Console:Traits

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Version

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This article is considered accurate for the current console version (1.7) of the game.

Traits represents a species' innate biological functions, abilities and personality. A species's traits are selected at the start of a new game, but a species or certain pops of a species can adapt new traits through genetic engineering or occasionally anomalies and events. Traits affect a wide variety of areas, from population growth rate to resource output to lifespan or even how pops are viewed by other aliens. Most traits come in mutually exclusive groups that affect the same aspect of the species, such as Nomadic.png Nomadic and Sedentary.png Sedentary, and each pop can only have one such trait from the group at any given time. These groups include traits with opposite effects, as well as stronger variants of a trait. Players start the game with 2 trait points and are limited to 5 traits with varying costs; positive traits decrease trait points and negative traits increase trait points.

Traits can affect the a population's production capabilities, leader longevity, happiness, scientific cognitive skills, migration tendencies, physical prowess combat, and many other important factors. Though traits are initially decided at a species level, individual pops of the same species can end up with different traits with genetic modification, producing new subspecies or variants. This rarely happens without player intervention.

Traits are mostly fixed at the start of the game. Altering traits during the game is generally possible only later in the game through some select events or by using genetic engineering. Certain technologies add additional trait points that can be used to alter a part of your species' pops; modifications can range from altering their planet habitability to adding an additional positive trait or removing a negative one. This creates a special project that will cost a certain amount of Society Research Society Research points to complete; the cost/time required for the project to complete scales according to the number of alterations made and pops affected. The resulting pops are listed as a new species with the same name as the old one, but are still considered the same species for the purposes of xenophobia or citizen rights.

Standard Traits[edit]

Like Ethics, standard traits are purchased from a points pool. 2 points are available at the start of the game. Some traits are negative and have negative cost, refunding points into the pool. Each species is limited to a maximum of 5 standard traits; non-standard traits do not count against this limit.

Modifying species[edit]

The Gene Tailoring technology allows species to be modified, subject to the points limit. The points limit can be increased as follows:

  • 1 point from Gene Tailoring technology.
  • Unlocks the ability to add positive traits and/or remove negative traits.
  • 1 point from Targeted Gene Expressions technology.

The maximum possible limit is 9 trait points.

Once the desired modifications are selected, the genetic modification can be effected by completing a special project with Society Research Society cost equal to:

Positive[edit]

Type Effects Excludes Cost Description
Adaptive.png Adaptive +10% Mod habitability.png Habitability
  • Extremely Adaptive.png Extremely Adaptive
  • Nonadaptive.png Nonadaptive
  • Robust.png Robust
2 This species is highly adaptive when it comes to foreign environments.
Extremely Adaptive.png Extremely Adaptive +20% Mod habitability.png Habitability
  • Adaptive.png Adaptive
  • Nonadaptive.png Nonadaptive
  • Robust.png Robust
4 This species is remarkably adept at adopting to any foreign environments.
Agrarian.png Agrarian +15% Pop resource food mult.png Food 2 This species has a deep connection to the land and make expert farmers and gardeners.
Charismatic.png Charismatic +25 Diplomacy opinion.png Opinion if your ruler is Charismatic Repugnant.png Repugnant 1 Members of this species have a special charisma and are generally considered pleasant to be around.
Communal.png Communal +5% Mod pop happiness.png Happiness Solitary.png Solitary 1 Members of this species are highly communal and quite used to living in close proximity to others.
Conformists.png Conformists +25% Mod pop government ethic attraction.png Governing Ethics Attraction Deviants.png Deviants 2 These people always seek consensus and are more likely to conform to the governing ethics.
Enduring.png Enduring +15 Mod leader age.png Years Leader Lifespan
  • Venerable.png Venerable
  • Fleeting.png Fleeting
1 Lifespans in this species are unusually long.
Venerable.png Venerable +75 Mod leader age.png Years Leader Lifespan
  • Enduring.png Enduring
  • Fleeting.png Fleeting
4 This species can grow to an age that commands dignity and respect.
Conservationist.png Conservationist -20% Mod pop consumer goods mult.png Consumer Goods Cost Wasteful.png Wasteful 1 Members of this species believes that resources must be conserved and recycled.
Industrious.png Industrious +15% Pop resource minerals mult.png Minerals 2 Members of this species are known for their diligence and hard-working nature, always going above and beyond.
Intelligent.png Intelligent +10% Research.png Research output
  • Erudite.png Erudite
  • Nerve Stapled.png Nerve Stapled
2 This species is highly intelligent and enjoys faster technological progress.
Natural Engineers.png Natural Engineers +15% Pop resource engineering research mult.png Engineering Output
  • Natural Physicists.png Natural Physicists
  • Natural Sociologists.png Natural Sociologists
  • Nerve Stapled.png Nerve Stapled
1 Members of this species have a natural inclination towards engineering and the material sciences.
Natural Physicists.png Natural Physicists +15% Pop resource physics research mult.png Physics Output
  • Natural Engineers.png Natural Engineers
  • Natural Sociologists.png Natural Sociologists
  • Nerve Stapled.png Nerve Stapled
1 Members of this species have a natural inclination towards theoretical physics and astral phenomena.
Natural Sociologists.png Natural Sociologists +15% Pop resource society research mult.png Society Output
  • Natural Engineers.png Natural Engineers
  • Natural Physicists.png Natural Physicists
  • Nerve Stapled.png Nerve Stapled
1 Members of this species have a natural inclination towards sociology and biological studies.
Nomadic.png Nomadic
  • +50% Mod pop migration time.png Migration Speed
  • -25% Cost Resettlement Cost
Sedentary.png Sedentary 1 This species has a nomadic past, and its members often think nothing when relocation to another world.
Quick Learners.png Quick Learners +25% Leader skill levels.png Leader Experience Gain Slow Learners.png Slow Learners 1 Members of this species are quick to learn from experiences.
Rapid Breeders.png Rapid Breeders +15% Mod pop growth req.png Growth Speed
  • Fertile.png Fertile
  • Slow Breeders.png Slow Breeders
1 This species reproduces at a very rapid rate, increasing population growth.
Resilient.png Resilient
  • +100% Mod army health.png Garrison Health
  • +50% Fortification Defensive Bonus
1 Members of this species are physiologically resilient and will fight like enraged brood mothers to defend their worlds.
Strong.png Strong
  • +20% Mod army damage mult.png Army Damage
  • +5% Pop resource minerals mult.png Minerals
  • Very Strong.png Very Strong
  • Weak.png Weak
1 Members of this species possess great physical strength, making them formidable fighters on the ground.
Very Strong.png Very Strong
  • +40% Mod army damage mult.png Army Damage
  • +10% Pop resource minerals mult.png Minerals
  • Strong.png Strong
  • Weak.png Weak
3 Members of this species possess a strength that almost defies the laws of physics.
Talented.png Talented +1 Leader skill levels.png Leader Skill Levels 1 Members of this species are born with a natural aptitude.
Thrifty.png Thrifty +15% Pop resource energy mult.png Energy Credits 2 Members of this species are instinctively economical and are always looking to make a good profit, whatever corners need cutting.

Negative[edit]

The trait Decadent.png Decadent can't be picked unless you are Fanatic Authoritarian.png Fanatic Authoritarian, Authoritarian.png Authoritarian, Fanatic Xenophobe.png Fanatic Xenophobe or Xenophobe.png Xenophobe.

Type Effects Excludes Cost Description
Decadent.png Decadent
  • -10% Mod pop happiness.png Happiness without Slaves
-1 This species requires slaves or servants to feel content.
Nonadaptive.png Nonadaptive
  • -10% Mod habitability.png Habitability
  • Adaptive.png Adaptive
  • Extremely Adaptive.png Extremely Adaptive
  • Robust.png Robust
-2 This species does not adapt well to foreign environments.
Repugnant.png Repugnant
  • -25 Diplomacy opinion.png Opinion if your Ruler is Repugnant and theirs is not
  • -10 Diplomacy opinion.png Opinion if both Rulers are Repugnant
  • Charismatic.png Charismatic
-1 The physical appearance and customs of this species are considered offensive to most others and few appreciate them as neighbors.
Deviants.png Deviants
  • -15% Mod pop government ethic attraction.png Governing Ethics Attraction
  • Conformists.png Conformists
-1 These people are rebellious in nature and constantly try to challenge the status-quo.
Fleeting.png Fleeting
  • -10 Mod leader age.png Years Leader Lifespan
  • Venerable.png Venerable
  • Enduring.png Enduring
-1 Time is fleeting for this species. What they lack in longevity, they make up in other ways.
Sedentary.png Sedentary
  • -50% Mod pop migration time.png Migration Speed
  • +25% Cost Resettlement Cost
  • Nomadic.png Nomadic
-1 This species has a sedentary past, and its members are reluctant to migrate away from where they grew up.
Slow Breeders.png Slow Breeders
  • -15% Mod pop growth req.png Growth Speed
  • Rapid Breeders.png Rapid Breeders
  • Fertile.png Fertile
-1 This species reproduces at a slow rate, lowering population growth.
Slow Learners.png Slow Learners
  • -25% Leader skill levels.png Leader Experience Gain
  • Quick Learners.png Quick Learners
-1 Members of this species are slow to learn from their experiences.
Solitary.png Solitary
  • -5% Mod pop happiness.png Happiness
  • Communal.png Communal
-1 Members of this species tend to be solitary and territorial, often becoming agitated in crowded conditions.
Wasteful.png Wasteful
  • +20% Mod pop consumer goods mult.png Consumer Goods Cost
  • Conservationist.png Conservationist
-1 Members of this species seemingly have no concept of frugality and are prone to useless consumption.
Weak.png Weak
  • -20% Mod army damage mult.png Army Damage
  • -5% Pop resource minerals mult.png Minerals
  • Strong.png Strong
  • Very Strong.png Very Strong
-1 Members of this species are physically weaker than average, making them poor fighters on the ground.

Uplifted[edit]

Non-sentient species have exclusive traits that cannot otherwise be chosen at race creation or when gene-modding a pop. They retain these traits after being uplifted into sentient species.

Except for Uplifted, all of these traits cost 1 trait point.

Type Effects Excludes Description
Trait uplifted.png Uplifted
  • +20% Mod pop happiness.png Happiness when living under the rule of the empire that uplifted them
This species was uplifted from a primitive origin, and its members are happier when living on planets belonging to their benefactor.
Trait primitive.png Conservative
  • +1 Leader skill levels.png Leader Skill Levels
  • -25% Leader skill levels.pngLeader Experience Gain:
Members of this species often prefer old wisdom over new experiences.
Trait primitive.png Earthbound
  • -25% Leader skill levels.png Leader Experience Gain:
  • +15% Pop resource energy mult.png Energy Credits:
  • +20% Mod army damage mult.png Army Damage:
  • -5% Mod pop happiness.png Other Species Happiness
Trait primitive.png Starborn Members of this species are very possessive of the planets they call home.
Trait primitive.png Irradiated
  • +100% Mod habitability.png Tomb World Habitability
  • +30 Mod leader age.png Leader Lifespan
This species has evolved to thrive in environments subject to extremely high levels of background radiation.
Trait primitive.png Natural Intellectuals
  • +20% Pop resource society research mult.png Society Output
  • -10% Pop resource energy mult.png Energy Credits
  • -20% Pop resource minerals mult.png Minerals
Trait primitive.png Proles Members of this species are more philosophically inclined than most.
Trait primitive.png Proles
  • +10% Pop resource minerals mult.png Minerals
  • +5% Pop resource food mult.png Food
  • -25% Pop resource physics research mult.png Physics Output
  • -25% Pop resource engineering research mult.png Engineering Output
  • -25% Pop resource society research mult.png Society Output
  • +15% Mod pop government ethic attraction.png Governing ethics attraction
Trait primitive.png Natural Intellectuals This species has traditionally shunned intellectual pursuits in favor of physical labor.
Trait primitive.png Starborn
  • -60% Mod pop migration time.png Migration Time
  • -20% Pop resource minerals mult.png Minerals
  • +25% Mod habitability.png Habitability
  • -10% Mod pop happiness.png Happiness
Trait primitive.png Earthbound This species has always, consciously or not, longed to traverse the void between the stars.

Habitability Traits[edit]

Each species also has a Habitability trait that determines their base habitability on the various types of worlds (usually that corresponding to the type of their homeworld); habitability traits can be changed through genetic modification, but a pop can never have more than one Habitability trait.

Preference Climate 80% Habitability 60% Habitability 20% Habitability
Trait pc arid preference.png Arid Dry Planet arid.png Arid
  • Planet desert.png Desert
  • Planet savannah.png Savannah
  • Planet alpine.png Alpine
  • Planet arctic.png Arctic
  • Planet tundra.png Tundra
  • Planet continental.png Continental
  • Planet ocean.png Ocean
  • Planet tropical.png Tropical
Trait pc desert preference.png Desert Dry Planet desert.png Desert
  • Planet arid.png Arid
  • Planet savannah.png Savannah
  • Planet alpine.png Alpine
  • Planet arctic.png Arctic
  • Planet tundra.png Tundra
  • Planet continental.png Continental
  • Planet ocean.png Ocean
  • Planet tropical.png Tropical
Trait pc savannah preference.png Savannah Dry Planet savannah.png Savannah
  • Planet arid.png Arid
  • Planet desert.png Desert
  • Planet alpine.png Alpine
  • Planet arctic.png Arctic
  • Planet tundra.png Tundra
  • Planet continental.png Continental
  • Planet ocean.png Ocean
  • Planet tropical.png Tropical
Trait pc alpine preference.png Alpine Frozen Planet alpine.png Alpine
  • Planet arctic.png Arctic
  • Planet tundra.png Tundra
  • Planet arid.png Arid
  • Planet desert.png Desert
  • Planet savannah.png Savannah
  • Planet continental.png Continental
  • Planet ocean.png Ocean
  • Planet tropical.png Tropical
Trait pc arctic preference.png Arctic Frozen Planet arctic.png Arctic
  • Planet alpine.png Alpine
  • Planet tundra.png Tundra
  • Planet arid.png Arid
  • Planet desert.png Desert
  • Planet savannah.png Savannah
  • Planet continental.png Continental
  • Planet ocean.png Ocean
  • Planet tropical.png Tropical
Trait pc tundra preference.png Tundra Frozen Planet tundra.png Tundra
  • Planet alpine.png Alpine
  • Planet arctic.png Arctic
  • Planet arid.png Arid
  • Planet desert.png Desert
  • Planet savannah.png Savannah
  • Planet continental.png Continental
  • Planet ocean.png Ocean
  • Planet tropical.png Tropical
Trait pc continental preference.png Continental Wet Planet continental.png Continental
  • Planet ocean.png Ocean
  • Planet tropical.png Tropical
  • Planet arid.png Arid
  • Planet desert.png Desert
  • Planet savannah.png Savannah
  • Planet alpine.png Alpine
  • Planet arctic.png Arctic
  • Planet tundra.png Tundra
Trait pc ocean preference.png Ocean Wet Planet ocean.png Ocean
  • Planet continental.png Continental
  • linkTropical Tropical
  • Planet arid.png Arid
  • Planet desert.png Desert
  • Planet savannah.png Savannah
  • Planet alpine.png Alpine
  • Planet arctic.png Arctic
  • Planet tundra.png Tundra
Trait pc tropical preference.png Tropical Wet Planet tropical.png Tropical
  • Planet continental.png Continental
  • Planet ocean.png Ocean
  • Planet arid.png Arid
  • Planet desert.png Desert
  • Planet savannah.png Savannah
  • Planet alpine.png Alpine
  • Planet arctic.png Arctic
  • Planet tundra.png Tundra

The following habitability traits are not available for starting races:

Preference Main world habitability Other worlds habitability
Trait pc ai preference.png AI 100% Planet ai.png AI 1% for:
  • Planet arid.png Arid
  • Planet desert.png Desert
  • Planet savannah.png Savannah
  • Planet alpine.png Alpine
  • Planet arctic.png Arctic
  • Planet tundra.png Tundra
  • Planet continental.png Continental
  • Planet ocean.png Ocean
  • Planet tropical.png Tropical
Trait pc gaia preference.png Gaia 100% Planet gaia.png Gaia
Trait pc ring preference.png Ring World 100% Ring World Habitable.png Ring World
Trait pc ring preference.png Habitat 100% Habitat
Trait pc nuked preference.png Tomb
  • 80% Planet nuked.png Tomb
60% for:
  • Planet arid.png Arid
  • Planet desert.png Desert
  • Planet savannah.png Savannah
  • Planet alpine.png Alpine
  • Planet arctic.png Arctic
  • Planet tundra.png Tundra
  • Planet continental.png Continental
  • Planet ocean.png Ocean
  • Planet tropical.png Tropical

Robot Traits[edit]

Robot traits are unique to robot pops. Each robot pop has 2 traits: the Trait mechanical.png Mechanical trait and the corresponding robot type trait.

The Trait mechanical.png Mechanical trait gives robots Mod habitability.png +200% habitability on all habitable planets.

Trait Output Consumer goods.png Consumer goods
consumption
Affected by
Happiness
Affected by
Radiation
Minerals.png Minerals Energy Credits.png Energy Research.png Research Unity.png Unity
Trait robotic 1.png Robot +10% –40% –80% –80% No.png No.png No.png
Trait robotic 2.png Droid +15% –20% –40% –40% No.png No.png No.png
Trait robotic 3.png Synthetic +20% +20% +20% +0% –25% Yes.png No.png
Game concepts