Colony events

From Stellaris Wiki
Jump to navigation Jump to search

Version

Outliner top.png
This article has been verified for the current PC version (3.5) of the game.

Colony events can trigger 1, 2, 3, 4, or 5 years after a planet or ring world is colonized. Each colony can only get one colony event, and planets that have been Terraform planet 2.png Terraformed are blocked from getting any event except for ones guaranteed by a Pm unknown.pngPm frame 2.png Planet Modifier. Most events are limited to once per empire, although some are limited to once per game and some have lighter or no limits.

Generic colony event triggers[edit | edit source]

The following trigger conditions apply to all colony events, unless otherwise noted:

  • Planet owner
    • Yes.png Planet is owned by the original owner
    • No.png Planet owner is not AI
  • Planet
    • No.png Planet hasn't had a colony event
    • No.pngTerraform planet 2.png Planet hasn't been terraformed
    • No.pngPlanet habitat.png Colony isn't a Habitat
    • No.png Planet isn't a species homeworld
    • No.pngEmpire Capital Planet isn't an empire's capital
    • No.pngPlanet invasion.png Planet doesn't have ground combat and isn't occupied
    • Pop.png Colony has at least one Pop

Guaranteed events[edit | edit source]

Certain Pm unknown.pngPm frame 2.png planet modifiers or planetary features will trigger a guaranteed colony event, usually when the colony turns one year old.

Planet modifier events table
Event Planet modifier Notes
What Happened Here? Pm irradiated.pngPm frame 3.png Irradiated No.png Planets can't get this modifier[1], so this event can never trigger. (Unless the game is modded.)
Titanic Life Pm titanic life.pngPm frame 1.png Titanic Life
Earthquake! Pm unstable tectonics.pngPm frame 3.png Unstable Tectonics
Comet Sighted Through Belt Pm asteroid belt.pngPm frame 1.png Asteroid Belt
Crackdown Pm atmospheric hallucinogen.pngPm frame 2.png Atmospheric Hallucinogen
Magnetic Miracle Pm strong magnetic field.pngPm frame 1.png Strong Magnetic Field Both events have a 50% chance to trigger.
Magnetic Disruption
Planetary feature events table
Event Planetary feature Notes
An Unexpected Friend D building.png Enigmatic Robot
  • No.pngPlanet habitat.pngPlanet ringworld.png Can't be found on artificial worlds
  • Planet nuked.png ×3 on Relic Worlds
  • Time Event triggers when the colony turns 2 years old.
  • Gestalt consciousness.png Gestalt Consciousness empires can't get the anomaly that creates the feature, but they can still get the event if they're the first empire to colonize the planet it's on.

Random events[edit | edit source]

If a colony doesn't get a guaranteed event when it's one year old, it's eligible to start rolling for a random colony event when it reaches two years old. Planet continental.png Continental Worlds are the only class of planet with access to every single existing colony event that isn't Planet nuked.png Tomb World exclusive, and Planet desert.png Desert Worlds are the only class of planet that only has access to colony events that are also available to every other regular planet class.

Because terraforming prevents colony events, you can't use it to try to get events that are restricted to certain planet classes. Additionally, if you want to have a chance to get any colony event, and aren't also looking for one of the terraforming events that can only trigger on uninhabited planets, you should always colonize planets that don't have a planet modifier that gives a guaranteed event before terraforming them and then wait to terraform them until they either get a colony event or reach five years old.

It may be worth considering which restricted colony events your guaranteed habitable worlds will have access to when selected your species' climate preference.

Planet habitat.png Habitats can't get colony events.

Colony event trigger table

Event Gestalt consciousness.png Trait pc desert preference.png Trait pc arid preference.png Trait pc savannah preference.png Trait pc tropical preference.png Trait pc continental preference.png Trait pc ocean preference.png Trait pc tundra preference.png Trait pc arctic preference.png Trait pc alpine preference.png Trait pc gaia preference.png Trait pc nuked preference.png Planet ringworld.png Planet nuked.png Planet city.png Other Restrictions
Planet.png Universal colony events (available to all planet classes)
Asteroid Sighted Yes.png Trait pc desert preference.png Trait pc arid preference.png Trait pc savannah preference.png Trait pc tropical preference.png Trait pc continental preference.png Trait pc ocean preference.png Trait pc tundra preference.png Trait pc arctic preference.png Trait pc alpine preference.png Trait pc gaia preference.png Trait pc nuked preference.png Planet nuked.png Planet city.png Time Less than 50 years have passed
Ancient Drones Yes.png Trait pc desert preference.png Trait pc arid preference.png Trait pc savannah preference.png Trait pc tropical preference.png Trait pc continental preference.png Trait pc ocean preference.png Trait pc tundra preference.png Trait pc arctic preference.png Trait pc alpine preference.png Trait pc gaia preference.png Trait pc nuked preference.png Planet nuked.png Planet city.png Has an uninhabitable moon
A Change of Heart No.png Trait pc desert preference.png Trait pc arid preference.png Trait pc savannah preference.png Trait pc tropical preference.png Trait pc continental preference.png Trait pc ocean preference.png Trait pc tundra preference.png Trait pc arctic preference.png Trait pc alpine preference.png Trait pc gaia preference.png Trait pc nuked preference.png Planet ringworld.png Planet nuked.png Planet city.png
  • Spiritualist.pngFanatic Spiritualist.pngMaterialist.pngFanatic Materialist.png Spiritualist or Materialist ethics
  • Pop.png A pop with the opposite ethic
  • Pop.png At least 4 sapient pops (unlikely to happen within 5 years without resettling)
Odd Factory Auth hive mind.png Trait pc desert preference.png Trait pc arid preference.png Trait pc savannah preference.png Trait pc tropical preference.png Trait pc continental preference.png Trait pc ocean preference.png Trait pc tundra preference.png Trait pc arctic preference.png Trait pc alpine preference.png Trait pc gaia preference.png Trait pc nuked preference.png Planet nuked.png Planet city.png
What Separates Us No.png Trait pc desert preference.png Trait pc arid preference.png Trait pc savannah preference.png Trait pc tropical preference.png Trait pc continental preference.png Trait pc ocean preference.png Trait pc tundra preference.png Trait pc arctic preference.png Trait pc alpine preference.png Trait pc gaia preference.png Trait pc nuked preference.png Planet ringworld.png Planet nuked.png Planet city.png
  • Pop.png Main species pop with the Xenophobe.png Xenophobe ethic
  • Pop.png A free non-robotic pop of a different species
Lost to Bureaucracy No.png Trait pc desert preference.png Trait pc arid preference.png Trait pc savannah preference.png Trait pc tropical preference.png Trait pc continental preference.png Trait pc ocean preference.png Trait pc tundra preference.png Trait pc arctic preference.png Trait pc alpine preference.png Trait pc gaia preference.png Trait pc nuked preference.png Planet ringworld.png Planet nuked.png Planet city.png Building Has a building
The Mysterious Moon of Root.GetName Yes.png Trait pc desert preference.png Trait pc arid preference.png Trait pc savannah preference.png Trait pc tropical preference.png Trait pc continental preference.png Trait pc ocean preference.png Trait pc tundra preference.png Trait pc arctic preference.png Trait pc alpine preference.png Trait pc gaia preference.png Trait pc nuked preference.png Planet nuked.png Planet city.png Has an uninhabitable moon
The Doorway Yes.png Trait pc desert preference.png Trait pc arid preference.png Trait pc savannah preference.png Trait pc tropical preference.png Trait pc continental preference.png Trait pc ocean preference.png Trait pc tundra preference.png Trait pc arctic preference.png Trait pc alpine preference.png Trait pc gaia preference.png Trait pc nuked preference.png Planet nuked.png Planet city.png
Impossible Corrie Yes.png Trait pc desert preference.png Trait pc arid preference.png Trait pc savannah preference.png Trait pc tropical preference.png Trait pc continental preference.png Trait pc ocean preference.png Trait pc tundra preference.png Trait pc arctic preference.png Trait pc alpine preference.png Trait pc gaia preference.png Trait pc nuked preference.png Planet nuked.png Planet city.png Job miner.png A pop has the Miner or Mining Drone job
Planet.png Regular colony events (available to all regular planet classes)
Subterranean Civilization Yes.png Trait pc desert preference.png Trait pc arid preference.png Trait pc savannah preference.png Trait pc tropical preference.png Trait pc continental preference.png Trait pc ocean preference.png Trait pc tundra preference.png Trait pc arctic preference.png Trait pc alpine preference.png Trait pc gaia preference.png
Abandoned Terraforming Equipment Auth hive mind.png Trait pc desert preference.png Trait pc arid preference.png Trait pc savannah preference.png Trait pc tropical preference.png Trait pc continental preference.png Trait pc ocean preference.png Trait pc tundra preference.png Trait pc arctic preference.png Trait pc alpine preference.png Different planet class than main species preference
Mushroom Picking Yes.png Trait pc desert preference.png Trait pc arid preference.png Trait pc savannah preference.png Trait pc tropical preference.png Trait pc continental preference.png Trait pc ocean preference.png Trait pc tundra preference.png Trait pc arctic preference.png Trait pc alpine preference.png Trait pc gaia preference.png Planet nuked.png Planet city.png Doesn't require pops
Insidious Ophidians No.png Trait pc desert preference.png Trait pc arid preference.png Trait pc savannah preference.png Trait pc tropical preference.png Trait pc continental preference.png Trait pc ocean preference.png Trait pc tundra preference.png Trait pc arctic preference.png Trait pc alpine preference.png Trait pc gaia preference.png Planet nuked.png Planet city.png
Dancing Plague No.png Trait pc desert preference.png Trait pc arid preference.png Trait pc savannah preference.png Trait pc tropical preference.png Trait pc continental preference.png Trait pc ocean preference.png Trait pc tundra preference.png Trait pc arctic preference.png Trait pc alpine preference.png Trait pc gaia preference.png Trait pc nuked preference.png Planet nuked.png Pop.png A main species pop
Unknown.png Restricted colony events (not available to all regular planet classes)
Migrating Forests Auth hive mind.png Trait pc arid preference.png Trait pc savannah preference.png Trait pc tropical preference.png Trait pc continental preference.png Trait pc tundra preference.png
Mharin Kharin No.png Trait pc tropical preference.png Trait pc continental preference.png Trait pc ocean preference.png Trait pc tundra preference.png Trait pc arctic preference.png Trait pc alpine preference.png
Trouble in Paradise No.png Trait pc tropical preference.png Trait pc continental preference.png Trait pc gaia preference.png Militarist.pngFanatic Militarist.pngPacifist.pngFanatic Pacifist.png Militarist or Pacifist ethics
From Beneath the Waves Yes.png Trait pc tropical preference.png Trait pc continental preference.png Trait pc ocean preference.png Trait pc gaia preference.png Destroyers Destroyers technology
Feral Overload No.png Trait pc arid preference.png Trait pc tropical preference.png Trait pc continental preference.png Trait pc ocean preference.png Trait pc tundra preference.png Trait pc alpine preference.png
Unsteady Ground Yes.png Trait pc continental preference.png Trait pc ocean preference.png
Planet nuked.png Tomb World colony events
Underground Vault No.png Trait pc nuked preference.png No.png Planet wasn't made into a Tomb World by primitives nuking themselves
Nuclear Bomb Yes.png Trait pc nuked preference.png
Ruined Particle Accelerator Yes.png Trait pc nuked preference.png
Surviving Infrastructure Yes.png Trait pc nuked preference.png
Derelict Space Station Yes.png Trait pc nuked preference.png No.png Planet wasn't made into a Tomb World by primitives nuking themselves
Wasteland Radiation No.png Trait pc nuked preference.png
Pacifist Movement No.png Trait pc nuked preference.png Pop.png Colony has a free pop that isn't mechanical or pacifist
Orbital Debris Yes.png Trait pc nuked preference.png No.png Planet wasn't made into a Tomb World by primitives nuking themselves
Archaeology map icon.png Archaeology Site colony events
Fossils Discovered on Root.GetName Yes.png Trait pc desert preference.png Trait pc arid preference.png Trait pc savannah preference.png Trait pc tropical preference.png Trait pc continental preference.png Trait pc ocean preference.png Trait pc tundra preference.png Trait pc arctic preference.png Trait pc alpine preference.png
  • Ancient Relics.png Ancient Relics DLC is enabled
  • No.pngArchaeology map icon.png No Archaeology Site
Message in the Canopy Yes.png Trait pc tropical preference.png Trait pc continental preference.png Trait pc gaia preference.png No.pngArchaeology map icon.png No Archaeology Site
Agenda Situation colony events
Mysterious Labyrinth Yes.png Trait pc desert preference.png Trait pc arid preference.png Trait pc savannah preference.png Trait pc tropical preference.png Trait pc continental preference.png Trait pc ocean preference.png Trait pc tundra preference.png Trait pc arctic preference.png Trait pc alpine preference.png Trait pc gaia preference.png Planet nuked.png Planet city.png No.png Can be rolled but can't trigger
Living Snow No.png Trait pc desert preference.png No.png Can be rolled but can't trigger

Event chances[edit | edit source]

When the colony is 1 year old, certain planet modifiers will trigger a guaranteed event. At 2 and 3 years old, there are a large variety of possible random events, while there is a much shorter list of possible events when the colony is 4 or 5 years old. The odds of any specific event triggering is equal to that event's weight divided by the total weight of no event plus all potential events for that colony age.

Random colony event weights table

Event 2 Years 3 Years 4 Years 5 Years Limit
No event 150 150 150 150
Migrating Forests 3 2 Once per game
Subterranean Civilization 3 2 Once per game
Ancient Drones 3 2 Once per empire
Mharin Kharin 3 2 Once per game
Feral Overload 10 Once per empire
Abandoned Terraforming Equipment 15 10 Once per empire
Asteroid Sighted 6 6 Once per empire
Trouble in Paradise 3 10 1 Special[2]
From Beneath the Waves 15 10 Once per empire
A Change of Heart 10 1 3 Special[2]
Odd Factory 15 10 Once per empire
What Separates Us 15 10 No limit
Lost to Bureaucracy 10 No limit
The Mysterious Moon of Root.GetName 10 10 Once per empire
The Doorway 8 5 Once per empire
Unsteady Ground 8 Once per game
Mushroom Picking 15 Once per game
Insidious Ophidians 15 Once per game
Planet nuked.png Tomb World colony events 2 Years 3 Years 4 Years 5 Years Limit
Any tomb world colony event 525-600 350-400
Underground Vault 75 50 Once per game
Nuclear Bomb 75 50 Once per empire
Ruined Particle Accelerator 75 50 Once per empire
Surviving Infrastructure 75 50 Once per empire
Derelict Space Station 75 50 Once per empire
Wasteland Radiation 75 50 Once per empire
Pacifist Movement 75 50 Once per empire
Orbital Debris 75 50 Once per empire
2 Years 3 Years 4 Years 5 Years Limit
Impossible Corrie 3 4 Once per empire
Dancing Plague 3 3 Once per empire
Archaeology map icon.png Archaeology Site colony events 2 Years 3 Years 4 Years 5 Years Limit
Ancient Relics.png Fossils Discovered on Root.GetName 3 3 3 3 Once per game
Message in the Canopy 3 Once per game
Agenda Situation colony events 2 Years 3 Years 4 Years 5 Years Limit
Mysterious Labyrinth 3 3 Once per game
Living Snow 6 6 Once per game

Ethics divergence events[edit | edit source]

These colony events involve changing the ethics of some pops to the opposing ethic. They have no limit on how many times they can happen, but they share a limit on how often an event in this category can happen. An empire can't get any ethics divergence colony event more then once every five years.

Trouble in Paradise

Outliner top 500px.png

Evt smugglers in bar.png

Local political drama on [Root.GetName] has resulted in increased support among a small group of rebels, opposed to our underlying ethics. Their increased support have enabled them to gain more power in the region and vote for their own causes with limited success.


 
Trigger conditions:
  • Generic colony event triggers
  • No.pngGestalt consciousness.png Not Gestalt Consciousness
  • Militarist.pngFanatic Militarist.pngPacifist.pngFanatic Pacifist.png Empire is some degree of Militarist or Pacifist
  • Planet continental.pngPlanet tropical.pngPlanet gaia.png Planet is a Continental, Tropical, or Gaia World
  • Time Empire hasn't had an ethics divergence event within the last 5 years
Is triggered only by:
  • Time The colony turning 2, 3, or 4 years old

Option conditions

Event trigger.pngEnabled if: Militarist.pngFanatic Militarist.png Empire is some degree of Militarist

Event button on.png
We stand divided.
  • Mod pop ethic shift.png Three random pops that aren't non-sapient robots or already Pacifist change their ethic to Pacifist

Event trigger.pngEnabled if: Pacifist.pngFanatic Pacifist.png Empire is some degree of Pacifist

Event button on.png
We stand divided.
  • Mod pop ethic shift.png Three random pops that aren't non-sapient robots or already Militarist change their ethic to Militarist

Event trigger.pngEnabled if: No.pngPacifist.pngFanatic Pacifist.pngFanatic Egalitarian.png Empire isn't Fanatic Egalitarian or any degree of Pacifist

Event button on.png
Suppress the opposition!
  • Mod pop ethic shift.png One random pop that isn't a non-sapient robot or already Pacifist changes their ethic to pacifist
  • Suppressed Opposition modifier added for 120 months, with the following effects: Mod pop happiness.png Happiness −15%

Event trigger.pngEnabled if: No.pngMilitarist.pngFanatic Militarist.pngFanatic Egalitarian.png Empire isn't Fanatic Egalitarian or any degree of Militarist

Event button on.png
Suppress the opposition!
  • Mod pop ethic shift.png One random pop that isn't a non-sapient robot or already Militarist changes their ethic to Militarist
  • Suppressed Opposition modifier added for 120 months, with the following effects: Mod pop happiness.png Happiness −15%

A Change of Heart

Outliner top 500px.png

Evt smugglers in bar.png

Event trigger.png The below description is one of several available for this event.
As we have grown our roots on [Root.GetName] certain individuals have begun to stray from our beaten path. That is to be expected, but these have supporters. The group feels our spiritualistic view of the universe is not leading us forward fast enough - assured that a more materialistic view of the cosmos is the answer.


 
Trigger conditions:
  • Either:
    • Spiritualist.pngFanatic Spiritualist.png Empire is some degree of Spiritualist and colony has a Materialist pop
    • Materialist.pngFanatic Materialist.png Empire is some degree of Materialist and colony has a Spiritualist pop
  • Pop.png Colony has at least 4 pops that aren't non-sapient robots
  • Time Empire hasn't had an ethics divergence event within the last 5 years
Is triggered only by:
  • Time The colony turning 3, 4, or 5 years old

Option conditions

Event trigger.pngEnabled if: Materialist.pngFanatic Materialist.png Empire is some degree of Materialist

Event button on.png
They are no threat to our pursuits.
  • Pop.png All Spiritualist pops on the colony gain the Opinions Respected pop modifier for 20 years, with the following effects:
    • Mod pop happiness.png Happiness +15%
  • Pm unknown.pngPm frame 2.png Spiritualist Attraction planet modifier added for 20 years, with the following effects:
    • Spiritualist Ethics Attraction +100%

Event trigger.pngEnabled if: Spiritualist.pngFanatic Spiritualist.png Empire is some degree of Spiritualist

Event button on.png
Leave them be to find their own way.
  • Pop.png All Materialist pops on the colony gain the Opinions Respected pop modifier for 20 years, with the following effects:
    • Mod pop happiness.png Happiness +15%
  • Pm unknown.pngPm frame 2.png Materialist Attraction planet modifier added for 20 years, with the following effects:
    • Materialist Ethics Attraction +100%

Event trigger.pngEnabled if: Empire has at least Energy.png 100 energy and Minerals.png 100 minerals

Event button on.png
Bribe their leaders.
  • Energy.png −100 energy and Minerals.png −100 minerals

Event trigger.pngEnabled if: Spiritualist.pngFanatic Spiritualist.png Empire is some degree of Spiritualist

Event button on.png
Have spiritual guides re-direct them.

Event trigger.pngEnabled if: Materialist.pngFanatic Materialist.png Empire is some degree of Materialist

Event button on.png
Spread propaganda to oppose them.

A Change of Heart (colony.2011)

Outliner top 500px.png

Evt throne room.png

Event trigger.png The below description is one of several available for this event.
Our attempts at re-directing the parts of the population prone to oppose our core ideals have finally paid off.

Thanks to the tireless efforts of our spiritual leaders we have finally turned the tide, and are bringing more and more faithless into the fold. Not only materialists, but people of all persuasions have seen the light and are casting away their former beliefs. Pray they will never stray from the righteous path again.


 
Trigger conditions:
  • None
Is triggered only by:
  • Choosing the "Spread propaganda to oppose them." or "Have spiritual guides re-direct them." option during for the A Change of Heart event (40% chance)

Immediate effects:
  • If the "Spread propaganda to oppose them." option was chosen for the A Change of Heart event:
    • Mod pop ethic shift.png Every pop on the colony with the Spiritualist ethic changes to Materialist
    • Pm unknown.pngPm frame 2.png Materialist Attraction planet modifier added for 20 years, with the following effects:
      • Materialist Ethics Attraction +100%
  • If the "Have spiritual guides re-direct them." option was chosen for the A Change of Heart event:
    • Mod pop ethic shift.png Every pop on the colony with the Materialist ethic changes to Spiritualist
    • Pm unknown.pngPm frame 2.png Spiritualist Attraction planet modifier added for 20 years, with the following effects:
      • Spiritualist Ethics Attraction +100%

Option conditions

Event trigger.pngEnabled if:

  • Spiritualist.pngFanatic Spiritualist.png Empire is some degree of Spiritualist
  • The "Have spiritual guides re-direct them." option was chosen for the A Change of Heart event
Event button on.png
Blessed be the divine!
  • None

Event trigger.pngEnabled if:

  • Spiritualist.pngFanatic Spiritualist.png Empire is some degree of Spiritualist
  • The "Spread propaganda to oppose them." option was chosen for the A Change of Heart event
Event button on.png
Oops...
  • None

Event trigger.pngEnabled if:

  • Materialist.pngFanatic Materialist.png Empire is some degree of Materialist
  • The "Have spiritual guides re-direct them." option was chosen for the A Change of Heart event
Event button on.png
Oops...
  • None

Event trigger.pngEnabled if:

  • Materialist.pngFanatic Materialist.png Empire is some degree of Materialist
  • The "Spread propaganda to oppose them." option was chosen for the A Change of Heart event
Event button on.png
Excellent.
  • None

A Change of Heart (colony.2012)

Outliner top 500px.png

Evt burning settlement.png

Our attempts to change the minds of our people on [Root.GetName] have backfired horribly. By banding together over our subjugation attempts they have gained even more followers, making them stronger than ever.


 
Trigger conditions:
  • None
Is triggered only by:
  • Choosing the "Spread propaganda to oppose them." or "Have spiritual guides re-direct them." option during for the A Change of Heart event (60% chance)

Immediate effects:
  • Materialist.pngFanatic Materialist.png If empire is some degree of Materialist:
    • Pm unknown.pngPm frame 2.png Spiritualist Attraction planet modifier added for 20 years, with the following effects:
      • Spiritualist Ethics Attraction +100%
    • Pop.png All Spiritualist pops on the colony gain the Opinions Disrespected pop modifier for 20 years, with the following effects:
      • Mod pop happiness.png Happiness −20%
  • Spiritualist.pngFanatic Spiritualist.png If empire is some degree of Spiritualist:
    • Pm unknown.pngPm frame 2.png Materialist Attraction planet modifier added for 20 years, with the following effects:
      • Materialist Ethics Attraction +100%
    • Pop.png All Spiritualist pops on the colony gain the Opinions Disrespected pop modifier for 20 years, with the following effects:
      • Mod pop happiness.png Happiness −20%

Option conditions

Event trigger.pngEnabled if: Spiritualist.pngFanatic Spiritualist.png Empire is some degree of Spiritualist

Event button on.png
The divine be damned!
  • None

Event trigger.pngEnabled if: No.pngSpiritualist.pngFanatic Spiritualist.png Empire isn't any degree of Spiritualist

Event button on.png
Curses!
  • None
Mod pop ethic shift.png

Repeatable events[edit | edit source]

These colony events have no limit on how many times or how often they can trigger.

What Separates Us

Outliner top 500px.png

Evt burning settlement.png

Event trigger.png The below description is one of several available for this event.
Having other species living with our people has caused some friction on [Root.GetName]. Be it cultural differences, xenophobia or a common misunderstanding is hard to tell, but what is sure is that these small encounters could turn to the worse if we do not intervene.


 
Trigger conditions:
  • Generic colony event triggers
  • No.pngGestalt consciousness.png Not Gestalt Consciousness
  • Pop.png Colony has a free non-robotic alien Pop
  • Pop.png Colony has a main species pop with the Xenophobe.png Xenophobe ethic
Is triggered only by:
  • Time The colony turning 2 or 3 years old

Option conditions

Event trigger.pngEnabled if: No.pngXenophile.pngFanatic Xenophile.pngXenophobe.pngFanatic Xenophobe.png Neither Xenophile nor Xenophobe

Event button on.png
Distract the angry mob.
  • Pop.png All main species pops on the colony with the Xenophobe.png Xenophobe ethic gain the Enraged pop modifier for Time 2 years, with the following effects:
    • Mod pop happiness.png –25% Happiness
    • Mod pop resource output.png –25% Pop cat worker.png Worker, Pop cat specialist.png Specialist, and Pop cat ruler.png Ruler output
  • (Hidden) Protecting Minorities empire modifier added for Time 2 years, with the following effects:
    • Monthly influence +25% Monthly Influence
    • Mod resource energy mult.png –5% Energy Credits from Jobs
  • (Hidden) Influence.png Tier 2 Influence reward: Gain 80-175 Influence

Event trigger.pngEnabled if: Xenophobe.pngFanatic Xenophobe.png Empire is some degree of Xenophobe

Event button on.png
Xenophobe.pngFanatic Xenophobe.png Isolate the xenos from the mob.
  • Pop.png All main species pops on the colony with the Xenophobe.png Xenophobe ethic gain the Enraged pop modifier for Time 2 years
  • Protecting Minorities empire modifier added for Time 2 years
  • Influence.png Tier 2 Influence reward: Gain 80-175 Influence

Event trigger.pngEnabled if: Xenophile.pngFanatic Xenophile.png Empire is some degree of Xenophile

Event button on.png
Xenophile.pngFanatic Xenophile.png Protect the minority at any cost.
  • Protecting Minorities empire modifier added for Time 2 years
  • Influence.png Tier 2 Influence reward: Gain 80-175 Influence
  • Pop.png All main species pops on the colony with the Xenophobe.png Xenophobe ethic gain the Enraged pop modifier for Time 2 years
  • Pop.png All alien[3] and Xenophile.png Xenophile pops on the colony gain the Pleased modifier for Time 1 year, with the following effects:
    • Mod pop happiness.png +25% Happiness
    • Mod pop resource output.png +25% Pop cat worker.png Worker, Pop cat specialist.png Specialist, and Pop cat ruler.png Ruler output

Event trigger.pngEnabled if: No.pngFanatic Militarist.pngXenophobe.pngFanatic Xenophobe.png Empire isn't Fanatic Militarist or any degree of Xenophobe

Event button on.png
Do not get involved.
  • Purge.png A random non-main species Pop[3] on the colony dies
  • Pop.png All alien[3] and Xenophile.png Xenophile pops on the colony gain the Enraged modifier for Time 1 year

Event trigger.pngEnabled if: Xenophobe.pngFanatic Xenophobe.pngFanatic Militarist.png Empire is Fanatic Militarist or some degree of Xenophobe

Event button on.png
Fanatic Militarist.pngXenophobe.pngFanatic Xenophobe.png Let the xenos fight their own fight.
  • Purge.png A random alien[3] pop on the colony dies
  • Pop.png All aliens[3] and Xenophile.png Xenophile pops on the colony gain the Enraged modifier for Time 1 year

Lost to Bureaucracy

Outliner top 500px.png

Evt colony settlement.png

Due to a major clerical error parts of [colony name] has fallen behind in infrastructure maintenance and accommodation services. The people live in rather bleak conditions and will not tolerate it for long. Remedying these problems will cost us time and effort.


 
Trigger conditions:
  • Generic colony event triggers
  • No.pngGestalt consciousness.png Not Gestalt Consciousness
  • Building Colony has a building[4]
Is triggered only by:
  • Time The colony turning 3 years old

Option conditions

Event trigger.pngAlways enabled:

Event button on.png
Unfortunate.
  • D slums.png A Sprawling Slums blocker is added to the planet
  • D metal boneyard.png An Industrial Wasteland blocker is added to the colony

Event trigger.pngEnabled if:

  • Energy.png At least 500 Energy
  • Influence.png At least 100 Influence
  • No.pngAuthoritarian.pngFanatic Authoritarian.png Empire isn't any degree of Authoritarian
Event button on.png
We must invest in this area.
  • Energy.png –500 Energy
  • Influence.png –100 Influence
  • Unity.png Tier 2 Unity reward: Gain 150-1000 Unity

Event trigger.pngEnabled if:

  • Energy.png At least 250 Energy
  • Influence.png At least 50 Influence
  • Authoritarian.pngFanatic Authoritarian.png Empire is some degree of Authoritarian
Event button on.png
Authoritarian.pngFanatic Authoritarian.png We have a strong community, help them recover.
  • Energy.png –250 Energy
  • Influence.png –50 Influence
  • Unity.png Tier 2 Unity reward: Minimum and maximum unity gain are undefined!

Event trigger.pngEnabled if: Empire has one of the following Government Types:

  • Auth democratic.png: Militarist.pngFanatic Militarist.png Military Commissariat, Civic citizen service.png Citizen Republic
  • Auth oligarchic.pngCivic corporate dominion.png/Auth corporate.png: Megacorporation
  • Auth dictatorial.png: Constitutional Dictatorship, Materialist.pngFanatic Materialist.png Totalitarian Regime, Militarist.pngFanatic Militarist.png Military Dictatorship
  • Imperial: Despotic Empire, Civic feudal realm.png Feudal Empire, Materialist.pngFanatic Materialist.png Despotic Hegemony, Militarist.pngFanatic Militarist.png Star Empire
Event button on.png
Throw out the inhabitants and raze the area.
  • Influence.png Tier 2 Influence reward: Gain 80-175 Influence
  • Devastation.png +20 Devastation
  • Pop.png Two random pops gain the Enraged pop modifier for Time 7300 days, with the following effects:
    • Mod pop happiness.png –25% Happiness
    • Mod pop resource output.png –25% Pop cat worker.png Worker, Pop cat specialist.png Specialist, and Pop cat ruler.png Ruler output

Archaeology site events[edit | edit source]

These colony events create archaeology sites.

Fossils Discovered on [Root.GetName]

Outliner top 500px.png

Evt archaeology camp.png

Fossilized remains from several different species that do not appear to have been indigenous to §H[Root.GetName]§! have been found in a large and secluded valley on the [Root.GetPlanetMoon]. They all date from roughly the same time period, within the span of a few centuries some 3.6 million years ago.

Each of these species seems to have evolved in its own unique biosphere, and all appear to have been sapient. Strangely, every fossilized individual found so far shows signs of having met a violent end.


 
Trigger conditions:
  • Generic colony event triggers
  • Ancient Relics.png Ancient Relics DLC is active
  • Planet.png Any regular habitable planet class
  • No.pngArchaeology map icon.png No Archaeology Site
  • Can only happen once per game
Is triggered only by:
  • Time The colony turning 2, 3, 4, or 5 years old

Event button on.png
Curious.

Message in the Canopy

Outliner top 500px.png

Evt archaeology camp.png

Our scientists have discovered something unusual on [From.Planet.GetName]. A tropical world, much of the planet's surface is covered with dense jungle: massive, thousand year old trees erupt from the canopy, their leafy crowns towering over the landscape.

At first glance, the distribution of these giants appears random. However, further analysis indicates that the trees are arranged with mathematical precision, and it seems likely they were planted by some long-vanished civilization. What's more, the team leader believes the distribution pattern may comprise a set of coordinates, one that points to an unexplored location deep within the jungle.


 
Trigger conditions:
  • Generic colony event triggers
  • Planet tropical.pngPlanet continental.pngPlanet gaia.png Tropical, Continental, or Gaia World
  • No.pngArchaeology map icon.png No Archaeology Site
  • Can only happen once per game
Is triggered only by:
  • Time The colony turning 2 years old

Event button on.png
Curious.

Tomb world events[edit | edit source]

These colony events can only occur on tomb worlds. They have their own page here.

Planet modifier events[edit | edit source]

Pm unknown.pngPm frame 2.png Planet Modifier colony events are guaranteed to trigger when the colony is reaches 1 year old, as long as the planet has the triggering planet modifier. Unlike other colony events, they aren't prevented if the planet has been terraformed. They have their own page here.

References[edit | edit source]

  1. The Pm irradiated.pngPm frame 3.png Irradiated planet modifier has a 0% spawn chance and isn't added by any anomalies.
  2. 2.0 2.1 One ethics divergence event per 5 years per empire
  3. 3.0 3.1 3.2 3.3 3.4 Including robotic pops, even if they aren't sapient.
  4. It's unclear to me whether or not the capital building counts; if it does, this trigger will always be true.
Game concepts
Exploration ExplorationFTLAnomalyArchaeological siteRelicsPre-FTL speciesFallen empireEventsSpaceborne aliensGuardiansMaraudersCaravaneers
Celestial bodies Celestial bodyColonizationTerraformingPlanetary featuresPlanet modifiers
Species SpeciesTraitsPopulationPop modificationSpecies rightsEthics
Governance EmpireGovernmentCivicsPoliciesEdictsLeaderFactionsTechnologyTraditionsSituations
Economy EconomyPlanetary managementDistrictsBuildingsHoldingsJobsDesignationTradeMegastructures
Diplomacy DiplomacyRelationsGalactic communityFederationsSubject empiresIntelligenceAI personalities
Warfare WarfareSpace warfareLand warfareStarbaseShipShip designerCrisis
Others The ShroudL-ClusterUnique systemsPreset empiresAI playersEaster eggs