colony to gain a D deep sinkhole.png Deep Sinkhole blocker or for the empire to get 100-500 Minerals.png Minerals.
PM Asteroid Impacts.png Asteroid Impacts
  • Mod habitability.png −5% Habitability
  • Pop resource minerals mult.png +5% Minerals from Jobs
  • Mod district mining max.png +2 Max Mining Districts
No.png No Colony gets -5% Mod pop happiness.png Happiness for 5 years as well as either 20 Devastation.png Devastation or the D crater.png Impact Crater planetary feature.
PM Atmospheric Hallucinogen.png Atmospheric Hallucinogen
  • Mod pop happiness.png +5% Biological and Lithoid Pop Happiness
  • Pop resource physics research mult.png +10% Physics from Jobs
  • Mod pop government ethic attraction.png −30% Government Ethics Attraction
Planet nuked.png Tomb World
Planet ai.png Machine World
Planet infested.png Hive world
Empire gains a special project. Finishing it removes the modifier and has a 25% chance to add the PM Atmospheric Hallucinogen green.png Filtered Atmospheric Hallucinogen modifier.
PM Asteroid Belt.png Asteroid Belt
  • Pop resource minerals mult.png +10% Minerals from Jobs
  • Mod district mining max.png +3 Max Mining Districts
  • x0 if moon
  • x2 if PM Low Gravity.png Low Gravity
No.png No Colony gets +10% Mod pop happiness.png Happiness for 5 years.
PM Strong Magnetic Field.png Strong Magnetic Field
  • Pop resource energy mult.png +5% Energy from Jobs
  • Pop resource physics research mult.png +5% Physics from Jobs
  • Mod district generator max.png +2 Max Generator Districts
  • x2 if PM High Gravity.png High Gravity
  • x0 if PM Weak Magnetic Field.png Weak Magnetic Field
No.png No Colony gets either +20% or -10% Research.png Research from Jobs for 5 years as well as a special project. Finishing the special project adds the PM Strong Magnetic Field.png Magnetic Miracle modifier.
PM Titanic Life.png Titanic Life
  • Society Research +25% Society from Jobs
  • x8 if PM High Gravity.png High Gravity
  • x0.5 if PM Low Gravity.png Low Gravity
  • x0 if PM Dangerous Wildlife.png Hostile Fauna
No.png No Empire gains a special project. Finishing it will either allow the recruitment of Army xenomorph.png Titanic Beast armies on the planet or have the colony invaded by 3 powerful armies. If the empire is Xenophobe.pngFanatic Xenophobe.png Xenophobe or Auth hive mind.png Hive Mind it can choose to gain the PM Titanic Life.png Delicious Titans modifier instead of the special project.

Unique modifiers[edit]

Unique modifiers will always appear on certain predetermined planets and cannot be found anywhere else.

Modifier Effects Planet Description
PM Consecrated Worlds.png Holy World Diplomacy opinion.png −200 Opinion with Holy Guardians if colonized
  • Prophets Retreat
  • Walled Garden
  • Emerald Mausoleum
  • Pristine Jewel
The planet is considered sacred by a nearby Fallen Empire. Colonizing it will anger them greatly.
PM Natural Beauty.png Wenkwort Gardens
  • Job artisan.png +6% Artisans Output
Wenkwort Artem The ecologies of this world show signs of having been designed, fitting some arcane and romantic ideal.
PM Natural Beauty.png Paridayda
  • Mod pop happiness.png +10% Happiness
  • Unity.png +10% Unity from Jobs
  • Pop resource food mult.png +20% Food from Jobs
  • Mod planet migration all pull.png +25% Migration Pull
Paridayda A paradiasaical world of unparalleled beauty.

Homeworld modifiers[edit]

Homeworld modifiers can only be added to the capital world of an empire by Origins when the game starts.

Modifier Effects Origin Description
PM Terraforming Candidate.png Prosperous Unification
  • Mod pop happiness.png +15% Happiness
  • Amenities.png +25% Amenities
  • Mod pop resource output.png +10% Resources from Jobs
Origins default.png Prosperous Unification Since Unification Day the economy has been booming!
PM Terraforming Candidate.png Colonial Spirit
  • Mod pop happiness.png +10% Happiness
  • Amenities.png +15% Amenities
  • Mod pop resource output.png +15% Resources from Jobs
  • Mod habitability.png +10% Habitability
Origins lost colony.png Lost Colony Determined to forge a new life on the frontier, the forefathers of this colony had an astounding work ethic which became a time-honored tradition.
PM Asteroid Impacts red.png Lithoid Crater Mod habitability.png -50% Habitability Origins lithoid.png Calamitous Birth This large crater is the result of a Lithoid-bearing meteorite slamming into the planet.

Doomsday[edit]

Empires that start with the Origins doomsday.png Doomsday origin start with a homeworld modifier that goes through 4 stages. Each stage lasts roughly 10 years and increases the effects of the previous stage.

PM Exploding Planet.png Stage Alloys.pngPop resource minerals mult.pngPop resource energy mult.png Job Output Mod habitability.png Habitability Stability.png Stability Mod planet migration all pull.png Immigration Pull Mod planet migration all pull.png Emigration Push Description
I +30% -30% -10 -50% +100 This planet is doomed. It is tectonically unstable and will eventually explode.
II +60% -50% -15
III +90% -70% -20
IV +120% -90% -30

Event modifiers[edit]

Event modifiers can only be added by events.

Modifier Effects Event Description
PM Hollow Planet.png Subterranean Civilization Pop resource society research mult.png +10% Society from Jobs Seismic Disturbances
(Establish Communications Special Project)
A subterranean alien civilization on this world enjoys a good relationship with the colonists on the surface, and both parties frequently engage in trade and cultural exchanges.
PM Hollow Planet.png Subterranean Cities Mod planet max districts add.png +3 Max Districts Seismic Disturbances
(Preemptive Strike Special Project)
A indigenous subterranean civilization that once lived on this world has been exterminated, and colonists are now free to expand into their abandoned underground cities.
PM Lush.png Ancient Terraforming Mod pop growth req.png +20% Pop Growth Speed Abandoned Terraforming Equipment
(Resume Process Special Project)
Ancient terraforming techniques have turned this world into a lush paradise.
PM Asteroid Impacts red.png Abandoned Terraforming Project
  • Pop resource food mult.png −20% Food from Jobs
  • Mod pop happiness.png −10% Happiness
Abandoned Terraforming Equipment
(Dismantle Equipment Special Project)
This world was partially terraformed thousands of years ago, but the process was interrupted for unknown reasons. The result is a highly unstable climate system and biosphere.
PM Strong Magnetic Field.png Magnetic Miracle Research.png +20% Research from Jobs Magnetic Miracle
(Investigate the Magnetic Mystery Special Project)
Somehow the Magnetic Field of this planet is interfering with our computers, but rather than a simple disruption it is actually making them more efficient!
PM Atmospheric Hallucinogen green.png Filtered Atmospheric Hallucinogen
  • Mod pop happiness.png +10% Happiness
  • Pop resource physics research mult.png +10% Physics from Jobs
Crackdown
(Hallucinogen Removal Special Project)
The air of this planet once contained a natural hallucinogen. Now, with the aid of massive filters, the effect has been diluted. This has reduced the benefits it once gave, but has also eliminated the negatives.
PM Irradiated yellow.png Uncertain History
  • Research.png +10% Research from jobs
  • Mod pop happiness.png −10% Happiness
What happened here?
(40% chance)
The people of this planet are troubled by not knowing what caused the disaster which befell it long ago, and are driven to try to find out.
PM Titanic Life.png Delicious Titans
  • Mod district farming max.png +6 Max Agriculture Districts
  • Pop resource food mult.png +30% Food from Jobs
  • Job hunter.png +1 Titan Hunter Job
  • Job hunter.png +1 Titan Hunter Job per 30 Pops
Titanic Life
Fanatic Xenophobe.pngXenophobe.png Xenophobe or Auth hive mind.png Hive Mind option
Harvesting the Titanic life for research data has had an unexplained side benefit: They taste great!
PM Factory.png Surviving Infrastructure Mod planet building cost mult.png −25% District Cost Surviving Infrastructure There is still a significant amount of infrastructure left on this world, built by its original inhabitants before they destroyed themselves in a nuclear war. This will aid in the construction of new buildings.
PM Factory.png Loop Temple Visitor Center Mod pop happiness.png +5% Happiness The Loop Temple: Time and Stone Cheery, efficient staff guided tours past primordial sigils bright under floodlights and marked with helpful plaques.
PM Factory.png Loop Temple Pilgirms' Way Mod pop happiness.png +10% Happiness The Loop Temple: Time and Stone
Fanatic Spiritualist.pngSpiritualist.png Spiritualist option
Once again, the basalt arches whisper with the hushing of feet and the echo of prayers.
PM assist research.png Superflare Shielding Unity.png +10% Unity from Jobs Superflare
(Superflare Shielding special project)
This planet's populace is shielded from the harmful effects of it's sun's superflare activity.
PM engineering research.png C.A.R.E. Interactive Interface Pop resource energy mult.png +10% Energy from Jobs C.A.R.E.
(Develop A Cure For The Ferrophage special project)
The ancient C.A.R.E. Interactive Interface is working at full capacity on this planet - with some modern improvements, of course.
PM Terraforming Candidate.png Colonial Remains Mod planet building cost mult.png −25% Building cost
Mod planet building cost mult.png −25% District cost
Colonizing Guaranteed Habitable Worlds
(Origins remnant.png Remnants Origin)
Some remnants of our former colony remain. Using them as a base will make it easier to re-colonize this planet.

Anomaly modifiers[edit]

Anomaly modifiers can only be added by random anomalies.

Modifier Effects Description
PM Lush.png Ancient Harvesters
  • Pop resource food mult.png +20% Food from Jobs
Ancient solar-powered harvesters assist in gathering the planet's crops
PM Ultra Rich.png Resonant Crystals
  • Mod pop government ethic attraction.png +33% Governing Ethics Attraction
  • Mod pop happiness.png +10% Happiness
The resonant crystals that line this planet's tectonic crust resonate at a medically therapeutic frequency for our species.
PM Ultra Rich.png Soothing Magnetism
  • Unity.png +50% Unity from Jobs
This planet's magnetosphere resonates at a frequency very conductive to our neural network.
PM Wild Storms green.png Watery Grave
  • Pop resource society research mult.png +33% Society from Jobs
The ruins of an ancient arthropoid collective stretch from pole to pole on this planet, long-buried beneath its waves.
PM dead god.png Dead god
  • Spiritualist.png +200% Spiritualist Ethics Attraction
The corpse of some gargantuan alien creature keeps silent vigil in orbit over this planet.
PM Natural Beauty 3.png Predatory Plants
  • Mod habitability.png −10% Habitability
  • Pop resource society research mult.png +10% Society From Jobs
Vicious megaflora dominates this planet's landscape, creating opportunities for research, but also dangerous obstacles for and inhabitants.