Console:Intelligence

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This article has been verified for the current console version (3.4) of the game.

Intelligence and espionage are two important factors in gaining the upper hand over other empires. While an empire can only be defeated militarily, espionage can be used to significantly weaken it or gain substantial advantages over it.

Intel[edit source]

Intel.png Intel is a value between 0 and 100 that represents how much information an empire has about another empire. Intel automatically increases or decreases towards the intel cap for the target empire. Some intelligence on systems, including fleets and colonies, can also be gained via sensors (fleets, starbases, or colonies).

Intel level[edit source]

There are 5 categories of intelligence, and 5 intel levels for each category: No.png none, low, medium, high, and full. Every 10 points of intel increases the intel level in at least one category of intelligence, revealing additional information about the target empire.

Intel Intel level
Government Diplomacy Economy Technology Military
0-9 No.png No.png No.png No.png No.png
10-19 Intel level low.png No.png No.png No.png No.png
20-29 Intel level low.png Intel level low.png No.png No.png No.png
30-39 Intel level low.png Intel level low.png Intel level low.png Intel level low.png Intel level low.png
40-49 Intel level mid.png Intel level low.png Intel level low.png Intel level low.png Intel level low.png
50-59 Intel level mid.png Intel level mid.png Intel level low.png Intel level low.png Intel level low.png
60-69 Intel level mid.png Intel level mid.png Intel level mid.png Intel level mid.png Intel level mid.png
70-79 Intel level high.png Intel level mid.png Intel level mid.png Intel level mid.png Intel level mid.png
80-89 Intel level high.png Intel level high.png Intel level mid.png Intel level mid.png Intel level mid.png
90-99 Intel level high.png Intel level high.png Intel level high.png Intel level high.png Intel level high.png
100 Intel level full.png Intel level full.png Intel level full.png Intel level full.png Intel level full.png

Besides increasing intel, intel levels can be gained temporarily via intel reports from operations. Each intel level reveals the following information:

Level Category
Menu icon policies.png Government Diplomacy alliance.png Diplomacy Trade value.png Economy Op cat technology.png Technology Fleet Size.png Military
Intel level low.png Low
  • Authority
  • Ethics
  • Capital Location
  • Ruler
  • Casus Belli
  • Relative Power
  • Rivalries
  • Federation Names
  • Low Intel on Colonies (name and location in the galaxy)
  • Relative Economic Power
  • Relative Technological Power
  • Number of Researched Technologies
  • Casus Belli
  • Relative Fleet Power
  • Location of Starbases
  • Imminent Invasion Plans
Intel level mid.png Medium
  • Civics
  • Origin
  • Number of Owned Relics
  • Governors
  • Opinion Breakdown
  • Diplomatic Pacts
  • Galactic Community Vote Rationale
  • Low Intel on Systems (location and number of planets)
  • Medium Intel on Colonies (location within system and planet class)
  • Location of Civilian Ships
Ship Details
Intel level high.png High Empire Size Specialist Tier
  • Medium Intel on Systems (planet classes, fleets and stations)
  • High Intel on Colonies (reveals all other information)
  • Current Orders of Civilian Ships
  • Subject Resource production
Location of Military Fleets
Intel level full.png Full Secret Diplomatic Pacts
  • High Intel on Systems (orbital deposits)
  • Full Intel on Colonies (redundant with high intel on colonies)
  • Current Orders of Military Fleets
  • Cloaked Fleets

If an intel level is reduced, the information for that category and level will no longer be updated and be marked as stale, but it will remain available.

Intel cap[edit source]

Intel cap is determined by base intel level, diplomatic pacts, trust, or infiltration, whichever is the highest. If current intel is below the intel cap, it increases by +12 per year. If current intel is above the intel cap, it decreases by −1 per year. Intel cap from trust is equal to half the trust amount, while intel cap from infiltration is equal to the infiltration level. Diplomatic relations provide the following benefits to intel:

Relationship Information Gained Minimum Intel Cap
Diplomacy alliance.png First Contact 10
Per level of Diplomacy federation.png Federation centralization +10
EmbassyEmbassy Diplomatic Pacts +20
Diplomacy commercial pact.png Commercial Pact
  • Relative Economic Power
  • Medium Intel on Systems
20
Diplomacy guarantee.png Guarantee Independence
Diplomacy non aggression pact.png Non-Aggression Pact
Diplomacy migration pact.png Migration Treaty Low Intel on Systems 30
Diplomacy research agreement.png Research Agreement Relative Technological Power
GalacticCommunity mainButton single.png Galactic Community Member
Diplomacy isvassal.png Subject (from overlord)
Overlord Overlord (from subjects)
  • Low Intel on Systems
  • Low Intel on Colonies
  • Specialist Subject Tier
  • Resource Production
40
Diplomacy defensive pact.png Defensive Pact
  • Low Intel on Systems
  • Relative Fleet Power
Diplomatic embassy.png Federation Associate Low Intel on Systems
Federation hegemony.png Hegemony federation
Custodian Galactic Custodian (from GalacticCommunity mainButton single.png Galactic Community members) Relative Fleet Power 45
Federation military.png Martial Alliance federation
  • Low Intel on Systems
  • Relative Fleet Power
50
Federation research.png Research Cooperative federation
  • Low Intel on Systems
  • Relative Technological Power
Federation trade.png Trade League federation
  • Low Intel on Systems
  • Relative Economic Power
Federation default.png Galactic Union federation Low Intel on Systems 60
Galactic Imperium Galactic emperor (from GalacticCommunity mainButton single.png Galactic Imperium members)
  • Relative Fleet Power
  • High Intel on Systems
  • High Intel on Colonies
65
Galactic Imperium Galactic emperor with Imperial Institutions Imperial Security Directorate
(from GalacticCommunity mainButton single.png Galactic Imperium members)
80

Base intel level[edit source]

Base intel level grants a minimum on intel cap towards every empire. Base intel starts at 10 and can be increased by the following:

Source Base intel level
Utopia.png Sentry Array (stage IV) +40
Utopia.png Sentry Array (stage III) +30
Utopia.png Sentry Array (stage II) +20
Utopia.png Sentry Array (stage I) +10
Menu icon edicts.png Bureau of Espionage edict +10
Menu icon edicts.png Observation Instinct edict +10
Menu icon edicts.png Covert Analysis Algorithm edict +10
Tech colonial bureaucracy.png Colonial Bureaucracy technology +10
Tech galactic bureaucracy.png Galactic Bureaucracy technology +10
Tradition psionics mind readers.png Mind Readers tradition +10

Spy networks[edit source]

Spy network.png Infiltration Growth Max.
Relative codebreaking and encryption
Maximum 4 point difference
±10% ±10
Civic criminal heritage.png Criminal Heritage civic +20%
Shadow Recruits Shadow Recruits tradition +50%
Double Agents Double Agents tradition +10
Menu icon edicts.png Bureau of Espionage edict +10
Per asset +5
Per Disinformation Center holding +5

Spy networks are created by assigning an Envoy.png envoy to build one in a target empire via the diplomacy or espionage menu. Creating a spy network allows an empire to launch various operations once they have a sufficient Spy network.png infiltration level. Infiltration level grows over time as long as an envoy is assigned to the spy network and the current level is below the maximum level. Each day the spy network gains +1 point, plus an additional +0.0025 for each point of Empire sprawl.png empire size in the target empire (i.e +1 per 400 Empire sprawl.png). Overlords and their Diplomacy isvassal.png subjects gain an additional +1 points daily when building a network on each other. Each infiltration level requires 5 points plus 5 points times the current level. For example, to increase from level 49 to level 50 requires . Spy network growth is multiplied by various factors, as shown in the table on the right. If the envoy is removed or the maximum infiltration level drops below the current infiltration level, the current infiltration level falls by −1 each month unless a Prepare Sleeper Cells operation was completed.

The current Spy network.png infiltration level is visible on the diplomacy screen to the right of the Intel.png intel level along with an arrow showing the current trend. Hovering over the Spy network.png infiltration icon displays the maximum as well as the current infiltration growth. The current and maximum Spy network.png infiltration can also be seen in the espionage screen. The base maximum infiltration level is 50. Maximum infiltration can also be increased by various factors, as shown in the table on the right, as well as the Gather Information operation, which temporarily raises the maximum infiltration level by +5 (stackable to a maximum of +20).

Codebreaking and Encryption[edit source]

Codebreaking represents the ability to effectively infiltrate another empire, while Encryption represents an empire's defense against foreign infiltration. When an operation takes place, the infiltrating empire's codebreaking is pitted against the infiltrated empire's encryption to determine the modified difficulty of the operation. Each can be increased by various factors listed below. Only the relative value of codebreaking and encryption matters, and the various benefits (or penalties) are capped at 4 points above (or below) the other empire.

Source Codebreaking
Menu icon edicts.png Bureau of Espionage edict +2
Menu icon edicts.png Observation Instinct edict +2
Menu icon edicts.png Covert Analysis Algorithm edict +2
Tech decryption 1.png Quantum Hacking technology +2
Tech decryption 2.png Simulated Social Engineering technology +2
Tech decryption 3.png Quasi-Dimensional Reflection technology +2
Tradition psionics shrouded encryption.png Shrouded Communications tradition +2
Resolution imperial institutions.png Imperial Security Directorate resolution +2
Unknown.png Whisperers in the Void covenant (50 favor) +2
Unknown.png Whisperers in the Void covenant +1
Civic cutthroat politics.png Cutthroat Politics civic +1
Civic shadow council.png Shadow Council civic +1
Civic machine predictive analysis.png Static Research Analysis civic +1
Civic criminal heritage.png Criminal Heritage civic +1
Civic ruthless competition.png Ruthless Competition civic +1
Subterfuge tradition tree Subterfuge tradition tree +1
Operational Security Operational Security tradition +1
Unknown.png Defeated Absurdism empire modifier +1
Civic inwards perfection.png Inward Perfection civic −1
Source Encryption
Resolution imperial institutions.png Imperial Security Directorate resolution +4
Gestalt consciousness.png Gestalt Consciousness ethic +2
Enigmatic Engineering Enigmatic Engineering ascension perk +2
Tradition psionics shrouded encryption.png Shrouded Communications tradition +2
Tech encryption 1.png Quantum Firewalls technology +2
Tech encryption 2.png Simultaneous-Collapse Storage technology +2
Tech encryption 3.png Negative-Time Keys technology +2
Civic inwards perfection.png Inward Perfection civic +1
Civic pooled knowledge.png Pooled Knowledge civic +1
Civic machine introspective.png Introspective civic +1
Menu icon edicts.png Tracking Implants edict +1
Menu icon edicts.png Thought Enforcement edict +1
Menu icon edicts.png Enhanced Surveillance edict +1
Information Security Information Security tradition +1
Leader trait whisperers chosen.png Chosen of the Whisperers ruler trait +1
Unknown.png Asteroid Encryption empire modifier +1

Operations[edit source]

Operation difficulty modifiers Difficulty
Relative codebreaking and encryption
Maximum 4 point difference
±4
Operational Security Operational Security tradition −2
Target has Nda Non-Disclosure Agreement tradition +1
Per matching category of assigned asset −4
Subject or overlord of target −2
Successful Prepare Sleeper Cells operation −1

Operations are targeted events that can be triggered within a specific empire. To run an operation, an empire must have an Envoy.png envoy assigned to build a spy network in the target empire. All operations have an Spy network.png infiltration level requirement and Influence.png influence cost as well as an an ongoing Energy.png energy upkeep until they are completed. The Nda Non-Disclosure Agreement tradition increases the required infiltration level for hostile operations by +20%.

Operations progress similarly to the archeology mechanic, with each preparation phase advancing by rolling a die every 30 days and eventually overcoming the required difficulty check. Each operation has a base difficulty which is modified by the factors in the table on the right. Operation events may occur during the preparation of an operation, possibly modifying the difficulty, influencing the outcome, or requiring the sacrifice of an asset to avoid a negative effect. Most operations reduce the spy network's current infiltration level upon completion. If the Subterfuge tradition tree Subterfuge tradition tree is completed, successful operations refund half of the spent Spy network.png infiltration on completion.

Operations targeting empires[edit source]

All operations against empires except for Gather Information require the Nemesis.png Nemesis DLC.

The following operations can only be undertaken towards spacefaring empires.

Operation Operation category Intel category Phases Base difficulty Costs Requirements Effects
Launch Upkeep Finish Spy network.png Others
Gather Information Op cat subterfuge.png Subterfuge None 1 4 Influence.png 20 Energy.png −4 Spy network.png −5 10 None
  • +5 Maximum infiltration Level for 10 years. Stacks to a maximum of +20, after which further operations only reset the duration.
Randomly receive one of:0
    • 4.5% per intel category to gain an intel report one level above current (19.2% with an asset of that category).
    • 45.5% to gain Intel.png +5 intel.
    • 22.7% to gain Intel.png +10 intel (12.8% if already have Intel.png 40 intel or more).
    • 9.1% to gain Intel.png +15 intel (2.4% if already have Intel.png 50 intel or more).
Spark Diplomatic Incident Op cat manipulation.png Manipulation Diplomacy alliance.png Diplomacy 3 5 Influence.png 30 Energy.png −5 Spy network.png −10 25
  • Communications with 4+ empires
  • No.pngGestalt consciousness.png Gestalt Consciousness target
  • No.pngCivic fanatic purifiers.png Fanatic Purifiers target
Prepare Sleeper Cells Op cat subterfuge.png Subterfuge Menu icon policies.png Government 2 6 Influence.png 45 Energy.png −6 None 30 None
  • +1 Operation Skill and no Spy Network Decay for 15 years
  • Can sacrifice an asset to double the duration
Acquire Asset Op cat subterfuge.png Subterfuge Menu icon policies.png Government 3 5 Influence.png 45 Energy.png −6 Spy network.png −15 30 None
  • Acquires a random asset against the target empire
Extort Favors Op cat manipulation.png Manipulation Diplomacy alliance.png Diplomacy 3 6 Influence.png 60 Energy.png −7 Spy network.png −20 35
  • No.pngCivic fanatic purifiers.pngCivic devouring swarm.pngCivic machine terminator.png Genocidal
  • No.pngCivic fanatic purifiers.pngCivic devouring swarm.pngCivic machine terminator.png Genocidal target
  • 80% chance to gain Trade cat favor.png +1 favor from the target
  • 20% chance to gain Trade cat favor.png +2 favors from the target
Smear Campaign Op cat manipulation.png Manipulation Diplomacy alliance.png Diplomacy 3 7 Influence.png 60 Energy.png −7 Spy network.png −20 35 Communications with 4+ empires
  • Target's Federation loses Federation cohesion.png −20 cohesion
  • If target is not part of a Federation, it loses Diplomacy opinion.png −100 opinion with a random empire
Steal Technology Op cat subterfuge.png Subterfuge Op cat technology.png Technology 3 8 Influence.png 80 Energy.png −8 One of:
  • Spy network.png −20
  • Spy network.png −30
40
  • No.pngEnigmatic Engineering Enigmatic Engineering target[1]
  • Time At least 6 years since the last Steal Technology operation
  • +30% Research progress in a random technology
  • If target has no technology you don't have, gain Research.png +1000 research in each category instead
  • With a Hacker or Memory Cache asset, can give the target Mod country all tech research speed.png −10% research speed for one year at the cost of Spy network.png 10 infiltration and Influence.png 25 influence
Additional options on superior codebreaking:0
    • Research backdoor
      • Requirements: Relative codebreaking/encryption > 1.4, Op cat subterfuge.png Subterfuge asset or Op cat technology.png Technology asset
      • Cost: Op cat technology.png −1 Technology asset, or −1 Op cat subterfuge.png Subterfuge asset if you don't have a Technology asset
      • Effect: Mod country all tech research speed.png +10% Research Speed for two years.
    • Steal extra technology
      • Requirements: Smooth exit, Op cat subterfuge.png Subterfuge asset and Op cat technology.png Technology asset, 16.7% chance (or 37.5% with relative codebreaking/encryption > 1.6)
      • Cost: Op cat technology.png −1 Technology asset, Spy network.png −10 infiltration
      • Effect: Gain 10% progress in a random technology the target has and you don't.
Sabotage Starbase Op cat sabotage.png Sabotage Fleet Size.png Military 3 9 Influence.png 100 Energy.png −9 One of:
  • Spy network.png −30
  • Spy network.png −45
45 Target Spaceport 1.png Starbase with a non-Shipyard module or building If any non-shipyard modules are present, destroys a random non-shipyard module, otherwise destroys a random building.
Additional options on success:0
    • Collateral Damage (Module)
      • Requirements: Op cat sabotage.png Sabotage asset and starbase has at least 2 non-shipyard modules, base 16.7% chance (50% with a Op cat technology.png technology asset, no Fleet Size.png military asset, and relative codebreaking/encryption > 0.6)
      • Cost: Op cat technology.png −1 Technology asset
      • Effect: Target starbase loses random non-shipyard module.
    • Collateral Damage (Platform)
      • Requirements: Op cat sabotage.png Sabotage asset, at least Volatile motes.png 2 volatile motes and starbase has a defense platform, base 16.7% chance (50% with a Fleet Size.png military asset, no Op cat technology.png technology asset, and relative codebreaking/encryption > 0.6)
      • Cost: Volatile motes.png −2 volatile motes
      • Effect: Target starbase loses a random defense platform
  • Arm Privateers Op cat provocation.png Provocation Trade value.png Economy 3 10 Influence.png 180 Energy.png −12 Spy network.png −60 60 Time At least 3 years since any empire successfully armed privateers in this empire A scaling pirate fleet attacks one of the target's systems
    Target's fleet power Ships
    0-299 1
    300-599 2
    600-999 6
    1000-1999 7
    2000-3999 11
    4000-7999 14
    8000-11999 20
    12000-19999 26
    20000-29999 34
    30000+ 38
    Crisis Beacon Op cat provocation.png Provocation Op cat technology.png Technology 3 12 Influence.png 320 Energy.png −16 Spy network.png −80 80
    • The nearest crisis fleet attacks the target's closest system
    Imperium: Weaken Imperial Authority Op cat subterfuge.png Subterfuge Op cat technology.png Technology 3 7 Influence.png 60 Energy.png −7 Spy network.png −15 35
    • Galactic Imperium Galactic Imperium member
    • Galactic Imperium Galactic Emperor target
    • Galactic Imperium loses Diplomacy imperial crusade.png −20 Imperial Authority
    Imperium: Target Seditionists Op cat subterfuge.png Subterfuge Op cat technology.png Technology 3 7 Influence.png 60 Energy.png −7 None 35
    • Galactic Imperium Galactic Emperor
    • Galactic Imperium Galactic Imperium member target
    • Target is a rival or undermining Imperial Authority
    • Target empire cannot undermine Imperial Authority for 5 years
    Imperium: Spark Rebellion Op cat subterfuge.png Subterfuge Op cat technology.png Technology 5 11 Influence.png 250 Energy.png −14 Spy network.png −50 70
    • Galactic Imperium Galactic Imperium member
    • Galactic Imperium Galactic Emperor target
    • Diplomacy imperial crusade.png Imperial authority 50 or less
    • Declares war against the Galactic Emperor with the Diplomacy status casus belli holder.png Restore Community casus belli
    • Every member of the Galactic Imperium will be asked to join either side
    • This operation will be terminated if imperial authority is 80 or higher when a phase concludes
    Consume Star Op cat sabotage.png Sabotage Fleet Size.png Military 3 11 Influence.png 250 Energy.png −9 None 60 Pm stellar devourer trophy.pngPm frame 1.png Devourer's Egg Sac modifier
    • All colonies in the target's capital system are destroyed unless the target completes a special project in time

    Assets[edit source]

    Assets are characters gained from the Acquire Asset operation and can be assigned to improve the skill of any operation. Each asset grants +4 skill bonus per category that matches with the operation. Some operations allow for sacrificing an asset to obtain a greater reward. Each asset also increases the maximum infiltration the spy network can reach by +5.

    An asset that is assigned to a Gather Information operation gives a 50% chance that the intel gained matches the asset's intel category.

    Operation category Intel category Non-Gestalt asset Auth hive mind.png Hive Mind asset Auth machine intelligence.png Machine Intelligence asset
    Op cat subterfuge.png Subterfuge Diplomacy alliance.png Diplomacy Clerk Ephapse Relay Engagement Protocol
    Op cat subterfuge.png Subterfuge Trade value.png Economy Economist Labor Drone Logistics System
    Op cat subterfuge.png Subterfuge Menu icon policies.png Government Bureaucrat Synapse Drone Coordination System
    Op cat subterfuge.png Subterfuge Fleet Size.png Military Junior Officer Warrior Drone War Algorithm
    Op cat subterfuge.png Subterfuge Op cat technology.png Technology Scientist Research Drone Research Database
    Op cat manipulation.png Manipulation Diplomacy alliance.png Diplomacy Newscaster Pheromone Emitter No.png
    Op cat manipulation.png Manipulation Trade value.png Economy Pop Icon Resource Distribution Node No.png
    Op cat manipulation.png Manipulation Menu icon policies.png Government Agitator Behavioral Regulator No.png
    Op cat manipulation.png Manipulation Fleet Size.png Military Veteran Subspace Tendril No.png
    Op cat manipulation.png Manipulation Op cat technology.png Technology Academic Cortex Node No.png
    Op cat sabotage.png Sabotage Diplomacy alliance.png Diplomacy Attache No.png Dispatch Uplink
    Op cat sabotage.png Sabotage Trade value.png Economy Laborer No.png Resource Pylon
    Op cat sabotage.png Sabotage Menu icon policies.png Government Criminal Underling No.png Command Relay
    Op cat sabotage.png Sabotage Fleet Size.png Military Arms Smuggler No.png Weapons Platform
    Op cat sabotage.png Sabotage Op cat technology.png Technology Hacker No.png Memory Cache

    Internal Organs[edit source]

    Internal Organs are a unique asset that can only be obtained by vivisection during an aggressive first contact. Unlike other assets, it provides a bonus to two operation categories: Op cat subterfuge.png Subterfuge and Op cat manipulation.png Manipulation.

    References[edit source]

    1. The first time you launch the operation it will fail in phase 1.
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