Console commands

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Version

Outliner top.png
This article is considered accurate for the current version (2.2) of the game.

This article is for the PC version of Stellaris only.

If you want to contribute to this page, which is a work in progress, in the console type "help" to see the list of commands, then to see a description and parameter of a command, type "help [command-name]", and put the corresponding details into the list.

This page deals with commands used in the console. For the modding term, see commands.

This page lists the codes which may be input into the Console Window, a special debugging window which may be accessed on non-ironman games by pressing Shift+2, ALT+2+1, Shift+3,§, ~, ^, °, ², or ` (key varies based on keyboard layout). For a QWERTY keyboard, the key is `. Else, try pressing Shift + Alt + C if none of the above worked. Press the up or down arrow keys to traverse through previously executed commands. Many codes can be turned off by repeating the command, but sometimes reloading the save or exiting the game is necessary.

Contents

Stellaris Commands

If you need to know IDs, use the debugtooltip command.

  • Species IDs can be read by hovering over a species in the Species menu. If a modded starting system was not used the player's species will always be 0 and 1.
  • Leader IDs can be read by hovering over a leader in the Leaders or Empire menus. If a modded starting system was not used the player's starting leaders will always be 0 (ruler), 1 (governor) and 2-5 (scientists).
  • Empire IDs can be read by hovering over an empire's flag in the Contacts menu. If a modded starting system was not used the player's empire will always be 0.

Cheats

Cheats are console commands that can be used to give unfair advantages as opposed to sole testing purposes.

Command Effect Parameters Example
activate_all_traditions Activates all Traditions None activate_all_traditions
activate_ascension_perk Activates the specified Ascension Perk, pressing tab reveals the names [name] activate_ascension_perk ap_mind_over_matter
activate_tradition Activates the specified Tradition, pressing tab reveals the names [tradition id] activate_tradition tr_prosperity_sct
add_anomaly Adds an anomaly to the selected planet [anomaly category name] add_anomaly life_asteroid_category
add_opinion Increases the [source] empire's Opinion of the [target] empire by [amount], default 40 [source] [target] [amount] add_opinion 1 0 100
add_ship Creates a fleet with one ship of [design name], pressing tab reveals the names [design name] add_ship Avatar
add_trait_leader Adds a trait to [leader id], entering only the leader ID reveals all trait IDs for that class [leader id] [trait key or index] add_trait_leader 1 leader_trait_gale_speed
add_trait_species Adds a trait to [species id] [species id] [trait key] add_trait_species 5 intelligent
ai Toggles the AI on or off None ai
alloys Adds [amount] of Alloys, default 5000 [amount] alloys 500
branchoffice Take ownership of a planet branch office None branchoffice
build_pops Adds [amount] of robot pops to the selected planet, default 1 [amount] build_pops 5
cash Adds [amount] of Energy Credits, defaults 5000 [amount] cash 500
colonize Starts the colonization process of the selected planet using a copy of the pop with the ID given. [colonizer pop id] colonize 1
create_megastructure Creates a Megastructure in the current system, pressing tab reveals the IDs [megastructure id] create_megastructure think_tank_1
create_navy Creates a fleet using your most recent designs that uses [amount] Naval Capacity, 1 means 100% [amount] create_navy 0.5
debug_nomen AI empires always refuse player proposals None debug_nomen
debug_yesmen AI empires always agree to player proposals None debug_yesmen
effect add_building = Adds [building id] to the selected celestial body [building id] effect add_building = building_fe_dome
effect add_deposit = Adds [deposit id] to the selected celestial body [deposit id] effect add_deposit = d_arid_highlands
effect shift_ethic = Shifts the player empire's ethics to [ethic id] [ethic id] effect shift_ethic = ethic_fanatic_spiritualist
engineering Adds [amount] of Engineering tech points, default 5000 [amount] engineering 500
finish_research Finishes all active research None finish_research
finish_special_projects Finishes all special projects None finish_special_projects
finish_terraform Finishes all terraforming processes None finish_special_projects
food Adds [amount] of Food, default 5000 [amount] food 500
force_integrate Integrates [country_id] empire into the player's empire [country_id] force_integrate 5
free_government Toggles allowing player to change governments without the time limit None free_government
free_policies Toggles allowing player to change policies without restriction, including policies previously disabled None free_policies
grow_pops Adds [amount] of growing pops to selected planet, default 1 [amount] grow_pops 10
instant_build Toggles instantly finishing constructions and upgrades
WARNING: This also applies to enemy AI so only used while paused
none instant_build
intel Gives sight of the entire galaxy and disables first contact while active None intel
influence Adds [amount] of Influence, default 5000 [amount] influence 500
invincible Player ships will not take damage None invincible
max_resources Fills all resource storages None max_resources
minerals Adds [amount] of Minerals, default 5000 [amount] minerals 500
observe Switches to observer mode, use the play command to revert control
WARNING: If the game is unpaused in observer mode the AI will take control of the player empire
None observe
own Take ownership and control of the specified fleet, starbase or planet None own
physics Adds [amount] of Physics tech points, default 5000 [amount] physics 500
populate Fills all Housing on selected planet with pops None populate
planet_class Changes the selected planets's class to [planet class name] [planet class name] planet_class pc_arid
planet_happiness Adds a modifier with [amount] Happiness to the selected planet, default 100 [amount] planet_happiness 25
planet_size Changes the Size of the selected planet, can go above regular sizes but above 78 will move the planet backwards [size] planet_size 30
remove_trait_leader Removes a trait from [leader id]. [leader id] [trait key or index] remove_trait_leader 1 leader_trait_gale_speed
remove_trait_species Remove trait from [species id] [species id] [trait key] remove_trait_species 5 intelligent
research_all_technologies Instantly researches all non-repeatable technologies. Add 1 for creature and crisis techs too. Add a second number for repeatable technologies. Boolean research_all_technologies 1 4
research_technology Instantly research [technology key] [technology id] research_technology tech_titans
resource Adds [amount] of [resource], default 5000 [amount] [resource] resource consumer_goods 1000
skills Adds [amount] of skill levels to every leader under player control, default 1 [amount] skills 10
society Adds [amount] of Society tech points, default 5000 [amount] society 500
survey Surveys all planets, requires at least one science ship None survey
play Switches control to empire [country ID] [country ID] play 2
unity Adds [amount] of Unity, default 500 [amount] unity 5000
unlock_edicts Unlocks all edicts None unlock_edicts

Testing Commands

Testing commands are regularly used for developer or modder testing.

Command Description Parameters Example
3dstats Toggles 3D Stats (FPS and render time) None 3dstats
achievement_status Print achievement status None achievement_status
add_ethic_pop Add ethic to a pop [Pop ID] [Ethic Key] add_ethic_pop purged ethic_fanatic_authoritarian
advanced_galaxy Simulates a game in year 2400 (every default empire gains colonies, technologies and fleets) none advanced_galaxy
ai_anomalies Toggles whether human empires get ai-only anomalies None ai_anomalies
alienfx Attempt to change computer lights with Alien FX None alienfx
ambient_object Spawns an ambient object of the specified type. [type] ambient_object medium_debris_02_object
attackallfleets Makes all player fleets target all other fleets None attackallfleets
audio.playeffect Play the sound effect with the given name None TODO
audio.setactivegroup Sets the active audio group None TODO
audio.testeffectweights Test the random distribution of the weighs for a sound effect None TODO
berserk_ai AI aggression set to 10 None berserk_ai
blend_post_effect Blends to a new post effect setting [nSetting] [vTime] [nMode] TODO
borders Calculates map borders None borders
casusbelli Add a Casus Belli against the given target empire [casus belli key] [country id] casusbelli cb_subjugation 2
check_save Check save and load persistence None check_save
clear_debug_lines Clears any persistent debug lines None clear_debug_lines
clear_debug_strings Clears any persistent debug strings None clear_debug_strings
clearflag Clears an event flag on a specific target [type] [flag] [target id] clearflag global prethoryn_invasion_happened
collision Shows collision boxes and circles None collision
communications Enable/disable communication with the target empire, leave with no arguments for all [target country id] communications 1
contact Enables contact with all empires None contact
control Used to occupy planets. If there is no war with the owner of [planet id] control will be reverted instantly. [planet id] control 50
copy_pop Copies a pop to the selected planet using the id of a single pop. [pop id] copy_pop 1247
crash Crash the game None crash
damage Selected ship takes x damage <Select Ship> damage 50
debug_achievements TODO None TODO
debug_achievements_clear TODO None TODO
debuglines Toggles debug lines on/off None debuglines
debugtexture Debug drawer for textures [texture name] [transparency] [alpha channel] debugtexture name 0,5 alpha
debugtooltip Reveals debug info in tooltips such as pop ID for pops, and planet ID for planets. None tweakergui debugtooltip(pre 1.1) or debugtooltip(1.1)
deltat Scales Delta Time with given value [delta_t] [scale value] TODO
democratic_election Start a democratic ruler election None TODO
deposits Shows stats for deposits None deposits
effect Executes an effect script. None effect crystal_hit_effect
effect remove_megastructure Removes a megastructure None <Select Megastructure> effect remove_megastructure = this
election Starts a ruler election. None election
error Show errors in log None error
event Executes an event [event id] [target id] event story.5
eventscopes Prints the scope trees of current events None <Event open> eventscopes
eventstats Show event statistics. None eventstats
factions.showallfactions Prints all factions and information on them. None factions.showallfactions
factions.showattraction Prints attraction levels for every faction. None factions.showattraction
factions.spawnall Spawns all possible factions. They will disappear immediately if 10 years haven't passed. None factions.spawnall
fast_forward Fast forward a set amount of days [amount of days] [observer] fast_forward 100
filewatcher Toggles filewatcher None filewatcher
ftl Enable/Disable unlimited FTL None ftl
fullscreen Toggles fullscreen None fullscreen
game_over Executes the specified type of Game Over [victory type index] game_over 0
gfxculture Sets graphical culture for player empire, pressing tab reveals the culture keys [culture key] gfxculture mammalian_01
goto Moves camera to position [x] [y] goto 10 10
guibounds Displays the bounds of GUI elements None guibounds `
hdr Toggles HDR None hdr
help Prints the help documentation for a command. [command name] help human_ai
helphelp No help for you! None helphelp
hsv Converts RGB to HSV None hsv 25 25 25
human_ai Toggles AI for Human countries None human_ai
info Toggles Debug info. None info
kill_country Kills current country. None kill_country
kill_leader Kills specified leader. [leader id] kill_leader ?
kill_pop Kills current population [pop id] kill_pop 745
kill_ruler Kills current ruler. None Kills current ruler.
lockcamera Lock's the camera to the current position. [debug_lockcamera, lockcamera] lockcamera
map_names Regenerates map names. None map_names
mature_galaxy Simulates a 100 years old galaxy. None mature_galaxy
memtest Used to test for memory leakage with certain functions. [iterations] memtest 1
message Shows every message type on the top bar. None message
nogui Toggles GUI on/off None nogui
nomouse Toggles mouse scrollwheel on\off None nomouse
overnight Sets the game up for an overnight session [ticks per turn] overnight 2
particle Toggles particle debug info. None particle crystal_hit_effect
particle.miplevels TODO None TODO
particle.useringbuffer TODO None TODO
particle.wireframe TODO None TODO
particle_editor Spawns a particle editor. None particle_editor
path Finds path between stars. [from index] [to index] path 0 1
peace_on_player Targeted country offers peace on player. [country id] peace_on_player 05
planets Lists every type of planet and the amount of each. None planets
pp Gives the player minerals [amount] pp 1000
production Dumps some debug info about production None production
random_ruler Replace ruler with a new random ruler. None random_ruler
rebuild_sectors Rebuilds sector boundaries None rebuild_sectors
recalc_fleet_presence Recalculates fleet presence cache, useful if loading old saves. None recalc_fleet_presence
regenerate_border_colors Regenerates border colors for empires with the same primary color None regenerate_border_colors
reload Reloads assets [file name] reload main.gui
reload_galaxy Starts a new game None reload_galaxy
reload_graphical_map Reloads the graphical map None reload_graphical_map
reloadfx Reloads the shader [arguments: map/mapname/postfx or *.fx filename] reloadfx arrow
remove_ethic_pop Removes an ethic from a target pop. [pop id] [ethic key] remove_ethic_pop ? ethic_xenophobe
remove_notification Removes all notifications belonging to the player [amount] remove_notification 1
rendertype Prints the current` rendering type. None rendertype
resources Show stats for resources None resources
reverse_diplo Sends a diplomatic command from the target to the player. [diplo] [id] reverse_diplo action_invite_to_alliance 01
run Runs the specified file with list of commands. File should be placed in \\Paradox Interactive\Stellaris\. File must be called '[insert file name here]' without the brackets or the '.txt' at the end of the name. None run group_commands.txt
scaling Enables/disable scaling of models. None scaling
smooth Toggle framesmoothing None smooth
spawnentity Spawns specified entity at cursor position. The entity names are found in the gfx folder in the .asset files. [entity name] spawnentity test_object_entity
srgb Toggles RBG color mode None srgb
surrender Surrender and gives in to all demands. Using only [country id] parameter lists wars with their appropriate war_ids for given country. [country id] [war id] List all wars for country with country_id = 5 along with their war_ids: surrender 5.
Force country with country_id = 5 to surrender in war with war_id = 19975: surrender 5 19975.
switchlanguage Reload localization files and switches language None switchlanguage l_english
techupdate Re-generates the tech tree of the player None techupdate
techweights Prints weights for the tech tree of the player [tech area] techweights phy
test_achievement Used to test an achievement trigger [achievement] test_achievement achievement_colonize
threading.taskthreadscount Returns the number of CPU threads used None threading.taskthreadscount
ticks_per_turn Controls the number of ticks per turn [amount of ticks] ticks_per_turn 10
time Returns the local system time None time
trigger Tests a trigger script (*.txt) when placed in the \\Paradox Interactive\Stellaris\ folder [trigger script] trigger test_trigger
trigger_docs Prints docs for triggers and effects None trigger_docs
trigger_file Tests the trigger script, and crashes the game None trigger_file
version Copies game version to clipboard None version
volume Modifies music volume [volume delta] volume 20
war The first country declares war on the second with the given wargoal [attacker country id] [defender country id] [war goal] war 2 4 wg_independence
warexhaustion Adds the given war exhaustion for all of an empire's active wars [amount] warexhaustion 75
window Opens an GUI window element [arguments open/close] [window gui name] window open advisor_window
wireframe Toggles forced wireframe on/off None wireframe

TweakerGUI Commands

  • TweakerGUI commands are a specific sub-set of commands that spawn UI elements for toggling of commands preventing the need for re-opening the console and typing out the command again.
  • All commands in this sub-set 'must' start with tweakergui.
Command Description Parameters Example
alerts.showall Toggles displaying all UI alerts None tweakergui alerts.showall
draw.asteroids Toggles rendering of asteroid belts. None tweakergui draw.asteroids
draw.background Toggles rendering of the background space texture. None tweakergui draw.background
draw.borders Toggles rendering of border colors and empire icons. None tweakergui draw.borders
draw.center Toggles rendering of the galaxy center glow. None tweakergui draw.center
draw.clusters Toggles rendering of white circles in the galaxy map. Empires seems to be distributed evenly across clusters. None tweakergui draw.clusters
draw.combatdebuglines Toggles rendering of lines during combat showing which target a ship is focusing on. A line also shows where the ship was located before combat. None tweakergui draw.combatdebuglines
draw.dust Toggles rendering of the galaxy dust. None tweakergui draw.dust
draw.greenscreen Toggles rendering a green screen behind the background. Turning of the background (draw.background) will give you a totally greenscreened game that you can use for video purposes. You should also use line draw.navigationarrows and draw.systemlines. None tweakergui draw.greenscreen
draw.hyperlanes Toggles rendering of hyperlanes. None tweakergui draw.hyperlanes
draw.names Toggles rendering of empire and nebula names on the galaxy map. None tweakergui draw.names
draw.navigationarrows Toggles rendering of the arrows and names towards neighbors of a system. (Crashed the game during first test, but might have been coincidence) None tweakergui draw.navigationarrows
draw.nebula Toggles rendering of nebulas on the galaxy map. None tweakergui draw.nebula
draw.neighbors Toggles rendering of cyan and yellow lines in the starmap. Cyan lines are drawn from a system to its neighbouring systems. Yellow lines divides the map into cells with each cell beloning to a single system. None tweakergui draw.neighbors
draw.objects Toggles rendering of stars, ships, stations, planets and arrows towards neighboring systems. None tweakergui draw.objects
draw.pathtosystem Displays a slider with default value -1. When a ship is selected a path will be rendered from the ship's system towards the system corresponding to the ID in the slider. An ETA is displayed for every jump made. ETA says "X Days", but seems to be 10x the amount of ingame days needed. (Possibly game ticks) None tweakergui draw.pathtosystem
draw.sensor Toggles the green dashed circle (i.e. sensor range) around ships and owned systems. None tweakergui draw.sensor
draw.shipintersection ? None tweakergui draw.shipintersection
draw.stars Toggles rendering of stars and black holes on the galaxy map. None tweakergui draw.stars
draw.systeminit Toggles rendering of the systems initialization template. I.e. a system starts with hostiles, made to suit as colony for nearby empire etc. None tweakergui draw.systeminit
draw.systemlines Toggles rendering of systems planetary orbits, warp bounds and outer bounds. None tweakergui draw.systemlines
draw.tigrid Toggles rendering of yellow grid in galaxy map. Use unknown. None tweakergui draw.tigrid
draw.trails Toggles rendering of ships engine trails. None tweakergui draw.trails
draw.weaponlocators Draws weapon locators. None tweakergui draw.weaponlocators
enable.ai Enables AI. None tweakergui enable.ai
enable.asserts Enables asserts. None tweakergui enable.asserts
enable.framesmoothing Enables frame smoothing. None tweakergui enable.framesmoothing
endscreen Displays the endscreen. None tweakergui endscreen
entity.names Displays entity names. None tweakergui entity.names
entity.recursiveboundingvolumes Displays recursive bounding volumes. None tweakergui entity.recursiveboundingvolumes
gui.wireframe Displays the wireframe of the GUI. None tweakergui gui.wireframe
ignore_truce Wars can be declared during truces Toggle on and off. tweakergui ignore_truce
instant_anomaly_research Anomalies are researched instantly Toggle on and off. tweakergui instant_anomaly_research
instant_colony Colony ships will no longer take time to settle. Toggle on and off. tweakergui instant_colony
instant_move Ships will teleport instantly to right click cursor. Toggle on and off. tweakergui instant_move
instant_survey Planets are surveyed instantly Toggle on and off. tweakergui instant_survey
maxfps Limits the maximum FPS. Defaults to no limit (0). None tweakergui maxfps
mesh.miplevels ? None tweakergui mesh.miplevels
mesh.names Displays the names of the .mesh file used for each model. tweakergui mesh.names
mesh.texturenames Displays the folder/filename of textures used for each model. None tweakergui mesh.texturenames
mesh.wireframe Toggles the wireframe for models. None tweakergui mesh.wireframe
missilegfx.extratimepertick ? None tweakergui missilegfx.extratimepertick
missilegfx.slowdownradius ? None tweakergui missilegfx.slowdownradius
music.fade ? None tweakergui music.fade
music.next ? None tweakergui music.next
no_resources ? None tweakergui no_resources
normals Displays normalisation points on each mode. None tweakergui normals
pathfindcache ? None tweakergui pathfindcache
pop_happiness Forces pop happiness to specific level. None tweakergui pop_happiness
popfactionlogs ? None tweakergui popfactionlogs
portraits ? None tweakergui portraits
portraits.poplevel ? None tweakergui portraits.poplevel
terraincognita Used to reveal all uncharted space. None tweakergui terraincognita

Removed Commands

  • These commands were marked as REMOVED in this Wiki, if any of these commands are in fact functional in-game, move them to back to the main list.
Command Description Parameters Example
applicationutils.update REMOVED None
audio.compressor REMOVED None
audio.debug REMOVED None
bombardeffecttest REMOVED None
borders.tooltip REMOVED None
borders.updatewheneverpossible REMOVED None
borders.usemesh REMOVED None
camera.searchforcombat REMOVED None
combat.allowcollisionstrafe REMOVED None
combat.collision REMOVED None
console_history REMOVED [None
createstratdata REMOVED None
shield.contantsize REMOVED None
shield.entity REMOVED None
shield.spam REMOVED None
ships.merge REMOVED None
ships.nlips REMOVED None
simulatedlag REMOVED None
ti REMOVED None
ti_paint REMOVED None
topbarresourcesperframe REMOVED None
update.animations REMOVED None
update.particles REMOVED None

List of deposits

Used with the effect add_deposit = command combination to add Deposits to uncolonizable celestial body.

It should be noted that the game will not add mining deposits (left) to planets with research deposits (right) and vice versa because they require different stations to be exploited.

Resource ID for deposits Deposit range
  Energy d_energy_1 Between 1 and 10
  Minerals d_minerals_1 Between 1 and 10
  Trade Value d_trade_value_1 Between 1 and 10
  Alloys d_alloys_1 Between 1 and 5
  Exotic Gases d_exotic_gases_1 Between 1 and 5
  Rare Crystals d_rare_crystals_1 Between 1 and 5
  Volatile motes d_volatile_motes_1 Between 1 and 5
  Zro d_zro_deposit_1 Between 1 and 3
  Living Metal d_living_metal_deposit
  Nanites d_nanites_deposit
Resource ID for deposits Deposit range
  Engineering d_engineering_1 Between 1 and 10
  Physics d_physics_1 Between 1 and 10
  Society d_society_1 Between 1 and 10
  Dark Matter d_dark_matter_deposit_1 Between 1 and 3
  Unity d_vast_unity_deposit

List of planet classes

Used with the planet_class command to change planet class.

Class ID
  Alpine pc_alpine
  Arctic pc_arctic
  Arid pc_arid
  Continental pc_continental
  Desert pc_desert
  Ocean pc_ocean
  Savannah pc_savannah
  Tropical pc_tropical
  Tundra pc_tundra
  Tomb pc_nuked
  Gaia pc_gaia
  Ecumenopolis pc_city
  Machine pc_machine
  Hive pc_hive
  Orbital Habitat pc_habitat (always mammalian appearance)
  Ringworld (Habitable) pc_ringworld_habitable
Class ID
  AI pc_ai
  Asteroid pc_asteroid
  Crystalline Asteroid pc_rare_crystal_asteroid
  Ice Asteroid pc_ice_asteroid
  Barren pc_barren
  Barren (Cold) pc_barren_cold
  Broken pc_broken
  Cracked pc_egg_cracked
  Frozen pc_frozen
  Gas Giant pc_gas_giant
  Molten pc_molten
  Nanite pc_gray_goo
  Shattered pc_shattered (also plays cracking animation)
  Shielded pc_shielded
  Shrouded pc_shrouded
  Toxic pc_toxic
  Ringworld (Habitable Damaged) pc_ringworld_habitable_damaged
  Ringworld (Seam) pc_ringworld_seam
  Ringworld (Seam Damaged) pc_ringworld_seam_damaged
  Ringworld (Tech) pc_ringworld_tech
  Ringworld (Tech Damaged) pc_ringworld_tech_damaged
Class ID
  Class B Star pc_b_star
  Class A Star pc_a_star
  Class F Star pc_f_star
  Class G Star pc_g_star
  Class K Star pc_k_star
  Class M Star pc_m_star
  Class M Red Giant pc_m_giant_star
  Class T Brown Dwarf pc_t_star
  Black Hole pc_black_hole
  Neutron Star pc_neutron_star
  Pulsar pc_pulsar

List of planetary features

For worked examples see Console commands/Planetary features examples and descriptions

Used with the effect add_deposit = command combination to add Planetary Features.

Name ID
  Arid Highlands d_arid_highlands
  Betharian Fields d_betharian_deposit
  Black Soil d_black_soil
  Boggy Fens d_boggy_fens
  Bountiful Plains d_bountiful_plains
  Bubbling Swamp d_bubbling_swamp
  Crystal Forest d_crystal_forest
  Crystal Reef d_crystal_reef
  Crystalline Caverns d_crystalline_caverns
  Dust Caverns d_dust_caverns
  Dust Desert d_dust_desert
  Fair Tundra d_forgiving_tundra
  Fertile Lands d_fertile_lands
  Frozen Gas Lake d_frozen_gas_lake
  Fuming Bog d_fuming_bog
  Fungal Caves d_fungal_caves
  Fungal Forest d_fungal_forest
  Geothermal Vents d_geothermal_vent
  Great River d_great_river
  Green Hills d_green_hills
  Hot Springs d_hot_springs
  Isolated Valley d_alien_pets_deposit
  Junk Canals d_junk_canals
  Junk Hollows d_junk_hollows
  Junk Wastes d_junk_wastes
  Lichen Fields d_lichen_fields
  Lush Jungle d_lush_jungle
  Marvelous Oasis d_marvelous_oasis
  Metal Boneyards d_metal_boneyard
  Mineral Fields d_mineral_fields
  Nutritious Mudlands d_nutritious_mudland
  Ore-Rich Caverns d_ore_rich_caverns
  Ore-Veined Cliffs d_veiny_cliffs
  Organic Landfills d_organic_landfill
  Prosperous Mesa d_prosperous_mesa
  Rich Mountain d_rich_mountain
  Rugged Woods d_rugged_woods
  Rushing Waterfall d_rushing_waterfalls
  Searing Desert d_searing_desert
  Submerged Ore Veins d_submerged_ore_veins
  Teeming Reef d_teeming_reef
  Tempestuous Mountain d_tempestous_mountain
  Tropical Island d_tropical_island
  Underwater Vents d_underwater_vent
Name ID
  Abandoned Primitive Homesteads d_abandoned_primitive_homesteads
  Ancient Battlefield d_ancient_battlefield
  Ancient Bombardment Craters d_ancient_bombardment_craters
  Ancient Mining Site d_ancient_mining_site
  Ancient One d_ancient_one
  Ancient Particle Accelerator d_ancient_particle_accelerator
  Cryonic Clones Monument d_cryonic_clones
  Dragonslayer Monument d_dragon_monument
  Flooded Mounds d_flooded_mounds
  Harvester Fields d_harvester_fields
  Hyperfertile Valley d_hyperfertile_valley
  Impact Crater d_impact_crater
  Irradiated Ruins d_irradiated_ruins
  Loop-Plowed Farm d_worm_farm
  Migrating Forests Reserve d_migrating_forest_reserve
  Mutant Landfill d_mutant_landfill
  Numa's Breath d_numas_breath
  Odd Factory d_odd_factory
  Portal Research Area d_portal_research_zone
  Processing Pens d_processing_pens
  Savage Wildlands d_savage_wildlands
  Spiral-Hewn Mine d_worm_mine
  Subterranean Contact Zone d_underground_contact_zone
  Subterranean Farming Caverns d_underground_farm
  Subterranean Generator Areas d_underground_generator
  Subterranean Mining Sites d_underground_mine
  Toy Factory Complex d_toy_factory_complex
  Underground Vault d_underground_vault
  Wetware Computer d_wetware_computer
  Zone A d_the_zone
Name ID
  BosWash Metropolitan Axis d_boswash_metropolitan_axis
  Delhi Sprawl d_delhi_sprawl
  Great Albertan Crater d_great_albertan_crater
  Mauritanian Security Zone d_mauritanian_security_zone
  Mesopotamian Urban Corridor d_mesopotamian_urban_corridor
  Pacific Algae Tracts d_pacific_algae_tracts
  Pearl River Agglomerate d_pearl_river_agglomerate
  Saharan Irrigation Project d_saharan_irrigation_project
  Scandinavian Reclamation Sector d_scandinavian_reclamation_sector
  Valley of Zanaam d_valley_of_zanaam

List of planet modifiers

Used with the effect add_modifier = { modifier = command combination to add modifiers to planets. Example: effect add_modifier = { modifier = carbon_world }

Used with the effect remove_modifier = { modifier = command combination to remove modifiers from planets. Example: effect remove_modifier = { modifier = carbon_world }

A planet must be selected beforehand, otherwise the modifier will be added an empire modifier.

Modifier ID
  Atmospheric Aphrodisiac atmospheric_aphrodisiac
  Asteroid Belt asteroid_belt
  Carbon World carbon_world
  Extensive Moon System extensive_moon_system
  Exceptional Quality Minerals ultra_rich
  High Quality Minerals mineral_rich
  Lush lush_planet
  Natural Beauty natural_beauty
  Strong Magnetic Field strong_magnetic_field
  Titanic Life titanic_life
  Paridayda paradise_planet
Modifier ID
  Atmospheric Hallucinogen atmospheric_hallucinogen
  Asteroid Impacts asteroid_impacts
  Hazardous Weather hazardous_weather
  Hostile Fauna dangerous_wildlife
  High Gravity high_gravity
  Low Gravity low_gravity
  Wild Storms wild_storms
  Dead god dead_god_planet
Modifier ID
  Bleak bleak_planet
  Irradiated irradiated_planet
  Poor Quality Minerals mineral_poor
  Tidal Locked tidal_locked
  Unstable Tectonics unstable_tectonics
  Weak Magnetic Field weak_magnetic_field
  Holy World holy_planet

List of empire modifiers

Used with the effect add_modifier = { modifier = command combination to add modifiers to the empire. Example: effect add_modifier = { modifier = crystal_focus }

It should be noted that adding Covenant: End of the Cycle this way does not trigger The Reckoning.

Modifier ID
Sentinel Data sentinel_data
Cloud Destroyer cloud_hunting_buff
Drone Destroyer drone_hunting_buff
Amoeba Hunter amoeba_hunting_buff
Crystal Hunter crystal_hunting_buff
Flagellating Movement flagellating_movement
Crystal Focus crystal_focus
Drone Mining Techniques drone_mining_techniques
Void Loops void_loops
Mineral Mapping mineral_mapping
Innoculated Population machine_empire_health_boost
Improved Code Standards machine_empire_code_improvements
Technology of the Divine technosphere_praising
The Singularity Procesor infinity_calculations
The Mirror of knowledge black_hole_pantagruel_research
Ageless ageless
Covenant: Composer of Strands covenant_composer_of_strands
Covenant: Eater of Worlds covenant_eater_of_worlds
Covenant: Instrument of Desire covenant_instrument_of_desire
Covenant: Whispers of the Void covenant_whisperers_in_the_void
Covenant: End of the Cycle covenant_end_of_the_cycle

List of ship designs

Used with the add_ship command to spawn a ship.

Design name Ship
Seeker alien corvette
Starfang alien destroyer
Persistent alien huge destroyer
Sword alien cruiser
Divine Glory cultist battleship
Protector nomad destroyer
Nomad Cruiser nomad cruiser
Cloud Entity void cloud
Corsair pirate destroyer
Black Earl pirate cruiser
Pirate Galleon Old Guard
Ancient Mining Drone mining drone miner
Ancient Combat Drone mining drone corvette
Ancient Destroyer mining drone destroyer
Great Space Organism space amoeba
DS47 lighting space probe
Sentry sensor station
Vigil sentinel station
Origo Ore crystal prism
Drone Home Base Home Base Ore Grinder
Dimensional Horror Dimensional Horror
Name Ship
Grand Dragon Ether Drake
Dragonspawn Young Ether Drake
Stellarite Stellarite
Hive Asteroid Hive Asteroid
Spectral Wraith 450THz Red Spectral Wraith
Spectral Wraith 520THz yellow Spectral Wraith
Spectral Wraith 650THz Blue Spectral Wraith
Shroud Avatar Shroud Avatar
Void Dwelling Marauder Void Dwelling
Voidspawn Voidspawn
Reclaimer Scavenger Bot
Progenitor Tiyanki Matriarch
Simulated Dragonspawn L-Drake
AH4B Battleship AH4B
Space Amoeba Centenarian Space Amoeba Centenarian
Nanite Interdictor Nanite cruiser
Nanite Mothership Nanite titan
Nanite Factory Nanite factory
Yojimbo Armed Escort Caravaneer destroyer
Gunslinger Armed Escort Caravaneer cruiser
Tradestation Tungle Caravaneer station

Contingency, other Leviathans and Fallen Empire ships spawn as a box.

List of species traits

For worked examples see Console commands/Species traits examples and descriptions

Used with the add_trait_species and remove_trait_species commands.

Trait ID
  Adaptive trait_adaptive
  Agrarian trait_agrarian
  Charismatic trait_charismatic
  Communal trait_communal
  Conformists trait_conformists
  Conservationist trait_conservational
  Enduring trait_enduring
  Industrious trait_industrious
  Ingenious trait_ingenious
  Intelligent trait_intelligent
  Natural Engineers trait_natural_engineers
  Natural Physicists trait_natural_physicists
  Natural Sociologists trait_natural_sociologists
  Nomadic trait_nomadic
  Quick Learners trait_quick_learners
  Rapid Breeders trait_rapid_breeders
  Resilient trait_resilient
  Strong trait_strong
  Talented trait_talented
  Thrifty trait_thrifty
  Traditional trait_traditional
  Decadent trait_decadent
  Deviants trait_deviants
  Fleeting trait_fleeting
  Nonadaptive trait_nonadaptive
  Quarrelsome trait_quarrelsome
  Repugnant trait_repugnant
  Slow Breeders trait_slow_breeders
  Slow Learners trait_slow_learners
  Sedentary trait_sedentary
  Solitary trait_solitary
  Wasteful trait_wasteful
  Weak trait_weak
  Delicious trait_delicious
  Erudite trait_erudite
  Extremely Adaptive trait_extremely_adaptive
  Fertile trait_fertile
  Nerve Stapled trait_nerve_stapled
  Robust trait_robust
  Venerable trait_venerable
  Very Strong trait_very_strong
  Latent Psionic trait_latent_psionic
  Psionic trait_psionic
  Bioadaptability trait_bioadaptability
  Brain Slug Host trait_brainslug
  Cybernetic trait_cybernetic
  Limited Regeneration trait_limited_regeneration
  Nivlac trait_nivlac
  Numistic Administration trait_nuumismatic_administration
  Serviles trait_syncretic_proles
  Social Pheromones trait_social_pheromones
  Survivor trait_survivor
  Somewhat Uplifted trait_enigmatic_intelligence_poor
  Uplifted trait_enigmatic_intelligence
Trait ID
  Mechanical trait_mechanical
  Machine trait_machine_unit
  Domestic Protocols trait_robot_domestic_protocols
  Double Jointed trait_robot_double_jointed
  Durable trait_robot_durable
  Efficient Processors trait_robot_efficient_processors
  Emotion Emulators trait_robot_emotion_emulators
  Enhanced Memory trait_robot_enhanced_memory
  Harvesters trait_robot_harvesters
  Learning Algorithms trait_robot_learning_algorithms
  Logic Engines trait_robot_logic_engines
  Loyalty Circuits trait_robot_loyalty_circuits
  Mass-Produced trait_robot_mass_produced
  Power Drills trait_robot_power_drills
  Propaganda Machines trait_robot_propaganda_machines
  Recycled trait_robot_recycled
  Superconductive trait_robot_superconductive
  Bulky trait_robot_bulky
  Custom-Made trait_robot_custom_made
  High Maintenance trait_robot_high_maintenance
  Luxurious trait_robot_luxurious
  Repurposed Hardware trait_robot_repurposed_hardware
  Uncanny trait_robot_uncanny
Trait ID
  Arid trait_pc_arid_preference
  Desert trait_pc_desert_preference
  Savannah trait_pc_savannah_preference
  Continental trait_pc_continental_preference
  Ocean trait_pc_ocean_preferenc
  Tropical trait_pc_tropical_preference
  Alpine trait_pc_alpine_preference
  Arctic trait_pc_arctic_preference
  Tundra trait_pc_tundra_preference
  Gaia trait_pc_gaia_preference
  Ring World trait_pc_ringworld_habitable_preference
  Tomb World trait_pc_nuked_preference

List of Traits (Individuals)

For worked examples see Console commands/Individual traits examples and descriptions

Used with the add_trait_leader and remove_trait_leader commands.

Leaders

Trait Key Name Applicable to
leader_trait_adaptable   Adaptable All
leader_trait_flexible_programming   Flexible Programming All
leader_trait_stubborn   Stubborn All
leader_trait_rigid_programming   Rigid Programming All
leader_trait_eager   Eager All
leader_trait_newboot   Newboot All
leader_trait_resilient   Resilient All
leader_trait_shroud_age   Shroud Age All
leader_trait_substance_abuser   Substance Abuser All
leader_trait_arrested_development   Arrested Development All
leader_trait_agrarian_upbringing   Agrarian Upbringing Governors
leader_trait_army_veteran   Army Veteran Governors
leader_trait_warbot_tinkerer   Warbot Tinkerer Governors
leader_trait_retired_fleet_officer   Retired Fleet Officer Governors
leader_trait_ai_aided_design   AI Aided Design Governors
leader_trait_environmental_engineer   Environmental Engineer Governors
leader_trait_bulldozer   Bulldozer Governors
leader_trait_architectural_interest   Architectural Interest Governors
leader_trait_iron_fist   Iron Fist Governors
leader_trait_intellectual   Intellectual Governors
leader_trait_analytical   Analytical Governors
leader_trait_governor_erudite   Erudite Governors
leader_trait_governor_psionic   Psychic Governors
leader_trait_governor_chosen   Chosen One Governors
leader_trait_governor_cyborg   Cybernetic Governors
leader_trait_governor_synthetic   Synthetic Governors
leader_trait_governor_brainslug   Brain Slug Host Governors
leader_trait_paranoid   Paranoid Scientists
leader_trait_archaeologist   Archaeologist Scientists
leader_trait_carefree   Carefree Scientists
leader_trait_cataloger   Cataloger Scientists
leader_trait_roamer   Roamer Scientists
leader_trait_meticulous   Meticulous Scientists
leader_trait_spark_of_genius   Spark of Genius Scientistss
leader_trait_maniacal   Maniacal Scientists
leader_trait_custom_AI_assistant   Custom AI Assistant Scientists
leader_trait_sapient_AI_assistant   Sapient AI Assistant Scientists
leader_trait_towel   Towel-bearer Scientists
leader_trait_curator   Curator Scientists
leader_trait_expertise_industry   Expertise: Industry Scientists
leader_trait_expertise_materials   Expertise: Materials Scientists
leader_trait_expertise_propulsion   Expertise: Propulsion Scientists
leader_trait_expertise_voidcraft   Expertise: Voidcraft Scientists
leader_trait_expertise_computing  Expertise: Computing Scientists
leader_trait_expertise_field_manipulation   Expertise: Field Manipulation Scientists
leader_trait_expertise_particles  Expertise: Particles Scientists
leader_trait_expertise_biology   Expertise: Biology Scientists
leader_trait_expertise_military_theory   Expertise: Military Theory Scientists
leader_trait_expertise_new_worlds   Expertise: New Worlds Scientists
leader_trait_expertise_psionics  Expertise: Psionics Scientists
leader_trait_expertise_statecraft   Expertise: Statecraft Scientists
leader_trait_scientist_erudite   Erudite Scientists
leader_trait_scientist_psionic   Psychic Scientists
leader_trait_scientist_chosen   Chosen One Scientists
leader_trait_scientist_cyborg   Cybernetic Scientists
leader_trait_scientist_synthetic   Synthetic Scientists
leader_trait_scientist_brainslug   Brain Slug Host Scientists
leader_trait_aggressive   Aggressive Admirals
leader_trait_cautious   Cautious Admirals
leader_trait_engineer   Engineer Admirals
leader_trait_fleet_logistician   Fleet Logistician Admirals
leader_trait_maintenance_loop   Maintenance Loop Admirals
leader_trait_scout   Scout Admirals
leader_trait_trickster   Trickster Admirals
leader_trait_unyielding   Unyielding Admirals
leader_trait_gale_speed   Gale-Speed Admirals
leader_trait_lethargic   Lethargic Admirals
leader_trait_sentinel   Sentinel Training Admirals
leader_trait_hive_affinity   Hive Affinity Admirals
leader_trait_void_swimmer   Void Hunter Admirals
leader_trait_ethereal   Ethereal Admirals
leader_trait_dimensional_stutter   Dimensional Stutter Admirals
leader_trait_admiral_erudite   Erudite Admirals
leader_trait_admiral_psionic   Psychic Admirals
leader_trait_admiral_chosen   Chosen One Admirals
leader_trait_admiral_cyborg   Cybernetic Admirals
leader_trait_admiral_synthetic   Synthetic Admirals
leader_trait_mercenary_warrior   Mercenary Warrior Admirals
leader_trait_great_khan The Great Khan Admirals
leader_trait_admiral_brainslug   Brain Slug Host Admirals
leader_trait_admiral_hells_heart   Hell's Heart Admirals
leader_trait_armchair_commander   Armchair Commander Generals
leader_trait_army_logistician   Army Logistician Generals
leader_trait_attacker   Invader Generals
leader_trait_butcher   Butcher Generals
leader_trait_charismatic   Charismatic Leader Generals
leader_trait_defender   Defender Generals
leader_trait_demoralizer   Demoralizer Generals
leader_trait_glory_seeker   Glory Seeker Generals
leader_trait_general_erudite   Erudite Generals
leader_trait_general_psionic   Psychic Generals
leader_trait_general_chosen   Chosen One Generals
leader_trait_general_cyborg   Cybernetic Generals
leader_trait_general_synthetic   Synthetic Generals
leader_trait_general_brainslug   Brain Slug Host Generals

Ruler

Following traits apply only for rulers.

Trait Key Name Index #
trait_ruler_corvette_focus   Corvette Focus 60
trait_ruler_destroyer_focus   Destroyer Focus 61
trait_ruler_cruiser_focus   Cruiser Focus 62
trait_ruler_battleship_focus   Battleship Focus 63
trait_ruler_architectural_sense   Architectural Sense 70
trait_ruler_champion_of_the_people   Champion of the People 78
trait_ruler_charismatic   Charismatic Leader 77
trait_ruler_deep_connections   Deep Connections 76
trait_ruler_eye_for_talent   Eye for Talent 75
trait_ruler_expansionist   Expansionist 79
trait_ruler_explorer   Explorer 83
trait_ruler_fertility_preacher   Fertility Preacher 80
trait_ruler_fortifier   Fortifier 66
trait_ruler_from_the_ranks   From The Ranks 65
trait_ruler_frontier_spirit   Frontier Spirit 71
trait_ruler_home_in_the_sky   Home in the Sky 73
trait_ruler_industrialist   Industrialist 74
trait_ruler_investor   Investor 81
trait_ruler_logistic_understanding   Logistic Understanding 67
trait_ruler_military_pioneer   Military Pioneer 68
trait_ruler_recruiter   Recruiter 64
trait_ruler_space_miner   Space Miner 82
trait_ruler_warlike   Warlike 69
trait_ruler_world_shaper   World Shaper 72
leader_trait_fleet_organizer   Fleet Organizer 84
leader_trait_nervous   Nervous
leader_trait_reformer   Reformer 85
leader_trait_ruler_erudite
  Erudite 86
leader_trait_ruler_psionic
  Psychic 89
leader_trait_ruler_chosen
  Chosen One 90
leader_trait_ruler_cyborg
  Cybernetic 87
leader_trait_ruler_synthetic
  Synthetic 88
leader_trait_hive_mind   Hive Mind 91
leader_trait_ruler_brainslug
  Brain Slug Host 242
leader_trait_ruler_machine_intelligence 120
leader_trait_flexible_programming 121
leader_trait_rigid_programming 122
leader_trait_newboot 123
leader_trait_unstable_code_base 132

List of anomalies

Used with the add_anomaly command to spawn anomalies.

Anomaly category Possible outcomes
vultaum_1_cat Precursor artifact special project
vultaum_2_cat Precursor artifact special project
vultaum_3_cat Precursor artifact special project
vultaum_4_cat Precursor artifact special project
yuht_1_cat Precursor artifact special project
yuht_2_cat Precursor artifact special project
yuht_3_cat Precursor artifact special project
yuht_4_cat Precursor artifact special project
league_1_cat Precursor artifact special project
league_2_cat Precursor artifact special project
league_3_cat Precursor artifact special project
league_4_cat Precursor artifact special project
irassian_1_cat Precursor artifact special project
irassian_2_cat Precursor artifact special project
irassian_3_cat Precursor artifact special project
irassian_4_cat Precursor artifact special project
cybrex_1_cat Precursor artifact special project
cybrex_2_cat Precursor artifact special project
cybrex_3_cat Precursor artifact special project
cybrex_4_cat Precursor artifact special project
Anomaly category Possible outcomes
debris_asteroid_category 1
collision_asteroid_category 1
station_asteroid_category 1
life_asteroid_category 1
moon_gasgiant_category 1
life_gasgiant_category 1
storms_gasgiant_category 1
cargo_gasgiant_category 1
asteroid_uninhabitable_category 1
solar_uninhabitable_category 1
life_toxic_category 1
life_frozen_category 1
life_barren_category 1
station_uninhabitable_category 1
battle_uninhabitable_category 1
shipyard_uninhabitable_category 1
writing_uninhabitable_category 1
beacon_uninhabitable_category 1
mountain_uninhabitable_category 1
object_uninhabitable_category 1
signal_gasgiant_category 1
ship_gasgiant_category 1
terminal_gasgiant_category 1
Anomaly category Possible outcomes
crashed_ship_asteroid_category 2
origin_asteroid_category 2
emissions_asteroid_category 2
hatch_asteroid_category 2
object_gasgiant_category 2
aerostat_gasgiant_category 2
debris_gasgiant_category 2
impact_uninhabitable_category 2
signal_uninhabitable_category 2
inhabited_toxic_category 2
Anomaly category Possible outcomes
energy_uninhabitable_category 3
sol_wasteland_category 1
terraforming_candidate_category 1
living_metal_category 1

List of major events

Used with the event command to start an event.

ID Event Notes Required selection DLC
anomaly.95 Voyager 1 Can start the Solar Coordinates event if the Sol system exists somewhere in the galaxy Ship or Starbase
anomaly.186 Limbo With the right technology and AI policies you can resurrect them either as a new colony or as a new empire Ship or Starbase
anomaly.3040 Pirate Exiles Option to get two pirate raiders Ship or Starbase
anomaly.3085 The Prince Event with small but permanent diplomatic effects Ship or Starbase
anomaly.4045 Echoes from the Deep Option to gain the Improved Working Environment edict and positive modifiers Ship or Starbase
anomaly.4081 Abandoned Sensor Array Grants the Extensive Sensor Searches edict Ship or Starbase
anomaly.4105 Fumes Lie Thick Option to gain the Improved Energy Initiative edict Ship or Starbase
anomaly.4136 Translating Settlers' Texts Grants Master's Teachings: The Greater Good edict None
anomaly.4141 Translating Explorers' Texts Grants Master's Teachings: Philosophical Mindset edict None
anomaly.4151 Translating Traders' Texts Grants Master's Teachings: Diplomatic Trust edict None
anomaly.4166 Translating Warriors' Texts Grants Master's Teachings: Warring States edict None
anomaly.5001 Gas Giant Transmission Ship or Starbase
colony.50 Subterranean Civilization Colony
colony.3005 The Doorway Colony
colony.3006 A Dimension of Suffering Modifies the Dimensional Portal Job Colony
colony.3007 High-energy Dimension Modifies the Dimensional Portal Job Colony
colony.3008 The Null Void Modifies the Dimensional Portal Job Colony
colony.3009 Mirror Mirror Modifies the Dimensional Portal Job Colony
colony_mod.2 Titanic Life The effect of your choice is picked at random Colony
country.1 Sublight Exploration Probes None
country.50 Habitable Worlds Survey None
country.53 Alien Specimen Procurement None
country.200 Radical Cult None
country.250 The Hunt for the Hyacinth None
country.1000 Wanderlust: Rogue Scientist None
country.1100 Mass Extinction Through the Ages None
crisis.105 Prethoryn queen captured Doesn't require the crisis Fleet or Starbase
crisis.199 Prethoryn Scourge Immediately spawns Prethoryn invaders. Use "crisis.10" to initiate the crisis' natural progression None
crisis.50 Rise of the Sentinels Doesn't require the crisis but will add its sound effects None
crisis.1000 The Unbidden None
crisis.1100 The Aberrant Doesn't require the Unbidden None
crisis.1200 The Vehement Requires the Unbidden None
crisis.2000 The Contingency Skips the Ghost Signal events. Use "crisis.2005" to initiate the crisis' natural progression None
crisis.2400 Cybrex Return Doesn't require the crisis None
fallen_empires_awakening.1 Sleepers Awake Must select a Fallen Empire with the play command beforehand or YOU will awaken None
fallen_empires_tasks.1 A patronizing or machine Fallen Empire sends a random gift None
galactic_features.301 Fallen Empire mothballed fleet Fleet or Starbase
nomad.1 The Nomads Will not spawn if a Sentry Array is completed None
precursor.1098 First League Home System Located None
precursor.2098 Cybrex Home System Located None
unrest.4200 Unrest: Revolt Targeted planet's population revolts and attempts to break away. Can be used on other empires. Colony
akx.8888 Horizon Signal Fleet or Starbase
leviathans.316 Option to buy the Ministry of Culture None  
leviathans.3103 Dreadnought Repaired Fleet or Starbase  
war_in_heaven.1000 War in Heaven Will awaken two fallen empires if none awakened None  
utopia.3000 Enter the Shroud Works even if still on cooldown None  
utopia.3020 Avatar (ship) None  
utopia.3021 Avatar (army) None  
utopia.3190 The Chosen One None  
utopia.3400 The Chosen One becomes ruler None  
utopia.3304 Whisperers in the Void Option to form a covenant None  
utopia.3305 Composer of Strands Option to form a covenant None  
utopia.3306 Eater of Worlds Option to form a covenant None  
utopia.3307 Instrument of Desire Option to form a covenant None  
utopia.3308 End of the Cycle Option to form a covenant None  
utopia.3320 The Reckoning Requires accepting the covenant in the previous event to work properly None  
syndaw.1000 Machine Uprising None  
fallen_machine_empire.1 Ancient Caretakers Awaken Must select the Ancient Caretakers with the play command beforehand or YOU will awaken None  
marauder.85 Mercenaries Become Available Must be triggered multiple times for each Marauder empire None  
marauder.500 The Drums of War Must select a Marauder Empire with the play command beforehand or YOU will become the Horde None  
distar.172 Neural Symbiosis Option to get the Brain Slug Host trait for some pops and leaders Fleet or Starbase  
distar.260 Wild Eukaryotes Creates a pre-sapient species with the Docile Livestock trait on the planet Planet  
distar.1001 Paradise Lost Creates a nearby system with the a Gaia World and Iron Age civilization None  
distar.2050 Alien Entity Spawns the Enigmatic Cache in the galaxy None  
distar.3014 The Nivlac (unfriendly) Creates an empire with a permanent -100 opinion modifier None  
distar.3016 The Nivlac (friendly) Creates an empire with a permanent +100 opinion modifier None  
distar.5006 The Voidspawn The selected planet is turned into a cracked world from where a Voidspawn hatches Planet  
distar.11000 Spawn L-Cluster Spawns a sealed L-Cluser None  
distar.13000 The L-Cluster (L-Drake) Doesn't require the L-Cluster but will open every L-Gate as well None  
graygoo.1 The L-Cluster (Gray Tempest) Requires the L-Cluster to work None  
graygoo.100 The L-Cluster (Dessanu Consonance) Requires the L-Cluster to work None  
graygoo.400 A Quiet Stroll Encounter Grey Fleet or Starbase  
cara.320 The Galatron None  
action.96 Birth of the Galactic Market None  

List of Civics

Used with the effect change_government = { civics = { civic = command combination to replace an empire's civics with the written list. Example: effect change_government = { civics = { civic = civic_efficient_bureaucracy civic = civic_environmentalist civic = civic_functional_architecture civic = civic_mining_guilds } }

Civics incompatible with the current ethics and authority will not be added. However   Corporate Dominion can be added even if   MegaCorp is enabled as long as its other requirements are met.

This command combination is notable because it allows an empire to have more than 3 civics.

Civic ID
  Cutthroat Politics civic_cutthroat_politics
  Efficient Bureaucracy civic_efficient_bureaucracy
  Environmentalist civic_environmentalist
  Functional Architecture civic_functional_architecture
  Mining Guilds civic_mining_guilds
  Agrarian Idyll civic_agrarian_idyll
  Aristocratic Elite civic_aristocratic_elite
  Barbaric Despoilers civic_barbaric_despoilers
  Beacon of Liberty civic_beacon_of_liberty
  Byzantine Bureaucracy civic_byzantine_bureaucracy
  Citizen Service civic_citizen_service
  Corporate Dominion civic_corporate_dominion
  Corvee System civic_corvee_system
  Distinguished Admiralty civic_distinguished_admiralty
  Exalted Priesthood civic_exalted_priesthood
  Fanatic Purifiers civic_fanatic_purifiers
  Feudal Society civic_feudal_realm
  Free Haven civic_free_haven
  Idealistic Foundation civic_idealistic_foundation
  Imperial Cult civic_imperial_cult
  Inwards Perfection civic_inwards_perfection
  Mechanist civic_mechanists
  Merchant Guilds civic_merchant_guilds
  Meritocracy civic_meritocracy
  Nationalistic Zeal civic_nationalistic_zeal
  Parliamentary System civic_parliamentary_system
  Philosopher King civic_philosopher_king
  Police State civic_police_state
  Shadow Council civic_shadow_council
  Shared Burdens civic_shared_burden
  Slaver Guilds civic_slaver_guilds
  Technocracy civic_technocracy
  Warrior Culture civic_warrior_culture
Civic ID
  Ascetic civic_hive_ascetic
  Divided Attention civic_hive_divided_attention
  Natural Neural Network civic_hive_natural_neural_network
  One Mind civic_hive_one_mind
  Pooled Knowledge civic_hive_pooled_knowledge
  Strength of Legions civic_hive_strength_of_legions
  Subspace Ephapse civic_hive_subspace_ephapse
  Subsumed Will civic_hive_subsumed_will
  Devouring Swarm civic_hive_devouring_swarm
  Constructobot civic_machine_builder
  Delegated Functions civic_machine_delegated_functions
  Factory Overclocking civic_machine_factory_overclock
  Introspective civic_machine_introspective
  OTA Updates civic_machine_ota_updates
  Static Research Analysis civic_machine_predictive_analysis
  Rapid Replicator civic_machine_replication
  Rockbreakers civic_machine_rockbreakers
  Unitary Cohesion civic_machine_unitary_cohesion
  Warbots civic_machine_warbots
  Zero-Waste Protocols civic_machine_zero_waste_protocols
  Determined Exterminator civic_machine_terminator
  Driven Assimilator civic_machine_terminator
  Rogue Servitor civic_machine_servitor
Civic ID
  Brand Loyalty civic_brand_loyalty
  Franchising civic_franchising
  Free Traders civic_free_traders
  Media Conglomerate civic_media_conglomerate
  Private Prospectors civic_private_prospectors
  Ruthless Competition civic_ruthless_competition
  Trading Posts civic_trading_posts
  Gospel of the Masses civic_gospel_of_the_masses
  Indentured Assets civic_indentured_assets
  Naval Contractors civic_naval_contractors
  Private Military Companies civic_private_military_companies
  Criminal Heritage civic_criminal_heritage

References