Society research

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Please help with verifying or updating older sections of this article. At least some were last verified for version 3.1.

This article is for the PC version of Stellaris only.

Society research Society research area is composed mainly of the fields: Biology.png Biology, Military Theory.png Military Theory, New Worlds.png New Worlds and Statecraft.png Statecraft. It also includes, to a lesser extent, the Psionics.png Psionics field.

The area provides access to several key points, including: terraforming capabilities, strategic resources reveal, uplift capabilities, genetic modification capabilities, new armies, improved food and unity production, and more.

Table usage[edit | edit source]

Color indicators: Starter , Acquisition , Rare , Dangerous , Repeatable .

Notes:

  1. The table shows the default names/icons of techs. Flavor entry is displayed if accompanied by a change to effects/requirements.
  2. If a tech has been available as a research option in the as part of the last choice then its (total) weight will be halved in the coming choice.
  3. The table denotes the base cost of a tech. Actual in-game tech cost will scale with the empire's size (number of colonized planets and population).
  4. To research techs of higher tiers it is first needed to acquire 6 techs of the preceding tier.
  5. Sorting the table by tiers will place all Starter tech at the top and Repeatable end-game tech at the bottom.
  6. Most icons also double as links. For more information about an unlocked effect (buildings, components, etc.) click on the accompanying icon.

Biology[edit | edit source]

The Biology.png Biology tech tree focuses on Food.png Food production, genetic modification and unlocking armies.

Technology Cost Tier Effects Prerequisites Weight & Modifiers Description
Tech industrial farming.png Industrial Agriculture 0 District farming.png Agriculture District Large-scale industrial farms growing nutrient-rich produce allows a civilization to grow its population manifold.
Tech eco simulation.png Eco Simulation 2000 1
  • Food.png +20% Food from Farmers
  • Food.png +10% Food from Starbase Constructions
Tech industrial farming.png Industrial Agriculture Base: 100
Modifiers
  • 1.5× Fanatic Pacifist.png Fanatic Pacifist
  • 1.25× Pacifist.png Pacifist
  • 1.25x leading scientist has Biology.png Expertise: Biology trait
  • 0.5× Auth machine intelligence.png Machine Intelligence
  • 0.5× Trait lithoid.png Lithoid main species
  • 0.01× no Agriculture Districts
Farming techniques can be further refined through sophisticated computer simulations of different environments and weather patterns. This allows for more predictable crop yields.
Tech gene crops.png Gene Crops 4000 2
  • Food.png +20% Food from Farmers
  • Food.png +10% Food from Starbase Constructions
  • Menu icon policies and edicts.png Edict Nutritional Plentitude
  • Menu icon policies and edicts.png Expanded Breeding Program
Tech eco simulation.png Eco Simulation Base: 85
Modifiers
  • 1.5× Fanatic Pacifist.png Fanatic Pacifist
  • 1.25× Pacifist.png Pacifist
  • 1.25x leading scientist has Biology.png Expertise: Biology trait
  • 0.5× Auth machine intelligence.png Machine Intelligence
  • 0.5× Trait lithoid.png Lithoid main species
  • 0.01× no Agriculture Districts
Sophisticated genetic engineering of crops helps increase yield and further improves both taste and nutrient levels.
Tech nano vitality crops.png Nano-Vitality Crops 8000 3
  • Food.png +20% Food from Farmers
  • Food.png +10% Food from Starbase Constructions
Tech gene crops.png Gene Crops Base: 65
Modifiers
  • 1.5× Fanatic Pacifist.png Fanatic Pacifist
  • 1.25× Pacifist.png Pacifist
  • 1.25x leading scientist has Biology.png Expertise: Biology trait
  • 0.5× Auth machine intelligence.png Machine Intelligence
  • 0.5× Trait lithoid.png Lithoid main species
  • 0.01× no Agriculture Districts
Infusing crop strands with small amounts of nano-machines help create a type of produce that is ultra resilient, and the chemical composition of which can be tailored and altered during its entire lifetime.
Tech nutrient replication.png Nutrient Replication 24000 4
  • Pop resource food mult.png +15% Food from Jobs
  • Food.png +10% Food from Starbase Constructions
  • Tech nano vitality crops.png Nano-Vitality Crops
  • No.pngAuth machine intelligence.png Machine Intelligence
Base: 35
Modifiers
  • 1.5x Technological Ascendancy Technological Ascendancy ascension perk
  • 1.5× Fanatic Pacifist.png Fanatic Pacifist
  • 1.25× Pacifist.png Pacifist
  • 0.5× Auth machine intelligence.png Machine Intelligence
  • 0.5× Trait lithoid.png Lithoid main species
  • 0.25x leading scientist does not have Biology.png Expertise: Biology or Leader trait curator.png Curator traits
The process of synthetically replicating crops requires a lot of collected waste to create a small amount of produce, but nevertheless provides a significant boost to agricultural output.
Tech hydroponics.png Hydroponics Farming 2000 1
  • Building Hydroponics Farms
  • Sb hydroponics bay.png Hydroponics Bay
Tech industrial farming.png Industrial Agriculture Base: 100
Modifiers
  • 1.25x leading scientist has Biology.png Expertise: Biology trait
  • 0.5× Auth machine intelligence.png Machine Intelligence
  • 0.5× Trait lithoid.png Lithoid main species
  • 0.01× no Agriculture Districts
Hydroponics Farming in a controlled environment allows for crops to be grown in climates where farming would normally be impossible.
Tech food processing 1.png Food Processing 2500 1
  • Building Food Processing Facilities
  • Menu icon policies and edicts.png Farming Subsidies
Tech eco simulation.png Eco Simulation Base: 95
Modifiers
  • 1.25x leading scientist has Biology.png Expertise: Biology trait
  • 0.5× Auth machine intelligence.png Machine Intelligence
  • 0.5× Trait lithoid.png Lithoid main species
  • 0.01× no Agriculture Districts
Improved food processing techniques will lead to better preservation methods and less spoilage.
Tech food processing 2.png Advanced Food Processing 10000 3 Building Food Processing Centers
  • Tech food processing 1.png Food Processing
  • Volatile motes.png Access to Volatile Motes through tech or galactic market
Base: 130
Modifiers
  • 1.25x leading scientist has Biology.png Expertise: Biology trait
  • 0.5× Auth machine intelligence.png Machine Intelligence
  • 0.5× Trait lithoid.png Lithoid main species
  • 0.01× no Agriculture Districts
New cryopreservation and protein resequencing methods will make food processing much more efficient.
Tech repeatable improved tile food output.png Transgenic Crops 50000 5 Pop resource food mult.png +5% Food from Jobs Tech gene crops.png Gene Crops Base: 12.5
Modifiers
  • 0.01× another repeatable tech was drawn
Transgenic crops offer the nutritional elements of several standard food crops in one convenient package.
Tech genome mapping.png Genome Mapping 2000 1 Mod pop growth req.png +10% Pop Growth Speed Yes.png Can support biological species Base: 150
Modifiers
  • 1.25× Auth hive mind.png Hive Mind
  • 1.25x adopted the Tradition icon supremacy.png Supremacy tradition tree
  • 1.25x leading scientist has Biology.png Expertise: Biology trait
Mapping the genome of an individual through the sequencing of their DNA opens up for tailored medical treatments and therapies.
Tech vitality boosters.png Vitality Boosters 5000 2 Mod leader age.png +10 Years Leader Lifespan
  • Tech genome mapping.png Genome Mapping
  • No.pngAuth machine intelligence.png Machine Intelligence unless Driven Assimilator
Base: 112.5
Modifiers
  • 1.25× Auth hive mind.png Hive Mind
  • 1.25x adopted the Tradition icon supremacy.png Supremacy tradition tree
  • 1.25x leading scientist has Biology.png Expertise: Biology trait
Where the body fails, science intervenes.
Tech repeatable improved leader life span.png Cell Revitalization 20000 5 Mod leader age.png +5 Years Leader Lifespan Tech vitality boosters.png Vitality Boosters Base: 12.5
Modifiers
  • 0.01× another repeatable tech was drawn
Regimens of periodic cell revitalization treatments keep the leader class spry and active beyond traditionally expected lifespans.
Selected Lineages Selected Lineages 10000 3 Menu icon policies.png Selected Lineages Leader Enhancement policy
  • Tech vitality boosters.png Vitality Boosters
  • No.pngAuth machine intelligence.png Machine Intelligence
  • No.pngFanatic Egalitarian.png Fanatic Egalitarian
Base: 30
Modifiers
  • Authoritarian.pngFanatic Authoritarian.png Authoritarian
  • 1.5x Technological Ascendancy Technological Ascendancy ascension perk
  • 1.25x leading scientist has Biology.png Expertise: Biology trait
  • 0.25× Egalitarian.png Egalitarian
Careful reproductive planning should be incentivized, lest we waste valuable genetic legacies.
Tech capacity boosters.png Capacity Boosters 24000 4 Menu icon policies.png Capacity Boosters Leader Enhancement policy
  • Selected Lineages Selected Lineages
  • No.pngAuth machine intelligence.png Machine Intelligence
  • No.pngEgalitarian.pngFanatic Egalitarian.png Egalitarian
Base: 17.5
Modifiers
  • Authoritarian.pngFanatic Authoritarian.png Authoritarian
  • 1.5x Technological Ascendancy Technological Ascendancy ascension perk
  • 1.25x leading scientist has Biology.png Expertise: Biology trait
We leave nothing to chance, no matter the cost. Through exacting curation of DNA banks do we build the leaders of tomorrow.
Tech gene tailoring.png Gene Tailoring 8000 3
  • Trait Point +1 Gene modification points
  • Feature Genetic Modification
  • Feature Self-Modification
  • Tech genome mapping.png Genome Mapping
  • Yes.png Can support biological species
Base: 130
Modifiers
  • 1.25× Auth hive mind.png Hive Mind
  • 1.25× Origins necrophage.png Necrophage origin
  • 1.25× Xenophile.pngFanatic Xenophile.png Xenophile
  • 1.25x leading scientist has Biology.png Expertise: Biology trait
Making gene-editing tools widely available is sure to have a positive impact on our development as a species.
Tech glandular acclimation.png Glandular Acclimation 12000 3 Feature Habitability Modification
  • Tech gene tailoring.png Gene Tailoring
  • Yes.png Can support biological species
Base: 75
Modifiers
  • 1.25× Auth hive mind.png Hive Mind
  • 1.25× Origins necrophage.png Necrophage origin
  • 1.25x leading scientist has Biology.png Expertise: Biology trait
Through glandular biological tailoring we can change the environmental tolerance of a species to suit our needs.
Tech gene expressions.png Targeted Gene Expressions 12000 3 Trait Point +1 Gene modification points
  • Tech gene tailoring.png Gene Tailoring
  • Yes.png Can support biological species
Base: 50
Modifiers
  • 1.5x Technological Ascendancy Technological Ascendancy ascension perk
  • 1.25× Auth hive mind.png Hive Mind
  • 1.25x leading scientist has Biology.png Expertise: Biology trait
Stricter control of RNA and protein production on the cellular level.
Tech genetic resequencing.png Genetic Resequencing 32000 5
  • Feature Can remove positive traits and add negative traits
  • Feature Can change species appearance
  • Feature Can add advanced traits
Evolutionary Mastery Evolutionary Mastery ascension perk No longer will we be limited by the basic biological structure of a species when striving to improve them. DNA is just another material to be shaped as the sculptor wills it.
Tech gene seed purification.png Gene Seed Purification 16000 4 Army gene warrior.png Gene Warrior Army
  • Tech gene tailoring.png Gene Tailoring
  • No.pngAuth machine intelligence.png Machine Intelligence
  • No.pngUtopia.png Utopia DLC (granted by Engineered Evolution AP)
Base: 45
Modifiers
  • 1.25x leading scientist has skill level above 4
  • 1.5x Technological Ascendancy Technological Ascendancy ascension perk
  • 1.5× Fanatic Militarist.png Fanatic Militarist
  • 1.25× Militarist.png Militarist
  • 1.25× Auth hive mind.png Hive Mind
  • 1.25x leading scientist has Leader trait lightbulb on.png Spark of Genius trait
  • 0.75x leading scientist has skill level below 3
  • 0.1x leading scientist does not have Biology.png Expertise: Biology or Leader trait curator.png Curator traits
Nucleotide purification techniques allow for the isolation and refinement of particularly desirable genetic traits.
Tech epigenetic triggers.png Epigenetic Triggers 5000 2 Feature Uplifting
  • Tech genome mapping.png Genome Mapping
  • Yes.png Can support biological species
  • Yes.png Encountered a pre-sapient species
  • No.pngCivic fanatic purifiers.png Fanatic Purifiers
Base: 75
Modifiers
  • 1.5× Fanatic Xenophile.png Fanatic Xenophile
  • 1.25× Xenophile.png Xenophile
  • 1.25x leading scientist has Biology.png Expertise: Biology trait
  • 0.75× Xenophobe.png Xenophobe
  • 0.5× Fanatic Xenophobe.png Fanatic Xenophobe
Advanced DNA methylation techniques allow for functionally significant alterations to be made to arbitrary genomes.
Tech morphogenetic field mastery.png Morphogenetic Field Mastery 16000 4 Army xenomorph.png Xenomorph Army
  • Tech epigenetic triggers.png Epigenetic Triggers
  • No.pngAuth machine intelligence.png Machine Intelligence
Base: 22.5
Modifiers
  • 1.5x Technological Ascendancy Technological Ascendancy ascension perk
  • 1.5× Fanatic Militarist.png Fanatic Militarist
  • 1.25× Militarist.png Militarist
  • 1.25× Auth hive mind.png Hive Mind
  • 1.25x leading scientist has Leader trait maniacal.png Maniacal trait
  • 1.25x leading scientist has Leader trait lightbulb on.png Spark of Genius trait
  • 1.25x leading scientist has skill level above 4
  • 0.75x leading scientist has skill level below 3
  • 0.2x leading scientist does not have Biology.png Expertise: Biology or Leader trait curator.png Curator traits
From its cradle as a purely pharmaceutical venture, advancements in our understanding of the morphogenetic field allow for direct, subconscious interfaces with organic units.
Tech cloning.png Cloning 5000 2 Mod pop growth req.png +10% Pop Growth Speed
  • Tech genome mapping.png Genome Mapping
  • Yes.png Can support biological species
Base: 112.5
Modifiers
  • 1.25× Auth hive mind.png Hive Mind
  • 1.25x adopted the Tradition icon supremacy.png Supremacy tradition tree
  • 1.25x leading scientist has Biology.png Expertise: Biology trait
Breakthroughs in enucleation and artificial womb technology allows for the mass-production of individuals based on a common genetic template.
Tech gene banks.png Gene Banks 6000 2 Army clone.png Clone Army
  • Tech cloning.png Cloning
  • No.pngAuth machine intelligence.png Machine Intelligence unless Driven Assimilator
Base: 35
Modifiers
  • 1.5x Technological Ascendancy Technological Ascendancy ascension perk
  • 1.5x leading scientist has skill level above 4
  • 1.25× Auth hive mind.png Hive Mind
  • 0.75x leading scientist has skill level below 2
Gene Banks filter and curate available genomes for deployment in clones.
Tech subdermal stimulation.png Subdermal Stimulation 5000 2 Feature Chemical Bliss living standards
  • Tech genome mapping.png Genome Mapping
  • No.pngGestalt consciousness.png Gestalt Consciousness
Base: 37.5
Modifiers
  • 1.5x Technological Ascendancy Technological Ascendancy ascension perk
  • 1.25× No.pngEgalitarian.pngFanatic Egalitarian.png Egalitarian
  • 1.25x leading scientist has Biology.png Expertise: Biology trait
Deep-tissue implants are the latest innovation in the revolutionary overlapping of sensory engineering and entertainment experiences. "Where we're going, we won't need skin to feel!"
Tech tracking implants.png Tracking Implants 20000 4 Menu icon policies and edicts.png Tracking Implants
  • Tech subdermal stimulation.png Subdermal Stimulation
  • Tech galactic bureaucracy.png Galactic Bureaucracy
Base: 20
Modifiers
  • Authoritarian.pngFanatic Authoritarian.png Authoritarian
  • 1.5x Technological Ascendancy Technological Ascendancy ascension perk
  • 1.25x leading scientist has Biology.png Expertise: Biology trait
Mandatory subdermal implants record movement and actions, greatly enhancing our empire's internal security. Loyal citizens have nothing to hide from the government.
Tech society 1.png Biodiversity Studies 2000 1 Society research +20% Society Research from Researchers Base: 100
Modifiers
  • 2x year is >2205
  • 2x year is >2210
  • 2x year is >2215
  • 2x year is >2220
  • 1.25x leading scientist has Biology.png Expertise: Biology trait
Studying the different forms of life that appear on our world helps us better understand ourselves and the life that surrounds us.
Tech society 2.png Xenobiology 6000 2 Society research +20% Society Research from Researchers Tech society 1.png Biodiversity Studies Base: 70
Modifiers
  • 2x year is >2205
  • 2x year is >2210
  • 2x year is >2215
  • 2x year is >2220
  • 1.25x leading scientist has Biology.png Expertise: Biology trait
Studying the life that arises on other worlds and beyond allows us to understand fundamental aspects of Biology that were previously beyond our reach.
Tech society 3.png Secrets of Life 20000 4 Society research +20% Society Research from Researchers Tech society 2.png Xenobiology Base: 40
Modifiers
  • 2x if year is >2225
  • 2x if year is >2230
  • 2x if year is >2235
  • 2x if year is >2240
  • 1.25x leading scientist has Biology.png Expertise: Biology trait
Having the opportunity to study the multitudes of life lets us find some common ground for all living beings. The foundational building blocks of life.
Tech frontier health.png Genetic Healthcare 2500 1 Building Gene Clinics
  • Tech colonization 1.png New Worlds Protocol
  • Tech genome mapping.png Genome Mapping
  • No.pngGestalt consciousness.png Gestalt Consciousness
Base: 190
Modifiers
  • 1.25x adopted the Tradition icon harmony.png Harmony tradition tree
  • 1.25x leading scientist has Biology.png Expertise: Biology trait
The colonization of alien worlds has opened up an entirely new field of biomedical research.
Tech frontier health.png Cyto-Revitalization 6000 2 Building Cyto-Revitalization Centers
  • Tech frontier health.png Genetic Healthcare
  • Tech colonial centralization.png Colonial Centralization
  • Exotic gases.png Access to Exotic Gases through tech or galactic market
  • No.pngGestalt consciousness.png Gestalt Consciousness
Base: 70
Modifiers
  • 1.25x adopted the Tradition icon harmony.png Harmony tradition tree
  • 1.25x leading scientist has Biology.png Expertise: Biology trait
As our empire grows, so does our understanding of our own Biology. Advanced medical treatments on a cellular level have allowed for significant advancements in population health.
Tech alien life studies.png Xenology 2500 1 Building Alien Zoo
  • D alien pets deposit.png Isolated Valley planetary feature on any colony
  • No.pngGestalt consciousness.png Gestalt Consciousness
Base: 95
Modifiers
  • Fanatic Xenophile.png Fanatic Xenophile
  • Xenophile.png Xenophile
  • 1.25x leading scientist has Biology.png Expertise: Biology trait
Studying the fauna of other worlds gives insight into alien behaviors, allowing us to identify and domesticate docile entities.
Tech biomechanics.png Biomechanics 20000 4 Army assault m.png Mega-Warform
  • Tech adaptive combat algorithms.png Adaptive Combat Algorithms
  • Auth machine intelligence.png Machine Intelligence
Base: 40
Modifiers
  • 1.5x Technological Ascendancy Technological Ascendancy ascension perk
  • 1.5x leading scientist has skill level above 4
  • 0.75x leading scientist has skill level below 4
  • 0.1x leading scientist does not have Biology.png Expertise: Biology or Leader trait curator.png Curator traits
Millions of years of organic evolution will sometimes, through sheer persistence, produce elegant solutions that can also be applied to machine designs.
Tech space whale weapon 1.png Frequency Tuning 3000 1 Component Energy Siphon Yes.png Completed the Tiyanki Space Whales special project Adapting the Tiyanki method of siphoning energy from gaseous matter, it is possible to construct weapons draining energy from enemy ships.
Regenerative Hull Tissue Regenerative Hull Tissue 10000 3 Ship part auto repair.png Regenerative Hull Tissue Yes.png Analyzed Space Amoeba or Tiyanki debris A genetically altered version of silicon-based bacteria could potentially be manipulated to regenerate non-organic materials.
Tech amoeba strike craft 1.png Amoeba Breeding Program 5000 2 Component Amoeba Flagella Yes.png Analyzed Space Amoeba debris By breeding Space Amoebas in captivity, we can program their symbiotic flagella to act as organic strike craft for our navy.
Tech scourge missile 1.png Scourge Missiles 48000 5 Component Scourge Missile Yes.png Analyzed Prethoryn Scourge debris By analyzing the biological weaponry employed by the Swarm we can create self-propelled projectiles weapons spreading the very same horrific destruction.
Tech swarm strike craft 1.png Swarm Spawning Pools 48000 5 Component Swarm Strikers Yes.png Analyzed Prethoryn Scourge debris Collecting specimens from defeated Prethoryn enables us to clone and genetically program a war-brood of our own.
Tech gargantuan evolution.png Gargantuan Evolution 8000 1 Pop resource energy mult.png +5% Energy Credits from Jobs Distant Stars.png Defeating the Voidspawn Voidspawn eggs have evolved to withstand the harsh conditions of space by absorbing and conserving energy from their nearest star.
Tech neuroregeneration.png Neural Tissue Engineering 20000 4
  • Mod leader species exp gain.png +25% Leader Experience Gain
  • Leader skill levels.png +1 Leader Level Cap
Distant Stars.png Corrupted Avatar system anomaly When tailored to a species’ genome, this form of tissue engineering has intensive neuroregenerative properties, significantly increasing the development of neurons, axons, and synapses in its recipient.

Military Theory[edit | edit source]

The Military Theory.png Military Theory tech tree focuses on armies and the size of fleets.

Technology Cost Tier Effects Prerequisites Weight & Modifiers Description
Tech planetary defenses.png Planetary Defenses 0 Building Stronghold There may come a time when intellects, vast and cool and unsympathetic, regard our worlds with envy and draw plans against us. We must be ready.
Tech defense army.png Ground Defense Planning 2500 1
  • Mod army damage mult.png +33% Defense Army Damage
  • Mod fleet size add.png +2 Naval Capacity from Soldiers
Tech planetary defenses.png Planetary Defenses Base: 190
Modifiers
  • Militarist.pngFanatic Militarist.png Militarist
  • 1.25x leading scientist has Military Theory.png Expertise: Military Theory trait
There are many alien empires who would gladly seize our worlds for themselves. We must be prepared for them, should the worst come to pass.
Tech global defense grid.png Global Defense Grid 4000 2
  • Mod army health.png +25% Defense Army Health
  • Building Fortress
Tech defense army.png Ground Defense Planning Base: 170
Modifiers
  • Militarist.pngFanatic Militarist.png Militarist
  • 1.25x leading scientist has Military Theory.png Expertise: Military Theory trait
The strategic value of a good defense remains as relevant today as it was to our predecessors in the far distant past. Technology does not render fortifications obsolete – it merely changes their requirements.
Tech centralized command.png Centralized Command
Auth hive mind.png Drone Command Centers
Auth machine intelligence.png Maintenance Command
5000 2
  • Army defense.png +2 Max Occupation Garrisons
  • Building Military Academy
Base: 75
Modifiers
  • Militarist.pngFanatic Militarist.png Militarist
  • 1.25x leading scientist has Military Theory.png Expertise: Military Theory trait
Creating dedicated headquarters for all levels of military operations shapes an efficient fleet, and lays a better foundation for future military training.
Tech combat training.png Combat Training
Auth machine intelligence.png Field Repairs
8000 3
  • Mod army damage mult.png +15% Assault Army Damage
  • Mod army morale.png +15% Assault Army Morale
Tech centralized command.png Centralized Command Base: 65
Modifiers
  • Militarist.pngFanatic Militarist.png Militarist
  • 1.25x leading scientist has Military Theory.png Expertise: Military Theory trait
A more extensive training program for new recruits, including realistic combat scenarios, prepare them for the field.
Tech repeatable improved army damage.png Aggressive Conditioning 50000 5 Mod army damage mult.png +10% Army Damage Tech combat training.png Combat Training Base: 12.5
Modifiers
  • 0.01× researching another repeatable tech
Iterating on the standard conditioning regimen for ground troops has proven to make them more effective in direct combat.
Tech repeatable improved army health.png Nerve Dampeners 50000 5 Mod army health.png +10% Army Health Tech combat training.png Combat Training Base: 12.5
Modifiers
  • 0.01× another repeatable tech was drawn
Careful tuning of pain receptors allow soldiers to fight through what would previously have been debilitating injuries.
Tech doctrine fleet size 1.png Doctrine: Space Combat 4000 2
  • Fleet capacity.png +20 Fleet Command Limit
  • Menu icon policies and edicts.png Fleet Supremacy
Base: 255
Modifiers
  • Militarist.pngFanatic Militarist.png Militarist
  • 1.25x leading scientist has Military Theory.png Expertise: Military Theory trait
Gradual adaptation to the realities of deep-space combat allows us to effectively coordinate larger maneuvers.
Tech doctrine fleet size 2.png Doctrine: Reactive Formations 6000 2 Fleet capacity.png +20 Fleet Command Limit Tech doctrine fleet size 1.png Doctrine: Space Combat Base: 210
Modifiers
  • Militarist.pngFanatic Militarist.png Militarist
  • 1.25x leading scientist has Military Theory.png Expertise: Military Theory trait
Gradual adaptation to the realities of deep-space combat allows us to effectively coordinate larger maneuvers.
Tech doctrine fleet size 3.png Doctrine: Interstellar Warfare 10000 3 Fleet capacity.png +20 Fleet Command Limit Tech doctrine fleet size 2.png Doctrine: Reactive Formations Base: 180
Modifiers
  • Militarist.pngFanatic Militarist.png Militarist
  • 1.25x leading scientist has Military Theory.png Expertise: Military Theory trait
Gradual adaptation to the realities of deep-space combat allows us to effectively coordinate larger maneuvers.
Tech doctrine fleet size 4.png Doctrine: Fluid Fleet Templates 16000 4 Fleet capacity.png +20 Fleet Command Limit Tech doctrine fleet size 3.png Doctrine: Interstellar Warfare Base: 135
Modifiers
  • Militarist.pngFanatic Militarist.png Militarist
  • 1.25x leading scientist has Military Theory.png Expertise: Military Theory trait
Gradual adaptation to the realities of deep-space combat allows us to effectively coordinate larger maneuvers.
Tech doctrine fleet size 5.png Doctrine: Armada Battle Formation 24000 4 Fleet capacity.png +20 Fleet Command Limit Tech doctrine fleet size 4.png Doctrine: Fluid Fleet Templates Base: 105
Modifiers
  • Militarist.pngFanatic Militarist.png Militarist
  • 1.25x leading scientist has Military Theory.png Expertise: Military Theory trait
Gradual adaptation to the realities of deep-space combat allows us to effectively coordinate larger maneuvers.
Tech repeatable command limit.png Admiralty Support Staff 50000 5 Fleet capacity.png +10 Fleet Command Limit Tech doctrine fleet size 5.png Doctrine: Armada Battle Formation Base: 12.5
Modifiers
  • 0.01× another repeatable tech was drawn
Improving the support staff available to our admirals will increase the number of ships they can command in a single fleet.
Tech doctrine navy size 1.png Doctrine: Fleet Support 5000 2 Mod fleet size add.png +30 Naval Capacity Base: 225
Modifiers
  • Militarist.pngFanatic Militarist.png Militarist
  • 1.25x leading scientist has Military Theory.png Expertise: Military Theory trait
As extrasolar expeditions become more common, it is important to provide planetside relief for returning fleets.
Tech doctrine navy size 2.png Doctrine: Support Vessels 10000 3 Mod fleet size add.png +30 Naval Capacity Tech doctrine navy size 1.png Doctrine: Fleet Support Base: 600
Modifiers
  • Militarist.pngFanatic Militarist.png Militarist
  • 1.25x leading scientist has Military Theory.png Expertise: Military Theory trait
A fleet does not run on zeal alone. To ensure steady access to critical supplies, we should organize our logistics corps into dedicated support vessels.
Tech doctrine navy size 3.png Doctrine: Interstellar Logistics 16000 4 Mod fleet size add.png +30 Naval Capacity Tech doctrine navy size 2.png Doctrine: Support Vessels Base: 135
Modifiers
  • Militarist.pngFanatic Militarist.png Militarist
  • 1.25x leading scientist has Military Theory.png Expertise: Military Theory trait
Amateurs talk about tactics. Professionals study logistics. By ensuring our fleets are regularly and efficiently supplied, we can increase the number of vessels we can effectively support.
Tech doctrine navy size 4.png Doctrine: Fleet Liasions 24000 4 Mod fleet size add.png +30 Naval Capacity Tech doctrine navy size 3.png Doctrine: Interstellar Logistics Base: 105
Modifiers
  • Militarist.pngFanatic Militarist.png Militarist
  • 1.25x leading scientist has Military Theory.png Expertise: Military Theory trait
By maintaining a professional corps of fleet liasions, we can improve communications and the flow of orders throughout the chain of command.
Tech repeatable naval cap.png Fleet Management Procedures 50000 5 Mod fleet size add.png +20 Naval Capacity Tech doctrine navy size 4.png Doctrine: Fleet Liasions Base: 12.5
Modifiers
  • 0.01× another repeatable tech was drawn
Improved fleet management procedures will free up the resources needed to maintain a bigger fleet.
Tech interstellar fleet traditions.png Interstellar Fleet Traditions 4000 2
  • Fleet Academy.png Fleet Academy
  • Sb naval logistics.png Naval Logistics Office
Base: 225
Modifiers
  • Militarist.pngFanatic Militarist.png Militarist
  • 1.25x leading scientist has Military Theory.png Expertise: Military Theory trait
A body of knowledge regarding combat behaviors is useless without a strong code governing its use.
Tech doctrine refit standards.png Refit Standards 8000 3
  • Ship upgrade cost.png −20% Ship Upgrade Cost
  • Mod ship upkeep mult.png −5% Ship Upkeep
Tech interstellar fleet traditions.png Interstellar Fleet Traditions Base: 65
Modifiers
  • Militarist.pngFanatic Militarist.png Militarist
  • 1.25x leading scientist has Military Theory.png Expertise: Military Theory trait
Standardizing workflows for upgrading and retrofitting ship components can lead to massive efficiency gains.
Tech doctrine command matrix.png Command Matrix 12000 3
  • Mod ship fire rate mult.png +5% Ship Fire Rate
  • Sb command center.png Command Center
Tech doctrine refit standards.png Refit Standards Base: 150
Modifiers
  • Militarist.pngFanatic Militarist.png Militarist
  • 1.25x leading scientist has Military Theory.png Expertise: Military Theory trait
Restructuring the chain of command and deciding what interdependencies are set between officers, make fleets more responsive and effective.
Tech interstellar campaigns.png Interstellar Campaigns 6000 2
  • Influence.png −10% Claim Influence Cost
  • Mod country war exhaustion.png −10% War Exhaustion Gain
  • Tech galactic ambitions.png Stellar Expansion
  • Yes.png First contact with another empire
  • No.pngCivic fanatic purifiers.pngCivic devouring swarm.pngCivic machine terminator.png Genocidal
Base: 70
Modifiers
  • first contact with 3 empires
  • first contact with 4 empires
  • first contact with 5 empires
  • 1.25x leading scientist has Military Theory.png Expertise: Military Theory trait
A well-oiled war machine is the key to exerting influence on a galactic scale. Backed by the might of our military, we can lay claim to almost anything we want.
Tech galactic campaigns.png Galactic Campaigns 16000 4
  • Influence.png −10% Claim Influence Cost
  • Mod country war exhaustion.png −10% War Exhaustion Gain
  • Tech interstellar campaigns.png Interstellar Campaigns
  • Yes.png First contact with another empire
  • No.pngCivic fanatic purifiers.pngCivic devouring swarm.pngCivic machine terminator.png Genocidal
Base: 45
Modifiers
  • first contact with 3 empires
  • first contact with 4 empires
  • first contact with 5 empires
  • 1.25x leading scientist has Military Theory.png Expertise: Military Theory trait
Further improvements to administration grant an extended power projection across the stars, and the military clout needed to enforce our demands.
Tech adaptive combat algorithms.png Adaptive Combat Algorithms 5000 2 Army assault m.png Battle Frame Army Auth machine intelligence.png Machine Intelligence Base: 112.5
Modifiers
  • 1.25x leading scientist has Military Theory.png Expertise: Military Theory trait
Organics often fight using illogical and unpredictable tactics that can be difficult to effectively counter. Adaptive tactics and new, more maneuverable warforms should provide a decisive advantage.
Tech mega shipyard.png Mega Shipyard 48000 5 Fleet order button build megastructure.png Mega Shipyard megastructure
  • Federations Federations DLC
  • Tech mega engineering.png Mega-Engineering
Base: 5
Modifiers
  • 6x Galactic Force Projection Galactic Force Projection ascension perk
  • 6x Ap master builders.png Master Builders ascension perk
  • 4x Galactic Wonders Galactic Wonders ascension perk
  • 2x Militarist.pngFanatic Militarist.png Militarist
  • 2x leading scientist has Leader trait maniacal.png Maniacal trait
  • 2x leading scientist has Leader trait lightbulb on.png Spark of Genius trait
  • 1.5x Technological Ascendancy Technological Ascendancy ascension perk
  • 0.5x Pacifist.pngFanatic Pacifist.png Pacifist
A zero-G construction yard of overwhelming proportion, capable of performing several space ship assembly projects simultaneously.
Tech strategic coordination.png Strategic Coordination Center 48000 5 Fleet order button build megastructure.png Strategic Coordination Center megastructure
  • MegaCorp.png MegaCorp DLC
  • Tech mega engineering.png Mega-Engineering
Base: 5
Modifiers
  • 6x Eternal Vigilance Eternal Vigilance ascension perk
  • 6x Ap master builders.png Master Builders ascension perk
  • 4x Galactic Wonders Galactic Wonders ascension perk
  • 2x Militarist.pngFanatic Militarist.png Militarist
  • 2x leading scientist has Leader trait maniacal.png Maniacal trait
  • 2x leading scientist has Leader trait lightbulb on.png Spark of Genius trait
  • 1.5x Technological Ascendancy Technological Ascendancy ascension perk
  • 0.5x Pacifist.pngFanatic Pacifist.png Pacifist
A facility synchronizing the national Starbase network, augmenting defensive and offensive capabilities.

New Worlds[edit | edit source]

The New Worlds.png New Worlds tech tree focuses on improving planets and starbase capacity.

Technology Cost Tier Effects Prerequisites Weight & Modifiers Description
Tech colonization 1.png New Worlds Protocol 0 Ship class Colony Ship Tech space exploration.png Space Exploration Calculating required resources and gear required to establish a planetary colony allows us to herd brave pioneers into grand "ark ships", confident that they will survive the long voyage across the stars to a new home.
Tech colonization 2.png Atmospheric Filtering 3000 2 Mod habitability.png +5% Habitability
  • Tech colonization 1.png New Worlds Protocol
  • Yes.png Can support biological species
Base: 90
Modifiers
  • 1.25x leading scientist has New Worlds.png Expertise: New Worlds trait
  • 0.7× Civic machine assimilator.png Driven Assimilator
  • 0.7× Civic machine servitor.png Rogue Servitor
By adjusting atmospheric filtering on a per-site basis to better filter out undesirable elements, colonial living conditions may be improved.
Tech colonization 3.png Hostile Environment Adaptation 6000 2 Mod habitability.png +5% Habitability
  • Tech colonization 2.png Atmospheric Filtering
  • Yes.png Can support biological species
Base: 70
Modifiers
  • 1.25x leading scientist has New Worlds.png Expertise: New Worlds trait
  • 0.7× Civic machine assimilator.png Driven Assimilator
  • 0.7× Civic machine servitor.png Rogue Servitor
Further study into the hazardous environments found on other planets help alleviate the difficulties that colonizers encounter in their day-to-day lives on foreign worlds.
Tech colonization 4.png Foreign Soil Enrichment 12000 3 Mod habitability.png +5% Habitability
  • Tech colonization 3.png Hostile Environment Adaptation
  • Yes.png Can support biological species
Base: 50
Modifiers
  • 1.25x leading scientist has New Worlds.png Expertise: New Worlds trait
  • 0.7× Civic machine assimilator.png Driven Assimilator
  • 0.7× Civic machine servitor.png Rogue Servitor
Extensive study into different soil types and their ability to support crops will help improve the living conditions of our settlers on foreign worlds.
Tech colonization 5.png Eco-Integration Studies 24000 4 Mod habitability.png +5% Habitability
  • Tech colonization 4.png Foreign Soil Enrichment
  • Yes.png Can support biological species
Base: 35
Modifiers
  • 1.25x leading scientist has New Worlds.png Expertise: New Worlds trait
  • 0.7× Civic machine assimilator.png Driven Assimilator
  • 0.7× Civic machine servitor.png Rogue Servitor
Additional study into different planetary climates will allow us to settle our population on worlds previously thought too hostile to support them.
Tech tomb world adaption.png Tomb World Adaptation 8000 3 Mod habitability.png +20% Tomb World Habitability
  • Tech colonization 3.png Hostile Environment Adaptation
  • Yes.png Can support biological species
Base: 32.5
Modifiers
  • any Tomb World colony
  • 1.5x Technological Ascendancy Technological Ascendancy ascension perk
  • 0.2x leading scientist does not have New Worlds.png Expertise: New Worlds or Leader trait curator.png Curator traits
Through comprehensive study of irradiated environments we will allow our settlers to colonize worlds that have been devastated by nuclear warfare.
Tech tb massive glacier.png Climate Control Network 2500 1 Tile Blocker.png Can remove Massive Glacier blockers
  • Tech colonization 1.png New Worlds Protocol
  • D massive glacier.png Colony with a Massive Glacier blocker
Base: 190
Modifiers
  • 4x Ap mastery of nature.png Mastery of Nature ascension perk
  • 1.25x adopted the Tradition icon expansion.png Expansion tradition tree
  • 1.25x leading scientist has New Worlds.png Expertise: New Worlds trait
Orbital systems of mirrors and shades can effect dramatic changes in planetary climates, when managed properly.
Tech tb toxic kelp.png Ocean Ecology Management 2500 1 Tile Blocker.png Can remove Toxic Kelp blockers
  • Tech colonization 1.png New Worlds Protocol
  • D toxic kelp.png Colony with a Toxic Kelp blocker
Base: 190
Modifiers
  • 4x Ap mastery of nature.png Mastery of Nature ascension perk
  • 1.25x adopted the Tradition icon expansion.png Expansion tradition tree
  • 1.25x leading scientist has New Worlds.png Expertise: New Worlds trait
Given enough processing power, networked sensors and distributed stations, even the ocean currents can be managed to a fine level of control.
Tech tb dense jungle.png Selective Defoliants 2500 1 Tile Blocker.png Can remove Dense Jungle blockers
  • Tech colonization 1.png New Worlds Protocol
  • D dense jungle.png Colony with a Dense Jungle blocker
Base: 190
Modifiers
  • 4x Ap mastery of nature.png Mastery of Nature ascension perk
  • 1.25x adopted the Tradition icon expansion.png Expansion tradition tree
  • 1.25x leading scientist has New Worlds.png Expertise: New Worlds trait
Thorough cataloging, gene sequencing, and computer modeling of exobotanical ecosystems, coupled with gene editing and dispersal mechanisms, will allow us to reshape alien plant communities to our liking.
Tech tb quicksand basin.png Soil Remediation 2500 1 Tile Blocker.png Can remove Quicksand Basin blockers
  • Tech colonization 1.png New Worlds Protocol
  • D quicksand basin.png Colony with a Quicksand Basin blocker
Base: 190
Modifiers
  • 4x Ap mastery of nature.png Mastery of Nature ascension perk
  • 1.25x adopted the Tradition icon expansion.png Expansion tradition tree
  • 1.25x leading scientist has New Worlds.png Expertise: New Worlds trait
The process of soil deposition normally takes millions of years. With advanced fracking, chemical engineering, and hydraulic management technologies even the poorest substrate can be turned into fertile topsoil.
Tech tb deep sinkhole.png Subterranean Colonization 2500 1 Tile Blocker.png Can remove Deep Sinkhole blockers
  • Tech colonization 1.png New Worlds Protocol
  • D deep sinkhole.png Colony with a Deep Sinkhole blocker
Base: 190
Modifiers
  • 4x Ap mastery of nature.png Mastery of Nature ascension perk
  • 1.25x adopted the Tradition icon expansion.png Expansion tradition tree
  • 1.25x leading scientist has New Worlds.png Expertise: New Worlds trait
Many planets exhibit extensive subsurface voids. Subterranean exploration, exploitation, and construction techniques can greatly increase the habitable area of some worlds.
Tech tb noxious swamp.png Xeno-Hydraulic Mastery 2500 1 Tile Blocker.png Can remove Noxious Swamp blockers
  • Tech colonization 1.png New Worlds Protocol
  • D noxious swamp.png Colony with a Noxious Swamp blocker
Base: 190
Modifiers
  • 4x Ap mastery of nature.png Mastery of Nature ascension perk
  • 1.25x adopted the Tradition icon expansion.png Expansion tradition tree
  • 1.25x leading scientist has New Worlds.png Expertise: New Worlds trait
Sapient races have been reclaiming swampland for thousands of years. A coordinated system of modular aquaducts, pump stations, chemical remediation crawlers and automated soil compactors can reclaim land at unprecedented speeds.
Tech tb dangerous wildlife.png Dangerous Wildlife Removal 5000 2 Tile Blocker.png Can remove Dangerous Wildlife blockers
  • Tech colonization 1.png New Worlds Protocol
  • D dangerous wildlife blocker.png Colony with an Dangerous Wildlife blocker
Base: 150
Modifiers
  • 4x Ap mastery of nature.png Mastery of Nature ascension perk
  • 1.25x adopted the Tradition icon expansion.png Expansion tradition tree
  • 1.25x leading scientist has New Worlds.png Expertise: New Worlds trait
Tactical disruption of natural habitats combined with converging search-and-destroy patterns can effectively eliminate hostile wildlife in a very short span of time.
Tech tb volcano.png Deep Crust Engineering 5000 2 Tile Blocker.png Can remove Active Volcano blockers
  • Tech colonization 1.png New Worlds Protocol
  • D active volcano.png Colony with an Active Volcano blocker
Base: 150
Modifiers
  • 4x Ap mastery of nature.png Mastery of Nature ascension perk
  • 1.25x adopted the Tradition icon expansion.png Expansion tradition tree
  • 1.25x leading scientist has New Worlds.png Expertise: New Worlds trait
Advances in material technology and deep-shaft mining techniques allow geo-engineering at previously unthinkable depths and temperatures. Magma hotspots can now be exploited, suppressed, or even relocated.
Tech tb mountain range.png Planetary Resurfacing 5000 2 Tile Blocker.png Can remove Impassable Mountains blockers
  • Tech colonization 1.png New Worlds Protocol
  • D mountain range.png Colony with an Impassable Mountains blocker
Base: 150
Modifiers
  • 4x Ap mastery of nature.png Mastery of Nature ascension perk
  • 1.25x adopted the Tradition icon expansion.png Expansion tradition tree
  • 1.25x leading scientist has New Worlds.png Expertise: New Worlds trait
With the advent of clean fusion, automation, and matter compression technologies, it was only a matter of time before mountain top removal became mountain range removal.
Tech terrestrial sculpting.png Terrestrial Sculpting 6000 2 Feature Terraform uninhabited planets
  • Tech colonization 1.png New Worlds Protocol
  • No.pngCivic devouring swarm.png Terravore
Base: 105
Modifiers
  • 1.25x adopted the Tradition icon expansion.png Expansion tradition tree
  • 1.25x leading scientist has New Worlds.png Expertise: New Worlds trait
There is no simple solution to the problem of macro-scale reshaping of planetary crusts – only bigger trowels and orbitally-deployed drills.
Tech ecological adaptation.png Ecological Adaptation 10000 3 Feature Terraform inhabited planets Tech terrestrial sculpting.png Terrestrial Sculpting Base: 60
Modifiers
  • 1.25x adopted the Tradition icon expansion.png Expansion tradition tree
  • 1.25x leading scientist has New Worlds.png Expertise: New Worlds trait
By adapting planetary ecosystems to large-scale environmental changes we can turn terraformation into a less disruptive process.
Tech climate restoration.png Climate Restoration 16000 4 Feature Terraform Tomb Worlds Tech terrestrial sculpting.png Terrestrial Sculpting Base: 45
Modifiers
  • 1.25x adopted the Tradition icon expansion.png Expansion tradition tree
  • 1.25x leading scientist has New Worlds.png Expertise: New Worlds trait
By advancing our understanding of atmospheric transformation, we will be able to terraform even the most ecologically devastated worlds.
Tech galactic ambitions.png Stellar Expansion 5000 2 Starbase capacity +2 Starbase Capacity Yes.png First contact with another empire Base: 75
Modifiers
  • first contact with 3 empires
  • first contact with 4 empires
  • first contact with 5 empires
  • 1.25x leading scientist has New Worlds.png Expertise: New Worlds trait
Our future lies in the sea of stars.
Tech manifest destiny.png Manifest Destiny 20000 4 Starbase capacity +2 Starbase Capacity
  • Tech galactic ambitions.png Stellar Expansion
  • Yes.png First contact with another empire
Base: 40
Modifiers
  • first contact with 3 empires
  • first contact with 4 empires
  • first contact with 5 empires
  • 1.25x leading scientist has New Worlds.png Expertise: New Worlds trait
We must have the courage to seize our fate and make true what was always meant to be.
Tech repeatable improved starbase capacity.png Interstellar Expansion 50000 5 Starbase capacity +1 Starbase Capacity Tech galactic ambitions.png Stellar Expansion Base: 12.5
Modifiers
  • 0.01× another repeatable tech was drawn
The immense logistical support networks needed to maintain an upgraded Starbase can be further improved, allowing us to support more of these stations.
Tech colonial centralization.png Colonial Centralization 5000 2
  • Building Tier 3 capitals
  • Building Hall of Judgment
Tech planetary unification.png Planetary Unification Base: 300
Modifiers
  • 1.25x leading scientist has New Worlds.png Expertise: New Worlds trait
Robust frameworks for local governance created on a per-case basis, to meet each colony’s needs.
Tech planetary infrastructure 1.png Ceramo-Metal Infrastructure 6000 2
  • Building slots +1 Building Slots
  • Mod planet colony development speed.png +25% Colony Development Speed
  • Tech colonial centralization.png Colonial Centralization
  • Tech ship armor 2.png Ceramo-Metal Materials
Base: 280
Modifiers
  • 1.25x leading scientist has New Worlds.png Expertise: New Worlds trait
Stronger alloys allow us to create prefabricated buildings, providing our colonies with the improved infrastructure.
Tech planetary infrastructure 2.png Durasteel Infrastructure 24000 4
  • Building slots +1 Building Slots
  • Mod planet colony development speed.png +25% Colony Development Speed
  • Tech planetary infrastructure 1.png Ceramo-Metal Infrastructure
  • Tech galactic administration.png Galactic Administration
  • Tech ship armor 4.png Durasteel Materials
Base: 140
Modifiers
  • 1.25x leading scientist has New Worlds.png Expertise: New Worlds trait
Advances in metallurgy permit us to build vastly larger and more durable structures, greatly improving the infrastructure of our colonies.
Tech repeatable improved core planet cap.png Administrative Efficiency 50000 5 Mod country admin cap add.png +15 Administrative Capacity Tech galactic bureaucracy.png Galactic Bureaucracy Base: 12.5
Modifiers
  • 0.01× another repeatable tech was drawn
Restructuring the managerial web linking core worlds to the capital can help alleviate the administrative stressors and information chokepoints that frequently arise within a budding empire.

Statecraft[edit | edit source]

The Statecraft.png Statecraft tech tree focuses on various empire bonuses.

Technology Cost Tier Effects Prerequisites Weight & Modifiers Description
Tech planetary government.png Planetary Government 0 Building Tier 2 capitals Once a colony has been firmly established and pioneers turn into citizens, the need for a strong local government providing stability trumps the colonial need for flexibility.
Tech planetary unification.png Planetary Unification
Auth machine intelligence.png Uniform Data Standards
2000 1
  • Unity.png +2 Monthly Unity
  • Menu icon policies and edicts.png Campaign edicts
Tech planetary government.png Planetary Government Base: 400
Modifiers
  • 1.25× Pacifist.pngFanatic Pacifist.png Pacifist
Ancient warring tribes, historic nations in conflict, now unified in empire. We must not, will not, crumble.
Tech adaptive bureaucracy.png Adaptive Bureaucracy
Auth machine intelligence.png Positronic CPUs
2500 1 Mod country admin cap add.png +5% Administrative Capacity Tech planetary unification.png Planetary Unification Base: 95
Modifiers
  • 1.5x at least 3 planets
  • 1.5x at least 4 planets
  • 1.5x at least 5 planets
  • 1.25x leading scientist has Statecraft.png Expertise: Statecraft trait
  • 0.5x no colony
The progress we made calls for a new, nimbler form of administration that may aid rather than hinder us in our pursuits.
Tech effective bureaucracy.png Effective Bureaucracy 4000 2 Mod country admin cap add.png +5% Administrative Capacity Tech adaptive bureaucracy.png Adaptive Bureaucracy Base: 85
Modifiers
  • 1.5x at least 3 planets
  • 1.5x at least 4 planets
  • 1.5x at least 5 planets
  • 1.25x leading scientist has Statecraft.png Expertise: Statecraft trait
  • 0.5x no colony
Improved algorithms for processing and organizing vast amounts of data has streamlined decision-making and information-sharing throughout the empire.
Tech colonial bureaucracy.png Colonial Bureaucracy 4000 2
  • Mod country admin cap add.png +10 Administrative Capacity
  • Intel.png +10 Base Intel
  • Building Administrative Park
  • Tech adaptive bureaucracy.png Adaptive Bureaucracy
  • Yes.png Any colony
Base: 85
Modifiers
  • 1.5x at least 3 planets
  • 1.5x at least 4 planets
  • 1.5x at least 5 planets
  • 1.25x leading scientist has Statecraft.png Expertise: Statecraft trait
Local administrative developments allow for closer supervision of colonial affairs without excessively burdening central decision-making.
Tech galactic bureaucracy.png Galactic Bureaucracy 8000 3
  • Mod country admin cap add.png +10 Administrative Capacity
  • Intel.png +10 Base Intel
  • Building Administrative Complex
  • Tech colonial bureaucracy.png Colonial Bureaucracy
  • Yes.png Any colony
Base: 65
Modifiers
  • 1.5x at least 3 planets
  • 1.5x at least 4 planets
  • 1.5x at least 5 planets
  • 1.25x leading scientist has Statecraft.png Expertise: Statecraft trait
Multiple administrative strata efficiently surface only the most vital information to the upper levels of government.
Tech capital productivity 1.png Improved Production 6000 2
  • Mod pop resource output.png +10% Resources from Jobs from tier 2 capitals
  • Upkeep +10% Upkeep from Jobs from tier 2 capitals
Tech planetary unification.png Planetary Unification Base: 70
Modifiers
  • 1.25x leading scientist has Statecraft.png Expertise: Statecraft trait
  • 0.25x did not finish the Tradition icon prosperity.png Prosperity tradition tree
As our planets become more developed, we can gain significant improvements to our throughput.
Tech capital productivity 2.png Efficiencies of Scale 12000 3
  • Mod pop resource output.png +20% Resources from Jobs from tier 3 capitals
  • Upkeep +20% Upkeep from Jobs from tier 3 capitals
  • Tech capital productivity 1.png Improved Production
  • Tech colonial centralization.png Colonial Centralization
Base: 70
Modifiers
  • 1.25x leading scientist has Statecraft.png Expertise: Statecraft trait
  • 0.25x did not finish the Tradition icon prosperity.png Prosperity tradition tree
Increased population density gives us an opportunity to further increase productivity.
Tech capital productivity 3.png Maximized Productivity 24000 4
  • Mod pop resource output.png +30% Resources from Jobs from tier 4 capitals
  • Upkeep +30% Upkeep from Jobs from tier 4 capitals
  • Tech capital productivity 2.png Efficiencies of Scale
  • Tech galactic administration.png Galactic Administration
Base: 70
Modifiers
  • 1.25x leading scientist has Statecraft.png Expertise: Statecraft trait
  • 0.25x did not finish the Tradition icon prosperity.png Prosperity tradition tree
Continued advancements in technology allow our most developed planets to reach productivity levels unheard of in earlier times.
Tech galactic administration.png Galactic Administration 12000 3
  • Feature +1 Civic Slots
  • Building Tier 4 capitals
Tech colonial centralization.png Colonial Centralization Base: 200
Modifiers
  • 1.25x leading scientist has Statecraft.png Expertise: Statecraft trait
The administrative needs of a star empire are as numerous as they are complex. We will rise to the occasion.
Tech holo entertainment.png Holo-Entertainment 0 Building Holo-Theatres No.pngGestalt consciousness.png Gestalt Consciousness The latest in holographic entertainment. Entire worlds built out of photons and energy fields.
Tech hyper entertainment forum.png Hyper-Entertainment Forum 3000 1 Building Hyper-Entertainment Forums
  • Tech holo entertainment.png Holo-Entertainment
  • Exotic gases.png Access to Exotic Gases through tech or galactic market
  • No.pngGestalt consciousness.png Gestalt Consciousness
Base: 90
Modifiers
  • 1.25x leading scientist has Statecraft.png Expertise: Statecraft trait
These massive entertainment complexes is where dreams come true. Shopping malls, restaurants, amusement parks, virtual arcades, and more. You dream it – we are it!
Tech interplanetary commerce.png Interplanetary Commerce 0 Building Commercial Zones No.pngGestalt consciousness.png Gestalt Consciousness With new planetary markets comes new opportunities for commerce. Business will be booming.
Tech space trading.png Offworld Trade Companies 3000 1 Sb offworld trading company.png Offworld Trading Company
  • Tech interplanetary commerce.png Interplanetary Commerce
  • No.pngGestalt consciousness.png Gestalt Consciousness
Base: 90
Modifiers
  • 1.25x leading scientist has Statecraft.png Expertise: Statecraft trait
  • 1.25x adopted the Tradition icon prosperity.png Prosperity tradition tree
Trade across interstellar distances presents a new set of challenges to overcome. It is critical to achieve the transfer of goods from one system to another in a timely and above all cost efficient manner.
Tech interstellar economics.png Interstellar Economics 8000 3
  • Building Commerce Megaplexes
  • Sb hyperlane registrar.png Hyperlane Registrar
  • Tech space trading.png Offworld Trade Companies
  • Rare crystals.png Access to Rare Crystals through tech or galactic market
  • No.pngGestalt consciousness.png Gestalt Consciousness
Base: 130
Modifiers
  • 1.25x leading scientist has Statecraft.png Expertise: Statecraft trait
  • 1.25x adopted the Tradition icon prosperity.png Prosperity tradition tree
As we journeyed into the cosmos and ventured beyond our home system, we also entered a new era of economics. New markets are appearing a startling rate, and economic theorists are struggling to keep up.
Tech cultural heritage.png Sociocultural History 0 Building Tier 1 Unity buildings No.pngAuth hive mind.png Hive Mind An understanding of a shared past is necessary in order to make any significant strides into the future.
Tech heritage site.png Heritage Sites
Auth corporate.png Focus-Tested Management
Auth machine intelligence.png Planetary Communications
3000 1 Building Tier 2 Unity buildings
  • Tech cultural heritage.png Sociocultural History
  • Rare crystals.png Access to Rare Crystals through tech or galactic market
  • No.pngSpiritualist.pngFanatic Spiritualist.png Spiritualist
  • No.pngCivic machine servitor.png Rogue Servitor
Base: 90
Modifiers
  • 1.25x leading scientist has Statecraft.png Expertise: Statecraft trait
Physical reminders of how far we have come both instill a reverence for past achievements and bolster ambitions for the future.
Tech hypercomms forum.png Local Hypercommunication
Auth corporate.png Post-Relativistic Synergizing
8000 3 Building Tier 3 Unity buildings
  • Tech heritage site.png Heritage Sites
  • Tech colonial centralization.png Colonial Centralization
  • No.pngSpiritualist.pngFanatic Spiritualist.png Spiritualist
  • No.pngCivic machine servitor.png Rogue Servitor
Base: 65
Modifiers
  • 1.25x leading scientist has Statecraft.png Expertise: Statecraft trait
Not all research into faster-than-light communication channels produces useful results, but some outcomes may find new purpose in bringing our people together.
Tech holographic rituals.png Holographic Rituals 5000 2 Building Holotemple
  • Tech cultural heritage.png Sociocultural History
  • Rare crystals.png Access to Rare Crystals through tech or galactic market
  • Spiritualist.pngFanatic Spiritualist.png Spiritualist
Base: 95
Modifiers
  • 1.25x leading scientist has Statecraft.png Expertise: Statecraft trait
Seeing is believing, and belief begets reality.
Tech sacred nexus.png Consecration Fields 10000 3 Building Sacred Nexus
  • Tech holographic rituals.png Holographic Rituals
  • Tech colonial centralization.png Colonial Centralization
  • Spiritualist.pngFanatic Spiritualist.png Spiritualist
Base: 60
Modifiers
  • 1.25x leading scientist has Statecraft.png Expertise: Statecraft trait
Through our understanding of physics and field manipulation, our holy places shall we seen and felt by all.
Tech transcendent faith.png Metacognitive Faith 20000 4 Building Citadel of Faith
  • Tech sacred nexus.png Consecration Fields
  • Tech galactic administration.png Galactic Administration
  • Spiritualist.pngFanatic Spiritualist.png Spiritualist
Base: 40
Modifiers
  • 1.25x leading scientist has Statecraft.png Expertise: Statecraft trait
Leaving our planetary cradle has opened us up to a new understanding of faith, and its place in a wider context.
Tech hive node.png Synaptic Structures 0 Building Synaptic Nodes Auth hive mind.png Hive Mind Through the development of macroscopic synaptic nodes, the will of the Hive will be strengthened.
Tech hive cluster.png Clustered Synapses 5000 2
  • Building Synaptic Clusters
  • Menu icon policies and edicts.png Synaptic Reinforcement
Tech hive node.png Synaptic Structures Base: 75
Modifiers
  • 1.25x leading scientist has Statecraft.png Expertise: Statecraft trait
By clustering networks of macroscopic synaptic nodes, maximum meganeuron transmission per available surface area can be attained.
Tech hive confluence.png Confluence of Thought 10000 3 Building Confluence of Thought Tech hive cluster.png Clustered Synapses Base: 60
Modifiers
  • 1.25x leading scientist has Statecraft.png Expertise: Statecraft trait
The will of the Hive will be further strengthened and coordinated with the expansion and development of a massive nervous center of meganeurons.
Tech xeno diplomacy.png Xeno Diplomacy 5000 2
  • Diplomatic weight.png +10% Diplomatic Weight
  • Building Embassy Complex
  • Building Corporate Embassy
  • Building Disinformation Center
  • Tech colonial centralization.png Colonial Centralization
  • No.pngGestalt consciousness.png Gestalt Consciousness
Base: 170
Modifiers
  • 2x GalacticCommunity mainButton single.png Galactic Community member
  • Fanatic Xenophile.png Fanatic Xenophile
  • 1.25× Xenophile.png Xenophile
  • 1.25x leading scientist has Statecraft.png Expertise: Statecraft trait
  • 0.01× Civic inwards perfection.png Inward Perfection
Advancing our understanding of interactions with – and manipulations of – the xeno is a necessary step in forming more permanent interstellar alliances.
Tech diplomacy 2.png Xeno Relations 10000 3
  • Diplomatic weight.png +10% Diplomatic Weight
  • Building Grand Embassy Complex
  • Tech galactic administration.png Galactic Administration
  • Tech xeno diplomacy.png Xeno Diplomacy
  • No.pngGestalt consciousness.png Gestalt Consciousness
Base: 130
Modifiers
  • 2x GalacticCommunity mainButton single.png Galactic Community member
  • Fanatic Xenophile.png Fanatic Xenophile
  • 1.25× Xenophile.png Xenophile
  • 1.25x leading scientist has Statecraft.png Expertise: Statecraft trait
  • 0.01× Civic inwards perfection.png Inward Perfection
The complexities of interstellar diplomacy necessitate the forming of bonds with foreign powers in order to further one’s goals.
Tech living state.png The Living State 6000 2
  • Influence.png +1 Faction Influence Gain
  • Sb deep space black site.png Deep Space Black Site
  • Tech colonial centralization.png Colonial Centralization
  • No.pngGestalt consciousness.png Gestalt Consciousness
Base: 70
Modifiers
  • 1.5x at least 6 planets
  • 1.5x at least 7 planets
  • 1.5x at least 8 planets
  • 1.25× Authoritarian.pngFanatic Authoritarian.png Authoritarian
  • 1.25x leading scientist has Statecraft.png Expertise: Statecraft trait
  • 0.5x less than 5 planets
The Empire lives, the Empire breathes. We may make up its body, but it is not for the left hand to know what the right hand is doing.
Tech living state.png Autonomous Agents 6000 2
  • Envoy.png +1 Available Envoys
  • Influence.png +1 Monthly Influence
  • Tech colonial centralization.png Colonial Centralization
  • Gestalt consciousness.png Gestalt Consciousness
Base: 70
Modifiers
  • 1.5x at least 6 planets
  • 1.5x at least 7 planets
  • 1.5x at least 8 planets
  • 1.25x leading scientist has Statecraft.png Expertise: Statecraft trait
  • 0.5x less than 5 planets
Semi-independent units have proved critical to the success of the greater whole.
Tech collective self.png Embodied Dynamism 12000 3
  • Envoy.png +1 Available Envoys
  • Leader skill levels.png +1 Leader Level Cap
  • Mod leader influence cost.png −10% Leader Upkeep
  • Tech living state.png Autonomous Agents
  • Gestalt consciousness.png Gestalt Consciousness
Base: 50
Modifiers
  • 1.5x at least 9 planets
  • 1.5x at least 10 planets
  • 1.5x at least 11 planets
  • 1.25x leading scientist has Statecraft.png Expertise: Statecraft trait
  • 0.5x less than 7 planets
Initiative and some measure of ambition must be promoted in our autonomous leader units, while still making certain that they do not stray too far from the directives of the core intelligence.
Tech collective self.png The Collective Self 12000 3
  • Leader skill levels.png +1 Leader Level Cap
  • Mod leader influence cost.png −10% Leader Upkeep
  • Tech colonial centralization.png Colonial Centralization
  • No.pngGestalt consciousness.png Gestalt Consciousness
Base: 50
Modifiers
  • 1.5x at least 9 planets
  • 1.5x at least 10 planets
  • 1.5x at least 11 planets
  • 1.5× Authoritarian.pngFanatic Authoritarian.png Authoritarian
  • 1.25x leading scientist has Statecraft.png Expertise: Statecraft trait
  • 0.5x less than 7 planets
Finding aspects of the self within the group is natural and inevitable; eventually those shared aspects must be valued higher than individual identities.
Tech neural implants.png Neural Implants 3000 1
  • Army slave.png Slave Army
  • Building Slave Processing Facility
Pop cat slave.png Can enslave pops Base: 90
Modifiers
  • 2.0x at least 30 enslaved pops
  • 2.0x at least 20 enslaved pops
  • 1.5x at least 10 enslaved pops
  • 1.25x leading scientist has Statecraft.png Expertise: Statecraft trait
Cognition is little but the processing of sensory input. It can be altered. Free will is nothing more than a sensory illusion.
Tech slave colonies.png Thrall-Worlds 6000 2 Decision slave colony.png Create Thrall-World decision
  • Tech neural implants.png Neural Implants
  • Pop cat slave.png Can enslave pops
  • Yes.png Any colony
Base: 35
Modifiers
  • 1.25x leading scientist has Statecraft.png Expertise: Statecraft trait
  • 0.25x leading scientist does not have Statecraft.png Expertise: Statecraft or Leader trait curator.png Curator traits
Through the creation of special slave-breeding worlds, we can ensure that we will always have a steady supply of disposable laborers.
Tech artificial moral codes.png Artificial Moral Codes 6000 2
  • Job criminal.png −15% Crime
  • Amenities.png +5% Amenities
No.pngGestalt consciousness.png Gestalt Consciousness Base: 105
Modifiers
  • 1.25x leading scientist has Statecraft.png Expertise: Statecraft trait
It is circumstance that dictates what is moral. Define the circumstances, and ethics is like clay in your hands.
Tech synthetic thought patterns.png Synthetic Thought Patterns 12000 3 Mod pop resource output.png +5% Resources from Jobs
  • Tech artificial moral codes.png Artificial Moral Codes
  • No.pngGestalt consciousness.png Gestalt Consciousness
Base: 75
Modifiers
  • 1.25x leading scientist has Statecraft.png Expertise: Statecraft trait
Thinking outside the box merely places you into another, somewhat larger box.
Penal Colonies Penal Colonies 8000 3 Decision penal colony.png Create Penal World decision
  • Tech artificial moral codes.png Artificial Moral Codes
  • Yes.png Any colony
  • No.pngGestalt consciousness.png Gestalt Consciousness
Base: 32.5
Modifiers
  • 1.5x Technological Ascendancy Technological Ascendancy ascension perk
  • 1.25x leading scientist has Statecraft.png Expertise: Statecraft trait
  • 0.25x leading scientist does not have Statecraft.png Expertise: Statecraft or Leader trait curator.png Curator traits
Through the development of special penal worlds, criminals can be rehabilitated through honest, hard labor. Some may be in need of permanent rehabilitation.
Tech resort colonies.png Resort Worlds 8000 3 Decision resort colony.png Create Resort World decision
  • Tech artificial moral codes.png Artificial Moral Codes
  • Yes.png Any colony
  • No.pngGestalt consciousness.png Gestalt Consciousness
Base: 32.5
Modifiers
  • Authoritarian.pngFanatic Authoritarian.png Authoritarian
  • 1.5x Technological Ascendancy Technological Ascendancy ascension perk
  • 1.25x leading scientist has Statecraft.png Expertise: Statecraft trait
  • 0.25x leading scientist does not have Statecraft.png Expertise: Statecraft or Leader trait curator.png Curator traits
With careful study devoted to landscaping, climate control, and the science of fun, construction of entire worlds dedicated to leisure can be made possible.
Tech repeatable improved edict length.png Proclamation Broadcasts 50000 5 Mod country edict length mult.png +10% Edict Duration
  • Tech artificial moral codes.png Artificial Moral Codes
  • No.pngGestalt consciousness.png Gestalt Consciousness
Base: 12.5
Modifiers
  • 0.01× another repeatable tech was drawn
More aggressive information campaigns improve the populace’s receptiveness to Edicts.
Tech unity of purpose.png Unity of Purpose 6000 2
  • Job criminal.png −15% Deviancy
  • Amenities.png +5% Amenities
Gestalt consciousness.png Gestalt Consciousness Base: 105
Modifiers
  • 1.25x leading scientist has Statecraft.png Expertise: Statecraft trait
The purpose of one is the purpose of all. Together, we are greater than the sum of our parts.
Tech artificial moral codes.png Collective Production Methods 12000 3 Mod pop resource output.png +5% Resources from Jobs
  • Tech unity of purpose.png Unity of Purpose
  • Auth hive mind.png Hive Mind
Base: 65
Modifiers
  • 1.25x leading scientist has Statecraft.png Expertise: Statecraft trait
Together, we build the future.
Tech synthetic thought patterns.png Resource Processing Algorithms 8000 3 Mod pop resource output.png +5% Resources from Jobs
  • Tech unity of purpose.png Unity of Purpose
  • Auth machine intelligence.png Machine Intelligence
Base: 65
Modifiers
  • 1.25x leading scientist has Statecraft.png Expertise: Statecraft trait
Efficiency in all things.
Tech global production strategy.png Global Production Strategy 8000 3
  • Building Ministry of Production
  • Menu icon policies and edicts.png Industrial Subsidies
  • Menu icon policies and edicts.png Forge Subsidies
  • Tech alloys 1.png Holographic Casts
  • Tech luxuries 1.png Nano-Circuit Assembly
  • Tech colonial centralization.png Colonial Centralization
  • Consumer goods.png Empire uses Consumer Goods
Base: 65
Modifiers
  • 1.25x leading scientist has Statecraft.png Expertise: Statecraft trait
Planets are big and production sites are often separated by vast distances. A coherent strategy for making certain that everyone is pulling in the same direction is often needed.
Tech autocurating vault.png Automated Curation Algorithms
Auth corporate.png Vault of Acquisitions
Auth machine intelligence.png Alpha Hub
8000 3 Building Auto-Curating Vault
  • Tech administrative ai.png Administrative AI
  • Tech colonial centralization.png Colonial Centralization
  • No.pngSpiritualist.pngFanatic Spiritualist.png Spiritualist
  • No.pngCivic machine servitor.png Rogue Servitor
Base: 65
Modifiers
  • 1.25x leading scientist has Statecraft.png Expertise: Statecraft trait
Continuous, asynchronous analysis of disparate data sets allows for the accurate modeling of hitherto-unpredictable fluctuations in social currents.
Tech galactic markets.png Galactic Markets 16000 4 Building Galactic Stock Exchange
  • Tech colonial centralization.png Colonial Centralization
  • Tech interstellar economics.png Interstellar Economics
  • Yes.png First contact with 2 other empires
  • No.pngGestalt consciousness.png Gestalt Consciousness
Base: 22.5
Modifiers
  • 1.5x Technological Ascendancy Technological Ascendancy ascension perk
  • 1.25x leading scientist has Statecraft.png Expertise: Statecraft trait
  • 0.25x leading scientist does not have Statecraft.png Expertise: Statecraft or Leader trait curator.png Curator traits
By engaging in free trade of goods and services we allow for a more specialized economy, where an individual can excel in a narrow field and trade for their needs.
Tech paradise dome.png Idyllic Architecture 8000 3
  • Building Tier 2 Housing buildings
  • Tech housing 1.png Weather Control Systems
  • Rare crystals.png Access to Rare Crystals through tech or galactic market
  • No.pngGestalt consciousness.png Gestalt Consciousness unless Rogue Servitor
Base: 65
Modifiers
  • 1.25x leading scientist has Statecraft.png Expertise: Statecraft trait
With the latest advances in architecture, landscaping and holographic technology, we shall build the homes of the future.
Tech ascension theory.png Ascension Theory 40000 5
  • Ap slot available.png +1 Ascension Perks
  • Menu icon policies and edicts.png Ambition edicts
Base: 12.5
Modifiers
  • 1.5x Technological Ascendancy Technological Ascendancy ascension perk
  • 1.25x leading scientist has Statecraft.png Expertise: Statecraft trait
  • 0.2x leading scientist does not have Statecraft.png Expertise: Statecraft or Leader trait curator.png Curator traits
Our history is a repeating cycle of dramatic technological, political, and cultural leaps; these leaps are often preceded by periods of upheaval and followed by times of relative stability. By identifying the core, recurring premises of these leaps, we may be able to effectively short-circuit the cycle for our own benefit.
Tech housing agrarian idyll.png Agrarian Utopias 8000 3 Housing.png +1 Agriculture District Housing Civic agrarian idyll.png Agrarian Idyll Base: 97.5
Modifiers
  • 1.25x leading scientist has Statecraft.png Expertise: Statecraft trait
Through the establishment of weather-controlled rural communes, we can support a larger population without disrupting our agrarian way of life.
Tech xeno tourism agency.png Xeno Outreach Agencies 8000 3 Building Xeno-Outreach Agency breach office building Auth corporate.png Corporate authority Base: 65
Modifiers
  • 1.25x leading scientist has Statecraft.png Expertise: Statecraft trait
This corporate agency promotes a wide variety of interstellar tourist attractions, as well as offering employment packages and signing bonuses to potential emigrants interested in relocating to corporate space.
Tech executive retreat.png Executive Leisure Program 8000 3 Building Executive Retreat breach office building Auth corporate.png Corporate authority Base: 65
Modifiers
  • 1.25x leading scientist has Statecraft.png Expertise: Statecraft trait
A luxurious resort complex for high ranking corporate officers. Here they can sample the local planetary culture in a high security environment.
Tech akx worm 2.png Doctrine: Strange Loop 4000 3 Feature.png Continues the Horizon Signal event chain Yes.png Horizon Signal event chain A set of social protocols based on paradoxical intuition, and on love. When we know the System of the Loop, we learn that we can influence by receiving instructions, as well as giving them.
Tech interstellar assembly.png Interstellar Assembly 48000 5 Fleet order button build megastructure.png Interstellar Assembly megastructure
  • MegaCorp.png MegaCorp DLC
  • Tech mega engineering.png Mega-Engineering
Base: 5
Modifiers
  • 6x Ap master builders.png Master Builders ascension perk
  • 4x Galactic Wonders Galactic Wonders ascension perk
  • 2x Xenophile.pngFanatic Xenophile.png Xenophile
  • 2x leading scientist has Leader trait maniacal.png Maniacal trait
  • 2x leading scientist has Leader trait lightbulb on.png Spark of Genius trait
  • 1.5x Technological Ascendancy Technological Ascendancy ascension perk
  • 0.5x Xenophobe.pngFanatic Xenophobe.png Xenophobe
A meeting place for galactic powers, increasing immigration attraction and global opinion of us.
Tech mega art.png Mega Art Installation 48000 5 Fleet order button build megastructure.png Mega Art Installation megastructure
  • MegaCorp.png MegaCorp DLC
  • Tech mega engineering.png Mega-Engineering
Base: 5
Modifiers
  • 6x Ap one vision.png One Vision ascension perk
  • 6x Ap master builders.png Master Builders ascension perk
  • 4x Galactic Wonders Galactic Wonders ascension perk
  • 2x Pacifist.pngFanatic Pacifist.png Pacifist
  • 2x leading scientist has Leader trait maniacal.png Maniacal trait
  • 2x leading scientist has Leader trait lightbulb on.png Spark of Genius trait
  • 1.5x Technological Ascendancy Technological Ascendancy ascension perk
  • 0.5x Militarist.pngFanatic Militarist.png Militarist
An artistic beacon on a stellar scale, this installation inspires and represents the spirit of its creators.
Tech arcane deciphering.png Arcane Deciphering 6000 2 Feature Artifact actions
  • Ancient Relics.png Ancient Relics DLC
  • Tech society 2.png Xenobiology
  • Arcane technology.png At least one Minor Artifact
Base: 35
Modifiers
  • 2x leading scientist has Statecraft.png Expertise: Statecraft trait
Various artifacts and technologies functioning by arcane means that cannot be understood or replicated… at least not by conventional science as it is known to us.
Tech prescient data modeling.png Numistic Data Modeling 8000 3 Pop resource energy mult.png +5% Energy Credits from Jobs MegaCorp.png Caravaneer deal Are the precognitive powers of Numa at work or is it a matter of skilled craftsmanship? Either way this galactic stock market prediction model will forecast fluctuations in the economy with divine accuracy.

Psionics[edit | edit source]

Psionics.png Psionics is a small tech tree that grants a number of unique bonuses.

Technology Cost Tier Effects Prerequisites Weight & Modifiers Description
Tech psionic theory.png Psionic Theory 8000 3 Empire sprawl.png −10% Empire Sprawl from Pops
  • No.pngGestalt consciousness.png Gestalt Consciousness
  • Materialist.pngFanatic Materialist.png Materialist empires require psionic pops or leader expertise trait
Base: 32.5
Modifiers
  • 8x leading scientist has Psionics.png Expertise: Psionics trait
  • 2x leading scientist has Leader trait maniacal.png Maniacal trait
  • 2x Fanatic Spiritualist.png Fanatic Spiritualist
  • 2x any owned pop has Trait psionic species.png Psionic trait
  • 2x any owned pop has Trait psionic species.png Latent Psionic trait
  • 1.5x Technological Ascendancy Technological Ascendancy ascension perk
  • 0.5x No.pngSpiritualist.pngFanatic Spiritualist.png Spiritualist
The mind is in many ways a reflection of the universe itself, a microcosmos. All species may not reach this insight, but their minds are tools greater than any other.
Tech mine zro.png Zro Distillation 10000 3 Zro.png Can use Zro resource
  • Tech psionic theory.png Psionic Theory
  • Subspace Sensors Subspace Sensors
Base: 60
Modifiers
  • 10x leading scientist has Psionics.png Expertise: Psionics trait
  • 1.5x Technological Ascendancy Technological Ascendancy ascension perk
  • 0.1x leading scientist does not have Psionics.png Expertise: Psionics or Leader trait curator.png Curator traits
An extremely rare aerosol of exotic particles. It has been deposited on a number of worlds through meteor impacts, but its true origin is a mystery. If ingested by psionically-gifted individuals, Zro acts as a very potent (and addictive) drug that enhances Psi abilities.
Tech telepathy.png Telepathy 12000 3 Army psionic.png Psionic Army
  • Tech psionic theory.png Psionic Theory
  • No.pngGestalt consciousness.png Gestalt Consciousness
  • No.pngUtopia.png Utopia DLC (granted by Mind over Matter AP)
Base: 25
Modifiers
  • 4x leading scientist has Leader trait maniacal.png Maniacal trait
  • 3x Fanatic Spiritualist.png Fanatic Spiritualist
  • 2x Spiritualist.png Spiritualist
  • 2x leading scientist has Psionics.png Expertise: Psionics trait and skill level above 4
  • 1.5x leading scientist has Psionics.png Expertise: Psionics trait and skill level above 3
  • 1.5x Technological Ascendancy Technological Ascendancy ascension perk
  • 1.1x leading scientist has Psionics.png Expertise: Psionics trait and skill level above 2
  • 0.5x leading scientist does not have Psionics.png Expertise: Psionics trait
Once fully adapted to the basics of Psionics, the mind is capable of connecting to other individuals, becoming something greater.
Tech thought enforcement.png Thought Enforcement 20000 4 Menu icon policies and edicts.png Thought Enforcement
  • Tech telepathy.png Telepathy
  • No.pngGestalt consciousness.png Gestalt Consciousness
Base: 20
Modifiers
  • 4x leading scientist has Psionics.png Expertise: Psionics trait
  • 3x Fanatic Authoritarian.png Fanatic Authoritarian
  • 2x Authoritarian.png Authoritarian
  • 2x Civic police state.png Police State
  • 2x leading scientist has Leader trait maniacal.png Maniacal trait
  • 1.5x Technological Ascendancy Technological Ascendancy ascension perk
  • 0.5x leading scientist does not have Psionics.png Expertise: Psionics trait
Telepaths monitoring the citizenry for incorrect thoughts will make corrections as they find them.
Tech precognition interface.png Precognition Interface 20000 4 Component Precognitive Interface combat computers
  • Tech telepathy.png Telepathy
  • No.pngGestalt consciousness.png Gestalt Consciousness
  • No.pngUtopia.png Utopia DLC (granted by a Shroud event)
Base: 20
Modifiers
  • 4x leading scientist has Psionics.png Expertise: Psionics trait
  • 3x Fanatic Spiritualist.png Fanatic Spiritualist
  • 2x Spiritualist.png Spiritualist
  • 2x leading scientist has Leader trait maniacal.png Maniacal trait
  • 1.5x Technological Ascendancy Technological Ascendancy ascension perk
  • 0.5x leading scientist does not have Psionics.png Expertise: Psionics trait
Advances in the field of Psionics suggest the possibility of creating combat computers capable of reading and analysing the impulses of telepathic operatives before they are cognitively processed.
Tech psi jump drive 1.png Psi Jump Drives 40000 5 Ship part psi jump drive 1.png Psi Jump Drive
  • Tech precognition interface.png Precognition Interface
  • No.pngGestalt consciousness.png Gestalt Consciousness
  • No.pngUtopia.png Utopia DLC (granted by a Shroud event)
Base: 2.5
Modifiers
  • 1.5x Technological Ascendancy Technological Ascendancy ascension perk
The Psi Jump Drive harnesses the psi energies emitted by the crew to force the vessel through the very fabric of reality, instantly "jumping" vast distances.
Psionic Shields Psionic Barrier 8000 3 Ship part psi shield.png Psionic Barrier component Spiritualist.pngFanatic Spiritualist.png The Doorway event chain These barriers are generated out of pure psychic energy by a cadre of psionic specialists. They will be able to stop some incoming fire, like our Energy deflector systems, but without the prohibitive power consumption.
Psionic Shields Psionic Shields 48000 5 Ship part psi shield.png Psionic Shields component Utopia.png Shroud outcome These extremely powerful shields are generated out of pure psychic energy by a cadre of psionic specialists. Their powers are further augmented by large arrays of psi emitters.
Tech pk godray.png Divine Stimulus 48000 5 Ship part divine enforcer.png Divine Enforcer colossus weapon
  • Apocalypse.png Apocalypse DLC
  • Tech colossus.png Colossi
  • Tech telepathy.png Telepathy
  • Yes.png Completed the Colossus Project
  • Spiritualist.pngFanatic Spiritualist.png Spiritualist
Base: 10
Modifiers
  • 1.5x Technological Ascendancy Technological Ascendancy ascension perk
An arcane catalyst amplifying certain psionic wavelengths, capable of inducing hallucinations (religious experiences) in biological brains, and severe disruption (brain death) in electronic ones.

References[edit | edit source]

Game concepts
Governance EmpireEthicsGovernmentCivicsPoliciesEdictsLeaderFactionsPopulationSpecies rightsEconomyTechnologyTraditionsCrime
Exploration ExplorationMapSpeciesAnomalyEventsFTLFallen empirePre-FTL speciesPrecursorsSpaceborne aliens
Colonization ColonizationCelestial bodyPlanetary featuresPlanetary managementDistrictsBuildingsShipStarbaseMegastructures
Diplomacy DiplomacyTradeSubject empireFederationsGalactic communityAI personalitiesIntelligence
Warfare WarfareSpace warfareLand warfareShip designer
Others TraitsTerraformingPop modificationSlaveryCrisisPreset empiresAI playersEaster eggs