Districts
Version

This article is for the PC version of Stellaris only.
Planetary management

Districts represent large areas of development on a planet dedicated towards a particular purpose, whether that is housing or resource production. The total number of districts that can be built on a planet is limited by district slots, which are equal to the planet size unless modified by traditions, planetary features, planet modifiers, or blockers. The number of mining, generator, and agriculture districts is further constrained by the deposit features on the planet.
Each district increases
empire size by a default amount of 0.5.
Planetary districts[edit | edit source]
Regular planets can support five different types of districts: urban districts, industrial districts, and three different resource districts.
Urban[edit | edit source]
There are two types of urban districts on a normal planet: city districts and industrial districts, as well as a special trade district for the Shattered Ring World. City districts mainly provide
housing for pops living on the planetary surface as well as additional building slots. Industrial districts provide some additional housing and create jobs that generate
alloys or
consumer goods resources.
The number of urban districts that can be built per planet is not dependent on planetary features, limited only by the number of free district slots. Resort and Thrall Worlds cannot use any urban districts
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Resource[edit | edit source]
A resource district provides some additional housing and creates jobs that generate energy,
minerals, or
food resources. The number of resource districts that can be built is limited by planetary features, except under certain conditions, such as on
Hive Worlds,
Machine Worlds, and
Shattered Ring Worlds.
Agrarian Idyll and
Machine Intelligence empires gain 1 additional
housing from each resource district, while
Hive Mind empires gain 1 additional
job.
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Habitat districts[edit | edit source]
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Available only with the Utopia DLC or the Federations DLC enabled. |
Habitats have their own set of districts; four consistent districts and one dependent on the planetary orbital resource deposit where the habitat is built. Habitat districts are only limited by
max districts.
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Arcology districts[edit | edit source]
Ecumenopolis planets have their own set of districts called arcologies. These provide a larger amount of housing and jobs than regular planetary districts, but do not provide basic resource jobs.
Residential Arcologies[edit | edit source]
Residential Arcologies provide large amount of housing and can be improved by the same set of technologies as regular housing districts.
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District | Produces | ![]() |
Properties |
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Production Arcologies[edit | edit source]
Production Arcologies provide large amount of housing and
jobs that focus on manufacturing of advanced resources from basic resources. They each require
Strategic Resources to build and upkeep.
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Ring World districts[edit | edit source]
Ring Worlds have their own set of districts called segments. They are the most powerful district types available but also the most expensive. A maximum of 10 segments may be constructed on a ring section.
Housing segments[edit | edit source]
Like Housing districts on regular planets, the Housing segments provide massive amount of housing and receive the same set of bonus from technologies and traditions.
Upkeep | Time | Cost |
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Production segments[edit | edit source]
The Production segments provide massive amount of housing and
jobs that focus on a limited scope of resources. They each consume Strategic Resources to build and upkeep.
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District | Produces | ![]() |
Properties |
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- ↑ This is partly a bug, since Machine Empires that aren't Rogue Servitors don't use consumer goods, so should not be interested in having Artisan Drones. Forum post