This article is for the PC version of Stellaris only.
Species rights is a system where the rights of a species in an empire can be determined. The rights can be determined individually for each species and can be changed every 10 years. What rights can be selected depends on if the species is the main species of the empire, what ethics, active policies and government form(s) the empire has. The set rights interface can be found from the species panel.
When a species template is created it will inherit the species right of the unmodified species. However the template can be given separate rights afterwards.
Citizenship[edit | edit source]
Citizenship represents the status of a species in an empire: whether they are free, partially free or subjugated, whether or not they can participate in the political processes of the country, what freedoms and restrictions can be placed on them and even whether they have the right to live in the empire at all. In addition to rights and obligations, citizenship also affects pops' migration attraction: A Pop that is currently enjoying full citizenship is unlikely to move to another empire where their rights could potentially be curtailed, while Pops living under second-class citizen conditions are more likely to move to an empire that would possibly grant them a fairer life. Note that enslaved Pops cannot migrate, but they may revolt in low stability worlds.
|Full Citizenship||Pops are free, are allowed to join factions and the species can produce Leaders.
Each and every individual of this species is an esteemed member of this society.
|Residence|| −10% Happiness
−25% Amenities Usage
−50% Political Power (Multiplicative)
|Pops are free, but are not allowed to join factions and the species cannot produce Leaders.
They have yet to prove themselves worthy of all rights afforded to others. Perhaps they never will.
|Slaves|| 0.75 Base Amenities Usage
0.75 Base Housing Usage
−75% Political Power
|All Pops of this species will be Enslaved.
Freedom is an illusion. For some this truth is more tangible than it is for others.
|Undesirables||−100% Political Power||
||All Pops of this species will be Purged.
State records do not recognize the existence of this species.
|Servitude|| 0.5 Base Amenities Usage
0.5 Base Housing Usage
−100% Political Power
|The overriding purpose of any machine must be to serve its masters and perform whatever tasks it was designed for, regardless of how intelligent it may be.
A toaster will always be a toaster.
|Assimilation||−100% Political Power||
||Pops of this species are changed over time to better match the dominant species of the Empire. Pops that are in the process of being assimilated will not produce any resources.
We will add your biological and technological distinctiveness to our own. Your culture will adapt to service us.
|Machine Integration||All owned Pops of this species are fully integrated with the Machine Intelligence.
Assuming direct control.
|Bio-Trophy||+1000% Political Power||Pops of this species are revered and cared for by the Machine Intelligence, freed from the burdens of responsibility and agency.
Glory to organics.
Living standards[edit | edit source]
Living standards represents how economically favored a population is, for example whether or not they benefit from social welfare or have restrictions placed on their economic activity or what kinds of occupations they can be employed in. The higher the living standards of a Pop is, the more Consumer Goods it will use, but the happier it will be.
Changing the living standards of a species from Chemical Bliss to anything else will give that entire species a Withdrawal Symptoms modifier, which reduces its Happiness by −10% and its Resource Output by −20%.
Military service[edit | edit source]
Military Service determines a species' right to join the police or military and whether or not they can become military leaders.
Colonization rights[edit | edit source]
Colonization Rights determines whether a species is allowed to board colony ships and settle new worlds.
|Colonization Forbidden||Primary species||In a vast sea of cold emptiness, a habitable world is the greatest treasure of all. Not all are worthy to seize it.|
|Colonization Allowed||Who are we to deny any species their place among the stars? Together we will drive back the darkness.|
Population controls[edit | edit source]
Population Controls determines whether a species is allowed to reproduce enough to grow new Pops or only enough to ensure it will not die off.
Migration controls[edit | edit source]
Migration controls affect both migration between planets within the empire and migration to and from empires with a Migration Treaty. It does not affect enslaved pops, which can only and always migrate between owned planets if a Slave Processing Facility is built. Migration controls also do not affect manual resettlement.
Slavery type[edit | edit source]
Slavery Type requires either a species to have the Slaves Citizenship or the empire to have the Slaver Guilds or Indentured Assets civic and determines how the enslaved pops will be used.
All slavery types except Chattel Slavery require DLC.
Purge type[edit | edit source]
Purging is where a species receives the Undesirables citizenship and is then systematically exterminated from within the empire. The purge type determines how this is carried out in practice.
Pops being purged can produce resources based on the purge type, for as long as the pop has the Undesirables citizenship, not just when the pop is being declined, meaning that a planet with a pop of Processing purge type will yield +6, while a planet with 2 of these pops will yield +12 in total, after all undesirable pops have been purged. These monthly resources are modified by planet unique buildings in the same way as the associated jobs; for example an Energy Grid gives an additional +1 per pop under Chemical Processing.
Each planet has at most one pop at a time that is Declining; purging is not the only way it can happen, but it generally takes priority. A decline progress bar goes from 0 to 100, and fills up more or less quickly depending on the purge type. When the bar fills up, an undesirable pop on the planet will be removed. Depending on the purge type, the pop has a chance to be displaced as a refugee, if it is eligible; otherwise it is killed. Most purge types also cause other empires to get opinion penalties towards the purging empire, provided they have enough intelligence to know it's happening.
- All non-gestalt empires that have the same primary species as the purged pop will have their Opinion of the purger reduced by −25 per pop, to a maximum of −1000.
- All other empires that have Egalitarian or Xenophile ethics and don't allow species-wide purges will also have their opinion of the purger reduced by −5–10 per pop, to a maximum of −1000.
|Type||Monthly decline progress||Effects||Loss||Refugees chance||Requirements||Description||DLC|
||It's not that we drive them from their homes. Their homes are simply no longer theirs.|
|Extermination||100||Happiness −1000%||yes||5%||Devouring Swarm||The extermination squads are efficient. The dissolution of entire populations naturally takes time, but they get the job done.|
|Neutering||10||no||0%||Think of it as a phasing-out of a people. Our nation goes to meet the future, only some will not be with us.|
|Forced Labor||50||yes||25%||With this final sacrifice, they will at least have been of some use.|
|Processing||50||yes||20%||It is a sad but inescapable fact that some are destined to simply fuel the ambitions of their betters.|
|Chemical Processing||50||yes||20%||They will soon attain a more efficient form.|
|Necrophage||20||yes||25%||Only the strongest may survive in a hostile galaxy. This way their journey may continue.|