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Buildings

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Version

Outliner top.png
This article has been verified for the current PC version (2.8) of the game.

A building represents a collection of facilities scattered across a world that create jobs that generate different kinds of resource that are not suitable to large-scale resource gathering. They are limited by the planet's population and capped to 16 buildings at 75 pops, with the first slot always being occupied by the colony's capital building. Each additional Pop.png 5 pops unlock a new building slot.

If the number of pops falls below the number required for a building slot any constructed building will become ruined and stop producing jobs. Ruined buildings can be rebuilt for half the time and cost of a new one. If a planetary population is completely wiped out (either by resettlement or warfare), all pre-existing buildings will be completely destroyed.

Planet build speed[edit]

Mod planet building build speed mult.png Planet Build Speed is a modifier that lowers the building time for all buildings. This modifier can be very useful, as it also affects building upgrades, and higher level buildings can take longer to build.

Source Bonus
Menu icon policies and edicts.png Master's Teachings: The Greater Good edict +10%
Leader trait architectural interest.png Architectural Interest governor trait +10%
Trait ruler architectural sense.png Architectural Sense ruler trait +10%
Trait brainslugged.png Brain Slug Host governor trait +10%
Tech repeatable reduced building time.png Assembly Algorithms repeatable technology +10%
Tech assembly pattern.png Assembly Patterns technology +25%
Tradition prosperity sct.png Standard Construction Templates / Prefabricated Buildings prosperity tradition +25%
Tech construction templates.png Construction Templates technology +50%
Menu icon policies and edicts.png Architectural Renaissance ambition +100%

Capital[edit]

The Colony Capital always occupies the first building slot and provides some of the basic housing, amenities, jobs that reduce crime and spawn defence armies, and other jobs which vary depending on empire authority and civics. Many other buildings require a sufficiently high-level capital building before they can be built or upgraded, which gates your colony's development. Capital buildings cannot be demolished, downgraded, ruined, or disabled.

Standard capitals[edit]

The standard set of capitals are built on planets without a special designation as well as ringworlds by Auth democratic.pngAuth oligarchic.pngAuth dictatorial.pngImperialAuth corporate.png authorities. The base capital provides Job colonist.png Colonist jobs that produce food and amenities to assist with the initial upkeep of a newly settled colony, they are removed upon upgrading.

Capital Produces Jobs Upkeep Cost Description
Building colony shelter.png Reassembled Ship Shelter Housing.png Housing: +3
Amenities.png Amenities: +3
  • Job colonist.png Colonist: +2
  • Ap synthetic evolution.png Job colonist.png −1, Job roboticist.png Roboticist: +1
Energy Credits.png −1 0 The remains of a Colony Ship, reassembled for planetside form and function.
Building capital 1.png Planetary Administration Housing.png Housing: +5
Amenities.png Amenities: +5
  • Job administrator.png Administrator: +2
  • Job enforcer.png Enforcer: +1
  • Civic aristocratic elite.png Job administrator.png −1, Job noble.png Noble +1
  • Civic exalted priesthood.png Job administrator.png −1, Job priest.png High Priest +1
  • Civic merchant guilds.png Job administrator.png −1, Job merchant.png Merchant +1
  • Civic technocracy.png Job administrator.png −1, Job researcher.png Science Director +1
  • Auth corporate.png Job administrator.png −2, Job executive.png Executive +2
  • Ap synthetic evolution.png Job roboticist.png Roboticist +1
Energy Credits.png −3 Time 480
Minerals.png 500
Seat of the local ruling elite
  • Tech planetary government.png Planetary Government technology
  • Pop.png ≥10 pops
Building capital 2.png Planetary Capital Housing.png Housing: +8
Amenities.png Amenities: +8
  • Job administrator.png Administrator: +3
  • Job enforcer.png Enforcer: +2
  • Civic aristocratic elite.png Job administrator.png −1, Job noble.png Noble +1
  • Civic exalted priesthood.png Job administrator.png −1, Job priest.png High Priest +1
  • Civic merchant guilds.png Job administrator.png −1, Job merchant.png Merchant +1
  • Civic technocracy.png Job administrator.png −1, Job researcher.png Science Director +1
  • Auth corporate.png Job administrator.png −3, Job executive.png Executive +3
  • Ap synthetic evolution.png Job roboticist.png Roboticist +2
Energy Credits.png −5 Time 600
Minerals.png 1000
A sprawling complex of bureaucratic structures that acts as the administrative center for a major colony.
  • Tech colonial centralization.png Colonial Centralization technology
  • Pop.png ≥40 pops
Building capital 3.png System Capital-Complex Housing.png Housing: +10
Amenities.png Amenities: +10
  • Job administrator.png Administrator: +4
  • Job enforcer.png Enforcer: +3
  • Civic aristocratic elite.png Job administrator.png −2, Job noble.png Noble +2
  • Civic exalted priesthood.png Job administrator.png −2, Job priest.png High Priest +2
  • Civic merchant guilds.png Job administrator.png −2, Job merchant.png Merchant +2
  • Civic technocracy.png Job administrator.png −2, Job researcher.png Science Director +2
  • Auth corporate.png Job administrator.png −4, Job executive.png Executive +4
  • Ap synthetic evolution.png Job roboticist.png Roboticist +3
Energy Credits.png −10 Time 900
Minerals.png 2000
A towering configuration of administrative bureaus and networked infrastructure, allowing the construction of highly demanding facilities.
  • Tech galactic administration.png Galactic Administration technology
  • Pop.png ≥80 pops

Habitat capitals[edit]

Habitats have their own capital buildings.

Capital Produces Jobs Upkeep Cost Description
Building capital 1.png Habitat Administration Housing.png Housing: +3
Amenities.png Amenities: +3

Default:

  • Job administrator.png Administrator: +1
  • Ap synthetic evolution.png Job roboticist.png Roboticist: +1
  • Auth corporate.png Job administrator.png −1, Job executive.png Executive: +1

Gestalt consciousness.png Gestalt Consciousness:

  • Auth hive mind.png Job synapse drone.png Synapse Drone: +1
  • Auth machine intelligence.png Job coordinator.png Coordinator: +1
  • Auth machine intelligence.png Job replicator.png Replicator: +1

Energy Credits.png −3
Alloys.png −5

0 The administrative hub of the Habitat, serving as its capital and the seat of the local government.
Building capital 2.png Habitat Central Control Housing.png Housing: +5
Amenities.png Amenities: +5

Default:

  • Job administrator.png Administrator: +2
  • Job enforcer.png Enforcer: +1
  • Civic aristocratic elite.png Job administrator.png −1, Job noble.png Noble +1
  • Civic exalted priesthood.png Job administrator.png −1, Job priest.png High Priest +1
  • Civic merchant guilds.png Job administrator.png −1, Job merchant.png Merchant +1
  • Civic technocracy.png Job administrator.png −1, Job researcher.png Science Director +1
  • Auth corporate.png Job administrator.png −2, Job executive.png Executive: +2

Gestalt consciousness.png Gestalt Consciousness:

  • Auth hive mind.png Job synapse drone.png Synapse Drone: +2
  • Auth machine intelligence.png Job coordinator.png Coordinator: +2
  • Auth machine intelligence.png Job replicator.png Replicator: +1
Energy Credits.png −5
Alloys.png −5
Time 600
Minerals.png 1000
An extensive complex of bureaucratic offices that oversees the administration of a highly-populated habitat.

Pop.png ≥10 Pops

Special designation capitals[edit]

Resort Worlds and Thrall Worlds have their own unique capital buildings.

Capital Produces Jobs Upkeep Cost Description
Building capital 1.png Resort Administration
  • Housing.png Housing: +5
  • Amenities.png Amenities: +5
  • Job administrator.png Administrator: +1
  • Job entertainer.png Entertainer: +1
  • Auth corporate.png Job administrator.png −1, Job executive.png Executive: +1
  • Ap synthetic evolution.png Job roboticist.png Roboticist +1
Energy Credits.png −2 0 The central complex from where this planet-wide resort is administrated.

Decision resort colony.png Resort World designation

Building capital 2.png Resort Capital-Complex
  • Housing.png Housing: +10
  • Amenities.png Amenities: +10
  • Job administrator.png Administrator: +1
  • Job entertainer.png Entertainer: +2
  • Auth corporate.png Job administrator.png −1, Job executive.png Executive: +1
  • Ap synthetic evolution.png Job roboticist.png Roboticist +1
Energy Credits.png −4 Time 480
Minerals.png 500
A huge sprawling complex capable of administrating an even greater number of resorts and tourist attractions.
  • Decision resort colony.png Resort World designation
  • Pop.png ≥10 pops
Capital Produces Jobs Upkeep Cost Description
Building capital 1.png Governor's Palace
  • Housing.png Housing: +5
  • Amenities.png Amenities: +5
  • Stability.png Stability: +5
  • Job administrator.png Administrator: +2
  • Job enforcer.png Slave Overseer: +2
  • Auth corporate.png Job administrator.png −2, Job executive.png Executive: +2
Energy Credits.png −2 0 The lavish palace from which this Thrall-World is governed.

Decision slave colony.png Thrall World designation

Building capital 2.png Governor's Estates
  • Housing.png Housing: +10
  • Amenities.png Amenities: +10
  • Stability.png Stability: +10
  • Job administrator.png Administrator: +2
  • Job enforcer.png Slave Overseer: +3
  • Auth corporate.png Job administrator.png −2, Job executive.png Executive: +2
Energy Credits.png −4 Time 480
Minerals.png 500
Sprawling and luxurious palaces that house the ruling elite of the Thrall-World.
  • Decision slave colony.png Thrall World designation
  • Pop.png ≥10 pops

Hive Mind capitals[edit]

Auth hive mind.png Hive Mind empires only have two capital buildings. They are the equivalent to the level 2 and 3 capitals of other empires for conversion purposes, even if the world previously contained a level 1 or 4 capital.

Capital Produces Jobs Upkeep Cost Description
Building hive core.png Hive Core Housing.png Housing: +8
Amenities.png Amenities: +8
  • Job patrol drone.png Hunter-Seeker Drone: +1
  • Job synapse drone.png Synapse Drone: +2
  • Job maintenance drone.png Maintenance Drone: +2
Energy Credits.png −2 0 The organizational core from which the Hive Mind coordinates planetside functions.
Building hive nexus.png Hive Nexus Housing.png Housing: +15
Amenities.png Amenities: +15
  • Job patrol drone.png Hunter-Seeker Drone: +2
  • Job synapse drone.png Synapse Drone: +3
  • Job maintenance drone.png Maintenance Drone: +5
Energy Credits.png −4 Time 480
Minerals.png 1000
A sprawling capital complex from which the Hive Mind focuses planetary organization, coordination, and planning.
  • Tech colonial centralization.png Colonial Centralization technology
  • Pop.png ≥40 pops

Machine Intelligence capitals[edit]

Auth machine intelligence.png Machine Intelligence empires use buildings similar to regular empires and will convert to or from them if a planet is conquered by an empire with different authority. The number of jobs offered depends on whether the empire has the Civic machine assimilator.png Driven Assimilator civic.

Capital Produces Jobs Upkeep Cost Description
Building deployment post.png Deployment Post Housing.png Housing: +5
Amenities.png Amenities: +5

Job patrol drone.png Hunter-Seeker Drone: +1
Job replicator.png Replicator: +2

  • −1 Civic machine assimilator.png Driven Assimilator

Job maintenance drone.png Maintenance Drone: +1

Energy Credits.png −1 0 The initial deployment post from which we will expand on this world.
Building machine capital 1.png Administrative Array Housing.png Housing: +8
Amenities.png Amenities: +8

Job patrol drone.png Hunter-Seeker Drone: +1
Job replicator.png Replicator: +2

  • −1 Civic machine assimilator.png Driven Assimilator

Job maintenance drone.png Maintenance Drone: +2

  • +1 Civic machine assimilator.png Driven Assimilator
Energy Credits.png −3 Time 480
Minerals.png 500
A semi-autonomous computer network that handles the various administrative functions on a planet.

Tech planetary government.png Planetary Government technology
Pop.png ≥10 pops

Building machine capital 2.png Planetary Processor Housing.png Housing: +10
Amenities.png Amenities: +10

Job patrol drone.png Hunter-Seeker Drone: +2
Job replicator.png Replicator: +2

  • −1 Civic machine assimilator.png Driven Assimilator

Job maintenance drone.png Maintenance Drone: +3

  • +1 Civic machine assimilator.png Driven Assimilator
Energy Credits.png −5 Time 600
Minerals.png 1000
A powerful administrative computer that has been designed to manage and oversee the various functions of a complex planetary settlement.

Tech colonial centralization.png Colonial Centralization technology
Pop.png ≥40 pops

Building machine capital 3.png Primary Nexus Housing.png Housing: +12
Amenities.png Amenities: +12

Job patrol drone.png Hunter-Seeker Drone: +3
Job replicator.png Replicator: +2

  • +1 Pop.png ≥10 pops
  • +1 Pop.png ≥40 pops
  • −1 Civic machine assimilator.png Driven Assimilator

Job maintenance drone.png Maintenance Drone: +4

  • +1 Civic machine assimilator.png Driven Assimilator
Energy Credits.png −10 Time 900
Minerals.png 2000
The administrative heart of the system. Hundreds of AIs process requests and manage the minute but critical details that are involved in running an efficient interstellar civilization.

Tech galactic administration.png Galactic Administration technology
Pop.png ≥80 pops

Buildings[edit]

Each regular building has up to 3 tiers, which determine its number of Jobs, upkeep, construction time and cost. Tier II and III buildings also require a certain strategic resource for construction and upkeep.

Tier Energy Credits.png Energy upkeep Strategic.png Advanced resource upkeep Time Time Minerals.png Minerals cost Strategic.png Advanced resource cost
I −2 0 360 400 0
II −5 −1 480 600 50
III −8 −2 600 800 100

If a world is conquered by an empire that uses a different set of buildings for the same primary resource the existing buildings will be converted into new ones of the same tier. Tiered buildings cannot be constructed on Thrall Worlds.

Primary resource Tier I building (2 Jobs) Tier II building (5 Jobs) Tier III building (8 Jobs) Jobs Advanced resource Requirements
Alloys.png Alloys Alloy Foundries
Building foundry 1.png
Alloy Mega-Forges
Building foundry 2.png
Alloy Nano-Plants
Building foundry 3.png
  • Job foundry.png Metallurgist if not Gestalt consciousness.png Gestalt Consciousness
  • Job foundry.png Foundry Drone if Auth hive mind.png Hive Mind
  • Job foundry.png Fabricator if Auth machine intelligence.png Machine Intelligence
Volatile motes.png Volatile Motes No.png Resort World designation
Research.png Research Research Labs
Building research lab 1.png
Research Complexes
Building research lab 2.png
Advanced Research Complexes
Building research lab 3.png
  • Job researcher.png Researcher if not Gestalt consciousness.png Gestalt Consciousness
  • Job brain drone.png Brain Drone if Auth hive mind.png Hive Mind
  • Job researcher.png Calculator if Auth machine intelligence.png Machine Intelligence
Exotic gases.png Exotic Gases No.png Resort World designation
Consumer goods.png Consumer Goods Civilian Industries
Building factory 1.png
Civilian Fabricators
Building factory 2.png
Civilian Repli-Complexes
Building factory 3.png
  • Job artisan.png Artisan if not Civic machine servitor.png Rogue Servitor
  • Job artisan.png Artisan Drone if Civic machine servitor.png Rogue Servitor
Rare crystals.png Rare Crystals
  • No.png Resort World designation
  • No.pngGestalt consciousness.png Gestalt Consciousness unless Civic machine servitor.png Rogue Servitor
Unity.png Unity Autochthon Monument
Building autochthon monument.png
Heritage Site
Building heritage site.png
Hypercomms Forum
Building hypercomms forum.png
Job culture worker.png Culture Worker Rare crystals.png Rare Crystals
  • No.pngSpiritualist.png Spiritualist or Fanatic Spiritualist.png Fanatic Spiritualist
  • No.pngCivic memorialist.png Memorialists
  • No.pngAuth corporate.png Corporate
  • No.pngGestalt consciousness.png Gestalt Consciousness
Unity.png Unity Temple
Building temple.png
Holotemple
Building holotemple.png
Sacred Nexus
Building sacred nexus.png
Job priest.png Priest Rare crystals.png Rare Crystals
  • Spiritualist.png Spiritualist or Fanatic Spiritualist.png Fanatic Spiritualist
  • No.pngCivic death cult.png Death Cult
Unity.png Unity Corporate Culture Site
Building autochthon monument.png
Business Management Nexus
Building heritage site.png
Synergy Forum
Building hypercomms forum.png
Job manager.png Manager Rare crystals.png Rare Crystals
  • No.pngSpiritualist.png Spiritualist or Fanatic Spiritualist.png Fanatic Spiritualist
  • Auth corporate.png Corporate
Unity.png Unity Synaptic Nodes
Building hive node.png
Synaptic Clusters
Building hive cluster.png
Confluence of Thought
Building hive confluence.png
Job synapse drone.png Synapse Drone Exotic gases.png Exotic Gases Auth hive mind.png Hive Mind
Unity.png Unity Simulation Site
Building holo theatres.png
Simulation Center
Building hab cultural center.png
Simulation Complex
Building citadel of faith.png
Job evaluator.png Evaluator Rare crystals.png Rare Crystals
  • Auth machine intelligence.png Machine Intelligence
  • No.pngCivic machine servitor.png Rogue Servitor
Amenities.png Amenities Holo-Theatres
Building holo theatres.png
Hyper-Entertainment Forums
Building hab cultural center.png
No.png
  • Job entertainer.png Entertainer if not Civic warrior culture.png Warrior Culture
  • Job duelist.png Duelist if Civic warrior culture.png Warrior Culture
Exotic gases.png Exotic Gases No.pngGestalt consciousness.png Gestalt Consciousness
Mod country admin cap add.png Administrative Capacity Administrative Offices
Building bureaucratic 1.png
Administrative Park
Building bureaucratic 2.png
No.png Job bureaucrat.png Bureaucrat Rare crystals.png Rare Crystals No.pngGestalt consciousness.png Gestalt Consciousness
Mod country admin cap add.png Administrative Capacity Uplink Node
Building autochthon monument.png
Network Junction
Building heritage site.png
System Conflux
Building hypercomms forum.png
Job coordinator.png Coordinator Rare crystals.png Rare Crystals Auth machine intelligence.png Machine Intelligence
Job criminal.png Crime Fighting Precinct House
Building precinct house.png
Hall of Judgement
Building hall judgment.png
No.png Job enforcer.png Enforcer Exotic gases.png Exotic Gases No.pngGestalt consciousness.png Gestalt Consciousness
Job criminal.png Deviancy Fighting Sentinel Posts
Building sentinel posts.png
No.png No.png Job patrol drone.png Hunter-Seeker Drone Gestalt consciousness.png Gestalt Consciousness
Food.png Food Hydroponics Farms
Building hydroponics farm 3.png
No.png No.png
  • Job farmer.png Farmer if not Gestalt consciousness.png Gestalt Consciousness
  • Job farmer.png Agri-Drone if Gestalt consciousness.png Gestalt Consciousness
  • Sb hydroponics bay.png Eco Simulation technology
  • No.png Resort World designation
  • No.pngPlanet ai.png Machine World

Housing[edit]

Housing buildings provide Housing.png Housing and come in two tiers. The advanced resource used to upgrade their tier is Rare crystals.png Rare Crystals. If the world is conquered by an empire with different government each housing building will be converted into the equal tier counterpart of the new owner.

Tier I Tier II Requirements
Building Housing.png Housing Amenities.png Amenities Building Housing.png Housing Amenities.png Amenities
Building luxury residence.png Luxury Residences +3 +5 Building paradise dome.png Paradise Dome +6 +10
  • No.pngCivic shared burdens.png Shared Burdens
  • No.png Thrall World designation
  • Tech paradise dome.png Idyllic Architecture technology for tier II
  • Tech habitat 2.png Habitat Expansion technology to be built on Habitats
Building residence.png Communal Housing +5 +3 Building paradise dome.png Utopian Communal Housing +10 +6
  • Civic shared burdens.png Shared Burdens
  • No.png Thrall World designation
  • Tech paradise dome.png Idyllic Architecture technology for tier II
  • Tech habitat 2.png Habitat Expansion technology to be built on Habitats
Building hive warren.png Hive Warren +3 +5 Building expanded warren.png Expanded Warren +6 +10
  • Auth hive mind.png Hive Mind
  • Tech housing 2.png Anti-Gravity Engineering technology for tier II
Building drone storage.png Drone Storage +4 +3 Building drone megastorage.png Upgraded Drone Storage +8 +6
  • Auth machine intelligence.png Machine Intelligence
  • Tech micro replicators.png Micro-Replicators technology for tier II
Building crude huts.png Slave Huts +8 0 No.png Decision slave colony.png Thrall World designation

Planet unique[edit]

Planet unique buildings can only be constructed once per planet and may contain effects beyond the creation of Jobs. Many of them require the capital to have reached a certain level.

Building Jobs Effects Capital tier Upkeep Time Cost Requirements
Building shield generator.png Planetary Shield Generator Damage -50% Orbital Bombardment Damage 2 Energy Credits.png −5 Time 600 Minerals.png 600 Tech planetary shield generator.png Planetary Shields technology
Building military academy.png Military Academy
  • Job soldier.png +1 Soldier if not Gestalt consciousness.png Gestalt Consciousness
  • Job soldier.png +1 Warrior Drone if Gestalt consciousness.png Gestalt Consciousness
Army defense.png +100 Army Starting Experience 2 Energy Credits.png −2 Time 480 Minerals.png 400
  • Tech centralized command.png Centralized Command technology
  • No.pngCivic reanimated armies.png Reanimated Armies
Building dread encampment.png Dread Encampment Job necromancer.png +1 Necromancer Army defense.png +100 Army Starting Experience 2 Energy Credits.png −2 Time 480 Minerals.png 400
  • Tech centralized command.png Centralized Command technology
  • Civic reanimated armies.png Reanimated Armies
Building chamber of elevation 1.png Chamber of Elevation Job apprentice.png +3 Necrophyte Stability.png +5 Stability 1 Energy Credits.png −2 Time 360 Minerals.png 400 Origins necrophage.png Necrophage origin
Building chamber of elevation 2.png House of Apotheosis Job apprentice.png +6 Necrophyte Stability.png +10 Stability 1 Energy Credits.png −5
Exotic gases.png −1
Time 480
  • Minerals.png 600
  • Exotic gases.png 50
  • Origins necrophage.png Necrophage origin
  • Tech glandular acclimation.png Glandular Acclimation technology
Building power hub 1.png Energy Grid
  • Job technician.png +1 Technician if not Gestalt consciousness.png Gestalt Consciousness
  • Job technician.png +1 Tech-Drone if Gestalt consciousness.png Gestalt Consciousness
  • Energy Credits.png +15% Energy from Jobs if not Machine Empire
  • Energy Credits.png +20% Energy from Jobs if Machine Empire
  • District generator.png +2 Max Generator Districts if Machine Empire
1 Energy Credits.png −2 Time 360
  • Minerals.png 400 if not Machine Empire
  • Minerals.png 500 if Machine Empire
  • Alloys.png 100 if Machine Empire
  • Tech power hub 1.png Global Energy Management technology
  • No.png Resort World planetary modifier
Building power hub 2.png Energy Nexus
  • Job technician.png +2 Technician if not Gestalt consciousness.png Gestalt Consciousness
  • Job technician.png +2 Tech-Drone if Gestalt consciousness.png Gestalt Consciousness
  • Energy Credits.png +25% Energy from Jobs if not Machine Empire
  • Energy Credits.png +30% Energy from Jobs if Machine Empire
  • District generator.png +4 Max Generator Districts if Machine Empire
2 Energy Credits.png −2
Exotic gases.png −1
Time 480
  • Exotic gases.png 50
  • Minerals.png 600 if not Machine Empire
  • Minerals.png 900 if Machine Empire
  • Alloys.png 150 if Machine Empire
  • Tech power hub 2.png Planetary Power Grid technology
  • No.png Resort World planetary modifier
Building mineral processing plant 1.png Mineral Purification Plants
  • Job miner.png +1 Miner if not Gestalt consciousness.png Gestalt Consciousness
  • Job miner.png +1 Mining Drone if Gestalt consciousness.png Gestalt Consciousness
  • Minerals.png +15% Minerals from Jobs if not Machine Empire
  • Minerals.png +20% Minerals from Jobs if Machine Empire
  • District mining.png +2 Max Mining Districts if Machine Empire
1 Energy Credits.png −2 Time 360
  • Minerals.png 400 if not Machine Empire
  • Minerals.png 500 if Machine Empire
  • Alloys.png 100 if Machine Empire
  • Tech mineral purification 1.png Mineral Purification technology
  • No.pngPlanet ringworld.png Ring World
  • No.png Resort World planetary modifier
Building mineral processing plant 2.png Mineral Purification Hubs
  • Job miner.png +2 Miner if not Gestalt consciousness.png Gestalt Consciousness
  • Job miner.png +2 Mining Drone if Gestalt consciousness.png Gestalt Consciousness
  • Minerals.png +25% Minerals from Jobs if not Machine Empire
  • Minerals.png +30% Minerals from Jobs if Machine Empire
  • District mining.png +4 Max Mining Districts if Machine Empire
2 Energy Credits.png −2
Volatile motes.png −1
Time 480
  • Volatile motes.png 50
  • Minerals.png 600 if not Machine Empire
  • Minerals.png 900 if Machine Empire
  • Alloys.png 150 if Machine Empire
  • Tech mineral purification 2.png Advanced Mineral Purification technology
  • No.pngPlanet ringworld.png Ring World
  • No.png Resort World planetary modifier
Building food processing facility.png Food Processing Facilities
  • Job farmer.png +1 Farmer if not Gestalt consciousness.png Gestalt Consciousness
  • Job farmer.png +1 Agri-Drone if Gestalt consciousness.png Gestalt Consciousness
Food.png +15% Food from Jobs 1 Energy Credits.png −2 Time 360 Minerals.png 400
  • Tech food processing 1.png Food Processing technology
  • No.pngPlanet ai.png Machine World
  • No.png Resort World planetary modifier
Building food processing center.png Food Processing Centers
  • Job farmer.png +2 Farmer if not Gestalt consciousness.png Gestalt Consciousness
  • Job farmer.png +2 Agri-Drone if Gestalt consciousness.png Gestalt Consciousness
Food.png +25% Food from Jobs 2 Energy Credits.png −2
Volatile motes.png −1
Time 480
  • Minerals.png 600
  • Volatile motes.png 50
  • Tech food processing 2.png Advanced Food Processing technology
  • No.pngPlanet ai.png Machine World
  • No.png Resort World planetary modifier
Building autocurating vault.png Auto-Curating Vault
  • Unity.png +10 Unity
  • Unity.png +15% Unity from Jobs
4 Energy Credits.png −5
Rare crystals.png −1
Time 480 Minerals.png 600
Rare crystals.png 50
  • Tech autocurating vault.png Automate Curation Algorithms technology
  • No.pngSpiritualist.png Spiritualist or Fanatic Spiritualist.png Fanatic Spiritualist
  • No.pngAuth corporate.png Corporate
  • No.pngAuth machine intelligence.png Machine Intelligence
  • No.png Thrall World planetary modifier
Building citadel of faith.png Citadel of Faith
  • Job priest.png +5 Priests
  • Job priest.png +1 High Priest
Spiritualist.png +20% Spiritualist ethics attraction 4 Energy Credits.png −5
Rare crystals.png −1
Time 480 Minerals.png 600
Rare crystals.png 50
  • Tech transcendent faith.png Transcendent Faith technology
  • Spiritualist.png Spiritualist or Fanatic Spiritualist.png Fanatic Spiritualist
  • No.png Thrall World planetary modifier
Building autocurating vault.png Vault of Acquisitions
  • Unity.png +10 Unity
  • Unity.png +15% Unity from Jobs
4 Energy Credits.png −5
Rare crystals.png −1
Time 480 Minerals.png 600
Rare crystals.png 50
  • Tech autocurating vault.png Automate Curation Algorithms technology
  • Auth corporate.png Corporate
  • No.pngSpiritualist.png Spiritualist or Fanatic Spiritualist.png Fanatic Spiritualist
  • No.png Thrall World planetary modifier
Building autocurating vault.png Alpha Hub
  • Unity.png +10 Unity
  • Unity.png +15% Unity from Jobs
4 Energy Credits.png −5
Rare crystals.png −1
Time 480 Minerals.png 600
Rare crystals.png 50
  • Tech autocurating vault.png Automate Curation Algorithms technology
  • Auth machine intelligence.png Machine Intelligence
Building institute.png Research Institute Job researcher.png +1 Science Director Research.png +15% Research Output 3 Energy Credits.png −5
Exotic gases.png −1
Time 480 Minerals.png 600
Exotic gases.png 50
  • Tech global research initiative.png Interplanetary Research Initiative technology
  • No.png Resort World planetary modifier
  • No.png Thrall World planetary modifier
Building institute.png Planetary Supercomputer
  • Job brain drone.png +1 Brain Drone if Auth hive mind.png Hive Mind
  • Job researcher.png +1 Calculator if Auth machine intelligence.png Machine Intelligence
Research.png +15% Research Output 3 Energy Credits.png −5
Exotic gases.png −1
Time 480 Minerals.png 600
Exotic gases.png 50
Tech global research initiative.png Interplanetary Research Initiative technology
Building production center.png Ministry of Production Job administrator.png +1 Administrator
  • Alloys.png +15% Alloys from Jobs
  • Consumer goods.png +15% Consumer Goods from Jobs
3 Energy Credits.png −5
Volatile motes.png −1
Time 480 Minerals.png 600
Volatile motes.png 50
  • Tech global production strategy.png Global Production Strategy technology
  • No.pngGestalt consciousness.png Gestalt Consciousness
  • No.png Resort World planetary modifier
  • No.png Thrall World planetary modifier
Building production center.png Resource Processing Center
  • Job foundry.png +2 Foundry Drone if Auth hive mind.png Hive Mind
  • Job foundry.png +1 Fabricator if Auth machine intelligence.png Machine Intelligence
  • Alloys.png +15% Alloys from Jobs
  • Consumer goods.png +15% Consumer Goods from Jobs
3 Energy Credits.png −5
Volatile motes.png −1
Time 480 Minerals.png 600
Volatile motes.png 50
  • Tech global production strategy.png Global Production Strategy technology
  • Gestalt consciousness.png Gestalt Consciousness
Building clinic.png Gene Clinic Job healthcare.png +2 Medical Worker 1 Energy Credits.png −2 Time 360 Minerals.png 400
  • No.pngGestalt consciousness.png Gestalt Consciousness
  • Tech frontier health.png Genetic Healthcare technology
  • No.png Thrall-World planetary modifier
Building hospital.png Cyto-Revitalization Center Job healthcare.png +5 Medical Worker 2 Energy Credits.png −5
Exotic gases.png −1
Time 480 Minerals.png 600
Exotic gases.png 50
  • No.pngGestalt consciousness.png Gestalt Consciousness
  • Tech frontier health.png Cyto-Revitalization technology
  • No.png Thrall-World planetary modifier
Building spawning pool.png Spawning Pools Job spawning drone.png +1 Spawning Drone 1 Energy Credits.png −2 Time 360 Minerals.png 400 Auth hive mind.png Hive Mind
Building robot assembly plant.png Robot Assembly Plants Job roboticist.png +1 Roboticist 1 Energy Credits.png −5 Time 360 Minerals.png 600
  • No.png Thrall-World planetary modifier
  • No.pngGestalt consciousness.png Gestalt Consciousness
  • Tech robotic workers.png Robotic Workers technology
  • Menu icon policies.png Robotic Workers policy is not Outlawed
Building robot assembly plant.png Machine Assembly Plants Job replicator.png +1 Replicator 1 Energy Credits.png −2 Time 360 Minerals.png 400 Auth machine intelligence.png Machine Intelligence
Building machine assembly complex.png Machine Assembly Complex Job replicator.png +3 Replicator 3 Energy Credits.png −8
Rare crystals.png −2
Time 600 Minerals.png 800
Rare crystals.png 100
  • Auth machine intelligence.png Machine Intelligence
  • Tech mega assembly.png Mega-Assembly Systems technology
Building galactic stock exchange.png Galactic Stock Exchange Job merchant.png +2 Merchant Trade value.png +20% Trade Value 3 Energy Credits.png −5
Rare crystals.png−1
Time 480 Minerals.png 600
Rare crystals.png 50
  • Tech galactic markets.png Galactic Markets Tech
  • No.png Resort World planetary modifier
  • No.png Thrall World planetary modifier
Building palace.png Noble Estates Job noble.png +1 Noble Housing.png +1 Housing 2 Energy Credits.png −2 Time 480 Minerals.png 400 Civic aristocratic elite.png Aristocratic Elite civic
Building slave processing.png Slave Processing Facility
  • Mod pop slavery tolerance.png +5% Slave Output
  • Mod pop political power.png −25% Slave Political Power
2 Energy Credits.png −2 Time 360 Minerals.png 400
  • Menu icon policies.png Allowed Slavery policy
  • Tech neural implants.png Neural Implants technology
  • No.png Resort World planetary modifier
Building clone vats.png Clone Vats Mod pop growth req.png +33% Pop Growth Speed 1 Energy Credits.png −2 Time 360 Minerals.png 200
  • Ap engineered evolution.png Engineered Evolution ascension perk
  • No.png Resort World planetary modifier
Building hab laboratory module.png Psi Corps Job telepath.png +2 Telepath Stability.png +5 Stability 3 Energy Credits.png −5 Time 480 Minerals.png 500
  • Ap mind over matter.png Mind over Matter ascension perk
  • No.png Resort World planetary modifier
  • No.png Thrall World planetary modifier

Empire capital buildings[edit]

Capital buildings can only be constructed once on the capital world of an empire and are not available to Gestalt consciousness.png Gestalt Consciousness empires.

Building Produces Capital tier Upkeep Time Cost Required technology Description
Building embassy.png Embassy Complex Envoy.png +1 Available Envoys 2 Energy Credits.png −5
Rare crystals.png −1
Time 480 Minerals.png 600
Rare crystals.png 50
Tech xeno diplomacy.png Xeno Diplomacy This building forms the heart of the empire's diplomatic efforts.

Due to the need to be close to the seat of the government, it can only be built at our capital.
Building grand embassy.png Grand Embassy Complex Envoy.png +2 Available Envoys 3 Energy Credits.png −8
Rare crystals.png −2
Time 600 Minerals.png 800
Rare crystals.png 100
Tech diplomacy 2.png Xeno Relations The complex is intended to awe the viewer, rendering them compliant in negotiations.

Due to the need to be close to the seat of the government, it can only be built at our capital.
Building akx worm 3.png Omega Alignment Physics Research +16 Physics Research 1 Energy Credits.png −8 Time 900 Minerals.png 1000 Tech akx worm 3.png Omega Theory The surface of this object angles space. The interior is not visible to any sensor or imaging technology available. But we all know that what's in there.

Refineries[edit]

Refinery buildings produce Exotic gases.pngRare crystals.pngVolatile motes.png advanced resources. They are less effective than buildings that require planetary features but do not require those. They cannot be built on Resort Worlds or Thrall-Worlds

Building Jobs Gestalt consciousness.png Gestalt Consciousness jobs Energy Credits.png Upkeep Time Time Minerals.png Cost Requirements Description
Building chemical plant.png Chemical Plants Job chemist.png +1 Chemist Job chemist.png +1 Chem-Drone −3 480 500 Tech volatile motes.png Volatile Material Plants technology The unpredictable and sometimes unstable Volatile Motes are produced here artificially. No open flames are permitted within a five kilometer radius of the plants.
Building refinery.png Exotic Gas Refineries Job gas refiner.png +1 Gas Refiner Job gas refiner.png +1 Refinery Drone −3 480 500 Tech exotic gases.png Exotic Gas Refining technology These advanced refineries work day and night to produce exotic gases.
Building crystal plant.png Synthetic Crystal Plants Job translucer.png +1 Translucer Job translucer.png +1 Lensing Drone −3 480 500 Tech rare crystals.png Rare Crystal Manufacturing technology Nearly identical to the real thing, the crystals produced here are of the highest quality.
Building crystal plant 2.png Kha'lanka Crystal Plant Job translucer.png +3 Translucer Job translucer.png +3 Lensing Drone −3 800 1000 Ancient Relics.png Whispers in the Stone archaeology site The discovery of new crystal manufacturing techniques, far below the surface in the city of the Kha'lanka lithoids, has effectivized artificial crystal manufacturing through oxidation of rapidly growing silicon-based cell clusters.

Military[edit]

Military buildings produce Army defense.png defense armies and are vital for the protection of a world. Once constructed they will always be placed at the top of the buildings order to be the last buildings destroyed by orbital bombardment. Fortresses can also contain an FTL inhibitor if the Tech aura snare.png FTL Inhibition technology has been researched. Upgrading Strongholds into Fortresses requires the Tech global defense grid.png Global Defense Grid technology.

Building Housing.png Housing FTL magnet.png FTL Inhibitor Regular jobs Gestalt consciousness.png Gestalt Consciousness jobs Capital tier Upkeep Time Cost Description
Building stronghold.png Stronghold +1 No.png Job soldier.png +1 Soldier Job soldier.png +1 Warrior Drone 1 Energy Credits.png −1 Time 240 Minerals.png 600 A planetary stronghold housing a substantial garrison force to protect the world from invasion and rebellion.
Building fortress.png Fortress +3 Yes.png Job soldier.png +3 Soldier Job soldier.png +3 Warrior Drone 2 Energy Credits.png −1
Volatile motes.png −1
Time 360 Minerals.png 400
Volatile motes.png 50
A massive fortress complex with an expanded garrison and training facilities for soldiers.

Rememberance[edit]

Rememberance buildings are only available to empires with the Civic memorialist.png Memorialists or Civic hive memorialist.pngCivic machine memorialist.png Memorialist civics and produce Unity.png Unity and Society Research Society Research. In addition each building adds a significant amount of Stability.png Stability to the world. Unlike other buildings rememberance buildings require Minerals.png Minerals as basic upkeep and do not require any technology to upgrade, only the required Exotic gases.png Exotic Gases.

If built on a Tomb World or Relic World rememberance buildings will also give +20% Mod pop government ethic attraction.png Governing Ethics Attraction. If the empire is Gestalt consciousness.png Gestalt Consciousness it will grant -20 Job criminal.png Deviancy instead.

Building Regular jobs Gestalt consciousness.png Gestalt Consciousness jobs Stability.png Stability Capital tier Upkeep Time Cost Description
Building galactic memorial 1.png Sanctuary of Repose Job death chronicler.png +2 Death Chronicler Job death chronicler.png +2 Chronicle Drone +5 1 Minerals.png −2 Time 360 Minerals.png 400 This humble memorial focuses thoughts and study upon the multy-facted nature of heath and endings.
Building galactic memorial 2.png Pillar of Quietus Job death chronicler.png +4 Death Chronicler Job death chronicler.png +4 Chronicle Drone +10 2 Minerals.png −5
Exotic gases.png −1
Time 480
  • Minerals.png 600
  • Exotic gases.png 50
A solemn place dedicated to the contemplation of death, in which many an anding may be chronicled.
Building galactic memorial 3.png Galactic Memorial Job death chronicler.png +6 Death Chronicler Job death chronicler.png +6 Chronicle Drone +15 3 Minerals.png −8
Exotic gases.png −2
Time 600
  • Minerals.png 800
  • Exotic gases.png 100
A monumental library of all that may or may not be understood about endings, chronicled for unknowable future endings.

Sacrifice[edit]

Sacrifice buildings are only available to empires with the Civic death cult.png Death Cult or Civic death cult corporate.png Corporate Death Cult civics and produce the jobs required to use Sacrifice edicts. Once constructed they will always be placed after military buildings in the buildings order to make them among the last buildings destroyed by orbital bombardment.

Building Jobs Ethics Attraction Capital tier Upkeep Time Cost Required Technology Description
Building sacrificial temple 1.png Sacrificial Temple
  • Job death priest.png +1 Death Priest
  • Job mortal initiate.png +1 Mortal Initiate
Spiritualist.png +5% Spiritualist 1 Energy Credits.png −2 Time 360 Minerals.png 400 A revered site in which solemn preachers and dedicated pupils pray and work towards each prosperous yet bloody cycle.
Building sacrificial temple 2.png Grim Holotemple
  • Job death priest.png +3 Death Priest
  • Job mortal initiate.png +3 Mortal Initiate
Spiritualist.png +10% Spiritualist 2 Energy Credits.png −5
Exotic gases.png −2
Time 480
  • Minerals.png 600
  • Exotic gases.png 50
Tech holographic rituals.png Holographic Rituals Technological enhancements to this consecrated building allow for more rigorous study, and a more tangible sense of devotion to causes beyond its mutable walls.
Building sacrificial temple 3.png Temple of Grand Sacrifice
  • Job death priest.png +5 Death Priest
  • Job mortal initiate.png +5 Mortal Initiate
Spiritualist.png +15% Spiritualist 3 Energy Credits.png −8
Exotic gases.png −2
Volatile motes.png −1
Time 600
  • Minerals.png 800
  • Exotic gases.png 100
Tech sacred nexus.png Consecration Fields A site of suprement consecration in which multi-sensory immersion fields allow the faithful to honor every sacrifice - past, present and future.

Trade[edit]

Trade Buildings create Clerk and Merchant Jobs, which generate Trade Values and Amenities. While Clerk Jobs have a poor yield of only 2 Trade Value per Jobs, Commerce Buildings provide a significant number of them. Upgrading Commercial Zones into Commercial megaplexes requires the Tech interstellar economics.png Interstellar Economics technology.

Gestalt consciousness.png Gestalt Consciousness empires do not have civilian trade and cannot build these buildings. They also cannot be built on Thrall-Worlds.

Building Jobs Upkeep Time Cost Description
Building commercial zone.png Commercial Zones Job clerk.png +5 Clerk Energy Credits.png−2 Time 360 Minerals.png 400 These commercial zones are home to towering office buildings and business complexes.
Building commercial megaplex.png Commerce Megaplexes
  • Job clerk.png +10 Clerk
  • Job merchant.png +1 Merchant
Energy Credits.png−5
Rare crystals.png−1
Time 480 Minerals.png 600
Rare crystals.png 50
Great commercial spires and towers rising up towards the sky, blotting out the light.

Organic safekeeping[edit]

Civic machine servitor.png Rogue Servitor empires need Organic safekeeping buildings to provide Job bio trophy.png Bio-Trophy Jobs for Unity.png Unity. These buildings are converted into Housing.png Housing buildings of equal tier if the planet is conquered by an empire that lacks the civic. Upgrading Organic Sanctuaries to Organic Paradises requires the Tech paradise dome.png Idyllic Architecture technology.

Building Jobs Upkeep Time Cost Description
Building organic sanctuary.png Organic Sanctuary
  • Job bio trophy.png Bio-Trophy +10
  • Job maintenance drone.png Maintenance Drone +1
Energy Credits.png −2 Time 360 Minerals.png 400 This sanctuary provides a sealed environment where organics can thrive in a safe and above all controlled manner.
Building paradise dome.png Organic Paradise
  • Job bio trophy.png Bio-Trophy +20
  • Job maintenance drone.png Maintenance Drone +2
Energy Credits.png −5
Exotic gases.png −1
Time 480 Minerals.png 600
Exotic gases.png 50
An AI-controlled artifical paradise designed to satisfy every need a sapient organic being might have, just so long as it does not express a need for self-determination.

Feature-related[edit]

Feature buildings can only be built based on the number certain rare Planetary Features allow.

Building Regular output Gestalt consciousness.png Gestalt Consciousness output Energy Credits.png Upkeep Time Time Minerals.png Cost Required technology Planetary feature Description
Building betharian power plant.png Betharian Power Plant
  • Energy Credits.png +10 Energy
  • Job technician.png +4 Technician
  • Energy Credits.png +10 Energy
  • Job technician.png +4 Tech-Drone
360 200 Tech mine betharian.png Betharian Refining D betharian deposit.png Betharian Fields Betharian Power Plants consume Betharian Stone to produce vast amounts of Energy Credits.
Building alien zoo.png Alien Zoo
  • Job culture worker.png +2 Culture Worker
  • Job entertainer.png +1 Entertainer if not Civic warrior culture.png Warrior Culture
  • Job duelist.png +1 Duelist if Civic warrior culture.png Warrior Culture
No.png −1 360 200 Tech alien life studies.png Xenology D alien pets deposit.png Isolated Valley As a sign of our mastery of the unknown, we have gathered alien creatures from all across the galaxy.
Building crystal mines.png Crystal Mines Job crystal miner.png +1 Crystal Miner Job crystal miner.png +1 Crystal Mining Drone −1 360 200 Tech mine rare crystals.png Rare Crystal Mining
  • D crystalline caverns.png Crystalline Caverns
  • D crystal forest.png Crystal Forest
  • D crystal reef.png Crystal Reef
  • D space walk.png Rare Crystal Deposit
Great care must be taken when excavating these mines to avoid damaging the crystals.
Building gas extractors.png Gas Extraction Wells Job gas extractor.png +1 Gas Extractor Job gas extractor.png +1 Gas Extraction Drone −1 360 200 Tech exotic gases.png Exotic Gas Extraction
  • D bubbling swamp.png Bubbling Swamp
  • D fuming bog.png Fuming Bog
  • D space walk.png Exotic Gas Deposit
These hulking wells reach deep into the planet's mantle to access pockets of Exotic Gas.
Building mote harvesting traps.png Mote Harvesting Traps Job mote harvester.png +1 Mote Harvester Job mote harvester.png +1 Mote Harvesting Drone −1 360 200 Tech volatile motes.png Mote Stabilization
  • D dust caverns.png Dust Caverns
  • D dust desert.png Dust Desert
  • D space walk.png Volatile Mote Deposit
These intricate facilities trap Volatile Motes within energy fields, funneling them into special containment zone below ground where they can be stabilized and harvested.

Other buildings[edit]

Building Effects Upkeep Time Cost Requirements Description
Building resource silo.png Resource Silos
  • Mod country resource max add.png Resource Storage Capacity +2000
  • Job clerk.png Clerk +2
  • Gestalt consciousness.png Job clerk.png -2, Job maintenance drone.png Maintenance Drone +1
Energy Credits.png −1 Time 180 Minerals.png 200
  • No.png Resort World
  • No.png Thrall World
Massive resource silos and storage facilities where large quantities of resources can be safely kept.
Building bio reactor.png Bio-Reactor Energy Credits.png Energy +20 Food.png −25 Time 240 Minerals.png 200 Yes.png Main species does not require Food A facility where organic matter is converted into energy at a highly efficient rate.
Building nanite transmuter.png Nanite Transmuter
  • Exotic gases.png Exotic Gases +2
  • Rare crystals.png Rare Crystals +2
  • Volatile motes.png Volatile Motes +2
Energy Credits.png −5
Nanites.png −1
Time 600 Minerals.png 1000
  • Tech nanite transmutation.png Nanite Transmutation
  • Building capital 1.png Planetary Administration
  • No.png Resort World
  • No.png Thrall World
This factory mass-produces a variety of rare resources using extremely advanced nanites. A Nanite Deficit will halt production.
Building residence.png Overseer Residences
  • Housing.png Housing +2
  • Job enforcer.png Slave Overseer +2
Energy Credits.png −1 Time 240 Minerals.png 200 Decision slave colony.png Thrall World These homes are reserved for the relatively privileged slave overseers.

Purchasable[edit]

Purchasable buildings can only be obtained via a deal with aliens.

Building Produces Jobs Energy Credits.png Upkeep Time Time Minerals.png Cost Deal source Requirements
Building artist patron.png Ministry of Culture Unity.png +15% Empire Unity from Jobs
  • Job culture worker.png +3 Culture Worker if not Gestalt consciousness.png Gestalt Consciousness
  • Job synapse drone.png +3 Synapse Drone if Auth hive mind.png Hive Mind
  • Job evaluator.png +3 Evaluator if Auth machine intelligence.png Machine Intelligence
−2 480 N/A Leviathans.png Artisan enclave
  • No.png Thrall World designation
  • Planet Unique
Building nuumismatic shrine.png Numistic Shrine
  • Job merchant.png +2 Merchant
  • Job priest.png +2 Priest
N/A 180 1000 MegaCorp.png Caravan No.pngGestalt consciousness.png Gestalt Consciousness
Building waste reprocessing center.png Waste Reprocessing Center
  • Energy Credits.png +10 Energy
  • Minerals.png +10 Minerals
  • Amenities.png +5 Amenities
Job technician.png +2 Tech-Drone N/A 480 100 MegaCorp.png Caravan Gestalt consciousness.png Gestalt Consciousness

Primitive[edit]

Primitive buildings can be found on planets owned by pre-FTL civilizations. They have negligible output and no upkeep and are removed or converted if the civilization is conquered or discovers FTL.

Building Produces Jobs Requirements Description
Building crude huts.png Crude Huts
  • Housing.png +4 Housing
  • Amenities.png +5 Amenities
  • Job criminal.png −10 Crime
Stone Age planet capital Primitive shelters constructed out of stone, clay or whatever other materials were available.
Building stone palace.png Stone Palaces
  • Housing.png +3 Housing
  • Amenities.png +25 Amenities
  • Job criminal.png −10 Crime
  • Job noble.png +1 Feudal Noble
  • Job hunter.png +1 Warrior
  • Job researcher.png +1 Scholar
  • Job priest.png +1 Cleric
Bronze Age – Steam Age planet capital Primitive Palaces built out of stone, where the local ruling elite resides.
Building primitive capital.png Regional Capitals
  • Housing.png +5 Housing
  • Amenities.png +25 Amenities
  • Job criminal.png −20 Crime
  • Job administrator.png +2 Bureaucrat
  • Job soldier.png +2 Soldier
  • Job researcher.png +2 Researcher
  • Job priest.png +2 Priest
Industrial Age – Early Space Age planet capital The regional capital buildings of the various nation-states inhabiting this primitive world.
Building junkpile.png Junkheap
  • Housing.png +15 Housing
  • Amenities.png +20 Amenities
Job miner.png +10 Scavenger Junk Ratling planet capital A rusting, irradiated jumble of collapsed infrastructure, destroyed buildings. and decaying wreckage from an unknown civiliztion.
Building crude huts.png Primitive Dwellings Housing.png +6 Housing Bronze Age – Renaissance Age These small buildings provide a minimal amount of shelter, but they keep out the worst of the elements.
Building residence.png Urban Dwellings Housing.png +24 Housing Steam Age – Early Space Age Cramped and often polluted jungles of concrete.
Building primitive factory.png Primitive Factory Job primitive laborer.png +2 Labourer Steam Age – Early Space Age Primitive, inefficient factories spewing pollution while producing goods.
Building primitive mine.png Primitive Mine
  • Job miner.png+2 Miner
  • Trait lithoid.pngJob miner.png+8 Miner
Steam Age – Early Space Age Primitive mining tunnels that snake through the ground.
Building crude huts.png Primitive Farms Job farmer.png +10 Farmer
  • Industrial Age – Early Space Age
  • No.pngTrait lithoid.png Lithoid
Primitive farmsteads working the soil for meager returns.
Building primitive power plant.png Primitive Power Plant Job technician.png +2 Technician Industrial Age – Early Space Age A primitive and somewhat unreliable power plant that relies on coal or early atomic power.
Building stone palace.png Great Pyramid
  • Food.png +2 Food
  • Society Research +2 Society Research
Observation event A pyramid constructed by the local population to appease a deity descended from the sky.

Fallen empire[edit]

Fallen Empire buildings are found on the homeworlds and planets of Fallen Empires. These buildings use incredibly advanced arcane technology, and as such are exceptionally effective compared to regular empire buildings. Most are autonomous, and can be used by other empires if captured. Ruined Fallen Empire buildings can be repaired. Fallen Empires, awakened or not, can never build more Fallen Empire buildings (with a few exceptions), making these buildings highly valuable.

Using the Reverse-Engineer Arcane Technology artifact action has a small chance to allow the user to build a Fallen Empire building on one of their planets. Each building takes Time 480 days to construct. If demolished however, they cannot be rebuilt.

Building Produces Jobs Upkeep On Capture Description
Building palace.png Ancient Palace
  • Job administrator.png +2 Overseer
  • Job enforcer.png +2 Protector
Energy Credits.png −10 Converts to high level capital A massive palatial complex built in a different age. The decrepit and abandoned wings are not betrayed by its shining exterior.
  • Is the colony capital of biological Fallen Empire worlds
Building slave processing.png Ancient Control Center Job soldier.png +5 Guardian Energy Credits.png −10 Converts to high level capital The ancient control center of this section of the ringworld is just barely kept functional by the tireless effort of a legion of machine drones.
  • Is the colony capital of Ancient Caretakers worlds
Building fe xeno zoo.png Xeno Preserve
  • Housing.png +30 Housing
  • Amenities.png +15 Amenities
Job culture worker.png +2 Xeno-Keeper Energy Credits.png −10 Converts to low level capital A highly sophisticated preserve that maintains the natural habitat of the "preserved" alien species perfectly.
  • Is the colony capital of The Preserve
Building fortress.png Aegis Complex Job enforcer.png +5 Protector Energy Credits.png −10 Converts to Fortress A massive planetary defense complex housing a multitude of armories stocked to the brim with advanced precursor weaponry.
Building hab cultural center.png Affluence Center Consumer goods.png +50 Consumer Goods
  • Energy Credits.png −10
  • Minerals.png −25
Usable Any material desire can be met here, no matter how outlandish.
Building nano forge.png Auto-Forge Alloys.png +25 Alloys
  • Energy Credits.png −10
  • Minerals.png −50
Usable The colossal nano-replicator bays convert raw materials into advanced alloys with miraculous efficiency.
Building class 4 singularity.png Class-4 Singularity Energy Credits.png +250 Energy N/A Usable Even after all this time, the containment fields remain stable. No one understands how.
Building nanite transmuter.png Dimensional Fabricator
  • Minerals.png +100 Minerals
  • Exotic gases.png +2 Exotic Gases
  • Rare crystals.png +2 Rare Crystals
  • Volatile motes.png +2 Volatile Motes

If Fallen Empire:

  • Dark Matter.png +2 Dark Matter
  • Living Metal.png +2 Living Metal
  • Zro.png +2 Zro
Energy Credits.png −20 Usable This building uses little-understood dimensional technology to tunnel into other realities and siphon off their valuable resources.
Building food processing center.png Nourishment Center Food.png +100 Food Energy Credits.png −20 Usable If it exists as a flavor, it can be replicated here.
Building paradise dome.png Sky Dome
  • Housing.png +20 Housing
  • Amenities.png +20 Amenities
Energy Credits.png −10 Usable A floating utopia maintained with extremely advanced anti-gravity technology.
Building master archive.png Master Archive Research.png +100 Research Output Job fe archivist.png +10 Archivist Energy Credits.png −20 Usable The collected knowledge of five galactic ages is supposedly stored here, but the ability to operate the exceedingly complex and arcane data retrieval system has long since been lost. Still, whatever scraps of data can be obtained are often invaluable.
  • Can only be found on The Archives
Building citadel of faith.png Empyrean Shrine Job priest.png +3 Augur of the Shroud Energy Credits.png −10 Converts to planet unique Unity building The shrine itself vibrates somehow, making it appears slightly blurred from a distance.
  • Can only be found on Sky Temple
Building ancient cryo chamber.png Ancient Cryo-Chamber Energy Credits.png −20 Must be demolished or replaced Rows upon rows of cryo-pods line this massive structure, containing the long-expired remains of billions of alien specimens frozen long ago.
  • Can only be found on Alpha Complex.

References[edit]

Game concepts
Governance EmpireEthicsGovernmentCivicsPoliciesEdictsLeaderFactionsPopulationSpecies rightsEconomyTechnologyTraditionsCrime
Exploration ExplorationMapSpeciesAnomalyEventsFTLFallen empirePre-FTL speciesPrecursorsSpaceborne aliens
Colonization ColonizationCelestial bodyPlanetary featuresPlanetary managementDistrictsBuildingsShipStarbaseMegastructures
Diplomacy DiplomacyTradeSubject empireFederationsGalactic communityAI personalities
Warfare WarfareSpace warfareLand warfareShip designer
Others TraitsTerraformingPop modificationSlaveryCrisisPreset empiresAI playersEaster eggs