Console:Archaeological site
Archaeological Sites are areas where remains of ancient civilizations have been preserved relatively intact. They can be discovered while surveying, generated at game start or uncovered a few years after a planet is colonized. Each time a planet is surveyed there is a 1.25% chance of an archaeology site being discovered.
A site can have 1-6 Chapters in addition to an introduction Chapter. Each Chapter has its own narrative and rewards and has to be unlocked before it becomes visible. Chapters are unlocked via Excavation. As long as an Archaeological Site is within an empire's borders that empire can task a Science Ship to excavate the site. The duration of an Excavation is determined by the Archaeological Site's Difficulty rating and can be reduced by −25% if the Scientist on the Science Ship has the Archaeologist trait. As the Scientist goes through excavations, it will generate a random number from 1 to 10 and add modifiers to the result, with the following formula:
Result = dice roll + archaeology skill + clues − difficulty. Additional events can also trigger at the end of each excavation.
List of archaeological sites[edit source]
From Gateway Sent[edit source]
The From Gateway Sent Archaeological Site is discovered by investigating the special project created by the Galactic Doorstep Origin.
Stage | 1 | 2 | 3 | 4 |
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On the Shoulders of Giants sites[edit source]
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Available only with the Federations DLC enabled. |
The On the Shoulders of Giants Origin adds a lengthy Archaeological Site chain in the empire home system. The narration of the last two chapters of the final site are random but the rewards are always the same.
Ancient Relics sites[edit source]
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Available only with the Ancient Relics DLC enabled. |
All other Archaeological Sites in the game require the Ancient Relics DLC to be found.
Site | Chapter 1 rewards |
Chapter 2 rewards |
Chapter 3 rewards |
Chapter 4 rewards |
Chapter 5 rewards |
Chapter 6 rewardsm |
Requirements |
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Ruined World![]() |
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Size 25 ![]() |
Strange Asteroid![]() |
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Ruins![]() |
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Uninhabitable planet | |
Ancient Battle Site![]() |
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Uninhabitable planet
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City of Bones![]() |
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Different reward if empire
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Mutant Fossils![]() |
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Planetary Machinery![]() |
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Subterranean Hollows![]() |
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Habitable planet |
Asteroid Blast Door![]() |
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Fossilized Remains![]() |
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Colony |
Ancient Tomb![]() |
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Moon Base![]() |
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Unique System | |
Abandoned Ecumenopolis![]() |
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Finishing the "Moon Base" dig site |
Gas Giant Structure![]() |
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Robot Debris![]() |
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Crashed Starship![]() |
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Uninhabitable planet |
Frozen Complex![]() |
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2 outcomes:
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Moon Bump![]() |
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3 outcomes:
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Uninhabitable planet |
The Echoes Inside![]() |
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Target from Orbit![]() |
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3 outcomes: | ![]() |
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Uninhabitable planet |
Hole in the Ground![]() |
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3 outcomes: | ![]() |
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Uninhabitable planet |
Too Angled![]() |
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Uninhabitable planet | |
Déjà Vu Dig![]() |
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3 outcomes: | ![]() |
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Uninhabitable planet |
Trench World![]() |
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3 outcomes:
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Any Other Rock![]() |
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Beautiful Bubble![]() |
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Uninhabitable planet |
Get Inside![]() |
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3 outcomes: | ![]() |
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Uninhabitable planet |
Anyone Home?![]() |
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3 outcomes: | ![]() |
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Uninhabitable planet |
The Grand Herald![]() |
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Beneath the Waves![]() |
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3 outcomes: | ![]() |
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Get to the Bottom![]() |
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3 outcomes: | ![]() |
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Dotted Archipelago![]() |
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3 outcomes: | ![]() |
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Popular Rock![]() |
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3 outcomes:
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Strange Flows![]() |
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3 outcomes: | ![]() |
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Never Forget![]() |
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Permanent empire modifier: A Life Worthwhile ![]() |
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Uninhabitable planet |
Message in the Dust![]() |
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3 outcomes
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Ruined Star System![]() |
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Unique System |
Relic Rails![]() |
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The Endless Expanse![]() |
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Ix Belèn![]() |
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Kleptomaniac Rats![]() |
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Whispers in the Stone![]() |
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Hidden Worlds![]() |
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choice of:
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Habitable planet |
Precursor sites[edit source]
Precursor Archaeology Sites are visible only to the empire that starts the event chain and are used to advance the Baol and Zroni event chains. When a Zroni Archaeology Site is discovered the planet will gain a deposit of 2-4 Zro.
The Sentinels[edit source]
The Sentinels is an Archaeology Site with slightly different mechanics. It can be discovered after a planet is colonized and adds an Archaeological Site blocker to the colony.
Chapter 1 | Chapter 2 | Chapter 3 | |
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Difficulty | 2 | 2 | 3 |
Rewards | ![]() |
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When the site is completely excavated the empire will get the following choices:
- If not
Xenophobe or
Fanatic Xenophobe gain an
Unity from Jobs planet modifier and a permanent blocker.
- If not
Xenophobe or
Fanatic Xenophobe issue a special project to open the Sentinels. When the special project is complete the empire will have the option the hear the Sentinels or attack. Attacking will have the Sentinels invade the colony with 9 armies. Hearing them out will bring the option to either gain a permanent blocker and 9 defense armies or be hostile and have the Sentinels invade the colony with 9 armies. The invasion has an Army Strength of roughly 2400.
- Issue a special project to destroy the Sentinels. When the special project is complete the will be invaded by 9 armies. If the armies are defeated the colony will gain the
Sentinels planetary feature and empire will be offered to either gain 150
Influence or issue a special project to see what the Sentinels were guarding. Finishing the special project will bring the following options:
- Gain 300
Influence and the Cheap Thrills planet modifier that gives −10%
Pop Consumer Goods Upkeep and a +5%
Happiness.
- Gain the The Evermore planet modifier that gives +10%
Research.
- Gain access to the Replicate the Evermore special project.
- If
Militarist or
Xenophobe gain 300
Influence and access to Cheap Thrills planet modifier that gives +10%
Militarist Ethics Attraction, +10%
Xenophobe Ethics Attraction, −10%
Consumer Goods Upkeep and +5%
Happiness.
- Gain 300
Excavation events[edit source]
If at the end of an Excavation phase the result is not high enough to grant a Clue or finish the Chapter then one of the following events may happen:
- Science Ship Scientist dies, −2 Clues
- Archaeology team members die, −1 Clues
- A dangerous situation is avoided, +3 Clues
- Choice to pay 100
Energy to get +3 Clues or do nothing and get −2 Clues
- Science Ship Scientist gains the
Maimed trait
Excavation time[edit source]
Assuming you never get any of the aforementioned events, the average number of rolls required to complete the chapter can be read from this table. "S + C - D" is the scientist's archeology skill, plus clues, minus difficulty. A level 3 scientist with Curator Archaeology Lab tech researched and 2 clues, excavating a level 4 chapter, would have an S + C - D of 5 + 2 - 4 = 3, and will need slightly under four and a half more rolls, on average, to complete the chapter.
S + C - D | Expected Rolls |
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−4 | 29.85 |
−3 | 19.85 |
−2 | 14.85 |
−1 | 11.51 |
0 | 9.01 |
1 | 7.01 |
2 | 5.54 |
3 | 4.40 |
4 | 3.39 |
5 | 2.73 |
6 | 2.29 |
7 | 1.96 |
8 | 1.70 |
9 | 1.49 |
10 | 1.33 |
11 | 1.20 |
12 | 1.10 |
13 | 1.00 |
14 | 1.00 |
References[edit source]
- ↑ 1.0 1.1 If the technology has already been researched then gain 2000-10000 research in the corresponding tech field
.
- ↑ C.A.R.E. also turns hostile and spawns defense armies if you actively try to destroy it
- ↑ If this technology has already been researched then gain
1000-10000 Society research else gain this technology.
- ↑ Add this technology as research option with 30% progress.
- ↑ If this technology has already been researched then gain
500-10000 engineering research else if this technology is a research option then gain 50% progress else add this technology as research option with 10% progress.
- ↑ If all colonization technologies have been researched then gain
500-10000 society research else if this technology is a research option then gain 50% progress else add the next colonization technology as research option with 25% progress.
- ↑ 7.0 7.1 7.2 7.3 If this technology has already been researched then gain
1000-10000 physics research else if this technology is a research option then gain 50% progress else add this technology as research option with 10% progress.
- ↑ 8.0 8.1 8.2 8.3 8.4 8.5 8.6 8.7 If this technology has already been researched then gain
1000-10000 society research else if this technology is a research option then gain 50% progress else add this technology as research option with 10% progress.
- ↑ If this technology has already been researched then gain
100 volatile motes else if this technology is a research option then gain 50% progress else add this technology as research option with 10% progress.
- ↑ If this technology has already been researched then gain
2000 minerals else if this technology is a research option then 50% progress else add this technology as research option with 10% progress.
- ↑ 11.0 11.1 11.2 11.3 11.4 If this technology has already been researched then gain
1000-10000 engineering research else if this technology is a research option then gain 50% progress else add this technology as research option with 10% progress.
- ↑ If this technology has already been researched then gain
2000-10000 society research else if this technology is a research option then 25% progress else add this technology as research option with 10% progress.
- ↑ If this technology has already been researched then gain
2000-10000 engineering research else gain this technology.
- ↑ If this technology has already been researched then gain
2000-10000 society research else if this technology is a research option then gain 50% progress else add this technology as research option with 10% progress.
- ↑ If this technology has already been researched then gain
1000-10000 society research else if this technology is a research option then it gain 25% progress else add this technology as research option.
- ↑ If this technology has already been researched then gain
500 alloys else if this technology is a research option then gain 50% progress else add this technology as research option with 25% progress.
- ↑ If this technology has already been researched then gain
1000-10000 society research else if this technology is a research option then gain 50% progress else add this technology as research option.
- ↑ If this technology has already been researched then gain
1000-10000 physics research else if this technology is a research option then gain 50% progress and
500-10000 physics research else add this technology as research option and gain
500-10000 physics research.
- ↑ 19.0 19.1 If this technology has already been researched then gain
1000-10000 society research else if this technology is a research option then gain 25% progress else add this technology as research option with 10% progress.
- ↑ If this technology has already been researched then gain
1000-10000 society research else if this technology is a research option then gain 25% progress and gain
500-10000 society research else add this technology as research option with 10% progress and gain
500-10000 society research.
- ↑ If this technology has already been researched then gain
1000-10000 engineering research else if this technology is a research option then gain 25% progress and gain
500-10000 engineering research else add this technology as research option with 10% progress and gain
500-10000 engineering research.
- ↑ If this technology is a research option then gain 80% progress else add this technology as research option with 50% progress. No additional bonus for already possessing the tech.
- ↑ If this technology has already been researched then gain
1000-10000 physics research else if this technology is a research option then gain 80% progress else add this technology as research option with 25% progress.
- ↑ Also adds a Special Project to repair the corvette damage.