Console:Ship designer

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Version

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This article has been verified for the current console version (1.7) of the game.

The Ship Designer (Hotkey F10) is where players may create, update and customize ship templates and defense stations. All designs created or edited apply only to new shipbuilding orders, not to ships already under construction or in the fleet. However, a fleet can be ordered to upgrade to the nearest spaceport in order to update its entire design. When it does so, each ship will upgrade to the latest existing design for its hull size that has a name identical to its current design name (e.g., a Victory class cruiser will upgrade to the most recent "Victory" cruiser design). If there is no such identically-named design, it will upgrade to the most recent design for its hull size, whatever the name.

Many naval strategies advise that their empires deploy several types of warships to fill different tactical roles and face different opponents, and it is convenient for these to have different class names. Ships can be converted to and from such specialized designs and have different names by first making sure there is no design with an identical name and then saving the design the ship should upgrade to under the desired new class name, bumping it at the top of the ship design list for its size.

Clicking the Auto-Generate box on the lower left of the menu orders computer designers to continually update ship designs based on the latest technology research. Note that they do not take account of the enemies that the fleet is facing or may face, so it might choose components that an opponent can counter instead of a less up-to-date component that has proven successful. For example, the computer might auto-generate a design with an advanced laser that is statistically superior although the current enemy has heavily invested in shield technology that will heavily impair laser weapons but is vulnerable to attacks with the existing missile weapons.

Direct involvement in ship design is optional. An alert icon will appear if a ship design is obsolete, and a toggle enables automatic upgrading of components for player convenience. Stellaris can be played without touching this menu very often, but it is always advisable to be aware of the strengths and weaknesses of current and potential enemies.

Construction cost[edit]

Every Ship design has an associated Minerals.png mineral cost for construction. The amount required is determined by the ship size and every added component. More advanced components cost more minerals. Slots can be left unused if not needed.

In addition, ship designs also require power to support the various components. A design with a negative power balance can not be approved.

A ship with an over-positive power balance enjoys improved performance, proportionate to power required. This gives a percentile buff to Evasion, Combat Speed and Weapon Damage and can be seen on the respective tooltips in the designer. The formula is complicated and leads to diminishing returns towards a 10% bonus. A ship needing 10 power but having 20 would get +5% bonus. A ship with 10/70 Power has only +8%. And a ship with 10/100 has 9%.

Maintenance[edit]

Every ship also has a maintenance cost, in an amount of energy and minerals.

A ship's maintenance cost in Minerals.png minerals is 0.3% of its total Minerals.png minerals construction cost, while its maintenance cost in Energy Credits.png energy is 0.4% of its total Minerals.png minerals construction cost.

Note that both values depend solely on the construction cost of the ship, not on its energy systems.

Ship types[edit]

The ship type determines the ship's base statistics. Different sections do not affect a ship's stats.

Ship type Hull points Armor Evasion speed Section Base cost
Corvette 300 2 (2%) 60% 1.75 1 60
Destroyer 600 12 (14%) 25% 1.25 2 120
Cruiser 1600 30 (29%) 10% 1.25 3 360
Battleship 2400 80 (55%) 5% 0.75 3 720
Defense platform 5000 15 (15%) - 0 2 80-100
Defense station 10000 30 (21%) - 0 4 160-200
Fortress 15000 44 (25%) - 0 4 260-340

Ship sections[edit]

Each ship is made up of sections. Corvettes, construction ships, and colony ships have a single section, destroyers and defense platforms have two sections, cruisers and battleships three sections and defense stations and fortresses have four. Each section has space for a variety of modules, including space for weapons, power generators and defenses. There is a range of section designs to choose from, and the display shows which sections support which types and sizes of modules.

Science, construction, colony and transport ships cannot be outfitted with weapons.

To add an item to a module, click on the module (in the center part of the menu, identified by Small , Medium , Large , Extra Large , Point-Defense , Torpedo , Hangar , Auxiliary , Common) to see what items can be added.

All sections of the same type have the same utility slots, with only the weapon slots being different. Weapon slots trade at a fixed ratio, with the following being equivalent:

  • Extra Large
  • Large or Hangar
  • Medium or Torpedo
  • Small or Point-Defense

The one exception is the Destroyer Picket Ship Bow, with one fewer Small weapon equivalent, but an extra Medium utility slot.

Corvette Hull Modules[edit]

Core
Name Weapon Slots Utility Slots
Interceptor Small 3 Small 3 Medium 2 Auxiliary 1
Torpedo Boat Small 1 Torpedo 1 Small 3 Medium 2 Auxiliary 1

Destroyer Hull Modules[edit]

Bow
Name Weapon Slots Utility Slots
Artillery Large 1 Medium 3
Gunship Small 2 Medium 1 Medium 3
Picket Ship Small 2 Point-Defense 1 Medium 4
Stern
Name Weapon Slots Utility Slots
Interceptor Small 2 Small 4 Auxiliary 1
Gunship Medium 1 Small 4 Auxiliary 1
Picket Ship Point-Defense 2 Small 4 Auxiliary 1

Cruiser Hull Modules[edit]

Bow
Name Weapon Slots Utility Slots
Artillery Large 1 Medium 3
Broadside Medium 2 Medium 3
Torpedo Small 2 Torpedo 1 Medium 3
Core
Name Weapon Slots Utility Slots
Artillery Medium 1 Large 1 Large 3 Auxiliary 2
Broadside Medium 3 Large 3 Auxiliary 2
Hangar Point-Defense 2 Hangar 1 Large 3 Auxiliary 2
Torpedo Small 2 Torpedo 2 Large 3 Auxiliary 2
Stern
Name Weapon Slots Utility Slots
Broadside Medium 1 Medium 3
Gunship Small 2 Medium 3

Battleship Hull Modules[edit]

Bow
Name Weapon Slots Utility Slots
Artillery Large 2 Large 2 Auxiliary 2
Broadside Small 2 Medium 1 Large 1 Large 2 Auxiliary 2
Hangar Medium 1 Point-Defense 2 Hangar 1 Large 2 Auxiliary 2
Spinal Mount Extra Large 1 Large 2 Auxiliary 2
Core
Name Weapon Slots Utility Slots
Artillery Large 3 Large 6
Broadside Medium 2 Large 2 Large 6
Carrier Small 2 Point-Defense 2 Hangar 2 Large 6
Hangar Medium 4 Hangar 1 Large 6
Stern
Name Weapon Slots Utility Slots
Artillery Large 1 Large 2
Broadside Medium 2 Large 2

References[edit]

Game concepts