Console:Engineering research
Version

This article is for the console version of Stellaris only.
Engineering research area is composed mainly of the fields:
Industry,
Materials,
Propulsion and
Voidcraft.
The area provides access to several key points, including: new ship classes and starbase upgrades, strategic resources reveal, kinetic & explosive weapons, buildable pops, machine modification capabilities, improved mineral production & storage, and more.
Main effects[edit source]
A scientist with an expertise in any of these fields will be of benefit in this area enabling fast access to their field's main effects (displayed below).
Note: The table is a summary of the most prominent fields and of their effects within the area. This is not an inclusive list.
Table usage[edit source]
Legend indicators:
- Colors: Starter , Acquisition , Rare , Dangerous , Repeatable .
- Icons:
Armies / Attachments,
Buildings,
Components,
Edicts / Policies,
Feature unlock,
Starbase,
Resources,
Ship / Station / Megastructure class.
Notes:
- The table shows the default names/icons of techs. Flavor entry is displayed if accompanied by a change to effects/requirements.
- If a tech has been available as a research option in the as part of the last choice then its (total) weight will be halved in the coming choice.
- The table denotes the base cost of a tech. Actual in-game tech cost will scale with the empire's size (number of colonized planets and population).
- To research techs of higher tiers it is first needed to acquire 6 techs of the preceding tier.
- Sorting the table by tiers will place all Starter tech at the top and Repeatable end-game tech at the bottom.
- Most icons also double as links. For more information about an unlocked effect (buildings, components, etc.) click on the accompanying icon.
List of engineering technologies[edit source]
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Please help with verifying or updating this section. It was last verified for console version 2.8. |
Technology | C | Cost | T | Effects | Prerequisites | Weight & Modifiers | Description | |
---|---|---|---|---|---|---|---|---|
Space construction | ||||||||
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Offworld Construction | ![]() |
0 | Construction in space presents our engineers with new design challenges that must be solved before we can build orbital stations above other worlds. | ||||
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Starbase Construction | ![]() |
0 | ![]() |
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A centralized space installation built in close orbit around the system primary is necessary to make full use of the resources in a star system. | ||
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Starport | ![]() |
0 | ![]() |
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The earliest starbases were little more than makeshift outposts. Permanent starports will enable us to maintain a firmer grip on star systems. | ||
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Starhold | ![]() |
5000 | 2 | ![]() |
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Base: 75 | As space traffic increases, larger and more defensible starbases are needed to maintain control over system spacelanes. |
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Star Fortress | ![]() |
10000 | 3 | ![]() |
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Base: 60 | These mighty space forts will provide a focal point for all military activity in a star system, and their presence is sure to deter all but the most stubborn attackers. |
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Citadel | ![]() |
20000 | 4 | ![]() |
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Base: 40 | Plans for an immense battlestation capable of holding its own against several strike fleets are now being drawn up. If realized, these citadels will become monuments to greatness as much as system hubs. |
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Orbital Energy Conversion | ![]() |
0 | ![]() |
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Advances in solar panel technology could offset the operating costs of our starbases. The panels would require an entire starbase module to generate enough energy, however. | ||
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Deep Space Defenses | ![]() |
0 | ![]() |
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This will enable the construction of defensive deep space platforms to protect our Starbases. | ||
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Improved Structural Integrity | ![]() |
5000 | 2 | ![]() |
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Base: 37.5
Modifiers
|
A reinforced framework and blast shields with enhanced impact absorption will ensure the structural integrity of the platform even under immense pressure. |
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Modular Engineering | ![]() |
6000 | 2 |
|
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Base: 35 | Streamlined starbase construction procedures, using modular designs, will halve the present build cost and time. |
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Corps of Engineers ![]() |
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12000 | 3 |
|
Base: 25 | The creation of a dedicated naval engineering corps will greatly benefit the construction of deep space defense platforms, decreasing building costs and increasing durability. | |
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Synchronized Firing Patterns | ![]() |
50000 | 5 | ![]() |
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Base: 12.5
Modifiers
|
Cross-linking weapon systems to fire in staggered volleys improves the actual damage output of Military Stations over time. |
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Fortified Core Layers | ![]() |
50000 | 5 | ![]() |
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Base: 12.5
Modifiers
|
Additional layers of armor plating within the structure itself improves the resilience of Military Stations. |
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Orbital Habitats | ![]() |
10000 | 3 | ![]() |
Base: 60 | Allows the construction of largely self-sustaining Orbital Habitats. | |
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Habitat Expansion | ![]() |
20000 | 4 | ![]() |
Base: 350 | Our early habitats were primitive things compared to the efficient designs we can now develop. | |
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Advanced Space Habitation | ![]() |
35000 | 4 | ![]() |
Base: 350 | Years of improvements to our orbital Habitats have led us to create newer more effective designs. | |
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Mega-Engineering | ![]() |
48000 | 5 | Base: 5
Modifiers
|
To complete constructing projects of truly staggering scales we must first achieve a fundamental understanding of both the engineering and resource storage requirements for such megastructures. | ||
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Ring World | ![]() |
48000 | 5 | ![]() |
An immense band encircling the system's sun.
Built to allow for numerous artificial habitation zones along its inner span, freed from the restrictions and mundanity of planet-bound, spherical existence. | ||
Ships | ||||||||
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Space Exploration | ![]() |
0 | ![]() |
The Science Ship is used as a base of operations for a top Scientist, ready to explore the vastness of space. | |||
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Corvettes | ![]() |
0 | ![]() |
The Corvette is the most basic military ship, armed and ready in the event of hostile contacts. | |||
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Destroyers | ![]() |
4000 | 2 | ![]() |
Base: 85 | While larger than Corvettes, Destroyer hull configurations still make for comparatively nimble gunboats. | |
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Cruisers | ![]() |
8000 | 3 | ![]() |
Base: 65 | Originally devised as an experimental next-generation colony ship hull configuration, the design's ample hardpoints made it ideal for carrying heavy weapons ordnance. | |
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Battleships | ![]() |
16000 | 4 | ![]() |
Base: 45 | The largest of the standard military vessels, Battleships are traditionally heavily armored and sport several gun batteries. | |
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Titans | ![]() |
32000 | 5 | Base: 30 | Modeled after the hulking shadows looming in the core systems of Stagnant Ascendancies, the Titan class can be outfitted with X-size weapons. | ||
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Colossi | ![]() |
20000 | 5 |
|
Advances in mega-engineering make blur the lines between reality and the fantastical, enabling the construction of Colossus-class military vessels that carry weapons capable of obliterating - or fundamentally altering - entire worlds, with the push of a button. | ||
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Juggernaut | ![]() |
48000 | 5 | ![]() |
Base: 5 | Modeled after the hulking shadows looming in the core systems of Stagnant Ascendancies, the Titan class can be outfitted with X-size weapons. | |
Ship upgrades | ||||||||
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Standardized Corvette Patterns | ![]() |
2500 | 1 |
|
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Base: 95 | Establishing new standards for the modeling and construction of corvettes greatly improves the efficiency of the production pipeline. |
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Improved Corvette Hulls | ![]() |
3000 | 1 | ![]() |
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Base: 90 | Advances in building techniques will allow for the construction of sturdier and more durable corvettes. |
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Advanced Corvette Hulls | ![]() |
6000 | 2 | ![]() |
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Base: 70 | The latest generation of corvette hulls have optimized structural integrity fields and improved bulkheads. |
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Standardized Destroyer Patterns | ![]() |
5000 | 2 |
|
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Base: 75 | Establishing new standards for the modeling and construction of destroyers greatly improves the efficiency of the production pipeline. |
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Improved Destroyer Hulls | ![]() |
6000 | 2 | ![]() |
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Base: 70 | Advances in building techniques will allow for the construction of sturdier and more durable destroyers. |
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Advanced Destroyer Hulls | ![]() |
8000 | 3 | ![]() |
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Base: 65 | The latest generation of destroyer hulls have optimized structural integrity fields and improved bulkheads. |
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Standardized Cruiser Patterns | ![]() |
10000 | 3 |
|
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Base: 60 | Establishing new standards for the modeling and construction of cruisers greatly improves the efficiency of the production pipeline. |
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Improved Cruiser Hulls | ![]() |
12000 | 3 | ![]() |
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Base: 50 | Advances in building techniques will allow for the construction of sturdier and more durable cruisers. |
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Advanced Cruiser Hulls | ![]() |
16000 | 4 | ![]() |
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Base: 45 | The latest generation of cruiser hulls have optimized structural integrity fields and improved bulkheads. |
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Standardized Battleship Patterns | ![]() |
20000 | 4 |
|
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Base: 40 | Establishing new standards for how we design and construct massive battleships greatly improves the speed at which they can be assembled. |
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Improved Battleship Hulls | ![]() |
24000 | 4 | ![]() |
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Base: 35 | Advances in building techniques will allow for the construction of sturdier and more durable battleships. |
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Advanced Battleship Hulls | ![]() |
32000 | 5 | ![]() |
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Base: 30 | The latest generation of battleship hulls have optimized structural integrity fields and improved bulkheads. |
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Improved Titan Hulls | ![]() |
40000 | 5 | ![]() |
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Base: 25 | Advances in building techniques will allow for the construction of sturdier and more durable titans. |
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Advanced Titan Hulls | ![]() |
48000 | 5 | ![]() |
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Base: 20 | The latest generation of titan hulls have optimized structural integrity fields and improved bulkheads. |
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Matter Compression | ![]() |
50000 | 5 | ![]() |
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Base: 12.5
Modifiers
|
Compressing suitable materials into ultra-dense forms is a cheap and efficient way to improve their ability to absorb weapons-grade impacts. |
Weapons | ||||||||
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Carrier Operations | ![]() |
3000 | 1 | ![]() |
Base: 90 | These manned strike craft are launched from a mothership and rely on their speed and small size to survive long enough to punch through enemy defenses. | |
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Improved Strike Craft | ![]() |
6000 | 2 | ![]() |
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Base: 70 | The next generation of strike craft, featuring improved avionics, better handling characteristics and more powerful armaments. |
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Advanced Strike Craft | ![]() |
12000 | 3 | ![]() |
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Base: 50 | A further refinement in strike craft design, these advanced strike craft are a pilot's dream. Their performance far exceeds that of previous models. |
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Mass Drivers | ![]() |
0 | These electromagnetic projectile launchers use magnets to accelerate armor-piercing rounds towards targets at high speeds. | ||||
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Coilguns | ![]() |
2500 | 1 | ![]() |
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Base: 95 | Coilguns are more powerful versions of the early mass drivers, using electromagnetic coils to rapidly accelerate projectiles towards targets. |
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Railguns | ![]() |
4000 | 2 | ![]() |
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Base: 85 | The latest in electromagnetic accelerators, railguns use twin parallel rails to fire projectiles at incredible speeds. |
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Advanced Railguns | ![]() |
8000 | 3 | ![]() |
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Base: 65 | A new version of the venerable railgun, with sturdier rails and an enhanced power supply. These weapons are even more powerful and accurate than their predecessors. |
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Gauss Cannons | ![]() |
16000 | 4 | ![]() |
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Base: 45 | This updated version of the old coilgun design is even more destructive than the latest railgun designs. It is capable of launching projectiles with incredible accuracy and speed. |
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Kinetic Battery | ![]() |
12000 | 3 | ![]() |
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Base: 50 | Very long-range artillery capable of hurling powerful rounds over extreme distances with a large degree of accuracy. |
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Kinetic Artillery | ![]() |
20000 | 4 | ![]() |
Base: 40 | An even more powerful long-range, ship-based artillery cannon, equipped with a new barrel and an upgraded fire control computer. | |
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Mega Cannon | ![]() |
20000 | 4 | ![]() |
Base: 40 | An enormous mass accelerator cannon that can only be placed in a spinal mount and fires monstrously powerful rounds over vast distances. | |
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Giga Cannon | ![]() |
24000 | 4 | ![]() |
Base: 35 | An even more powerful mass accelerator cannon that can rip through even the toughest shields. | |
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Autocannons | ![]() |
5000 | 2 | ![]() |
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Base: 75 | Large-caliber ballistic weapons that fire cased explosive shells. The main advantage of these cannons is their high rate of fire. |
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Ripper Cannons | ![]() |
8000 | 3 | ![]() |
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Base: 65 | These upgraded rotary autocannons feature improved tracking and fire control systems. This allows them to maintain an even higher rate of fire. |
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Stormfire Cannons | ![]() |
16000 | 4 | ![]() |
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Base: 45 | Advanced rotary autocannons capable of spewing a cloud of high-explosive shells at a target. |
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Flak Battery | ![]() |
0 | ![]() |
Gun batteries that fire shrapnel rounds at close range. They are particularly lethal to enemy strike craft, but can also defend against missiles. | |||
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Flak Cannons | ![]() |
6000 | 3 | ![]() |
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Base: 70 | Upgraded flak batteries with new, more powerful shrapnel rounds. |
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Flak Artillery | ![]() |
16000 | 4 | ![]() |
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Base: 45 | Predictive tracking algorithms and even more powerful rounds make these batteries incredibly lethal to enemy strike craft. |
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Nuclear Missiles | ![]() |
0 | Space-to-space missiles equipped with high-yield nuclear warheads. Although based on old pre-space technology, these crude fire-and-forget weapons can be surprisingly effective at range. | ||||
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Fusion Missiles | ![]() |
2500 | 1 | ![]() |
Base: 95 | These updated space-to-space missiles have more powerful fusion warheads and improved flight performance. | |
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Antimatter Missiles | ![]() |
4000 | 2 | ![]() |
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Base: 85 | Advanced missiles equipped with very powerful antimatter warheads. A new and improved guidance system gives them a better chance of finding their targets. |
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Quantum Missiles | ![]() |
8000 | 3 | ![]() |
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Base: 65 | The latest version of space-to-space missile, this upgraded variant has an immensely powerful warhead that draws its energy from a zero point vacuum. |
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Marauder Missiles | ![]() |
20000 | 4 | ![]() |
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Base: 40 | These highly advanced missiles are equipped with limited onboard AI pilots that substantially improve their performance and ability to track targets. |
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Swarmer Missiles | ![]() |
5000 | 2 | ![]() |
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Base: 75 | These smaller missiles are launched in volleys and have been specifically designed to overwhelm enemy point-defense systems. |
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Whirlwind Missiles | ![]() |
20000 | 4 | ![]() |
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Base: 40 | New miniaturization techniques will allow us to equip swarmer missiles with more powerful warheads and improved flight performance. |
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Space Torpedoes | ![]() |
5000 | 2 | ![]() |
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Base: 75 | These torpedoes are essentially very large, slow-moving missiles. They are equipped with more powerful warheads and shield modulators that let them slip unmolested through energy screens. |
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Armored Torpedoes | ![]() |
10000 | 3 | ![]() |
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Base: 60 | Upgraded space torpedoes encased in armor, to better withstand enemy point-defense fire. The armor fragments into shards that cause additional damage when the torpedo detonates. |
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Devastator Torpedoes | ![]() |
20000 | 4 | ![]() |
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Base: 40 | Advanced torpedoes with very powerful warheads. They have a sleeker design, faster engines and upgraded shield modulators for slipping through energy screens. |
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Orbital Trash Dispersal | ![]() |
8000 | 1 | ![]() |
|
This orbital bombardment management system spams a planet with millions of minute, high-velocity projectiles, overwhelming planetside defensive grids with trash data. Ships equipped with this component will cause more damage during orbital bombardment. | |
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Core Cracking | ![]() |
20000 | 5 | ![]() |
Base: 10 | A directed feed of thermic energy superheats the atmosphere and agitates the planet's core, setting up disastrous tectonic events. A final and comparatively minute concussive blast is then delivered, cracking the planet open. | |
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Atmospheric Nanobot Dispersal | ![]() |
20000 | 5 | ![]() |
Base: 10 | Swarms of nanobots are dispersed in the atmosphere. They infect sapient beings and restructure themselves into cybernetic implants, turning their unwitting hosts into cyborgs slaved to the Machine Intelligence. | |
Weapon upgrades | ||||||||
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Thermodynamic Yield Control | ![]() |
50000 | 5 | ![]() |
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Base: 12.5
Modifiers
|
With the chemical reaction tightly controlled by missile-board microprocessors, warhead detonations can be tuned for maximum effect for local conditions at the time of impact. |
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Miniaturized Pre-Igniters | ![]() |
50000 | 5 | ![]() |
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Base: 12.5
Modifiers
|
Advances in miniaturization allow for more rapid loading and discharging of rocket-propelled payloads. |
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High-Density Munitions | ![]() |
50000 | 5 | ![]() |
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Base: 12.5
Modifiers
|
Ultra-dense slugs can punch through even the strongest of projected shields. |
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Loader Efficiency | ![]() |
50000 | 5 | ![]() |
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Base: 12.5
Modifiers
|
Minor technical advances combine with improved shipboard routines for handling munitions to provide a noticeable boost in fire rate. |
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Synapse Interceptors | ![]() |
50000 | 5 | ![]() |
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Base: 12.5
Modifiers
|
Increasing the speed at which fighter pilots can process and act upon enemy positioning data elevates strike craft a few steps up the food chain. |
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Heat Recyclers | ![]() |
50000 | 5 | ![]() |
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Base: 12.5
Modifiers
|
Circulating excess heat from weapons discharge in order to prime munitions as they are loaded increases the rate of fire of strike craft weaponry. |
Armies | ||||||||
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Interplanetary Expeditionary Forces | ![]() |
0 | ![]() |
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The invasion of another world is a staggering enterprise. There are immense logistical challenges that must be overcome before we can muster our first interplanetary armies. | ||
Defensive modules | ||||||||
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Nanocomposite Materials | ![]() |
0 | ![]() |
Reinforced nanocomposite hull plating can provide an extra layer of protection that could be the difference between life and death in a combat situation. | |||
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Ceramo-Metal Materials | ![]() |
2500 | 1 | ![]() |
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Base: 118.75 | A combination of different metals and ceramics that result in a strong armor without sacrificing flexibility. |
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Plasteel Materials | ![]() |
5000 | 2 | ![]() |
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Base: 93.75 | Plasteel is an elastic material that combines many of the qualities of plastics and metal. It is relatively cheap to produce and can be used to augment ship armor. |
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Durasteel Materials | ![]() |
10000 | 3 | ![]() |
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Base: 75 | This strong yet flexible material is capable of withstanding severe punishment. It serves well as ship armor. |
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Neutronium Materials | ![]() |
20000 | 4 | ![]() |
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Base: 50 | This incredibly dense and strong material can resist firepower that would turn armor made of any other alloys into slag. |
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Crystal-Infused Plating | ![]() |
6000 | 2 | ![]() |
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Base: 0 | By infusing armor plating with Crystalline matter we are able to further increase the durability of our ships' protective hulls. |
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Crystal-Forged Plating | ![]() |
16000 | 4 | ![]() |
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Base: 0 | Introducing Crystalline matter into the forging process further improves the ultra-hard qualities of crystal-infused metals. |
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Nanite Repair System | ![]() |
48000 | 5 | ![]() |
|
A highly effective hull auto-repair system comprised of billions of microscopic nanomachines was found among the smoking remains of the Scavenger, and has been repurposed for our uses. Whether the Scavenger pilfered this system from an ancient derelict, or was originally constructed with it remains unknown. | |
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Artificial Dragonscales | ![]() |
50000 | 5 | ![]() |
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The Ether Drake's scales are made up of multiple layers of unique mineral nanostructures. Unorthodox manufacturing techniques allow us to closely emulate these self-repairing structures. | |
Sublight propulsion | ||||||||
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Chemical Thrusters | ![]() |
0 | ![]() |
Simple yet moderately effective chemical thrusters that rely on combustible propellant to function. | |||
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Ion Thrusters | ![]() |
4000 | 2 | ![]() |
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Base: 106.25 | These electric thrusters use beams of ions to generate thrust without the need for propellant. |
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Plasma Thrusters | ![]() |
8000 | 3 | ![]() |
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Base: 81.25 | An advanced form of electric propulsion, plasma thrusters afford ships greater sublight speeds and maneuverability. |
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Impulse Thrusters | ![]() |
16000 | 4 | ![]() |
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Base: 56.25 | These highly advanced fusion-powered thrusters provide ships with unmatched maneuverability and speed under sublight conditions. |
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Afterburners | ![]() |
2500 | 1 | ![]() |
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Base: 118.75 | These powerful thrusters provide additional combat speed but consume a great deal of power. |
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Advanced Afterburners | ![]() |
10000 | 3 | ![]() |
Base: 75 | This improved version of the standard afterburners provide an even greater boost to a ship's combat speed. | |
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Dark Matter Propulsion | ![]() |
50000 | 5 | ![]() |
|
These thrusters utilize Dark Matter technology to generate propulsion in a manner that appears to defy numerous laws of physics. | |
Industry | ||||||||
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Industrial Base | ![]() |
0 | The basic industrial infrastructure that is required to become a spacefaring civilization. | ||||
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Holographic Casts | ![]() |
3000 | 1 | ![]() |
Base: 90 | Solid holographic casts can alter their shapes at a moment's notice, speeding up alloy production. | |
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Nano-Separators | ![]() |
8000 | 3 | ![]() |
Base: 65 | Nano-separators are a revolutionary new step in the creation of alloys, simplifying the casting process while improving overall production quality. | |
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Ceramo-Metal Alloys | ![]() |
4000 | 2 | ![]() |
Base: 170 | The widespread use of advanced ceramics in industry can improve metallurgical yields. | |
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Durasteel-Laced Alloys | ![]() |
16000 | 4 | ![]() |
Base: 90 | By replacing antiquated ceramo-metal equipment with cutting edge technology, we can run our forges hotter and longer, increasing production. | |
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Nano-Circuit Assembly | ![]() |
3000 | 1 | ![]() |
|
Base: 90 | With pre-programmed nano-circuits, many consumer products can be rapidly assembled in fabricators. |
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Replicator Kiosks | ![]() |
8000 | 3 | ![]() |
|
Base: 130 | These kiosks can replicate any pre-approved object if its pattern has been stored within their memory banks. |
Mining | ||||||||
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Zero-G Refineries | ![]() |
2000 | 1 | +10% Mining station output | ![]() |
Base: 100 | Wearing a powered exoskeleton suit augments the user's strength and speed. The military applications are obvious, but it will also increase labor efficiency. |
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Long-Range Mineral Scanners | ![]() |
3000 | 1 | +10% Mining station output | ![]() |
Base: 90 | Wearing a powered exoskeleton suit augments the user's strength and speed. The military applications are obvious, but it will also increase labor efficiency. |
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Mineral Cutting Beams | ![]() |
4000 | 2 | +10% Mining station output | ![]() |
Base: 85 | Wearing a powered exoskeleton suit augments the user's strength and speed. The military applications are obvious, but it will also increase labor efficiency. |
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Autonomous Mining Drones | ![]() |
6000 | 2 | +10% Mining station output | ![]() |
Base: 70 | Wearing a powered exoskeleton suit augments the user's strength and speed. The military applications are obvious, but it will also increase labor efficiency. |
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Nanite Mineral Probes | ![]() |
8000 | 3 | +10% Mining station output | ![]() |
Base: 65 | Wearing a powered exoskeleton suit augments the user's strength and speed. The military applications are obvious, but it will also increase labor efficiency. |
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Geothermal Fracking | ![]() |
2000 | 1 | ![]() ![]() |
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Base: 100 | New fracking techniques will allow us to tap into previously unattainable pockets of geothermal resources deep beneath the planet's crust. |
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Deep Core Mining | ![]() |
4000 | 2 | ![]() ![]() |
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Base: 85 | These massive drills are needed to access the rich mineral deposits that can often be found close to a planet's core. |
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Mineral Isolation | ![]() |
8000 | 3 | ![]() ![]() |
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Base: 65 | Advanced spectrometry combines with fracking techniques and chemical flushing to rapidly exploit shallow and mid-depth deposits. |
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Mineral Purification | ![]() |
3000 | 1 | ![]() |
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Base: 90 | Optimal processing of mined materials have allowed us to reach new levels of efficiency. |
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Advanced Mineral Purification | ![]() |
6000 | 2 | ![]() |
Base: 140 | Second-stage processing of pseudo-refined minerals allow for more efficient storage and transportation. | |
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Extraction Patterns | ![]() |
50000 | 5 | ![]() ![]() |
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Base: 12.5
Modifiers
|
Changes in how mineral deposits are evaluated relative to each other lead to more efficient boring patterns. |
Special and strategic resources | ||||||||
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Betharian Refining | ![]() |
4000 | 2 | ![]() |
Base: 190 | The Betharian minerals appear to have originated from singular source, but were scattered across the galaxy millennia ago. The minerals are most often encountered as pebble-sized clusters, and are highly flammable. | |
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Exotic Gas Extraction | ![]() |
4000 | 2 | Base: 170 | Pockets of Exotic Gas are rare and often inaccessible by conventional means. Such deposits can only be reached by using special extractor technology. | ||
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Exotic Gas Refining | ![]() |
4000 | 2 | ![]() |
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Base: 170 | Exotic Gas can be produced artificially, but it is a difficult process that requires advanced refinery equipment. |
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Rare Crystal Mining | ![]() |
4000 | 2 | Base: 170 | Mining these crystals without damaging or even destroying them is an extremely delicate process. It requires advanced equipment capable of pinpoint precision. | ||
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Rare Crystal Manufacturing | ![]() |
4000 | 2 | ![]() |
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Base: 170 | The crystallization process is complicated and difficult, but synthetic crystals can be manufactured by using specialized industrial plants. |
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Nanite Transmutation | ![]() |
6000 | 2 | ![]() |
Base: 35 | The mass-production of these rare resources require particularly capable nanites. | |
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Living Metal | ![]() |
32000 | 5 | ![]() ![]() |
Mining and processing the rare living metals is exceedingly difficult, but successful application of the mutable alloys yields incomparable advantages. | ||
Robots | ||||||||
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Powered Exoskeletons ![]() |
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2000 | 1 | ![]() |
Base: 150 | Wearing a powered exoskeleton suit augments the user's strength and speed. The military applications are obvious, but it will also increase labor efficiency. | |
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Robotic Workers | ![]() |
3000 | 1 | ![]() |
|
Base: 135 | These robotic work units are perfect for menial labor tasks. They are hard-working and capable of following simple vocal instructions, but should not be expected to climb stairs. |
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Droids | ![]() |
6000 | 2 |
|
Base: 70 | Upgraded robotic workers, these units have an expanded movement range equal to that of most organics. Their neural processors have also been greatly improved. | |
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Synthetics | ![]() |
20000 | 4 |
|
Base: 20 | Highly advanced robots that are stronger, faster and more durable than the vast majority of organics. With their upgraded neural processors they are fully capable of independent operations. | |
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Synthetic Personality Matrix | ![]() |
24000 | 4 | ![]() |
Base: 35 | Equipped with a personality, synthetics will finally be able to interact socially on equal terms with the rest of our citizens. Some units may even assume leadership roles. | |
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Machine Template System | ![]() |
4000 | 1 | Base: 85 | Standardization of assembly templates allow for improved specialization of the drone population. | ||
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Machine Template System | ![]() |
4000 | 1 |
|
Base: 85 | Rewritable assembly templates allow for the creation of bespoke synthetic worker designs. | |
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Cross-Model Standardization | ![]() |
8000 | 2 | ![]() |
|
Base: 65 | Improved production practices allow for greater alterations to synthetic workers without compromising core functionality. |
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Fungible Circuitry | ![]() |
16000 | 4 | ![]() |
|
Base: 22.5 | Improved production practices allow for fundamental changes to synthetic workers without compromising core functionality. |
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Binary Motivators | ![]() |
8000 | 3 | ![]() |
Base: 65 | These advanced motivators are both smaller and lighter than previous versions, allowing robotic units to allocate additional space for subsystems. | |
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Nanite Assemblers | ![]() |
16000 | 4 | ![]() |
Base: 22.5 | Using programmable nanites to assist in the construction of new robotic units will allow for more advanced models that are equipped with an even greater array of subsystems. | |
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Micro-Replicators | ![]() |
5000 | 2 | ![]() |
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Base: 112.5 | Microscopic tools that can assist our replication units in creating the more complex circuitry needed for new drones. |
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Self-Assembling Components | ![]() |
12000 | 3 | ![]() |
Base: 75 | Modeled on organic DNA, these microscopic machine intellects are capable of autonomously assembling most components needed for new drones. | |
Research output | ||||||||
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Nanomechanics | ![]() |
2000 | 1 | ![]() ![]() |
Base: 100 | Advanced instrumentation allows for the study and practical application of physical systems at nanometric scales. | |
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Supersolid Materials | ![]() |
6000 | 2 | ![]() ![]() |
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Base: 70 | The production and understanding of supersolids are of immeasurable value to any and every space-age civilization. |
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Superfluid Materials | ![]() |
20000 | 4 | ![]() ![]() |
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Base: 40 | The study of superfluidity promises to marry quantum mechanics with the fundamental interaction of gravity. |
Planetary construction | ||||||||
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Assembly Patterns | ![]() |
3000 | 1 | ![]() |
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Base: 90 | Rapid iteration in construction simulations determines the optimal component assembly patterns for each building project ahead of time. |
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Construction Templates | ![]() |
10000 | 3 |
|
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Base: 30 | Standardized pre-fab templates massively reduce on-site facility construction times. |
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Assembly Algorithms | ![]() |
50000 | 5 | ![]() |
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Base: 12.5
Modifiers
|
The application of game and puzzle theory has the potential to greatly optimize modular assembly and construction. |
Districts | ||||||||
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Mechanized Mining | ![]() |
0 | Mining District | The basic industrial infrastructure that is required to become a spacefaring civilization. | |||
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Weather Control Systems | ![]() |
5000 | 2 | ![]() |
Base: 112.5 | The ability to alter a planet's weather patterns to suppress destructive weather phenomena will make residential buildings easier to maintain and open up new areas for habitation. | |
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Anti-Gravity Engineering | ![]() |
8000 | 3 | ![]() |
Base: 97.5 | With directional gravity technology, buildings on the surface of planets can reach higher than ever before without risking structural collapse. The sky is the limit! | |
Miscellaneous | ||||||||
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L-Gate Insight | ![]() |
2000 | 2 | +1 L-Gate Insights | Base: 70
Modifiers
|
Intensive study within the fields of nanomachinery and subspace phenomena will eventually yield a new §Y$clue$§! into the $lgate_disabled$ mystery.. |
References[edit source]
Exploration | Exploration • FTL • Anomaly • Archaeological site • Relics • Pre-FTL species • Fallen empire • Events • Spaceborne aliens • Guardians • Marauders • Caravaneers |
Celestial bodies | Celestial body • Colonization • Terraforming • Planetary features • Planet modifiers |
Species | Species • Traits • Population • Pop modification • Species rights • Ethics |
Governance | Empire • Government • Civics • Policies • Edicts • Leader • Factions • Technology • Traditions • Situations |
Economy | Economy • Planetary management • Districts • Buildings • Holdings • Jobs • Designation • Trade • Megastructures |
Diplomacy | Diplomacy • Relations • Galactic community • Federations • Subject empires • Intelligence • AI personalities |
Warfare | Warfare • Space warfare • Land warfare • Starbase • Ship • Ship designer • Crisis |
Others | The Shroud • L-Cluster • Unique systems • Preset empires • AI players • Easter eggs |