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Console:Weapon components

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This article has been verified for the current console version (1.7) of the game.

Weapon components are devices that can be attached to military ships and are used to attack, damage and destroy other ships, specifically any ships that have been designated as valid targets.

Contents

General CharacteristicsEdit

The following table describes the general characteristics of the various weapon types. These attributes are constant across technology tiers. For example, the entry for Laser applies to Red Laser, Blue Laser, X-Ray Laser, etc. For more details, including attributes that vary by tech tier, see the tables farther below. Note: the windup is the time it takes until the weapon can fire. In-game, the 'cooldown' of a weapon is the windup and cooldown combined into one value.

Legend:   small ,   medium ,   large ,   hangar ,   point ,   xl ,   torpedo .

E - Energy, X - eXplosive, K - Kinetic, S - Support.

Note: The column Average scales the DPS of the weapon by its accuracy.

Category T Windup C ROF Penetration Notes
Min Max
Laser E 0.2 2.3 2.5 3.75
  •  +15% Armor
  •  +30% Armor
  •  +60% Armor
-20% Shield damage
Energy Lance E 2.2 3.5 6.0 8.85 +90% Armor -33% Shield damage
Plasma E 0.2 2.5 3.0 4.35
  •  +60% Armor
  •  +80% Armor
  •  +90% Armor
-20% Shield damage
Arc Emitter E 2.2 3.0 6.0 8.6
  • +100% Armor
  • +100% Shield
-100% Shield damage
Disruptor E 0.2 2.0 2.5 3.6 +200% Shield damage
Energy Torpedo E 0.2 2.3 20.0 21.25 +200% Shield damage
ED Matter Disintegrator E 0.2 2.5 2.5 3.85
  • +50% Armor
  • +50% Shield
Shard Throwers K 0.2 1.8 2.5 3.5
  •  +15% Armor
  •  +30% Armor
  •  +60% Armor
Mining Drone Laser E 0.2 2.5 3.0 4.35 +100% Armor
Cloud Void Lightning E 0.2 2.5 3.0 4.35 +50% Armor -25% Shield damage
Energy Siphon E 0.2 2.0 2.5 3.6 +100% Shield damage
Missile X 2.0 3.0 3.0 5.5 5 Missile speed
Swarmer Missile X 0.2 0.8 1.6 2.1 6 Missile speed
Torpedo X 0.2 1.5 20.0 21.35
  • +50% Armor
  • +100% Shield
5 Missile speed
Mass Driver K 0.2 1.8 2.5 3.5
  •  +15% Armor
  •  +30% Armor
+33% Shield damage
Kinetic Artillery K 0.2 1.8 7.0 8.0 +20% Armor +33% Shield damage
Autocannon K 0.2 1.5 1.5 2.35
  •  +10% Armor
  •  +20% Armor
Point-Defense K 0.1 0.1 1.9 2.0 Can attack missiles/strike-crafts
Flak Battery K 0.2 1.8 1.8 2.8 Can attack missiles/strike-crafts
Scout Wing S 2.5 2.5
  • 8 Units
  • Can attack missiles/strike-crafts
Fighter Wing S 2.5 2.5
  • 8 Units
  • Can attack missiles/strike-crafts
Bomber Wing S 10 10
  • +50% Armor
  • +100% Shield
8 Units
Amoeba Flagella S 5 5
  • +50% Armor
  • +100% Shield
4 Units
Swarm Strike S 8 8
  • +66% Armor
  • +100% Shield
8 Units

EnergyEdit

  Crystalline Entity weapons are no longer available to players as corresponding techs are not valid for reverse engineering anymore.
Name Size  
 
Damage Range Accuracy Tracking Notes
Min Max   CD Avg AvgD30 NORM
  Red Laser   2.5 5 10 3.75 1.80 68 1.80 30 90% 60% -20%   Shield Damage 15%   Armor Penetration
  Red Laser   5 13 18 3.75 3.51 140 1.76 50 85% 30% -20%   Shield Damage 30%   Armor Penetration
  Red Laser   7.5 25 43 3.75 7.25 306 1.81 70 80% 5% -20%   Shield Damage 60%   Armor Penetration
  Blue Laser   5 6 11 3.75 2.03 77 2.03 30 90% 60% -20%   Shield Damage 15%   Armor Penetration
  Blue Laser   10 15 22 3.75 4.19 167 2.10 50 85% 30% -20%   Shield Damage 30%   Armor Penetration
  Blue Laser   20 32 48 3.75 8.53 360 2.13 70 80% 5% -20%   Shield Damage 60%   Armor Penetration
  UV Laser   7.5 8 12 3.75 2.39 90 2.39 30 90% 60% -20%   Shield Damage 15%   Armor Penetration
  UV Laser   15 16 26 3.75 4.76 189 2.38 50 85% 30% -20%   Shield Damage 30%   Armor Penetration
  UV Laser   30 35 56 3.75 9.70 410 2.43 70 80% 5% -20%   Shield Damage 60%   Armor Penetration
  X-Ray Laser   10 9 13 3.75 2.63 99 2.63 30 90% 60% -20%   Shield Damage 15%   Armor Penetration
  X-Ray Laser   20 18 30 3.75 5.44 216 2.72 50 85% 30% -20%   Shield Damage 30%   Armor Penetration
  X-Ray Laser   40 39 63 3.75 10.88 459 2.72 70 80% 5% -20%   Shield Damage 60%   Armor Penetration
  Gamma Laser   12.5 11 14 3.75 2.99 113 2.99 30 90% 60% -20%   Shield Damage 15%   Armor Penetration
  Gamma Laser   25 19 33 3.75 5.89 234 2.95 50 85% 30% -20%   Shield Damage 30%   Armor Penetration
  Gamma Laser   50 42 71 3.75 12.05 509 3.01 70 80% 5% -20%   Shield Damage 60%   Armor Penetration
  Particle Lance   100 144 273 8.85 20.03 834 2.50 100 85% 0% -33%   Shield Damage 90%   Armor Penetration
  Tachyon Lance   120 169 331 8.85 24.01 1000 3.00 100 85% 0% -33%   Shield Damage 90%   Armor Penetration
  Plasma Thrower   7.5 8 14 4.35 2.14 77 2.14 40 85% 40% -20%   Shield Damage 60%   Armor Penetration
  Plasma Thrower   15 18 27 4.35 4.13 158 2.07 60 80% 20% -20%   Shield Damage 80%   Armor Penetration
  Plasma Thrower   30 35 61 4.35 8.27 336 2.07 80 75% 5% -20%   Shield Damage 90%   Armor Penetration
  Plasma Accelerator   10 9 17 4.35 2.53 91 2.53 40 85% 40% -20%   Shield Damage 60%   Armor Penetration
  Plasma Accelerator   20 22 31 4.35 4.87 186 2.44 60 80% 20% -20%   Shield Damage 80%   Armor Penetration
  Plasma Accelerator   40 45 69 4.35 9.82 399 2.46 80 75% 5% -20%   Shield Damage 90%   Armor Penetration
  Plasma Cannon   12.5 11 19 4.35 2.93 105 2.93 40 85% 40% -20%   Shield Damage 60%   Armor Penetration
  Plasma Cannon   25 24 38 4.35 5.70 217 2.85 60 80% 20% -20%   Shield Damage 80%   Armor Penetration
  Plasma Cannon   50 48 83 4.35 11.29 459 2.82 80 75% 5% -20%   Shield Damage 90%   Armor Penetration
  Arc Emitter   100 1 184 8.60 9.94 370 1.24 100 100% 100% 100%   Shield Penetration 100%   Armor Penetration
  Focused Arc Emitter   120 1 221 8.60 11.10 444 1.39 110 100% 100% 100%   Shield Penetration 100%   Armor Penetration
  Disruptor   7.5 4 8 3.60 1.49 54 1.49 40 90% 60% +200%   Shield Damage
  Disruptor   15 8 18 3.60 3.06 117 1.53 60 85% 30% +200%   Shield Damage
  Disruptor   30 19 35 3.60 6.00 243 1.5 80 80% 5% +200%   Shield Damage
  Ion Disruptor   10 5 10 3.60 1.87 68 1.87 40 90% 60% +200%   Shield Damage
  Ion Disruptor   20 10 22 3.60 3.77 144 1.89 60 85% 30% +200%   Shield Damage
  Ion Disruptor   40 23 45 3.60 7.55 306 1.49 80 80% 5% +200%   Shield Damage
  Phase Disruptor   12.5 6 12 3.60 2.25 81 2.25 40 90% 60% +200%   Shield Damage
  Phase Disruptor   25 12 26 3.60 4.48 171 2.24 60 85% 30% +200%   Shield Damage
  Phase Disruptor   50 27 54 3.60 9.00 365 2.5 80 80% 5% +200%   Shield Damage
  Proton Torpedoes   40 130 240 21.25 7.83 370 3.92 70 90% 0% +200%   Shield Damage
  Neutron Torpedoes   60 180 330 21.25 10.80 510 5.40 70 90% 0% +200%   Shield Damage
  Matter Disintegrator   15 13 19 3.85 3.24 128 3.24 40 78% 60% 50%   Shield Penetration 50%   Armor Penetration
  Matter Disintegrator   30 25 43 3.85 6.62 272 3.31 60 75% 30% 50%   Shield Penetration 50%   Armor Penetration
  Matter Disintegrator   60 55 100 3.85 14.89 620 3.72 80 74% 5% 50%   Shield Penetration 50%   Armor Penetration
  Mining Drone Laser   7.5 8 14 4.35 1.89 77 1.89 40 75% 60% 100%   Armor Penetration
  Mining Drone Laser   15 18 27 4.35 3.62 158 1.81 30 70% 30% 100%   Armor Penetration
  Cloud Lightning   10 1 27 4.35 3.21 98 1.61 50 100% 100% -25%   Shield Damage 50%   Armor Penetration
  Energy Siphon   5 3 11 3.60 1.59 63 1.59 40 82% 60% +100%   Shield Damage

ExplosiveEdit

  Explosive weapons have extremely high accuracy and tracking, which make them almost unavoidable. On the other hand, explosive weapons cannot reach enemy immediately after firing as energy and kinetic weapon do. They have HP, speed, evasion, armor and shield like strike craft, and therefore can be countered by enemy point-defense and strike craft.
Name Size  
 
Damage Range Accuracy Tracking HP Evasion Speed Notes
Min Max   CD Avg AvgD30 NORM
  Nuclear Missiles   2.5 8 12 4.35 2.29 70 2.29 70 100% 70% 1 0% 6 +15%   Shield Damage
  Nuclear Missiles   5 13 27 4.35 4.59 140 2.30 90 100% 70% 2 0% 6 +15%   Shield Damage 15%   Armor Penetration
  Nuclear Missiles   10 30 50 4.35 9.19 280 2.30 110 100% 70% 4 0% 6 +15%   Shield Damage 30%   Armor Penetration
  Fusion Missiles   5 9 14 4.35 2.64 81 2.64 70 100% 70% 1 10% 6 +15%   Shield Damage
  Fusion Missiles   10 16 30 4.35 5.28 161 2.64 90 100% 70% 2 10% 6 +15%   Shield Damage 15%   Armor Penetration
  Fusion Missiles   20 37 57 4.35 10.80 329 2.70 110 100% 70% 4 10% 6 +15%   Shield Damage 30%   Armor Penetration
  Antimatter Missiles   7.5 11 15 4.35 2.98 91 2.98 70 100% 70% 1 20% 6 +15%   Shield Damage
  Antimatter Missiles   15 19 34 4.35 6.09 186 3.05 90 100% 70% 2 20% 6 +15%   Shield Damage 15%   Armor Penetration
  Antimatter Missiles   30 42 65 4.35 12.29 375 3.07 110 100% 70% 4 20% 6 +15%   Shield Damage 30%   Armor Penetration
  Quantum Missiles   10 12 17 4.35 3.33 102 3.33 70 100% 70% 2 30% 6 +15%   Shield Damage
  Quantum Missiles   20 21 39 4.35 6.89 210 3.45 90 100% 70% 4 30% 6 +15%   Shield Damage 15%   Armor Penetration
  Quantum Missiles   40 48 72 4.35 13.79 420 3.45 110 100% 70% 8 30% 6 +15%   Shield Damage 30%   Armor Penetration
  Marauder Missiles   12.5 14 18 4.35 3.67 112 3.67 70 100% 70% 2 40% 6 +15%   Shield Damage
  Marauder Missiles   25 25 40 4.35 7.47 228 3.74 90 100% 70% 4 40% 6 +15%   Shield Damage 15%   Armor Penetration
  Marauder Missiles   50 50 83 4.35 15.28 466 3.82 110 100% 70% 8 40% 6 +15%   Shield Damage 30%   Armor Penetration
  Swarmer Missiles   20 8 12 2.10 4.76 150 2.38 60 100% 70% 1 200% 6
  Whirlwind Missiles   25 10 15 2.10 5.95 188 2.98 60 100% 70% 1 200% 6
  Space Torpedoes   10 120 215 20.85 8.03 335 4.02 60 100% 0% 2 0% 5 100%   Shield Penetration 50%   Armor Penetration
  Armored Torpedoes   15 140 280 20.85 10.07 420 5.04 60 100% 0% 4 0% 5 100%   Shield Penetration 50%   Armor Penetration
  Devastator Torpedoes   20 180 340 20.85 12.47 520 6.24 60 100% 0% 6 0% 5 100%   Shield Penetration 50%   Armor Penetration
  Scourge Missile   50 52 90 5.35 13.27 426 3.32 90 100% 80% 1 45% 5 -- STATS TO BE CONFIRMED

(As of Patch 1.3, the Armors and Shields of all Explosive Weapons are zero, and there is no way to increase them in game, although they have been defined in /common/component_templates)

KineticEdit

 
Name Size  
 
Damage Range Accuracy Tracking Notes
Min Max   CD Avg AvgD30 NORM
  Mass Driver   2.5 4 17 3.50 2.28 95 2.28 45 76% 60% +33%   Shield Damage
  Mass Driver   5 8 36 3.50 4.52 196 2.26 65 72% 30% +33%   Shield Damage 15%   Armor Penetration
  Mass Driver   10 21 74 3.50 9.09 428 2.27 85 67% 5% +33%   Shield Damage 30%   Armor Penetration
  Coilgun   5 5 19 3.50 2.60 108 2.60 45 76% 60% +33%   Shield Damage
  Coilgun   10 11 39 3.50 5.14 225 2.57 65 72% 30% +33%   Shield Damage 15%   Armor Penetration
  Coilgun   20 25 84 3.50 10.43 491 2.61 85 67% 5% +33%   Shield Damage 30%   Armor Penetration
  Railgun   7.5 6 21 3.50 2.93 122 2.93 45 76% 60% +33%   Shield Damage
  Railgun   15 13 44 3.50 5.86 257 2.93 65 72% 30% +33%   Shield Damage 15%   Armor Penetration
  Railgun   30 30 92 3.50 11.67 549 2.92 85 67% 5% +33%   Shield Damage 30%   Armor Penetration
  Advanced Railgun   10 7 23 3.50 3.25 135 3.25 45 76% 60% +33%   Shield Damage
  Advanced Railgun   20 15 49 3.50 6.58 288 3.29 65 72% 30% +33%   Shield Damage 15%   Armor Penetration
  Advanced Railgun   40 36 100 3.50 13.01 612 3.25 85 67% 5% +33%   Shield Damage 30%   Armor Penetration
  Gauss Cannon   12.5 8 25 3.50 3.58 149 3.58 45 76% 60% +33%   Shield Damage
  Gauss Cannon   25 17 53 3.50 7.20 315 3.6 65 72% 30% +33%   Shield Damage 15%   Armor Penetration
  Gauss Cannon   50 41 109 3.50 14.35 675 3.59 85 67% 5% +33%   Shield Damage 30%   Armor Penetration
  Kinetic Battery   100 106 218 8.00 14.17 648 3.54 100 70% 5% +33%   Shield Damage 20%   Armor Penetration
  Kinetic Artillery   120 121 239 8.00 15.75 720 3.94 100 70% 5% +33%   Shield Damage 20%   Armor Penetration
  Mega Cannon   100 92 300 7.85 22.47 784 2.81 120 90% 0% +33%   Shield Damage 50%   Armor Penetration
  Giga Cannon   120 121 350 7.85 27.00 942 3.375 120 90% 0% +33%   Shield Damage 50%   Armor Penetration
  Autocannon   5 3 15 2.35 3.13 117 3.13 20 82% 65%
  Autocannon   10 6 31 2.35 6.29 241 3.11 40 80% 35% 10%   Armor Penetration
  Autocannon   20 16 66 2.35 13.08 533 3.27 60 75% 10% 20%   Armor Penetration
  Ripper Autocannon   7.5 4 16 2.35 3.53 130 3.53 20 82% 65%
  Ripper Autocannon   15 8 33 2.35 7.06 267 3.53 40 80% 35% 10%   Armor Penetration
  Ripper Autocannon   30 21 67 2.35 14.22 572 3.56 60 75% 10% 20%   Armor Penetration
  Stormfire Autocannon   10 5 17 2.35 3.53 143 3.53 20 82% 65%
  Stormfire Autocannon   20 10 35 2.35 7.85 293 3.93 40 80% 35% 10%   Armor Penetration
  Stormfire Autocannon   40 26 70 2.35 15.72 624 3.93 60 75% 10% 20%   Armor Penetration

Point-DefenseEdit

  Point-Defense weapons are Kinetic type weapons used primarily for destroying small incoming targets such as enemy Missiles, Torpedoes, and Strike Craft.

They may shoot at larger enemy ships, but their very short range makes this a less than ideal strategy.

Name S  
 
Damage Range Accuracy Tracking Notes
Min Max   CD Avg AvgD30 NORM
  Sentinel Point-Defense   5 2 3 2.0 1.00 40 1.00 10 80% 10%
  Barrier Point-Defense   7.5 3 4 2.0 1.40 56 1.40 10 80% 20%
  Guardian Point-Defense   10 5 6 2.0 2.20 88 2.20 10 80% 30%
  Flak Battery   15 6 21 2.8 3.62 149 1.81 40 75% 50%
  Flak Artillery   20 8 25 2.8 4.42 182 2.21 40 75% 50%

Strike CraftEdit

  Stats shown are for each of the eight Strike Craft housed in a single Hangar (Amoeba Flagella is an exception, containing only four Strike Craft).
Name S  
 
Damage Range Accuracy Tracking HP Evasion Notes
Min Max CD Avg NORM
Scout Wing   20 1 2 2.5 0.42 0.84 8 70% 10% 4 10% Point Defense
  Basic Fighter Wing   30 2 3 2.5 0.70 1.4 8 70% 20% 5 20% Point Defense
  Improved Fighter Wing   40 3 4 2.5 0.98 1.96 8 70% 30% 7 30% Point Defense
  Advanced Fighter Wing   50 4 5 2.5 1.26 2.52 8 70% 40% 9 40% Point Defense
  Basic Bomber Wing   30 16 24 10 2.00 4.00 8 100% 0% 6 10% 100%   Shield Penetration 50%   Armor Penetration
  Improved Bomber Wing   40 20 30 10 2.50 5.00 8 100% 0% 8 20% 100%   Shield Penetration 50%   Armor Penetration
  Advanced Bomber Wing   50 24 36 10 3.00 6.00 8 100% 0% 10 30% 100%   Shield Penetration 50%   Armor Penetration
  Amoeba Flagella   30 16 24 5 2.80 2.80 20 70% 0% 10 15% 100%   Shield Penetration 50%   Armor Penetration
  Swarm Strikes   50 19 21 8 2.50 5.00 8 100% 0% 12 40% 100%   Shield Penetration 66%   Armor Penetration

ReferencesEdit