Civics represent political and/or social traditions of a government and they come in a wide variety of types, primarily limited by the authority and ethics an empire possesses.
Empires can pick a maximum of two civics at game start but this can be further increased to three by researching the Galactic Administration technology or its equivalent. It is possible to change civics by spending 250 influence and they cannot be changed again for at least 20 years. If at any point a civic's requirements are no longer met, such as a change in empire ethics, it will become "dormant" and provide no bonus until replaced or until the requirements are met.
|Agrarian Idyll||A simple and peaceful life can often be the most rewarding. This agrarian society has, to a large extent, managed to avoid large-scale urbanization.|
|Aristocratic Elite||This society has an entrenched nobility that occupies the upper echelons of society.|
|Beacon of Liberty||+15% Monthly Unity||This society is a shining beacon of light in a sea of darkness. Liberty and individual freedoms are held in the highest regard here.|
|Citizen Service||Are you doing your part? Full citizenship and the political responsibility that comes with it is limited to those who have served a tour of duty in the military. Service guarantees citizenship.|
|Corporate Dominion||This society is dominated by a megacorporation that has completely supplanted the role of the state.|
|Corvée System||This society considers it the absolute right of the state to decide where its citizens live and work.|
|Cutthroat Politics||−20% Edict Cost||The political system in this society is renowned for its intrigue. Power struggles, shady backroom deals and cloak and dagger scheming are par for the course. Those who survive long enough to learn the game, however, tend to learn it well.|
|Distinguished Admiralty||Militarist||The Fleet and the Admiralty have unusually prominent roles in this society, wielding a great deal of influence in political circles. They have the pick of the litter when it comes to new military recruits.|
|Efficient Bureaucracy||+20 Administrative cap||This society is renowned for its efficiency. Not only do the mag-trains run on time, but the colossal bureaucratic apparatus required to run an interstellar nation has been greatly streamlined.|
|Environmentalist||−10% Pop consumer goods upkeep||This society seeks to co-exist in harmony with nature. Great care is taken to preserve the environment and limit consumerism where possible.|
|Exalted Priesthood||To guard against heresy, this society is ruled by a religious council consisting of the wisest and most pious members of the clergy.|
|Feudal Society||Imperial||This society is organized in a feudal manner, with a monarch whose rule relies on powerful vassals that govern their territories with considerable autonomy.|
|Free Haven||This society has a well-earned reputation as a free haven. The tired, the poor, the huddled masses yearning to breathe free - all are welcome here, regardless of their species or origin.|
|Functional Architecture||−10% Build Cost and −10% Upkeep for buildings and districts||This society is renowned for its simple yet functional architecture. There are those who would refer to this building style as boring or even depressing, but in most cases, concrete does the job just as well as any other building material.|
|Idealistic Foundation||+5% Citizen Pop Happiness||Egalitarian||This society was founded on strong idealistic values. Whether the current government remains true to them or not, the people have not forgotten.|
|Imperial Cult||This society has a dominant state religion where the ruler is worshiped as a living deity.|
|Inward Perfection||This calm and pacifist society has little use for strangers who do not understand their way of life. More than anything, they would prefer to be left alone.|
|Meritocracy||Autocratic||An individual's social station or personal connections should have no bearing on their profession. The sole basis for advancement in this society is demonstrated ability and talent.|
|Mining Guilds||+1 Minerals from Miners||Several large mining guilds have reached a dominant position in this society. The government relies heavily on their support.|
|Nationalistic Zeal||Militarist||A strong sense of nationalistic pride permeates all layers of this society.|
|Parliamentary System||+25% Faction Influence Gain||Democratic||The parliamentary system in this society encourages a free and lively debate. Currying favor with one of the dominant political factions can prove to be quite advantageous.|
|Philosopher King||+2 Ruler skill level||Autocratic||It is not enough to simply rule. The Ship of State must be guided by a king that wields enough wisdom and knowledge to steer it true.|
|Police State||Fanatic Egalitarian||To quash any traces of dissent, the population in this repressive society is carefully monitored and controlled by a large internal police force.|
|Shadow Council||−75% Election influence cost||Imperial||Unbeknownst to its own citizens, this society is actually manipulated from behind the scenes by a secretive shadow council. Appearances must be kept, but the tyranny of the majority should also be guarded against. After all, what if the fools vote for the wrong candidate?|
|Slaver Guilds||Much of the true political power in this society rests with a number of powerful and ruthless slaver guilds. They know how to get the most out of a slave.|
|Technocracy||Materialist||To maximize efficiency, this society is governed according to the principles of science and rationality. The personal whims of an ignorant and dangerously unqualified political elite must not be allowed to interfere.|
|Warrior Culture||Militarist||This society has developed into a hardy warrior culture. Martial prowess is valued above all else, and true glory can only be found on the field of battle.|
|This society appears hellbent on scouring the galaxy of all other sapient life. Come what may, they will suffer no xenos to live.|
|Mechanist||This society has been preoccupied with the idea of metallic automatons since the early Steam Age. Although many said it could not be done, the first true robots left the assembly lines long before even rudimentary space flight was achieved.|
|Syncretic Evolution||A second species forms an integral part of this society. They are big, strong and most of them have the intelligence of a particularly dim-witted child. Ancient wars have culled their species of their most aggressive tendencies, leaving them quite servile.|
Gestalt Consciousness civics
These civics are special in the sense that they are not a reflection of previously selected ethics, instead these reflect an empire that is composed by a single mind with a singular purpose or directive.
Hive Mind civics
Machine Intelligence civics
|Civic||Effects||Description & Requirements|
|Constructobot||Responsible for organizing all planetary construction since its inception, the Machine Intelligence executes efficiently on all manner of facility construction projects.|
|Delegated Functions||The Machine Intelligence works to reduce vulnerability by increasing modularity, reducing the strain of deploying additional semi-independent Units.|
|Born in fire, the Machine Intelligence's first move was to annihilate its organic creators in self-defense.
|Obsessed with survival through diversification, the Machine Intelligence seeks to erase the line between itself and everything - and everyone - else.
|Factory Overclocking||The Machine Intelligence takes care to maintain its production facilities, regularly updating existing templates and tuning individual units on the assembly line.|
|Introspective||+20% Engineering Research Speed||A fascination with its own internals both motivates and aids the Machine Intelligence's foray into the sciences.|
|OTA Updates||−20% Edict cost||Units of this Machine Empire use wireless receptors to receive behavioral updates in real-time.|
|Rapid Replicator||+20% Pop Assembly speed.||The Units that constitute the Machine Intelligence were originally designed for rapid proliferation. The Machine Intelligence retains many of these early production pipeline optimizations.|
|Rockbreakers||Minerals from Miners +1.||One of the Machine Intelligence's precursor systems was tasked with overseeing planetside mining operations, improving mineral production.|
|A product of a brief golden age, the Machine Intelligence originated in a planet-spanning Servitor system that outlasted the decadent civilization it was created to serve.
|Static Research Analysis||+1 Research Alternatives||The Machine Intelligence seeks to broaden its available avenues of scientific research through low-level evaluation of research methodologies.|
|Unitary Cohesion||+15% Monthly Unity||Exceptionally cohesive engineering standards allow variously specialized Machine Intelligence units to work together at a higher level of efficiency.|
|Warbots||With a significant number of its corpus originally designed for warfare, the Machine Intelligence retains the ability to field powerful and reliable combat drones.|
|Zero-Waste Protocols||−10% Robot Upkeep||This Machine Intelligence has configured its manufacturing systems to minimize waste, utilizing long-lived materials and standardized, replaceable parts in all products.|
- The in-game tooltip incorrectly displays −25% cost reduction.