Console:User interface

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Version

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This article has been verified for the current console version (1.7) of the game.

Stellaris' user interface has many different screens and visual elements. This collection of articles strives to be the reference for Stellaris Console Edition's User Interface.

Launch Screen[edit]

The player is greeted with the launch screen. Press any button to launch the main menu.

Note for Xbox players

  • Does not launch main menu
    • Left or Right trigger
    • Xbox button
    • Wireless enrollment button
  • Does launch main menu
    • Left or Right bumper
    • Left or Right stick
    • View or Menu button
    • Y, B, A, or X button

Main Menu[edit]

The main menu of Stellaris where the player can choose from a variety of menu options to complete the task they wish to perform.

Menu options:

  • New Game - Choosing this option allows the player to start a new single player game.
  • Load Game - Choosing this option allows the player to continue a previously started single player game.
  • Multiplayer - Choosing this option allows the player to join, host a new or host a saved multiplayer game.
  • Settings - Choosing this option allows the player to view, alter, reset, or save various global game options. These settings apply to all aspects of the game and its user interface.
  • Credits - Choosing this option allows the player to view the game credits.
  • Paradox Account - Choosing this option allows the player to log in to, log out of, link to, or unlink from their Paradox account. The player will also find Paradox's terms of use and privacy policy at this location.
  • Downloadable Content - Choosing this option allows the player to view, activate, deactivate, or purchase available DLC content.

Note for Xbox and PS4 players

  • A Paradox account is required to play multiplayer games.
  • DLC must be activated before it will be accessible in game.
  • An active internet connection is required to play multiplayer games and to purchase DLC.

New Game[edit]

Here a player will find all options for new single player games.

  • Select Empire - Choosing this option allows the player to select which empire they would like to start a new single player game with.
  • Randomize Empire - Choosing this option randomizes which empire the player will start their new single player game with.
  • Create New Empire - Choosing this option allows the player to create a new empire and then start a new game.

Select Empire[edit]

Welcome to the Select Empire screen. From here a player can select, delete, manage, or change the spawn setting of their empire(s). A player may also choose Back which if chosen will return the player to the New Game menu.

Empire Selection[edit]

The outlined area contains a list of all available empires. Navigation of this area is accomplished by pressing Up or Down on the directional pad. In the picture First Council of Nicaea is highlighted. If the player chooses Select now they will be taken to Game Details where they may configure their game which will feature the First Council of Nicaea as their empire of choice. Visit Game Details to learn about configuring your galaxy.

Change Spawn Setting[edit]

After selecting an empire to interact with the player may press Left or Right on the directional pad or the Right stick to alter that empire's spawn setting. Changing spawn settings is only available for empires the player has created. All pre-created empires default to using Empire Spawning Allowed as their spawn setting.

Using the above screenshot for reference the First Council of Nicaea has a spawn setting of Empire Spawning Forced. Directly below them is Greater Terraian Empire which has Empire Spawning Allowed as a spawn setting. Next empire down is Sol Liberation Front which has Empire Spawning Forbidden as a spawn setting.

  • Empire Spawning Forced - First Council of Nicaea will always appear in a regular game instead of a randomly generated empire.
  • Empire Spawning Allowed - Greater Terraian Empire is allowed to appear in a regular game instead of a randomly generated empire.
  • Empire Spawning Forbidden - Sol Liberation Front is NOT allowed to appear in a regular game instead of a randomly generated empire.

Manage Empire[edit]

The player has chosen the First Council of Nicaea as the empire they want to Manage and has moved their focus from the Select Empire section on the left to the Manage empire section in the middle of the screen. In the above screenshot the Traits sub-section is highlighted and an overview of its information is displayed in the right section of the screen.

They player may navigate around the six sub-sections of the Manage Empire area to review their empire's information by using Up, Right, Down, or Left on their directional pad.

Edit Empire[edit]

If a player decides they would rather Edit this empire they may do so by selecting Edit. Selecting Edit will result in the player being taken to Create New Empire where they will be able to edit all aspects of their empire.

Delete Empire[edit]

In the above screenshot the First Council of Nicaea is selected. To Delete the First Council of Nicaea the player would select Delete. If the player has chosen to Delete the First Council of Nicaea they will be encounter a Delete Empire Confirmation pop-up screen. Delete is only available for empires the player has created and not pre-created empires, however the player may Manage or Edit pre-created empires.

Delete Empire Confirmation[edit]

The Delete Empire Confirmation screen. If the player is absolutely sure they want to delete the First Council of Nicaea they may choose Confirm. Choosing Confirm will delete the First Council of Nicaea, refresh the list of empires, and then return the player to the Select Empire screen. If the player has reached this screen and does not wish to delete the First Council of Nicaea they may select Cancel and be returned to the Select Empire screen.

Randomize Empire[edit]

Selecting Randomize Empire will give the player a randomly-generated AI Empire for their new game. The player will not be able to edit this empire. After empire creation the player will be taken to the Game Details screen to complete the setup of their game. To learn more visit Game Details.

Create New Empire[edit]

Selecting Create New Empire will take the player to the Create New Empire screen where they can create their new unique custom empire.

Load Game[edit]

The player is presented with the Load Game screen. In this area a player has access to all options pertaining to loading previously played games.

The Load Game screen is divided into two separate sections. The left is the empire selection area and the right is the saved game section. Navigation of these areas is accomplished by the player utilizing their directional pad. Up and Down on the directional pad will navigate either up or down in the current section while Left and Right are used to switch between screen sections.

Once a player has highlighted the empire they wish to load a previously saved game of the following options become relevant.

  • Load Latest - Choosing this option will load the most recently saved save file of the highlighted empire.
  • Back - Choosing this option will navigate back one menu to the Main Menu.
  • Delete All - Choosing this option will present the player with a pop-up confirmation asking if the player is sure they want to delete the chosen empire's saved game. Selecting Confirm will delete the chosen empire's saved game. Selecting Cancel will not delete the chosen empire's saved game and will instead return the player to the Load Game menu.
  • Select - Choosing this option will display all saved games for the currently highlighted empire in the right side saved game section of the screen. Please refer to the following section for further information.

The player has selected to load all saved games for the highlighted empire (in the screenshot above the selected empire is First Council of Nicaea 2) and their saved games appear in the right side saved game section. From the above screenshot we can see that the player has only one saved game and that saved game is highlighted. Now that the player has selected the saved game they wish to interact with the following options become available.

  • Load - Choosing this option will allow the player to load the currently highlighted saved game and continue their playthrough.
  • Back - Choosing this option will not load the currently highlighted saved game and will instead navigate back to the left side empire selection area. The player can now navigate up and down on their directional pad to select a different empire to interact with.
  • Delete - Choosing this option will present the player with a pop-up confirmation asking if they are sure they want to delete the chosen saved game. Selecting Confirm will delete the chosen saved game. Selecting Cancel will not delete the chosen saved game and will instead return the player to the saved game section of the Load Game menu.

If the player has chosen to delete the currently highlighted saved game (in the above screenshot this is saved game 0001) then they are presented with the following confirmation pop-up.

This is the confirmation pop-up that a player will be shown when they have selected to delete a saved game. Choosing Confirm will delete the chosen saved game and result in the saved game section being refreshed. Choosing Cancel will not delete the chosen saved game and instead will the player to the saved game section of the Load Game menu.

Multiplayer[edit]

Attention: having and being logged into a Paradox Account as well as having an active internet connection is required for multiplayer play. This section assumes the player has a Paradox Account, is logged into it, and has an active internet connection.

The player has decided to engage in a multiplayer game and is greeted with the Multiplayer menu which provides three different options to the player. The player can choose to Join Game and join a game that another player is hosting. Second the player could decide to Host New Game and host a game that other players could then join. The final option the player could decide to choose is Host Saved Game. This option allows the player to select a previously played multiplayer game save and continue hosting that game.

Join Game[edit]

The player has chosen to join a multiplayer game and finds themselves here at the Join Game menu. This area can be broken down into two specific parts. The left section is Search Filters and the right is the Game Room. By making use of Search Filters the player can search for games that match their requirements and the results of those applied search filters will be displayed to the right in the Game Room.

Search Filters[edit]

  • No password - Selecting this option (as pictured above) will result in games that require a password are not displayed in the Game Room results.
    • Not full - Selecting this option (as pictured above) will result in only multiplayer games that are not currently full to be displayed in the Game Room results.
  • Any Region - This option allows the player to filter Game Room results by geographic locations. Keeping this set to Any Region (as pictured above) will result with the Game Room displaying multiplayer games that are hosted in any region. Players that encounter multiplayer game connection issues might receive better results by making use of the following geographic region filters.
    • Africa - Select this option to have the Game Room only show games that are hosted in Africa.
    • Asia - Select this option to have the Game Room only show games that are hosted in Asia.
    • Europe - Select this option to have the Game Room only show games that are hosted in Europe.
    • North America - Select this option to have the Game Room only show games that are hosted in North America.
    • Oceania - Select this option to have the Game Room only show games that are hosted in Oceania.
    • South America - Select this option to have the Game Room only show games that are hosted in South America.
  • Search for name... - This option allows the player to search for a specific multiplayer game by entering the games name.

Game Room[edit]

  • Game Name - This option enables the player to sort Game Room results in alphabetical or reverse alphabetical order by Game Name. The default option is alphabetical.
  • Password - This option, which is visualized as a golden skeleton key, allows the player to sort Game Room results by their Password requirement. Games that have a Password requirement will display a golden skeleton key in their Game Room result listing and games that do not have a Password requirement will not display a golden skeleton key in their Game Room result listing.
  • Players - This option can be used to sort Game Room results by how many players are in each individual game.
  • Region - Allows the player to sort Game Room results alphabetically by the name of their hosted region. This option may be more useful if the player has kept their region Search Filters as Any Region.
  • Status - This option displays and allows the sorting of Game Room results by their status.
    • Running - The game is currently in progress.
    • Starting - The game has not yet begun.

Host New Game[edit]

The player has decided to host a new multiplayer game and finds themselves here at the Host New Game configuration screen. Looking at the above screenshot for reference the options that are available to a player are Game Name, Password, Region, Hide from session browser, and Host. Let's review what exactly these options do.

  • Game Name - This is the name a player's multiplayer game will be referenced by in the Game Room results of other players. This option does not accept player input and instead is auto-created. Game Name is created by using a player's gamertag in the possessive form,adding a space, and the word game to the end of the string. Example: If a player's gamertag is Player then their Game Name will be Player's game.
  • Password - This option lets the player decide if they wish to require a password for their multiplayer game. The default option is disabled - a password is not required. If a player wishes to require a password for their multiplayer game they may enter it here. If a game requires a password then any player that wants to join the game will need the password.
  • Region - This option allows the player to choose the geographic region their game will be hosted from. This option will be visible to other players in Search Filters and Game Room results. If a player experiences connection issues with multiplayer games they may want to host games in their own region. Available regions are the following.
    • Africa
    • Asia
    • Europe
    • North America
    • Oceania
    • South America
  • Hide from session browser - This option, if selected, will hide a player's game from the Game Room results. This option is useful if a player wishes to have a semi-private multiplayer game, but does not wish to require the use of a password. Other players wishing to join a game that is hidden from session browser will need to know the name of the multiplayer game to find it with Search Filters' Search for name... option and then join it.
  • Host - Selecting this option will transition the player to the Game Lobby where they can setup and configure their multiplayer game.

The player has chosen to host a new multiplayer game and has been greeted with the (above pictured) Game Lobby. The Game Lobby is divided into two main sections. The left is the game lobby which has options to Start or Invite Friends to the game as well as a list of the players that have already joined the game. On the right is the Galaxy Settings which provides access to all options pertaining to the game's galaxy.

Host Saved Game[edit]

Settings[edit]

The Settings described in this section are Global Settings. Unlike Game Details these settings are considered global because they apply to all aspects of Stellaris Console Edition.

  • Gameplay - Gameplay includes settings for Language, Autosave, Events and more.
  • Controls - Here a player can choose a control scheme for their controller.
  • Sound - All options for sound are here.

Gameplay[edit]

Gameplay settings are global and apply to all aspects of Stellaris Console Edition.

  • Language - Choose desired language. Available languages are listed below.
    • English
    • German
    • French
    • Spanish
    • Portuguese (Brazil)
    • Russian
    • Polish
  • Camera Rotation Sensitivity - Decrease sensitivity by moving the slider to the left or increase sensitivity by moving the slider to the right.
    • Ranges from 0% (fully left) to 100% (fully right). Default is 50% (in the middle).
  • Camera Panning Sensitivity - Decrease sensitivity by moving the slider to the left or increase sensitivity by moving the slider to the right.
    • Ranges from 0% (fully left) to 100% (fully right). Default is 50% (in the middle).
  • Invert Y Axis - No does not Invert Y Axis. Yes does Invert Y Axis.
    • Default is No.
  • Autosave - Choose autosave frequency. Default is Semiannually.
    • Semiannually - Saves game once every six months.
    • Annually - Saves game once every year.
    • Never - Does not save game.
    • Monthly - Saves game once every month.
    • Quarterly - Saves game once every three months.
  • Tutorial - Choose whether or not tutorials are used in game playthroughs. New players are encouraged to enable tutorials.
    • None - Disables tutorials.
    • Tips - Enables some tutorials.
    • Full - Enables all tutorials.
  • Event Popups - Choose whether or not events trigger an event notification pop-up screen. On enables event pop-ups. Off disables event pop-ups.
    • Default is On.
  • Event Auto-Pause - Choose whether or not event notification pop-ups pause the game. On does pause the game on event notification. Off does not pause the game on event notification.
    • Default is On.
  • Event Auto-Unpause - Choose whether or not event notification pop-ups un-pause the game when dismissed. On will un-pause the game when an event notification pop-up is dismissed. Off will not.
    • Default is On.
  • Safe Area - The smaller the number the smaller the User Interface size will be. If parts of the User Interface are beyond the edges of the screen (out of the Safe Area) decrease this number to shrink the User Interface size.
    • Default is 1.000x. Ranges from 0.800x to 1.000x.

Controls[edit]

Stellaris Console Edition has four available control schemes.

Default (Xbox)[edit]

Reversed (Xbox)[edit]

Japan (Xbox)[edit]

Alternative (Xbox)[edit]

Sound[edit]

All sound settings for Stellaris Console Edition are located here.

  • Master Volume - Is master. Overrides all other volume settings.
    • Default is 100%. Ranges from 0% to 100%.
  • Effect Volume - Volume level of game effect noises.
    • Default is 50%. Ranges from 0% to 100%.
  • Music Volume - Volume level of music.
    • Default is 50%. Ranges from 0% to 100%.
  • Ambient Volume - Volume level of ambient (background) noises.
    • Default is 50%. Ranges from 0% to 100%.
  • Advisor Volume - Volume level of in-game tutorial advisor.
    • Default is 50%. Ranges from 0% to 100%.
  • Voice Chat - Off disables voice chat. On enables voice chat.
    • Default is On.
  • Voice Chat Volume - Volume level of voice chat.
    • Default is 50%. Ranges from 0% to 100%.
  • Mute Microphone - No does not mute microphone. Yes does mute microphone.
    • Default is No.

Credits[edit]

Paradox Account[edit]

Downloadable Content[edit]

Downloadable content (DLC) is additional modular content for Stellaris: Console Edition. Since DLC is modular each separate DLC can be enabled or disabled without requiring any other DLC to be active. DLC active at the start of a new playthrough will need to be active to later continue that playthrough.

There are two types of DLC for Stellaris: Console Edition.

  • Cosmetic - Adds visual flavor extras to the game. Does not add or alter game mechanics.
  • Expansion - May or may not add visual flavor extras to the game. Does add to and/or alter game mechanics in a minor or major way.

Sharing DLC[edit]

Because Stellaris' DLC is modular players may share their DLC with other players by hosting a multiplayer game. The host of a multiplayer game is the player who decides what DLC is present in a multiplayer game. Any DLC selected by the host of the multiplayer game will be shared with any other players that have joined the game and do not have the host-selected DLC. Players will only have access to DLC they do not own while they are a part of a multiplayer game that is sharing that DLC.

Plantoids[edit]

Plantoids species pack is the first DLC package for Stellaris: Console Edition and is a cosmetic DLC.

Plantoids introduces a new phenotype for players with original art and animations. As the title implies, Plantoids will give Stellaris fans access to a plant-like species that has gained sentience and begun to spread its tendrils across the galaxy, planting the roots of new civilizations on new planets.

Includes:

  • Fifteen new Plantoid species portraits
  • New templates for Plantoid civilian and military ships
  • New Plantoid cityscape art

Leviathans[edit]

Leviathans story pack is the second DLC package for Stellaris: Console Edition and is an expansion DLC because it adds to game mechanics.

Space is lovely, dark and deep, but it has secrets it wants to keep. Rich systems defended by fierce creatures, hostile pockets of resistance to your civilization, and the sleeping giants of the universe – the Fallen Empires who may yet be stirred from their centuries long indolence. In Leviathans the galaxy will be filled anew with adventure and challenge as your new and naïve space-faring empire comes face-to-face and ship-to-ship with a host of dangers and rewards.

Includes:

  • New encounters and events.
  • Guardians: Powerful space entities with mysterious origins and motives. Fight or investigate them to unlock technologies and gain access to great treasures.
  • Enclaves: Independent outposts of traders and artists who are willing to make a deal. Exchange resources, purchase information about the galaxy, or commission a great work of art for your empire.
  • War in Heaven: Where will your fledgling empire lie if two ancient Fallen Empires decide to renew old grievances in a War in Heaven? Will you err on the side of caution and take a side with the stronger power, or will you strike at both whilst they are occupied with their own titanic struggle?
  • Cuties Portraits Pack: Adds Butterfly, Gecko, Prettyshroom, Snailien, and Starfish species portraits.
  • New music: Featuring 5 new tracks (~25 minutes) from composer Andreas Waldetoft.

Utopia[edit]

Utopia expansion is the third DLC package for Stellaris: Console Edition and is a major expansion DLC because it adds to and alters game mechanics in a considerable way.

The stars have called you for millennia and now you walk among them. A universe of possibilities is open to your species as it takes its first fitful steps into the great unknown. Here you can turn your back on the divisive politics of the home planet. Here you can build something new. Here you can unify your people and build that perfect society.

As the title suggests, Utopia gives you new tools to develop your galactic empire and keep your people (or birdfolk or talking mushrooms) happy. Push your species further out into the galaxy with new bonuses for rapid exploration or stay closer to home before striking out against all who would challenge you.

Only in space can you build Utopia.

Utopia brings a host of changes to the core of Stellaris:

  • Megastructures: Build wondrous structures in your systems including Dyson Spheres and ring worlds, bringing both prestige and major advantages to your race.
  • Habitat Stations: Build “tall” and establish space stations that will house more population, serving the role of planets in a small and confined empire.
  • Ascension Perks: Collect Unity points and adopt Traditions to unlock Ascension Perks that allow you to customize your empire in unique ways. Follow one of the three Ascension Paths and achieve Biological Mastery, give up your biological forms in a Syncretic Evolution, or unlock the full psionic potential of your species through Transcendance.
  • Indoctrination: Influence primitive civilizations and make them adopt your ethics through the use of observation stations, preparing them for enlightenment or annexation.
  • Advanced Slavery: Maximize the benefits of slavery by choosing specific roles for enthralled species. Have them serve other Pops as Domestic Servants, fight for your empire as Battle Thralls, or keep them as Livestock to feed your people.
  • Advanced Governments: Adopt unique civics and authorities for your government. Play as a Fanatic Purifier and shun all diplomacy, become a Hive Mind to avoid political strife or create a multi-species empire born of Syncretic Evolution.
  • New music: Featuring 5 new tracks (~24 minutes) from composer Andreas Waldetoft.