Console:Civics

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Version

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This article has been verified for the current console version (2.2) of the game.

Civics represent political and/or social traditions of a government and they come in a wide variety of types, primarily limited by the authority and ethics an empire possesses.

Empires can pick a maximum of two civics at game start but this can be further increased to three by researching the Tech galactic administration.png Galactic Administration technology or its equivalent. It is possible to change civics by spending Influence.png 250 influence and they cannot be changed again for at least 20 years. If at any point a civic's requirements are no longer met, such as a change in empire ethics, it will become "dormant" and provide no bonus until replaced or until the requirements are met.

Standard civics[edit]

These civics can be picked by any empire that is not considered a Gestalt consciousness.png gestalt consciousness, meaning that they are influenced by previously selected ethics and authority type.

Civic Effects Requirements Description DLC
Civic agrarian idyll.png Agrarian Idyll
  • Housing.png +1 housing from Generator, Mining and Agriculture districts
  • Housing.png −1 housing from City Districts
  • Job farmer.png Farmers also produce Amenities.png +2 amenities
  • No.png Cannnot pick Ap arcology project.png Arcology Project ascension perk
  • Pacifist.pngFanatic Pacifist.png Pacifist
  • No.pngCivic syncretic evolution.png Syncretic Evolution
  • No.pngCivic slaver guilds.png Slaver Guilds
  • No.pngOrigins post apocalyptic.png Post-Apocalyptic
A simple and peaceful life can often be the most rewarding. This agrarian society has, to a large extent, managed to avoid large-scale urbanization.
Civic aristocratic elite.png Aristocratic Elite
  • Leader skill levels.png +1 Governor Level Cap
  • Capital Buildings replace some Job administrator.png Administrator jobs with Job noble.png Noble jobs
  • Can construct Noble Estates buildings that add additional Job noble.png Noble jobs
  • Auth oligarchic.png Oligarchic or Imperial Imperial
  • No.pngEgalitarian.pngFanatic Egalitarian.png Egalitarian
  • No.pngCivic exalted priesthood.png Exalted Priesthood
  • No.pngCivic merchant guilds.png Merchant Guilds
  • No.pngCivic technocracy.png Technocracy
  • No.pngCivic byzantine bureaucracy.png Byzantine Bureaucracy
This society has an entrenched nobility that occupies the upper echelons of society.
Civic beacon of liberty.png Beacon of Liberty Unity.png +15% Monthly Unity
  • Auth democratic.png Democratic
  • Egalitarian.pngFanatic Egalitarian.png Egalitarian
  • No.pngXenophobe.pngFanatic Xenophobe.png Xenophobe
This society is a shining beacon of light in a sea of darkness. Liberty and individual freedoms are held in the highest regard here.
Civic citizen service.png Citizen Service
  • Job soldier.png Soldiers produce an additional Unity.png +2 Unity
  • Mod fleet size add.png +15% Naval capacity
  • No.pngAuth dictatorial.pngImperial Autocratic
  • Militarist.pngFanatic Militarist.png Militarist
  • No.pngFanatic Xenophile.png Fanatic Xenophile
Are you doing your part? Full citizenship and the political responsibility that comes with it is limited to those who have served a tour of duty in the military. Service guarantees citizenship.
Civic corporate dominion.png Corporate Dominion
  • Energy Credits.png +1 Energy per Starbase Trading Hub
  • Menu icon ship designer.png Can build private colony ships
  • Tech space trading.png Starts with the Space Trading technology
  • Auth oligarchic.png Oligarchic
  • No.pngXenophobe.pngFanatic Xenophobe.png Xenophobe
This society is dominated by a megacorporation that has completely supplanted the role of the state.
Civic corvee system.png Corvée System
  • +15% Pop growth from immigration
  • Mod pop resettlement cost mult.png −25% Resettlement cost
  • No.pngEgalitarian.pngFanatic Egalitarian.png Egalitarian
  • No.pngCivic free haven.png Free Haven
This society considers it the absolute right of the state to decide where its citizens live and work.
Civic cutthroat politics.png Cutthroat Politics Mod country edict influence cost.png −20% Edict Cost The political system in this society is renowned for its intrigue. Power struggles, shady backroom deals and cloak and dagger scheming are par for the course. Those who survive long enough to learn the game, however, tend to learn it well.
Civic distinguished admiralty.png Distinguished Admiralty
  • Mod ship fire rate mult.png +10% Ship fire rate
  • Leader skill levels.png +1 Admiral level cap
  • Fleet Size.png +10 Fleet command limit
Militarist.pngFanatic Militarist.png Militarist The Fleet and the Admiralty have unusually prominent roles in this society, wielding a great deal of influence in political circles. They have the pick of the litter when it comes to new military recruits.
Civic efficient bureaucracy.png Efficient Bureaucracy Mod country admin cap add.png +20 Administrative cap This society is renowned for its efficiency. Not only do the mag-trains run on time, but the colossal bureaucratic apparatus required to run an interstellar nation has been greatly streamlined.
Civic environmentalist.png Environmentalist Mod pop consumer goods mult.png −10% Pop consumer goods upkeep This society seeks to co-exist in harmony with nature. Great care is taken to preserve the environment and limit consumerism where possible.
Civic exalted priesthood.png Exalted Priesthood
  • Capital Buildings replace some Job administrator.png Administrator jobs with Job priest.png High Priest jobs
  • Job priest.png Priests provide Unity.png +1 Unity
  • Auth oligarchic.png Oligarchic or Auth dictatorial.png Dictatorial
  • Spiritualist.pngFanatic Spiritualist.png Spiritualist
  • No.pngCivic merchant guilds.png Merchant Guilds
  • No.pngCivic aristocratic elite.png Aristocratic Elite
  • No.pngCivic technocracy.png Technocracy
  • No.pngCivic byzantine bureaucracy.png Byzantine Bureaucracy
To guard against heresy, this society is ruled by a religious council consisting of the wisest and most pious members of the clergy.
Civic feudal realm.png Feudal Society
  • Mod country subject power penalty.png −50% Subject power penalty
  • Diplomacy isvassal.png Subjects can build new starbases
Imperial Imperial This society is organized in a feudal manner, with a monarch whose rule relies on powerful vassals that govern their territories with considerable autonomy.
Civic free haven.png Free Haven
  • Mod pop growth req.png +15% Pop growth from immigration
  • Mod planet migration all pull.png +50% Immigration pull
  • Xenophile.pngFanatic Xenophile.png Xenophile
  • No.pngCivic corvee system.png Corvée System
This society has a well-earned reputation as a free haven. The tired, the poor, the huddled masses yearning to breathe free - all are welcome here, regardless of their species or origin.
Civic functional architecture.png Functional Architecture Mod planet building cost mult.png −10% Build Cost and Upkeep −10% Upkeep for Building buildings and districts This society is renowned for its simple yet functional architecture. There are those who would refer to this building style as boring or even depressing, but in most cases, concrete does the job just as well as any other building material.
Civic idealistic foundation.png Idealistic Foundation Mod pop happiness.png +5% Citizen Pop Happiness Egalitarian.pngFanatic Egalitarian.png Egalitarian This society was founded on strong idealistic values. Whether the current government remains true to them or not, the people have not forgotten.
Civic imperial cult.png Imperial Cult
  • Mod country edict length mult.png +25% Edict duration
  • Mod pop government ethic attraction.png +10% Governing ethics attraction
  • Imperial Imperial
  • Authoritarian.pngFanatic Authoritarian.png Authoritarian
  • Spiritualist.pngFanatic Spiritualist.png Spiritualist
This society has a dominant state religion where the ruler is worshiped as a living deity.
Civic inwards perfection.png Inward Perfection
  • No.png Cannot be added or removed after game start
  • Unity.png +20% Monthly Unity
  • Mod pop growth req.png +20% Pop growth speed
  • Mod pop happiness.png +5% Citizen Happiness
No.png Diplomatic restrictions
  • No.png Cannot have Diplomatic rival mutual icon.png rivals
  • No.png Cannot form Diplomacy defensive pact.png defensive pacts
  • No.png Cannot form Diplomacy migration pact.png migration treaties
  • No.png Cannot Diplomacy guarantee.png guarantee independence
  • No.png Cannot join Diplomacy federation.png federations
  • No.png Cannot have forced Diplomacy istributary.png subjects
  • No.png Cannot Infiltrate.png infiltrate natives
  • Pacifist.pngFanatic Pacifist.png Pacifist
  • Xenophobe.pngFanatic Xenophobe.png Xenophobe
This calm and pacifist society has little use for strangers who do not understand their way of life. More than anything, they would prefer to be left alone.
Civic meritocracy.png Meritocracy
  • Leader skill levels.png +1 Leader level cap
  • Mod pop resource output.png +10% Specialist output
No.pngAuth dictatorial.pngImperial Autocratic An individual's social station or personal connections should have no bearing on their profession. The sole basis for advancement in this society is demonstrated ability and talent.
Civic mining guilds.png Mining Guilds Minerals.png +1 Minerals from Job miner.png Miners Several large mining guilds have reached a dominant position in this society. The government relies heavily on their support.
Civic nationalistic zeal.png Nationalistic Zeal
  • Influence.png −10% Claim influence cost
  • Diplomacy war.png −10% War exhaustion gain
Militarist.pngFanatic Militarist.png Militarist A strong sense of nationalistic pride permeates all layers of this society.
Civic parliamentary system.png Parliamentary System Influence.png +25% Faction Influence Gain Auth democratic.png Democratic The parliamentary system in this society encourages a free and lively debate. Currying favor with one of the dominant political factions can prove to be quite advantageous.
Civic philosopher king.png Philosopher King Leader skill levels.png +2 Ruler skill level Auth dictatorial.pngImperial Autocratic It is not enough to simply rule. The Ship of State must be guided by a king that wields enough wisdom and knowledge to steer it true.
Civic police state.png Police State
  • Stability.png +5 Stability
  • Job enforcer.png Enforcers also produce Unity.png +1 Unity
No.pngFanatic Egalitarian.png Fanatic Egalitarian To quash any traces of dissent, the population in this repressive society is carefully monitored and controlled by a large internal police force.
Civic shadow council.png Shadow Council Influence.png −75% Election influence cost No.pngImperial Imperial Unbeknownst to its own citizens, this society is actually manipulated from behind the scenes by a secretive shadow council. Appearances must be kept, but the tyranny of the majority should also be guarded against. After all, what if the fools vote for the wrong candidate?
Civic slaver guilds.png Slaver Guilds
  • +10% Slave output
  • Pop.png 40% Enslaved pop ratio
  • Authoritarian.pngFanatic Authoritarian.png Authoritarian
  • No.pngCivic syncretic evolution.png Syncretic Evolution
Much of the true political power in this society rests with a number of powerful and ruthless slaver guilds. They know how to get the most out of a slave.
Civic technocracy.png Technocracy
  • Capital Buildings replace some Job administrator.png Administrator jobs with Job researcher.png Science Director jobs
  • Researchers also produce Unity.png +1 Unity
Materialist.pngFanatic Materialist.png Materialist
  • No.pngCivic aristocratic elite.png Aristocratic Elite
  • No.pngCivic exalted priesthood.png Exalted Priesthood
  • No.pngCivic merchant guilds.png Merchant Guilds
  • No.pngCivic byzantine bureaucracy.png Byzantine Bureaucracy
  • No.pngCivic shared burdens.png Shared Burdens
To maximize efficiency, this society is governed according to the principles of science and rationality. The personal whims of an ignorant and dangerously unqualified political elite must not be allowed to interfere.
Civic warrior culture.png Warrior Culture
  • Mod army damage mult.png +20% Army damage
  • Replaces Job entertainer.png Entertainer Jobs with Job duelist.png Duelist Jobs.
Militarist.pngFanatic Militarist.png Militarist This society has developed into a hardy warrior culture. Martial prowess is valued above all else, and true glory can only be found on the field of battle.
Civic fanatic purifiers.png Fanatic Purifiers
  • No.png Cannot be added or removed after game start
  • Mod ship fire rate mult.png +33% Fire rate
  • Mod army damage mult.png +33% Army damage
  • Mod spaceport ship build cost mult.png −15% Ship cost[1]
  • Mod fleet size add.png +33% Naval capacity
Diplomatic rival mutual icon.png Genocidal gameplay
  • No.png Cannot engage in diplomacy with aliens besides declaring Diplomacy war.png war or Message insult.png insulting other empires
  • Diplomacy status casus belli holder.png Can use the Purification Casus Belli
  • Diplomacy opinion.png −1000 relations with every different species
  • Diplomacy opinion.png +200 relations for same-species Civic fanatic purifiers.png fanatic purifiers
  • Yes.png Xeno pops will always be purged
  • Bombardment armageddon.png Can use Armageddon Bombardment Policy
  • Unity.png Gains unity per purged pop
  • Fanatic Xenophobe.png Fanatic Xenophobe
  • Militarist.png Militarist or Spiritualist.png Spiritualist
  • No.pngOrigins mechanist.png Mechanist
  • No.pngCivic syncretic evolution.png Syncretic Evolution
  • No.pngCivic barbaric despoilers.png Barbaric Despoilers
This society appears hellbent on scouring the galaxy of all other sapient life. Come what may, they will suffer no xenos to live. Utopia.png
Origins mechanist.png Mechanist
  • No.png Cannot be added or removed after game start
  • Tech powered exoskeletons.png Starts with the Powered Exoskeletons technology
  • Tech robotic workers.png Starts with the Robotics Workers technology
  • Trait robotic 1.png Starts with 8 robot pops replacing that many initial pops
  • Starts with the infrastructure to build more robot pops
  • Materialist.pngFanatic Materialist.png Materialist
  • No.pngCivic syncretic evolution.png Syncretic Evolution
  • No.pngOrigins life seeded.png Life-Seeded
  • No.pngOrigins post apocalyptic.png Post-Apocalyptic
This society has been preoccupied with the idea of metallic automatons since the early Steam Age. Although many said it could not be done, the first true robots left the assembly lines long before even rudimentary space flight was achieved. Utopia.png
Civic syncretic evolution.png Syncretic Evolution
  • No.png Cannot be added or removed after game start
  • Trait primitive.png Starts with 12 pops of another, subservient species
  • Syncretic species possess the Trait primitive.png serviles trait
  • No.pngOrigins mechanist.png Mechanist
  • No.pngCivic fanatic purifiers.png Fanatic Purifiers
  • No.pngCivic agrarian idyll.png Agrarian Idyll
  • No.pngOrigins life seeded.png Life-Seeded
  • No.pngOrigins post apocalyptic.png Post-Apocalyptic
A second species forms an integral part of this society. They are big, strong and most of them have the intelligence of a particularly dim-witted child. Ancient wars have culled their species of their most aggressive tendencies, leaving them quite servile. Utopia.png

Gestalt Consciousness civics[edit]

These civics are special in the sense that they are not a reflection of previously selected ethics, instead these reflect an empire that is composed by a single mind with a singular purpose or directive.

Hive Mind civics[edit]

Civic Effects Description & Requirements
Civic ascetic.png Ascetic Mod pop consumer goods mult.png −15% Pop Amenities Usage. The Hive Mind cares little for material comforts.
Civic devouring swarm.png Devouring Swarm
  • No.png Cannot be added or removed after game start
  • Mod ship hitpoints add.png +25% Ship Hull Points
  • Mod ship auto repair add.png +0.5% Daily Hull and Armor Regeneration
  • Influence.png −50% Starbase Influence cost
  • Mod army damage mult.png +40% Army Damage
  • Biology.png +20% Biology Research Speed
  • Mod spaceport ship build cost mult.png −25% Ship Cost
  • Mod fleet size add.png +33% Naval Capacity
Diplomatic rival mutual icon.png Genocidal
  • No.png Cannot engage in diplomacy with aliens besides declaring Diplomacy war.png war or Message insult.png insulting rival other empires
  • Diplomacy status casus belli holder.png Can use the Hunger Casus Belli
  • Diplomacy opinion.png −1000 relations with every different species
  • Yes.png Xeno pops will always be eaten
  • Society Research Gains society research from eating xeno pops
Our Hive Mind exist only to consume and grow stronger. We will collect all available bio-matter and evolve to consume the galaxy!
Civic divided attention.png Divided Attention Mod country admin cap add.png +20 Administrative Cap The Hive Mind can divide its attention for maximum efficiency without losing sight of the bigger picture.
Civic natural neural network.png Natural Neural Network Mod num tech alternatives add.png +1 Research Alternatives The gray matter of clustered drones provides unparalleled parallelism, accelerating the Hive Mind's exploration of the sciences.
Civic one mind.png One Mind Unity.png +15% Monthly Unity The Hive Mind takes care to not let its drones diverge.
Civic pooled knowledge.png Pooled Knowledge
  • Leader skill levels.png +1 Leader Level Cap
  • Empire leader capacity.png +1 Leader Pool Size
The Hive Minds' autonomous drones frequently share knowledge through direct links, bypassing the Hive Mind's slower registry processes.
Civic strength of legions.png Strength of Legions
  • Mod army damage mult.png +20% Army Damage
  • Mod army upkeep mult.png −20% Army Upkeep
When you do not have to educate the mind, the building of muscle becomes that much easier.
Civic subspace ephapse.png Subspace Ephapse Mod fleet size add.png +15% Naval Capacity The Hive Mind's cognitive processes exist partially in subspace, reducing the impact of time and space on the actuation of its drones.
Civic subsumed will.png Subsumed Will Mod country edict influence cost.png −20% Edict Cost The Hive Mind has sharpened its focus and is very capable of propagating its will even through the most autonomous of drones.

Machine Intelligence civics[edit]

Civic Effects Description & Requirements
Civic machine builder.png Constructobot
  • Mod planet building cost mult.png −10% Building and District cost
  • Upkeep −10% Building and District upkeep
Responsible for organizing all planetary construction since its inception, the Machine Intelligence executes efficiently on all manner of facility construction projects.
Civic machine delegated functions.png Delegated Functions
  • Mod leader influence cost.png −25% Leader Upkeep
  • Empire leader capacity.png +1 Leader Pool Size
The Machine Intelligence works to reduce vulnerability by increasing modularity, reducing the strain of deploying additional semi-independent Units.
Civic machine terminator.png Determined Exterminator
  • No.png Cannot be added or removed after game start
  • Mod ship weapon damage.png +25% Weapons Damage
  • Influence.png −30% Starbase Influence cost
  • Mod spaceport ship build cost mult.png −15% Ship Cost
  • Mod fleet size add.png +33% Naval Capacity
  • Trait pc nuked preference.png Homeworld is a Tomb World
Diplomatic rival mutual icon.png Genocidal
  • No.png Cannot engage in diplomacy with organics besides declaring Diplomacy war.png war, Message insult.png insult, or Diplomacy rivalry.png rival other empires
  • Diplomacy status casus belli holder.png Can use the Purification Casus Belli
  • Diplomacy opinion.png −1000 relations with every organic and Civic machine servitor.png Rogue Servitor empire
  • Diplomacy opinion.png +200 relations if empire is a Civic machine terminator.png Determined Exterminator as well
  • Yes.png Organic pps will always be purged
  • Unity.png Gains unity per purged organic POP
  • Yes.png Can use Bombardment armageddon.png armageddon bombardment
Born in fire, the Machine Intelligence's first move was to annihilate its organic creators in self-defense.
  • No.pngCivic machine assimilator.png Driven Assimilator.
  • No.pngCivic machine servitor.png Rogue Servitor.
Civic machine assimilator.png Driven Assimilator
  • No.png Cannot be added or removed after game start
Yes.png Unique effects
  • Diplomacy opinion.png −100 relations with every non-Gestalt consciousness.png Gestalt Consciousness empire (excluding Fallen Empires)
  • Diplomacy opinion.png −200 relations with every Spiritualist.pngFanatic Spiritualist.png Spiritualist empire (excluding Fallen Empires)
  • Diplomacy opinion.png −1000 relations with Democratic Crusaders
  • Trait cybernetic.png Starts with cyborg pops replacing four initial pops
  • Trait cybernetic.png Can assimilate other organics into cyborgs
  • Unity.png Gains unity and Society Research society research per assimilated pop
  • No.png Non-assimilating pops will always be purged
Obsessed with survival through diversification, the Machine Intelligence seeks to erase the line between itself and everything - and everyone - else.
  • No.pngCivic machine terminator.png Determined Exterminator
  • No.pngCivic machine servitor.png Rogue Servitor
Civic machine factory overclock.png Factory Overclocking
  • Empire leader capacity.png +1 Leader Level Cap
  • Leader skill levels.png +10% Leader Experience Gain
The Machine Intelligence takes care to maintain its production facilities, regularly updating existing templates and tuning individual units on the assembly line.
Civic machine introspective.png Introspective Research speed (Engineering) +20% Engineering Research Speed A fascination with its own internals both motivates and aids the Machine Intelligence's foray into the sciences.
Civic machine ota updates.png OTA Updates Mod country edict influence cost.png −20% Edict cost Units of this Machine Empire use wireless receptors to receive behavioral updates in real-time.
Civic machine replication.png Rapid Replicator Mod pop robot build speed mult.png +20% Pop Assembly speed. The Units that constitute the Machine Intelligence were originally designed for rapid proliferation. The Machine Intelligence retains many of these early production pipeline optimizations.
Civic machine rockbreakers.png Rockbreakers Minerals.png Minerals from Job miner.png Miners +1. One of the Machine Intelligence's precursor systems was tasked with overseeing planetside mining operations, improving mineral production.
Civic machine servitor.png Rogue Servitor
  • No.png Cannot be added or removed after game start
Building organic sanctuary.png Unique effects
  • Pop.png Starts with five organic pops in addition to the initial pops
  • Pop.png Organic pops are automatically granted Bio Trophy citizenship and Mandatory Pampering living standards
  • Yes.png Can construct Organic Sanctuary buildings that allow Bio-Trophies to generate Unity.png Unity
  • No.png Cannot construct normal Machine Empire Unity.png Unity-producing buildings such as the Uplink Node
A product of a brief golden age, the Machine Intelligence originated in a planet-spanning Servitor system that outlasted the decadent civilization it was created to serve.
  • No.pngCivic machine terminator.png Determined Exterminator
  • No.pngCivic machine assimilator.png Driven Assimilator
Civic machine predictive analysis.png Static Research Analysis Mod num tech alternatives add.png +1 Research Alternatives The Machine Intelligence seeks to broaden its available avenues of scientific research through low-level evaluation of research methodologies.
Civic machine unitary cohesion.png Unitary Cohesion Unity.png +15% Monthly Unity Exceptionally cohesive engineering standards allow variously specialized Machine Intelligence units to work together at a higher level of efficiency.
Civic machine warbots.png Warbots
  • Mod army damage mult.png +20% Army Damage
  • Mod army upkeep mult.png −20% Army Upkeep
With a significant number of its corpus originally designed for warfare, the Machine Intelligence retains the ability to field powerful and reliable combat drones.
Civic machine zero-waste protocols.png Zero-Waste Protocols Mod pop robot upkeep mult.png −10% Robot Upkeep This Machine Intelligence has configured its manufacturing systems to minimize waste, utilizing long-lived materials and standardized, replaceable parts in all products.

Non-player civics[edit]

Civic Effects Requirements
Lethargic Leadership Unable to construct new ships Sleeping Fallen Empire
Empire In Decline Unable to conquer or colonize planets Sleeping Fallen Empire
Fallen Machine Intelligence Unable to construct new ships Machine Fallen Empire
Custodian Matrix Unable to conquer or colonize planets Machine Fallen Empire
Revanchist Fervor Influence.png +1 Monthly Influence Awakened Fallen Empire
Ancient Caches of Technology Mod pop resource output.png +50% Resources from Jobs Awakened Fallen Empire
Secret of Fire Stone and Bronze Age primitives
The Wheel Stone and Bronze Age primitives
Landed Nobility pre-Steam Age primitives
Flat World Theory pre-Steam Age primitives
Increasing Urbanization post-Steam Age primitives
Atmospheric Pollution post-Steam Age primitives
Military Order Sentinels
Ancient Preservers Curator enclaves
Trading Conglomerate Trader enclaves
Artist Collective Artist enclaves
Reactivated Custodian Matrix Unable to conquer or colonize planets Awakened Machine Fallen Empire
Final Defense Directives Mod ship fire rate mult.png +10% Fire Rate
Pop resource energy mult.png +50% Energy from Jobs
Awakened Machine Fallen Empire (66% chance)
Corrupted Defense Directives Mod ship fire rate mult.png +10% Fire Rate
Pop resource energy mult.png +50% Energy from Jobs
Awakened Machine Fallen Empire (33% chance)
Anarcho-Tribalism Marauder Empires
Great Khan's Vision The Horde
Great Khan's Legacy New Khanate
Diadochus Diadochus
Mercantile Priesthood Nuministic Order
Orlan Topless Pyramid Vengralian Trium

References[edit]

  1. The in-game tooltip incorrectly displays −25% cost reduction.
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