Species rights is a system where the rights of a species in an empire can be determined. The rights can be determined individually for each species and can be changed every 10 years. What rights can be selected depends on if the species is the main species of the empire, what ethics, active policies and government form(s) the empire has. The set rights interface can be found from the species panel.
When a species template is created it will inherit the species right of the unmodified species. However the template can be given separate rights afterwards.
Citizenship represents the status of a species in an empire: whether they are free, partially free or subjugated, whether or not they can participate in the political processes of the country, what freedoms and restrictions can be placed on them and even whether they have the right to live in the empire at all. In addition to rights and obligations, citizenship also affects pops' migration attraction: A Pop that is currently enjoying full citizenship is unlikely to move to another empire where their rights could potentially be curtailed, while Pops living under second-class citizen conditions are more likely to move to an empire that would possibly grant them a fairer life. Note that enslaved Pops cannot migrate, but they may revolt in low stability worlds.
|Full Citizenship||Pops are free, are allowed to join factions and the species can produce Leaders.
Each and every individual of this species is an esteemed member of this society.
|Residence|| -10% Happiness
-25% Amenities Usage
-50% Political Power (Multiplicative)
|Pops are free, but are not allowed to join factions and the species cannot produce Leaders.
They have yet to prove themselves worthy of all rights afforded to others. Perhaps they never will.
|Slaves|| 0.75 Base Amenities Usage
0.75 Base Housing Usage
-75% Political Power
|All Pops of this species will be Enslaved.
Freedom is an illusion. For some this truth is more tangible than it is for others.
|Undesirables||-100% Political Power||
||All Pops of this species will be Purged.
State records do not recognize the existence of this species.
|Servitude|| 0.5 Base Amenities Usage
0.5 Base Housing Usage
-100% Political Power
|The overriding purpose of any machine must be to serve its masters and perform whatever tasks it was designed for, regardless of how intelligent it may be.
A toaster will always be a toaster.
|Assimilation||-100% Political Power||
||Pops of this species are changed over time to better match the dominant species of the Empire. Pops that are in the process of being assimilated will not produce any resources.
We will add your biological and technological distinctiveness to our own. Your culture will adapt to service us.
|Machine Integration||All owned Pops of this species are fully integrated with the Machine Intelligence.
Assuming direct control.
|Bio-Trophy||+1000% Political Power||Pops of this species are revered and cared for by the Machine Intelligence, freed from the burdens of responsibility and agency.
Glory to organics.
Living standards represents how economically favored a population is, for example whether or not they benefit from social welfare or have restrictions placed on their economic activity or what kinds of occupations they can be employed in. The higher the living standards of a Pop is, the more Consumer Goods it will use, but the happier it will be.
Changing the living standards of a species from Chemical Bliss to anything else will give that entire species a Withdrawal Symptoms modifier, which reduces its Happiness by -10% and its Resource Output by -20%.
Military Service determines a species' right to join the police or military and whether or not they can become military leaders.
Colonization Rights determines whether a species is allowed to board colony ships and settle new worlds.
|Colonization Forbidden||Primary species||In a vast sea of cold emptiness, a habitable world is the greatest treasure of all. Not all are worthy to seize it.|
|Colonization Allowed||Who are we to deny any species their place among the stars? Together we will drive back the darkness.|
Population Controls determines whether a species is allowed to reproduce enough to grow new Pops or only enough to ensure it will not die off.
With migration controls disabled:
- Free pops will automatically resettle to another owned planet when unemployed.
- Slaves will automatically resettle when unemployed only if a Slave Processing Facility is on the planet.
With migration controls enabled:
- Free pops will never automatically resettle.
- Robot pops with servitude citizenship will automatically resettle when unemployed if a Slave Processing Facility is on the planet.
- Pops will never be selected for biological growth on a planet unless already on that planet.
- If all pops on a planet have migration controls enabled, then emigration from that planet is set to zero; emigration is otherwise unaffected.
Migration controls do not affect manual (forced) resettlement.
Purging is where a species receives the Undesirables citizenship and is then systematically exterminated from within the empire. The purge type determines how this is carried out in practice.
Pops being purged can produce resources based on the purge type, for as long as the pop has the Undesirables citizenship, not just when the pop is being declined, meaning that a planet with a pop of Processing purge type will yield +6, while a planet with 2 of these pops will yield +12 in total, after all undesirable pops have been purged.
|Type||Monthly decline speed||Effects||Loss||Generates refugees||Requirements||Description||DLC|
|Displacement||0.25 per planet||no||100%||
||It's not that we drive them from their homes. Their homes are simply no longer theirs.|
|Extermination||1 per planet||Happiness −1000%||yes||5%||Devouring Swarm||The extermination squads are efficient. The dissolution of entire populations naturally takes time, but they get the job done.|
|Neutering||0.1 per planet||no||0%||Think of it as a phasing-out of a people. Our nation goes to meet the future, only some will not be with us.|
|Forced Labor||0.5 per planet||yes||33%||With this final sacrifice, they will at least have been of some use.|
|Processing||0.5 per planet||yes||20%||It is a sad but inescapable fact that some are destined to simply fuel the ambitions of their betters.|
|Chemical Processing||0.5 per planet||yes||20%||They will soon attain a more efficient form.|
|Necrophage||0.25 per planet||yes||10%||Only the strongest may survive in a hostile galaxy. This way their journey may continue.|