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Console:Utility components

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This article has been verified for the current console version (2.2) of the game.

Utility components are devices that can be installed on military ships to enhance their defensive capabilities and thus increase their survivability in combat against enemies.

Contents

DefensesEdit

  Small,   Medium, and   large utility components increase the durability of a ship by providing extra hit points. These come in three forms: shields, armor, and hull.

ShieldsEdit

Shields form the first layer of hit points of a ship. They have inherent regeneration of 1% of their base health per day. All shield techs except Psionic Shields and Dark Matter Deflectors can be obtained through normal research. Psionic Shields can only be acquired as a psionically ascended empire through the appropriate Shroud Event; Dark Matter Deflectors can only be acquired through reverse-engineering Fallen or Awakened Empire ships.

Pros Cons
  • Effective against most energy weapons.
  • Inherent regeneration makes them sustainable out-of-the-box for operations away from base.
  • Cheaper  Alloys cost than armor.
  • Vulnerable to kinetic weapons.
  • Penetrated by guided weapons, strike craft, and some exotic energy weapons (Disruptors, Arc Emitters, and Cloud Lightning).
  • Advanced shields require   Strategic Resource to make.
  • Consumes power.
Component   Small   Medium   Large
Cost   Power   Shields Cost   Power   Shields Cost   Power   Shields
  Deflectors   5 15 50   10 30 125   20 60 300
  Improved Deflectors   7 20 65   13 40 160   26 80 390
  Shields   9 25 85   17 50 215   34 100 510
  Advanced Shields   9
  0.25
35 110   17
  0.50
70 275   34
  1.00
140 660
  Hyper Shields   12
  0.33
45 145   22
  0.66
90 365   44
  1.33
180 870
  Dark Matter Deflectors   16
  0.25
55 185   29
  0.50
110 465   57
  1.00
220 1110
  Psionic Barrier   7 0 65   13 0 160   26 0 390
  Psionic Shields   21
  0.11
75 240   38
  0.22
150 600   74
  0.33
300 1440

ArmorEdit

Armor forms the second layer of hit points of a ship. All armor techs can be obtained through normal research except for Dragonscale armor which must be obtained by defeating the Ether Drake.

Pros Cons
  • Effective against kinetic weapons.
  • Does not consume power.
  • Does not require  Strategic Resources to build.
  • Vulnerable to energy weapons.
  • Penetrated by some exotic weapons (Disruptors, Arc Emitters, and Cloud Lightning).
  • Lacks inherent regeneration (but can gain it through some exotic sources).
  • Cost more   Alloys than shields.
Component   Small   Medium   Large
  Cost   Armor   Cost   Armor   Cost   Armor
  Nanocomposite Armor 10 50 20 125 40 300
  Ceramo-Metal Armor 13 65 26 160 52 390
  Plasteel Armor 17 85 34 215 68 510
  Durasteel Armor 17 110 34 275 68 660
  Neutronium Armor 22 145 44 365 88 870
  Dragonscale Armor 29 185 57 465 114 1110

PlatingEdit

Hull is the last layer of a ship's hit points; the ship is destroyed if the hull points reach 0. All ships have some inherent hull points; this can be increased with these Plating components.

These are only acquirable by completing the Crystalline Entity event chain or by reverse-engineering destroyed Crystalline Entities.

Pros Cons
  • Few weapon weaknesses (Energy Torpedoes, Matter Disintegrators, Mining Lasers).
  • Does not consume power.
  • Does not cost   Alloys.
  • The only layer that matters against bypassing weapons.
  • More hull allows for greater chances of emergency jump, thus increasing longterm survivability.
  • Fewer available percentage bonuses.
  • Hull damage reduces ship performance.
  • Most non standard weapons come with a bonus against hull in addition of the armor or shield bonus.
  • Only Null Void Beam suffer from penalty against hull
  • Lacks inherent regeneration (but can gain it through some exotic sources).
  • Must use   Rare Crystals to build.
Component   Small   Medium   Large Description
  Cost   Hull   Cost   Hull   Cost   Hull
  Crystal-Infused Plating 0.25 110 0.50 275 1.00 660 An alloy of elements harvested from the ultra-hard Crystalline Entities lines the inner layers of this plating, improving hull integrity.
  Crystal-Forged Plating 0.33 185 0.65 465 1.30 1110 Modifications to the process of forging the crystalline alloy further improves its durability.

AuxiliaryEdit

Auxiliary modules go in   Auxiliary slots and have a variety of effects. Regenerative Hull Tissue can be acquired by defeating various spaceborne aliens. Enigmatic Encoders and Decoders can be acquired by defeating the Enigmatic Fortress.

Name Size Cost   Power usage Effects
  Reactor Booster     5 +20 power
  Improved Reactor Booster     10 +50 power
  Advanced Reactor Booster     15 +100 power
  Regenerative Hull Tissue     20 +1 daily hull regeneration
+2 daily armor regeneration
  Nanite Repair System     10
  1
+3 daily hull regeneration
+4 daily armor regeneration
  Shield Capacitors     10
  1
20 +10% shields
  Afterburners     4 10 +10% speed
+5% evasion
  Advanced Afterburners     6 20 +20% speed
+10% evasion
  Auxiliary Fire-Control     10 10 +5 Accuracy
  Orbital Trash Disperser     10 10 +25% Orbital Bombardment Damage
  Enigmatic Encoder     20 20 +20% Evasion
  Enigmatic Decoder     20 20 +5 Accuracy
+5 Tracking

StrategyEdit

Hull and armor regenerationEdit

While shields have inherent regeneration, armor and hull do not. This means that, by default, damaged ships cannot be restored to full fighting capability without returning to a starbase, which limits operations far away from said starbases. Therefore, securing at least one source of hull and armor regeneration is useful, especially for lengthy offensive operations. Options include:

  •   Regenerative Hull Tissue can be slotted to any ship, making it one of the most reliable sources of regeneration. However, the regeneration rate does not scale with hit points, they both take up a precious   auxiliary slot.
  • The Engineer admiral trait gives hull and armor regeneration, but this cannot necessarily be counted on for any particular admiral to have.
  •   Devouring Swarms have inherent hull and armor regeneration.
  • Psionically ascended empires may have an option for hull and armor regeneration as a Shroud boon. However, this cannot be counted on to be an option at any given time.

ReferencesEdit