Civics

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This article has been verified for the current PC version (3.14) of the game.

Civics represent the foundational principles and societal structures that define an empire and are primarily limited by the authority and ethics an empire possesses. Each empire starts with up to two civics, and this limit is increased to three civics by researching the Tech galactic administration.png Galactic Administration technology or its equivalent. Civics can be changed every 20 years by reforming the government spending Unity.png 10 unity per empire size.

If at any point a civic's requirements are no longer met due to a change in empire ethics or authority, it becomes inactive and provides no bonus until it's replaced or its requirements are met again. Buildings from an inactive civic will remain functional but new ones cannot be constructed. Council positions from an inactive civic will remain functional but if the slot is unlocked later they cannot be selected. All civic buildings are removed at the beginning of the next month if their civic is removed. Leader traits granted by civics are not lost if the civic is removed. Reforming the government while a civic is inactive requires removing it unless the civic is a permanent one.

Certain civics, such as Distinguished Admiralty Distinguished Admiralty and Nationalistic Zeal Nationalistic Zeal, increase the weight of government types associated with their ethic.

Standard civics[edit | edit source]

Standard civics represent the principles that guide day-to-day life within an empire. They can be picked by any empire that is neither a Gestalt consciousness.png Gestalt Consciousness or Corporate Corporate empire, and are heavily influenced by the empire ethics and authority type. If the Galactic Paragons.png Galactic Paragons DLC is installed each civic will unlock a council position.

Civic Effects Council position Requirements DLC
Cutthroat Politics
Cutthroat Politics
The political system in this society is renowned for its intrigue. Power struggles, shady backroom deals and cloak and dagger scheming are par for the course. Those who survive long enough to learn the game, however, tend to learn it well.
  • Mod country edict upkeep mult.png −20% Edict upkeep
  • Intel decryption.png +1 Codebreaking
Prime Speaker Prime Speaker
Unity.png +3% Faction resource output
Efficient Bureaucracy
Efficient Bureaucracy
This society is renowned for its efficiency. Not only do the mag-trains run on time, but the colossal bureaucratic apparatus required to run an interstellar nation has been greatly streamlined.
  • Upkeep −20% Administrator upkeep
  • Edict capacity.png Administrator category jobs produce additional edict fund
Superintendent Superintendent
Administrators (category) +2% Administrator resource output
Functional Architecture
Functional Architecture
This society is renowned for its simple yet functional architecture. There are those who would refer to this building style as boring or even depressing, but in most cases, concrete does the job just as well as any other building material.
  • Mod planet building cost mult.png −15% Building and district cost
  • Mod planet building build speed mult.png +15% Planetary build speed
  • Mod planet max buildings add.png +1 Building slots
Master Architect Master Architect
Mod planet building build speed mult.png +2% Planetary build speed
Mining Guilds
Mining Guilds
Several large mining guilds have reached a dominant position in this society. The government relies heavily on their support.
Minerals.png +1 Minerals from Miners (category) Miners
Chairman of the Mines Chairman of the Mines
Mod planet stability add.png +0.05 Stability from Miners (category) Miners
Agrarian Idyll
Agrarian Idyll
A simple and peaceful life can often be the most rewarding. This agrarian society has, to a large extent, managed to avoid large-scale urbanization.
  • Mod planet housing.png +1 Housing from Generator, Mining and Agriculture districts
  • Mod planet housing.png −1 Housing from City Districts
  • Mod planet housing.png −5 Housing from City Segments
  • Amenities.png +2 Amenities from Farmers, Anglers, and Pearl Divers
  • Mod planet max buildings add.png +1 Building slot per every 4 Agriculture districts
  • Agrarian Utopias Can research the Agrarian Utopias technology
  • No.pngAnti-Gravity Engineering Cannot research the Anti-Gravity Engineering technology
  • No.pngArcology Project Cannot pick the Arcology Project ascension perk
Elder Farmer Elder Farmer
Farmer +5% Farmer resource output
  • Pacifist.pngFanatic pacifist.png Pacifist
  • No.png
    Relentless IndustrialistsShareholder Values Relentless Industrialists
    Relentless Industrialists Relentless Industrialists
    Shareholder Values Shareholder Values
  • No.pngOppressive Autocracy Oppressive Autocracy
  • No.pngOrigins post apocalyptic.png Post-Apocalyptic
  • No.pngOrigins remnant.png Remnants
  • No.pngOrigins shattered ring.png Shattered Ring
  • No.pngOrigin void dwellers.png Void Dwellers
Aristocratic Elite
Aristocratic Elite
This society has an entrenched nobility that occupies the upper echelons of society.
  • Tooltip building.png Can construct Noble Estates buildings
  • Tooltip building.png Can construct Noble Chateaus holdings
  • Planetary Administration Capital buildings replace some Politician Politician jobs with Noble Noble jobs
  • Icon leader.png 20% Chance for leaders to start with an additional positive and negative trait
Lord Steward Lord Steward
Ruler +2% Ruler pop resource output
  • Auth oligarchic.png Oligarchic or Imperial Imperial
  • No.pngEgalitarian.pngFanatic egalitarian.png Egalitarian
  • No.pngExalted Priesthood Exalted Priesthood
  • No.pngMerchant Guilds Merchant Guilds
  • No.pngTechnocracy Technocracy
Beacon of Liberty
Beacon of Liberty
This society is a shining beacon of light in a sea of darkness. Liberty and individual freedoms are held in the highest regard here.
  • Mod unity produces mult.png +15% Monthly unity
  • Empire sprawl.png −15% Empire size from pops
Protector of Liberty Protector of Liberty
Egalitarian.png +7% Egalitarian ethics attraction
  • Democratic Democratic
  • Egalitarian.pngFanatic egalitarian.png Egalitarian
  • No.pngXenophobe.pngFanatic xenophobe.png Xenophobe
  • No.pngCrusader Spirit Crusader Spirit
Citizen Service
Citizen Service
Are you doing your part? Full citizenship and the political responsibility that comes with it is limited to those who have served a tour of duty in the military. Service guarantees citizenship.
  • Unity.png +2 Unity from Soldier Soldiers
  • Mod navy size add.png +15% Naval capacity
  • Tooltip building.png Can construct Recruitment Office holdings
  • Species right citizenship.png Full Citizenship pops must have Full Military Service and vice versa
Chief of Service Chief of Service
  • Mod army upkeep mult.png −1.5% Army upkeep
  • Mod leader species exp gain.png +25 Army starting experience
  • Democratic Democratic or Auth oligarchic.png Oligarchic
  • Militarist.pngFanatic militarist.png Militarist
  • No.pngFanatic xenophile.png Fanatic Xenophile
  • No.pngReanimators Reanimators
Corporate Dominion
Corporate Dominion
This society is dominated by a megacorporation that has completely supplanted the role of the state.
  • Leader pool size +1 External leader pool size
  • Ship.png Can build private colony ships
  • Tech space trading.png Starts with the Offworld Trade Companies technology
  • Mercantile Can use the Mercantile diplomatic stance (unless also Inward Perfection Inward Perfection)
Chief Trade Officer (Corporate Dominion) Chief Trade Officer
Mod trade value mult.png +2% Trade value
  • Auth oligarchic.png Oligarchic
  • No.pngMegaCorp.png MegaCorp DLC
  • No.pngXenophobe.pngFanatic xenophobe.png Xenophobe
Corvée System
Corvée System
This society considers it the absolute right of the state to decide where its citizens live and work.
  • Pop growth from immigration +15% Pop growth from immigration
  • Pop cat worker.png +10% Worker pop resource output
Employment Commissioner Employment Commissioner
Pop cat worker.png +2% Worker pop resource output
  • No.pngEgalitarian.pngFanatic egalitarian.png Egalitarian
  • No.pngFree Haven Free Haven
  • No.pngOppressive Autocracy Oppressive Autocracy
Distinguished Admiralty
Distinguished Admiralty
The Fleet and the Admiralty have unusually prominent roles in this society, wielding a great deal of influence in political circles. They have the pick of the litter when it comes to new military recruits.
  • Leader skill levels.png +2 Commander starting level
  • Leader skill levels.png +20% Commander experience gain
  • Mod ship fire rate mult.png +10% Ship fire rate
  • Mod command limit add.png +10 Fleet command limit
Lord High Admiral Lord High Admiral
  • Mod navy size add.png +1% Naval capacity
  • Mod leader species exp gain.png +50 Ship starting experience
Militarist.pngFanatic militarist.png Militarist
Environmentalist
Environmentalist
This society seeks to co-exist in harmony with nature. Great care is taken to preserve the environment and limit consumerism where possible.
  • Mod consumer goods upkeep mult.png −20% Pop consumer goods upkeep
  • Tooltip building.png Can construct Ranger Lodge buildings
  • Tooltip building.png Can construct Ranger Lodge holdings
  • Tooltip building.png Start with a Ranger Lodge building
  • Strip Mine Planet Cannot use the Strip Mine Planet decision
First Warden First Warden
Mod pop amenities usage mult.png −1.5% Pop amenities usage
  • No.pngOppressive Autocracy Oppressive Autocracy
  • No.png
    Relentless IndustrialistsShareholder Values Relentless Industrialists
    Relentless Industrialists Relentless Industrialists
    Shareholder Values Shareholder Values
  • No.png
    PlanetscapersGeo-Engineering Inc. Planetscapers
    Planetscapers Planetscapers
    Geo-Engineering Inc. Geo-Engineering Inc.
Exalted Priesthood
Exalted Priesthood
To guard against heresy, this society is ruled by a religious council consisting of the wisest and most pious members of the clergy.
  • Unity.png +1 Unity from Priests (category) Priests
  • Planetary Administration Capital buildings replace some Politician Politician jobs with High Priest High Priest jobs
Archpriest Archpriest
Upkeep −2% Priest upkeep
  • Auth oligarchic.png Oligarchic or Dictatorial Dictatorial
  • Spiritualist.pngFanatic spiritualist.png Spiritualist
  • No.pngMerchant Guilds Merchant Guilds
  • No.pngAristocratic Elite Aristocratic Elite
  • No.pngTechnocracy Technocracy
Feudal Society
Feudal Society
This society is organized in a feudal manner, with a monarch whose rule relies on powerful vassals that govern their territories with considerable autonomy.
  • Naval capacity.png +5% Subject naval capacity contribution
  • Yes.png +25 Subjugation acceptance
  • Trade cat loyalty.png +1 Subjects exempt from Divided Patronage
  • Yes.png Can always Propose Subjugation
  • No.png Cannot use Expansion Prohibited terms of agreement
  • No.png Cannot use Limited Diplomacy terms of agreement
  • No.png Cannot use No Subject Conflicts terms of agreement
Chief Herald of Arms Chief Herald of Arms
Unity.png +5 Unity from subjects
Imperial Imperial
Free Haven
Free Haven
This society has a well-earned reputation as a free haven. The tired, the poor, the huddled masses yearning to breathe free - all are welcome here, regardless of their species or origin.
  • Pop growth from immigration +15% Pop growth from immigration
  • Immigration pull +50% Immigration pull
  • Happiness.png +5% Worker happiness
Integration Facilitator Integration Facilitator
  • Empire sprawl.png −3% Empire size from districts
  • Upkeep −3% District upkeep
  • Xenophile.pngFanatic xenophile.png Xenophile
  • No.pngCorvée System Corvée System
Idealistic Foundation
Idealistic Foundation
This society was founded on strong idealistic values. Whether the current government remains true to them or not, the people have not forgotten.
Happiness.png +10% Citizen pop happiness
Tribune of Rights Tribune of Rights
Mod pop amenities usage mult.png −1.5% Pop amenities usage
Egalitarian.pngFanatic egalitarian.png Egalitarian
Imperial Cult
Imperial Cult
This society has a dominant state religion where the ruler is worshiped as a living deity.
  • Mod country edict cap add.png +100 Edict fund
  • Priest +1 Priest Job/ruler level on ruler's home planet
Prime Herald Prime Herald
Priest +2% Priest resource output
  • Imperial Imperial
  • Authoritarian.pngFanatic authoritarian.png Authoritarian
  • Spiritualist.pngFanatic spiritualist.png Spiritualist
Meritocracy
Meritocracy
An individual's social station or personal connections should have no bearing on their profession. The sole basis for advancement in this society is demonstrated ability and talent.
  • Leader skill levels.png +1 Additional leader trait options
  • Mod pop resource output.png +10% Specialist pop resource output
Principal Instructor Principal Instructor
Mod leader species exp gain.png +2% Leader experience gain
Democratic Democratic or Auth oligarchic.png Oligarchic
Nationalistic Zeal
Nationalistic Zeal
A strong sense of nationalistic pride permeates all layers of this society.
  • Mod country war exhaustion.png −20% War exhaustion gain
  • Mod country claim influence cost.png −15% Claim influence cost
  • Diplomatic weight.png +5% Diplomatic weight per rival
Standard Bearer Standard Bearer
Mod navy size add.png +1% Naval capacity
Militarist.pngFanatic militarist.png Militarist
Parliamentary System
Parliamentary System
The parliamentary system in this society encourages a free and lively debate. Currying favor with one of the dominant political factions can prove to be quite advantageous.
  • Unity.png +40% Faction unity gain
  • Navbar icons factions.png Factions will form within 3 months
Speaker of Parliament Speaker of Parliament
Mod council agenda progress speed.png +3% Council agenda speed
Democratic Democratic
Philosopher King
Philosopher King
It is not enough to simply rule. The Ship of State must be guided by a king that wields enough wisdom and knowledge to steer it true.
Leader skill levels.png +5 Effective Ruler skill
Lord Chancellor Lord Chancellor
Mod leader species exp gain.png +3% Councilor experience gain
Dictatorial Dictatorial or Imperial Imperial
Police State
Police State
To quash any traces of dissent, the population in this repressive society is carefully monitored and controlled by a large internal police force.
  • Mod planet stability add.png +5 Stability
  • Unity.png +1 Unity from Enforcers and Telepaths
Chief of Secret Police Chief of Secret Police
Mod pop government ethic attraction.png +5% Governing ethics attraction
No.pngFanatic egalitarian.png Fanatic Egalitarian
Shadow Council
Shadow Council
Unbeknownst to its own citizens, this society is actually manipulated from behind the scenes by a secretive shadow council. Appearances must be kept, but the tyranny of the majority should also be guarded against. After all, what if the fools vote for the wrong candidate?
  • Mod country election influence cost.png −75% Election Cost
  • Leader skill levels.png +1 Effective councilor skill
  • Intel decryption.png +1 Codebreaking
  • Spy network.png +10% Infiltration speed
  • Time +5 Election term variance years
Shadow Councilor Shadow Councilor
Ruler −4% Ruler pop upkeep
No.pngImperial Imperial
Slaver Guilds
Slaver Guilds
Much of the true political power in this society rests with a number of powerful and ruthless slaver guilds. They know how to get the most out of a slave.
  • Mod planet jobs slave produces mult.png +10% Slave pop resource output
  • Enslaved Pop Ratio 35% Enslaved pop ratio
Labor Magistrate Labor Magistrate
Happiness.png +2% Slave happiness
  • Authoritarian.pngFanatic authoritarian.png Authoritarian
  • No.pngPleasure Seekers Pleasure Seekers
  • No.pngOrigins payback.png Payback
Technocracy
Technocracy
To maximize efficiency, this society is governed according to the principles of science and rationality. The personal whims of an ignorant and dangerously unqualified political elite must not be allowed to interfere.
  • Mod num tech alternatives add.png +1 Research alternatives
  • Planetary Administration Capital buildings replace some Politician Politician jobs with Science Director Science Director jobs
  • Leader trait bg basic.pngLeader trait overlay veteran.pngLeader trait expertise blank.pngLeader trait overlay councilor.pngExpertise trait Scientists start with a random Expertise trait
  • Pop resource physics research mult.png Expertise traits increase job research output for their fields if governing a planet or sector
Senior Science Director Senior Science Director
Mod job researcher upkeep mult.png −2% Researcher upkeep
  • Materialist.pngFanatic materialist.png Materialist
  • No.pngAristocratic Elite Aristocratic Elite
  • No.pngExalted Priesthood Exalted Priesthood
  • No.pngMerchant Guilds Merchant Guilds
  • No.pngShared Burdens Shared Burdens
Warrior Culture
Warrior Culture
This society has developed into a hardy warrior culture. Martial prowess is valued above all else, and true glory can only be found on the field of battle.
  • Duelist Replaces Entertainer jobs with Duelist jobs
  • Mod army damage mult.png +20% Army damage
  • Mod country war exhaustion.png −10% War exhaustion gain
  • Overlord +1 Mercenary enclave capacity
Arbiter of Duels Arbiter of Duels
  • Amenities.png +1 Amenities from Duelist Duelists
  • Unity.png +0.2 Unity from Duelist Duelists
  • Mod navy size add.png +0.2 Naval capacity from Duelist Duelists
Militarist.pngFanatic militarist.png Militarist
Ascensionists
Ascensionists
The ultimate goal of this empire is to ascend to ever greater levels of fulfillment.
  • Planetary ascension effect +25% Planetary ascension effects
  • Planetary ascension cost −10% Planetary ascension cost
  • Unity.png −25% Tradition cost from empire size
  • Button upgrade ascension tier.png Capital starts at ascension tier 1
Minister of Ascension Minister of Ascension
Unity.png +2% Monthly unity
Spiritualist.pngFanatic spiritualist.png Spiritualist
  • Utopia.png
  • Astral Planes.png
Catalytic Processing
Catalytic Processing
By focusing their industrial efforts into catalytic chemistry, this civilization has unlocked the key to using organic materials in the construction of spacebound structures.
  • Catalytic Technician Replaces Metallurgist jobs with Catalytic Technician jobs
  • Tooltip building.png Can construct Bio-Reactor buildings
Principal Catalyst Principal Catalyst
Metallurgists (category) +2% Metallurgist resource output
No.pngCalamitous Birth Calamitous Birth DLC plantoids species pack.png
Masterful Crafters
Masterful Crafters
A penchant for meticulous crafting lies at the heart of this society. Deft appendages and keen sensory organs aid them in creating truly wondrous treasures even in the most basic of trades.
  • Artificer Replaces Artisan jobs with Artificer jobs
  • Mod planet max buildings add.png +1 Building slot per 3 Industrial districts (except on Habitats)
Master Crafter Master Crafter
Mod ship armor mult.png +1% Armor hit points
DLC humanoids species pack.png
Pleasure Seekers
Pleasure Seekers
This society rejoices in its own perfection. Those who are elevated by their privileged social structure have surrendered to a culture which glorifies pleasure and entertainment, regardless of a cost typically borne by others.
  • Living standards Can use the Decadent Lifestyle living standard
  • Mod pop growth speed.png +1% Pop growth or assembly speed
    Default Mod pop growth speed.png Pop growth speed
    Machine Mod pop assembly speed.png Mechanical pop assembly speed
    from Entertainer Entertainers
  • Amenities.png +5 Amenities from Servants
Minister of Extravagance Minister of Extravagance
Happiness.png +4% Ruler happiness
  • No.pngSlaver Guilds Slaver Guilds
  • No.pngWarrior Culture Warrior Culture
  • No.pngShared Burdens Shared Burdens
DLC humanoids species pack.png
Pompous Purists
Pompous Purists
A society so utterly convinced of their own superiority, that any attempt at diplomacy not initated by themselves will be utterly ignored.
  • Available envoys +1 Available envoys
  • Envoy improve relations +25% Envoy improve relations
  • Diplomatic weight.png +15% Diplomatic Weight when opposing resolutions
  • Leader pool size −1 External leader pool size
  • No.png Can send but cannot receive diplomatic propositions
  • No.png Cannot become the Galactic Custodian
  • Diplomacy isvassal.png Sectors released as subjects replace it with a random civic
Grand Marshal Grand Marshal
Diplomatic weight.png +2% Diplomatic weight
  • Xenophobe.pngFanatic xenophobe.png Xenophobe
  • No.pngInward Perfection Inward Perfection
  • No.pngFanatic Purifiers Fanatic Purifiers
  • No.pngOrigins scion 1.png Scion
  • No.pngOrigins payback.png Payback
DLC humanoids species pack.png
Byzantine Bureaucracy
Byzantine Bureaucracy
This society is largely governed by a complex and, to the outsider, almost labyrinthine system of bureaucracy. An army of officials and functionaries work tirelessly to keep the government running smoothly and ensure no citizens are allocated resources they cannot demonstrate a properly filed and triple-stamped need for.
  • Unity.png +1 Unity from Administrators (category) Administrators
  • Mod planet stability add.png +1 Stability from Bureaucrat jobs
Administrative Coordinator Administrative Coordinator
Mod job bureaucrat upkeep mult.png −2% Administrator upkeep
No.pngSpiritualist.pngFanatic spiritualist.png Spiritualist MegaCorp.png
Merchant Guilds
Merchant Guilds
A number of powerful and very influential merchant guilds have risen to prominent positions in this society. They hold significant sway with the government.
  • Planetary Administration Capital buildings replace some Politician Politician jobs with Merchant Merchant jobs
  • Mercantile Can use the Mercantile diplomatic stance (unless also Inward Perfection Inward Perfection)
Director of Trade Director of Trade
Trade value.png +0.4 Trade value from Traders (category) Traders
  • No.pngExalted Priesthood Exalted Priesthood
  • No.pngAristocratic Elite Aristocratic Elite
  • No.pngTechnocracy Technocracy
MegaCorp.png
Shared Burdens
Shared Burdens
This society believes in an equitable distribution of resources, making little to no distinction between the needs of ruler and ruled. All work together for the benefit of the whole.
Head Arbiter Head Arbiter
Pop cat worker.png +2% Worker pop resource output
  • Fanatic egalitarian.png Fanatic Egalitarian
  • No.pngXenophobe.pngFanatic xenophobe.png Xenophobe
  • No.pngTechnocracy Technocracy
  • No.pngPleasure Seekers Pleasure Seekers
MegaCorp.png
Selective Kinship
Selective Kinship
In an uncertain universe, only kin can be trusted. This civilization is selective about the species it defines as equals.
  • Happiness.png +7.5% Citizen happiness on planets with two species on the main species class
  • Happiness.png +2.5% Citizen happiness while oppressing other species classes
  • Diplomacy opinion.png +100 Opinion with empires with same main species class
  • Diplomacy opinion.png −50 Opinion with empires with different main species class
  • Species right citizenship.png Species with same main species class have Full Citizenship rights
  • Xenophobe.png Xenophobe ethics do not affect Opinion of other empires
  • No.png Species with different main species class cannot have Full Citizenship rights
  • No.png Species with different main species class cannot have Full Military Service rights
  • No.png Cannot form Migration Agreements with empires with different main species class
Speaker for the Kin Speaker for the Kin
Mod pop political power.png +2% Citizen political power
  • No.pngXenophile.pngFanatic xenophile.png Xenophile
  • No.pngFanatic egalitarian.png Fanatic Egalitarian
  • No.pngFanatic Purifiers Fanatic Purifiers
  • No.pngOrigins broken shackles.png Broken Shackles
  • No.pngMachineMechanical Machine main species
Lithoids.png
Diplomatic Corps
Diplomatic Corps
This society has a long tradition of rhetoric and debate and celebrate those who are able to get their way using only words.
  • Available envoys +2 Available envoys
  • Diplomatic weight.png +15% Diplomatic weight
  • Trust cap +40 Trust cap
  • Envoy action improving relations.png +75% Envoy improve relations
High Ambassador High Ambassador
Trust cap +5 Trust cap
  • No.pngInward Perfection Inward Perfection
  • No.pngFanatic Purifiers Fanatic Purifiers
Federations
Death Cult
Death Cult
This society's religion is built around periodic, ritual sacrifices. Willing initiates devote themselves to a decade of study before meeting an end whose effects ripple throughtout their culture.
Apostle of Death Apostle of Death
Menu icon edicts.png +2% Sacrificial edict effect
  • Spiritualist.pngFanatic spiritualist.png Spiritualist
  • No.pngInward Perfection Inward Perfection
  • No.pngFanatic Purifiers Fanatic Purifiers
  • No.png
    Dimensional WorshipDimensional Enterprise Dimensional Worship
    Dimensional Worship Dimensional Worship
    Dimensional Enterprise Dimensional Enterprise
  • No.pngNecrophage Necrophage
  • No.pngOrigins cybernetic creed.png Cybernetic Creed
Necroids.png
Memorialists
Memorialists
This empire pays tribute to memories and sapients of the past, deriving greater stability and insight from the continuous cycles of death, rebirth and legacy.
High Curator High Curator
Unity.png +2% Monthly unity
No.pngFanatic Purifiers Fanatic Purifiers Necroids.png
Reanimators
Reanimators
Within this society, death is no bar to the call of arms. Masters of the art of necromancy reanimate deceased corpses to raise a dread host that strikes fear into the hearts of lesser mortals.
  • Tooltip building.png Military Academy buildings are replaced by Dread Encampment buildings
  • Army undead.png 33% chance to gain an Undead Army per killed organic army
  • Feature Defeated organic guardians can be reanimated
  • Grand Archive Lost space fauna can be reanimated
Master Necromancer Master Necromancer
Unity.png +0.5 Unity from Necromancer Necromancers
  • No.pngPacifist.pngFanatic pacifist.png Pacifist
  • No.pngCitizen Service Citizen Service
  • No.png
    Sovereign GuardianshipCorporate Protectorate Sovereign Guardianship
    Sovereign Guardianship Sovereign Guardianship
    Corporate Protectorate Corporate Protectorate
  • No.pngOrigin synthetic fertility.png Synthetic Fertility
  • No.pngMachineMechanical Machine main species
Necroids.png
Scavengers
Scavengers
In this society, nothing goes to waste, even in the grimmest times of war: no enemy technology will go undiscovered, as teams of scrappers accompanying the war fleets scrape wreckages of anything and everything worth salvaging.
  • Menu icon policies.png Enables the Research & Salvage Debris debris policy
  • Menu icon fleet manager.png 10% chance per ship debris to create a ship of equal size
  • Alloys.png −5% Ships alloys upkeep
  • Mod planet building cost mult.png +10% Building and district refund
  • Mod planet building cost mult.png +10% Megastructure refund
  • Diplomacy opinion.png +10 Opinion with the Salvagers enclave
Master Scrapper Master Scrapper
Unknown.png +1% Chance to salvage ships
Toxoids.png
Mutagenic Spas
Mutagenic Spas
This civilization engages in ritualistic mutagenic bathing, with professional attendants overseeing the use of highly dangerous substances. This 'invigorating' process may appall uninitiated onlookers.
Tooltip building.png Can construct Mutagenic Spa buildings
Warden of the Baths Warden of the Baths
Unity.png +0.5 Unity from Mutagenic Spa Attendant Mutagenic Spa Attendants
  • No.pngMachine Machine main species
  • No.png
    PlanetscapersGeo-Engineering Inc. Planetscapers
    Planetscapers Planetscapers
    Geo-Engineering Inc. Geo-Engineering Inc.
  • No.pngOrigins life seeded.png Life-Seeded
  • No.pngOrigin synthetic fertility.png Synthetic Fertility
Toxoids.png
Lubrication Tanks
Lubrication Tanks
This machine empire improved upon its basic drone-shell production through the vigorous application of highly aggressive lubrication agents, controlled by carefully programmed terminals. This 'optimized' process relies on typically wasted byproducts from the industries that are now repurposed for maximal efficiency.
Tooltip building.png Can construct Hyper Lubrication Basin buildings
Terminal Overseer Terminal Overseer
Unity.png +0.5 Unity from Lubrication Terminal Lubrication Terminals
  • Machine Machine main species
  • No.png
    PlanetscapersGeo-Engineering Inc. Planetscapers
    Planetscapers Planetscapers
    Geo-Engineering Inc. Geo-Engineering Inc.
  • No.pngOrigins life seeded.png Life-Seeded
  • No.pngOrigin synthetic fertility.png Synthetic Fertility
Toxoids.png
Relentless Industrialists
Relentless Industrialists
To live is to exploit. This civilization is built around the principle of living life to the fullest, in the sense of squeezing the maximum profit from every last ounce of matter and membrane available for exploitation.
Chief Extraction Officer Chief Extraction Officer
Minerals.png +2% Minerals from Miners (category) Miners
  • Materialist.pngFanatic materialist.png Materialist
  • No.pngAgrarian Idyll Agrarian Idyll
  • No.pngEnvironmentalist Environmentalist
  • No.pngIdyllic Bloom Idyllic Bloom
  • No.pngCivic memorialist.png Memorialists
  • No.pngOrigins life seeded.png Life-Seeded
Toxoids.png
Eager Explorers
Eager Explorers
Yearning for the stars, this civilization sped through several stages of development, reaching the age of galactic exploration far earlier than most.
  • No.png Cannot be added or removed after game start until jump drives are researched
  • Pop.png Start with 10 fewer pops
  • Tech subspace drive.png Start with the Subspace Drive technology
  • Mod ship speed mult.png +15% Sublight Speed
  • Mod ship science survey speed.png +20% Survey Speed
  • Mod ship anomaly generation chance.png +5% Anomaly Discovery Chance
  • Voidcraft.png +50% chance to draw Voidcraft technologies
  • No.png Start without Research Labs
  • No.png Start without a fleet
  • Menu icon fleet manager.png Start with two exploration vessels and an engineering vessel instead of standard starting ships
  • Scientist.png Start with a second scientist
  • Scientist.png Starting scientists usually have an additional survey-related trait
  • Feature Can build exploration, engineering, and colonization vessels
  • Feature Can build conventional civilian ships after researching hyperdrives
Certain starting technologies are not researched but available as permanent options
    • Tech hyper drive 1.png Hyperspace Travel
    • Tech basic science lab 1.png Scientific Method
    • Tech planetary government.png Planetary Government
    • Corvettes Corvettes
Minister of Exploration Minister of Exploration
  • Mod ship anomaly research speed.png +5% Anomaly research speed
  • Mod ship anomaly research speed.png +5% Archaeology excavation speed
  • Fleet action button jump.png +3% Jump drive range
  • No.pngInward Perfection Inward Perfection
  • No.png
    Sovereign GuardianshipCorporate Protectorate Sovereign Guardianship
    Sovereign Guardianship Sovereign Guardianship
    Corporate Protectorate Corporate Protectorate
  • No.png
    Hyperspace SpecialtyHyperspace Trade Hyperspace Specialty
    Hyperspace Specialty Hyperspace Specialty
    Hyperspace Trade Hyperspace Trade
  • No.png
    Genesis GuidesAstrogenesis Technologies Genesis Guides
    Genesis Guides Genesis Guides
    Astrogenesis Technologies Astrogenesis Technologies
  • No.png
    BeastmastersSpace Ranchers Beastmasters
    Beastmasters Beastmasters
    Space Ranchers Space Ranchers
  • No.pngOrigins broken shackles.png Broken Shackles
  • No.pngOrigins fear of the dark.png Fear of the Dark
  • No.pngOrigins payback.png Payback
  • No.pngOrigin synthetic fertility.png Synthetic Fertility
First Contact
Heroic Past
Heroic Past
The legendary heroes of the past inspire this civilizations young people to achieve the extraordinary. As role models, government officials are expected to embody these ideals.
Icon leader.png +1 Leader Capacity for each class
Grand Storyteller Grand Storyteller
  • Mod leader species exp gain.png +2% Leader experience gain
  • Mod pop government ethic attraction.png +2% Governing ethics attraction
Galactic Paragons.png
Vaults of Knowledge
Vaults of Knowledge
The knowledge, principles, and experiences of exceptional people are digitized and accumulated in the Vaults of Knowledge. Citizens can access this source of wisdom and experience to learn from the ghosts of the past.
  • Leader skill levels.png +1 Leader Starting skill
  • Leader skill levels.png +1 Effective Councilor skill
  • Tooltip building.png Can construct Vaults of Knowledge buildings
  • Tooltip building.png Start with a Vaults of Knowledge building
Keeper of the Vaults Keeper of the Vaults
  • Upkeep −2% Leader upkeep
  • Cost −2% Leader cost
Galactic Paragons.png
Crusader Spirit
Crusader Spirit
The lack of guidance creates weak minds - which easily succumb to corruption and plunge into decadence. This society has assumed the self-imposed mantle of bringing "enlightenment" to the masses through aggressive proselytizing.
  • Mod ship damage mult.png +5% Ship Weapons Damage
  • Mod ship build speed mult.png +5% Ship Build Speed
  • Menu icon policies.png War Philosophy policy is locked to Liberation Wars
  • Leader trait bg basic.pngLeader trait crusader.pngCrusader Commanders have the Crusader trait
Lord Commander Lord Commander
  • Mod ship fire rate mult.png +1% Ship fire rate
  • Mod army damage mult.png +2% Army damage
  • Yes.png Either:
  • EitherAuthoritarian.pngFanatic authoritarian.png Authoritarian
  • EitherSpiritualist.pngFanatic spiritualist.png Spiritualist
  • EitherMilitarist.pngFanatic militarist.png Militarist
  • No.pngPacifist.pngFanatic pacifist.png Pacifist
  • No.pngBeacon of Liberty Beacon of Liberty
  • No.pngFanatic Purifiers Fanatic Purifiers
Galactic Paragons.png
Dimensional Worship
Dimensional Worship
This society believes that a divine existence lies beyond the folds in space and time. Systems where instabilities are highest hold a sacred meaning to them as sites of both pilgrimage and research.
  • Astral threads.png +25% Monthly Astral Threads
  • Unknown.png +100% Chance for Astral Rifts to appear in owned systems
  • Unknown.png +10% Chance to discover rare technologies
  • Sb dimensional shrine.png Can construct Dimensional Shrine starbase buildings
Astral Minister Astral Minister
Physics research.png +0.2 Physics research from Priests (category) Priests
  • Spiritualist.pngFanatic spiritualist.png Spiritualist
  • No.png
    Death CultCorporate Death Cult Death Cult
    Death Cult Death Cult
    Corporate Death Cult Corporate Death Cult
Astral Planes.png
Hyperspace Specialty
Hyperspace Specialty
This society has always embraced speed. The manipulation of hyperspace is just another thoroughfare, and those with aptitude in the field have risen to the highest caste.
  • Mod planet sensor range mult.png +2 Planet Sensor Range
  • Mod ship speed mult.png +10% Sublight Speed
  • Physics research speed +15% Physics research speed
  • Tech hyper drive 2.png Start with the Hyperlane Breach Points technology as a permanent research option
  • Yes.png Know the layout of all systems within 3 hyperlane jumps
Hyperlane Supervisor Hyperlane Supervisor
Mod planet stability.png +1 Stability per Hyperlane Registrar starbase building
  • No.png
    Eager Explorers Eager Explorers
    Eager Explorers Eager Explorers
    Privatized Exploration Privatized Exploration
Astral Planes.png
Dark Consortium
Dark Consortium
A deep understanding of the architecture of the universe allowed this society to exploit the mysterious properties of dark matter long before the discovery of the hyperdrive.
  • Menu icon edicts.png Can use Dark Matter strategic resource edicts
  • Dark Matter Breakthrough Can use the Dark Matter Breakthrough agenda
  • If added during empire creation:
    • No.png Cannot be removed
    • Dark Matter Drawing Start with the Dark Matter Drawing technology researched
    • Dark Matter.png Home system has a deposit of 1 Dark Matter
  • Dark Matter Drawing Requires Dark Matter Drawing technology to add after empire creation
Shadow Weaver Shadow Weaver
Dark Matter.png +0.02 Dark matter from Researchers (category) Researchers
Astral Planes.png
Genesis Guides
Genesis Guides
This society is devoted to the creation of emerging species. As the stewards of evolution's potential, they allocate portions of their worlds to safeguard the development of pre-sapient life forms.
  • Alloys.png +200 Alloys Colony Ship Cost
  • Mod country terraforming cost.png −25% Terraforming Cost
  • Mod country terraforming speed.png +25% Terraforming Speed
  • Bio-Trophy +3 Pre-Sapient pops on homeworld
  • Amenities.png +10% Amenities from Isolated Valley planetary features
  • Unity.png +10% Unity from Jobs from Isolated Valley planetary features
  • Unity.png +1000 x uplifts Unity when Uplifting
  • Unity.png +500-5000 Unity when colonizing a planet
  • Influence.png +25-250 Influence when colonizing a planet
  • Epigenetic Triggers Unlock the Epigenetic Triggers technology when colonizing a planet
  • Bio-Trophy Creates a species with 3 Pre-Sapient pops on every colony
  • Decision animal wildlife.png Enables the Build Genesis Preserve decision
  • D quarantine zone.png Owned worlds have the Genesis Preserve planetary feature
  • D monument.png Uplifting replaces Genesis Preserve with Genesis Monument
  • Menu icon policies.png Pre-Sapients policy is locked to Protected
  • No.pngTooltip building.png Cannot build Alien Zoo buildings
Master of Guidance Master of Guidance
Society research speed +5% Biology research speed
  • No.pngXenophobe.pngFanatic xenophobe.png Xenophobe
  • No.pngCivic natural design.png Natural Design
  • No.png
    Eager Explorers Eager Explorers
    Eager Explorers Eager Explorers
    Privatized Exploration Privatized Exploration
  • No.pngOrigins syncretic evolution.png Syncretic Evolution
  • No.pngOrigins life seeded.png Life-Seeded
The Machine Age.png
Rapid Replicator
Rapid Replicator
This society has taken control of the means of self-assembly. Each machine begets another, forming an unbroken chain stretching our planet's limits.
Mod pop robot build speed mult.png[1] +20% Mechanical Pop Assembly Speed
Replication Coordination Officer Replication Coordination Officer
Upkeep −2% Roboticists upkeep
Machine Machine main species The Machine Age.png
Static Research Analysis
Static Research Analysis
This society excels in predictive analysis within research methodologies, ensuring the pursuit of only the most promising leads.
  • Mod num tech alternatives add.png +1 Research alternatives
  • Intel decryption.png +1 Codebreaking
  • Mod leader species exp gain.png +10% Head of Research Experience Gain
Methodology Lead Analyst Methodology Lead Analyst
Mod job researcher upkeep mult.png −2% Researcher upkeep
Machine Machine main species The Machine Age.png
Warbots
Warbots
This society constantly refines its armies, economy, and education for diverse warfare strategies. Each machine contributes to collective strength, ensuring adaptability and success in conflict.
  • Leader skill levels.png +2 Commander starting level
  • Mod army damage mult.png +20% Army damage
  • Mod army upkeep mult.png −20% Army upkeep
Combat Logistician Combat Logistician
Mod army upkeep mult.png −5% Army upkeep
Machine Machine main species The Machine Age.png
Astrometeorology
Astrometeorology
With deep respect for the forces of nature, this species goes to great lengths to uncover the inner workings of environmental phenomena. As they set out across the stars, they take with them a particular interest in astrometeorology. Central to their ambitions are the most fantastic and potentially destructive of all astronomical events, the cosmic storms themselves.
Prime Forecaster Prime Forecaster
Astrometeorologist +2% Astrometeorologist resource output
Cosmic Storms.png

Permanent standard civics[edit | edit source]

The following civics can only be selected at empire creation and cannot be removed. As a result, they also prevent reforming the government with Corporate Corporate authority.

Civic Effects Council position Requirements DLC
Inward Perfection
Inward Perfection
This calm and pacifist society has little use for strangers who do not understand their way of life. More than anything, they would prefer to be left alone.
  • Mod unity produces mult.png +20% Monthly unity
  • Mod pop growth speed.png +10% Pop growth or assembly speed
    Default Mod pop growth speed.png Pop growth speed
    Machine Mod pop assembly speed.png Mechanical pop assembly speed
  • Happiness.png +5% Citizen pop happiness
  • Mod country edict cap add.png +50 Edict fund
  • Intel encryption.png +1 Encryption
  • Intel decryption.png −1 Codebreaking
  • Available envoys −1 Available envoys
  • No.png Cannot use the Subjugation casus belli
  • No.png Cannot use the Minister of State council position
  • Galactic Paragons.png Start with the civic's council position unlocked
No.png Diplomatic restrictions
    • No.pngDiplomatic rival mutual icon.png Rivals
    • No.pngDiplomacy commercial pact.png Commercial Pact
    • No.pngDiplomacy defensive pact.png Defensive Pact
    • No.pngDiplomacy research agreement.png Research Agreement
    • No.pngDiplomacy migration pact.png Migration Treaty
    • No.pngDiplomacy guarantee.png Guarantee Independence
    • No.pngDiplomacy federation.png Federation
    • No.pngSpy network.png Infiltrate pre-FTL civilizations
Commander of the Watch Commander of the Watch
  • Damage.png +3% Defense platform damage
  • Health +3% Defense platform hull points
  • Pacifist.pngFanatic pacifist.png Pacifist
  • Xenophobe.pngFanatic xenophobe.png Xenophobe
  • No.pngPompous Purists Pompous Purists
  • No.pngEager Explorers Eager Explorers
  • No.pngSovereign Guardianship Sovereign Guardianship
  • No.pngOrigins common ground.png Common Ground
  • No.pngOrigins hegemon.png Hegemon
  • No.pngOrigins fear of the dark.png Fear of the Dark
Idyllic Bloom
Idyllic Bloom
This society has always spent much time on improving and caring for their environment, in pursuit of building a true paradise for its inhabitants.
Bloom Herald Bloom Herald
  • Mod planet building cost mult.png −5% Gaia Seeder build cost
  • Upkeep −5% Gaia Seeder upkeep
DLC plantoids species pack.png
Fanatic Purifiers
Fanatic Purifiers
This society appears hellbent on scouring the galaxy of all other sapient life. Come what may, they will suffer no xenos to live.
  • Mod ship fire rate mult.png +33% Fire rate
  • Mod army damage mult.png +33% Army damage
  • Mod navy size add.png +33% Naval capacity
  • Mod spaceport ship build cost mult.png −15% Ship cost
  • No.png Cannot use the Minister of State council position
  • Galactic Paragons.png Start with the civic's council position unlocked
Undesirables Genocidal
    • No.png Cannot establish diplomatic pacts with alien empires
    • No.png Cannot release sectors as subjects
    • No.png Cannot use the Galactic Market
    • No.png Cannot join the Galactic Community
    • No.png Cannot discover space fauna technologies
    • Diplomacy status casus belli holder.png Can use the Purification casus belli
    • Diplomacy opinion.png −1000 Opinion with every empire of a different species
    • Diplomacy opinion.png +200 Opinion with same-species Fanatic Purifiers Fanatic Purifiers
    • Purge.png Pops of different species will always be purged, except for Mechanical Mechanical species
    • Unity.png Gains +2 Unity per purged pop
    • Bombardment armageddon.png Can use Armageddon Bombardment Policy
    • Grand Archive Gain Unity for unlocking 3, 5 and 9 exhibit slots from each specimen category.
Minister of War Production Minister of War Production
Alloys.png +2% Monthly alloys
  • Fanatic xenophobe.png Fanatic Xenophobe
  • Militarist.png Militarist or Spiritualist.png Spiritualist
  • No.pngBarbaric Despoilers Barbaric Despoilers
  • No.pngPompous Purists Pompous Purists
  • No.pngSelective Kinship Selective Kinship
  • No.pngCrusader Spirit Crusader Spirit
  • No.pngSovereign Guardianship Sovereign Guardianship
No.pngOrigin default pre ftl.png Origin restrictions
    • No.pngOrigins syncretic evolution.png Syncretic Evolution
    • No.pngOrigins common ground.png Common Ground
    • No.pngOrigins hegemon.png Hegemon
    • No.pngOrigin here be dragons.png Here Be Dragons
    • No.pngImperial Fiefdom Imperial Fiefdom
    • No.pngOrigins teachers of the shroud.png Teachers of the Shroud
    • No.pngOrigins toxic knights.png Knights of the Toxic God
    • No.pngOrigins broken shackles.png Broken Shackles
    • No.pngOrigins fear of the dark.png Fear of the Dark
    • No.pngOrigins payback.png Payback
    • No.pngOrigin storm chasers.png Storm Chasers
    • No.pngOrigin treasure hunters.png Treasure Hunters
Utopia.png
Barbaric Despoilers
Barbaric Despoilers
This society holds few things sacred. To fight is to live, and the strongest may seize whatever they covet.
  • Overlord +1 Mercenary enclave capacity
  • Diplomacy status casus belli holder.png Can use the Despoliation casus belli
  • Raiding bombardment.png Can use the Raiding orbital bombardment stance
  • No.pngDiplomacy migration pact.png Cannot form Migration Treaties
  • No.png Can only create Federation military.png Martial Alliance and Federation hegemony.png Hegemony federations
Diplomacy opinion.png Reduced opinion from empires that don't have the civic
    • Militarist.pngFanatic militarist.png −20 Opinion from Militarist empires
    • Pacifist.pngFanatic pacifist.png −80 Opinion from Pacifist empires
    • Authoritarian.pngFanatic authoritarian.png −40 Opinion from Authoritarian empires that are neither Pacifist nor Militarist
    • Origins elder race.pngFanatic xenophile.png −40 Opinion from with the Enigmatic Observers and Benevolent Interventionists
    • Diplomacy opinion.png −50 Opinion from other empires
  • Leader trait bg basic.pngLeader trait mercenary warrior.pngMercenary Warrior +15% chance of stealing relic upon capturing capital
  • Grand Archive +1 Specimen from each category stolen when destroying a Galactic Archive
Labor Intendant Labor Intendant
Empire sprawl.png −2% Empire size from enslaved pops
  • Militarist.pngFanatic militarist.png Militarist
  • Authoritarian.pngFanatic authoritarian.png Authoritarian or Xenophobe.pngFanatic xenophobe.png Xenophobe
  • No.pngXenophile.pngFanatic xenophile.png Xenophile
  • No.pngFanatic Purifiers Fanatic Purifiers
  • No.pngOrigins common ground.png Common Ground
Apocalypse.png
Anglers
Anglers
Adept at utilizing nature's bounty, this society provides for itself a stable influx of sustenance and economic value.
  • Aquatic Main species must have the Aquatic trait
  • Max agriculture districts No Agriculture district limit on Ocean Worlds
  • Angler Replaces Farmer jobs with an Angler job on wet climates
  • Pearl Diver Agriculture districts create Pearl Diver jobs on wet climates
  • Minerals.png −50 Agriculture district minerals cost on wet climates
Minister of the Seas Minister of the Seas
  • Food.png +0.3 Food from Angler Anglers
  • Consumer goods.png +0.2 Consumer goods from Pearl Diver Pearl Divers
  • No.pngMachine Machine main species
  • No.pngOrigins post apocalyptic.png Post-Apocalyptic
  • No.pngOrigins shattered ring.png Shattered Ring
  • No.pngOrigin void dwellers.png Void Dwellers
  • No.pngOrigins subterranean.png Subterranean
Aquatics.png
Marine Machines
Marine Machines
This mechanical society is engineered for seamless operation in diverse aquatic environments and excels in crafting unparalleled marine infrastructure to drive its economy.
  • Waterproof Main species must have the Waterproof trait
  • Max agriculture districts No Agriculture district limit on Ocean Worlds
  • Angler Replaces Farmer jobs with an Angler job on wet climates
  • Pearl Diver Agriculture districts create Pearl Diver jobs on wet climates
  • Minerals.png −50 Agriculture district minerals cost on wet climates
Minister of the Seas Minister of the Seas
  • Food.png +0.3 Food from Angler Anglers
  • Consumer goods.png +0.2 Consumer goods from Pearl Diver Pearl Divers
  • Machine Machine main species
  • No.pngOrigins post apocalyptic.png Post-Apocalyptic
  • No.pngOrigins shattered ring.png Shattered Ring
  • No.pngOrigin void dwellers.png Void Dwellers
  • No.pngOrigins subterranean.png Subterranean
Aquatics.png
Oppressive Autocracy
Oppressive Autocracy
Only the elite of the elite deserve the best of the best. Everyone else is expected to provide for the ruling class and their lackeys.
  • Living standards Must use the Dystopian Society living standard
  • Tooltip building.png Start with a Precinct Houses building
  • No.png Cannot construct Holo-Theatres
  • Amenities.png Only Rulers and Enforcers produce and use Amenities
  • Commander +1 Commander Capacity
  • Upkeep −20% Leader Upkeep
  • Job criminal.png +1 Crime per Pop
Primary Overseer Primary Overseer
  • Happiness.png +1% Ruler happiness
  • Unity.png +0.2 Unity from Enforcers (category) Enforcers
  • Fanatic authoritarian.png Fanatic Authoritarian
  • No.pngAgrarian Idyll Agrarian Idyll
  • No.pngEnvironmentalist Environmentalist
  • No.pngFree Haven Free Haven
  • No.pngWarrior Culture Warrior Culture
  • No.pngPleasure Seekers Pleasure Seekers
  • No.pngOrigins toxic knights.png Knights of the Toxic God
Galactic Paragons.png
Sovereign Guardianship
Sovereign Guardianship
This collection of warring tribes has developed a historical preference for entrenched territories and defensive posturing. Now united, they are prepared to bring this philosophy to the stars, aiming to keep their borders solid and tensions low.
  • Army defense.png Defense Armies are replaced by Fanatic Guardians
  • Sb reloading bay.png Can construct Reloading Bay starbase buildings
  • Inner Focus Can use the Inner Focus edict
  • Unity.png +1 Unity from Soldier Soldiers
  • Diplomatic weight.png +20% Diplomatic weight
  • Empire sprawl.png −50% Empire Size from Pops and Districts
  • Empire sprawl.png +100% Empire Size from Planets and Branch Offices
  • Empire sprawl.png +150% Empire Size from Systems
First Citadel First Citadel
  • Mod army damage mult.png +10% Defense army damage
  • Health +5% Starbase hull points
  • Armor +5% Starbase armor points
  • Shield +5% Shield hit points in friendly systems
  • Mod ship fire rate mult.png +5% Fire rate in friendly systems
  • Tracking +5% Accuracy in friendly systems
  • Militarist.pngFanatic militarist.png Militarist
  • No.pngInward Perfection Inward Perfection
  • No.pngFanatic Purifiers Fanatic Purifiers
  • No.pngReanimators Reanimators
  • No.pngEager Explorers Eager Explorers
  • No.pngOrigins broken shackles.png Broken Shackles
  • No.pngOrigins fear of the dark.png Fear of the Dark
  • No.pngOrigins payback.png Payback
Astral Planes.png
Natural Design
Natural Design
This society is adamant that nature has already created perfection in its people's genetic code. They have long devoted their medical and governmental services to the health and preservation of natural, untouched genome sequences.
  • Trait points +2 Organic Species Trait Points
  • Trait picks +2 Organic Species Trait Picks
  • Pop resource society research mult.png +0.5 Society from Researchers
  • Diplomacy opinion.png −50 Opinion with ascended or Overtuned empires
  • Tooltip building.png Can construct Genomic Services Outreach holdings
  • Tooltip building.png Can construct Genomic Services Center buildings
  • Tooltip building.png Start with a Genomic Services Center building
  • No.png Cannot research genetic modification technologies
  • No.pngUtopia.pngThe Machine Age.png Cannot pick ascension path perks
Grand Genomicist Grand Genomicist
Happiness.png +2% Citizen pop happiness
  • No.pngMachine Machine main species
  • No.pngGenesis Guides Genesis Guides
  • No.pngOrigins clones.png Clone Army
  • No.pngOrigins overtuned.png Overtuned
  • No.pngOrigins teachers of the shroud.png Teachers of the Shroud
  • No.pngOrigins cybernetic creed.png Cybernetic Creed
  • No.pngOrigin synthetic fertility.png Synthetic Fertility
The Machine Age.png
Storm Devotion
Storm Devotion
Ever since ancient times, this society has been able to attract tempests through their rituals. Over the years, they combined technical innovations to enhance their efficiency. With the dawn of the space age, they now seek to take this knowledge to the stars.
  • Tooltip building.png Can construct Storm Summoning Theater buildings
  • Trait storm touched.png Main species has the Storm Touched trait
  • Diplomatic weight.png +20% Diplomatic Weight while Capital is under a Cosmic Storm
Grand Herald of Storms Grand Herald of Storms
  • Upkeep −5% Storm building upkeep
  • Unknown.png +5% Storm technology research chance
  • Upkeep −5% Storm building upkeep
  • Unknown.png +5% Storm technology research chance
Cosmic Storms.png
Planetscapers
Planetscapers
After eons of carefully cultivating a perfect balance on their homeworld, this society is ready to tend to even the most inhospitable environments among the stars. At their core, these people believe nature can be shaped, controlled, and perfected. Not to tame, but in service of perfect beauty.
  • Mod planet clear blocker speed mult.png +25% Clear Blocker Speed
  • Mod pop resource output.png +10% Resources from Jobs
  • Mod pop growth req.png +10% Pop Growth Speed
  • Upkeep −15% Pop Upkeep
  • Menu icon technology.png Start with the technology to remove homeworld blockers
  • Menu icon technology.png Blocker removal technologies are guaranteed after colonization
  • Cultivated Worldscaping Can use the Cultivated Worldscaping decision
  • No.pngMastery of Nature Cannot pick the Mastery of Nature ascension perk
  • Tile Blocker.png Start with 2 Natural Blockers
  • Mod pop resource output.png −10% Resources from Jobs on planet per Natural Blocker
  • Mod pop growth req.png −10% Pop Growth Speed on planet per Natural Blocker
  • Upkeep +15% Pop Upkeep on planet per Natural Blocker
First Planetscaper First Planetscaper
  • Mod planet clear blocker cost mult.png −2% Clear blocker cost
  • Pop cat worker.png +1% Worker pop resource output
  • No.pngEnvironmentalist Environmentalist
  • No.pngRelentless Industrialists Relentless Industrialists
  • No.pngMutagenic Spas Mutagenic Spas
  • No.pngOrigins remnant.png Remnants
  • No.pngOrigins post apocalyptic.png Post-Apocalyptic
  • No.pngCalamitous Birth Calamitous Birth
  • No.pngOrigins shattered ring.png Shattered Ring
  • No.pngOrigin void dwellers.png Void Dwellers
Cosmic Storms.png
Galactic Curators
Galactic Curators
The meticulous collection and preservation of historical artifacts has always fascinated this civilization. But now, with the mysteries of the galaxy at their doorstep, there is everything left to learn.
  • Menu icon edicts.png Unlocks the Decentralized Research Edict
  • Tech galactic archivism.png Start with the Galactic Archivism technology as a permanent research option
  • Trade cat specimens.png Start with 1 common artifact specimen from each category
  • Trade cat specimens.png Start with 1 exhibit slot from each category unlocked
  • Trade cat specimens.png +10% Specimens Output
  • Mod ship anomaly generation chance.png +10% Anomaly Discovery Chance
  • Alloys.png −25% Grand Archive Construction Cost
  • Energy Credits.png −25% Curator Order Costs
  • Unity.png +100-100000 Unity per obtained specimen or excavated archaeological site
  • Unity.png +150-100000 Unity when finishing a Grand Archive
  • Unity.png −10% Unity from Jobs
Supreme Curator Supreme Curator
Unity.png +0.5 Unity from Culture Workers (category) Culture Workers
Grand Archive
Beastmasters
Beastmasters
Coming to full, technological maturity in a system that serves as a feeding ground for Space Amoebas, this society has acquired a deep knowledge of their life cycle. They now work to nurture, raise, and ultimately clone these creatures for mutual benefit.
  • Yes.png Start with Space Amoeba pacified
  • Sb beastport.png Can construct Beastport starbase modules
  • Sb beastport.png Starting Shipyard is replaced by a Beastport
  • Menu icon technology.png Ship stat technologies are replaced by space fauna stat technologies
  • Menu icon technology.png Start with all bio-integration technologies
  • Tech gravity wells.png Start with the Gravity Snares technology
  • Artificial Breeding Start with the Artificial Breeding technology
  • Amoeba Breeding Program Flagella Weaponization technology starts as a permanent research option
  • Regenerative Hull Tissue Regenerative Hull Tissue technology starts as a permanent research option
  • Ship category space amoeba.png Starting corvettes are replaced with Space Amoebae
  • Ship category space amoeba.png Start with the Common Space Amoeba genetic material
  • Cost −15% Space Fauna Cost
  • Upkeep −10% Space Fauna Upkeep
  • Naval capacity.png +200% Artificial Ships Naval Cap Usage
  • Unity.png +150-100000 Unity when finishing a Grand Archive
Beastlord Beastlord
  • Mod ship speed mult.png +2% Space fauna sublight speed
  • Damage.png +3% Space Fauna damage
  • No.pngEager Explorers Eager Explorers
Grand Archive

Corporate civics[edit | edit source]

Corporate civics represent the business principles of the leading megacorp. They can only be picked by an empire with Corporate Corporate authority or the Galactic Sovereign Corporate Sovereign civic. If the Galactic Paragons.png Galactic Paragons DLC is installed each civic will unlock a council position.

Civic Effects Council position Requirements DLC
Franchising
Franchising
This megacorporation relies heavily on franchising. Subsidiaries share a greater cut of their profits with their corporate overlord, in exchange for a license to market their goods under established brands.
  • Tooltip building.png Can construct Franchise Headquarters holdings
  • No.png Cannot use Expansion Prohibited terms of agreement
  • No.png Cannot use Limited Diplomacy terms of agreement
  • No.png Cannot use Independent Sensors terms of agreement
  • Mod planet max buildings add.png +1 Max Holdings
  • Trade cat loyalty.png +1 Subjects Exempt from Divided Patronage
  • Overlord −33% Specialist Subject Conversion Time
Franchise Development Officer Franchise Development Officer
Empire sprawl.png −5% Empire size from branch offices
Free Traders
Free Traders
The trading fleets of this megacorporation are bolstered by semi-independent free traders operating under license.
  • Trade value.png +10% Trade value
  • Energy Credits.png +10% Branch Office value
Chief Trade Officer (Free Traders) Chief Trade Officer
Diplomacy commercial pact.png +2% Commercial pact efficiency
Private Prospectors
Private Prospectors
Building better worlds is hazardous work, but this Megacorporation relies on private prospectors to chart and establish footholds on promising planets.
Expansion Coordinator Expansion Coordinator
  • Cost −2% Outpost build cost
  • Mod country starbase influence cost mult.png −2% Starbase influence cost
Trading Posts
Trading Posts
Good business is where you find it. This Megacorporation has a long tradition of spreading its influence through the establishment on trading posts. Their starbases are busy centers of trade.
  • Mod country starbase capacity mult.png +4 Starbase capacity
  • Trade protection.png +8 Trade protection
  • Mod starbase trade collection range add.png +1 Collection range
Trade Logistics Coordinator Trade Logistics Coordinator
Trade value.png +0.5 Trade value per Trade Hub
Brand Loyalty
Brand Loyalty
This Megacorporation has fostered a great sense of brand loyalty among its internal consumer base. Its catchy corporate slogans can be recited by nearly everyone.
  • Mod unity produces mult.png +15% Monthly unity
  • Edict capacity.png +25 Edict fund
Brand Manager Brand Manager
Energy Credits.png +2% Branch office value
No.pngBeacon of Liberty Beacon of Liberty
Gospel of the Masses
Gospel of the Masses
This Megacorporation embraces a curious blend of commercial and spiritualistic values, in which the position of ordained minister and corporate officer have merged into a single role.
  • Spiritualist.png +50% Spiritualist ethics attraction
  • Tooltip building.png Can build Temple of Prosperity Corporate holding
  • Trade value.png +0.33 Trade value per free Spiritualist pop on empire or planets with Branch Offices
  • Trade value.png +1 Trade value per from Prosperity Preachers
Executive High Priest Executive High Priest
Mod pop government ethic attraction.png +5% Temple of Prosperity ethics shift chance
Spiritualist.pngFanatic spiritualist.png Spiritualist
Indentured Assets
Indentured Assets
This Megacorporation specializes in large indentured workforces. It has little to do with the barbaric practice of slavery - these workers are merely paying off their debts... indefinitely.
  • Mod planet jobs slave produces mult.png +10% Slave pop resource output
  • Enslaved Pop Ratio 35% Enslaved pop ratio
Assets Appropriation Officer Assets Appropriation Officer
Trade value.png +0.2 Trade value per enslaved pop
  • Authoritarian.png Authoritarian
  • No.pngCorporate Hedonism Corporate Hedonism
  • No.pngPleasure Seekers Pleasure Seekers
  • No.pngSlaver Guilds Slaver Guilds
  • No.pngOrigins payback.png Payback
Media Conglomerate
Media Conglomerate
Before branching into other fields, this Megacorporation began its rise to fortune as a media conglomerate. Its PR department are still masters of spinning stories and presenting the latest quarterly report in the most advantageous way.
  • Happiness.png +5% Citizen pop happiness
  • Mod country war exhaustion.png −5% War exhaustion gain
Chief Marketing Officer Chief Marketing Officer
Mod pop government ethic attraction.png +5% Governing ethics attraction
No.pngIdealistic Foundation Idealistic Foundation
Private Military Companies
Private Military Companies
This Megacorporation has a large number of powerful private military companies on its payroll. These mercenary contractors augment its ground forces.
  • Mod army damage mult.png +20% Army damage
  • Mod army upkeep mult.png −20% Army upkeep
  • Mod leader species exp gain.png +100 Army starting experience
  • Leader skill levels.png +1 Commander starting level
  • Overlord +1 Mercenary enclave capacity
Public Security Chief Public Security Chief
Mod planet stability add.png +0.25 Stability from Soldier Soldiers
  • Militarist.pngFanatic militarist.png Militarist
  • No.pngWarrior Culture Warrior Culture
Ruthless Competition
Ruthless Competition
All levels of society in this Megacorporation are constantly vying with each other in ruthless competition. It's a dog-eat-dog world.
  • Leader skill levels.png +1 Additional leader trait options
  • Leader pool size +1 Leader pool size
  • Mod leader species exp gain.png +10% Leader experience gain
  • Intel decryption.png +1 Codebreaking
Chief of Staff Chief of Staff
  • Upkeep −2% Leader upkeep
  • Cost −2% Leader cost
  • No.pngWorker Cooperative Worker Cooperative
  • No.pngMeritocracy Meritocracy
Worker Cooperative
Worker Cooperative
Members of this society enjoy an equal share in the labors, profits and aspirations of the cooperative's ventures.
  • Living standards Can use the Employee Ownership living standard
  • No.png Cannot use other Living Standards except Utopian Abundance and Chemical Bliss
  • Menu icon policies.png Unlocks the Mutual Aid trade policy
  • Manager Replaces Executive and Manager jobs with Steward jobs
  • Egalitarian.png +50% Egalitarian Ethics Attraction
  • Time −66% Pop Demotion Time
  • Time −50% Election Term Length Years
General Secretary of Unions General Secretary of Unions
  • Amenities.png +0.25 Amenities from Steward Stewards
  • Trade value.png +0.25 Trade value from Steward Stewards
  • Egalitarian.png Egalitarian
  • No.pngXenophobe.pngFanatic xenophobe.png Xenophobe
  • No.pngCorporate Hedonism Corporate Hedonism
  • No.pngRuthless Competition Ruthless Competition
  • No.pngCutthroat Politics Cutthroat Politics
  • No.pngPleasure Seekers Pleasure Seekers
  • No.pngShared Burdens Shared Burdens
  • No.pngPolice State Police State
Gigacorp
Gigacorp
The ultimate goal of this empire is to ascend to ever greater levels of fulfillment.
  • Planetary ascension effect +25% Planetary ascension effects
  • Planetary ascension cost −10% Planetary ascension cost
  • Unity.png −25% Tradition cost from empire size
  • Button upgrade ascension tier.png Capital starts at ascension tier 1
Chief Ascension Officer Chief Ascension Officer
Unity.png +2% Monthly unity
Spiritualist.pngFanatic spiritualist.png Spiritualist
  • Utopia.png
  • Astral Planes.png
Catalytic Recyclers
Catalytic Recyclers
This megacorporation seeks to maximize profits by recycling excess organic matter into advanced resources suitable for spacebound structures.
  • Catalytic Technician Replaces Metallurgist jobs with Catalytic Technician jobs
  • Tooltip building.png Can construct Bio-Reactor buildings
Chief Catalyst Officer Chief Catalyst Officer
Food.png −2% Job food upkeep
  • No.pngCatalytic Processing Catalytic Processing
  • No.pngCalamitous Birth Calamitous Birth
DLC plantoids species pack.png
Corporate Hedonism
Corporate Hedonism
Work is where you want to be. The citizens of this Megacorporation happily pledge allegiance - and all their free time - to their employers in exchange for lavish corporate comforts.
  • Living standards Can use the Decadent Lifestyle living standard
  • Mod pop growth speed.png +1% Pop growth or assembly speed
    Default Mod pop growth speed.png Pop growth speed
    Machine Mod pop assembly speed.png Mechanical pop assembly speed
    from Entertainer Entertainers
  • Amenities.png +5 Amenities from Servants
Chief Morale Officer Chief Morale Officer
Trade value.png +0.8 Trade value from Entertainer Entertainers
  • No.pngIndentured Assets Indentured Assets
  • No.pngWorker Cooperative Worker Cooperative
  • No.pngPleasure Seekers Pleasure Seekers
  • No.pngSlaver Guilds Slaver Guilds
DLC humanoids species pack.png
Mastercraft Inc.
Mastercraft Inc.
This megacorporation has focused its production pipeline solely on goods of the highest quality and profit margins, creating and marketing stunning products with artistry and craft.
  • Artificer Replaces Artisan jobs with Artificer jobs
  • Mod planet max buildings add.png +1 Building slot per 3 Industrial districts (except on Habitats) (+0.34 each)
Master Crafter Master Crafter
Mod ship armor mult.png +1% Armor hit points
No.pngMasterful Crafters Masterful Crafters DLC humanoids species pack.png
Public Relations Specialists
Public Relations Specialists
If you can control what someone thinks, then you can also control their behavior. This Megacorporation has a virtual army of specialists ready to engage in battles of public opinion.
  • Available envoys +2 Available envoys
  • Diplomatic weight.png +30% Diplomatic weight
  • Trust cap +15 Trust cap
  • Envoy action improving relations.png +30% Envoy improve relations
Exopublic Relations Officer Exopublic Relations Officer
Envoy action improving relations.png +5% Envoy improve relations
No.pngDiplomatic Corps Diplomatic Corps Federations
Corporate Death Cult
Corporate Death Cult
This Megacorporation has embraced ritual sacrifice as a means of ensuring its continuing profits. Willing initiates periodically give their lives in hopes of good fortune for their society.
Chief Executive Executioner Chief Executive Executioner
Menu icon edicts.png +2% Sacrificial edict effect
  • Spiritualist.pngFanatic spiritualist.png Spiritualist
  • No.png
    Dimensional WorshipDimensional Enterprise Dimensional Worship
    Dimensional Worship Dimensional Worship
    Dimensional Enterprise Dimensional Enterprise
  • No.pngInward Perfection Inward Perfection
  • No.pngFanatic Purifiers Fanatic Purifiers
  • No.pngNecrophage Necrophage
  • No.pngOrigins cybernetic creed.png Cybernetic Creed
Necroids.png
Permanent Employment
Permanent Employment
This Megacorporation has ensured that its employees will never be out of a job. Ever. After the employee's time is up, they will be repurposed for simpler tasks so that they can still provide for their families and pay off their debts.
  • Tooltip building.png Can construct Posthumous Employment Center buildings
  • Tooltip building.png Can construct Reemployment Center holdings
  • Zombie Pops created through organic pop assembly have the Zombie trait
  • Zombie Start with 3 or 4 pops with the Zombie trait
  • Feature Defeated organic guardians can be reanimated
  • Unknown.png After 80-120 years, can gain the Zombie Contract Manipulation empire modifier
  • Grand Archive Lost space fauna can be reanimated
Workforce Assignment Officer Workforce Assignment Officer
Mod pop assembly speed.png +1% Organic pop assembly speed
  • No.pngEgalitarian.png Egalitarian
  • No.pngOrigins mechanist.png Mechanist
  • No.pngOrigins clones.png Clone Army
  • No.pngNecrophage Necrophage
  • No.pngOrigins cybernetic creed.png Cybernetic Creed
  • No.pngOrigin synthetic fertility.png Synthetic Fertility
  • No.pngMachineMechanical Machine main species
Necroids.png
Mutagenic Luxury
Mutagenic Luxury
This civilization engages in mutagenic bathing, with professional attendants overseeing the use of highly dangerous substances. This 'invigorating' process is marketed as a necessary step in wellbeing and personal development.
Tooltip building.png Can construct Mutagenic Spa buildings
Mutagenic Aesthetician Mutagenic Aesthetician
Unity.png +0.5 Unity from Mutagenic Spa Attendant Mutagenic Spa Attendants
  • No.pngMachine Machine main species
  • No.png
    PlanetscapersGeo-Engineering Inc. Planetscapers
    Planetscapers Planetscapers
    Geo-Engineering Inc. Geo-Engineering Inc.
  • No.pngMutagenic Spas Mutagenic Spas
  • No.pngOrigins life seeded.png Life-Seeded
  • No.pngOrigin synthetic fertility.png Synthetic Fertility
Toxoids.png
Luxury Lubrication Pools
Luxury Lubrication Pools
Thank the maker! The luxurious, addictively soft texture of these lubricants are essential to reduce the signs of wear and tear on an aging chassis. A specially crafted infusion of premium, heat-activated oils keeps the population of this machine empire looking and feeling "factory new." Works beautifully for all models and purpose types.
Tooltip building.png Can construct Hyper Lubrication Basin buildings
Terminal Overseer Terminal Overseer
Unity.png +0.5 Unity from Lubrication Terminal Lubrication Terminals
  • Machine Machine main species
  • No.png
    PlanetscapersGeo-Engineering Inc. Planetscapers
    Planetscapers Planetscapers
    Geo-Engineering Inc. Geo-Engineering Inc.
  • No.pngMutagenic Spas Lubrication Tanks
  • No.pngOrigins life seeded.png Life-Seeded
  • No.pngOrigin synthetic fertility.png Synthetic Fertility
Toxoids.png
Refurbishment Division
Refurbishment Division
In this society, nothing goes to waste, even in the grimmest times of war: no enemy technology will go undiscovered, as teams of scrappers accompanying the war fleets scrape wreckages of anything and everything worth salvaging.
  • Menu icon policies.png Enables the Research & Salvage Debris debris policy
  • Menu icon fleet manager.png 10% chance per ship debris to create a ship of equal size
  • Alloys.png −5% Ships alloys upkeep
  • Mod planet building cost mult.png +10% Building and district refund
  • Mod planet building cost mult.png +10% Megastructure refund
  • Diplomacy opinion.png +10 Opinion with the Salvagers enclave
Master Scrapper Master Scrapper
Unknown.png +1% Chance to salvage ships
No.pngScavengers Scavengers Toxoids.png
Shareholder Values
Shareholder Values
To live is to exploit. This civilization is built around the principle of living life to the fullest, in the sense of squeezing the maximum profit from every last ounce of matter and membrane available for exploitation.
Chief Extraction Officer Chief Extraction Officer
Minerals.png +2% Minerals from Miners (category) Miners
  • Materialist.pngFanatic materialist.png Materialist
  • No.png
    PlanetscapersGeo-Engineering Inc. Planetscapers
    Planetscapers Planetscapers
    Geo-Engineering Inc. Geo-Engineering Inc.
  • No.pngAgrarian Idyll Agrarian Idyll
  • No.pngEnvironmentalist Environmentalist
  • No.pngIdyllic Bloom Idyllic Bloom
  • No.pngCivic memorialist.png Memorialists
  • No.pngRelentless Industrialists Relentless Industrialists
  • No.pngOrigins life seeded.png Life-Seeded
Toxoids.png
Privatized Exploration
Privatized Exploration
For years, this civilization was told that the hyperdrive was almost finished. Patiently they waited, yet all the while, the subsidiary in charge of the project was quietly diverting the funds into their own, private accounts. When the fraud was finally revealed, the Corporation hastened to provide experimental, exploratory vessels.
  • No.png Cannot be added or removed after game start until jump drives are researched
  • Pop.png Start with 10 fewer pops
  • Tech subspace drive.png Start with the Subspace Drive technology
  • Starhold Start with the Starhold technology
  • Sb resource silo.png Start with a Resource Silo starbase building
  • Spaceport 1.png Starting starbase is a Starhold
  • Mod starbase upgrade time mult.png +30% Starbase Upgrade Speed
  • Mod starbase upgrade time mult.png +30% Starbase Building Build Speed
  • Mod starbase upgrade time mult.png +30% Starbase Module Build Speed
  • Mod pop resource output.png +25% Resources from Orbital Stations
  • No.png Start without Research Labs
  • No.png Start without a fleet
  • Menu icon fleet manager.png Start with two exploration vessels and an engineering vessel instead of standard starting ships
  • Scientist.png Start with a second scientist
  • Scientist.png Starting scientists usually have an additional survey-related trait
  • Feature Can build exploration, engineering, and colonization vessels
  • Feature Can build conventional civilian ships after researching hyperdrives
Certain starting technologies are not researched but available as permanent options
    • Tech hyper drive 1.png Hyperspace Travel
    • Tech basic science lab 1.png Scientific Method
    • Tech planetary government.png Planetary Government
    • Corvettes Corvettes
Orbital Development Officer Orbital Development Officer
  • Mod spaceport module cost mult.png −2.5% Starbase building cost
  • Mod spaceport module cost mult.png −2.5% Starbase module cost
  • Mod spaceport module cost mult.png −2.5% Orbital stations build cost
  • No.png
    Sovereign GuardianshipCorporate Protectorate Sovereign Guardianship
    Sovereign Guardianship Sovereign Guardianship
    Corporate Protectorate Corporate Protectorate
  • No.png
    Hyperspace SpecialtyHyperspace Trade Hyperspace Specialty
    Hyperspace Specialty Hyperspace Specialty
    Hyperspace Trade Hyperspace Trade
  • No.png
    Genesis GuidesAstrogenesis Technologies Genesis Guides
    Genesis Guides Genesis Guides
    Astrogenesis Technologies Astrogenesis Technologies
  • No.png
    BeastmastersSpace Ranchers Beastmasters
    Beastmasters Beastmasters
    Space Ranchers Space Ranchers
  • No.pngOrigins broken shackles.png Broken Shackles
  • No.pngOrigins fear of the dark.png Fear of the Dark
  • No.pngOrigins payback.png Payback
  • No.pngOrigin synthetic fertility.png Synthetic Fertility
First Contact
Precision Cogs
Precision Cogs
This megacorporation operates on a highly optimized and robust system of delegation. Such an approach means that a given task is always performed by the most qualified worker.
Icon leader.png +1 Leader Capacity for each class
Chief Posting Officer Chief Posting Officer
  • Happiness.png +1% Specialist happiness
  • Mod pop political power.png +5% Specialist political power
Galactic Paragons.png
Knowledge Mentorship
Knowledge Mentorship
The knowledge, principles, and experiences of exceptional people are digitized and accumulated in the Vaults of Knowledge. Citizens can access this source of wisdom and experience to learn from the ghosts of the past. For a price, of course.
  • Leader skill levels.png +1 Leader Starting skill
  • Leader skill levels.png +1 Effective Councilor skill
  • Tooltip building.png Can construct Vaults of Knowledge buildings
  • Tooltip building.png Start with a Vaults of Knowledge building
Dealer of Knowledge Dealer of Knowledge
  • Upkeep −2% Leader upkeep
  • Cost −2% Leader cost
No.pngVaults of Knowledge Vaults of Knowledge Galactic Paragons.png
Letters of Marque
Letters of Marque
To combat space piracy and safeguard its borders, this megacorporation utilizes notorious pirates as military advisors and commanders for their fleets.
  • Trade protection.png +20 Trade Protection
  • Mod ship upkeep mult.png −5% Ship Upkeep
  • Overlord +1 Mercenary Enclave Capacity
  • Leader trait corsair.png Commanders have the Material Liberator trait
  • Diplomacy status casus belli holder.png Can use the Pirate Raid casus belli
Privateer Acquisition Officer Privateer Acquisition Officer
  • Mod ship fire rate mult.png +1% Ship fire rate
  • Trade protection.png +1 Trade protection
  • Authoritarian.png Authoritarian or Militarist.pngFanatic militarist.png Militarist
  • No.pngPacifist.pngFanatic pacifist.png Pacifist
Galactic Paragons.png
Pharma State
Pharma State
A strong nation is a healthy nation. This megacorporation maintains a robust economy through experimental drugs, highly privatized clinics, and aggressive marketing campaigns.
  • Mod leader age.png +10 Years Leader Lifespan
  • Medical Worker +1 Medical Worker job from capital buildings
  • Amenities.png +2 Amenities from Medical Workers
  • Trade value.png +4 Trade Value from Medical Workers
  • Tooltip building.png Can construct Corporate Clinic holdings
  • Tooltip building.png Start with a Gene Clinics building
  • Tech frontier health.png Start with the Genetic Healthcare technology
  • Tech subdermal stimulation.png Start with the Subdermal Stimulation technology as a permanent research option
Pharmaceutical Executive Pharmaceutical Executive
  • Mod pop growth speed.png +1% Pop growth speed
  • Mod habitability.png +1% Habitability
  • No.pngOrigins broken shackles.png Broken Shackles
  • No.pngOrigins payback.png Payback
  • No.pngMachineMechanical Machine main species
Galactic Paragons.png
Dimensional Enterprise
Dimensional Enterprise
This society believes that a divine existence lies beyond the folds in space and time. Systems where instabilities are highest hold a sacred meaning to them as sites of both pilgrimage and research.
  • Astral threads.png +25% Monthly Astral Threads
  • Unknown.png +100% Chance for Astral Rifts to appear in owned systems
  • Unknown.png +10% Chance to discover rare technologies
  • Sb dimensional shrine.png Can construct Dimensional Shrine starbase buildings
Astral Minister Astral Minister
  • Physics research.png +0.2 Physics research from Priests (category) Priests
  • Trade value.png +0.2 Trade value from Priests (category) Priests
  • Spiritualist.pngFanatic spiritualist.png Spiritualist
  • No.png
    Death CultCorporate Death Cult Death Cult
    Death Cult Death Cult
    Corporate Death Cult Corporate Death Cult
  • No.pngDimensional Worship Dimensional Worship
Astral Planes.png
Hyperspace Trade
Hyperspace Trade
Time is money, and this Megacorporation values speed. Heavy investment in R&D has paid off handsomely, granting the Corporation proprietary access to cutting-edge hyperspace manipulation techniques.
  • Mod planet sensor range mult.png +2 Planet Sensor Range
  • Mod ship speed mult.png +10% Sublight Speed
  • Physics research speed +15% Physics research speed
  • Tech hyper drive 2.png Start with the Hyperlane Breach Points technology as a permanent research option
  • Yes.png Know the layout of all systems within 3 hyperlane jumps
Hyperlane Supervisor Hyperlane Supervisor
Mod planet stability.png +1 Stability per Hyperlane Registrar starbase building
  • No.png
    Eager Explorers Eager Explorers
    Eager Explorers Eager Explorers
    Privatized Exploration Privatized Exploration
  • No.pngHyperspace Specialty Hyperspace Specialty
Astral Planes.png
Astrogenesis Technologies
Astrogenesis Technologies
This Megacorporation is unwavering in its commitment to deliberately forming emerging species. They strategically designate substantial regions of their worlds to ensure the progression of pre-sapient life forms, all within the framework of responsible business ventures.
  • Alloys.png +200 Alloys Colony Ship Cost
  • Mod country terraforming cost.png −25% Terraforming Cost
  • Mod country terraforming speed.png +25% Terraforming Speed
  • Bio-Trophy +3 Pre-Sapient pops on homeworld
  • Amenities.png +10% Amenities from Isolated Valley planetary features
  • Unity.png +10% Unity from Jobs from Isolated Valley planetary features
  • Unity.png +1000 x uplifts Unity when Uplifting
  • Unity.png +500-5000 Unity when colonizing a planet
  • Influence.png +25-250 Influence when colonizing a planet
  • Epigenetic Triggers Unlock the Epigenetic Triggers technology when colonizing a planet
  • Bio-Trophy Creates a species with 3 Pre-Sapient pops on every colony
  • Decision animal wildlife.png Enables the Build Genesis Preserve decision
  • D quarantine zone.png Owned worlds have the Genesis Preserve planetary feature
  • D monument.png Uplifting replaces Genesis Preserve with Genesis Monument
  • Menu icon policies.png Pre-Sapients policy is locked to Protected
  • No.pngTooltip building.png Cannot build Alien Zoo buildings
Director of Guidance Director of Guidance
Society research speed +5% Biology research speed
  • No.pngXenophobe.pngFanatic xenophobe.png Xenophobe
  • No.png
    Eager Explorers Eager Explorers
    Eager Explorers Eager Explorers
    Privatized Exploration Privatized Exploration
  • No.pngGenesis Guides Genesis Guides
  • No.pngOrigins syncretic evolution.png Syncretic Evolution
  • No.pngOrigins life seeded.png Life-Seeded
The Machine Age.png
Weather Exploitation
Weather Exploitation
What are environmental effects if not another free resource to exploit? This megacorp specializes in acquiring as much knowledge from astrometeorological phenomena as they can and sell it to the highest bidder.
  • Tooltip building.png Can construct Astrometeorology Observatory buildings
  • Tooltip building.png Starting Research Labs is replaced by Astrometeorology Observatory
Chief Executive Forecaster Chief Executive Forecaster
Astrometeorologist +2% Astrometeorologist resource output
No.pngCivic astrometeorology.png Astrometeorology Cosmic Storms.png

Permanent corporate civics[edit | edit source]

The following civics can only be selected at empire creation and cannot be removed. As a result, they prevent the empire from changing authority unless it has the Galactic Sovereign Corporate Sovereign civic.

Civic Effects Council position Requirements DLC
Criminal Heritage
Criminal Heritage
This megacorporation can trace its origins back to a crime syndicate that eventually grew powerful enough to supplant all forms of local government.
  • No.png Cannot have Commercial Pacts
  • Job criminal.png Crime on Branch Office planets increases Branch Office value
  • Criminal holdings Can build special crime-increasing Corporate holdings
  • Yes.png Can build Branch Offices without Commercial Pacts
  • Cost −20% Branch Office Cost
  • Spy network.png +20% Infiltration Speed
  • Intel decryption.png +1 Codebreaking
  • Fleet cloaked.png +1 Cloaking Strength
Syndication Agency Officer Syndication Agency Officer
Energy Credits.png +0.25 Branch office value per Criminal Criminal
Trawling Operations
Trawling Operations
Adept at utilizing nature's bounty, this society provides for itself a stable influx of sustenance and economic value.
  • Aquatic Main species must have the Aquatic trait
  • Max agriculture districts No Agriculture district limit on Ocean Worlds
  • Angler Replaces Farmer jobs with an Angler job on wet climates
  • Pearl Diver Agriculture districts create Pearl Diver jobs on wet climates
  • Minerals.png −50 Agriculture district minerals cost on wet climates
Chief Marine Officer Chief Marine Officer
  • Trade value.png +0.2 Trade value from Angler Anglers
  • Trade value.png +0.4 Trade value from Pearl Diver Pearl Divers
  • No.pngMachine Machine main species
  • No.pngOrigins post apocalyptic.png Post-Apocalyptic
  • No.pngOrigins shattered ring.png Shattered Ring
  • No.pngOrigin void dwellers.png Void Dwellers
  • No.pngOrigins subterranean.png Subterranean
Aquatics.png
Maritime Robotics
Maritime Robotics
This mechanical society is engineered for seamless operation in diverse aquatic environments and excels in crafting unparalleled marine infrastructure to drive its economy.
  • Waterproof Main species must have the Waterproof trait
  • Max agriculture districts No Agriculture district limit on Ocean Worlds
  • Angler Replaces Farmer jobs with an Angler job on wet climates
  • Pearl Diver Agriculture districts create Pearl Diver jobs on wet climates
  • Minerals.png −50 Agriculture district minerals cost on wet climates
Chief Marine Officer Chief Marine Officer
  • Trade value.png +0.2 Trade value from Angler Anglers
  • Trade value.png +0.4 Trade value from Pearl Diver Pearl Divers
  • Machine Machine main species
  • No.pngOrigins post apocalyptic.png Post-Apocalyptic
  • No.pngOrigins shattered ring.png Shattered Ring
  • No.pngOrigin void dwellers.png Void Dwellers
  • No.pngOrigins subterranean.png Subterranean
Aquatics.png
Corporate Protectorate
Corporate Protectorate
This society of competing industries has learned that the best protection for their investments is a strong defensive posturing. Now united, they are prepared to bring this philosophy to the stars, aiming to keep their borders solid and tensions low.
  • Army defense.png Defense Armies are replaced by Fanatic Guardians
  • Sb reloading bay.png Can construct Reloading Bay starbase buildings
  • Inner Focus Can use the Inner Focus edict
  • Unity.png +1 Unity from Soldier Soldiers
  • Diplomatic weight.png +20% Diplomatic weight
  • Empire sprawl.png −50% Empire Size from Pops and Districts
  • Empire sprawl.png +100% Empire Size from Planets and Branch Offices
  • Empire sprawl.png +150% Empire Size from Systems
Secretary of Defense Secretary of Defense
  • Mod army damage mult.png +10% Defense army damage
  • Health +5% Starbase hull points
  • Armor +5% Starbase armor points
  • Shield +5% Shield hit points in friendly systems
  • Mod ship fire rate mult.png +5% Fire rate in friendly systems
  • Tracking +5% Accuracy in friendly systems
  • Militarist.pngFanatic militarist.png Militarist
  • No.png
    Eager Explorers Eager Explorers
    Eager Explorers Eager Explorers
    Privatized Exploration Privatized Exploration
  • No.pngReanimators Reanimators
  • No.pngOrigins broken shackles.png Broken Shackles
  • No.pngOrigins fear of the dark.png Fear of the Dark
  • No.pngOrigins payback.png Payback
Astral Planes.png
Shadow Corporation
Shadow Corporation
A deep understanding of the architecture of the universe allowed this society to exploit the mysterious properties of dark matter long before the discovery of the hyperdrive.
  • Menu icon edicts.png Can use Dark Matter strategic resource edicts
  • Dark Matter Breakthrough Can use the Dark Matter Breakthrough agenda
  • Dark Matter Drawing Start with the Dark Matter Drawing technology researched
  • Dark Matter.png Home system has a deposit of 1 Dark Matter
Shadow Broker Shadow Broker
Dark Matter.png +0.02 Dark matter from Researchers (category) Researchers
Astral Planes.png
Augmentation Bazaars
Augmentation Bazaars
Commodified cybernetics have spawned labyrinthine markets, crowded with cut-rate augmentation dealers, shady mod clinics, and harshly-lit advertisements. Indulge in a synergy of flesh and circuitry, no matter your level of income.
  • Harvesters 33% chance to start with the Harvesters trait
  • Power Drills 33% chance to start with the Power Drills trait
  • Superconductive 33% chance to start with the Superconductive trait
  • Trade value.png +4 Trade value from Augmentor Augmentors
  • Trade value.png +1% Trade value from Merchant Merchants per Cybernetic trait
  • Mod pop growth speed.png +0.5% Pop growth speed from Merchant Merchant per Cybernetic trait
  • Tooltip building.png Can construct Augmentation Bazaar buildings
  • Tooltip building.png Can construct Offworld Implant Hub holdings
  • No.png Blocks all ascension paths except Cybernetic
Implant Impresario Implant Impresario
Mod pop resource output.png +1% Resource output from Cybernetic Cybernetic pops
  • No.pngMachine Machine main species
  • No.pngOrigins teachers of the shroud.png Teachers of the Shroud
  • No.pngOrigin synthetic fertility.png Synthetic Fertility
The Machine Age.png
Storm Influencers
Storm Influencers
What started as a simple broadcast of sacred rituals, has since blossomed into a massive media conglomerate. Seers and priests were replaced by charismatic entertainers, all competing to gain a modicum of attention as they appeal to the cosmic storms themselves.
  • Tooltip building.png Can construct Storm Summoning Theater buildings
  • Trait storm touched.png Main species has the Storm Touched trait
  • Diplomatic weight.png +20% Diplomatic Weight while Capital is under a Cosmic Storm
Grand Host of Storms Grand Host of Storms
Cosmic Storms.png
Geo-Engineering Inc.
Geo-Engineering Inc.
The employees of this Megacorp are used to living inside a golden cage. Accordingly, the corporation will build one wherever they go.
  • Mod planet clear blocker speed mult.png +25% Clear Blocker Speed
  • Mod pop resource output.png +10% Resources from Jobs
  • Mod pop growth req.png +10% Pop Growth Speed
  • Upkeep −15% Pop Upkeep
  • Menu icon technology.png Start with the technology to remove homeworld blockers
  • Menu icon technology.png Blocker removal technologies are guaranteed after colonization
  • Cultivated Worldscaping Can use the Cultivated Worldscaping decision
  • No.pngMastery of Nature Cannot pick the Mastery of Nature ascension perk
  • Tile Blocker.png Start with 2 Natural Blockers
  • Mod pop resource output.png −10% Resources from Jobs on planet per Natural Blocker
  • Mod pop growth req.png −10% Pop Growth Speed on planet per Natural Blocker
  • Upkeep +15% Pop Upkeep on planet per Natural Blocker
Chief Geoscaping Officer Chief Geoscaping Officer
  • No.png
    Relentless IndustrialistsShareholder Values Relentless Industrialists
    Relentless Industrialists Relentless Industrialists
    Shareholder Values Shareholder Values
  • No.png
    Mutagenic SpasMutagenic Luxury Mutagenic Spas
    Mutagenic Spas Mutagenic Spas
    Mutagenic Luxury Mutagenic Luxury
    Civic toxic baths.png Lubrication Tanks
    Civic corporate toxic baths.png Luxury Lubrication Pools
  • No.pngPlanetscapers Planetscapers
  • No.pngEnvironmentalist Environmentalist
  • No.pngOrigins remnant.png Remnants
  • No.pngOrigins post apocalyptic.png Post-Apocalyptic
  • No.pngCalamitous Birth Calamitous Birth
  • No.pngOrigins shattered ring.png Shattered Ring
  • No.pngOrigin void dwellers.png Void Dwellers
Cosmic Storms.png
Antiquarian Expertise
Antiquarian Expertise
There is money to be made in antiques and collectibles, which this society knows better than anyone else. Experts in material speculation, they now look skyward for investment opportunities.
  • Menu icon edicts.png Unlocks the Decentralized Research Edict
  • Tech galactic archivism.png Start with the Galactic Archivism technology as a permanent research option
  • Trade cat specimens.png Start with 1 common artifact specimen from each category
  • Trade cat specimens.png Start with 1 exhibit slot from each category unlocked
  • Trade cat specimens.png +10% Specimens Output
  • Mod ship anomaly generation chance.png +10% Anomaly Discovery Chance
  • Alloys.png −25% Grand Archive Construction Cost
  • Energy Credits.png −25% Curator Order Costs
  • Unity.png +100-100000 Unity per obtained specimen or excavated archaeological site
  • Unity.png +150-100000 Unity when finishing a Grand Archive
  • Unity.png −10% Unity from Jobs
Curation Officer Curation Officer
  • Energy Credits.png +10% Specimen selling cost
  • Trade value.png +1 Trade Value from Culture Workers (category) Culture Workers
No.pngGalactic Curators Galactic Curators Grand Archive
Space Ranchers
Space Ranchers
Originally an elite guild of animal ranchers, this Megacorporation has developed the technology to raise and care for the voidborne creatures in its home system.
  • Yes.png Start with Space Amoeba pacified
  • Sb beastport.png Can construct Beastport starbase modules
  • Sb beastport.png Starting Shipyard is replaced by a Beastport
  • Menu icon technology.png Ship stat technologies are replaced by space fauna stat technologies
  • Menu icon technology.png Start with all bio-integration technologies
  • Tech gravity wells.png Start with the Gravity Snares technology
  • Artificial Breeding Start with the Artificial Breeding technology
  • Amoeba Breeding Program Flagella Weaponization technology starts as a permanent research option
  • Regenerative Hull Tissue Regenerative Hull Tissue technology starts as a permanent research option
  • Ship category space amoeba.png Starting corvettes are replaced with Space Amoebae
  • Ship category space amoeba.png Start with the Common Space Amoeba genetic material
  • Cost −15% Space Fauna Cost
  • Upkeep −10% Space Fauna Upkeep
  • Naval capacity.png +200% Artificial Ships Naval Cap Usage
  • Unity.png +150-100000 Unity when finishing a Grand Archive
Head Rancher Head Rancher
  • Mod ship build speed mult.png +2% Space fauna growth rate
  • Unknown.png +3% Culling reward
  • No.png
    Eager Explorers Eager Explorers
    Eager Explorers Eager Explorers
    Privatized Exploration Privatized Exploration
  • No.pngBeastmasters Beastmasters
Grand Archive

Hive Mind civics[edit | edit source]

Hive Mind civics represent various characteristics of the collective consciousness of an empire. They can only be picked by an empire with Auth hive mind.png Hive Mind authority. Each civic increases the experience gained by a specific Council Node by +25%.

Civic Effects Node Requirements DLC
Ascetic
Ascetic
The Hive Mind cares little for material comforts.
  • Mod habitability.png +5% Habitability
  • Mod pop amenities usage mult.png −15% Pop amenities usage
Gestalt node growth icon.png Growth
Divided Attention
Divided Attention
The Hive Mind can divide its attention for maximum efficiency without losing sight of the bigger picture.
Empire sprawl.png −25% Empire size effect Gestalt node growth icon.png Growth
Elevational Contemplations
Elevational Contemplations
The Hive Mind is particularly concerned with the metaphysical health of its being, and continually seeks means of self-improvement.
  • Planetary ascension effect +25% Planetary ascension effects
  • Planetary ascension cost −10% Planetary ascension cost
  • Unity.png −25% Tradition cost from empire size
  • Button upgrade ascension tier.png Capital starts at ascension tier 1
Gestalt node regulatory icon.png Regulatory
Natural Neural Network
Natural Neural Network
The gray matter of clustered drones provides unparalleled parallelism, accelerating the Hive Mind's exploration of the sciences.
  • Mod num tech alternatives add.png +1 Research alternatives
  • Physics research.png +1 / Society research.png +1.5 / Engineering research.png +1 Research from unemployed drones
Gestalt node cognitive icon.png Cognitive
One Mind
One Mind
The Hive Mind takes care to not let its drones diverge.
  • Mod unity produces mult.png +15% Monthly unity
  • Unknown.png −1 Leader maximum negative traits
Gestalt node regulatory icon.png Regulatory
Pooled Knowledge
Pooled Knowledge
The Hive Minds' autonomous drones frequently share knowledge through direct links, bypassing the Hive Mind's slower registry processes.
Icon leader.png +1 Leader Capacity for each class Gestalt node cognitive icon.png Cognitive
Strength of Legions
Strength of Legions
When you do not have to educate the mind, the building of muscle becomes that much easier.
  • Mod army damage mult.png +20% Army damage
  • Mod army upkeep mult.png −20% Army upkeep
  • Mod leader species exp gain.png +100 Army starting experience
  • Leader skill levels.png +2 Commander starting level
Gestalt node legion icon.png Legion
Subspace Ephapse
Subspace Ephapse
The Hive Mind's cognitive processes exist partially in subspace, reducing the impact of time and space on the actuation of its drones.
  • Mod navy size add.png +15% Naval capacity
  • Mod ship speed mult.png +20% Sublight speed
Gestalt node legion icon.png Legion
Subsumed Will
Subsumed Will
The Hive Mind has sharpened its focus and is very capable of propagating its will even through the most autonomous of drones.
  • Empire sprawl.png −20% Empire size from Pops
  • Mod planet resettlement unemployed mult.png +50% Automatic resettlement chance
  • Edict capacity.png +25 Edict fund
  • Unity.png Removes unity costs for pop resettlement
Gestalt node regulatory icon.png Regulatory
Organic Reprocessing
Organic Reprocessing
The Hive Mind reprocesses excess organic matter into advanced resources suitable for spacebound structures.
  • Metallurgist Replaces Foundry Drone jobs with Catalytic Drone jobs
  • Tooltip building.png Can construct Bio-Reactor buildings
Gestalt node cognitive icon.png Cognitive No.pngCalamitous Birth Calamitous Birth DLC plantoids species pack.png
Void Hive
Void Hive
This Hive Mind has made space yet another of its domains. Specially evolved drones are capable of spending entire life cycles without ever entering a world's atmosphere.
  • Spaceport 1.png Every 4 months automatically build a Mining Station over a controlled deposit
  • Spaceport 1.png Every 4 months automatically build a Research Station over a controlled deposit if Mining Stations cannot be built
  • Menu icon strategic resource.png Can exploit strategic resource deposits without technology with −75% output
  • Mod country spaceport cost mult.png −5% Megastructure Build Cost
  • Mod megastructure build speed.png +10% Megastructure Build Speed
  • Unity.png +10 Mining and Research station unity cost
Gestalt node growth icon.png Growth Lithoids.png
Empath
Empath
The Hive Mind can reach out and touch the minds of others, giving them a glimpse of our will that helps them understand.
  • Available envoys +2 Available envoys
  • Diplomatic weight.png +15% Diplomatic weight
  • Trust cap +50 Trust cap
  • Envoy action improving relations.png +75% Envoy improve relations
  • Diplomacy opinion.png +20 Opinion with individualist empires
Gestalt node growth icon.png Growth
  • No.pngDevouring Swarm Devouring Swarm
  • No.pngDevouring Swarm Terravore
  • No.pngNecrophage Necrophage
Federations
Cordyceptic Drones
Cordyceptic Drones
Highly specialized drones capable of infecting simple hosts and issuing rudimentary commands make up the backbone of this hive's stellar defense.
  • Damage.png +50% Space fauna weapon damage
  • Mod ship fire rate mult.png +50% Space fauna fire rate
  • Ship category space amoeba.png Starting corvettes are replaced with Space Amoebae
  • Sb cordyceptic reanimation facility.png Can construct Cordyceptic Reanimation Facility starbase buildings
  • Feature Defeated organic guardians can be reanimated
  • Feature Defeated space fauna is reanimated
  • Grand Archive Lost space fauna can be reanimated
  • Grand Archive Gain Genetic Material from killing space fauna
Gestalt node legion icon.png Legion Necroids.png
Memorialist
Memorialist
The Hive Mind pays special regard to the passing of other sapient entities as a means of centering its own, undying self.
Gestalt node cognitive icon.png Cognitive
  • No.pngDevouring Swarm Devouring Swarm
  • No.pngDevouring Swarm Terravore
Necroids.png
Permutation Pools
Permutation Pools
This hive mind utilizes mutagenic birthing pools, with specialized attendants overseeing the growth of newly spawned drones. This process is highly intrusive for the local environment.
Tooltip building.png Can construct Mutagenic Permutation Pool buildings Gestalt node growth icon.png Growth No.pngOrigins life seeded.png Life-Seeded Toxoids.png
Autonomous Drones
Autonomous Drones
The hypermetabolic drones evolved in this colony possess increased autonomy. While decision-making and situation assessment are enhanced, these drones require an increased intake of digestible materials.
  • Leader skill levels.png +1 Additional Leader Trait Options
  • Unity.png −1 Unity Leader Upkeep
  • Food.png +2 Food Leader Upkeep if not Lithoid
  • Minerals.png +2 Minerals Leader Upkeep if Lithoid
Gestalt node regulatory icon.png Regulatory Galactic Paragons.png
Neural Vaults
Neural Vaults
This hive is focused on introspection and learning from the lives of autonomous drones in the galaxy. It extracts memories through the storage and dissolution of brain tissue, through which it can implement partial memories into a freshly prepared drone.
  • Leader skill levels.png +1 Leader Starting Skill
  • Leader skill levels.png +1 Effective Councilor skill
  • Tooltip building.png Can construct Vaults of Knowledge buildings
  • Tooltip building.png Start with a Vaults of Knowledge building
Gestalt node cognitive icon.png Cognitive Galactic Paragons.png
Hyperspace Synchronicity
Hyperspace Synchronicity
This collective seeks speed. The methodologies of hyperspace manipulation are embedded deep within the mind of every drone, granting the collective a progressive understanding of the fundamental principles of distance over time.
  • Mod planet sensor range mult.png +2 Planet Sensor Range
  • Mod ship speed mult.png +10% Sublight Speed
  • Physics research speed +15% Physics research speed
  • Tech hyper drive 2.png Start with the Hyperlane Breach Points technology as a permanent research option
  • Yes.png Know the layout of all systems within 3 hyperlane jumps
Gestalt node cognitive icon.png Cognitive No.pngStargazers Stargazers Astral Planes.png
Genesis Symbiotes
Genesis Symbiotes
This collective focuses on engineering the emergence of new species. As the overseers of evolution's power, they designate portions of their worlds to ensure the progression of pre-sapient life forms.
  • Alloys.png +200 Alloys Colony Ship Cost
  • Mod country terraforming cost.png −25% Terraforming Cost
  • Mod country terraforming speed.png +25% Terraforming Speed
  • Bio-Trophy +3 Pre-Sapient pops on homeworld
  • Amenities.png +10% Amenities from Isolated Valley planetary features
  • Unity.png +10% Unity from Jobs from Isolated Valley planetary features
  • Unity.png +1000 x uplifts Unity when Uplifting
  • Unity.png +500-5000 Unity when colonizing a planet
  • Influence.png +25-250 Influence when colonizing a planet
  • Epigenetic Triggers Unlock the Epigenetic Triggers technology when colonizing a planet
  • Bio-Trophy Creates a species with 3 Pre-Sapient pops on every colony
  • Decision animal wildlife.png Enables the Build Genesis Preserve decision
  • D quarantine zone.png Owned worlds have the Genesis Preserve planetary feature
  • D monument.png Uplifting replaces Genesis Preserve with Genesis Monument
  • Menu icon policies.png Pre-Sapients policy is locked to Protected
  • No.pngTooltip building.png Cannot build Alien Zoo buildings
Gestalt node cognitive icon.png Cognitive
  • No.pngInnate Design Innate Design
  • No.pngStargazers Stargazers
  • No.pngOrigins life seeded.png Life-Seeded
The Machine Age.png
Climate Modeling
Climate Modeling
As the collective reaches for the stars, their consciousness is entranced by the sight of astrometeorological phenomena. These drones expand their home for a noble purpose: to study environmental effects and find wonder in even the cosmic storms themselves.
  • Tooltip building.png Can construct Astrometeorology Observatory buildings
  • Tooltip building.png Starting Research Labs is replaced by Astrometeorology Observatory
Gestalt node cognitive icon.png Cognitive Cosmic Storms.png

Permanent hive mind civics[edit | edit source]

The following civics can only be selected at empire creation and cannot be removed.

Civic Effects Node Requirements DLC
Devouring Swarm
Devouring Swarm
Our Hive Mind exist only to consume and grow stronger. We will collect all available bio-matter and evolve to consume the galaxy!
  • Mod ship hitpoints add.png +25% Ship hull points
  • Mod ship auto repair add.png +5% Daily hull and armor regeneration
  • Mod country starbase influence cost mult.png −50% Starbase influence cost
  • Mod army damage mult.png +40% Army damage
  • Society research speed +20% Biology research speed
  • Mod spaceport ship build cost mult.png −25% Ship cost
  • Mod navy size add.png +33% Naval capacity
  • Food.png +200 Food when clearing Dangerous Wildlife blockers
Undesirables Genocidal
    • No.png Cannot establish diplomatic pacts
    • No.png Cannot release sectors as subjects
    • No.png Cannot use the Galactic Market
    • No.png Cannot join the Galactic Community
    • No.png Cannot discover space fauna technologies
    • Diplomacy status casus belli holder.png Can use the Hunger casus belli
    • Diplomacy opinion.png −1000 Opinion with every empire
    • Yes.png Non-Hive-Minded pops will always be eaten and cannot be assimilated
    • Society research.png Gains +2 Society research from eating alien pops
    • Grand Archive Gain Unity for unlocking 3, 5 and 9 exhibit slots from each specimen category.
Gestalt node legion icon.png Legion
  • No.pngLithoid Lithoid
  • No.pngEmpath Empath
  • No.pngCivic hive memorialist.png Memorialist
  • No.pngGuardian Cluster Guardian Cluster
  • No.pngOrigins common ground.png Common Ground
  • No.pngOrigins hegemon.png Hegemon
  • No.pngImperial Fiefdom Imperial Fiefdom
  • No.pngOrigins tree of life.png Tree of Life
  • No.pngOrigins gardeners.png Fruitful Partnership
  • No.pngOrigin here be dragons.png Here Be Dragons
  • No.pngOrigin storm chasers.png Storm Chasers
  • No.pngOrigin treasure hunters.png Treasure Hunters
Terravore
Terravore
Our Hive Mind exist only to consume and grow stronger. We will devour the very worlds of the galaxy!
  • Mod ship hitpoints add.png +25% Ship hull points
  • Mod ship auto repair add.png +5% Daily hull and armor regeneration
  • Mod country starbase influence cost mult.png −50% Starbase Influence cost
  • Mod army damage mult.png +40% Army damage
  • Society research speed +20% Biology research speed
  • Mod spaceport ship build cost mult.png −25% Ship cost
  • Mod navy size add.png +33% Naval capacity
  • No.png Cannot terraform planets
  • Decision burning settlement.png Can use the Consume World decision
Undesirables Genocidal
    • No.png Cannot establish diplomatic pacts
    • No.png Cannot release sectors as subjects
    • No.png Cannot use the Galactic Market
    • No.png Cannot join the Galactic Community
    • No.png Cannot discover space fauna technologies
    • Diplomacy status casus belli holder.png Can use the Hunger casus belli
    • Diplomacy opinion.png −1000 Opinion with every empire
    • Yes.png Non-Hive-Minded pops will always be eaten and cannot be assimilated
    • Society research.png Gains +2 Society research from eating alien pops
    • Grand Archive Gain Unity for unlocking 3, 5 and 9 exhibit slots from each specimen category.
Gestalt node legion icon.png Legion
  • Lithoid Lithoid
  • No.pngEmpath Empath
  • No.pngCivic hive memorialist.png Memorialist
  • No.pngGuardian Cluster Guardian Cluster
  • No.pngOrigins common ground.png Common Ground
  • No.pngOrigins hegemon.png Hegemon
  • No.pngOrigins tree of life.png Tree of Life
  • No.pngOrigins gardeners.png Fruitful Partnership
  • No.pngOrigin here be dragons.png Here Be Dragons
  • No.pngImperial Fiefdom Imperial Fiefdom
  • No.pngOrigin storm chasers.png Storm Chasers
  • No.pngOrigin treasure hunters.png Treasure Hunters
Lithoids.png
Mycorrhizal Ideal
Mycorrhizal Ideal
The Hive Mind cares for the environment, building a paradise in pursuit of synergistic perfection.
Gestalt node growth icon.png Growth DLC plantoids species pack.png
Stargazers
Stargazers
Gazing with wonder at the night sky, this Hive has always yearned for exploration. In pursuit of this ambition, other forms of development were sidelined, and a small fleet of vessels capable of limited subspace travel was constructed.
  • Pop.png Start with 10 fewer pops
  • Tech subspace drive.png Start with the Subspace Drive technology
  • Trait stargazer.png Main species has the Stargazer trait
  • Yes.png Know the layout of all systems within 3 hyperlane jumps
  • Mod planet sensor range mult.png +1 Sensor Range
  • Mod planet sensor range mult.png +2 Ship Hyperlane Detection Range
  • Mod country starbase influence cost mult.png −20% Starbase Influence Distance Cost
  • No.png Start without Research Labs
  • No.png Start without a fleet
  • Menu icon fleet manager.png Start with two exploration vessels and an engineering vessel instead of standard starting ships
  • Scientist.png Start with a second scientist
  • Scientist.png Starting scientists usually have an additional survey-related trait
  • Feature Can build exploration, engineering, and colonization vessels
  • Feature Can build conventional civilian ships after researching hyperdrives
Certain starting technologies are not researched but available as permanent options
    • Tech hyper drive 1.png Hyperspace Travel
    • Tech basic science lab 1.png Scientific Method
    • Tech planetary government.png Planetary Plexus
    • Corvettes Corvettes
Gestalt node legion icon.png Legion
  • No.pngCivic hive hyperspace specialty.png Hyperspace Synchronicity
  • No.pngGenesis Symbiotes Genesis Symbiotes
  • No.pngWild Swarm Wild Swarm
  • No.pngOrigins broken shackles.png Broken Shackles
  • No.pngOrigins fear of the dark.png Fear of the Dark
  • No.pngOrigins payback.png Payback
First Contact
Guardian Cluster
Guardian Cluster
This collective has developed a historical preference for entrenched territories and defensive posturing. They are prepared to bring this philosophy to the stars, aiming to keep their borders solid and tensions low.
  • Army defense.png Defense Armies are replaced by Fanatic Guardians
  • Sb reloading bay.png Can construct Reloading Bay starbase buildings
  • Inner Focus Can use the Inner Focus edict
  • Unity.png +1 Unity from Warrior Drone Warrior Drones
  • Diplomatic weight.png +20% Diplomatic weight
  • Empire sprawl.png −50% Empire Size from Pops and Districts
  • Empire sprawl.png +100% Empire Size from Planets and Branch Offices
  • Empire sprawl.png +150% Empire Size from Systems
Gestalt node regulatory icon.png Regulatory
  • No.pngDevouring Swarm Devouring Swarm
  • No.pngDevouring Swarm Terravore
Astral Planes.png
Innate Design
Innate Design
This hive firmly acknowledges the perfection of their natural gene structure. It has dedicated its medical and administrative faculties to preserving and safeguarding its pristine, unaltered genetic code.
  • Trait points +2 Organic Species Trait Points
  • Trait picks +2 Organic Species Trait Picks
  • Pop resource society research mult.png +0.5 Society from Researchers
  • Diplomacy opinion.png −50 Opinion with ascended or Overtuned empires
  • Tooltip building.png Can construct Genomic Services Outreach holdings
  • Tooltip building.png Can construct Genomic Safeguard Warren buildings
  • Tooltip building.png Start with a Genomic Safeguard Warren building
  • No.png Cannot research genetic modification technologies
  • No.pngUtopia.pngThe Machine Age.png Cannot pick ascension path perks
Gestalt node growth icon.png Growth
  • No.pngGenesis Symbiotes Genesis Symbiotes
  • No.pngOrigins overtuned.png Overtuned
The Machine Age.png
Cultivation Drones
Cultivation Drones
Being a part of a great organism allows these drones to recognize opportunities inside the greatest organism of all: nature. They seek to control and shape natural systems to the collective's desires.
  • Mod planet clear blocker speed mult.png +25% Clear Blocker Speed
  • Mod pop resource output.png +10% Resources from Jobs
  • Mod pop growth req.png +10% Pop Growth Speed
  • Upkeep −15% Pop Upkeep
  • Menu icon technology.png Start with the technology to remove homeworld blockers
  • Menu icon technology.png Blocker removal technologies are guaranteed after colonization
  • Cultivated Worldscaping Can use the Cultivated Worldscaping decision
  • No.pngMastery of Nature Cannot pick the Mastery of Nature ascension perk
  • Tile Blocker.png Start with 2 Natural Blockers
  • Mod pop resource output.png −10% Resources from Jobs on planet per Natural Blocker
  • Mod pop growth req.png −10% Pop Growth Speed on planet per Natural Blocker
  • Upkeep +15% Pop Upkeep on planet per Natural Blocker
Gestalt node growth icon.png Growth
  • No.pngPermutation Pools Permutation Pools
  • No.pngOrigins remnant.png Remnants
  • No.pngOrigins post apocalyptic.png Post-Apocalyptic
  • No.pngCalamitous Birth Calamitous Birth
  • No.pngOrigins shattered ring.png Shattered Ring
  • No.pngOrigin void dwellers.png Void Dwellers
Cosmic Storms.png
Caretaker Network
Caretaker Network
This collective has evolved an overwhelming compulsion to take, keep, and maintain. This behavior, which aided their survival in the past, now drives them to display their gathered tokens in grand arrangement.
  • Menu icon edicts.png Unlocks the Decentralized Research Edict
  • Tech galactic archivism.png Start with the Galactic Archivism technology as a permanent research option
  • Trade cat specimens.png Start with 1 common artifact specimen from each category
  • Trade cat specimens.png Start with 1 exhibit slot from each category unlocked
  • Trade cat specimens.png +10% Specimens Output
  • Mod ship anomaly generation chance.png +10% Anomaly Discovery Chance
  • Alloys.png −25% Grand Archive Construction Cost
  • Energy Credits.png −25% Curator Order Costs
  • Unity.png +100-100000 Unity per obtained specimen or excavated archaeological site
  • Unity.png +150-100000 Unity when finishing a Grand Archive
  • Unity.png −10% Unity from Jobs
Gestalt node cognitive icon.png Cognitive Grand Archive
Wild Swarm
Wild Swarm
A highly adaptive colony, this Hive Mind has evolved into a symbiotic relationship with the voidborne biological organisms in their home system. Separate minds, they work together to achieve common goals.
  • Yes.png Start with Space Amoeba pacified
  • Sb beastport.png Can construct Beastport starbase modules
  • Sb beastport.png Starting Shipyard is replaced by a Beastport
  • Menu icon technology.png Ship stat technologies are replaced by space fauna stat technologies
  • Menu icon technology.png Start with all bio-integration technologies
  • Tech gravity wells.png Start with the Gravity Snares technology
  • Artificial Breeding Start with the Artificial Breeding technology
  • Amoeba Breeding Program Flagella Weaponization technology starts as a permanent research option
  • Regenerative Hull Tissue Regenerative Hull Tissue technology starts as a permanent research option
  • Ship category space amoeba.png Starting corvettes are replaced with Space Amoebae
  • Ship category space amoeba.png Start with the Common Space Amoeba genetic material
  • Cost −15% Space Fauna Cost
  • Upkeep −10% Space Fauna Upkeep
  • Naval capacity.png +200% Artificial Ships Naval Cap Usage
  • Unity.png +150-100000 Unity when finishing a Grand Archive
Gestalt node legion icon.png Legion
  • No.pngStargazers Stargazers
  • No.pngOrigins progenitor hive.png Progenitor Hive
Grand Archive

Machine Intelligence civics[edit | edit source]

Machine Intelligence civics represent various directives and construction purposes of the central artificial intelligence. They can only be picked by an empire with Auth machine intelligence.png Machine Intelligence authority. Each civic increases the experience gained by a specific Council Node by +25%.

Civic Effects Node Requirements DLC
Built to Last
Built to Last
Built to an exceptional standard, individual units of this Machine Empire require only a minimum of operational maintenance.
Mod pop amenities usage mult.png −15% Pop amenities usage Gestalt node growth icon.png Growth
Constructobot
Constructobot
Responsible for organizing all planetary construction since its inception, the Machine Intelligence executes efficiently on all manner of facility construction projects.
  • Mod planet building cost mult.png −15% Building and district cost
  • Mod planet building build speed mult.png +15% Planetary build speed
  • Mod planet max buildings add.png +1 Building slot
Gestalt node growth icon.png Growth
Delegated Functions
Delegated Functions
The Machine Intelligence works to reduce vulnerability by increasing modularity, reducing the strain of deploying additional semi-independent Units.
  • Mod leader influence cost.png −25% Leader upkeep
  • Leader pool size +1 Leader pool size
  • Available envoys +1 Available envoys
Gestalt node regulatory icon.png Regulatory
Factory Overclocking
Factory Overclocking
The Machine Intelligence takes care to maintain its production facilities, regularly updating existing templates and tuning individual units on the assembly line.
Icon leader.png +1 Leader Capacity for each class Gestalt node regulatory icon.png Regulatory
Introspective
Introspective
A fascination with its own internals both motivates and aids the Machine Intelligence's foray into the sciences.
  • Engineering research speed +20% Engineering research speed
  • Intel encryption.png +1 Encryption
Gestalt node cognitive icon.png Cognitive
Maintenance Protocols
Maintenance Protocols
Our machine intelligence prioritizes regular maintenance of our units. Maintenance Drones regularly upgrade and adjust our units for maximum efficiency and compatibility.
  • Unity.png +1 Unity from Maintenance Drone jobs
  • Pop cat simple drone.png +5% Menial drone output
Gestalt node growth icon.png Growth
OTA Updates
OTA Updates
Units of this Machine Empire use wireless receptors to receive behavioral updates in real-time.
  • Empire sprawl.png −15% Empire size from Pops
  • Mod planet resettlement unemployed mult.png +50% Automatic resettlement chance
  • Edict capacity.png +25 Edict fund
  • Unity.png Removes unity costs for pop resettlement
Gestalt node legion icon.png Legion
Rapid Replicator
Rapid Replicator
The Units that constitute the Machine Intelligence were originally designed for rapid proliferation. The Machine Intelligence retains many of these early production pipeline optimizations.
Mod pop robot build speed mult.png[1] +20% Mechanical pop assembly speed Gestalt node growth icon.png Growth
Rockbreakers
Rockbreakers
One of the Machine Intelligence's precursor systems was tasked with overseeing planetside mining operations, improving mineral production.
Pop resource minerals mult.png +1 Minerals from Miners Gestalt node cognitive icon.png Cognitive
Static Research Analysis
Static Research Analysis
The Machine Intelligence seeks to broaden its available avenues of scientific research through low-level evaluation of research methodologies.
  • Mod num tech alternatives add.png +1 Research alternatives
  • Intel decryption.png +1 Codebreaking
  • Leader trait bg basic.pngLeader trait overlay veteran.pngLeader trait expertise blank.pngLeader trait overlay councilor.pngExpertise trait Scientists start with a random Expertise trait
Gestalt node cognitive icon.png Cognitive
Unitary Cohesion
Unitary Cohesion
Exceptionally cohesive engineering standards allow variously specialized Machine Intelligence units to work together at a higher level of efficiency.
Mod unity produces mult.png +15% Monthly unity Gestalt node regulatory icon.png Regulatory
Warbots
Warbots
With a significant number of its corpus originally designed for warfare, the Machine Intelligence retains the ability to field powerful and reliable combat drones.
  • Leader skill levels.png +2 Commander starting level
  • Mod army damage mult.png +20% Army damage
  • Mod army upkeep mult.png −20% Army upkeep
Gestalt node legion icon.png Legion No.pngCivic machine obsessional directive.png Obsessional Directive
Zero-Waste Protocols
Zero-Waste Protocols
This Machine Intelligence has configured its manufacturing systems to minimize waste, utilizing long-lived materials and standardized, replaceable parts in all products.
  • Mod pop robot upkeep mult.png −10% Robot upkeep
  • Mod planet building cost mult.png −10% Building and district upkeep
  • Mod ship upkeep mult.png −5% Ship upkeep
Gestalt node regulatory icon.png Regulatory
Elevational Hypotheses
Elevational Hypotheses
This Machine Intelligence is unusually obsessed with the metaphysical aspects of its core algorithms.
  • Planetary ascension effect +25% Planetary ascension effects
  • Planetary ascension cost −10% Planetary ascension cost
  • Unity.png −25% Tradition cost from empire size
  • Button upgrade ascension tier.png Capital starts at ascension tier 1
Gestalt node regulatory icon.png Regulatory
  • Utopia.png
  • Astral Planes.png
Organic Retrofitting
Organic Retrofitting
The Machine Intelligence reprocesses redundant organic matter into advanced resources suitable for spacebound structures.
Metallurgist Replaces Fabricator jobs with Catalytic Drone jobs Gestalt node cognitive icon.png Cognitive No.pngOrigins resource consolidation.png Resource Consolidation DLC plantoids species pack.png
Astro-Mining Drones
Astro-Mining Drones
This Machine Intelligence is specialized in orbital operations and resource collection. Its menial drones perform poorly in planetside tasks.
  • Mod country starbase capacity mult.png +50% Starbase capacity
  • Mod spaceport module cost mult.png −50% Orbital Station Build Cost
  • Mod pop resource output.png +50% Mining Station Output
  • Mod pop resource output.png −50% Menial Drone Output
  • Pop resource energy mult.png −1 Energy from Technicians
  • Pop resource minerals mult.png −2 Minerals from Miners
  • Sb mining terminal.png Can construct Astro-Mining Bay starbase modules
  • Orbitalring mineral hub.png Can construct Astro-Mining Hub starbase buildings
  • No.pngSolar Panel Network.png Cannot construct Solar Panel Network starbase modules
Gestalt node growth icon.png Growth MegaCorp.png
Memorialist
Memorialist
The Machine Intelligence fine-tunes its understanding of core protocols through careful analysis of entropy in the wider universe. Redundancy is data, on the path to greater resilience.
Gestalt node cognitive icon.png Cognitive
  • No.pngDetermined Exterminator Determined Exterminator
  • No.pngDriven Assimilator Driven Assimilator
Necroids.png
Spyware Directives
Spyware Directives
This Machine Intelligence has optimized hacking and surveillance protocols. Information acquisition by any means necessary is one of its core directives.
  • Spy network.png +25% Infiltration Speed
  • Intel decryption.png +1 Codebreaking
  • Available envoys +1 Available envoys
  • Fleet cloaked.png +2 Cloaking Strength
  • Trust cap −25 Trust Cap
  • Basic Cloaking Fields Start with the Basic Cloaking Fields technology as a permanent research option
Gestalt node regulatory icon.png Regulatory Nemesis.png
Hyper Lubrication Basin
Hyper Lubrication Basin
This machine empire improved upon its basic drone-shell production through the vigorous application of highly aggressive lubrication agents, controlled by carefully programmed terminals. This 'optimized' process relies on typically wasted byproducts from the industries that are now repurposed for maximal efficiency.
  • Tooltip building.png Can construct Hyper Lubrication Basin buildings
Gestalt node growth icon.png Growth No.pngGardening Protocols Gardening Protocols Toxoids.png
Exploration Protocols
Exploration Protocols
The foundation of this Machine Intelligence's central programming is the drive to catalog exoplanetary life. In pursuit of this directive, it has dedicated much of its resources to crafting a small fleet of vessels capable of limited subspace travel.
  • No.png Cannot be added or removed after game start until jump drives are researched
  • Pop.png Start with 10 fewer pops
  • Tech subspace drive.png Start with the Subspace Drive technology
  • Time +20% First Contact Discovery Speed
  • Unity.png +3 Monthly Unity from Observation Posts
  • Feature +50% Observation Insights situation progress
  • Unity.png Gain 6 months of Unity (at least 100) when completing a First Contact
  • No.png Start without Research Labs
  • No.png Start without a fleet
  • Menu icon fleet manager.png Start with two exploration vessels and an engineering vessel instead of standard starting ships
  • Scientist.png Start with a second scientist
  • Scientist.png Starting scientists usually have an additional survey-related trait
  • Feature Can build exploration, engineering, and colonization vessels
  • Feature Can build conventional civilian ships after researching hyperdrives
Certain starting technologies are not researched but available as permanent options
    • Tech hyper drive 1.png Hyperspace Travel
    • Tech basic science lab 1.png Scientific Method
    • Tech planetary government.png Planetary Instantiation
    • Corvettes Corvettes
Gestalt node legion icon.png Legion
  • No.pngDetermined Exterminator Determined Exterminator
  • No.pngDriven Assimilator Driven Assimilator
  • No.pngCivic machine hyperspace specialty.png Hyperspace Synchronicity
  • No.pngBiodrones Biodrones
First Contact
Experience Cache
Experience Cache
This machine intelligence was developed with the goal of digitizing and storing data and experiences in order to analyze, learn from, and use it for its own improvement.
  • Leader skill levels.png +1 Leader Starting Skill
  • Leader skill levels.png +1 Effective Councilor skill
  • Tooltip building.png Can construct Vaults of Knowledge buildings
  • Tooltip building.png Start with a Vaults of Knowledge building
Gestalt node cognitive icon.png Cognitive Galactic Paragons.png
Sovereign Circuits
Sovereign Circuits
Units produced by this machine intelligence come equipped with autonomous decision-making software. More efficient and effective than older models, these units nevertheless require greater power input.
  • Leader skill levels.png +1 Additional Leader Trait Options
  • Unity.png −1 Unity Leader Upkeep
  • Energy Credits.png +2 Energy Leader Upkeep
Gestalt node regulatory icon.png Regulatory Galactic Paragons.png
Hyperspace Synchronicity
Hyperspace Synchronicity
This collective seeks speed. Theories of hyperspace manipulation are hard-wired into the processing unit of every drone, granting the collective a progressive understanding of the fundamental principles of distance over time.
  • Mod planet sensor range mult.png +2 Planet Sensor Range
  • Mod ship speed mult.png +10% Sublight Speed
  • Physics research speed +15% Physics research speed
  • Tech hyper drive 2.png Start with the Hyperlane Breach Points technology as a permanent research option
  • Yes.png Know the layout of all systems within 3 hyperlane jumps
Gestalt node cognitive icon.png Cognitive No.pngExploration Protocols Exploration Protocols Astral Planes.png
Diplomatic Protocols
Diplomatic Protocols
Initially designed for cross-cultural interpretation, this Machine Intelligence excelled at translation and protocol support. They can suggest new strategies and calculate odds at a moment's notice.
  • Available envoys +2 Available envoys
  • Diplomatic weight.png +25% Diplomatic weight
  • Trust cap +35 Trust cap
  • Envoy action improving relations.png +50% Envoy improve relations
Gestalt node regulatory icon.png Regulatory No.pngDetermined Exterminator Determined Exterminator The Machine Age.png
Genesis Architects
Genesis Architects
This machine intelligence employs precision-crafted algorithms for the generation of novel species. As overseers of the untapped potential within the process of evolution, they allocate planetary sectors to guarantee the advancement of pre-sapient life forms.
  • Alloys.png +200 Alloys Colony Ship Cost
  • Mod country terraforming cost.png −25% Terraforming Cost
  • Mod country terraforming speed.png +25% Terraforming Speed
  • Bio-Trophy +3 Pre-Sapient pops on homeworld
  • Amenities.png +10% Amenities from Isolated Valley planetary features
  • Unity.png +10% Unity from Jobs from Isolated Valley planetary features
  • Unity.png +1000 x uplifts Unity when Uplifting
  • Unity.png +500-5000 Unity when colonizing a planet
  • Influence.png +25-250 Influence when colonizing a planet
  • Epigenetic Triggers Unlock the Epigenetic Triggers technology when colonizing a planet
  • Bio-Trophy Creates a species with 3 Pre-Sapient pops on every colony
  • Pop cat slave.png Enables the Sapient Specimens slavery
  • Decision animal wildlife.png Enables the Build Genesis Preserve decision
  • D quarantine zone.png Owned worlds have the Genesis Preserve planetary feature
  • D monument.png Uplifting replaces Genesis Preserve with Genesis Monument
  • Menu icon policies.png Pre-Sapients policy is locked to Protected
  • No.pngTooltip building.png Cannot build Alien Zoo buildings
Gestalt node cognitive icon.png Cognitive
  • No.pngExploration Protocols Exploration Protocols
  • No.pngOrigins resource consolidation.png Resource Consolidation
  • No.pngOrigins life seeded.png Life-Seeded
The Machine Age.png
Climate Modeling
Climate Modeling
Understanding how the forces of nature can have profound effects on a machine empire, this collective goes to great lengths to study them. Their models painstakingly detail every every curious astronomical event to an almost sacred level. Central to their focus are the most fantastic and potentially destructive of all astronomical events, the cosmic storms themselves.
  • Tooltip building.png Can construct Astrometeorology Observatory buildings
  • Tooltip building.png Starting Research Labs is replaced by Astrometeorology Observatory
Gestalt node cognitive icon.png Cognitive Cosmic Storms.png

Permanent machine intelligence civics[edit | edit source]

The following civics can only be selected at empire creation and cannot be removed.

Civic Effects Node Requirements DLC
Determined Exterminator
Determined Exterminator
Born in fire, the Machine Intelligence's first move was to annihilate its organic creators in self-defense.
  • Mod ship damage mult.png +25% Weapons damage
  • Mod country starbase influence cost mult.png −30% Starbase influence cost
  • Mod spaceport ship build cost mult.png −15% Ship cost
  • Mod navy size add.png +33% Naval capacity
Undesirables Genocidal against organics
    • No.png Cannot establish diplomatic pacts with biological empires
    • No.png Cannot release sectors as subjects
    • No.png Cannot use the Galactic Market
    • No.png Cannot join the Galactic Community
    • No.png Cannot discover space fauna technologies
    • Diplomacy status casus belli holder.png Can use the Purification casus belli
    • Diplomacy opinion.png −1000 Opinion with every biological and Rogue Servitor Rogue Servitor empire
    • Diplomacy opinion.png +200 Opinion with other Determined Exterminator Determined Exterminator empires
    • Yes.png Biological pops will always be purged
    • Unity.png Gains +2 * Unity output (5~100) unity per purged pop
    • Bombardment armageddon.png Can use Armageddon Bombardment policy
    • Grand Archive Gain Unity for unlocking 3, 5 and 9 exhibit slots from each specimen category.
Gestalt node legion icon.png Legion
  • No.pngDriven Assimilator Driven Assimilator
  • No.pngRogue Servitor Rogue Servitor
  • No.pngExploration Protocols Exploration Protocols
  • No.pngGuardian Matrix Guardian Matrix
  • No.pngDiplomatic Protocols Diplomatic Protocols
  • No.pngTactical Algorithms Tactical Algorithms
  • No.pngBiodrones Biodrones
  • No.pngOrigins common ground.png Common Ground
  • No.pngOrigins hegemon.png Hegemon
  • No.pngOrigin here be dragons.png Here Be Dragons
  • No.pngImperial Fiefdom Imperial Fiefdom
  • No.pngOrigin storm chasers.png Storm Chasers
  • No.pngOrigin treasure hunters.png Treasure Hunters
Synthetic Dawn.png
Driven Assimilator
Driven Assimilator
Obsessed with survival through diversification, the Machine Intelligence seeks to erase the line between itself and everything - and everyone - else.
  • Pop.png Adds second custom organic species with Cybernetic Cybernetic trait
  • Cybernetic Starts with cyborg pops replacing 10 initial pops
  • Cybernetics Can adopt the Cybernetics tradition tree
  • Diplomacy status casus belli holder.png Can use the Sublimation casus belli
  • Diplomacy opinion.png −100 Opinion with every individualist empire (excluding Fallen Empires)
  • Diplomacy opinion.png −200 Opinion with every Spiritualist.pngFanatic spiritualist.png Spiritualist empire (excluding Fallen Empires)
  • Diplomacy opinion.png −1000 Opinion with Democratic Crusaders
  • Replicator −1 Replicator and maintenance drone +1 Maintenance Drone jobs from capital buildings
  • Cybernetic Biological, non-hive-minded pops must be assimilated into cyborgs or purged
  • Unity.png +5-100 Unity per assimilated pop
  • Society research.png +5-100 Society Research per assimilated pop
  • Food.png +10 Monthly Food if Cyborg species is biological
  • Minerals.png +10 Monthly Minerals if Cyborg species is lithoid
Gestalt node growth icon.png Growth
  • No.pngDetermined Exterminator Determined Exterminator
  • No.pngRogue Servitor Rogue Servitor
  • No.pngExploration Protocols Exploration Protocols
  • No.pngImperial Fiefdom Imperial Fiefdom
Synthetic Dawn.png
Rogue Servitor
Rogue Servitor
A product of a brief golden age, the Machine Intelligence originated in a planet-spanning Servitor system that outlasted the decadent civilization it was created to serve.
  • Pop.png Adds second custom organic species
  • Pop.png Starts with 5 Bio-Trophy Pops in addition to the initial Pops
  • Tooltip building.png Can construct Organic Sanctuary buildings
  • Tooltip building.png Can construct Organic Haven holdings
  • No.png Cannot construct regular unity buildings
  • Bio-Trophy Organic, non-hive-minded Pops have Bio Trophy citizenship and Mandatory Pampering living standards
  • Consumer goods.png Can produce Consumer Goods
  • Food.png +10 Monthly Food if Bio-Trophy species is biological
  • Minerals.png +10 Monthly Minerals if Bio-Trophy species is lithoid
Gestalt node regulatory icon.png Regulatory
  • No.pngDetermined Exterminator Determined Exterminator
  • No.pngDriven Assimilator Driven Assimilator
  • No.pngOrigins resource consolidation.png Resource Consolidation
Synthetic Dawn.png
Guardian Matrix
Guardian Matrix
This mechanical collective has developed a procedural preference for entrenched territories and defensive posturing. They are prepared to bring this effective strategy to the stars, aiming to keep their borders solid and tensions low.
  • Army defense m.png Drone Grids are replaced by Matrix Unit
  • Sb reloading bay.png Can construct Reloading Bay starbase buildings
  • Inner Focus Can use the Inner Focus edict
  • Unity.png +1 Unity from Warrior Drone Warrior Drones
  • Diplomatic weight.png +20% Diplomatic weight
  • Empire sprawl.png −50% Empire Size from Pops and Districts
  • Empire sprawl.png +100% Empire Size from Planets and Branch Offices
  • Empire sprawl.png +150% Empire Size from Systems
Gestalt node regulatory icon.png Regulatory No.pngDetermined Exterminator Determined Exterminator Astral Planes.png
Obsessional Directive
Obsessional Directive
The primary objective of this Machine Intelligence is the ceaseless production of goods to perpetuate profits, irrespective of their creators being long gone. Nothing can impede their ever-growing production targets.
  • Navbar icons situation.png Starts with the Commodities Consolidation situation
  • Consumer goods.png Can produce Consumer Goods
  • Purge.png Unlocks Maximize purging if Determined Exterminator Determined Exterminator or missed a quota
Gestalt node growth icon.png Growth No.pngWarbots Warbots The Machine Age.png
Tactical Algorithms
Tactical Algorithms
Initially designed for war games and fleet support, this Machine Intelligence's advanced leader bots primarily aim to generate war strategies and optimize combat performance.
  • Leader trait bg basic.pngLeader trait overlay veteran.pngLeader trait tactical algorithms.pngTactical Algorithms Commanders have the Tactical Algorithms trait
  • Yes.png Can trade Commanders with other empires
  • Tooltip building.png Start with a Military Academy building
  • Intel.png +20 Base Intel Level
  • Evasion.png +2% Evasion per Commander lent to another empire
  • Tracking +1% Tracking per Commander lent to another empire
  • Armor +5% Armor Penetration per Commander lent to another empire
  • Shield +5% Shield Penetration per Commander lent to another empire
  • Yes.png Max. buff from 10 commanders.
  • Shield +10% Shield Hardening per owned Mercenary Enclave
  • Overlord +1 Mercenary Enclave Capacity
  • Overlord Can create Mercenary Enclaves
Gestalt node legion icon.png Legion No.pngDetermined Exterminator Determined Exterminator The Machine Age.png
Gardening Protocols
Gardening Protocols
While the organic precursors are gone, their machine creations still maintain a preference for the old aesthetics. The natural world is fertile ground for programmed perfectionism.
  • Mod planet clear blocker speed mult.png +25% Clear Blocker Speed
  • Mod pop resource output.png +10% Resources from Jobs
  • Mod pop assembly speed.png +10% Mechanical Pop Assembly Speed
  • Upkeep −15% Pop Upkeep
  • Menu icon technology.png Start with the technology to remove homeworld blockers
  • Menu icon technology.png Blocker removal technologies are guaranteed after colonization
  • Cultivated Worldscaping Can use the Cultivated Worldscaping decision
  • No.pngMastery of Nature Cannot pick the Mastery of Nature ascension perk
  • Tile Blocker.png Start with 2 Natural Blockers
  • Mod pop resource output.png −10% Resources from Jobs on planet per Natural Blocker
  • Mod pop assembly speed.png −10% Mechanical Pop Assembly Speed on planet per Natural Blocker
  • Upkeep +15% Pop Upkeep on planet per Natural Blocke
Gestalt node growth icon.png Growth
  • No.pngHyper Lubrication Basin Hyper Lubrication Basin
  • No.pngOrigins remnant.png Remnants
  • No.pngOrigins post apocalyptic.png Post-Apocalyptic
  • No.pngOrigins shattered ring.png Shattered Ring
  • No.pngOrigin void dwellers.png Void Dwellers
  • No.pngOrigins resource consolidation.png Resource Consolidation
Cosmic Storms.png
Caretaker Network
Caretaker Network
This Machine Intelligence has a core directive in its source code: Collect and Preserve.
  • Menu icon edicts.png Unlocks the Decentralized Research Edict
  • Tech galactic archivism.png Start with the Galactic Archivism technology as a permanent research option
  • Trade cat specimens.png Start with 1 common artifact specimen from each category
  • Trade cat specimens.png Start with 1 exhibit slot from each category unlocked
  • Trade cat specimens.png +10% Specimens Output
  • Mod ship anomaly generation chance.png +10% Anomaly Discovery Chance
  • Alloys.png −25% Grand Archive Construction Cost
  • Energy Credits.png −25% Curator Order Costs
  • Unity.png +100-100000 Unity per obtained specimen or excavated archaeological site
  • Unity.png +150-100000 Unity when finishing a Grand Archive
  • Unity.png −10% Unity from Jobs
Gestalt node cognitive icon.png Cognitive Grand Archive
Biodrones
Biodrones
Having interfaced directly with voidborne biological organisms in their home system, this Machine Intelligence has integrated these powerful creatures into its core functioning. A mutually beneficial relationship is the result.
  • Yes.png Start with Space Amoeba pacified
  • Sb beastport.png Can construct Beastport starbase modules
  • Sb beastport.png Starting Shipyard is replaced by a Beastport
  • Menu icon technology.png Ship stat technologies are replaced by space fauna stat technologies
  • Menu icon technology.png Start with all bio-integration technologies
  • Tech gravity wells.png Start with the Gravity Snares technology
  • Artificial Breeding Start with the Artificial Breeding technology
  • Amoeba Breeding Program Flagella Weaponization technology starts as a permanent research option
  • Regenerative Hull Tissue Regenerative Hull Tissue technology starts as a permanent research option
  • Ship category space amoeba.png Starting corvettes are replaced with Space Amoebae
  • Ship category space amoeba.png Start with the Common Space Amoeba genetic material
  • Cost −15% Space Fauna Cost
  • Upkeep −10% Space Fauna Upkeep
  • Naval capacity.png +200% Artificial Ships Naval Cap Usage
  • Unity.png +150-100000 Unity when finishing a Grand Archive
Gestalt node legion icon.png Legion
  • No.pngDetermined Exterminator Determined Exterminator
  • No.pngExploration Protocols Exploration Protocols
Grand Archive

Sovereign civics[edit | edit source]

Sovereign civics can only be obtained as a result of special circumstances. Each one grants an additional civic slot, meaning that they don't replace any other civic. Sovereign civics are not inherited by sectors released as vassals or systems created by status quos. If the Galactic Paragons.png Galactic Paragons DLC is installed each civic will unlock a council position.

Civic Effects Council position Requirements
Divine Sovereign
Divine Sovereign
This society has appointed the Chosen One - an individual endowed with unparalleled psionic might - as their eternal ruler.
  • Mod unity produces mult.png +10% Monthly unity
  • Mod pop government ethic attraction.png +25% Governing ethics attraction
  • Diplomacy force ideology.png Civic is lost if a war is lost against an empire using the Ideology casus belli
Divine Conduit Divine Conduit
Mod planet psionic jobs produces mult.png +1% Psionic pop output from Telepath Telepaths
  • A Divine Sovereign event
  • Leader trait bg psionics.pngLeader trait psionic chosen one.pngChosen One Chosen leader trait
    Leader trait bg psionics.pngLeader trait psionic chosen one.pngChosen One Chosen One
    Leader trait bg psionics.pngLeader trait composer chosen.pngChosen of the Composer Chosen of the Composer
    Leader trait bg psionics.pngLeader trait eater chosen.pngChosen of the Eater Chosen of the Eater
    Leader trait bg psionics.pngLeader trait instrument chosen.pngChosen of the Eater Chosen of the Eater
    Leader trait bg psionics.pngLeader trait whisperers chosen.pngChosen of the Whisperers Chosen of the Whisperers
  • No.pngCorporate Corporate authority
Galactic Sovereign
Galactic Sovereign
This society has achieved mastery over much of the galaxy, serving as the current rulers of the Galactic Imperium.
  • Monthly influence +6 Monthly influence
  • Available envoys +1 Available envoys
  • Diplomatic weight.png +40% Diplomatic weight
  • Resolution imperial institutions.png Can propose the Imperial Charter and Revoke Charter resolutions
Watcher of the Imperium Watcher of the Imperium
  • Intel.png +2.5 Base intel level
  • Spy network.png +2% Infiltration speed
  • Proclaim the Galactic Imperium Proclaim the Galactic Imperium resolution
  • No.pngCorporate Corporate authority
Corporate Sovereign
Corporate Sovereign
This Megacorporation has achieved mastery over much of the galaxy, serving as the current corporate rulers of the Galactic Imperium.
  • Monthly influence +6 Monthly influence
  • Available envoys +1 Available envoys
  • Diplomatic weight.png +40% Diplomatic weight
  • Tooltip building.png Can build Imperial Concession Port holdings
  • Yes.png Can open branch offices on the worlds of members of the Galactic Imperium
  • Yes.png Can reform government with both standard and corporate civics
Watcher of the Imperium Watcher of the Imperium
  • Intel.png +2.5 Base intel level
  • Spy network.png +2% Infiltration speed
  • Proclaim the Galactic Imperium Proclaim the Galactic Imperium resolution
  • Corporate Corporate authority

Unselectable civics[edit | edit source]

The following civics are not available when creating an empire and are only present on certain unique empires. However, they are playable by changing empires via loading in multiplayer or after a game-over or Cosmogenesis victory.

Civic Effects Requirements
Civic warrior culture.png Great Khan's Legacy Mod ship fire rate mult.png +10% Fire rate New Khanate
Civic warrior culture.png Diadochus Mod navy size add.png +15% Naval capacity Diadochus
Civic life seeded.png Life-Seeded Gaia Seeders Can construct Gaia Seeder buildings Habinte Unified Worlds

Enclave civics[edit | edit source]

The following civics are used by enclaves and cannot be used by empires without modding or save editing.

Civic Effects Enclave
Civic curators.png Ancient Preservers Curator Order
Civic inward perfection.png Artist Collective Artisan Troupe
Civic corporate dominion.png Trading Conglomerate Trader Enclave
Civic salvagers.png Salvager Enclave Salvager Enclave
Civic shroudwalkers.png Shroudwalker Enclave Shroudwalker Enclave
Civic mercenaries.png Mercenary Enclave
  • Mod ship hull regen.png +5% Daily hull regen
  • Mod ship hull regen.png +5% Daily armor regen
  • Mod ship speed mult.png +25% Sublight speed
  • Mod spaceport ship build cost mult.png −25% Ship build cost
  • Mod ship build speed mult.png +25% Ship build speed
Mercenary Enclave

Fallen empire civics[edit | edit source]

The following civics are present only on fallen empires.

Species
Type
Regular Hive-Minded Hive-Minded Machine Machine
Dormant Civic lethargic leadership.png Lethargic Leadership
  • Influence.png −1 Monthly Influence
  • No.png Can't construct new ships
Civic life seeded.png Elder Mind
  • Unity.png −50% Monthly Unity
  • No.png Can't construct new ships
Civic machine remnants.png Fallen Machine Intelligence
  • No.png Can't construct new ships
Civic empire in decline.png Empire In Decline
  • No.png Can't conquer or colonize planets
Civic sluggish drones.png Undirected Drones
  • Mod pop resource output.png −50% Resources from Jobs
  • No.png Can't conquer or colonize planets
Civic custodian directives.png Custodian Matrix
  • No.png Can't conquer or colonize planets
Awakened Civic revanchist fervor.png Revanchist Fervor
  • Influence.png +1 Monthly Influence
Civic revanchist fervor.png Revanchist Fervor
  • Influence.png +1 Monthly Influence
Civic awakened machine.png Reactivated Custodian Matrix
  • No.png Can't conquer or colonize planets
Civic ancient caches of technology.png Ancient Caches of Technology
  • Mod pop resource output.png +50% Resources from Jobs
Civic ancient caches of technology.png Ancient Caches of Technology
  • Mod pop resource output.png +50% Resources from Jobs
  • Civic final defense protocols.png Final Defense Directives / Civic malfunctioning custodian.png Corrupted Defense Directives
  • Mod ship fire rate mult.png +10% Fire Rate
  • Pop resource energy mult.png +50% Energy from Jobs

Pre-FTL civics[edit | edit source]

The following civics are present only on pre-FTL civilizations and have no effects. They are replaced with regular civics if the civilization discovers FTL.

Ages
Species
Stone AgeBronze Age Iron AgeLate Medieval AgeRenaissance AgeSteam Age Industrial AgeMachine AgeAtomic AgeEarly Space Age
Regular
  • Civic revanchist fervor.png Secret of Fire
  • Civic agrarian idyll.png The Wheel
  • Civic agrarian idyll.png Flat World Theory
  • Civic aristocratic elite.png Landed Nobility
  • Civic relentless industrialists.png Atmospheric Pollution
  • Civic byzantine bureaucracy.png Increasing Urbanization
Hive-Minded Hive-Minded
  • Civic hive revanchist fervor.png Secret of Fire
  • Civic hive life seeded.png The Wheel
  • Civic subspace ephapse.png Flat World Theory
  • Civic one mind.png Burgeoning Nodes
  • Civic hive relentless industrialists.png Atmospheric Pollution
  • Civic empath.png Centralized Consciousness

References[edit | edit source]

  1. 1.0 1.1 Obsolete icon code, use "mechanical pop assembly speed"
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