Trait
|
Key
|
Effect(s)
|
Exclusive With
|
Possible Initial Trait?
|
Agrarian |
trait_agrarian |
Food from Jobs +15% |
None |
Yes
|
|
trait_ingenious |
Energy from Jobs +15% |
None |
Yes
|
Thrifty |
trait_thrifty |
Trade Value from Jobs +15% |
None |
Yes
|
Industrious |
trait_industrious |
Minerals from Jobs +15% |
None |
Yes
|
Intelligent |
trait_intelligent |
Research from Jobs +10% |
Nerve Stapled Erudite |
Yes
|
Natural Engineers |
trait_natural_engineers |
Engineering Research from Jobs +10% |
Natural Physicists Natural Sociologists Nerve Stapled |
Yes
|
Natural Physicists |
trait_natural_physicists |
Physics Research from Jobs +10% |
Natural Engineers Natural Sociologists Nerve Stapled |
Yes
|
Natural Sociologists |
trait_natural_sociologists |
Society Research from Jobs +10% |
Natural Engineers Natural Physicists Nerve Stapled |
Yes
|
Extremely Adaptive |
trait_extremely_adaptive |
Habitability +20% |
Adaptive Non-Adaptive Robust |
Yes
|
Adaptive |
trait_adaptive |
Habitability +10% |
Extremely Adaptive Non-Adaptive Robust |
Yes
|
Non-Adaptive |
trait_nonadaptive |
Habitability -10% |
Extremely Adaptive Adaptive Robust |
Yes
|
Rapid Breeders |
trait_rapid_breeders |
Pop Growth Speed +10% |
Slow Breeders Fertile |
Yes
|
Slow Breeders |
trait_slow_breeders |
Pop Growth Speed -10% |
Rapid Breeders Fertile |
Yes
|
Talented |
trait_talented |
Leader Skill Cap +1 |
None |
Yes
|
Quick Learners |
trait_quick_learners |
Leader Experience Gain +25% |
Slow Learners |
Yes
|
Slow Learners |
trait_slow_learners |
Leader Experience Gain -25% |
Quick Learners |
Yes
|
Very Strong |
trait_very_strong |
Army Damage +40% Worker Output +5% |
Strong Weak |
Yes
|
Strong |
trait_strong |
Army Damage +20% Worker Output +2% |
Very Strong Weak |
Yes
|
Weak |
trait_weak |
Army Damage −20% Worker Output −2% |
Very Strong Strong |
Yes
|
Nomadic |
trait_nomadic |
Pop Growth from Immigration +15% Resettlement Cost -25% |
Sedentary Hive-Minded Machine |
Yes
|
Sedentary |
trait_sedentary |
Pop Growth from Immigration -15% Resettlement Cost +25% |
Nomadic Hive-Minded Machine |
Yes
|
Communal |
trait_communal |
Pop Housing Usage -10% |
Solitary Hive-Minded Machine |
Yes
|
Solitary |
trait_solitary |
Pop Housing Usage +10% |
Communal Hive-Minded Machine |
Yes
|
Charismatic |
trait_charismatic |
Amenities from Jobs +20% |
Repugnant |
Yes
|
Repugnant |
trait_repugnant |
Amenities from Jobs -20% |
Charismatic |
Yes
|
Conformists |
trait_conformists |
Governing Ethics Attraction +30% |
Hive-Minded Machine |
Yes
|
Deviants |
trait_deviants |
Governing Ethics Attraction -15% |
Hive-Minded Machine |
Yes
|
Venerable |
trait_venerable |
Leader Lifespan +80 |
Enduring Fleeting |
Yes
|
Enduring |
trait_enduring |
Leader Lifespan +20 |
Venerable Fleeting |
Yes
|
Fleeting |
trait_fleeting |
Leader Lifespan -10 |
Venerable Enduring |
Yes
|
Decadent |
trait_decadent |
Worker Happiness −10% Slave Happiness −10% |
None |
Yes
|
Resilient |
trait_resilient |
Defense Army Damage +50% |
None |
Yes
|
Conservationist |
trait_conservational |
Consumer Goods Upkeep -10% |
Wasteful |
Yes
|
Wasteful |
trait_wasteful |
Consumer Goods Upkeep +10% |
Conservationist |
Yes
|
Cybernetic |
trait_cybernetic |
Army Damage +10% Habitability +20% Leader Lifespan +40 WARNING: Will alter species identity! |
None |
No
|
Latent Psionic |
trait_latent_psionic |
Energy Credits from Jobs +5% Research from Jobs +5% |
None |
No
|
Psionic |
trait_psionic |
Energy Credits from Jobs +10% Research from Jobs +10% Happiness +5% |
None |
No
|
Delicious |
trait_delicious |
Food from Livestock +2 |
None |
No
|
Nerve Stapled |
trait_nerve_stapled |
Resources from Jobs +10% Cannot generate Leaders Cannot be employed in Ruler or Specialist Jobs Not Affected by Happiness Can't join a faction |
talented
Intelligent Natural Engineers Natural Physicists Natural Sociologists Erudite |
No
|
Fertile |
trait_fertile |
Pop Growth Speed +30% Happiness +5% |
Slow Breeders Rapid Breeders |
No
|
Erudite |
trait_erudite |
All Research Output +20% Leader Skill Cap +1 |
Intelligent Nerve Stapled |
No
|
Robust |
trait_robust |
Habitability +30% Leader Lifespan +50 |
Non-Adaptive Adaptive Extremely Adaptive |
No
|
Irradiated |
trait_presapient_irradiated |
Tomb World Habitability: +100% Leader Lifespan +30 |
None |
No
|
Starborn |
trait_presapient_starborn |
Migration Time -50% Habitability +10% Resettlement Cost -25% |
Earthbound Sedentary |
No
|
Earthbound |
trait_presapient_earthbound |
Energy +10% Garrison Health: +100% Fortification Defense: +50% |
Starborn Nomadic |
No
|
Proles |
trait_presapient_proles |
Army Damage +10% Minerals 10% Food 10% All Research Output -15% |
Natural Intellectuals |
No
|
Natural Intellectuals |
trait_presapient_natural_intellectuals |
All Research Output +10% Unity +5% Minerals -10%
|
Proles |
No
|
Conservative |
trait_presapient_conservative |
Happiness +5% Governing Ethics Attraction +25% Leader Experience Gain -33% |
None |
No
|
Uplifted |
trait_uplifted |
Happiness +20% When ruled by Uplifting' Empire |
None |
No
|
Hive-Minded |
trait_hive_mind |
Not affected by Happiness |
Hive Mind |
No
|
Nivlac |
trait_nivlac |
Habitability +100% Pop Growth Speed +50% |
None |
No
|
Brain Slug Host |
trait_brainslug |
+10% Tile Research Output
+10% Unity Output -25% Pop Growth Speed |
None |
No
|
Social Pheromones |
trait_social_pheromones |
Pop Housing Usage -5% |
None |
No
|
Docile Livestock |
trait_presapient_docile_livestock |
+30% Pop Growth Speed +5% Other Species Happiness +10% Unity Output -50% Energy Credits -75% Tile Research Output Not Affected by Happiness |
None |
No
|