Opinion modifying option have no effect in a multiplayer game in relation to human players. However they will take effect if the AI takes over a human player, after the "rejoin Cooldown" has been worked off.
- 1 Opinion effects
- 2 Permanent modifiers
- 3 Temporary modifiers
- 4 References
Aside from determining an empire's attitude, opinion also affects certain quests such as The Prince. In addition, a negative opinion can trigger certain events from empires that aren't Pacifist or Fanatic Pacifist.
- An opinion below -50 can trigger a governor assassination event
- An opinion below -100 can trigger an objection to expansion event
There modifiers are either permanent or will persist until the diplomatic status changes and are the second most important factor in deciding how diplomacy will proceed after a first contact.
|Our Claims on Them||-5 per Claim||Claimed system owner||Claiming empire|
|Their Claims on Us||-5 per Claim||Claiming empire||Claimed system owner|
|Relative Power of Subjects||-1 per 1% Relative Power difference||Subject||Overlord|
|Border Friction||-5 for each connected system||All empires except subjects, Federation members and Fallen Empires||Empires with hyperlane connection borders|
Diplomatic Relationship modifiers
Fallen Empire modifiers
Gestalt Consciousness modifiers
These modifiers are temporary and will eventually disappear. However they can also be reinforced and increased up to a certain limit.
Fallen Empires modifiers
|Failed Major Task||-200||1||-200|