Console:Physics research

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This article is considered accurate for the current console version (1.7) of the game.

Physics Research Physics research area is compromised mainly of the fields: Computing.png Computing, Field Manipulation.png Field Manipulation and Particles.png Particles. It also includes, to a lesser extent, the fields: Industry.png Industry and Voidcraft.png Voidcraft.

Main effects[edit]

A scientist with an expertise in any of these fields will be of benefit in this area enabling fast access to their field's main effects (displayed below).

Field Focus Description
Computing.png Computing
  • Mod country all tech research speed.png Improved research capabilities
  • Building Physics producing buildings
  • Point-Defense Point-defense weapons
  • Component Ship combat computers
  • Mod pop growth req.png Increased colony development speed
  • Cost Building cost modifiers
The science of applied algorithms.
Field Manipulation.png Field Manipulation
  • Shield Increased planetary fortification toughness
  • Component Shield components
  • Strategic.png Strategic resources reveal
  • Component Improved FTL capabilities (warp/wormhole)
  • Shield Shield modifiers
Bending fundamental forces to our will.
Particles.png Particles
  • Component Energy weapons (lasers, plasma)
  • Energy Credits.png Increased energy storage capacity
  • Component Ship reactor components
  • Component Improved FTL capabilities (hyperspace)
  • Component Energy weapons (torpedoes, lances)
  • Damage Energy weapon modifiers
Isolating and utilizing particulate matter and phenomena.
Industry.png Industry
  • Energy Credits.png Increased energy storage capacity
  • Building Energy producing buildings
  • Energy Credits.png Energy modifiers
Ingenuity and productivity.
Voidcraft.png Voidcraft
  • Mod planet sensor range mult.png Increased planetary sensor range
  • Component Ship sensors
  • Mod planet sensor range mult.png Planetary sensor range modifiers
Space is the final frontier. To master it, is to master the future.

Note: The table is a summary of the most prominent fields and of their effects within the area. This is not an inclusive list.

Table usage[edit]

Legend indicators:

  • Colors: Starter , Acquisition , Rare , Dangerous , Repeatable .
  • Icons: Army assault.png Armies / Attachments, Building Buildings, Component Components, Menu icon policies and edicts.png Edicts / Policies, Feature Feature unlock, Spaceport 1.png Starbase, Strategic.png Resources, Ship class Ship / Station / Megastructure class.

Notes:

  1. The table shows the default names/icons of techs. Flavor entry is displayed if accompanied by a change to effects/requirements.
  2. If a tech has been available as a research option in the as part of the last choice then its (total) weight will be halved in the coming choice.
  3. The table denotes the base cost of a tech. Actual in-game tech cost will scale with the empire's size (number of colonized planets and population).
  4. To research techs of higher tiers it is first needed to acquire 8 techs of the preceding tier.
  5. Sorting the table by tiers will place all Starter tech at the top and Repeatable end-game tech at the bottom.
  6. Most icons also double as links. For more information about an unlocked effect (buildings, components, etc.) click on the accompanying icon.

List of physics technologies[edit]

Technology C Cost T Effects Prerequisites Weight & Modifiers Description
Tech basic science lab 1.png Scientific Method Computing.png Building modern 2.png Basic Science Lab I Testable predictions of observable phenomena.
Tech administrative ai.png Administrative AI Computing.png 360 1 Mod country all tech research speed.png +5% Research speed Tech basic science lab 1.png Scientific Method Base: 100
Modifiers
  • 1.25x if scientist expertise is Computing.png computing.
Organizational circuitry rerouting academic.
Tech physics lab 1.png Quantum Theory Computing.png 360 1 Building modern 2.png Physics Lab I Base: 100
Modifiers
  • 2x if year is >2205.
  • 2x if year is >2210.
  • 2x if year is >2215.
  • 2x if year is >2220.
  • 1.25x if scientist expertise is Computing.png computing.
Exploring the mediation of fundamental forces through subatomic particles.
Tech pd tracking 1.png Active Countermeasures Computing.png 480 1 Ship part hyper drive 1.png Sentinel Point-Defense Tech administrative ai.png Administrative AI Base: 95
Modifiers
  • 1.25x if scientist expertise is Computing.png computing.
The best defense is a good offense.
Tech combat computers 1.png Specialized Combat Computers Computing.png 480 1 Ship part hyper drive 1.png Basic Combat Roles Tech administrative ai.png Administrative AI Base: 95
Modifiers
  • 2x if researched Tech destroyers.png Destroyers.
  • 2x if researched Tech spaceport 4.png Advanced Spaceport.
  • 2x if researched Tech cruisers.png Cruisers.
  • 2x if researched Tech battleships.png Battleships.
  • 1.25x if scientist expertise is Computing.png computing.
Active matrices tuned for specific combat-centric tasks greatly improve engagement efficiency.
Tech synchronized defences.png Synchronized Defenses Computing.png 480 1 Spaceport 1.png Synchronized Defenses Tech administrative ai.png Administrative AI Base: 47.5
Modifiers
  • 1.2x if Fanatic Militarist.png fanatic militarist.
  • 1.1x if Militarist.png militarist.
  • 0.75x if Pacifist.png pacifist.
  • 0.65x if Fanatic Pacifist.png fanatic pacifist.
  • 0.5x if scientist has none of:
    • Expertise is Voidcraft.png voidcraft.
    • Trait is Leader trait curator.png curator.
Aligning defensive and offensive weapon execution paradigms allows for increased efficiency.
Tech cryostasis 1.png AI-Controlled Colony Ships Computing.png 600 1
  • Mod pop growth req.png +50% Colony development speed
  • Cost –25% Colony ship build cost
  • Tech administrative ai.png Administrative AI
  • Tech colonization 1.png New Worlds Protocol
Base: 90 By giving control of the colony ship to an Artificial Intelligence, the crew and colonists can be suspended in a deep sleep.
Tech archeology lab.png Curator Archeology Lab Computing.png 720 2 Ship part hyper drive 1.png Curator Archeology Lab
  • Yes.png Has modifier Curator Insight
  • Yes.png Scientist trait is Leader trait curator.png curator
Base: 85
Modifiers
  • 3x if scientist trait is Leader trait curator.png curator.
  • 0.5x if has modifier Curator Insight.
A shipboard lab with advanced archaeological equipment, including a vast database supplied by the Curator Order where new discoveries can easily be cross-referenced.
Tech curator lab.png Curator Exploration Lab Computing.png 720 2 Ship part hyper drive 1.png Curator Exploration Lab
  • Yes.png Has modifier Curator Insight
  • Yes.png Scientist trait is Leader trait curator.png curator
Base: 85
Modifiers
  • 3x if scientist trait is Leader trait curator.png curator.
  • 0.5x if has modifier Curator Insight.
These shipboard lab facilities incorporates advanced technologies from the ancient Curator Order to further increase survey speeds.
Tech automated exploration.png Automated Exploration Protocols Computing.png 1000 2
  • Speed +50% Survey speed
  • Feature Automatic Exploration
Tech administrative ai.png Administrative AI Base: 75
Modifiers
  • 2x if year is >2210.
  • 2x if year is >2220.
  • 2x if year is >2230.
  • 2x if year is >2240.
  • 2x if year is >2250.
  • 2x if number of owned plants is >5.
  • 2x if number of owned plants is >10.
  • 2x if number of owned plants is >15.
  • 2x if number of owned plants is >20.
  • 1.25x if scientist expertise is Computing.png computing.
An advanced AI will aid science officers in their task to explore strange new worlds, to seek out new life and new civilizations, to boldly go where no Blorg has gone before. The Science Ship will be able to explore the galaxy with help from an AI.
Tech cryostasis 2.png Self-Aware Colony Ships Computing.png 1000 2
  • Mod pop growth req.png +50% Colony development speed
  • Cost –15% Colony ship build cost
  • Tech cryostasis 1.png AI-Controlled Colony Ships
  • Tech self aware logic.png Self-Aware Logic
Base: 75 Sufficiently advanced systems are capable of optimizing themselves if they are made acutely aware of the purpose for which they were made.
Tech self aware logic.png Self-Aware Logic Computing.png 1000 2 Mod num tech alternatives add.png +1 Research alternatives Tech administrative ai.png Administrative AI Base: 75
Modifiers
  • 1.25x if scientist expertise is Computing.png computing.
Introspective prioritization.
Tech physics 2.png Applied Quantum Physics Computing.png 1400 2 Building modern 2.png Physics Lab II
  • Tech colonial centralization.png Colonial Centralization
  • Tech physics lab 1.png Quantum Theory
Base: 70
Modifiers
  • 2x if year is >2225.
  • 2x if year is >2230.
  • 2x if year is >2235.
  • 2x if year is >2240.
  • 1.25x if scientist expertise is Computing.png computing.
The seemingly erratic behavior of tiny things can dramatically alter the way we think about bigger things.
Tech combat computers 2.png Extended Combat Algorithms Computing.png 1400 2 Ship part hyper drive 1.png Advanced Combat Roles
  • Tech self aware logic.png Self-Aware Logic
  • Tech combat computers 1.png Specialized Combat Computers
Base: 70
Modifiers
  • 1.25x if scientist expertise is Computing.png computing.
Further advances in predictive algorithms allow for augmented tactical decision-making in the field.
Tech pd tracking 2.png Interlinked Support Systems Computing.png 1400 2 Ship part hyper drive 1.png Barrier Point-Defense Tech pd tracking 1.png Active Countermeasures Base: 70
Modifiers
  • 1.25x if scientist expertise is Computing.png computing.
Arrays of defensive armaments prove much more effective than independent countermeasures.
Tech sentient ai.png Sentient AI Computing.png 2200 3 Mod country all tech research speed.png +10% Research speed Tech self aware logic.png Self-Aware Logic Base: 30
Modifiers
  • 1.25x if scientist expertise is Computing.png computing and level is >2.
  • 1.2x if scientist trait is Leader trait lightbulb on.png spark of genius.
  • 1.1x if scientist trait is Leader trait maniacal.png maniacal.
  • 0.2x if scientist has none of:
    • Expertise is Computing.png computing.
    • Trait is Leader trait curator.png curator.
    • Trait is Leader trait maniacal.png maniacal.
    • Trait is Leader trait lightbulb on.png spark of genius.
Evolving intellects advance science not only as subjects of study, but as researchers themselves.
Tech repeatable reduced building cost.png Gravitational Analysis Computing.png 3000 3 Cost –5% Building cost Tech physics 2.png Applied Quantum Physics Base: 12.5
Modifiers
  • 0.01x if researching another repeatable tech.
Increasingly powerful computation paradigms allow us to adapt individual construction projects to planetary and ultra-local gravitational conditions.
Tech combat computers 3.png Sentient Combat Simulations Computing.png 3000 3 Ship part hyper drive 1.png Sentient Combat AI
  • Tech combat computers 2.png Extended Combat Algorithms
  • Tech sentient ai.png Sentient AI
Base: 25
Modifiers
  • 1.25x if scientist expertise is Computing.png computing and level is >2.
  • 0.2x if scientist has none of:
    • Expertise is Computing.png computing.
    • Trait is Leader trait curator.png curator.
    • Trait is Leader trait maniacal.png maniacal.
Running sentient AIs through high-intensity combat simulations yields valuable insight into potential optimizations for risk-evaluation techniques.
Tech pd tracking 3.png Predictive Algorithms Computing.png 5000 3 Ship part hyper drive 1.png Guardian Point-Defense Tech pd tracking 2.png Interlinked Support Systems Base: 40
Modifiers
  • 1.25x if scientist expertise is Computing.png computing.
Advanced prediction greatly increases the accuracy of active countermeasure systems.
Tech physics lab 3.png Space-Time Theory Computing.png 5000 3
  • Building modern 2.png Physics Lab III
  • Building modern 2.png Physics Lab IV
  • Tech physics 2.png Applied Quantum Physics
  • Tech galactic administration.png Galactic Administration
Base: 40
Modifiers
  • 2x if year is >2225.
  • 2x if year is >2230.
  • 2x if year is >2235.
  • 2x if year is >2240.
  • 1.25x if scientist expertise is Computing.png computing.
Three dimensions, inextricable from the fourth.
Tech enigmatic decoder.png Enigmatic Decoder Computing.png 7000 3 Ship part hyper drive 1.png Enigmatic Decoder Yes.png Event chain outcome (Enigmatic Fortress) While producing average results in standard tests, the accuracy of Enigmatic Decoder's prediction algorithms seemingly increases as the target's flight path grows more erratic.
Tech enigmatic encoder.png Enigmatic Encoder Computing.png 7000 3 Ship part hyper drive 1.png Enigmatic Encoder Yes.png Event chain outcome (Enigmatic Fortress) The Enigmatic Encoder scrambles flight path data according to some indeterminable design before feeding it back to fleet command.
Tech ascension theory.png Ascension Theory Computing.png 8000 4 Ap slot available.png +1 Ascension perks Base: 17.5
Modifiers
  • 0.2x if none of:
    • Has modifier Curator Insight
    • scientist expertise is Industry.png industry.
    • scientist trait is Leader trait curator.png curator.
Our history is a repeating cycle of dramatic technological, political, and cultural leaps; these leaps are often preceded by periods of upheaval and followed by times of relative stability. By identifying the core, recurring premises of these leaps, we may be able to effectively short-circuit the cycle for our own benefit.
Tech wormhole generation 1.png Subspace Wormholes Field Manipulation.png Station class Wormhole Station
  • No.pngTech hyper drive 1.png Hyperspace Travel
  • No.pngTech warp drive 1.png Warp Travel
By tunneling directly through subspace, a temporary conduit can be established between two different points in normal space. Travel between these points would be near instantaneous.
Tech warp drive 1.png Warp Travel Field Manipulation.png Ship part hyper drive 1.png Warp Drive I
  • No.pngTech hyper drive 1.png Hyperspace Travel
  • No.pngTech wormhole generation 1.png Subspace Wormholes
By enveloping a vessel in a warp field and forming a subspace bubble around it, velocities exceeding the speed of light are theoretically possible.
Tech shields 1.png Deflectors Field Manipulation.png 360 1
  • Shield +20% Planet fortification toughness
  • Ship part hyper drive 1.png Deflectors
Base: 125
Modifiers
  • 1.25x if scientist expertise is Field Manipulation.png field manipulation.
Energy deflector screens can stop a limited amount of incoming enemy fire before overloading. Their main drawback is that they consume large amounts of power.
Tech lythuric gas.png Lythuric Gas Refining Field Manipulation.png 600 1 Strategic.png Lythuric.png Lythuric Gas
  • Tech sensors 2.png Gravitic Sensors
  • Yes.png Potential resource within borders or established contact with an empire owning the tech.
Base: 180
Modifiers
  • 2x if scientist expertise is Materials.png materials.
Small concentration of this gas has been shown to significantly strengthen the integrity of energy force fields. It also has a dulling effect on the minds of creatures exposed to the gas.
Tech shields 2.png Improved Deflectors Field Manipulation.png 600 1
  • Shield +20% Planet fortification toughness
  • Ship part hyper drive 1.png Improved Deflectors
Tech shields 1.png Deflectors Base: 112.5
Modifiers
  • 1.25x if scientist expertise is Field Manipulation.png field manipulation.
These updated deflector screens are capable of soaking up even more punishment before they overload.
Tech planetary shield generator.png Planetary Shields Field Manipulation.png 720 1 Building modern 2.png Planetary Shield Generator Tech shields 2.png Improved Deflectors Base: 42.5
Modifiers
  • 0.5x if scientist has none of:
    • Expertise is Field Manipulation.png field manipulation.
    • Trait is Leader trait curator.png curator.
    • Trait is Leader trait lightbulb on.png spark of genius.
Generating a strong energy shield within a planetary atmosphere is a greater challenge than in the vacuum of space, but it offers a potent defense against orbital bombardment.
Tech shields 3.png Shields Field Manipulation.png 1000 2
  • Shield +20% Planet fortification toughness
  • Ship part hyper drive 1.png Shields
Tech shields 2.png Improved Deflectors Base: 93.75
Modifiers
  • 1.25x if scientist expertise is Field Manipulation.png field manipulation.
These new shield generators represent the next generation of energy screens, replacing the older deflector technology. They offer significantly better protection.
Tech warp drive 2.png Warp Field Stabilizers Field Manipulation.png 1000 2 Ship part hyper drive 1.png Warp Drive II Tech warp drive 1.png Warp Travel Base: 75
Modifiers
  • 1.25x if scientist expertise is Field Manipulation.png field manipulation.
Improved stabilization techniques for warp fields will enable our ships to travel farther while expending less energy.
Tech wormhole generation 2.png Wormhole Calibration Matrix Field Manipulation.png 1000 2
  • +25% Wormhole generation rate
  • +50% Wormhole range
Tech wormhole generation 1.png Subspace Wormholes Base: 75
Modifiers
  • 1.25x if scientist expertise is Field Manipulation.png field manipulation.
The creation of a stable wormhole takes time and requires massive amounts of energy, but the process can be streamlined with the use of special calibrators.
Tech shield rechargers 1.png Shield Capacitors Field Manipulation.png 1400 2 Ship part hyper drive 1.png Shield Capacitor Tech shields 3.png Shields Base: 70
Modifiers
  • 1.25x if scientist expertise is Field Manipulation.png field manipulation.
These capacitors store surplus energy which can quickly be transferred in the event of shield failure. This will greatly increase the rate at which shields recharge.
Tech shields 4.png Advanced Shields Field Manipulation.png 1800 2
  • Shield +20% Planet fortification toughness
  • Ship part hyper drive 1.png Advanced Shields
Tech shields 3.png Shields Base: 81.25
Modifiers
  • 1.25x if scientist expertise is Field Manipulation.png field manipulation.
An updated shield generator that produces an even stronger energy field. Only sustained enemy fire can penetrate this barrier.
Tech aura shield recharger.png Capacitor Fields Field Manipulation.png 2200 2 Ship part hyper drive 1.png Capacitor Fields Tech shields 4.png Advanced Shields Base: 30
Modifiers
  • 0.5x if scientist has none of:
    • Expertise is Field Manipulation.png field manipulation.
    • Trait is Leader trait curator.png curator.
    • Trait is Leader trait lightbulb on.png spark of genius.
Localized fields of charged particles can energize depleted shield capacitors.
Tech aura quantum destabilizer.png Quantum Destabilizer Field Manipulation.png 2200 2 Ship part hyper drive 1.png Quantum Destabilizer Tech shields 3.png Shields Base: 30
Modifiers
  • 0.2x if scientist has none of:
    • Expertise is Field Manipulation.png field manipulation.
    • Trait is Leader trait curator.png curator.
    • Trait is Leader trait maniacal.png maniacal.
    • Trait is Leader trait lightbulb on.png spark of genius.
Quantum Destabilizers agitate the local quantum field, disturbing sensitive targeting equipment aboard hostile ships.
Tech jump drive 1.png Jump Drive Field Manipulation.png 3000 3 Ship part hyper drive 1.png Jump Drive Tech zero point power.png Zero Point Power Base: 5
Modifiers
  • 0.5x if not researched Tech wormhole stabilization.png Wormhole Containment Fields.
  • 0.1x if scientist has none of:
    • Expertise is Field Manipulation.png field manipulation.
    • Trait is Leader trait curator.png curator.
    • Trait is Leader trait maniacal.png maniacal.
    • Trait is Leader trait lightbulb on.png spark of genius.
A groundbreaking technological marvel, the Jump Drive shreds the local space-time continuum and rearranges it on the quantum level to be identical to that of the target destination - and thus the ship appears to near-instantly "jump" from system to system.
Tech repeatable improved shield output.png Shield Harmonics Field Manipulation.png 3000 3 Shield +5% Shield hit points Tech shields 4.png Advanced Shields Base: 12.5
Modifiers
  • 0.01x if researching another repeatable tech.
The basic mechanics of ship shields are complex, but they can be adjusted and improved in a multitude of ways.
Tech warp drive 3 copy.png Warp Drive Ramscoops Field Manipulation.png 3000 3 Ship part hyper drive 1.png Warp Drive III Tech warp drive 2.png Warp Field Stabilizers Base: 50
Modifiers
  • 1.25x if scientist expertise is Field Manipulation.png field manipulation.
These revolutionary ramscoops are attached to warp drives and function as particle collectors, replenishing a starship's fuel supply.
Tech wormhole stabilization.png Wormhole Containment Fields Field Manipulation.png 3000 3
  • +25% Wormhole generation rate
  • +50% Wormhole range
Tech wormhole generation 2.png Wormhole Calibration Matrix Base: 50
Modifiers
  • 1.25x if scientist expertise is Field Manipulation.png field manipulation.
These containment fields allow for the creation of more powerful wormholes without the risk of triggering a sudden subspace energy cascade.
Tech mine dark matter.png Dark Matter Drawing Field Manipulation.png 4000 3 Strategic.png Dark Matter.png Dark Matter Tech sensors 4.png Tachyon Sensors Base: 45
Modifiers
  • 1.5x if scientist expertise is Materials.png materials.
This exotic substance has many properties that seemingly defy the laws of physics. Harvestable concentrations can only be found near Black Holes or in certain nebulas.
Tech shields 5.png Hyper Shields Field Manipulation.png 4000 3
  • Shield +20% Planet fortification toughness
  • Ship part hyper drive 1.png Hyper Shields
Tech shields 4.png Advanced Shields Base: 56.25
Modifiers
  • 1.25x if scientist expertise is Field Manipulation.png field manipulation.
These reinforced and hardened energy shields are incredibly powerful. The protection they offer is second to none.
Tech enigmatic deflector.png Enigmatic Deflectors Field Manipulation.png 7000 3 Ship part hyper drive 1.png Enigmatic Deflector Yes.png Event chain outcome (Enigmatic Fortress) These deflectors operate in ways that seem to defy the laws of nature. Somehow they can manage to muster a protective field many times greater than what could seem possible.
Tech enigmatic disruption field.png Enigmatic Disruption Field Field Manipulation.png 7000 3 Ship part hyper drive 1.png Enigmatic Disruption Field Yes.png Event chain outcome (Enigmatic Fortress) By flooding a localized area with weak, randomly-modulated electromagnetic pulses, enemy shield and weapons systems can be partially disrupted.
Tech fission power.png Fission Power Industry.png Ship part hyper drive 1.png Fission Reactor This energy source generates power through induced fission, but it also produces harmful nuclear waste.
Tech power plant 1.png High-Energy Capacitors Industry.png Building modern 2.png Power Plant I Capacitors capable of storing vast amounts of energy is one of the cornerstones for any modern civilization.
Tech power plant 2.png Field Modulation Industry.png 360 1
  • Energy Credits.png +2000 Energy storage capacity
  • Building modern 2.png Power Plant II
Tech power plant 1.png High-Energy Capacitors Base: 100
Modifiers
  • 1.25x if scientist expertise is Industry.png industry.
Modulated fields allow for increased production and improved energy yield.
Tech power hub 1.png Global Energy Management Industry.png 360 1
  • Energy Credits.png +2500 Energy storage capacity
  • Building modern 2.png Energy Grid
  • Menu icon policies and edicts.png Capacity Overload
Tech power plant 1.png High-Energy Capacitors Base: 100
Modifiers
  • 1.25x if scientist expertise is Industry.png industry.
Load-balancing facilities can greatly improve the stability of local grids and feed excess power back into centralized capacitors.
Tech solar panel network.png Orbital Energy Conversion Industry.png 360 1 Spaceport 1.png Solar Panel Network Tech space construction.png Offworld Construction Base: 100
Modifiers
  • 2x if scientist expertise is Industry.png industry.
Advances in solar panel technology could potentially reduce the operating costs of our spaceports. The panels would require an entire spaceport module to generate enough energy, however.
Tech power plant 3.png Quantum Energy States Industry.png 720 1
  • Energy Credits.png +2000 Energy storage capacity
  • Building modern 2.png Power Plant III
  • Tech colonial centralization.png Colonial Centralization
  • Tech power plant 2.png Field Modulation
Base: 85
Modifiers
  • 1.25x if scientist expertise is Industry.png industry.
Basic entanglement principles applied to energy generation provide a substantial increase in energy output.
Tech power hub 2.png Planetary Power Grid Industry.png 1400 2
  • Energy Credits.png +2500 Energy storage capacity
  • Building modern 2.png Energy Nexus
  • Tech colonial centralization.png Colonial Centralization
  • Tech power hub 1.png Global Energy Management
Base: 70
Modifiers
  • 1.25x if scientist expertise is Industry.png industry.
A re-engineered and unified grid further reduces energy losses over distance.
Tech repeatable improved tile energy output.png Applied Superconductivity Industry.png 3000 3 Energy Credits.png +5% Energy credits Tech power plant 3.png Quantum Energy States Base: 12.5
Modifiers
  • 0.01x if researching another repeatable tech.
Minor improvements to transmission efficiency adds up to a sizeable reduction in overall energy loss.
Tech akx worm 1.png Entropic Recursion Industry.png 4000 3 Building modern 2.png Spiral-Feed Power Hub Yes.png Event chain outcome (Horizon Signal) The universe tends irresistibly onwards and downwards. That tendency cannot be reversed... but it can be subverted, for a price.
Tech power plant 4.png Quantum Field Manipulation Industry.png 4000 3
  • Energy Credits.png +2000 Energy storage capacity
  • Building modern 2.png Power Plant IV
  • Building modern 2.png Power Plant V
  • Tech galactic administration.png Galactic Administration
  • Tech power plant 3.png Quantum Energy States
Base: 45
Modifiers
  • 1.25x if scientist expertise is Industry.png industry.
Quantum superposition of energy coils, simultaneously drained and charged.
Tech mine satramene.png Satramene Refining Materials.png 1000 2 Strategic.png Satramene.png Satramene Gas Tech sensors 3.png Subspace Sensors Base: 150
Modifiers
  • 2x if scientist expertise is Materials.png materials.
This gas is a naturally occuring stimulant found on some worlds. It has a calming effect on most beings, and can be used as a non-violent way of pacifying hostile individuals.
Tech mine neutronium.png Neutronium Extraction Materials.png 4000 3 Strategic.png Neutronium.png Neutronium Ore Tech sensors 4.png Tachyon Sensors Base: 90
Modifiers
  • 1.5x if scientist expertise is Materials.png materials.
Neutronium is a super-dense substance composed of neutrons that can be forged into extremely resistant and durable armor.
Tech hyper drive 1.png Hyperspace Travel Particles.png
  • Ship part hyper drive 1.png Hyperdrive I
  • Feature Hyperlane Mapping
  • No.pngTech wormhole generation 1.png Subspace Wormholes
  • No.pngTech warp drive 1.png Warp Travel
Like the strands of a spider web, the extra-dimensional realm of hyperspace runs between the gravity wells of most stars. Faster than light travel is theoretically possible along these hyperlanes.
Tech lasers 1.png Red Lasers Particles.png 360 1
  • Ship part hyper drive 1.png Red Laser
  • Spaceport 1.png Laser Defense Module
Base: 50
Modifiers
  • 1.5x if Fanatic Militarist.png fanatic militarist.
  • 1.25x if Militarist.png militarist.
  • 1.25x if scientist expertise is Particles.png particles.
Laser weapons fire focused beams of light at targets, causing damage through the generation of intense heat.
Tech blue crystal weapon 1.png Blue Crystal Capacitors Particles.png 480 1 Ship part hyper drive 1.png Blue Shard Thrower Crystalline Entities store stellar radiation within their prismatic bodies and can focus it to emit laser-like beams. Using the sapphire type's prismatic pattern as a base we can construct laser capacitors that produce energy at a similar wavelength.
Tech fusion power.png Fusion Power Particles.png 480 1
  • Energy Credits.png +1000 Energy storage capacity
  • Ship part hyper drive 1.png Fusion Reactor
Tech fission power.png Fission Power Base: 142.5
Modifiers
  • 2x if researched Tech spaceport 2.png Improved Spaceport.
  • 2x if researched Tech destroyers.png Destroyers.
  • 1.25x if scientist expertise is Industry.png industry.
Nuclear fusion processes generate a great amount of power, but without many of the risks associated with fission power.
Tech lasers 2.png Blue Lasers Particles.png 600 1 Ship part hyper drive 1.png Blue Laser Tech lasers 1.png Red Lasers Base: 90
Modifiers
  • 1.5x if Fanatic Militarist.png fanatic militarist.
  • 1.25x if Militarist.png militarist.
  • 1.25x if scientist expertise is Particles.png particles.
More powerful than red lasers, these blue variants emit electromagnetic radiation at a wavelength that appears blue or violet to most organics.
Tech green crystal weapon 1.png Green Crystal Capacitors Particles.png 720 1 Ship part hyper drive 1.png Green Shard Thrower Crystalline Entities store stellar radiation within their prismatic bodies and can focus it to emit laser-like beams. Using the emerald type's prismatic pattern as a base we can construct laser capacitors that produce energy at a similar wavelength.
Tech mining drone weapon 1.png Mining Drone Lasers Particles.png 720 1 Ship part hyper drive 1.png Mining Drone Lasers Yes.png Debris analysis outcome (Ancient Mining Drone) Using strong-focus lenses in combination with an oscillating firing frequence help create lasers strong enough to mine asteroids, or shoot down hostiles.
Tech cold fusion power.png Cold Fusion Power Particles.png 1000 2
  • Energy Credits.png +1000 Energy storage capacity
  • Ship part hyper drive 1.png Cold Fusion Reactor
Tech fusion power.png Fusion Power Base: 112.5
Modifiers
  • 2x if researched Tech spaceport 4.png Advanced Spaceport.
  • 2x if researched Tech cruisers.png Cruisers.
  • 1.25x if scientist expertise is Industry.png industry.
The ability to sustain a fusion reaction at relatively low temperatures will result in a new generation of fusion reactors.
Tech disruptors 1.png Disruptors Particles.png 1000 2 Ship part hyper drive 1.png Disruptor Base: 75
Modifiers
  • 1.5x if Fanatic Militarist.png fanatic militarist.
  • 1.25x if Militarist.png militarist.
  • 1.25x if scientist expertise is Particles.png particles.
  • 0.5x if not researched Tech lasers 1.png Red Lasers.
Disruptors fire high-energy bolts that weaken and destroy the molecular bonds that hold the target's constituent atoms together. They are particularly effective against shields.
Tech hyper drive 2.png Hyperlane Breach Points Particles.png 1000 2 Ship part hyper drive 1.png Hyperdrive II Tech hyper drive 1.png Hyperspace Travel Base: 75
Modifiers
  • 1.25x if scientist expertise is Particles.png particles.
We have identified the existence of points in space where a ship expends less energy to "breach" their way into a hyperlane. This will lead to a new generation of hyper drives.
Tech hyperlane mapping.png Hyperlane Mapping Particles.png 1000 2 Feature Hyperlane Mapping No.pngTech hyper drive 1.png Hyperspace Travel Base: 37.5
Modifiers
  • 0.2x if scientist has none of:
    • Expertise is Particles.png particles.
    • Trait is Leader trait curator.png curator.
    • Trait is Leader trait maniacal.png maniacal.
    • Trait is Leader trait lightbulb on.png spark of genius.
Although we do not travel through hyperspace, mapping the galaxy's extensive hyperlane network gives us a clear advantage against those who do.
Tech plasma 1.png Plasma Throwers Particles.png 1000 2 Ship part hyper drive 1.png Plasma Thrower Base: 75
Modifiers
  • 1.5x if Fanatic Militarist.png fanatic militarist.
  • 1.25x if Militarist.png militarist.
  • 1.25x if scientist expertise is Particles.png particles.
  • 0.5x if not researched Tech lasers 1.png Red Lasers.
Weapons that eject destructive balls of high-energy plasma at targets. These plasma projectiles are extremely effective at eating through ship armor.
Tech lasers 3.png UV Lasers Particles.png 1000 2 Ship part hyper drive 1.png UV Laser Tech lasers 2.png Blue Lasers Base: 75
Modifiers
  • 1.5x if Fanatic Militarist.png fanatic militarist.
  • 1.25x if Militarist.png militarist.
  • 1.25x if scientist expertise is Particles.png particles.
Ultraviolet lasers are an updated and more powerful version of their blue predecessors. Accurate and destructive, these weapons are capable of inflicting great damage.
Tech space cloud weapon 1.png Cloud Lightning Conduits Particles.png 1400 2 Ship part hyper drive 1.png Cloud Lightning Yes.png Debris analysis outcome (Void Clouds) Void Clouds use the electrical charges generated by the dense gases that make up most of their core to release bolts of burning plasma. Using the same gas composition together with a specialized conduit allows for powerful lightning weaponry.
Tech energy torpedoes 1.png Proton Torpedoes Particles.png 1400 2 Ship part hyper drive 1.png Proton Torpedoes Tech disruptors 1.png Disruptors Base: 70
Modifiers
  • 1.5x if Fanatic Militarist.png fanatic militarist.
  • 1.25x if Militarist.png militarist.
  • 1.25x if scientist expertise is Particles.png particles.
  • 0.5x if not researched Tech lasers 1.png Red Lasers.
These energy torpedoes consist of tightly concentrated protons, and they are capable of completely penetrating deflector screens or shield systems.
Tech yellow crystal weapon 1.png Yellow Crystal Capacitors Particles.png 1400 2 Ship part hyper drive 1.png Yellow Shard Thrower Crystalline Entities store stellar radiation within their prismatic bodies and can focus it to emit laser-like beams. Using the topaz type's prismatic pattern as a base we can construct laser capacitors that produce energy at a similar wavelength.
Tech disruptors 2.png Ion Disruptors Particles.png 1800 2 Ship part hyper drive 1.png Ion Disruptor Tech disruptors 1.png Disruptors Base: 65
Modifiers
  • 1.5x if Fanatic Militarist.png fanatic militarist.
  • 1.25x if Militarist.png militarist.
  • 1.25x if scientist expertise is Particles.png particles.
These upgraded disruptors fire bolts of more destructive ion particles at targets.
Tech plasma 2.png Plasma Accelerators Particles.png 1800 2 Ship part hyper drive 1.png Plasma Accelerator Tech plasma 1.png Plasma Throwers Base: 65
Modifiers
  • 1.5x if Fanatic Militarist.png fanatic militarist.
  • 1.25x if Militarist.png militarist.
  • 1.25x if scientist expertise is Particles.png particles.
These new accelerators launch projectiles of high-energy plasma with improved containment fields. This results in less energy leakage as the projectile travels in space towards its target.
Tech lasers 4.png X-Ray Lasers Particles.png 1800 2 Ship part hyper drive 1.png X-Ray Laser Tech lasers 3.png UV Lasers Base: 65
Modifiers
  • 1.5x if Fanatic Militarist.png fanatic militarist.
  • 1.25x if Militarist.png militarist.
  • 1.25x if scientist expertise is Particles.png particles.
These lasers have a shorter wavelength than UV-based laser weaponry, but are even more destructive.
Tech red crystal weapon 1.png Red Crystal Capacitors Particles.png 2200 2 Ship part hyper drive 1.png Red Shard Thrower Crystalline Entities store stellar radiation within their prismatic bodies and can focus it to emit laser-like beams. Using the ruby type's prismatic pattern as a base we can construct laser capacitors that produce energy at a similar wavelength.
Tech antimatter power.png Antimatter Power Particles.png 3000 3
  • Energy Credits.png +1000 Energy storage capacity
  • Ship part hyper drive 1.png Antimatter Reactor
Tech cold fusion power.png Cold Fusion Power Base: 75
Modifiers
  • 2x if researched Tech cruisers.png Cruisers.
  • 2x if researched Tech battleships.png Battleships.
  • 1.25x if scientist expertise is Industry.png industry.
By harnessing the energy produced by matter/antimatter annihilations, our efficiency at generating power will be orders of magnitude better than fusion.
Tech repeatable weapon type energy fire rate.png Flash Coolant Particles.png 3000 3 Attack Speed +5% Energy weapon attack speed Tech lasers 2.png Blue Lasers Base: 12.5
Modifiers
  • 0.01x if researching another repeatable tech.
New developments in tech cooling regularly surface, improving the stability and efficiency of our weapons systems, keeping them from blowing up the ships upon which they are mounted.
Tech repeatable weapon type energy damage.png Focusing Arrays Particles.png 3000 3 Damage +5% Energy weapon damage Tech lasers 4.png X-Ray Lasers Base: 12.5
Modifiers
  • 0.01x if researching another repeatable tech.
Perfecting the firing cadence of laser weaponry is a task that could keep the engineering elite of any given planet busy for centuries.
Tech hyper drive 3.png Hyperspace Slipstreams Particles.png 3000 3 Ship part hyper drive 1.png Hyperdrive III Tech hyper drive 2.png Hyperlane Breach Points Base: 50
Modifiers
  • 1.25x if scientist expertise is Particles.png particles.
A new generation of hyper drives capable of accessing the subspace slipstreams that are present within hyperspace. This leads to dramatically improved drive performance.
Tech lasers 5.png Gamma Lasers Particles.png 3000 3 Ship part hyper drive 1.png Gamma Laser Tech lasers 4.png X-Ray Lasers Base: 50
Modifiers
  • 1.5x if Fanatic Militarist.png fanatic militarist.
  • 1.25x if Militarist.png militarist.
  • 1.25x if scientist expertise is Particles.png particles.
The electromagnetic radiation emitted by gamma lasers is of an extremely high frequency. Their destructive potential is unmatched in the field of laser weapons.
Tech energy torpedoes 2.png Neutron Torpedoes Particles.png 3000 3 Ship part hyper drive 1.png Neutron Torpedoes Tech energy torpedoes 1.png Proton Torpedoes Base: 50
Modifiers
  • 1.5x if Fanatic Militarist.png fanatic militarist.
  • 1.25x if Militarist.png militarist.
  • 1.25x if scientist expertise is Particles.png particles.
Upgraded energy torpedoes that rely on neutrons instead of protons for their destructive power. Like their predecessors, they cannot be stopped by energy shields.
Tech energy lance 1.png Particle Lances Particles.png 3000 3 Ship part hyper drive 1.png Particle Lance
  • Tech battleships.png Battleships
  • Tech lasers 5.png Gamma Lasers
Base: 50
Modifiers
  • 1.5x if Fanatic Militarist.png fanatic militarist.
  • 1.25x if Militarist.png militarist.
  • 1.25x if scientist expertise is Particles.png particles.
These heavy energy weapons fire focused particle beams that cause massive damage. The size of the emitter arrays limits their use to large turret mounts.
Tech disruptors 3.png Phase Disruptors Particles.png 3000 3 Ship part hyper drive 1.png Phase Disruptor Tech disruptors 2.png Ion Disruptors Base: 50
Modifiers
  • 1.5x if Fanatic Militarist.png fanatic militarist.
  • 1.25x if Militarist.png militarist.
  • 1.25x if scientist expertise is Particles.png particles.
Extremely high-yield disruptors that fire quantum energy charges causing incredible damage to those unfortunate enough to get in their way.
Tech plasma 3.png Plasma Cannons Particles.png 3000 3 Ship part hyper drive 1.png Plasma Cannon Tech plasma 2.png Plasma Accelerators Base: 50
Modifiers
  • 1.5x if Fanatic Militarist.png fanatic militarist.
  • 1.25x if Militarist.png militarist.
  • 1.25x if scientist expertise is Particles.png particles.
The latest in plasma weaponry, these cannons are fully militarized versions of the older, somewhat improvised plasma throwers. Their plasma projectiles are even deadlier.
Tech arc emitter 1.png Arc Emitters Particles.png 4000 3 Ship part hyper drive 1.png Arc Emitter
  • Tech battleships.png Battleships
  • Tech plasma 3.png Plasma Cannons
Base: 45
Modifiers
  • 1.5x if Fanatic Militarist.png fanatic militarist.
  • 1.25x if Militarist.png militarist.
  • 1.25x if scientist expertise is Particles.png particles.
  • 0.5x if not researched Tech lasers 1.png Red Lasers.
Powerful weapons that launch a lightning arc of chaotic energy at targets, which in part can ignore armor and shields.
Tech extradimensional weapon 1.png Extradimensional Weaponry Particles.png 6000 3 Ship part hyper drive 1.png Matter Disintegrator
  • Yes.png Has the modifier Covenant: End of the Cycle
  • Yes.png Debris analysis outcome (Unbidden)
Applying 5th-dimensional energy manipulation principles on lower dimensional planes allows for the creation of powerful energy weapons.
Tech arc emitter 2.png Focused Arc Emitters Particles.png 6000 3 Ship part hyper drive 1.png Focused Arc Emitter Tech arc emitter 1.png Arc Emitters Base: 35
Modifiers
  • 1.5x if Fanatic Militarist.png fanatic militarist.
  • 1.25x if Militarist.png militarist.
  • 1.25x if scientist expertise is Particles.png particles.
These upgraded emitters are equipped with better focusing lenses, resulting in a more powerful energy discharge.
Tech energy lance 2.png Tachyon Lances Particles.png 6000 3 Ship part hyper drive 1.png Tachyon Lance Tech energy lance 1.png Particle Lances Base: 35
Modifiers
  • 1.5x if Fanatic Militarist.png fanatic militarist.
  • 1.25x if Militarist.png militarist.
  • 1.25x if scientist expertise is Particles.png particles.
A more powerful version of the particle lance, this weapon fires a tachyon beam of immense power. Like its predecessor, its use is limited to large turrets.
Tech zero point power.png Zero Point Power Particles.png 6000 3
  • Energy Credits.png +1000 Energy storage capacity
  • Ship part hyper drive 1.png Zero Point Reactor
Tech antimatter power.png Antimatter Power Base: 52.5
Modifiers
  • 2x if researched Tech battleships.png Battleships.
  • 1.25x if scientist expertise is Industry.png industry.
These generators extract vacuum energy, providing an almost limitless supply of power. There is no more efficient way to generate energy.
Tech enigmatic power core.png Enigmatic Power Generation Particles.png 7000 3 Ship part hyper drive 1.png Enigmatic Power Core Yes.png Event chain outcome (Enigmatic Fortress) These generators cause particles to interact with each other in ways that seem to defy nature. Somehow they can put out more power than what would seem possible.
Tech mine zro.png Zro Distillation Psionics.png 2200 2 Strategic.png Zro.png Zro Tech sensors 3.png Subspace Sensors Base: 60
Modifiers
  • 10x if scientist expertise is Psionics.png psionics.
  • 0.1x if scientist has none of:
    • Expertise is Materials.png materials.
    • Expertise is Psionics.png psionics.
    • Trait is Leader trait curator.png curator.
An extremely rare aerosol of exotic particles. It has been deposited on a number of worlds through meteor impacts, but its true origin is a mystery. If ingested by psonically-gifted individuals, Zro acts as a very potent (and addictive) drug that enhances Psi abilities.
Tech psionic shield.png Psionic Shields Psionics.png 6000 3 Ship part hyper drive 1.png Psionic Shields
  • Tech psionic theory.png Psionic Theory
  • Yes.png Event chain outcome (The Shroud)
These extremely powerful shields are generated out of pure psychic energy by a cadre of psionic specialists. Their powers are further augmented by large arrays of psi emitters.
Tech global research initiative.png Interplanetary Research Initiative Statecraft.png 4000 2
  • Building modern 2.png Research Institute
  • Menu icon policies and edicts.png Map the Stars
  • Tech galactic administration.png Galactic Administration
  • Tech physics lab 1.png Quantum Theory
Base: 22.5
Modifiers
  • 1.25x if scientist expertise is Statecraft.png statecraft.
  • 0.25x if scientist has none of:
    • Expertise is Statecraft.png statecraft.
    • Trait is Leader trait curator.png curator.
A bid for interplanetary resource pools and more flexible research grants.
Tech sensors 2.png Gravitic Sensors Voidcraft.png 360 1
  • Mod planet sensor range mult.png +50% Planet sensor range
  • Ship part hyper drive 1.png Gravitic Sensors
Base: 100
Modifiers
  • 1.25x if scientist expertise is Voidcraft.png voidcraft.
These sensors have been tuned to look for any gravitational changes in space, such as those produced by the presence of a starship.
Tech orbital sensor array.png Orbital Sensor Arrays Voidcraft.png 480 1 Spaceport 1.png Observatory Tech sensors 2.png Gravitic Sensors Base: 47.5
Modifiers
  • 1.5x if scientist expertise is Voidcraft.png voidcraft and level is >3.
  • 1.25x if scientist expertise is Voidcraft.png voidcraft and level is >2.
  • 1.25x if scientist trait is Leader trait lightbulb on.png spark of genius.
  • 1.1x if scientist trait is Leader trait maniacal.png maniacal.
  • 0.5x if scientist has none of:
    • Expertise is Voidcraft.png voidcraft.
    • Trait is Leader trait curator.png curator.
Powerful sensor arrays that can be added to the structure of orbital spaceports. They provide excellent sensor coverage of the surrounding region of space.
Tech sensors 3.png Subspace Sensors Voidcraft.png 1000 2
  • Mod planet sensor range mult.png +50% Planet sensor range
  • Ship part hyper drive 1.png Subspace Sensors
Tech sensors 2.png Gravitic Sensors Base: 75
Modifiers
  • 1.25x if scientist expertise is Voidcraft.png voidcraft.
Sensors that detect the subspace fluctuations left in the wake of traveling starships. Their sensitivity and range is greater than that of a gravitic sensor array.
Tech repeatable improved planet sensor range.png Planetary Signal Boosters Voidcraft.png 3000 3 Mod planet sensor range mult.png +10% Planet sensor range Tech sensors 3.png Subspace Sensors Base: 12.5
Modifiers
  • 0.01x if researching another repeatable tech.
As our fleets roam every further from our ancestral home, our sensor technology continuously pushes past the limits of old.
Tech sensors 4.png Tachyon Sensors Voidcraft.png 3000 3
  • Mod planet sensor range mult.png +50% Planet sensor range
  • Ship part hyper drive 1.png Tachyon Sensors
Tech sensors 3.png Subspace Sensors Base: 50
Modifiers
  • 1.25x if scientist expertise is Voidcraft.png voidcraft.
Advanced sensors that rely on rotating tachyon beams to detect ship movements even at extreme distances.
Tech akx worm 3.png Omega Theory Voidcraft.png 4000 3 Building modern 2.png Omega Alignment
  • Tech akx worm 2.png Doctrine: Strange Loop
  • Tech akx worm 1.png Entropic Recursion
Base: 1
Modifiers
  • +60 if researched:
Tech akx worm 2.png Doctrine: Strange Loop
Tech akx worm 1.png Entropic Recursion
When a temporal paradox becomes tangled, a kind of consciousness arises, with its own needs, its own desires. This is what has occurred with the consciousness that some call the Worm-in-Waiting. If we can align ourselves with that consciousness, we might just achieve a kind of immortality.

References[edit]

Game concepts