This article has been verified for the current console
version (3.0) of the game.
Designation represents the production focus on a world and provides a bonus favoring a certain production focus. It is by default determined by the most common type of Districts or Buildings constructed but can be chosen manually at any point. Capitals have their own unique designation which cannot be changed. If automation is turned on the world will build buildings favoring the designation's bonus unless the planet has low Amenities or high Crime or Deviancy, in which case it will first focus on tackling these issues.
The following designations are available for all planets except Ecumenopolis and Habitats.
Designation
Effects
Requirements
Description
Generator World
+25% Generator District build speed
+25% Technicians output
+10% Worker pop resource output if The Greater Good resolution 2 was passed
None
Nigh-endless complexes of generator plants hum and glow on this planet.
Mining World
+25% Mining District build speed
+25% Miners output
+10% Worker pop resource output if The Greater Good resolution 2 was passed
None
Strip mines, quarries, boreholes, and heavy machinery dominate this planet's surface.'
Tech-World
+25% Research Lab build speed
−20% Researcher upkeep
None
This world is a seat of scientific research and technological advancement.
Forge World
+25% Industrial District build speed
−20% Metallurgist upkeep
+5% Metallurgist output if Industrial Development resolution 4 was passed
+1 Metallurgist job from Industrial Districts if empire uses consumer goods
−1 Artisan job from Industrial Districts if empire uses consumer goods
None
The heat of alloy foundries can be felt almost everywhere on this planet.
Industrial World
+25% Industrial district build speed
−20% Artisan upkeep
+1 artisan Artisan and −1 Metallurgist job from industrial districts
+5% Artisan output if Industrial Development resolution 4 was passed
None
This planet specializes in manufactories, workshops, and civilian industries.
Refinery World
+25% Chemical Plant build speed
+25% Synthetic Crystal Plant build speed
+25% Exotic Gas Refinery build speed
−10% Chemist upkeep
−10% Translucer upkeep
−10% Gas Refiner upkeep
+5% Chemist output if Industrial Development resolution 4 was passed
+5% Translucer output if Industrial Development resolution 4 was passed
+5% Refiner output if Industrial Development resolution 4 was passed
None
Much of the planet surface is covered in a vast network of pipes, refineries, and distilleries. Try not to inhale too deeply.
Fortress World
−20% Fortress cost
−10% Orbital bombardment damage
+20% Defense army damage
Ecumenopolis
Ring World
Hive World
Machine World
Dominated by planetary defenses, bunkers and strongholds, foreign invasion and civil unrest will prove difficult on this world.
Agri-World
+25% Agriculture district build speed
+25% Farmers output
+10% Worker pop resource output if The Greater Good resolution 2 was passed
At least one biological species
Picturesque pastoral landscapes featuring flourishing crops are effaced only minutely by the ever-present scent of fertilizer.
Urban World
+25% City district build speed
−10% City district cost
−10% Industrial district cost
+20% Trade value
Gestalt Consciousness
A densely populated world where one glowing metropolis leads almost directly into the next.
Nest Planet
−10% Hive district cost
+5% Complex drone output
Hive Mind
A teeming planet-wide network of bustling hives crisscross this world.
Machine Nexus
−10% Nexus district cost
+5% Complex drone output
Machine Intelligence
A mechanical network of thousands of unit service and repair facilities dominate this planet's surface.
Rural World
+25% Agriculture district build speed
+25% Generator district build speed
+25% Mining district build speed
+10% Worker output
Gestalt Consciousness
The nature of this planet's production dispenses with the need for major urban centers.
Fringe Planet
+25% Agriculture district build speed
+25% Generator district build speed
+25% Mining district build speed
+10% Menial drone output
Gestalt Consciousness
This planet is a sparsely populated world on the fringes of the collective.
Resort World
+100% Habitability
+1 Clerk job per 2 pops
+15% Amenities on other colonies
+15% Immigration pull on other colonies
Cannot support districts
Cannot support certain buildings
Slave Processing Facility
Psi Corps
Clone Vats
Hydroponics Farms
Food Processing Facilities / Centers
Mineral Purification Plant / Hub
Energy Grid / Nexus
Resource Silo
Alloys buildings
Consumer goods buildings
Strategic resource refineries and mines
Ministry of Production
Research buildings
Galactic Stock Exchange
Create Resort World Decision
A tranquil, weather-controlled resort world with beautiful nature that has not yet been scarred by large-scale development.
Penal Colony
+33% Immigration pull
+100% Crime
−25% Crime on other colonies
Create Penal Colony decision
A bleak penal colony, filled with criminals paying off their debt to society in labor camps.
Thrall-World
+50% Pop growth speed
Can build Slave Huts and Overseer Residences buildings
Cannot grow free pops
Cannot support city districts
Cannot support specialist buildings (except Bureaucrat buildings)
Create Thrall-World decision
This world is purpose-built to maximize the growth rate of its enslaved population.
Hive World designations [ edit source ]
The following designations are only available for Hive Worlds.
Designation
Effects
Description
Hive World
+25% Agriculture district build speed
+25% Generator district build speed
+25% Mining district build speed
+5% Menial drone output
A planet-sized organism that has not been specialized for any particular production type.
Hive World Foundry
+25% Industrial district build speed
−20% Metallurgist upkeep
A planet-sized organism designated to produce vast amounts of alloys.
Machine World designations [ edit source ]
The following designations are only available for Machine Worlds.
Designation
Effects
Requirements
Description
Machine World
+25% Generator district build speed
+25% Mining district build speed
+5% Menial drone output
None
A machine world that has not been specialized for any particular production type.
Machine World Foundry
+25% Industrial district build speed
−20% Foundry drone upkeep
None
An enormous planet-sized machine, designated to produce vast amounts of alloys.
Machine World Factory
+25% Industrial district build speed
−20% Artisan drone upkeep
Rogue Servitor
An enormous planet-sized machine, designated to produce vast amounts of consumer goods.
Ecumenopolis designations [ edit source ]
The following designations are only available for Ecumenopolis planets.
Designation
Effects
Requirements
Description
Ecumenopolis
−5% District Cost
None
This city planet has not been specialized in any particular industry.
Ecumenopolis Research
+25% Research Lab Build Speed
−20% Researcher Upkeep
None
A vast city-planet that specializes in the latest cutting-edge research.
Ecumenopolis Foundry
+25% Foundry Build Speed
+25% Foundry Arcology Build Speed
−20% Metallurgist Upkeep
None
A vast city-planet that specializes in the ceaseless production of alloys.
Ecumenopolis Industrial
+25% Factory Build Speed
+25% Industrial Arcology Build Speed
−20% Artisan Upkeep
Gestalt Consciousness unless Rogue Servitor
A vast city-planet that specializes in the ceaseless production of consumer goods.
Ringworld designations [ edit source ]
The following designations are only available for Ringworlds.
Designation
Effects
Requirements
Description
Ring World
+20% Immigration Pull
+5% Resources from Jobs
None
An immense ringworld, its massive area spread between all matters of produce.
Research Ring World
+15% Research from Jobs
None
An immense ringworld section is dedicated to the advancement of knowledge.
Agriculture Ring World
+25% Food from Jobs
None
Endless fields are supported by the infrastructure of this ring world section to maximize growing potential.
Commercial Ring World
+20% Trade Value
Gestalt Consciousness
If you can't buy it here, it either doesn't exist or you didn't really want it anyway.
Generator Ring World
+25% Energy from Jobs
Gestalt Consciousness
Linking generator segments together across this ring world section provides efficiencies of scale.
The following designations are only available for Habitats.
Designation
Effects
Requirements
Description
Habitat
None
None
Research Station
−10% Research District Build Speed
+10% Research from Jobs
None
An artificial deep-space arcology.
Fortress Station
−30% Fortress Cost
−10% Orbital Bombardment Damage
+20% Defense Army Damage
None
An artificial deep-space arcology dedicated to defensive structures.
Foundry Station
+25% Foundry Build Speed
−20% Metallurgist Upkeep
+1 Metallurgist Job from Industrial Districts
−1 Artisan Job from Industrial Districts
None
An artificial deep-space arcology dedicated to alloy production.
Factory Station
+25% Factory Build Speed
−20% Artisan Upkeep
+1 Artisan Job from Industrial Districts
−1 Metallurgist Job from Industrial Districts
None
An artificial deep-space arcology dedicated to consumer good production.
Refinery Station
+25% Chemical Plant Build Speed
+25% Crystal Plant Build Speed
+25% Refinery Build Speed
−20% Chemist Upkeep
−20% Translucer Upkeep
−20% Refiner Upkeep
None
An artificial deep-space arcology dedicated to the production of strategic resources.
Leisure Station
−10% Leisure District Build Speed
+10% Happiness
Gestalt Consciousness unless Rogue Servitor
An artificial deep-space arcology dedicated to the pursuit of leisure and culture.
Trade Station
−10% Trade District Build Speed
+20% Trade Value
Gestalt Consciousness
An artificial deep-space arcology dedicated to trade.
Generator Station
−10% Reactor District Build Cost
+10% Energy from Jobs
Can build Reactor Districts
An artificial deep-space arcology dedicated to the generation of energy.
Mining Station
−10% Astro-Mining Bay Build Cost
+10% Minerals from Jobs
Can build Astro-Mining Bays
An artificial deep-space arcology dedicated to the harvesting of minerals.
The following designations are available for all habitable celestial bodies but have special requirements.
Designation
Effects
Requirements
Description
Empire Capital
+5% Stability
+10 Amenities
+100% Governing Ethics Attraction
Capital world
Gestalt Consciousness
The capital planet of an interstellar empire is a vast complex of government buildings, bureaus and agency headquarters.
Hive Capital
+5 Stability
+10 Amenities
−20 Deviancy
Capital world
Hive Mind
The capital planet of a Hive Mind is the primary seat of the Mind, from where the collective's thoughts and actions spring.
Machine Capital
+5 Stability
+10 Amenities
−20 Deviancy
+5% Drone Output
Capital world
Machine Intelligence
The capital planet of a Machine Intelligence is the primary focus of its central networked consciousness, from where all units and drones are tasked, controlled and administered.
Colony
+5 Stability
+10 Amenities
+10% Happiness
Less than 5 Pops
Gestalt Consciousness
A balanced settlement and a bold new frontier.
Colony
+5 Stability
+10 Amenities
Less than 5 Pops
Machine Intelligence
A new colony of our empire, purposely designed for frictionless, everyday efficiency.
Bureaucratic Center
+2 Administrative Capacity from Bureaucrats
−10% Bureaucrat Upkeep
−20% Pop Ethics Shift Chance
Gestalt Consciousness
An entire world dedicated to the ever-expanding needs of the bureaucracy.
Fallen Empire Capital
+10% Stability
Capital world
Fallen Empire
Though its empire may be in decline, the level of technological advancement on this world is astounding.
Fallen Empire Colony
+5% Stability
Though its empire may be in decline, the level of technological advancement on this world is astounding.
Primitive World
None
Pre-FTL civilization
A primitive planet that is home to a pre-FTL society.
Contingency World
None
Contingency
This planet has been taken over by the Contingency.
Infested World
None
Prethoryn Scourge
This planet has been infested by the Prethoryn Scourge.