Holdings

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Version

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This article has been verified for the current PC version (3.4) of the game.

A Holding represents an area on a world that is owned by an empire other than the world's owner. There are two type of holdings: Overlord Holding and Branch Office.

Overlord holdings[edit | edit source]

Overlord holdings can be constructed by overlords on their subjects' worlds. The total number of holdings that can be constructed anywhere within a subject's empire is determined by the Holdings Limit term in the subject agreement and can be limited by the latter two categories of the Bureaucratic Surveillance resolution. Overlord holdings can be distributed across multiple worlds, or all constructed together on a single world. If built from the Subject Agreement menu, they are built on the subject's capital by default.

If a subject becomes independent, all overlord holdings are destroyed.

Holding Effects Trade cat loyalty.png Monthly Loyalty Upkeep Cost Requirements
Holding overlord garrison.png Overlord Garrison
  • Mod planet crime add.png Crime and Deviancy: −10
  • Unknown.png Effects per landed Overlord army:
    • Mod planet crime add.png Crime: −10 (max −30)
    • Trade cat loyalty.png Monthly Loyalty: +0.5 (max +1.5)
    • Mod pop happiness.png Planet Happiness: −5% (max −15%)
Trade cat loyalty.png +0.5 Energy.png −2 Minerals.png 400
Time 360
Holding emporium.png Emporium Job overlord trader.png Overlord Trader jobs: +2 Trade cat loyalty.png 0
  • Energy.png −2
  • Consumer goods.png −5
Minerals.png 400
Time 480
No.pngGestalt consciousness.png Gestalt Consciousness
Holding aid agency.png Aid Agency Job aid worker.png Aid Worker jobs: +2 Trade cat loyalty.png +0.5
  • Energy.png −2
  • Food.png −10 if Biological subject
  • Minerals.png −10 if Lithoid subject
  • Energy.png −10 if Robot subject
Minerals.png 400
Time 480
No.pngXenophobe.pngFanatic Xenophobe.png Xenophobe

No.pngJob purge.png Genocidal

Building palace.png Noble Chateaus
  • Mod planet stability add.png Overlord Capital Stability: +2
  • Mod planet amenities add.png Planet Amenities: −15
Trade cat loyalty.png −1 Energy.png −2 Minerals.png 400
Time 480
Civic aristocratic elite.png Aristocratic Elite
Holding recruitment office.png Recruitment Office
  • Job soldier.png Overlord Recruiter jobs: +2
  • Mod navy size add.png Overlord Naval Capacity: +10
Trade cat loyalty.png −0.5 if Pacifist.pngFanatic Pacifist.png Pacifist Energy.png −2 Minerals.png 400
Time 480
Civic citizen service.png Citizen Service
Holding park ranger lodge.png Ranger Lodge
  • Job ranger.png Overlord Ranger jobs: +1
  • D dense jungle.png Creates a Nature Preserve blocker
Trade cat loyalty.png 0 Energy.png −2 Minerals.png 400
Time 480
  • Civic environmentalist.png Environmentalist
  • District.pngFree District
  • No.pngCivic environmentalist.png Environmentalist subject
  • No.pngPlanet city.png Ecumenopolis
  • No.pngPlanet nuked.png Relic World
  • No.pngPlanet infested.png Hive World
  • No.pngPlanet ai.png Machine World
  • No.pngPlanet ringworld.pngPlanet habitat.png Artificial World
Building gaiaseeders 4.png Gaia Seeder Outpost
  • Mod pop environment tolerance.png Planet Habitability: +20%
  • Planet gaia.png Planet is terraformed into a Gaia World in 10 years
  • Trade cat loyalty.png +1 if No.pngAp hydrocentric.png not Hydrocentric
  • Trade cat loyalty.png −0.5 if Ap hydrocentric.png Hydrocentric
Energy.png −30
Exotic gases.png −2
  • Energy.png 1500 Exotic gases.png 200
  • Time 360
Building residence.png Communal Housing Outreach
  • Mod planet housing add.png Planet Housing: +10
  • Mod planet amenities add.png Planet Amenities: +6
  • Egalitarian.png Egalitarian Ethics Attraction: +100% (No.pngEgalitarian.pngFanatic Egalitarian.pngGestalt consciousness.png)
  • Trade cat loyalty.png +1 if Egalitarian.pngFanatic Egalitarian.png Egalitarian
  • Trade cat loyalty.png −0.5 if Authoritarian.pngFanatic Authoritarian.png Authoritarian
Energy.png −2 Minerals.png 400
Time 360
  • Civic shared burdens.png Shared Burdens
  • No.pngCivic shared burdens.png Shared Burdens subject
Building dread encampment.png Dread Outpost Job necromancer.png Overlord Necromancer jobs: +2 Trade cat loyalty.png 0 Energy.png −2 Minerals.png 400
Time 480
Civic reanimated armies.png Reanimators
  • No.pngCivic reanimated armies.png Reanimators subject
  • No.pngAuth machine intelligence.png Machine subject
Building sacrificial temple 2.png Sacrificial Shrine Job mortal initiate.png Overlord Mortal Initiate jobs: +2 Trade cat loyalty.png −0.5 if not No.pngSpiritualist.pngFanatic Spiritualist.png Spiritualist Energy.png −2 Minerals.png 400
Time 360
  • Civic death cult.pngCivic death cult corporate.png Death Cult
  • No.pngAuth machine intelligence.png Machine subject
Holding franchise headquarters.png Franchise Headquarters
  • Job manager.png Overlord Manager jobs: +2
  • Monthly unity Overlord Unity from planet Clerks: +0.25
  • Trade value.png Trade Value from planet Clerks: −1
  • Mod pop government ethic attraction.png Overlord Fanatic Ethics Attraction: +100%
Trade cat loyalty.png −0.5 Energy.png −2 Minerals.png 400
Time 480
  • Civic franchising.png Franchising
  • Auth corporate.png Own Branch Office on the planet
Building posthumous employment center.png Reemployment Center Job necromancer.png Overlord Reassigner jobs: +1 Trade cat loyalty.png −0.5 if Egalitarian.pngFanatic Egalitarian.png Egalitarian Energy.png −2 Minerals.png 400
Time 480
  • Civic permanent employment.png Permanent Employment
  • No.pngCivic permanent employment.png Permanent Employment subject
  • No.pngAuth machine intelligence.png Machine subject
Building organic sanctuary.png Organic Haven Bio-Trophy Overlord Bio-Trophy jobs: +5 Trade cat loyalty.png +0.5 if not No.pngGestalt consciousness.png Gestalt Consumer goods.png −10 Time 480
  • Civic machine servitor.png Rogue Servitor
  • No.pngAuth machine intelligence.png Machine subject
Holding experimental crater.png Experimental Crater
  • Engineering research Overlord Engineering Research: +8
  • Physics Research Overlord Physics Research: +4
  • Job miner.png Miner jobs: +3
  • Devastation.png Planet Devastation: +30 every 2-4 years
  • D buried lithoids.png Chance to add a Buried Lithoids blocker: 20% every 2-4 years
Trade cat loyalty.png −1 Time 480 Origins lithoid.png Calamitous Birth origin
Holding tree of life sapling.png Tree of Life Sapling
  • Job ranger.png Overlord Arborist jobs: +1
  • Mod pop environment tolerance.png Planet Habitability: +10%
  • Mod food produces add.png Planet Food from Farmers: +1
Trade cat loyalty.png +1 Food.png 1000
Time 360
  • Origins tree of life.png Tree of Life origin
  • No.pngOrigins tree of life.png Tree of Life origin subject
  • No.pngAuth machine intelligence.png Machine subject
  • No.pngTrait lithoid.png Lithoid subject
  • No.pngPlanet city.png Ecumenopolis
  • No.pngPlanet nuked.png Relic World
  • No.pngPlanet ai.png Machine World
  • No.pngPlanet ringworld.pngPlanet habitat.png Artificial World
Building offspring nest.png Offspring Nest Job spawning drone.png Offspring Drone Feeder jobs: +1 Trade cat loyalty.png 0 Energy.png −2 Minerals.png 400
Time 480
Origins progenitor hive.png Progenitor Hive origin
Holding orbital assembly complex.png Orbital Assembly Complex
  • Mod planet building build speed mult.png Planetary Build Speed: +10%
  • Evt orbital ring.png Improves Orbital Ring Modules:
  • Orbitalring module habitation.png Habitation Module: Mod planet max buildings add.png +0.5 Building slots
  • Sb shipyard.png Orbital Shipyard: Mod ship build speed mult.png +1 Shipyard Capacity
  • Sb anchorage.png Orbital Anchorage: Mod navy size add.png +2 Naval capacity
  • Sb gun battery.pngSb missile battery.pngSb hangar bay.png Planetary Defense modules:
    • Defense platform cap +1 Defense platform cap
Trade cat loyalty.png 0
  • Energy.png −2
  • Alloys.png −5
Minerals.png 400
Time 360
Overlord Overlord DLC
Holding satellite campus.png Satellite Campus Job overlord academic.png Overlord Academic jobs: +2 Trade cat loyalty.png 0 Energy.png −2 Minerals.png 400
Time 480
Overlord Overlord DLC
Holding propaganda office.png Ministry of Truth Job overlord propagandist.png Overlord Propagandist jobs: +2 Trade cat loyalty.png 0 Energy.png −2 Minerals.png 400
Time 480
  • Overlord Overlord DLC
  • Empire Capital Capital designation
Holding energy requisitorium.png Ministry of Energy
  • Job technician.png Technicians:
    • Mod energy produces add.png Overlord Energy: +4
    • Mod energy produces add.png Subject Energy: −3
Trade cat loyalty.png −0.25
  • Energy.png −2
  • Exotic gases.png −1
Minerals.png 400
Time 480
  • Overlord Overlord DLC
  • Tech power hub 2.png Planetary Power Grid tech
Holding material requisitorium.png Ministry of Extraction
  • Job miner.png Miners:
    • Mod minerals produces add.png Overlord Minerals: +3
    • Mod minerals produces add.png Subject Minerals: −2
  • Job foundry.png Metallurgists and Job foundry.png Catalytic Technicians:
    • Mod alloys produces add.png Overlord Alloys: +2
    • Mod alloys produces add.png Subject Alloys: −1
    • Mineral upkeep Subject Mineral Upkeep: +2 from Job foundry.png Metallurgists
    • Food upkeep Subject Food Upkeep: +3 from Job foundry.png Catalytic Technicians
Trade cat loyalty.png −0.5
  • Energy.png −2
  • Volatile motes.png −1
Minerals.png 400
Time 480
  • Overlord Overlord DLC
  • Tech mineral purification 2.png Advanced Mineral Purification tech
Holding produce requisitorium.png Ministry of Production
  • Job farmer.png Farmers:
    • Mod food produces add.png Overlord Food: +4
    • Mod food produces add.png Subject Food: −3
  • Job artisan.png Artisans and Job artificer.png Artificers:
    • Mod consumer goods produces add.png Overlord Consumer Goods: +4
    • Mod consumer goods produces add.png Subject Consumer Goods: −3
    • Mineral upkeep Subject Mineral Upkeep: +2
  • Trade cat loyalty.png −0.5 if not No.pngGestalt consciousness.png Gestalt
  • Trade cat loyalty.png −0.25 if Gestalt consciousness.png Gestalt
  • Energy.png −2
  • Rare crystals.png −1
Minerals.png 400
Time 480
  • Overlord Overlord DLC
  • Tech food processing 2.png Advanced Food Processing tech
Holding splinter hive.png Splinter Hive
  • Job overlord breeder.png Overlord Breeder jobs: +1
  • D spawning complex blocker.png Creates an Overlord Spawning Complex blocker
Trade cat loyalty.png −2 Energy.png −2 Minerals.png 400
Time 480
  • Overlord Overlord DLC
  • Auth hive mind.png Hive Mind
  • District.pngFree District
Holding distributed processing.png Distributed Processing Job mind thrall.png Mind Thrall jobs: +4 Trade cat loyalty.png −2 Energy.png −2 Minerals.png 400
Time 480
  • Overlord Overlord DLC
  • Auth machine intelligence.png Machine Intelligence
  • No.pngCivic machine servitor.png Rogue Servitor
Holding parasitic algorithms.png Ministry of Science
  • Mod country all tech research speed.png Overlord Research Speed: +3%
  • Job researcher.png Researchers:
    • Research.png Overlord Research Output: +2
    • Mod consumer goods produces add.png Subject Consumer Goods: −1
Trade cat loyalty.png −1 Energy.png −2 Minerals.png 400
Time 480
  • Max 1 per Overlord
  • Scholarium Scholarium subject
  • Empire Capital Capital designation
Holding offworld foundry.png Offworld Foundry
  • Job foundry.png Overlord Metallurgist jobs: +2 if No.pngCivic catalytic processing.png not Catalytic subject
  • Job foundry.png Overlord Catalytic Technician jobs: +2 if Civic catalytic processing.png Catalytic subject
Trade cat loyalty.png −1.5 Energy.png −2 Minerals.png 400
Time 480
Prospectorium Prospectorium subject
Holding vigil command.png Vigil Command
  • Job overlord beholder.png Overlord Beholder jobs: +1
  • Defense platform cap Defense Platform cap on overlord Starbases and Orbital Rings:
    • Defense platform cap +1 if subject is Tier I Bulwark Bulwark
    • Defense platform cap +2 if subject is Tier II Bulwark Bulwark
    • Defense platform cap +4 if subject is Tier III Bulwark Bulwark
Trade cat loyalty.png 0 Energy.png −2 Minerals.png 400
Time 480
  • Max 1 per Overlord
  • Bulwark Bulwark subject
  • Empire Capital Capital designation

Branch Offices[edit | edit source]

Branch Offices can be constructed by empires with Auth corporate.png Corporate authority and give the Corporate empire Energy.png energy equal to 50% of the world's Trade value.png trade value; the Civic free traders.png Free Traders civic and the Imperial Charter modifier each increase Branch Office value by 10%. Establishing a Branch Office costs a base of Energy.png 1000 energy credits and Influence.png 50 influence increasing by 10% for each hyperlane jump away (after 3 jumps), and increases the Corporate empire's Empire sprawl.png empire size by 2. The establishment cost can be reduced by −15% with the Ap universal transactions.png Universal Transactions ascension perk. Only one Branch Office can be opened on each world, and they cannot be constructed on worlds of an empire with Auth corporate.png Corporate, Auth hive mind.png Hive Mind, or Auth machine intelligence.png Machine Intelligence authority. To construct a Branch Office, the Corporate empire requires any of the following:

  • Diplomacy commercial pact.png Commercial Pact with the system owner
  • Diplomacy federation.png Federation with the system owner
  • Diplomacy hasvassal.png System owner is subject, overlord, or has same overlord
  • Civic galactic sovereign.png Corporate Sovereign civic and the system owner is a member of the Galactic Imperium
  • Resolution imperial institutions.png Imperial Charter resolution and the system owner is a member of the Galactic Imperium

Branch Offices can be closed by their Corporate owner at any time. If the Auth corporate.png Corporate empire loses the status that allowed it to open a Branch Office, the Branch Office will remain open, but the world's owner will get the Expropriation casus belli.

Up to 4 holdings can be built in a Branch office, each level of capital tier unlocking 1 holding slot.

Corporate holdings[edit | edit source]

Corporate holdings are mutually beneficial, giving a resource or empire-wide bonus to the Corporate empire, and a planet-based bonus or jobs to the Branch Office world. They cannot be built by empires with the Civic criminal heritage.png Criminal Heritage civic, which have a separate set of buildings (see below)

Holding Planet bonus Corporate empire bonus Upkeep Cost Time Requirements Description
Building military contractors.png Mercenary Liaison Office
  • Job soldier.png +1 Soldier Jobs
  • Army Starting Experience +100 Army Starting Experience
Mod navy size add.png +10 Naval capacity Energy.png −2 Minerals.png 500 Time 360 This office allows locals to sign up for the exciting life of a corporate soldier of fortune. Generous compensation, limited health insurance and stories of adventure ensure a steady stream of recruits.
Building private shipyards.png Private Military Industries Job clerk.png +2 Clerk Jobs Alloys.png +3 Alloys Energy.png −2 Minerals.png 500 Time 360 These planet-based corporate factories produce and assemble a variety of components that are vital in starship construction.
Building virtual entertainment studios.png Virtual Entertainment Studios Job clerk.png +2 Clerk Jobs Consumer goods.png +6 Consumer Goods Energy.png −2 Minerals.png 500 Time 360 Using nano-transaction systems and neuro-chemical retention algorithms, these development houses bring the latest in virtual entertainment software into the homes and lives of billions of sapient consumers.
Building food conglomerate.png Fast Food Chain Job farmer.png +1 Farmer Jobs Food.png +10 Food Energy.png −2 Minerals.png 500 Time 360
  • No.pngPlanet nuked.png Relic World
  • No.pngPlanet infested.png Hive World
  • No.pngPlanet ai.png Machine World
Affordable, fast, and with a perfectly acceptable nutritional value. Zero toxins* and zero hassle!
* Food may contain traces of potassium benzoate, nitric acid, dark matter, soylent green and liquid smoke.
Building private mining consortium.png Private Mining Consortium Job miner.png +1 Miner Jobs Minerals.png +10 Minerals Energy.png −2 Minerals.png 500 Time 360
  • No.pngPlanet city.png Ecumenopolis
  • No.pngPlanet infested.png Hive World
  • No.pngPlanet ai.png Machine World
A private mineral extraction company owned by a megacorporation. It employs local miners to access the planet's wealth.
Building amusement megaplex.png Amusement Megaplex Amenities.png +10 Amenities Energy.png +10 Energy Minerals.png 800 Time 480 Planet Unique A magical place where dream can become reality, this megaplex features wholesome, corporate-sanctioned fun for the entire family unit.
Building commercial forum.png Commercial Forum Job merchant.png +1 Merchant Jobs Mod trade value mult.png +25% Branch Office Value Energy.png −3 Minerals.png 800 Time 480 Planet Unique Movers and shakers, local economic leaders, and other important figures can meet with corporate representatives here in a relaxed, soothing environment ideal for the creation of new business deals.
Building private research initiative.png Private Research Enterprises Job clerk.png +2 Clerk Jobs Research.png +6 Research Output Energy.png −3 Minerals.png 800 Time 480 Planet Unique In these state-of-the-art facilities, private tech-enterprises carry out important R&D on behalf of their parent company.
Building public relations office.png Public Relations Firm Job clerk.png +2 Clerk Jobs Unity.png +6 Unity Energy.png −3 Minerals.png 800 Time 480 Planet Unique Misconceptions and suspicions are always floating around any large corporate entity. It is in the public's interest to hear out all sides of any dispute, and this PR firm makes it their business to get their employer's point across.
Building temple of prosperity.png Temple of Prosperity
  • Prosperity Preacher +2 Prosperity Preacher Jobs
  • Spiritualist.png +50% Spiritualist Ethics Attraction
Energy.png −2 Minerals.png 500 Time 360
  • Civic gospel of the masses.png Gospel of the Masses civic
  • Planet Unique
A high-security temple that spreads the gospel of the Megachurch that built it.
Building corporate embassy.png Corporate Embassy Job clerk.png +2 Clerk jobs Diplomatic weight from economy +5% Diplomatic weight from economy Energy.png −3 Minerals.png 800 Time 480
  • Tech xeno diplomacy.png Xeno Diplomacy tech
  • Planet has a Building modern 2.png Planetary Capital
  • Planet Unique
Diplomacy is just advertising to governments instead of to the customer. This office analyzes local customs and trends to more efficiently target our efforts.
Building executive retreat.png Executive Retreat Mod trade value mult.png +5% Trade value Amenities.png +10% Empire Amenities
  • Energy.png −5
  • Exotic gases.png −1
  • Minerals.png 1000
  • Exotic gases.png 50
Time 600
  • Tech executive retreat.png Executive Leisure Program tech
  • Planet has at least 25 Pop.png Pops
  • Planet Unique
A luxurious resort complex for high ranking corporate officers. Here they can sample the local planetary culture in a high security environment.
Building xeno tourism agency.png Xeno-Outreach Agency Mod trade value mult.png +5% Trade value Immigration pull +25% Immigration pull
  • Energy.png −5
  • Rare crystals.png −1
  • Minerals.png 1000
  • Rare crystals.png 50
Time 600
  • Tech xeno tourism agency.png Xeno Outreach Agencies tech
  • Planet has at least 25 Pop.png Pops
  • Planet Unique
This corporate agency promotes a wide variety of interstellar tourist attractions, as well as offering employment packages and signing bonuses to potential emigrants interested in relocating to corporate space.
Building imperial concession port.png Imperial Concession Port
  • Mod trade value mult.png +25% Branch Office Value
  • Energy.png +8 Energy
  • Diplomatic weight from economy +5% Diplomatic weight from economy
Minerals.png 1000 Time 600
  • Civic galactic sovereign.png Corporate Sovereign civic
  • Or Imperial Charter empire modifier
  • Planet Unique
This concession port enjoys extraterritorial rights and is legally considered the sovereign territory of the Galactic Imperium. It is exempt from local taxes and regulations.

Criminal holdings[edit | edit source]

Empires with the Civic criminal heritage.png Criminal Heritage civic do not require any formal relationship to establish a Branch Office, but if they do not meet any of the usual requirements the world's owner still get the Expropriation casus belli. Additionally, there is a 5% chance monthly that the Branch Office will be closed while the planet has Job criminal.png 0 crime. The Civic criminal heritage.png Criminal Heritage empire cannot have another Branch Office closed for 10 years, but the Branch Office cannot be reestablished on the same world for 10 years either. Civic criminal heritage.png Criminal Heritage empires also cannot establish a branch office when they are at war or have a truce with the system owner.

Civic criminal heritage.png Criminal Heritage empires also have a different set of holdings that increases the world's Job criminal.png crime. In addition to the usual Energy.png energy credits, they generate additional value based on the world's Job criminal.png crime value, ranging from 25% of Trade value.png trade value at Job criminal.png 0 crime to 75% at Job criminal.png 100 crime or more.

Holding Planet effect Corporate empire bonus Job criminal.png Crime Upkeep Cost Time Requirements Description
Building underground chemists.png Concealed Drug Labs Mod trade value add.png +5 Trade value Consumer goods.png +6 Consumer goods +25 Energy.png −2 Minerals.png 500 Time 360 Subterranean drug clubs in remote regions that are virtually undetectable from the surface. Chemists work day and night here to produce various illegal, highly addictive and quite lucrative narcotics.
Building pirate haven.png Pirate Free Haven
  • Job soldier.png +1 Soldier Jobs
  • Army Starting Experience +100 Army Starting Experience
Mod navy size add.png +10 Naval capacity +40 Energy.png −2 Minerals.png 500 Time 360 A secluded and hidden city on the planet's surface, where pirates and other lowlifes can congregate to repair their ships and trade stories.
Building wrecking yards.png Wrecking Yards Mod trade value add.png +5 Trade value Alloys.png +3 Alloys +25 Energy.png −2 Minerals.png 500 Time 360 Stolen vessels and prize ships brought in by pirates are broken into scrap here. Any valuable components and alloys are carefully salvaged.
Building bio reprocessing facilities.png Bio-Reprocessing Plants Mod trade value add.png +5 Trade value Food.png +10 Food +25 Energy.png −2 Minerals.png 500 Time 360
  • No.pngPlanet nuked.png Relic World
  • No.pngPlanet infested.png Hive World
  • No.pngPlanet ai.png Machine World
Underground facilities where disloyal employees and other forms of unsavory bio-matter are reprocessed into ready-to-eat food products.
Building wildcat miners.png Wildcat Mining Operations Mod trade value add.png +5 Trade value Minerals.png +10 Minerals +25 Energy.png −2 Minerals.png 500 Time 360
  • No.pngPlanet city.png Ecumenopolis
  • No.pngPlanet infested.png Hive World
  • No.pngPlanet ai.png Machine World
Illegal, highly unsafe mining operations operated by the destitute and the desperate, who toil away in the vain hopes of striking it rich.
Building illicit research labs.png Illicit Research Labs Job clerk.png +2 Clerk Jobs Research.png +6 Research Output +40 Energy.png −3 Minerals.png 800 Time 480 Planet Unique All manner of highly illegal R&D is carried out in these secret laboratories.
Building smuggling rings.png Smuggler's Port Job merchant.png +1 Merchant Jobs Mod trade value mult.png +25% Branch Office Value +50 Energy.png −3 Minerals.png 800 Time 480 Planet Unique An unauthorized spaceport that remains off the records thanks to secrecy and generous bribes. Large volumes of illegal cargo passes through here every day.
Building syndicate outreach office.png Syndicate Front Corporations Job clerk.png +2 Clerk Jobs Unity.png +6 Unity +40 Energy.png −2 Minerals.png 800 Time 480 Planet Unique These above-the-board businesses allow the local criminal syndicate to operate behind a veneer of upstanding legality.
Building underground clubs.png Underground Clubs Amenities.png +10 Amenities Energy.png +10 Energy +40 Minerals.png 800 Time 480 Planet Unique These illegal entertainment clubs will satisfy any vice. As night descends, they are open for business in the planet's seedier districts.
Building subversive shrine.png Subversive Shrine
  • Prosperity Preacher +2 Prosperity Preacher Jobs
  • Spiritualist.png +50% Spiritualist Ethics Attraction
+25 Energy.png −2 Minerals.png 500 Time 360
  • Civic gospel of the masses.png Gospel of the Masses civic
  • Planet Unique
A meeting place for followers of the Subversive Cult to gather and conduct their ceremonies.
Building disinformation center.png Disinformation Center
  • Job clerk.png +2 Clerk Jobs
  • Mod pop government ethic attraction.png −25% Governing ethics attraction
Spy network.png +5 Infiltration maximum +40 Energy.png −3 Minerals.png 800 Time 480
  • Tech xeno diplomacy.png Xeno Diplomacy tech
  • Planet has a Building modern 2.png Planetary Capital
  • Planet Unique
Through targeted advertisements and propaganda, we can control opinion and make the people agree with our version of the truth.

References[edit | edit source]

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