Caravaneer neighbor events

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Version

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This article has been verified for the current PC version (2.7) of the game.

Caravaneer neighbor events can take place while an empire has a colonized planet up to 3 hyperlanes away from the system housing the Caravaneer home system.

Slaves to the Slots

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Frequent visits to [caravaneer home system] have resulted in many people on [colony name] becoming addicted to gambling. Many have turned to crime in order to pay for repeated trips.

 
Trigger conditions
  • Not Gestalt consciousness.png Gestalt Consciousness
Mean time to happen

50 years


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Disturbing news.
  • Problematic Gambling modifier added for 60 months, giving the following effects: Job criminal.png Crime +15

Festival

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A visit by a large number of [caravaneer species] from the [caravaneer home system] has resulted in a massive party on [colony name]. Unfortunately, things have gotten out of hand and the "party" now resembles a planet-wide riot.

 
Trigger conditions
  • Not Gestalt consciousness.png Gestalt Consciousness
Mean time to happen

50 years


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Unacceptable!
  • Festival Aftermath modifier added for 60 months, giving the following effects: Stability.png Stability -5
  • 10% chance of creating a hybrid species between a species on the planet and the caravan species a year later

New slot machines!

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The [caravan home system] recently revealed a new range of slot machines, and the increased traffic has caused an economic boom on [colony name] as visitiors pass through.

 
Trigger conditions
  • Not Gestalt consciousness.png Gestalt Consciousness
Mean time to happen

50 years


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Excellent.
  • Hot Slots! modifier added for 60 months, giving the following effects: Trade value.png Trade Value +15%

Acclimatization

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Chor's Compass is a rowdy place which is not for the faint of heart. Due to frequent visits, the citizens of [colony name] have become accustomed to conditions there to an unprecedented level.

 
Trigger conditions
  • Not Gestalt consciousness.png Gestalt Consciousness
  • Any organic Pop lacks the Resilient.png Resilient trait
Mean time to happen

100 years


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Excellent.
  • Up to 50 Pops on the colony gain the Resilient.png Resilient trait

MegaCorpse Concert: Millions Dead!

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[colony name] has been left in chaos after a concert by the Psi-Metal phenomenon Megacorpse got out of hand. Reports are scrambled due to the wide-spread devastation, but one thing they all agree on is that at the height of the performance frontbeing Kel-Azaan slammed its hyper-guitar into the stage with such force the entire area was destroyed.

 
Trigger conditions
  • Not Gestalt consciousness.png Gestalt Consciousness
  • Colony does not have an uninhabitable moon
Mean time to happen

100 years


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Brutal.
  • 2 random Pops die
  • The colony gets +20 Devastation.png Devastation
  • The colony gains an D crater.png Impact Crater Blocker
  • Heavy Metal modifier added, giving the following effects: Alloys.png Alloys from Jobs +10%

MegaCorpse Concert: Millions Dead!

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[colony name] has been left in chaos after a concert by the Psi-Metal phenomenon Megacorpse got out of hand. Reports are scrambled due to the wide-spread devastation, but one thing they all agree on is that at the height of the performance frontbeing Kel-Azaan punched a hole in the moon, destroying it utterly.

 
Trigger conditions
  • Not Gestalt consciousness.png Gestalt Consciousness
  • Colony has an uninhabitable moon
Mean time to happen

100 years


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Brutal.
  • 2 random Pops die
  • The colony gets +20 Devastation.png Devastation
  • The moon becomes a Planet barren.png Shattered World
  • The moon gains a deposit of +8 Minerals.png Minerals