This article is for the console version of Stellaris only.
Districts represent large areas of development on the planet dedicated towards a particular purpose, whether that be housing or resource gathering. The total number of districts that can be built on a planet is equal to the planet size. The number of mining, generator and agriculture districts is further constrained by the deposits on the planet.
Each district contributes to the Empire Sprawl (with one district being equivalent to one system), which can increase costs such as, but not limited to Research and Unity if above the Administrative Capacity, but since districts provide more raw resources than average systems, it should not be a strong limitation.
Unlike buildings, districts will be retained in case of planetary depopulation.
Planetary districts[edit source]
Each normal planet can support five different types of districts: urban districts, industrial districts, and three different resource districts.
There are two types of urban districts on a normal planet: city districts and industrial districts. City districts mainly provide housing for Pops living on the planetary surface. Industrial districts provide some additional housing and create jobs that generate alloys or consumer goods resources. Industrial districts do not generate resources per se, but rather the jobs that the district provides are the source of the resources.
The maximum number of urban districts that can be built per planet is equivalent to its planetary size.
A resource district provides some additional housing, and creates jobs that generate energy, minerals, or food resources. The number of resource districts that can be built is limited by Planetary features, except on Hive Worlds and Machine Worlds. Resource districts do not generate resources per se, but rather the jobs that the district provides are the source of the resources.
Arcology districts[edit source]
Residential Arcologies[edit source]
|Residential Arcology||Housing: +15||Clerk: +3||With these special ecumenopolistic city districts, integrated vertical architecture is utilized to maximize population density over land surface area.|
Production Arcologies[edit source]
|−5||600|| 1000 |
Ring World districts[edit source]
Ring Worlds have their own set of districts called segments. They are the most powerful district types available but also the most expensive. A maximum of 10 segments may be constructed on a ring section.
Housing segments[edit source]
Production segments[edit source]
Habitat districts[edit source]
|Available only with the Utopia DLC or the Federations DLC enabled.|
District cost[edit source]
Please help with verifying or updating this section. It was last verified for console version 3.0.
District cost can be affected by the following: