This article has been verified for the current console version (1.7) of the game.
Weapon components are devices that can be attached to military ships and are used to attack, damage and destroy other ships, specifically any ships that have been designated as valid targets.
The following table describes the general characteristics of the various weapon types. These attributes are constant across technology tiers. For example, the entry for Laser applies to Red Laser, Blue Laser, X-Ray Laser, etc. For more details, including attributes that vary by tech tier, see the tables farther below. Note: the windup is the time it takes until the weapon can fire. In-game, the 'cooldown' of a weapon is the windup and cooldown combined into one value.
- E - Energy, X - eXplosive, K - Kinetic, S - Support.
Note: The column Average scales the DPS of the weapon by its accuracy.
|Laser||E||0.2||2.3||2.5||3.75||-20% Shield damage|
|Energy Lance||E||2.2||3.5||6.0||8.85||+90% Armor||-33% Shield damage|
|Plasma||E||0.2||2.5||3.0||4.35||-20% Shield damage|
||-100% Shield damage|
|Disruptor||E||0.2||2.0||2.5||3.6||+200% Shield damage|
|Energy Torpedo||E||0.2||2.3||20.0||21.25||+200% Shield damage|
|ED Matter Disintegrator||E||0.2||2.5||2.5||3.85||
|Mining Drone Laser||E||0.2||2.5||3.0||4.35||+100% Armor|
|Cloud Void Lightning||E||0.2||2.5||3.0||4.35||+50% Armor||-25% Shield damage|
|Energy Siphon||E||0.2||2.0||2.5||3.6||+100% Shield damage|
|Missile||X||2.0||3.0||3.0||5.5||5 Missile speed|
|Swarmer Missile||X||0.2||0.8||1.6||2.1||6 Missile speed|
||5 Missile speed|
|Mass Driver||K||0.2||1.8||2.5||3.5||+33% Shield damage|
|Kinetic Artillery||K||0.2||1.8||7.0||8.0||+20% Armor||+33% Shield damage|
|Point-Defense||K||0.1||0.1||1.9||2.0||Can attack missiles/strike-crafts|
|Flak Battery||K||0.2||1.8||1.8||2.8||Can attack missiles/strike-crafts|
|Crystalline Entity weapons are no longer available to players as corresponding techs are not valid for reverse engineering anymore.|
(As of Patch 1.3, the Armors and Shields of all Explosive Weapons are zero, and there is no way to increase them in game, although they have been defined in /common/component_templates)
|Stats shown are for each of the eight Strike Craft housed in a single Hangar (Amoeba Flagella is an exception, containing only four Strike Craft).|