Physics research

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This article may contain outdated information that is inaccurate for the current version of the game. It was last updated for 2.3.

This article is for the PC version of Stellaris only.

Physics Research Physics research area is comprised mainly of the fields: Computing.png Computing, Field Manipulation.png Field Manipulation and Particles.png Particles. It also includes, to a negligible extent, the Voidcraft.png Voidcraft field.

The area provides access to several key points, including: additional research capabilities, strategic resources reveal, point-defense & energy weapons, improved FTL capabilities, improved energy production & storage, and more.

Main effects[edit]

A scientist with an expertise in any of these fields will be of benefit in this area enabling fast access to their field's main effects (displayed below).

Field Focus Description
Computing.png Computing
  • Mod country all tech research speed.png Improved research capabilities
  • Building Physics producing buildings
  • Point defense Point-defense weapons
  • Component Ship combat computers
  • Mod pop growth req.png Increased colony development speed
  • Cost Building cost modifiers
The science of applied algorithms.
Field Manipulation.png Field Manipulation
  • Energy Credits.png Increased energy storage capacity
  • Building Energy producing buildings
  • Energy Credits.png Energy modifiers
  • Component Shield components
  • Strategic.png Strategic resources reveal
  • Shield Shield modifiers
Bending fundamental forces to our will.
Particles.png Particles
  • Component Energy weapons
  • Component Ship reactor components
  • Component Improved FTL capabilities
  • Damage Energy weapon modifiers
Isolating and utilizing particulate matter and phenomena.
Voidcraft.png Voidcraft Colossus Colossus type ships Space is the final frontier. To master it, is to master the future.

Note: The table is a summary of the most prominent fields and of their effects within the area. This is not an inclusive list.

Table usage[edit]

Legend indicators:

  • Colors: Starter , Acquisition , Rare , Dangerous , Repeatable .
  • Icons: Army assault.png Armies / Attachments, Building Buildings, Component Components, Menu icon policies and edicts.png Edicts / Policies, Feature Feature unlock, Spaceport 1.png Starbase, Strategic.png Resources, Ship class Ship / Station / Megastructure class.

Notes:

  1. The table shows the default names/icons of techs. Flavor entry is displayed if accompanied by a change to effects/requirements.
  2. If a tech has been available as a research option in the as part of the last choice then its (total) weight will be halved in the coming choice.
  3. The table denotes the base cost of a tech. Actual in-game tech cost will scale with the empire's size (number of colonized planets and population).
  4. To research techs of higher tiers it is first needed to acquire 8 techs of the preceding tier.
  5. Sorting the table by tiers will place all Starter tech at the top and Repeatable end-game tech at the bottom.
  6. Most icons also double as links. For more information about an unlocked effect (buildings, components, etc.) click on the accompanying icon.

List of physics technologies[edit]

Technology C Cost T Effects Prerequisites Weight & Modifiers Description
Research
Tech basic science lab 1.png Scientific Method Computing.png 0 Building Research Labs Testable predictions of observable phenomena.
Tech basic science lab 2.png Exotic Materials Labs Computing.png 3000 1 Building Research Complexes
  • Tech basic science lab 1.png Scientific Method
  • Yes.png Access to Exotic gases.png Exotic Gases through tech or the galactic market
Base: 100
Modifiers
  • 1.25x if scientist expertise is Computing.png Computing.
As we explore the galaxy, we continually encounter new materials and substances that are unfamiliar to us. Cataloging and analyzing these discoveries will require new facilities.
Tech basic science lab 3.png Multi-Dimensional Studies Computing.png 8000 3 Building Advanced Research Complexes
  • Tech colonial centralization.png Colonial Centralization
  • Tech basic science lab 2.png Exotic Materials Labs
Base: 130
Modifiers
  • 1.25x if scientist expertise is Computing.png Computing.
To expand our knowledge base, we must consider all levels of existence. A new realm of science awaits us!
Tech space science 1.png Zero-G Laboratories Computing.png 2000 1 +10% Research Station Output Tech space construction.png Offworld Construction Base: 100
Modifiers
  • 1.25x if scientist expertise is Computing.png Computing.
A lot of critical research can only be done in a zero gravity environment, which these specialized laboratories are eminently designed for.
Tech space science 2.png Miniature Containment Fields Computing.png 3000 1 +10% Research Station Output Tech space science 1.png Zero-G Laboratories Base: 90
Modifiers
  • 1.25x if scientist expertise is Computing.png Computing.
Containment force fields are excellent for isolating and holding various substances or specimens so they can be analyzed in detail.
Tech space science 3.png Quantum Probes Computing.png 4000 2 +10% Research Station Output Tech space science 2.png Miniature Containment Fields Base: 85
Modifiers
  • 1.25x if scientist expertise is Computing.png Computing.
Advanced probes that can thoroughly analyze subjects on a sub-atomic level, generating a wealth of valuable research data.
Tech space science 4.png Autonomous Station Protocols Computing.png 6000 2 +10% Research Station Output Tech space science 3.png Quantum Probes Base: 70
Modifiers
  • 1.25x if scientist expertise is Computing.png Computing.
Increased automation of station functions will free up more staff for research duties.
Tech space science 5.png Multi-Dimensional Analysis Computing.png 8000 3 +10% Research Station Output Tech space science 4.png Autonomous Station Protocols Base: 65
Modifiers
  • 1.25x if scientist expertise is Computing.png Computing.
Studying something from the limited perspective of a single dimensional reality does not paint the whole picture. Every angle must be considered.
Tech physics lab 1.png Quantum Theory Computing.png 2000 1 Physics Research +20% Physics Research from Job researcher.png Researchers Base: 100
Modifiers
  • 2x if year is >2205.
  • 2x if year is >2210.
  • 2x if year is >2215.
  • 2x if year is >2220.
  • 1.25x if scientist expertise is Computing.png Computing.
Exploring the mediation of fundamental forces through subatomic Particles.
Tech physics 2.png Applied Quantum Physics Computing.png 6000 2 Physics Research +20% Physics Research from Job researcher.png Researchers Tech physics lab 1.png Quantum Theory Base: 70
Modifiers
  • 2x if year is >2225.
  • 2x if year is >2230.
  • 2x if year is >2235.
  • 2x if year is >2240.
  • 1.25x if scientist expertise is Computing.png Computing.
The seemingly erratic behavior of tiny things can dramatically alter the way we think about bigger things.
Tech physics lab 3.png Space-Time Theory Computing.png 20000 4 Physics Research +20% Physics from researchers Tech physics 2.png Applied Quantum Physics Base: 40
Modifiers
  • 2x if year is >2225.
  • 2x if year is >2230.
  • 2x if year is >2235.
  • 2x if year is >2240.
  • 1.25x if scientist expertise is Computing.png Computing.
Three dimensions, inextricable from the fourth.
Tech global research initiative.png Interplanetary Research Initiative Computing.png 8000 3 Building Research Institute
  • Tech colonial centralization.png Colonial Centralization
  • Tech physics lab 1.png Quantum Theory
Base: 97.5
Modifiers
  • 1.25x if scientist expertise is Computing.png Computing.
  • 0.25x if scientist has none of:
    • Expertise Computing.png Computing.
    • Trait Leader trait curator.png Curator.
A bid for interplanetary resource pools and more flexible research grants.
Tech administrative ai.png Administrative AI Computing.png 2000 1 Mod country all tech research speed.png +5% Research speed Tech basic science lab 1.png Scientific Method Base: 100
Modifiers
  • 1.25x if scientist expertise is Computing.png Computing.
Organizational circuitry rerouting academic.
Tech sentient ai.png Positronic AI Computing.png 16000 4 Mod country all tech research speed.png +5% Research speed
  • No.png Gestalt consciousness.png Gestalt Consciousness
  • Tech self aware logic.png Self-Evolving Logic
Base: 45
Modifiers
  • 1.25x if scientist expertise is Computing.png Computing.
Evolving artificial intellects are opening the door to the possibility for true synthetic sapience.
Tech sentient ai.png Positronic Implants Computing.png 16000 4 Mod country all tech research speed.png +5% Research speed
  • Gestalt consciousness.png Gestalt Consciousness
  • Tech self aware logic.png Self-Evolving Logic
Base: 45
Modifiers
  • 1.25x if scientist expertise is Computing.png Computing.
If Auth hive mind.png Hive Mind:
  • Expanding possibilities through the application of limited cybernetics.

If Auth machine intelligence.png Machine Intelligence:

  • Opening new avenues of synthetic thought.

Called "Positronic Processors" for Machine Intelligence empires.

Tech self aware logic.png Self-Evolving Logic Computing.png 5000 2 Mod num tech alternatives add.png +1 Research alternatives Tech administrative ai.png Administrative AI Base: 75
Modifiers
  • 1.25x if scientist expertise is Computing.png Computing.
Introspective prioritization.
Tech science nexus.png Science Nexus Computing.png 48000 5 Ship class Science Nexus
  • Utopia.png Utopia expansion
  • Tech mega engineering.png Mega-Engineering
Base: 5
Modifiers
  • 2x if scientist has trait Leader trait maniacal.png Maniacal.
  • 2x if scientist has trait Leader trait lightbulb on.png Spark of Genius.
  • 2x with ascension perk Ap galactic wonders.png Galactic Wonders.
  • 6x with ascension perk Ap master builders.png Master Builders.
  • 9x with ascension perk Ap technological ascendancy.png Technological Ascendancy.
The research labs and databanks of a Science Nexus generate an immense flow of raw, undiluted science.
Exploration
Tech curator lab.png Curator Exploration Lab Computing.png 4000 2 Speed +33% Survey speed
  • Yes.png Has modifier Curator Insight
  • Yes.png Scientist has trait Leader trait curator.png Curator
Base: 85
Modifiers
  • 3x if scientist has trait Leader trait curator.png Curator.
  • 0.5x if has modifier Curator Insight.
These shipboard lab facilities incorporate advanced technologies from the ancient Curator Order to further increase survey speeds.
Tech archeology lab.png Curator Archaeology Lab Computing.png 4000 2 +2 Archaeology Skill Either:
  • Yes.png Has empire modifier Curator Insight
  • Yes.png Scientist has trait Leader trait curator.png Curator

Ancient Relics.png Ancient Relics expansion

Base: 85
Modifiers
  • 3x if scientist has trait Leader trait curator.png Curator.
  • 1.5x with ascension perk Ap technological ascendancy.png Technological Ascendancy.
  • 0.5x with empire modifier Curator Insight.
A shipboard lab with advanced archaeological equipment, including a vast database supplied by the Curator Order where new discoveries can easily be cross-referenced.
Tech archeology lab.png Curator Archaeology Lab Computing.png 4000 2
  • Anomaly discovery chance.png +10% Anomaly discovery chance
  • Anomaly research speed.png +25% Anomaly research speed
Either:
  • Yes.png Has empire modifier Curator Insight
  • Yes.png Scientist has trait Leader trait curator.png Curator

No.pngAncient Relics.png Ancient Relics expansion not active

Base: 85
Modifiers
  • 3x if scientist has trait Leader trait curator.png Curator.
  • 0.5x with empire modifier Curator Insight.
A shipboard lab with advanced archaeological equipment, including a vast database supplied by the Curator Order where new discoveries can easily be cross-referenced.
Tech automated exploration.png Automated Exploration Protocols Computing.png 2500 1
  • Speed +25% Survey speed
  • Feature Automatic exploration
Yes.png Year is >2205 Base: 95
Modifiers
  • 2x if year is >2210.
  • 2x if year is >2215.
  • 2x if year is >2220.
  • 2x if number of owned planets is >5.
  • 2x if number of owned planets is >10.
  • 2x if number of owned planets is >15.
  • 2x if number of owned planets is >20.
  • 1.25x if adopted Menu icon traditions.png Discovery tradition tree.
  • 1.25x if scientist expertise is Computing.png Computing.
An advanced AI will aid science officers in their task to explore strange new worlds, to seek out new life and new civilizations, to boldly go where no Blorg has gone before. The Science Ship will be able to explore the galaxy with help from an AI.
Colonization
Tech cryostasis 1.png AI-Controlled Colony Ships Computing.png 3000 1 Mod pop growth req.png +50% Colony development speed
  • Tech administrative ai.png Administrative AI
  • Tech colonization 1.png New Worlds Protocol
Base: 90
Modifiers
  • 1.25x if scientist expertise is Computing.png Computing.
By giving control of the colony ship to an Artificial Intelligence, the crew and colonists can be suspended in a deep sleep.
Tech cryostasis 2.png Self-Aware Colony Ships Computing.png 6000 3 Mod pop growth req.png +50% Colony development speed
  • Tech cryostasis 1.png AI-Controlled Colony Ships
  • Tech self aware logic.png Self-Evolving Logic
Base: 70
Modifiers
  • 1.25x if scientist expertise is Computing.png Computing.
Sufficiently advanced systems are capable of optimizing themselves if they are made acutely aware of the purpose for which they were made.
Combat computers
Tech combat computers 1.png Specialized Combat Computers Computing.png 3000 1 Component Basic Combat Roles Tech administrative ai.png Administrative AI Base: 90
Modifiers
  • 2x if researched Tech destroyers.png Destroyers.
  • 2x if researched Tech cruisers.png Cruisers.
  • 2x if researched Tech battleships.png Battleships.
  • 1.25x if scientist expertise is Computing.png Computing.
Active matrices tuned for specific combat-centric tasks greatly improve engagement efficiency.
Tech combat computers 2.png Extended Combat Algorithms Computing.png 8000 3 Component Advanced Combat Roles
  • Tech self aware logic.png Self-Evolving Logic
  • Tech combat computers 1.png Specialized Combat Computers
Base: 65
Modifiers
  • 1.25x if scientist expertise is Computing.png Computing.
Further advances in predictive algorithms allow for augmented tactical decision-making in the field.
Tech combat computers 3.png Sapient Combat Simulations Computing.png 20000 4 Component Sentient Combat AI
  • Tech combat computers 2.png Extended Combat Algorithms
  • Tech sentient ai.png Positronic AI
  • No.pngGestalt consciousness.png Gestalt Consciousness
  • No.pngMenu icon policies.png Artificial Intelligence policy Outlawed
Base: 20
Modifiers
  • 1.25x if scientist expertise is Computing.png Computing and level is >2.
  • 1.5x with ascension perk Ap technological ascendancy.png Technological Ascendancy.
  • 0.2x if scientist has none of:
    • Expertise Computing.png Computing.
    • Trait Leader trait curator.png Curator.
    • Trait Leader trait maniacal.png Maniacal.
Running sapient AIs through high-intensity combat simulations yields valuable insight into potential optimizations for risk-evaluation techniques.
Tech sentient ai.png Autonomous Ship Intellects Computing.png 20000 4 Component Autonomous Ship Intellects
  • Tech combat computers 2.png Extended Combat Algorithms
  • Gestalt consciousness.png Gestalt Consciousness
Base: 20
Modifiers
  • 1.25x if scientist expertise is Computing.png Computing and level is >2.
  • 0.2x if scientist has none of:
    • Expertise Computing.png Computing.
    • Trait Leader trait curator.png Curator.
    • Trait Leader trait maniacal.png Maniacal.
Granting our ships their own semi-autonomous intellect will greatly enhance their responsiveness in combat.
Tech auxiliary fire control.png Auxiliary Fire-control Computing.png 3000 1 Component Auxiliary Fire-control Tech combat computers 1.png Specialized Combat Computers Base: 90
Modifiers
  • 1.25x if scientist expertise is Computing.png Computing.
By installing an auxiliary fire-control system our ships can afford to make more advanced calculations, increasing accuracy.
Tech enigmatic encoder.png Enigmatic Encoder Computing.png 50000 5 Component Enigmatic Encoder Leader trait scroll.png Event chain outcome (Enigmatic Fortress) The Enigmatic Encoder scrambles flight path data according to some indeterminable design before feeding it back to fleet command.
Tech enigmatic decoder.png Enigmatic Decoder Computing.png 50000 5 Component Enigmatic Decoder Leader trait scroll.png Event chain outcome (Enigmatic Fortress) While producing average results in standard tests, the accuracy of Enigmatic Decoder's prediction algorithms seemingly increases as the target's flight path grows more erratic.
Ship power
Tech fission power.png Fission Power Particles.png 0 Component Fission Reactor This energy source generates power for ships through induced fission, but it also produces harmful nuclear waste.
Tech fusion power.png Fusion Power Particles.png 2500 1 Component Fusion Reactor Tech fission power.png Fission Power Base: 190
Modifiers
  • 2x if researched Tech destroyers.png Destroyers.
  • 1.25x if scientist expertise is Particles.png Particles.
Nuclear fusion processes generate a great amount of power for ships, but without many of the risks associated with fission power.
Tech cold fusion power.png Cold Fusion Power Particles.png 5000 2 Component Cold Fusion Reactor Tech fusion power.png Fusion Power Base: 150
Modifiers
  • 2x if researched Tech cruisers.png Cruisers.
  • 1.25x if scientist expertise is Particles.png Particles.
The ability to sustain a fusion reaction at relatively low temperatures will result in a new generation of fusion reactors for our ships.
Tech antimatter power.png Antimatter Power Particles.png 10000 3 Component Antimatter Reactor Tech cold fusion power.png Cold Fusion Power Base: 120
Modifiers
  • 2x if researched Tech battleships.png Battleships.
  • 1.25x if scientist expertise is Particles.png Particles.
By harnessing the energy produced by matter/antimatter annihilations, our efficiency at generating ship power will be orders of magnitude better than fusion.
Tech zero point power.png Zero Point Power Particles.png 20000 4 Component Zero Point Reactor Tech antimatter power.png Antimatter Power Base: 80
Modifiers
  • 2x if researched Tech battleships.png Battleships.
  • 1.25x if scientist expertise is Particles.png Particles.
These generators extract vacuum energy, providing an almost limitless supply of ship power. There is no more efficient way to generate energy.
Tech enigmatic power core.png Dark Matter Power Particles.png 50000 5 Component Dark Matter Reactor
These generators appear to somehow draw energy directly from dark matter, providing more ship power than should be possible according to the laws of physics.
Tech reactor boosters 1.png Reactor Boosters Particles.png 0 Component Reactor Booster Tech fission power.png Fission Power Additional power generation systems increase the ship's reactor output.
Tech reactor boosters 2.png Improved Reactor Boosters Particles.png 3000 1 Component Improved Reactor Booster
  • Tech fusion power.png Fusion Power
  • Tech reactor boosters 1.png Reactor Boosters
Base: 135
Modifiers
  • 1.25x if scientist expertise is Particles.png Particles.
The discovery of fusion power allows for better reactor boosters to be fitted onto our ships.
Tech reactor boosters 3.png Advanced Reactor Boosters Particles.png 12000 1 Component Advanced Reactor Booster
  • Tech antimatter power.png Antimatter Power
  • Tech reactor boosters 2.png Improved Reactor Boosters
Base: 75
Modifiers
  • 1.25x if scientist expertise is Particles.png Particles.
The discovery of antimatter power allows for highly advanced reactor boosters that can greatly enhance ship reactors.
Shields
Tech shields 1.png Deflectors Field Manipulation.png 0 Component Deflectors Tech basic science lab 1.png Scientific Method Energy deflector screens can stop a limited amount of incoming enemy fire before overloading. Their main drawback is that they consume large amounts of power.
Tech shields 2.png Improved Deflectors Field Manipulation.png 3000 1 Component Improved Deflectors Tech shields 1.png Deflectors Base: 112.5
Modifiers
  • 1.25x if scientist expertise is Field Manipulation.png Field Manipulation.
These updated deflector screens are capable of soaking up even more punishment before they overload.
Tech shields 3.png Shields Field Manipulation.png 6000 2 Component Shields Tech shields 2.png Improved Deflectors Base: 87.5
Modifiers
  • 1.25x if scientist expertise is Field Manipulation.png Field Manipulation.
These new shield generators represent the next generation of energy screens, replacing the older deflector technology. They offer significantly better protection.
Tech shields 4.png Advanced Shields Field Manipulation.png 12000 3 Component Advanced Shields Tech shields 3.png Shields Base: 62.5
Modifiers
  • 1.25x if scientist expertise is Field Manipulation.png Field Manipulation.
An updated shield generator that produces an even stronger energy field. Only sustained enemy fire can penetrate this barrier.
Tech shields 5.png Hyper Shields Field Manipulation.png 24000 4 Component Hyper Shields Tech shields 4.png Advanced Shields Base: 43.75
Modifiers
  • 1.25x if scientist expertise is Field Manipulation.png Field Manipulation.
These reinforced and hardened energy shields are incredibly powerful. The protection they offer is second to none.
Tech enigmatic deflector.png Dark Matter Deflectors Field Manipulation.png 50000 5 Component Dark Matter Deflectors
These deflectors utilize dark matter to deflect incoming projectiles in a way that seems to utterly defy the laws of nature.
Tech shield rechargers 1.png Shield Capacitors Field Manipulation.png 6000 2 Component Shield Capacitor Tech shields 3.png Shields Base: 70
Modifiers
  • 1.25x if scientist expertise is Field Manipulation.png Field Manipulation.
These capacitors store surplus energy which can quickly be transferred to reinforce a ship's shields.
Tech repeatable improved shield output.png Shield Harmonics Field Manipulation.png 50000 5 Shield +5% Shield hit points Tech shields 4.png Advanced Shields Base: 12.5
Modifiers
  • 0.01x if another repeatable tech was drawn.
The basic mechanics of ship shields are complex, but they can be adjusted and improved in a multitude of ways.
Sensors
Tech sensors 2.png Gravitic Sensors Computing.png 4000 2
  • Component Gravitic Sensors
  • Spaceport 1.png Listening Post
Base: 85
Modifiers
  • 1.25x if scientist expertise is Computing.png Computing.
  • 1.25x if adopted Menu icon traditions.png Discovery tradition tree.
These sensors have been tuned to look for any gravitational changes in space, such as those produced by the presence of a starship.
Tech sensors 3.png Subspace Sensors Computing.png 8000 3
  • Component Subspace Sensors
  • Spaceport 1.png Black Hole Observatory
Tech sensors 2.png Gravitic Sensors Base: 65
Modifiers
  • 1.25x if scientist expertise is Computing.png Computing.
  • 1.25x if adopted Menu icon traditions.png Discovery tradition tree.
Sensors that detect the subspace fluctuations left in the wake of traveling starships. Their sensitivity and range is greater than that of a gravitic sensor array.
Tech sensors 4.png Tachyon Sensors Computing.png 16000 4 Component Tachyon Sensors Tech sensors 3.png Subspace Sensors Base: 45
Modifiers
  • 1.25x if scientist expertise is Computing.png Computing.
  • 1.25x if adopted Menu icon traditions.png Discovery tradition tree.
Advanced sensors that rely on rotating tachyon beams to detect ship movements even at extreme distances.
Miscellaneous buildings
Tech bio reactor.png Bio-Reactor Particles.png 0 Building Bio-Reactor Either:
  • Auth machine intelligence.png Machine Intelligence
  • Ap synthetic evolution.png Synthetic Evolution acension perk and has completed the associated special project
Underground facilities where disloyal employees and other forms of unsavory bio-matter are reprocessed into ready-to-eat food products.
Tech synchronized defences.png Synchronized Defenses Computing.png 20000 4 Spaceport 1.png Defense-Grid Supercomputer Tech self aware logic.png Self-Evolving Logic Base: 20
Modifiers
  • 1.5x with ascension perk Ap technological ascendancy.png Technological Ascendancy.
  • 1.2x if Fanatic Militarist.png fanatic militarist.
  • 1.1x if Militarist.png militarist.
  • 0.75x if Pacifist.png pacifist.
  • 0.65x if Fanatic Pacifist.png fanatic pacifist.
  • 0.5x if scientist has none of:
    • Expertise Computing.png Computing.
    • Trait Leader trait curator.png Curator.
Aligning defensive and offensive weapon execution paradigms allows for increased efficiency.
Tech planetary shield generator.png Planetary Shields Field Manipulation.png 8000 3 Building Planetary Shield Generator Tech shields 3.png Shields Base: 32.5
Modifiers
  • 1.25x if scientist expertise is Field Manipulation.png Field Manipulation.
  • 1.5x with ascension perk Ap technological ascendancy.png Technological Ascendancy.
  • 0.5x if scientist has none of:
    • Expertise Field Manipulation.png Field Manipulation.
    • Trait Leader trait curator.png Curator.
    • Trait Leader trait lightbulb on.png Spark of Genius.
Generating a strong energy shield within a planetary atmosphere is a greater challenge than in the vacuum of space, but it offers a potent defense against orbital bombardment.
Tech akx worm 3.png Omega Theory Particles.png 10000 3 Building Omega Alignment
  • Tech akx worm 2.png Doctrine: Strange Loop
  • Tech akx worm 1.png Entropic Recursion
Base: 60 When a temporal paradox becomes tangled, a kind of consciousness arises, with its own needs, its own desires. This is what has occurred with the consciousness that some call the Worm-in-Waiting. If we can align ourselves with that consciousness, we might just achieve a kind of immortality.
Tech sentry array.png Sentry Array Computing.png 48000 5 Ship class Sentry Array
  • Utopia.png Utopia expansion
  • Tech mega engineering.png Mega-Engineering
Base: 5
Modifiers
  • 2x if scientist has trait Leader trait maniacal.png Maniacal.
  • 2x if scientist has trait Leader trait lightbulb on.png Spark of Genius.
  • 2x with ascension perk Ap galactic wonders.png Galactic Wonders.
  • 6x with ascension perk Ap master builders.png Master Builders.
  • 9x with ascension perk Ap technological ascendancy.png Technological Ascendancy.
The stages of the Sentry Array gradually expand sensor range, eventually covering the entire galaxy.
Tech matter decompressor.png Matter Decompressor Field Manipulation.png 48000 5 Ship class Matter Decompressor
  • MegaCorp.png MegaCorp expansion
  • Tech mega engineering.png Mega-Engineering
  • Ap galactic wonders.png Galactic Wonders ascension perk
The Matter Decompressor lenses a black hole's gravity, forming a drill of gravitational forces to retrieve Minerals.png Minerals from the singularity.
Tech repeatable reduced building cost.png Gravitational Analysis Computing.png 50000 5 Cost –5% Building cost Tech physics 2.png Applied Quantum Physics Base: 12.5
Modifiers
  • 0.01x if another repeatable tech was drawn.
Increasingly powerful computation paradigms allow us to adapt individual construction projects to planetary and ultra-local gravitational conditions.
Energy generation
Tech power plant 1.png High-Energy Capacitors Field Manipulation.png 0 Building Generator District Capacitors capable of storing vast amounts of energy is one of the cornerstones for any modern civilization.
Tech power plant 2.png Field Modulation Field Manipulation.png 2000 1 Energy Credits.png +20% Energy from Job technician.png Technicians Tech power plant 1.png High-Energy Capacitors Base: 100
Modifiers
  • 1.25x if scientist expertise is Field Manipulation.png Field Manipulation.
  • 1.25x if adopted Menu icon traditions.png Prosperity tradition tree.
Modulated fields allow for increased production and improved energy yield.
Tech power plant 3.png Quantum Energy States Field Manipulation.png 4000 2 Energy Credits.png +20% Energy from Job technician.png Technicians Tech power plant 2.png Field Modulation Base: 85
Modifiers
  • 1.25x if scientist expertise is Field Manipulation.png Field Manipulation.
  • 1.25x if adopted Menu icon traditions.png Prosperity tradition tree.
Basic entanglement principles applied to energy generation provide a substantial increase in energy output.
Tech power plant 4.png Quantum Field Manipulation Field Manipulation.png 8000 3 Energy Credits.png +20% Energy from Job technician.png Technicians Tech power plant 3.png Quantum Energy States Base: 65
Modifiers
  • 1.25x if scientist expertise is Field Manipulation.png Field Manipulation.
  • 1.25x if adopted Menu icon traditions.png Prosperity tradition tree.
Quantum superposition of energy coils, simultaneously drained and charged.
Tech power hub 1.png Global Energy Management Field Manipulation.png 3000 1
  • Building Energy Grid
  • Menu icon policies and edicts.png Capacity Overload
Tech power plant 1.png High-Energy Capacitors Base: 90
Modifiers
  • 1.25x if scientist expertise is Field Manipulation.png Field Manipulation.
  • 1.25x if adopted Menu icon traditions.png Prosperity tradition tree.
Load-balancing facilities can greatly improve the stability of local grids and feed excess power back into centralized capacitors.
Tech power hub 2.png Planetary Power Grid Field Manipulation.png 6000 2 Building Energy Nexus
  • Tech colonial centralization.png Colonial Centralization
  • Tech power hub 1.png Global Energy Management
  • Access to Exotic gases.png Exotic Gases through tech or the galactic market
Base: 70
Modifiers
  • 2x if adopted Menu icon traditions.png Prosperity tradition tree.
  • 1.25x if scientist expertise is Field Manipulation.png Field Manipulation.
A re-engineered and unified grid further reduces energy losses over distance.
Tech dyson sphere.png Dyson Sphere Field Manipulation.png 48000 5 Ship class Dyson Sphere
  • Utopia.png Utopia expansion
  • Tech mega engineering.png Mega-Engineering
  • Ap galactic wonders.png Galactic Wonders ascension perk
A Dyson Sphere fully envelops a given star, converting all solar output directly to Energy Credits.png Energy Credits.
Tech repeatable improved tile energy output.png Applied Superconductivity Field Manipulation.png 20000 5 Energy Credits.png +5% Energy from Pop job.png Jobs Tech power plant 3.png Quantum Energy States Base: 12.5
Modifiers
  • 0.01x if another repeatable tech was drawn.
Minor improvements to transmission efficiency adds up to a sizeable reduction in overall energy loss.
FTL propulsion
Tech hyper drive 1.png Hyperspace Travel Particles.png 0 Component Hyperdrive I Tech basic science lab 1.png Scientific Method Like the strands of a spider web, the extra-dimensional realm of hyperspace runs between the gravity wells of most stars. Faster than light travel is theoretically possible along these hyperlanes.
Tech hyper drive 2.png Hyperlane Breach Points Particles.png 5000 2
  • Component Hyperdrive II
  • Spaceport 1.png Hyperlane Registrar
Tech hyper drive 1.png Hyperspace Travel Base: 75
Modifiers
  • 1.25x if scientist expertise is Particles.png Particles.
  • 1.25x if adopted Menu icon traditions.png Discovery tradition tree.
We have identified the existence of points in space where a ship expends less energy to "breach" their way into a hyperlane. This will lead to a new generation of hyper drives.
Tech hyper drive 3.png Hyperspace Slipstreams Particles.png 12000 3 Component Hyperdrive III Tech hyper drive 2.png Hyperlane Breach Points Base: 50
Modifiers
  • 1.25x if scientist expertise is Particles.png Particles.
  • 1.25x if adopted Menu icon traditions.png Discovery tradition tree.
A new generation of hyper drives capable of accessing the subspace slipstreams that are present within hyperspace. This leads to dramatically improved drive performance.
Tech wormhole stabilization.png Wormhole Stabilization Particles.png 8000 3 Feature Wormhole travel
  • Tech hyper drive 2.png Hyperlane Breach Points
  • Yes.png Has encountered a wormhole or established contact with a regular empire owning the tech.
Base: 32.5
Modifiers
  • 4x if has a wormhole inside borders.
  • 1.5x with ascension perk Ap technological ascendancy.png Technological Ascendancy.
  • 1.25x if adopted Menu icon traditions.png Discovery tradition tree.
  • 1.25x if scientist expertise is Particles.png Particles.
  • 0.5x if scientist has none of:
    • Expertise Particles.png Particles.
    • Trait Leader trait curator.png Curator.
    • Trait Leader trait maniacal.png Maniacal.
    • Trait Leader trait lightbulb on.png Spark of Genius.
A naturally occurring subspace wormhole is a fickle thing, and its fluctuating energy levels typically make it impossible to travel safely between its linked apertures. There are ways to temporarily stabilize its matrix, however.
Tech jump drive 1.png Jump Drive Particles.png 32000 5
  • Component Jump Drive
  • Feature Jump drive travel
Tech zero point power.png Zero Point Power Base: 3
Modifiers
  • 1.25x if adopted Menu icon traditions.png Discovery tradition tree.
  • 1.5x with ascension perk Ap technological ascendancy.png Technological Ascendancy.
  • 0.1x if scientist has none of:
    • Expertise Particles.png Particles.
    • Trait Leader trait curator.png Curator.
    • Trait Leader trait maniacal.png Maniacal.
    • Trait Leader trait lightbulb on.png Spark of Genius.
A groundbreaking technological marvel, the Jump Drive shreds the local space-time continuum and rearranges it on the quantum level to be identical to that of the target destination - and thus the ship appears to near-instantly "jump" from system to system.
Tech aura snare.png FTL Inhibition Particles.png 4000 2
  • Feature FTL Inhibitor
  • Feature Planetary FTL Inhibitor
Tech hyper drive 1.png Hyperspace Travel Base: 340
Modifiers
  • 1.25x if scientist expertise is Particles.png Particles.
  • 1.25x if adopted Menu icon traditions.png Supremacy tradition tree.
Gravity well projectors can be used to create localized pockets of space where safe entry into hyperspace is impossible. The immense power requirements and the size of the projectors prohibits their use on anything smaller than a starbase.
Tech repeatable lcluster clue.png L-Gate Activation Particles.png 12000 3 Enable special project "Activate L-Gate"
  • Distant Stars.png Distant Stars expansion
  • No one has opened the L-Gates yet
  • Obtained after gathering seven L-Gate Insights
Underground facilities where disloyal employees and other forms of unsavory bio-matter are reprocessed into ready-to-eat food products.

This technology is given immediately to every playable empire that's researching it when the first L-Gate opens.

Tech experimental subspace navigation.png Speculative Hyperlane Breaching Field Manipulation.png 6000 2 Feature Experimental Subspace Navigation Tech sensors 2.png Gravitic Sensors Base: 37.5
Modifiers
  • 1.5x with ascension perk Ap technological ascendancy.png Technological Ascendancy.
  • 1.25x if scientist expertise is Field Manipulation.png Field Manipulation.
Solitary Science Ships can break out of the naturally-occurring hyperlanes and attempt to navigate to known but otherwise unreachable destinations.
Tech gateway activation.png Gateway Activation Particles.png 24000 4 Feature Gateway travel
  • Tech hyper drive 3.png Hyperspace Slipstreams
  • Yes.png Has encountered a gateway or L-Gate or established contact with a regular empire owning the tech.
Base: 17.5
Modifiers
  • 4x if has a gateway or L-Gate inside borders.
  • 1.5x with ascension perk Ap technological ascendancy.png Technological Ascendancy.
  • 1.25x if adopted Menu icon traditions.png Discovery tradition tree.
  • 1.25x if scientist expertise is Particles.png Particles.
  • 0.1x if scientist has none of:
    • Expertise Particles.png Particles.
    • Trait Leader trait curator.png Curator.
    • Trait Leader trait maniacal.png Maniacal.
    • Trait Leader trait lightbulb on.png Spark of Genius.
The ability to reactivate the derelict Gateway stations that can be found scattered throughout the galaxy has the potential to dramatically shorten travel times.
Tech gateway construction.png Gateway Construction Particles.png 48000 5 Ship class Gateway
  • Tech gateway activation.png Gateway Activation
  • Tech mega engineering.png Mega-Engineering
Base: 24000[1]
Modifiers
  • 4x if has a gateway (which is not an L-Gate) inside borders.
  • 1.5x with ascension perk Ap technological ascendancy.png Technological Ascendancy.
  • 1.25x if adopted Menu icon traditions.png Discovery tradition tree.
  • 1.25x if scientist expertise is Particles.png Particles.
  • 0.1x if scientist has none of:
    • Expertise Particles.png Particles.
    • Trait Leader trait curator.png Curator.
    • Trait Leader trait maniacal.png Maniacal.
    • Trait Leader trait lightbulb on.png Spark of Genius.
The construction of new Gateway stations enables us to build a fast-travel network that could revolutionize interstellar travel.
Colossus weapons
Tech pk shielder.png Global Pacification Voidcraft.png 20000 5 Component Colossus: Global Pacifier
  • Apocalypse.png Apocalypse expansion
  • Tech colossus.png Colossi
  • Yes.png Has completed the Colossus Project
  • A choice of one of the Colossus weapons is given for free when the Colossus Project is at 50% progress.
Base: 10
Modifiers
  • 1.5x with ascension perk Ap technological ascendancy.png Technological Ascendancy.
  • 2x if some degree of Pacifist.png Pacifist.
  • 0.2x if scientist has none of:
    • Expertise Field Manipulation.png Field Manipulation.
    • Trait Leader trait curator.png Curator.
    • Trait Leader trait maniacal.png Maniacal.
A shielding field is deployed around a planet, creating a barrier that is permanent and impenetrable (save for some wavelengths of light).
Tech pk neutron.png Neutron Sweeping Particles.png 20000 5 Component Colossus: Neutron Sweep
  • Apocalypse.png Apocalypse expansion
  • Tech colossus.png Colossi
  • Yes.png Has completed the Colossus Project
  • No.png Is not any degree of Spiritualist.png Spiritualist or Pacifist.png Pacifist.
  • A choice of one of the Colossus weapons is given for free when the Colossus Project is at 50% progress.
Base: 10
Modifiers
  • 1.5x with ascension perk Ap technological ascendancy.png Technological Ascendancy.
  • 2x if some degree of Materialist.png Materialist.
  • 0.2x if scientist has none of:
    • Expertise Particles.png Particles.
    • Trait Leader trait curator.png Curator.
    • Trait Leader trait maniacal.png Maniacal.
An accelerated plume of neutron radiation "paints" the planet surface, severely degrading most materials and directly destroying biological tissue.
Energy weapons
Tech lasers 1.png Red Lasers Particles.png 0 Component Red Laser Laser weapons fire focused beams of light at targets, causing damage through the generation of intense heat.
Tech lasers 2.png Blue Lasers Particles.png 2500 1 Component Blue Laser Tech lasers 1.png Red Lasers Base: 95
Modifiers
  • 1.5x if Fanatic Militarist.png Fanatic Militarist.
  • 1.25x if Militarist.png Militarist.
  • 1.25x if scientist expertise is Particles.png Particles.
More powerful than red lasers, these blue variants emit electromagnetic radiation at a wavelength that appears blue or violet to most organics.
Tech lasers 3.png UV Lasers Particles.png 4000 2 Component UV Laser Tech lasers 2.png Blue Lasers Base: 85
Modifiers
  • 1.5x if Fanatic Militarist.png fanatic militarist.
  • 1.25x if Militarist.png militarist.
  • 1.25x if scientist expertise is Particles.png Particles.
Ultraviolet lasers are an updated and more powerful version of their blue predecessors. Accurate and destructive, these weapons are capable of inflicting great damage.
Tech lasers 4.png X-Ray Lasers Particles.png 8000 3 Component X-Ray Laser Tech lasers 3.png UV Lasers Base: 65
Modifiers
  • 1.5x if Fanatic Militarist.png fanatic militarist.
  • 1.25x if Militarist.png militarist.
  • 1.25x if scientist expertise is Particles.png Particles.
These lasers have a shorter wavelength than UV-based laser weaponry, but are even more destructive.
Tech lasers 5.png Gamma Lasers Particles.png 16000 4 Component Gamma Laser Tech lasers 4.png X-Ray Lasers Base: 45
Modifiers
  • 1.5x if Fanatic Militarist.png fanatic militarist.
  • 1.25x if Militarist.png militarist.
  • 1.25x if scientist expertise is Particles.png Particles.
The electromagnetic radiation emitted by gamma lasers is of an extremely high frequency. Their destructive potential is unmatched in the field of laser weapons.
Tech energy lance 1.png Particle Lances Particles.png 20000 4 Component Particle Lance
  • Tech battleships.png Battleships
  • Tech lasers 4.png X-Ray Lasers
Base: 40
Modifiers
  • 1.5x if Fanatic Militarist.png fanatic militarist.
  • 1.25x if Militarist.png militarist.
  • 1.25x if scientist expertise is Particles.png Particles.
These heavy energy weapons fire focused particle beams that cause massive damage. The size of the emitter arrays limits their use to battleships and titans.
Tech energy lance 2.png Tachyon Lances Particles.png 24000 4 Component Tachyon Lance
  • Tech energy lance 1.png Particle Lances
  • Tech lasers 5.png Gamma Lasers
Base: 35
Modifiers
  • 1.5x if Fanatic Militarist.png fanatic militarist.
  • 1.25x if Militarist.png militarist.
  • 1.25x if scientist expertise is Particles.png Particles.
A more powerful version of the particle lance, this weapon fires a tachyon beam of immense power. Like its predecessor, its use is limited to battleships and titans.
Tech plasma 1.png Plasma Throwers Particles.png 5000 2 Component Plasma Thrower Tech lasers 2.png Blue Lasers Base: 75
Modifiers
  • 1.5x if Fanatic Militarist.png fanatic militarist.
  • 1.25x if Militarist.png militarist.
  • 1.25x if scientist expertise is Particles.png Particles.
  • 0.5x if not researched Tech lasers 1.png Red Lasers.
Weapons that eject destructive balls of high-energy plasma at targets. These plasma projectiles are extremely effective at eating through ship armor.
Tech plasma 2.png Plasma Accelerators Particles.png 8000 3 Component Plasma Accelerator Tech plasma 1.png Plasma Throwers Base: 65
Modifiers
  • 1.5x if Fanatic Militarist.png fanatic militarist.
  • 1.25x if Militarist.png militarist.
  • 1.25x if scientist expertise is Particles.png Particles.
These new accelerators launch projectiles of high-energy plasma with improved containment fields. This results in less energy leakage as the projectile travels in space towards its target.
Tech plasma 3.png Plasma Cannons Particles.png 16000 4 Component Plasma Cannon Tech plasma 2.png Plasma Accelerators Base: 45
Modifiers
  • 1.5x if Fanatic Militarist.png fanatic militarist.
  • 1.25x if Militarist.png militarist.
  • 1.25x if scientist expertise is Particles.png Particles.
The latest in plasma weaponry, these cannons are fully militarized versions of the older, somewhat improvised plasma throwers. Their plasma projectiles are even deadlier.
Tech arc emitter 1.png Arc Emitters Particles.png 20000 4 Component Arc Emitter
  • Tech battleships.png Battleships
  • Tech plasma 3.png Plasma Cannons
Base: 40
Modifiers
  • 1.5x if Fanatic Militarist.png fanatic militarist.
  • 1.25x if Militarist.png militarist.
  • 1.25x if scientist expertise is Particles.png Particles.
  • 0.5x if not researched Tech lasers 1.png Red Lasers.
Powerful weapons that launch a lightning arc of chaotic energy at targets, which in part can ignore armor and shields.
Tech arc emitter 2.png Focused Arc Emitters Particles.png 24000 4 Component Focused Arc Emitter Tech arc emitter 1.png Arc Emitters Base: 35
Modifiers
  • 1.5x if Fanatic Militarist.png fanatic militarist.
  • 1.25x if Militarist.png militarist.
  • 1.25x if scientist expertise is Particles.png Particles.
These upgraded emitters are equipped with better focusing lenses, resulting in a more powerful energy discharge.
Tech disruptors 1.png Disruptors Particles.png 5000 2 Component Disruptor Tech lasers 2.png Blue Lasers Base: 75
Modifiers
  • 1.5x if Fanatic Militarist.png fanatic militarist.
  • 1.25x if Militarist.png militarist.
  • 1.25x if scientist expertise is Particles.png Particles.
  • 0.5x if not researched Tech lasers 1.png Red Lasers.
Disruptors fire high-energy bolts that weaken and destroy the molecular bonds that hold the target's constituent atoms together. They are capable of passing through shields and armor to wreak havoc directly on enemy hull and crew.
Tech disruptors 2.png Ion Disruptors Particles.png 8000 3 Component Ion Disruptor Tech disruptors 1.png Disruptors Base: 65
Modifiers
  • 1.5x if Fanatic Militarist.png fanatic militarist.
  • 1.25x if Militarist.png militarist.
  • 1.25x if scientist expertise is Particles.png Particles.
These upgraded disruptors fire bolts of more destructive ion Particles at targets.
Tech disruptors 3.png Phase Disruptors Particles.png 16000 4 Component Phase Disruptor Tech disruptors 2.png Ion Disruptors Base: 45
Modifiers
  • 1.5x if Fanatic Militarist.png fanatic militarist.
  • 1.25x if Militarist.png militarist.
  • 1.25x if scientist expertise is Particles.png Particles.
Extremely high-yield disruptors that fire quantum energy charges causing incredible damage to those unfortunate enough to get in their way.
Tech extradimensional weapon 1.png Extradimensional Weaponry Particles.png 48000 5 Component Matter Disintegrator
Applying 5th-dimensional energy manipulation principles on lower dimensional planes allows for the creation of powerful energy weapons.
Tech mining drone weapon 1.png Mining Drone Lasers Particles.png 5000 2 Component Mining Drone Lasers Yes.png Debris analysis outcome (Ancient mining drones) Using strong-focus lenses in combination with an oscillating firing frequence help create lasers strong enough to mine asteroids, or shoot down hostiles.
Tech space cloud weapon 1.png Cloud Lightning Conduits Particles.png 6000 2 Component Cloud Lightning Yes.png Debris analysis outcome (Void clouds) Void Clouds use the electrical charges generated by the dense gases that make up most of their core to release bolts of burning plasma. Using the same gas composition together with a specialized conduit allows for powerful lightning weaponry.
Null void beam.png Null Void Beam Particles.png 6000 2 Component Null Void Beam Yes.png Special project outcome (Dimensional portal) Void Clouds use the electrical charges generated by the dense gases that make up most of their core to release bolts of burning plasma. Using the same gas composition together with a specialized conduit allows for powerful lightning weaponry.
Missiles
Tech energy torpedoes 1.png Proton Launchers Particles.png 12000 3 Component Proton Launchers Tech lasers 4.png X-Ray Lasers Base: 50
Modifiers
  • 1.5x if Fanatic Militarist.png fanatic militarist.
  • 1.25x if Militarist.png militarist.
  • 1.25x if scientist expertise is Particles.png Particles.
  • 0.5x if not researched Tech lasers 1.png Red Lasers.
These energy projectiles consist of tightly concentrated protons capable of causing immense damage to the hull of enemy ships.
Tech energy torpedoes 2.png Neutron Launchers Particles.png 20000 4 Component Neutron Launchers Tech energy torpedoes 1.png Proton Launchers Base: 40
Modifiers
  • 1.5x if Fanatic Militarist.png fanatic militarist.
  • 1.25x if Militarist.png militarist.
  • 1.25x if scientist expertise is Particles.png Particles.
Upgraded energy projectiles that rely on neutrons instead of protons for their destructive power.
Point defense
Tech pd tracking 1.png Active Countermeasures Computing.png 0 Component Sentinel Point-Defense The best defense is a good offense.
Tech pd tracking 2.png Interlinked Support Systems Computing.png 6000 2 Component Barrier Point-Defense Tech pd tracking 1.png Active Countermeasures Base: 70
Modifiers
  • 1.25x if scientist expertise is Computing.png Computing.
Arrays of defensive armaments prove much more effective than independent countermeasures.
Tech pd tracking 3.png Predictive Algorithms Computing.png 16000 4 Component Guardian Point-Defense Tech pd tracking 2.png Interlinked Support Systems Base: 45
Modifiers
  • 1.25x if scientist expertise is Computing.png Computing.
Advanced prediction greatly increases the accuracy of active countermeasure systems.
Weapon upgrades
Tech repeatable weapon type energy damage.png Focusing Arrays Particles.png 20000 5 Damage +5% Energy weapon damage Tech lasers 4.png X-Ray Lasers Base: 12.5
Modifiers
  • 0.01x if another repeatable tech was drawn.
Perfecting the firing cadence of laser weaponry is a task that could keep the engineering elite of any given planet busy for centuries.
Tech repeatable weapon type energy fire rate.png Flash Coolant Particles.png 20000 5 Attack Speed +5% Energy weapon attack speed Tech lasers 2.png Blue Lasers Base: 12.5
Modifiers
  • 0.01x if another repeatable tech was drawn.
New developments in tech cooling regularly surface, improving the stability and efficiency of our weapons systems, keeping them from blowing up the ships upon which they are mounted.
Industry
Tech volatile motes.png Mote Stabilization Particles.png 4000 2
  • Volatile motes.png Volatile Motes extraction
  • Building Mote Harvesting Traps
  • Tech space construction.png Offworld Construction
  • Yes.png Any owned planet has a deposit of Volatile motes.png Volatile Motes
Base: 170
Modifiers
  • 1.25x if scientist expertise is Particles.png Particles.
Volatile Motes are fickle particles that are dangerous to work with. In order to safely harvest them without setting off a chain-reaction of explosions, energy fields must be used to stabilize the motes.
Tech volatile motes.png Volatile Material Plants Particles.png 4000 2 Building Chemical Plants Tech basic industry.png Industrial Base Base: 170
Modifiers
  • 1.25x if scientist expertise is Particles.png Particles.
  • 0.5x if any owned planet has a deposit of Volatile motes.png Volatile Motes.
Aside from the obvious safety concerns, the artificial creation of Volatile Motes is an extremely delicate and complicated process that requires highly specialized equipment.
Tech mine dark matter.png Dark Matter Drawing Field Manipulation.png 12000 3 Strategic.png Dark Matter.png Dark Matter extraction Yes.png Either:
  • Yes.png Discovered a deposit of Dark Matter.png Dark Matter
  • Strategic.png Resource exists within borders
  • Diplomacy opinion.png Established contact with an empire owning the tech

Tech sensors 4.png Tachyon Sensors

Base: 50
Modifiers
  • 1.5x if scientist expertise is Materials.png materials.
This exotic substance has many properties that seemingly defy the laws of physics. Harvestable concentrations can only be found near Black Holes or in certain nebulas.
Event-related techs
Tech akx worm 1.png Entropic Recursion Field Manipulation.png 4000 3 Continues the Horizon Signal event chain Option granted during the Horizon Signal event chain The universe tends irresistibly onwards and downwards. That tendency cannot be reversed... but it can be subverted, for a price.

References[edit]

  1. The value is @tier5cost3, which is equal to 48000, multiplied by a flat modifier of 0.5. This is probably a bug and should be @tier5weight3, multiplied by 0.5, which would be 10.
Game concepts