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Console:Galactic community

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Version

Outliner top.png
This article has been verified for the current console version (2.6) of the game.
The galactic community

The Galactic Community is a governing body where each member empire can vote on laws that affect all other member empires. Any empire that established communications with a Galactic Community member is able to join or leave. Leaving the Galactic Community costs between 100 and 500 Influence.png Influence, depending on Empire Sprawl. If an empire leaves it will be unable to rejoin for 20 years and suffer a permanent −30 Diplomacy opinion.png Opinion penalty with the current Galactic Community members until it rejoins. By default, the Galactic Community button is located next to the top of the Outliner.

Formation[edit]

Once an empire that is not Gestalt consciousness.png Gestalt Consciousness or Civic fanatic purifiers.png Fanatic Purifiers has established communications with half of the other empires in the galaxy all said empires will be offered to form the Galactic Community. If at least 3 empires agree the Galactic Community will be created. When the option to form or join the Galactic Community is offered AI empires will vote with the following weights:

Yes.png Yes No.png No
  • 15
  • 18 if Xenophile.png Xenophile
  • 25 if Fanatic Xenophile.png Fanatic Xenophile, Civic empath.png Empath or Civic machine servitor.png Rogue Servitor
  • 5
  • 8 if Xenophobe.png Xenophobe
  • 15 if Fanatic Xenophobe.png Fanatic Xenophobe

Senate[edit]

The galactic senate is where Resolutions are proposed and voted. It goes through two recurring phases.

When the senate is in Recess no Resolution is voted on. When the Recess ends the proposed Resolution with the highest Diplomatic Support will be put in Session. A Recess lasts 720 days.

When the senate is in Session all empires vote on the debated Resolution. Supporting or opposing a Resolution will add an empire’s Diplomatic Weight to either side while abstaining will not add Diplomatic Weight to either site. All empires can change their vote every 4 months. When the Session ends the Resolution is passed if the total Diplomatic Weight of empires that supported it exceeds the total Diplomatic Weight of empires that opposed it. A Session lasts 1440 days.

Diplomatic Weight[edit]

Diplomatic Weight is a measure of how influential an empire is within the Senate and determines its power when supporting or opposing Resolutions that are proposed or voted on. Diplomatic Weight is gained from Fleet Power, Economy, Technology and Pops. Assigning an Envoy.png Envoy to the Galactic Community increases Diplomatic Weight by +10% and the Cooperative Diplomatic Stance Policy increases the empire's Diplomatic Weight by +25%.

  • Economic Weight is 15% of the empire's Economic Power
  • Fleet Power Weight is 2.5% of Fleet Power
  • Technology Weight is 40% of Technology Level
  • Population Weight is the sum of each Pop's contribution which is described by: . The Mod pop political power.png Political Power of the pop is not considered. All Pops that are not affected by Happiness contribute 1 to Diplomatic Weight from Pops.

Resolutions[edit]

Resolutions are laws passed by the Galactic Community Senate and affect every member of the Galactic Community. Any member can propose a Resolution at any time, which is then added to the proposal list. Each member can only have one Resolution in the list. After a Resolution is added to the list all member empires can support it, oppose it or abstain, which determines its Diplomatic Support.

There are four Resolution trees, each one containing at least two Resolution lists. Most Resolution lists contain 5 Resolutions each, which must be passed in order, in addition to the option to vote to repeal the current highest level Resolution in a list. Sanction Resolution lists contain 3 Resolutions each. Once a Resolution passes another Resolution from the same list, including the option to repel the new Resolution, cannot be proposed until a Resolution from another list is voted on.

The Resolutions, depending on their tier, require 100, 150, 200, 250 or 300 Influence.png Influence to propose. An empire can withdraw its own resolution to propose another one but the cost is not refunded. Repealing a resolution costs as much as it took to propose it.

When a Resolution that bans a Policy is passed all members of the Galactic Community that use it are given the option to change the policy as long as their ethics allow. The option can be offered again after enough time passes.

An empire that has proposed a Resolution will gain for 6 years +5% Diplomatic weight.png Diplomatic Weight if the Resolution passes and −5% Diplomatic weight.png Diplomatic Weight if it fails.

Gestalt consciousness.png Gestalt Consciousness empires are not affected by modifiers that have no effect on their pops or planets, making certain resolutions have fewer drawbacks or benefits than they would for other empires.

Resolutions Effects Level 1 Level 2 Level 3 Federations Level 4 Federations Level 5
Resolution galactic commerce.png
Galactic Commerce
Diplomatic weight.png Diplomatic Weight from Economy +20% +40% +60% +80% +100%
Trade value.png Trade Value +5% +10% +15% +20% +25%
Job bureaucrat.png Bureaucrat Upkeep +5% +5% +25% +25% +25%
Trade protection.png Trade Protection +10 +10 +25 +25
Mod fleet size add.png Naval Capacity −10% −10% −15% −15%
Consumer goods.png Consumer Goods from Passive Observation +2 +2 +2
Consumer goods.png Consumer Goods from Aggressive Observation +8 +8 +8
Consumer goods.png Consumer Goods from Covert Observation +4 +4 +4
Mod pop resource output.png Resources from Jobs +10%
Mod pop happiness.png Ruler Happiness +50%
Mod pop happiness.png Happiness −25%
Mod leader influence cost.png Leader Upkeep +50%
Resolution industrial development.png
Industrial Development
Diplomatic weight.png Diplomatic Weight from Economy +20% +40% +60% +80% +100%
Mod pop resource output.png Worker Pop Resource Output +2.5% +5% +7.5% +10% +10%
Mod habitability.png Habitability −2% −5% −10% −20% −25%
Alloys.png Alloys from Jobs +5% +5% +5% +5%
Minerals.png Minerals from Jobs +10% +15% +20% +20%
Mod planet building build speed mult.png Planet Build Speed +10% +10% +10%
Job foundry.png Metallurgist Upkeep −10% −20%
Job foundry.png Metallurgist Output on Forge Worlds +5% +5%
Job artisan.png Artisan Output on Industrial Worlds +5% +5%
Job gas refiner.png Gas Refiner Output on Refinery Worlds +5% +5%
Decision default.png Project Cornucopia Decision Yes.png
Resolution greater good.png
The Greater Good
Diplomatic weight.png Diplomatic Weight from Pops +20% +40% +60% +80% +100%
Mod pop happiness.png Worker Happiness +5% +5% +5% +5% +5%
Mod pop political power.png Worker Political Power +10% +25% +50% +75% +100%
Mod pop resource output.png Worker Pop Output on Agri Worlds, Generator Worlds, and Mining Worlds +5% +5% +5% +5%
Mod country admin cap add.png Empire Sprawl from Pops −10% −10%
Pop housing usage Pop housing usage −10% −10%
Stability.png Stability +5
Mod country resource max add.png Resource Storage Capacity −10000
Menu icon policies and edicts.png Greater Than Ourselves Edict Yes.png Yes.png Yes.png
Mod pop consumer goods mult.png Basic Subsistence Living Standards Banned Banned Banned Banned
Mod pop consumer goods mult.png Stratified Economy Living Standards Banned Banned Banned
Mod pop consumer goods mult.png Decent Conditions Living Standards Banned Banned
Mod pop consumer goods mult.png Academic Privilege Living Standards Banned Banned
Mod pop consumer goods mult.png Social Welfare Living Standards Banned
Pop cat assimilation.png Assimilating into Civic machine assimilator.png Driven Assimilator or Auth hive mind.png Hive Mind Banned
Slave Chattel Slavery Banned Banned Banned
Slave Livestock Slavery Banned Banned Banned
Slave Grid Amalgamation Slavery Banned Banned Banned
Slave All Slavery Types Banned Banned
Resolution ecolgical protection.png
Ecological Protection
Diplomatic weight.png Diplomatic Weight from Economy −20% −40% −60% −80% −100%
Consumer goods.png Pop Consumer Goods Upkeep −5% −5% −5% −5% −5%
Mod planet clear blocker time mult.png Clear Blocker Time +10% +25% +50% +100% +200%
Amenities.png Pop Amenities Usage −5% −5% −5% −5%
Mod planet building build speed mult.png Planet Build Speed −5% −15% −15% −15%
Mod habitability.png Habitability +5% +10% +15%
Food.png Food from Jobs +5% +10% +20%
Alloys.png Alloys from Jobs −10% −30%
Minerals.png Minerals from Jobs −20% −50%
Mod pop happiness.png Happiness +5% +10%
Mod country terraforming cost.png Terraforming Cost +25% +100%
Planet gaia.png Terraforming except towards Gaia World Banned Banned
Mod pop growth req.png Pop Growth Speed +5%
Resolution galactic studies.png
Unchained Knowledge
Diplomatic weight.png Diplomatic Weight from Tech +20% +40% +60% +80% +100%
Research.png Research Station Output +10% +20% +30% +40% +50%
Mod country spaceport cost mult.png Starbase Upkeep +5% +10% +15% +20% +25%
Mod planet sensor range mult.png Planet Sensor range +1 +1 +1 +1
Solar Panel Network.png Solar Panels starbase module effects +100% +100% +100% +100%
Observatory.png Black Hole Observatory starbase building effects +100% +100% +100% +100%
Sb listening post.png Listening Post starbase building effects +100% +100% +100% +100%
Leviathans.png Enclave Starbase Buildings Effects +100% +100% +100%
Society research Society Research from Passive Observation +4 +4 +4
Society research Society Research from Aggressive Observation +6 +6 +6
Society research Society Research from Indoctrination Observation +4 +4 +4
Job researcher.png Researcher Output +10% +10%
Upkeep Researcher Upkeep +25% +50%
Mod pop happiness.png Worker and Slave Happiness −15% −15%
Menu icon policies.png Outlawed Artificial Intelligence Policy Banned Banned Banned
Menu icon policies.png Passive Studies Native Interference Policy Banned Banned Banned
Menu icon policies.png Not using the highest Leader Enhancement available Banned Banned
Decision engineering research.png Extradimensional Experimentation Decision Yes.png
Chance for the Extradimensional Invaders crisis to trigger Doubled
Resolution mutual defense.png
Mutual Defense
Diplomatic weight.png Diplomatic Weight from Fleet Power +20% +40% +60% +80% +100%
Mod fleet size add.png Naval Capacity +10 +20 +30 +40 +50
Mod ship upkeep mult.png Ship Upkeep +5% +10% +15% +20% +25%
Fleet Size.png Using below 50% Naval Capacity Banned Banned Banned Banned
Diplomacy war.png Counterattack CB Yes.png Yes.png Yes.png
Diplomatic rival mutual icon.png Preemptive War CB Yes.png
Resolution purges.png Castigation Denouncement Resolutions Yes.png
Resolution rules of war.png
Rules of War
Diplomatic weight.png Diplomatic Weight from Fleet Power −20% −40% −60% −80% −100%
Mod army morale.png Defense Army Morale +15% +15% +15% +15% +15%
Mod army upkeep mult.png Army upkeep +5% +5% +15% +15% +15%
Mod country war exhaustion.png War exhaustion gain −5% −10% −15% −20%
Mod army damage mult.png Army Collateral Damage -20% -20% -20%
Mod ship build speed mult.png Ship Build Speed during Defensive War +25% +25%
Pacifist.png Pacifist Ethics Attraction +50% +100%
Mod country edict length mult.png Edict Duration +20%
Mod fleet size add.png Naval Capacity −25%
Job purge.png Purges except Displacement Banned Banned Banned Banned
Menu icon policies.png Indiscriminate and Armageddon Bombardment Stance Banned Banned Banned
Menu icon policies.png Unrestricted Wars War Philosophy Banned Banned
Menu icon policies.png Militarized Economy Economy Policy Banned
Ship part world cracker.png Using World Cracker Banned Banned Banned Banned
Ship part neutron sweep.png Using Neutron Sweep Banned Banned Banned
Ship part divine enforcer.png Using Divine Enforcer Banned Banned Banned
Ship part nanobot diffuser.png Using Nanobot Diffuser Banned Banned Banned

Sanctions[edit]

Sanctions are Resolutions that apply negative modifiers to empires that are in breach of galactic law or have been denounced. All Sanctions require 25 Influence.png Influence to propose.

Sanction type Effects
Resolution economic sanctions.png Economic Navbar icons market.png Market Fee +10%
Diplomatic weight.png Diplomatic Weight from Economy −20%
Resolution diplomatic sanctions.png Administrative Mod country admin cap add.png Administrative Capacity −10%
Influence.png Diplomatic Influence Cost +25%
Resolution technological sanctions.png Research Mod country all tech research speed.png Research Speed −5%
Diplomatic weight.png Diplomatic Weight from Tech −20%
Resolution military sanctions.png Military Mod fleet size add.png Naval Capacity −10%
Diplomatic weight.png Diplomatic Weight from Fleet Power −20%

Galactic Priorities[edit]

Galactic Priorities are Resolutions that create a Galactic Focus, an objective that when accomplished will grant every member of the Galactic Community 100 Influence.png Influence. Galactic Priorities will only appear when certain conditions are met and cost 100 Influence.png Influence to propose.

Galactic Focus Effect Galactic Focus Requirement
Galactic focus generic.png Pass a Resolution None Pass a Resolution Activated automatically
Galactic focus galactic market.png Form the Galactic Market Starts the Birth of the Galactic Market event chain
Mod country resource max add.png +10000 Resource Storage Capacity
Nominate an empire to house the Galactic Market Galactic Market not formed
Galactic focus threat to galaxy.png The Contingency All members of the Galactic Community open borders towards each other Defeat the Contingency crisis Contingency crisis
Galactic focus threat to galaxy.png The Prethoryn Scourge All members of the Galactic Community open borders towards each other Defeat the Prethoryn Scourge crisis Prethoryn Scourge crisis
Galactic focus threat to galaxy.png The Unbidden All members of the Galactic Community open borders towards each other Defeat the Extredimensional Invaders crisis Extredimensional Invaders crisis
Galactic focus threat to galaxy.png The Great Khan All members of the Galactic Community open borders towards each other Defeat the Horde The Horde
Galactic focus threat to galaxy.png The Gray Tempest All members of the Galactic Community open borders towards each other Defeat the Gray Tempest Gray Tempest L-Cluster outcome
Galactic focus war in heaven.png Denounce The First Awakened Empire Bans being a subject of the first Awakened Empire End the War in Heaven War in Heaven
Galactic focus war in heaven.png Denounce The Second Awakened Empire Bans being a subject of the second Awakened Empire End the War in Heaven War in Heaven
Galactic focus war in heaven.png Denounce Both Awakened Empires Bans being a subject of either Awakened Empire
Empires that are not subjects of an Awakened Empire gain +25% Damage Damage against Awakened Empires
End the War in Heaven War in Heaven

Galactic Law[edit]

The Galactic Law represents actions that are forbidden within the Galactic Community. When the Galactic Community is formed nothing is forbidden, but passed Resolutions can ban certain actions. If a member of the Galactic Community breaches the Galactic Law all other members will lose Diplomacy opinion.png Opinion towards the breaching empire. In addition, as long as an empire is in breach of Galactic Law it will be affected by passed Sanction Resolutions. Sanction Resolutions themselves can only be proposed after at least one thing is banned by Galactic Law.

AI voting[edit]

AI empires will never vote for Resolutions that would cause them to be in breach of the Galactic Law and will always vote for repealing them. Beyond that they will vote Resolutions with the following weights. A value above 1 will make them more likely to vote for the Resolution while a value below 1 will make them more likely to vote against it. If the AI is neutral on an issue it will vote solely based on its Diplomacy opinion.png Opinion of the empire that proposed the resolution.

Resolution Level Voting for resolution Voting for repeal
Resolution galactic commerce.png
Galactic Commerce
All
  • x2 if Auth corporate.png Corporate
  • x2 if Civic corporate dominion.png Corporate Dominion
  • x1.2 if Civic free traders.png Free Traders
  • x0.1 if Gestalt consciousness.png Gestalt Consciousness
  • x0 if Auth corporate.png Corporate
  • x0 if Civic corporate dominion.png Corporate Dominion
  • x0.75 if Civic free traders.png Free Traders
  • x1.5 if Gestalt consciousness.png Gestalt Consciousness
Resolution industrial development.png
Industrial Development
All
  • x1.2 if uses slaves
  • x1.2 if Authoritarian.pngFanatic Authoritarian.png Authoritarian
  • x0.5 if Civic environmentalist.png Environmentalist
  • x0.5 if Civic agrarian idyll.png Agrarian Idyll
  • x0.8 if uses slaves
  • x0.8 if Authoritarian.pngFanatic Authoritarian.png Authoritarian
  • x2 if Civic environmentalist.png Environmentalist
  • x2 if Civic agrarian idyll.png Agrarian Idyll
Resolution greater good.png
The Greater Good
All
  • x2 if Civic shared burdens.png Shared Burdens
  • x2 if Civic machine servitor.png Rogue Servitor
  • x1.2 if Egalitarian.pngFanatic Egalitarian.png Egalitarian
  • x1.2 if Civic idealistic foundation.png Idealistic Foundation
  • x0.8 if Gestalt consciousness.png Gestalt Consciousness
  • x0.8 if Civic aristocratic elite.png Aristocratic Elite
  • x0.75 if Authoritarian.pngFanatic Authoritarian.png Authoritarian
  • x0.5 if Auth corporate.png Corporate
  • x0 if Civic slaver guilds.png Slaver Guilds
  • x0 if Civic indentured assets.png Indentured Assets
  • x0 if Civic machine servitor.png Rogue Servitor
  • x0 if Egalitarian.pngFanatic Egalitarian.png Egalitarian
  • x0.5 if Civic idealistic foundation.png Idealistic Foundation
  • x1.5 if Authoritarian.pngFanatic Authoritarian.png Authoritarian
  • x2 if Civic slaver guilds.png Slaver Guilds
  • x2 if Civic indentured assets.png Indentured Assets
Resolution ecolgical protection.png
Ecological Protection
All
  • x2 if Civic environmentalist.png Environmentalist
  • x1.2 if Civic agrarian idyll.png Agrarian Idyll
  • x0.8 if Auth machine intelligence.png Machine Intelligence
  • x0.8 if Trait lithoid.png Lithoid primary species
  • x0.6 if Civic mining guilds.png Mining Guilds
  • x0.6 if Civic machine rockbreakers.png Rockbreakers
  • x0 if Civic environmentalist.png Environmentalist
  • x0.25 if Civic agrarian idyll.png Agrarian Idyll
  • x1.2 if Auth machine intelligence.png Machine Intelligence
  • x1.2 if Trait lithoid.png Lithoid primary species
  • x2 if Civic mining guilds.png Mining Guilds
  • x2 if Civic machine rockbreakers.png Rockbreakers
Resolution galactic studies.png
Unchained Knowledge
All
  • x1.5 if Materialist.pngFanatic Materialist.png Materialist
  • x0.75 if Spiritualist.pngFanatic Spiritualist.png Spiritualist
  • x0 if Materialist.pngFanatic Materialist.png Materialist
  • x1.5 if Spiritualist.pngFanatic Spiritualist.png Spiritualist
Resolution mutual defense.png
Mutual Defense
All
  • x2 if Militarist.pngFanatic Militarist.png Militarist
  • x1.5 if Civic warrior culture.png Warrior Culture
  • x1.5 if Civic private military companies.png Private Military Companies
  • x1.5 if Civic strength of legions.png Strength of Legions
  • x1.5 if Civic machine warbots.png Warbots
  • x0.25 if Pacifist.pngFanatic Pacifist.png Pacifist
  • x0 if Militarist.pngFanatic Militarist.png Militarist
  • x2 if Pacifist.pngFanatic Pacifist.png Pacifist
Resolution rules of war.png
Rules of War
All
  • x2 if Pacifist.pngFanatic Pacifist.png Pacifist
  • x0.8 if Militarist.pngFanatic Militarist.png Militarist
  • x0.8 if Gestalt consciousness.png Gestalt Consciousness
  • x0 if Pacifist.pngFanatic Pacifist.png Pacifist
  • x2 if Militarist.pngFanatic Militarist.png Militarist
Resolution community reform.png
Form the Galactic Market
All
  • x8 if 150 years passed
  • x4 if 100 years passed
  • x2 if 50 years passed
  • x2 if Auth corporate.png Corporate
  • x0.8 if Xenophobe.pngFanatic Xenophobe.png Xenophobe
  • x0.5 if Xenophobic Isolationists AI personality
No.png Cannot be repealed
Resolution economic sanctions.pngResolution diplomatic sanctions.png
Resolution technological sanctions.pngResolution military sanctions.png
Sanctions
All
  • x1.25 if a Rival is denounced or in breach of Galactic Law
  • x0.5 if a Federation member is denounced or in breach of Galactic Law
  • x0 if in breach of Galactic Law
  • x0.75 if a Rival is denounced or in breach of Galactic Law
  • x2 if a Federation member is denounced or in breach of Galactic Law
  • x2 if in breach of Galactic Law

References[edit]

Game concepts
Governance EmpireEthicsGovernmentCivicsPoliciesEdictsLeaderFactionsPopulationSpecies rightsEconomyTechnologyTraditionsCrime
Exploration ExplorationMapSpeciesAnomalyEventsFTLFallen empirePre-FTL speciesPrecursorsSpaceborne aliens
Colonization ColonizationCelestial bodyPlanetary featuresPlanetary managementDistrictsBuildingsShipStarbaseMegastructures
Diplomacy DiplomacyTradeSubject empireFederationsGalactic communityAI personalities
Warfare WarfareSpace warfareLand warfareShip designer
Others TraitsTerraformingPop modificationSlaveryCrisisPreset empiresAI playersEaster eggs