Caravaneers

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This article has been verified for the current PC version (3.6) of the game.

The Caravaneers are a space-based coalition of traders who send out fleets across the galaxy to offer great deals to every empire that is not Civic fanatic purifiers.pngCivic devouring swarm.pngCivic machine terminator.png genocidal. They start in a unique system called Chor’s Compass which contains their Caravaneer Citadel and two out of three caravan fleets: Racket Industrial Enterprise, the Numistic Order, and the Vengralian Trium. These fleets roam the galaxy, traveling towards every empire to offer deals.

Chor's Compass[edit | edit source]

Reliquary Chambers on Caravaneer Citadel

The Caravaneer Citadel in this System acts as the return point for the caravan fleets and an intergalactic Casino. Should the station be destroyed but at least one caravan fleet still be alive, they will ask to re-establish it in a random uncolonized system claimed by an empire, as close to their original one as possible. If the empire accepts it will lose control of the system but gain +5% Trade value.png Trade Value.

The Caravaneers use a unique resource called CaravanCoinz, which can be bought in bulks of 8k, 12k and 26k with Energy.png Energy Credits. The options are equally efficient. Those can be used to either play Slots or open a Reliquary. Reliquaries restock every 500 days.

Slots Reliquary
Price 2783.92 CaravanCoinz 6194.21 CaravanCoinz
After buying 6 Reliquaries they can be bought for 8450 Energy.png Energy. Each Reliquary increases the cost by 5%.
Outcomes
  • 70% - Nothing
  • 15% - 500 CaravanCoinz
  • 4% - 1000 Energy.png Energy
  • 4% - 1000 Minerals.png Minerals
  • 4% - 3000 CaravanCoinz
  • 1% - 10k-100k Minerals.png Minerals (monthly production x 120)
  • 1% - 10k-100k Energy.png Energy (monthly production x 120)
  • 0.5% - 1-5 Minor artifacts.png Minor Artifacts
  • 0.5% - Great Extended Payout empire modifier for 600 months, giving the following:
    • +40 Monthly Energy.png Energy
    • +40 Monthly Minerals.png Minerals
  • 0.5% (1/200) - R galatron.png The Galatron Relic (won't trigger if any country has the Galatron)
  • 29.5% (59/200) - Empty (won't trigger if previously opened an empty lootbox)
  • 70% (140/200) - Any of the following:
    • 7.7% (100/1301) - Ancient Trade Route capital planet modifier (+10% Trade value.png Trade Value) (won't trigger if already present)
    • 7.7% (100/1301) - 6 months' output of Consumer goods.png Consumer Goods (min 100)
    • 7.7% (100/1301) - A bomb (no effect)
    • 7.7% (100/1301) - 24 months' output of Society research Society Research (min 2000)
    • 7.7% (100/1301) - A gun (no effect)
    • 7.7% (100/1301) - 24 months' output of Food.png Food (min 2000)
    • 7.7% (100/1301) - Music (no effect)
    • 7.7% (100/1301) - 8 months' output of Consumer goods.png Consumer Goods (min 2000)
    • 7.7% (100/1301) - 4000 Energy.png Energy and Minerals.png Minerals
    • 7.7% (100/1301) - 2000 Engineering research Engineering Research
    • 7.7% (100/1301) - 1000 Society research Society Research
    • 0.077% (1/1301) - Ruler gets the Trait psionic species.png Psionic trait (won't trigger if already Psionic)
    • 7.7% (100/1301) - 24 months' output of Physics Research Physics (min 2000)
    • 7.7% (100/1301) - 24 months' output of Alloys.png Alloys (min 2000)

The Collector[edit | edit source]

If an empire has a colony within 3 hyperlane jumps of the Caravaneer Citadel, each year there is a 2% chance of the empire being contacted by a caravaneer called The Collector and offered a mystery box for 3000 Energy.png Energy. If bought, it will grant one of the following:

  • 35% - Nothing
  • 10% - 4000 Minerals.png Minerals
  • 10% - 1000 Engineering research Engineering
  • 10% - 1000 Society research Society
  • 10% - 1000 Physics Research Physics
  • 10% - 1000 Alloys.png Alloys
  • 5% - Alloy Hyperfabricator capital world modifier (+10% Alloys.png Alloys from jobs)
  • 5% - Energy Accelerator capital world modifier (+10% Energy.png Energy from Jobs)
  • 5% - Incredibly Boring Relic capital world modifier (+10% Minerals.png Minerals from Jobs)

Caravans[edit | edit source]

Caravan

Every time a Caravan fleet enters an empire's borders it will offer a rare trade deal. The offer can be accepted immediately, delayed to when the fleet is leaving the space, or rejected outright. The fleets can not be contacted any other way and all attempts will redirect to Chor's Compass instead. Delaying has a very low chance of the deal changing.

Certain random events can take place while a Caravan is within an empire's borders.

Numistic Order[edit | edit source]

Flag caravaneer 02.png The Numistic Order is a religious Caravan that offers only deals with fixed costs. It features the largest amount of offers but half of them are one time only. They offer the following deals:

Offer Price Requirements Repeatable
200 Exotic gases.png Exotic Gases Energy.png 1700 Energy Yes.png
3000 Energy.png Energy Credits Alloys.png 500 Alloys Yes.png
200 Rare crystals.png Rare Crystals Pop.png 2 Pops Not Gestalt consciousness.png Gestalt Consciousness Yes.png
2 Pops with the Leader trait nuumismatic administration.png Numistic Administration trait Energy.png 3500 Energy Not Gestalt consciousness.png Gestalt Consciousness Yes.png
Pm strong magnetic field.pngPm frame 1.png Numistic Magnetostrips planet modifier Influence.png 100 Influence Auth machine intelligence.png Machine Intelligence Yes.png
5 Minor artifacts.png Minor Artifacts Alloys.png 300 Alloys Ancient Relics.png Ancient Relics DLC Yes.png
D geothermal vent.png Numa's Breath planetary feature Minerals.png 200 Minerals No.png
Numistic Cruiser Energy.png 500 Energy No.png
Caravaneer Cruiser Energy.png 2500 Energy No.png
Numistic Shrine building Energy.png 2000 Energy Not Gestalt consciousness.png Gestalt Consciousness No.png
Numistic Visualisation edict Energy.png 2500 Energy Not Gestalt consciousness.png Gestalt Consciousness except Civic machine servitor.png Rogue Servitor No.png
Tech prescient data modeling.png Numistic Data Modeling technology (+5% Trade value.png Trade Value) Energy.png 3500 Energy No.png
Governor leader with the Leader trait nuumismatic priest.png Merchant of Numa trait (+10% Trade value.png Trade Value) Energy.png 1500 Energy Not Gestalt consciousness.png Gestalt Consciousness No.png
Decision divine algorithm.png Divine Algorithm decision Minerals.png 2000 Minerals Auth machine intelligence.png Machine Intelligence No.png

Vengralian Trium[edit | edit source]

Flag caravaneer 01.png The Vengralian Trium is unique in that both their products and their prices are randomly generated, as opposed to each product having a specific price. Their deals may contain any of the following:

Offers Prices
  • Energy.png 2000 Energy Credits (Gestalt consciousness.png Gestalt Consciousness)
  • Consumer goods.png 1000 Consumer Goods (not Gestalt consciousness.png Gestalt Consciousness unless Civic machine servitor.png Rogue Servitor)
  • Decision resources.png 1 Trium Atmospheric Deodorizer Deployment decision (not Gestalt consciousness.png Gestalt Consciousness)
  • Decision resources.png 1 Trium Bunk Beds Deployment decision
  • Decision resources.png 1 Trium Food Container Deployment decision
  • Trade value.png +15% Trade Value for 80 years (not Gestalt consciousness.png Gestalt Consciousness)
  • Mod pop growth speed.png +10% Pop Growth Speed for 10 years (Auth hive mind.png Hive Mind)
  • Alloys.png 1200 Alloys
  • Unity.png 500 Unity
  • Pop.png 4 Specialist Pops (not Gestalt consciousness.png Gestalt Consciousness)
  • Pop.png 4 Pops, don't have to be drones (Gestalt consciousness.png Gestalt Consciousness)
  • Society research −100% Society Research for 6 months
  • 1 Science Ship

Racket Industrial Enterprise[edit | edit source]

Flag caravaneer 03.png Rackets are the only predefined Caravaneer species, using the same portraits and traits as the Ketling Star Pack. The payment options for this Fleet are randomly generated based on the product offered although Gestalt consciousness.png Gestalt Consciousness empires are never asked for Consumer goods.png Consumer Goods. They offer the following deals:

Offer Price Requirements
1 Super-Clanker Caravaneer Destroyer Minerals.png 2000 Minerals
Minerals.png 200 Minerals Food.png 200 Food Game year < 50
Not Auth machine intelligence.png Machine Intelligence
Minerals.png 500 Minerals Food.png 1000 Food Game year < 150
Not Auth machine intelligence.png Machine Intelligence
Minerals.png 2000 Minerals Food.png 4000 Food Game year > 150
Not Auth machine intelligence.png Machine Intelligence
Pop.png 4 Racket Pops Mammalian ratling.png Trait pc nuked preference.pngTrait psionic species.pngThrifty.pngDeviants.pngFleeting.pngRepugnant.pngSlow Breeders.png Alloys.png 500 Alloys Not Gestalt consciousness.png Gestalt Consciousness
Pop.png 4 Racket Robotomata Synthetic dawn portrait mammalian.png Trait mechanical.pngSuperconductive.pngBulky.pngRepurposed hardware.png Alloys.png 500 Alloys Auth machine intelligence.png Machine Intelligence
Building waste reprocessing center.png Waste Reprocessing Center building Pop.png 3 Pops Not already unlocked
Gestalt consciousness.png Gestalt Consciousness
Tech orbital trash dispersal.png Orbital Trash Disperser technology Any of the following:
  • Energy.png 1000 Energy
  • Minerals.png 300 Minerals
  • Consumer goods.png 800 Consumer Goods
Not already unlocked
Racket/Racket Robotomaton Governor with the Leader trait waste management specialist.png Waste Management Specialist trait Any of the following:
  • Energy.png 300 Energy
  • Food.png 200 Food
  • Consumer goods.png 150 Consumer Goods
Racket/Racket Robot Scientist with one of the following traits:
  • Leader trait lightbulb on.png Spark of Genius if No.pngAuth machine intelligence.png Machine Intelligence
  • Leader trait maniacal.png Maniacal if No.pngAuth machine intelligence.png Machine Intelligence
  • Leader trait adaptable.png Flexible Programming if Yes.pngAuth machine intelligence.png Machine Intelligence
  • Leader trait intellectual.png Analytical if Yes.pngAuth machine intelligence.png Machine Intelligence
  • Materials.png Expertise: Materials
  • Propulsion.png Expertise: Propulsion
  • Voidcraft.png Expertise: Voidcraft
  • Industry.png Expertise: Industry
Any of the following:
  • Energy.png 300 Energy
  • Food.png 200 Food
  • Consumer goods.png 150 Consumer Goods
+5 Energy.png Energy to a celestial body with a mining station Any of the following:
  • Influence.png 70 Influence
  • Exotic gases.png 15 Exotic Gases
  • Consumer goods.png 100 Consumer Goods
Mining station
Any of the following:
  • Alloys.png 2000 Alloys
  • Exotic gases.png 150 Exotic Gases
  • Living Metal.png 40 Living Metal
Any of the following:
  • Rare crystals.png 55 Rare Crystals
  • Zro.png 15 Zro
  • Dark Matter.png 5 Dark Matter

Attacking the Caravaneers[edit | edit source]

While the Caravaneers will never become hostile to any empire except in retaliation, they can be attacked like any neutral entity. If a Caravan is attacked it will become hostile but the rest of the Caravaneers will remain peaceful and available for trade. Caravans have 4k fleet power and come equipped with mid-game components. The Caravaneer Citadel on the other hand has 7k fleet power and comes equipped with end-game components. Both Caravans and the Caravaneer Citadel grant 2000 Energy.png Energy and Minerals.png Minerals when destroyed, and destroying a Caravan gives the admiral leader that destroyed it the Leader trait enclave trader.png Caravan Counter trait. Destroying the Caravaneer Citadel brings a temporary −40 Diplomacy opinion.png Opinion malus from all empires that had contact with the Caravaneers and are not Civic fanatic purifiers.pngCivic devouring swarm.pngCivic machine terminator.png genocidal.

Each Individual Caravan Fleet Caravaneer Citadel Starbase
10 Destroyers 6 Cruisers 1 Cargo Ship
  • Mod ship hull mult.png 1000 Hull Points
  • Mod ship armor mult.png 430 Armor
  • Mod ship shield hp mult.png 215 Shields
  • Mod ship speed mult.png 215 Speed
  • Mod ship evasion mult.png 50% Evasion
  • Damage/Time 17 avg dmg / day
Large 1x Tech plasma 2.png Large Caravan Cannon0
    • Damage 56-176 Damage
    • 150% damage against Armor Armor
    • Time 5.95 day cooldown
    • Mod ship tracking add.png 75% Accuracy
    • Tracking 30% Tracking
    • Mod ship weapon range mult.png 100 Range
    • Damage/Time 14.62

Medium 2x Ship part armor 3.png Plasteel Armor

  • Mod ship hull mult.png 1800 Hull Points
  • Mod ship armor mult.png 890 Armor
  • Mod ship shield hp mult.png 430 Shields
  • Mod ship speed mult.png 215 Speed
  • Mod ship evasion mult.png 25% Evasion
  • Damage/Time 80 avg dmg / day
Large 1x Tech plasma 2.png Large Caravan Cannon0
    • Damage 56-176 Damage
    • 150% damage against Armor Armor
    • Time 5.95 day cooldown
    • Mod ship tracking add.png 75% Accuracy
    • Tracking 30% Tracking
    • Mod ship weapon range mult.png 100 Range
    • Damage/Time 14.62
Medium 2x Tech plasma 2.png Medium Caravan Cannon0
    • Damage 28-88 Damage
    • 150% damage against Armor Armor
    • Time 3.45 day cooldown
    • Mod ship tracking add.png 75% Accuracy
    • Tracking 30% Tracking
    • Mod ship weapon range mult.png 75 Range
    • Damage/Time 12.60
Small 3x Tech plasma 2.png Small Caravan Cannon0
    • Damage 14-44 Damage
    • 150% damage against Armor Armor
    • Time 2.15 day cooldown
    • Mod ship tracking add.png 75% Accuracy
    • Tracking 30% Tracking
    • Mod ship weapon range mult.png 35 Range
    • Damage/Time 10.11

Medium 4x Ship part armor 3.png Plasteel Armor

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