Console:Designation

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Version

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This article has been verified for the current console version (2.2) of the game.

Each planet can be specialized by focusing on one type of District or Building or by using certain Decisions. Specialized planets have small bonuses compared to a balanced colony.

Designation Effects Weight/Requirements Description
Job colonist.png Colony None 10 base
  • ×0.2 if upgraded capital and at least 10 pops
A balanced settlement and a bold new frontier.
Empire capital.png Empire Capital
  • Stability.png +5% Stability
  • Amenities.png +10 Amenities
  • Mod pop government ethic attraction.png +100% Governing Ethics Attraction
  • Capital world
  • No.pngGestalt consciousness.png Gestalt Consciousness
The capital planet of an interstellar empire is a vast complex of government buildings, bureaus and agency headquarters.
Empire capital.png Hive Capital
  • Stability.png +5 Stability
  • Amenities.png +10 Amenities
  • Job criminal.png −20 Deviancy
  • Capital world
  • Auth hive mind.png Hive Mind
The capital planet of a Hive Mind is the primary seat of the Mind, from where the collective's thoughts and actions spring.
Empire capital.png Machine Capital
  • Stability.png +5 Stability
  • Amenities.png +10 Amenities
  • Job criminal.png −20 Deviancy
  • Mod pop resource output.png +5% Drone Output
  • Capital world
  • Auth machine intelligence.png Machine Intelligence
The capital planet of a Machine Intelligence is the primary focus of its central networked consciousness, from where all units and drones are tasked, controlled and administered.
Job gas refiner.png Urban World
  • Mod pop resource output.png +2.5% Specialist Output
  • No.pngGestalt consciousness.png Gestalt Consciousness
  • +0.75 per City district (up to 20)
  • +0.75 per Housing Arcology (up to 20)
A densely populated world where one glowing metropolis leads almost directly into the next.
Job gas refiner.png Nest World
  • Mod pop resource output.png +2.5% Complex Drone Output
  • Auth hive mind.png Hive Mind
  • +0.75 per Hive District (up to 20)
A teeming planet-wide network of bustling hives crisscross this world.
Job gas refiner.png Machine Nexus
  • Mod pop resource output.png +2.5% Complex Drone Output
  • Auth machine intelligence.png Machine Intelligence
  • +0.75 per Nexus District (up to 20)
A mechanical network of thousands of unit service and repair facilities dominate this planet's surface.
Job farmer.png Agri-World
  • Pop resource food mult.png +5% Farmers Output
  • +1 per Agriculture district (up to 20)
  • +1 Food Processing Facilities
  • +2 Food Processing Centers
  • +1 per Hydroponics Farm (up to 10)
Picturesque pastoral landscapes featuring flourishing crops are effaced only minutely by the ever-present scent of fertilizer.
Job miner.png Mining World
  • Pop resource minerals mult.png +5% Miners output
  • +1 per Mining district (up to 20)
  • +1 Mineral Purification Plants
  • +2 Mineral Purification Hubs
  • +1 per Crystal Mines (up to 10)
Strip mines, quarries, boreholes, and heavy machinery dominate this planet's surface.
Job technician.png Generator World
  • Pop resource energy mult.png +5% Technicians output
  • +1 per Generator District (up to 20)
  • +1 Energy Grid
  • +2 Energy Nexus
Nigh-endless complexes of generator plants hum and glow on this planet.
Job livestock.png Rural World
  • Mod pop resource output.png +2.5% Worker Output
  • No.pngGestalt consciousness.png Gestalt Consciousness
  • +0.75 per Farming District (up to 20)
  • +0.75 per Mining District (up to 20)
  • +0.75 per Generator District (up to 20)
The nature of this planet's production dispenses with the need for major urban centers.
Job livestock.png Fringe World Mod pop resource output.png +2.5% Menial Drone Output
  • Gestalt consciousness.png Gestalt Consciousness
  • +0.75 per Farming District (up to 20)
  • +0.75 per Mining District (up to 20)
  • +0.75 per Generator District (up to 20)
This planet is a sparsely populated world on the fringes of the collective.
Job researcher.png Tech-World
  • Research.png +5% Research Output
  • +2 per Research Lab (up to 10)
  • +2.25 per Research Complexes (up to 10)
  • +2.5 per Advanced Research Complexes (up to 10)
This world is a seat of scientific research and technological advancement.
Job soldier.png Fortress World
  • Damage −10% Orbital Bombardment Damage
  • Mod army damage mult.png +10% Defense Army Damage
  • +2 per Stronghold (up to 10)
  • +2.5 per Fortress (up to 10)
Dominated by planetary defenses, bunkers and strongholds, foreign invasion and civil unrest will prove difficult on this world.
Job foundry.png Forge World
  • Alloys.png +5% Alloys Output
  • +2 per Alloy Foundries (up to 10)
  • +2.25 per Alloy Mega-Forges (up to 10)
  • +2.5 per Alloy Nano-Plants (up to 10)
  • +1 per Foundry Arcology (up to 20)
The heat of alloy foundries can be felt almost everywhere on this planet.
Job artisan.png Industrial World
  • Consumer goods.png +5% Artisans Output
  • +2 per Civilian Industries (up to 10)
  • +2.25 per Civilian Fabricators (up to 10)
  • +2.5 per Civilian Repli-Complexes (up to 10)
  • +1 per Industrial Arcology (up to 20)
This planet specializes in manufactories, workshops, and civilian industries.
Job gas refiner.png Refinery World
  • Mod pop resource output.png +5% Gas Refiners output
  • Mod pop resource output.png +5% Translucers output
  • Mod pop resource output.png +5% Chemists output
  • +2.5 per Exotic Gas Refineries (up to 10)
  • +2.5 per Chemical Plants (up to 10)
  • +2.5 per Synthetic Crystal Plants (up to 10)
Much of the planet surface is covered in a vast network of pipes, refineries, and distilleries. Try not to inhale too deeply.
Job entertainer.png Resort World
  • Mod habitability.png +100% Habitability
  • Job clerk.png +1 Clerk job per 2 Pops
  • No.png Cannot support Districts
  • No.png Cannot support certain buildings
  • Other Empire Colonies:
    • Amenities.png +15% Amenities
    • Mod planet migration all pull.png +15% Immigration Pull
Decision resort colony.png Create Resort World decision Landscaped to perfection and featuring a fully customizable global weather control system, every facet of this world's design is devoted to providing a wide range of vacation options for citizens in need of relaxation.
Job criminal.png Penal Colony
  • Job criminal.png +100% Crime
  • Mod planet migration all pull.png +33% Immigration Pull
  • Other Empire Colonies:
    • Job criminal.png −25% Crime
Decision penal colony.png Create Penal Colony decision This world is filled with strictly controlled criminals, paying off their debt to society in labor camps. For many, the debt will never be repaid.
Job primitive laborer.png Thrall-World
  • Mod pop growth req.png +50% Pop Growth Speed
  • No.png Cannot grow free Pops
  • No.png Cannot support City Districts
  • No.png Cannot support Specialist buildings
  • Yes.png Can build Slave Huts and Overseer Residences buildings
Decision slave colony.png Create Thrall-World Decision This world is purpose-built to maximize the growth rate of its enslaved population.
Spaceport 1.png Habitat None Habitat An artificial deep-space arcology.
Job colonist.png Fallen Empire Colony Stability.png +5% Stability
  • Not Capital
  • Fallen Empire
Though its empire may be in decline, the level of technological advancement on this world is astounding.
Empire capital.png Fallen Empire Capital Stability.png +10% Stability
  • Capital world
  • Fallen Empire
Though its empire may be in decline, the level of technological advancement on this world is astounding.
Job hunter.png Primitive World None Pre-FTL civilization A primitive planet that is home to a pre-FTL society.
Job purge.png Contingency World None Contingency This planet has been taken over by the Contingency.
Job purge.png Infested World None Successful Prethoryn infestation This planet has been infested by the Prethoryn Scourge.

References[edit]

Game concepts
Governance EmpireEthicsGovernmentCivicsPoliciesEdictsLeaderFactionsPopulationSpecies rightsEconomyTechnologyTraditionsCrime
Exploration ExplorationMapSpeciesAnomalyEventsFTLFallen empirePre-FTL speciesPrecursorsSpaceborne aliens
Colonization ColonizationCelestial bodyPlanetary featuresPlanetary managementDistrictsBuildingsShipStarbaseMegastructures
Diplomacy DiplomacyTradeSubject empireFederationsGalactic communityAI personalities
Warfare WarfareSpace warfareLand warfareShip designer
Others TraitsTerraformingPop modificationSlaveryCrisisPreset empiresAI playersEaster eggs