Planetary management

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Version

Outliner top.png
This article has been verified for the current PC version (3.7) of the game.

Planetary management involves district creation, building construction, and assigning a workforce for resource production to maintain peace and order, manage population growth, and set up garrisons for planetary defense.

Planets are, without a doubt, a vital part of a stellar empire because they provide the overwhelming majority of resources and the population required for an empire to grow and prosper. If a planet is managed properly, it could provide the needs of its populace and the demands of its empire, and if an empire has a large collection of prosperous, productive planets within its borders, it can quite easily be seen as a successful empire.

Stability[edit | edit source]

Low Stability on a humanoid planet

Stability is a measure of the overall stability of a world, either socio-political or in terms of drone functionality, and is influenced by a large number of factors such as Mod pop happiness.png happiness, Housing.png housing, Amenities.png amenities, and Job criminal.png crime or deviancy. It ranges from 0 to 100 and has a base level of 50.

  • Each point of stability above 50 adds Mod pop resource output.png +0.6% resources from jobs, Mod trade value mult.png +0.6% trade value, and Immigration pull +0.4 immigration pull.
  • Each point of stability below 50 adds Mod pop resource output.png −1% resources from jobs, Mod trade value mult.png −1% trade value, and Emigration push +2 emigration push.
  • At very low stability, organic pops (excluding Hive-minded.png Hive-Minded or Nerve Stapled.png Nerve Stapled pops) and sentient Trait mechanical.png Mechanical pops may cause unrest events.
  • Planets with less than Stability.png 25 stability for a year or more can trigger a Planetary Revolt situation.

A colony with any enslaved species and low stability can gain one of the following modifiers once every 2 years. All modifiers can be removed instantly by discontinuing slavery.

Modifier Effects Duration Required stability Description
Pm unrest.pngPm frame 3.png Slaves Radicalizing Mod planet stability add.png −20 Stability 20 years 40 Radical Slave elements are rallying, spreading unrest.
Pm starvation.pngPm frame 3.png Hunger Strike Mod planet jobs slave produces mult.png −50% Slave pop resource output
Mod pop food req.png −50% Slave Upkeep
5 years 25 It's hard to work when you're doubled over from hunger pangs.
Pm slave riots.pngPm frame 3.png Slave Riots Mod planet jobs slave produces mult.png −1000% Slave pop resource output
Mod pop growth speed.png −50% Pop growth speed
Mod army build speed mult.png −50% Army build speed
Mod planet building build speed mult.png −50% Planetary build speed
10 years 10 Slave Riots inhibit population growth.

Increasing stability[edit | edit source]

Planetary stability is further affected by the following:
Source Mod planet stability add.png Stability
Approval (0% to 50%) −50 to 0
Approval (50% to 100%) 0 to +30
Gestalt consciousness.png Amenities.png Amenities (25% to 100%) −50 to 0
Gestalt consciousness.png Amenities.png Amenities (100% to 200%) 0 to +20
Housing.png Housing shortage (25% to 100%) −20 to 0
Empire Capital Empire Capital +5
Job colonist.png Colony (Planet Designation) +5
Job noble.png Noble job +2
Job enforcer.png Enforcer job +1
Bureaucrat Bureaucrat job with Civic byzantine bureaucracy.png Byzantine Bureaucracy +1
Job death chronicler.png Death Chronicler/Chronicle Drone job +2.5
Job soldier.png Soldier/Warrior Drone job
with Decision martial law.png/Decision martial law hive.png/Decision martial law machine.png Martial Law decision
+5
Job soldier.png Soldier/Warrior Drone job
with Planetary Revolt situation Institute a Crackdown approach
+3
Job synapse drone.png Synapse Drone/Job coordinator.png Coordinator job
with Decision satellite in orbit.png Incorporate Artifact Relays decision
+2
Unusual Snow situation Melt it. All. approach +5
Geomagnetic Storm situation Radiation Damage Medium stage −30
Geomagnetic Storm situation Radiation Damage High stage −60
Building Psi Corps building +5
Building Governor's Palace capital +5
Building Governor's Estates capital +10
Decision deal.png Negotiate with Crime Lords decision +10
D landed dragon.png Feeding Dragon +10
D progenitor.png Progenitor Nest +5
Empty Progenitor Nest −10
Various planet modifiers varies

Crime and Deviancy[edit | edit source]

Job criminal.png Crime and Deviancy (for Gestalt consciousness.png Gestalt Consciousness empires) are measures of the overall level of non-compliance in the population of a world. Crime and Deviancy are produced by all sapient pops except those undergoing Pop cat assimilation.png assimilation, ranging from 0 at Mod pop happiness.png 100% happiness to +2 at Mod pop happiness.png 0% happiness. While unemployment does not increase Crime or Deviancy directly, it can add modifiers that cause them if measures aren't taken. Crime and Deviancy are reduced by certain jobs as well as Governor.png Governor leaders. Non-sentient Trait mechanical.png mechanical pops in an organic empire and mechanical pops integrated into a Auth machine intelligence.png Machine Intelligence empire do not produce crime or deviancy, despite counting as 50% happiness for the purpose of approval rating.

Every year one of the following modifiers can be added as long as the requirements are met. Another modifier cannot be added for the next 10 years. Alternatively, Devastation.png 15 devastation can be added instead of a modifier. Once a planet has below 10 Crime or Deviancy, all modifiers will be removed after 15 years. The timer is reduced by 50% for each Job enforcer.png Enforcer or Job patrol drone.png Hunter-Seeker Drone job. All modifiers are also removed if a planet changes ownership.

Modifier Effects Duration Requirements Description
Criminal Underworld
  • Mod planet crime add.png +15 Crime
  • Job criminal.png +1 Criminal job
  • Job criminal.png +1 Criminal job per 33 Crime
Permanent Job criminal.png 30 Crime or refusing the Increased Benefits modifier This world is home to a large criminal underworld.
Drone Deviancy
  • Mod planet crime add.png +15 Deviancy
  • Job criminal.png +1 Deviant Drone job
  • Job criminal.png +1 Deviant Drone job per 33 Deviancy
Permanent Job criminal.png 30 Deviancy or refusing the Activity Program modifier This world is home to large communities of deviant drones, who no longer respond to commands from the Hive Mind.
Drone Corruption
  • Mod planet crime add.png +15 Deviancy
  • Job criminal.png +1 Corrupt Drone job
  • Job criminal.png +1 Corrupt Drone job per 33 Deviancy
Permanent Job criminal.png 30 Deviancy or refusing the Standby Mode modifier This world is home to several networks of deviant and corrupted drone units, who operate outside the established parameters set by the core intelligence.
Center of Drug Trade
  • Mod planet crime add.png +30 Crime
  • Job criminal.png +3 Criminal jobs
  • Replaces the Criminal Underworld modifier
Permanent Job criminal.png 30 Crime and Criminal Underworld modifier The world has become a major center of drug trade. Illegal narcotics are being smuggled planetside on a daily basis, with a large segment of the populace being regular users.
Gang Wars
  • Mod planet crime add.png +30 Crime
  • Job criminal.png +3 Criminal jobs
  • Replaces the Criminal Underworld modifier
Permanent Job criminal.png 30 Crime and Criminal Underworld modifier The world is currently in the middle of a very destructive gang war between two or more organized crime factions. Heavy fighting is ongoing between the rivaling gangs, with local security forces trapped in the middle.
Mob Rule
  • Mod planet crime add.png +30 Crime
  • Job criminal.png +3 Criminal jobs
  • Replaces the Criminal Underworld modifier
Permanent Job criminal.png 30 Crime and Criminal Underworld modifier The world is currently dominated by a single criminal organization. They have infiltrated all layers of society, and little happens here without their involvement or permission.
Crime Boss Arrested Mod planet crime add.png −30 Crime 10 years Criminal Underworld modifier An important crime boss was recently arrested on this world, crippling a major criminal organization.
Bribed Officials Mod planet stability add.png −20 Stability 10 years Criminal Underworld modifier Several high-ranking officials on this world were recently discovered to have been in the pay of local criminal organizations.
Crime Wave Mod planet crime add.png +30 Crime 10 years Criminal Underworld modifier This world is currently experiencing a crime wave.
Smuggler Activity Mod trade value mult.png −20% Trade value 10 years Criminal Underworld modifier An increase in smuggler activity on this world has had a negative impact on profits from trade.
Substance Abuse Mod pop resource output.png −20% Resources from jobs 10 years Criminal Underworld modifier The illegal use of dangerous and highly addictive drugs is widespread on this world.
Cartel War Mod planet stability add.png −20 Stability 10 years Center of Drug Trade modifier The powerful drug cartels that have carved up this world between themselves are currently fighting a low-intensity war.
Travel Advisory Mod trade value mult.png −20% Trade value 10 years Gang Wars modifier The violent gang warfare on this world has led to a travel advisory which has greatly diminished the number of visiting traders.
Corrupt Administration Mod planet stability add.png −20 Stability 10 years Mob Rule modifier The vast majority of this world's planetary administration was recently revealed to have been in the employ of its dominant crime syndicate.
Protection Racket Mod pop resource output.png −20% Resources from jobs 10 years Mob Rule modifier The mobsters who rule this world have implemented an extensive protection racket.
Trade Pilfering Mod trade value mult.png −20% Trade value 10 years Mob Rule modifier The gangster syndicate ruling this world has assumed control over several spaceports through intermediaries. A large portion of local trade now has to go through them.
Deviant Ringleader Killed Mod planet crime add.png −30 Deviancy 10 years Drone Deviancy modifier An important ringleader among the deviant drones of this world was recently terminated.
Deviant Interference Mod planet stability add.png −30 Stability 10 years Drone Deviancy modifier Deviant drones are interfering with our facilities on this world.
Corrupt Network Terminated Mod planet crime add.png −30 Deviancy 10 years Drone Corruption modifier A virus recently terminated one of the corrupt drone networks on this world.
Drone Signal Interference Mod planet stability add.png −30 Stability 10 years Drone Corruption modifier Signals from the corrupted drone networks on this world are interfering with the functionality of our loyal units.

Decisions[edit | edit source]

Decisions represent planet-wide undertakings. Most decisions have a cost to be used, either when taking the decision or when agreeing to the deal that made the decision available in the first place. Some decisions also take some time to implement, from a few days up to 10 years; these decisions go into the planet's construction queue, and can be paused and resumed by reordering, like other constructions.

Decision Cost Effects Requirements
Decision prospect.png Planetary Prospecting Time 180 Days
Unity.png 250
Energy.png 500
Unknown.png Adds a random planetary feature to the planet

Tradition icon adaptability.png Adaptability tradition tree finished
No.pngOrigin void dwellers.png Void Dwellers
Once per planet
No.pngPlanet habitat.png Habitat
No.pngPlanet ringworld.png Ring World
No.pngPlanet ai.png Machine World
No.pngPlanet infested.png Hive World
No.pngPlanet city.png Ecumenopolis

Decision prospect.png Orbital Surveying Time 180 Days
Unity.png 250
Energy.png 500
Enables the construction of one of the following types of Habitat district, chosen at random:
  • District mining.png Astro-Mining Bays
  • District hab energy.png Reactor Districts
  • District hab science.png Research Districts

A district type can only be chosen if the corresponding resource can be found as a deposit on the Celestial Body the habitat is built around. Habitats built around habitable worlds can have any of the three districts.

Planet habitat.png Habitat with only four district types
Tradition icon adaptability.png Adaptability tradition tree finished
Origin void dwellers.png Void Dwellers origin
Decision divine algorithm.png Expand Dayside Infrastructure Time 10 Years
Energy.png 500
Minerals.png 1000
D solar array.png Adds a Dayside Solar Farm planetary feature Pm tidal locked.pngPm frame 2.png Intentionally Tidally Locked planet modifier
One use only
Decision resources.png Transplant Tree of Life Time 180 Days
Food.png 500
D huge tree.png Adds a Tree of Life Sapling planetary feature Origins tree of life.png Tree of Life origin
Pm bleak.pngPm frame 3.png No Tree of Life planetary modifier
Decision default.png Project Cornucopia Time 180 Days
Unity.png 250
Energy.png 500
D mining tunnels.png Adds a Project Cornucopia planetary feature

Resolution industrial development.png Industrial Development Resolution 5
GalacticCommunity mainButton single.png Galactic Community member
Once per planet
No.pngPlanet habitat.png Habitat
No.pngPlanet ringworld.png Ring World
No.pngPlanet city.png Ecumenopolis
No.pngPlanet infested.png Hive World
No.pngPlanet ai.png Machine World

Decision burning settlement.png Consume World Time 360 Days

Grants 100-1000 Minerals.png Minerals, 100-1000 Alloys.png Alloys, or a Pop.png Pop

  • D gaseous eruption.png Adds 2 Lithoid Devastation blockers
  • Devastation.png Adds 20 Devastation
  • Destroys a district (if any exists)
  • If reduced to zero districts, the planet will become a shattered world, and all pops will be resettled to the capital.
Civic devouring swarm.png Terravore civic
Decision deal.png Settle Crystalline Refugees Influence.png 10

Habitat gains 5 pops with the Trait pc ring preference.png Habitat Preference, Trait void dweller positive.png Void Dweller, Intelligent.png Intelligent, and Trait docile.png Docile traits.
Diplomacy opinion.png +10 with the Crystalline Empire

Federations Offer from the Crystalline Empire
Decision satellite in orbit.png Upgrade Habitat Time 720 Days

Influence.png 25
Alloys.png 1000

Planet Size.png +2 Habitat Size Tech habitat 2.png Habitat Expansion technology
Planet habitat.png Size 4 Habitat
0 unbuilt districts
Time 1440 Days

Influence.png 25
Alloys.png 1500

Tech habitat 3.png Advanced Space Habitation technology
Planet habitat.png Size 6 Habitat
0 unbuilt districts
Building Habitat Central Control capital building
Decision arctic planet.png Expand Planetary Sea Time 720 Days
Influence.png 50
Energy.png 1000
Planet Size.png +1 Planet Size
Consumes Ice Asteroids or Frozen Worlds
Planet ocean.png Ocean World
Ap hydrocentric.png Hydrocentric ascension perk
Sb ice mining station.png Starbase with an inactive Ice Mining Station
Planet ocean.png Frozen World or Ice Asteroid
Can be used up to 3 times per planet
Decision progenitor empty.png Grow a New Progenitor Time 800 Days
Food.png 400
Mod district farming max.png Removes a planetary feature that increases the number of Agriculture Districts
D progenitor.png Adds a Progenitor Nest planetary feature
Origins progenitor hive.png Progenitor Hive origin
Empire Capital Hive Capital designation
No.pngD progenitor.png Progenitor Nest planetary feature
Decision strip mining.png Strip Mining Time 180 Days
Influence.png 15
Mod district farming max.png Removes a planetary feature that increases the number of Agriculture Districts
D prospectorium strip mine.png Adds a Prospectorium Strip Mine planetary feature
Specialist tier prospectorium 3 on.png Prospectorium tier 3
Mod district farming max.png Planetary feature that gives Agriculture Districts
Decision consecrate habitat knights.png Consecrate Habitat Time 360 Days
Influence.png 50
Building Adds an Order's Castle building R toxic god.png Maw of the Toxic Entity relic activation
Planet habitat.png Once per Habitat
No.pngBuilding Order's Keep building
Decision engineering research.png Activate Dimensional Manipulation Device Dark Matter.png 1000 D station reactor.png Adds a Dimensional Manipulation Device planetary feature Building Order's Keep present
Origins toxic knights.png Quest for the Toxic God situation choice
Decision default.png Memorial to the Unshackled Time 900 Days
Minerals.png 2500
District city.png Adds 4 City Districts
District industrial.png Adds 2 Industrial Districts
District generator.png Adds 1 Generator Districts
District mining.png Adds 2 Mining Districts
District farming.png Adds 3 Agriculture Districts
District crashed slaver ship.png Removes all Scavenger Sites
D crashed ship.png Adds a Memorial to the Unshackled planetary feature
D crashed ship.png Removes the Crashed Slaver Ship planetary feature
Yes.png Removes all origin planet modifiers
Yes.png Removes all origin buildings except the capital
D crashed ship.png Crashed Slaver Ship planetary feature
Archaeology map icon.png Crashed Slaver Ship archaeological site outcome

Terraforming decisions[edit | edit source]

The following decisions will terraform the world to a new class.

Decision Cost New class Planetary features Other effects Requirements
Decision arcology project.png Arcology Project Time 10 Years
Influence.png 200
Minerals.png 20000
Planet city.png Ecumenopolis Removed Yes.png Districts are converted based on the current designation
  • Arcology Project Arcology Project ascension perk
  • District city.png All district slots filled with City Districts or Industrial Districts
  • Tile Blocker.png All blockers removed
  • No.pngPlanet habitat.png Habitat
  • No.pngPlanet ringworld.png Ring World
  • No.pngPlanet ringworld.png Shattered Ring World
Decision arcology project.png Restore Ecumenopolis Time 10 Years
Influence.png 200
Minerals.png 20000
Planet city.png Ecumenopolis Removed
  • D central spire.png Adds a Former Relic World planetary feature
  • Yes.png Districts are converted based on the current designation
  • Planet nuked.png Relic World
  • Tech housing 2.png Anti-Gravity Engineering technology
  • Tile Blocker.png All Blockers removed
  • No.pngGestalt consciousness.png Gestalt Consciousness unless Civic machine servitor.png Rogue Servitor
Decision arcology project.png Repair the Shattered Ring Time 10 Years
Alloys.png 10000
Planet ringworld.png Ring World No features
  • Yes.png Districts are converted into Segments at a ratio of 5:1
  • Building Mineral Purification Plants and Mineral Purification Hubs buildings are removed
  • Planet ringworld.png Shattered Ring World
  • Tech mega engineering.png Mega-Engineering technology
  • Tile Blocker.png All Blockers removed
Decision resort colony.png Nu-Baol Life-Seeding Time 2 Years Planet gaia.png Gaia World Kept The planet is populated with 4 Pacifist.png Pacifist plantoid pops that have the Agrarian.png Agrarian, Communal.png Communal, Venerable.png Venerable, Delicious.png Delicious and Slow Breeders.png Slow Breeders traits. If the empire has Auth hive mind.png Hive Mind authority they will also have the Hive-minded.png Hive-Minded trait. If the DLC plantoids species pack.png Plantoids DLC is installed, they will also have the Trait plantoid phototrophic.png Phototrophic trait.
  • R baol.png The Last Baol relic activation
  • No.pngPlanet habitat.png Habitat
  • No.pngPlanet ringworld.png Ring World
  • No.pngPlanet ringworld.png Shattered Ring World
  • No.pngPlanet city.png Ecumenopolis
  • No.pngPlanet infested.png Hive World
  • No.pngPlanet ai.png Machine World
  • No.pngPlanet nuked.png Relic World

Planet modifier decisions[edit | edit source]

The following decisions each add a permanent or temporary planet modifier.

Decision Cost Duration Modifier effects Requirements
Decision luxuries.png Distribute Luxury Goods Consumer goods.png 100 per 10 pops
  • (max 1000)
10 Years
  • Mod planet amenities mult.png +25% Amenities
  • Mod planet immigration pull mult.png +25% Immigration Pull
No.pngGestalt consciousness.png Gestalt Consciousness
Decision crime.png Launch Anti-Crime Campaign Unity.png 250 Until ended
(no cost)
  • Job enforcer.png +10 Enforcer Crime Reduction
  • Energy.png +2 Enforcer Upkeep
  • Decision deal.png Negotiate with Crime Lords decision disabled
  • Job criminal.png 10+ Crime
  • No.pngGestalt consciousness.png Gestalt Consciousness
  • No.pngDecision deal.png Crime Lord Deal modifier
Decision deal.png Negotiate with Crime Lords Unity.png 250 Until ended
  • Mod planet stability add.png +10 Stability
  • Mod planet crime mult.png +50% Crime
  • Job criminal.png +2 Criminal job
  • Job criminal.png +1 Criminal job per 33 Crime
  • Decision crime.png Launch Anti-Crime Campaign decision disabled
  • Yes.png Prevents crime events, except "Criminal Underworld"

Ending the modifier adds the Broken Crime Lord Deal modifier for 5 years:

  • Mod planet stability add.png −10 Stability
  • Job criminal.png +1 Criminal job per 33 Crime
  • Job criminal.png 10+ Crime
  • No.pngGestalt consciousness.png Gestalt Consciousness
  • No.pngDecision crime.png Anti-Crime Campaign modifier
Decision expel population.png Expel Excess Population Unity.png 250 5 Years

Expels enough Pops (max 10) from the planet as refugees to fix the housing shortage

  • Mod planet stability add.png −10 Stability
  • Housing.png Negative Housing
  • Menu icon policies.png Allowed Population Controls policy
  • No.pngGestalt consciousness.png Gestalt Consciousness
  • No.pngPm expel population.pngPm frame 3.png Population Expelled modifier
Decision politics.png Declare Population Controls Unity.png 250 Until ended
(no cost)
  • Mod pop growth speed.png −100% Pop Growth
  • Mod planet stability add.png −5 Stability
  • Mod planet immigration pull mult.png +100 Emigration Push
  • Menu icon policies.png Allowed Population Controls policy
  • No.pngGestalt consciousness.png Gestalt Consciousness
Decision politics.png Discourage Planetary Growth Unity.png 250 Until ended
(no cost)
  • Mod pop growth speed.png −75% Pop Growth Reduction
  • Mod pop amenities usage mult.png +25% Pop Amenities Usage
  • Consumer goods.png +25% Pop Upkeep
  • Mod planet immigration pull mult.png +100 Emigration Push
  • Menu icon policies.png Prohibited Population Controls policy
  • No.pngGestalt consciousness.png Gestalt Consciousness
Decision politics.png Cease Robot Assembly Unity.png 250 Until ended
(no cost)
  • Mod pop assembly speed.png −100% Robotic Pop Assembly Speed
  • Cost −75% Pop Assembly Cost
Menu icon policies.png Robotic Workers policy is set to Allowed
Decision politics.png Cease Drone Production Unity.png 250 Until ended
(no cost)
Mod pop growth speed.png −100% Pop Growth Gestalt consciousness.png Gestalt Consciousness
Decision martial law.png Declare Martial Law Unity.png 500 Until ended
(no cost)
  • Job soldier.png +2 Soldier Jobs
  • Mod planet stability add.png +5 Stability from Soldier Jobs
  • Mod pop resource output.png −33% Resources from Jobs
  • Mod pop growth speed.png −50% Pop Growth Speed
  • Mod pop growth speed.png −50% Pop Growth Speed from Immigration
  • Mod pop assembly speed.png −50% Pop Assembly Speed
No.pngGestalt consciousness.png Gestalt Consciousness
Decision martial law hive.png Deploy Hunter-Killer Drones Unity.png 500 Until ended
(no cost)
  • Job soldier.png +2 Warrior Drone Jobs
  • Mod planet stability add.png +5 Stability from Warrior Drone Jobs
  • Mod pop resource output.png −33% Resources from Jobs
  • Mod pop growth speed.png −50% Pop Growth Speed
  • Mod pop growth speed.png −50% Pop Growth Speed from Immigration
  • Mod pop assembly speed.png −50% Pop Assembly Speed
Auth hive mind.png Hive Mind
Decision martial law machine.png Activate Compliance Protocols Unity.png 500 Until ended
(no cost)
  • Job soldier.png +2 Warrior Drone Jobs
  • Mod planet stability add.png +5 Stability from Warrior Drone Jobs
  • Mod pop resource output.png −33% Resources from Jobs
  • Mod pop growth speed.png −50% Pop Growth Speed
  • Mod pop growth speed.png −50% Pop Growth Speed from Immigration
  • Mod pop assembly speed.png −50% Pop Assembly Speed
Auth machine intelligence.png Machine Intelligence
Decision crime.png Activate Oracle Nexus Energy.png 200
Unity.png 500
10 Years
  • Mod planet stability add.png +10 Stability
  • Job criminal.png −15 Deviancy
Decision mastery of nature.png Mastery of Nature
  • Energy.png 2000
  • Influence.png 100
  • Time 360 Days
Permanent Mod planet max districts add.png +2 Max Districts
  • Ap mastery of nature.png Mastery of Nature ascension perk
  • Yes.png World is a planet
  • No.pngDecision mastery of nature.png Mastery of Nature modifier
Decision default.png Galactic Market Hub Nomination
  • Energy.png 1000
  • Influence.png 150
Until ended
(Influence.png 10)
Applies a Base Marketplace Competition Rating modifier to the world
  • Resolution galactic market.png Form the Galactic Market resolution
  • Pop.png At least 20 pops
Decision default.png Boost Nomination Bid
  • Energy.png 2000
  • Influence.png 300
Increase the planet's Base Marketplace Competition Rating modifier one stage
  • Decision default.png Galactic Market Hub Nomination
  • Usable up to 2 times
Decision resources.png Deploy Tissue Growth Stimulants Energy.png 200 10 years
  • Mod pop growth speed.png +10% Pop Growth Speed
  • Mod pop happiness.png −10% Happiness
  • Mod planet stability add.png −5 Stability
  • City of Bones Excavation complete
  • No.pngAuth machine intelligence.png Machine Intelligence
Decision resources.png Construct Explosive Fungifoam Housing Units Energy.png 500 Permanent Pop housing usage −10% Pop housing usage
  • City of Bones Excavation complete
  • Auth machine intelligence.png Machine Intelligence
Decision satellite in orbit.png Flood Habitat Time 720 Days
Influence.png 50
Energy.png 1000
Permanent
  • Mod habitability.png Habitability −20%
  • Planet ocean.png Considered an Ocean world for Aquatic species
  • Planet habitat.png Habitat
  • Ap hydrocentric.png Hydrocentric ascension perk
  • Sb ice mining station.png Starbase with an Ice Mining Station
    • In a system with Planet ocean.png Frozen World or Ice Asteroid
Decision art monument.png Exhibit Art Monument Time 15 Days Until ended
(Time 15)
  • Mod planet amenities mult.png +15% Amenities
  • Mod planet immigration pull mult.png +50 Immigration Pull
  • Yes.png If ended can be used again
  • Leviathans.png Bought from the Artisan enclave
  • One use per purchase
Decision divine algorithm.png Implement Divine Algorithm
  • Unity.png 500
  • Time 360 Days
10 years
  • Mod resource energy mult.png +10% Energy from Jobs
  • Job technician.png +1 Tech-Drone Job
MegaCorp.png Numistic Order caravan deal
Decision resources.png Trium Atmospheric Deodorizer Deployment None 80 Years
  • Mod planet immigration pull mult.png +30% Immigration Pull
  • Pop growth from immigration +10% Pop growth from immigration
  • MegaCorp.png Vengralian Trium caravan deal
  • One use per purchase
Decision resources.png Trium Bunk Beds Deployment None 80 Years Housing.png +10% Housing
  • MegaCorp.png Vengralian Trium caravan deal
  • One use per purchase
Decision resources.png Trium Food Container Deployment None 80 Years Mod pop food req.png −10% Pop Food Upkeep MegaCorp.png Vengralian Trium caravan deal
One use per purchase
Decision museum.png Send Artifacts to Museum Exhibits Minor artifacts.png 2 10 Years Job culture worker.png +20% Culture Worker Output
  • No.pngGestalt consciousness.png Gestalt Consciousness
  • No.pngAuth corporate.png Corporate Authority
Decision deal.png Initiate Performance Competition Minor artifacts.png 2 10 Years
  • Job executive.png +10% Executive Output
  • Job manager.png +10% Manager Output
Auth corporate.png Corporate Authority
Decision satellite in orbit.png Incorporate Artifact Relays Minor artifacts.png 2 10 Years
  • Job synapse drone.png Synapse Drones on the planet provide +1% Menial Drone Output and +2 Stability
  • Job coordinator.png Coordinators on the planet provide +1% Menial Drone Output and +2 Stability
Gestalt consciousness.png Gestalt Consciousness
Decision museum.png Send Artifacts to Organic Sanctuaries Minor artifacts.png 2 10 Years Bio-Trophy +10% Bio-Trophies Output Civic machine servitor.png Rogue Servitor
Decision animal wildlife.png Initiate Yuht Cleansing Process
  • Energy.png 500
  • Devastation.png 50
Permanent Mod habitability.png +10% Habitability Ancient Relics.png Delve into the Secrets of the Yuht Special Project
Decision engineering research.png Extradimensional Experimentation Zro.png 500 Until ended
(no cost)
  • Job researcher.png +1 Dimensional Portal Researcher
  • Zro.png +1 Zro upkeep
Resolution galactic studies.png Unchained Knowledge Resolution 5
Decision deal.png Crystalline Construction Influence.png 10 Permanent
  • Housing.png +8 Housing
  • Mod planet building cost mult.png −10% Building Cost
  • Federations Offer from the Crystalline Empire
  • Planet habitat.png Once per Habitat
Decision victorious army.png Introduce Chaos
  • Energy.png 500
  • Time 5 Years
Permanent Mod pop resource output.png +5% Resources from Jobs
  • Pm drilling for gas.pngPm frame 1.png Perfect Organization planet modifier
  • No.pngGestalt consciousness.png Gestalt Consciousness
Decision surreal visions.png Shroudwalker Teacher Time 360 days 50 years
  • Mod planet amenities mult.png +5% Amenities
  • Unity.png +10% Unity from Jobs
  • Unity.png +3 Unity from Telepaths
  • Overlord Bought from the Shroud-Touched Coven enclave
  • One use per purchase

Specialized planet decisions[edit | edit source]

Specialized planet decisions cost 1000 Unity.png Unity and will give a planet a permanent modifier that, aside from its effects, will change the planet's designation. Ringworlds, habitats and capital worlds cannot be specialized. A planet can only have one specialization modifier. Abolishing a specialization costs 2500 Unity.png Unity

Decision Modifier effects Requirements
Decision penal colony.png Create Penal Colony
  • Mod planet immigration pull mult.png +33% Immigration pull
  • Mod planet crime mult.png +100% Crime
  • Mod planet crime mult.png −25% Crime on other colonies
  • Job criminal.png Designation changed to Penal Colony
  • Penal Colonies Penal Colonies technology
  • Planet Size.png Planet Size 15 or greater
  • No.pngGestalt consciousness.png Gestalt Consciousness
  • No.pngPm penal colony.pngPm frame 2.png Any owned planet has the Penal Colony modifier
Decision resort colony.png Create Resort World
  • Mod habitability.png +100% Habitability
  • Job clerk.png +1 Clerk job per 2 pops
  • Mod planet amenities mult.png +15% Amenities on other colonies
  • Mod planet immigration pull mult.png +15% Immigration pull on other colonies
  • Job entertainer.png Designation changed to Resort World
  • Tech resort colonies.png Resort Worlds technology
  • Planet Size.png Planet Size 15 or greater
  • No.pngGestalt consciousness.png Gestalt Consciousness
  • No.pngPm resort planet.pngPm frame 1.png Any owned planet has the Resort World modifier
  • No.pngPlanet city.png Ecumenopolis
  • No.pngDistrict.png Any built district
  • No.pngBuilding Any building besides a Reassembled Ship Shelter
Decision slave colony.png Create Thrall-World
  • Decision slave colony.png Thrall-Worlds technology
  • Pop cat slave.png At least 1 pop from a fully enslaved species on the colony
  • No.pngGestalt consciousness.png Gestalt Consciousness
  • No.pngPlanet city.png Ecumenopolis
  • No.pngDistrict.png Any built district
  • No.pngBuilding Any building besides the capital building
Decision default.png Create Crucible World
  • Job healthcare.png +2 Crucible Drone job from capitals
  • Job replicator.png −1 Replicator job from capitals
  • Upkeep +10% Pop upkeep
  • Mod pop resource output.png −10% Resources from Jobs
  • Colony type crucible.png Designation changed to Crucible World
  • Civic machine assimilator.png Driven Assimilator
  • Tradition cybernetics assembly standards.png Crucible Worlds tradition
  • Planet Size.png Planet Size 15 or greater
  • No.pngPm cybernetics.pngPm frame 1.png Any owned planet has the Crucible World modifier
  • No.pngPlanet city.png Ecumenopolis
  • No.pngPlanet ai.png Machine World

Consecrate World[edit | edit source]

The Consecrate World decision requires the Consecrated Worlds Consecrated Worlds ascension perk and can be used on up to three uncolonized planets within your borders at the same time at the cost of Unity.png 500 unity. It can be canceled at any time for the same cost, and if taken again the result is re-rolled. When the decision is taken, the planet gains a Consecrated modifier – which gives the planet a visual effect, and the empire gains the Consecrated World Worship modifier with following bonuses, cumulative for each consecrated world:

Pm consecrated worlds.pngPm frame 1.png Consecrated modifier Chance Description
Quality Monthly unity Mod planet amenities mult.png Spiritualist Ethic Attraction Planet gaia.png Planet arid.pngPlanet desert.pngPlanet savannah.png
Planet continental.pngPlanet tropical.pngPlanet ocean.png
Planet alpine.pngPlanet arctic.pngPlanet tundra.png
Toxic World
Origins toxic knights.png
Barren WorldBarren World (Cold)
Frozen WorldMolten World
Toxic World
AsteroidGas Giant
Shielded WorldPlanet nuked.png
Planet city.pngPlanet nuked.png
Planet infested.pngPlanet ai.png
Other
Holy World +8% +4% +8% 100% 10% 14.3% 00% 00% 0.00% 000% This planet is deemed an immaculate and sacrosanct place.
Venerated World +6% +3% +6% 000% 40% 28.6% 20% 00% 0.00% 000% This is deemed a most blessed planet.
Respected World +4% +2% +4% 000% 50% 50.0% 70% 20% 02.4% 000% This is deemed a suitable object of worship.
Profane World +2% +1% +2% 000% 00% 07.1% 10% 80% 97.6% 100% This is deemed a poor object of worship.

Having three worlds with Consecrated (Holy World) gives a slight additional bonus, for a total of Monthly unity +25%, Mod planet amenities mult.png +15%, Spiritualist Ethic Attraction +25%.

If a system containing a Consecrated planet is conquered the previous owner will lose −10% Mod pop happiness.png Happiness for 5 years.

Consecrating one of the Holy Guardians' Pm consecrated worlds.pngPm frame 3.png Holy Worlds gives a cumulative Diplomacy opinion.png +30 opinion with the fallen empire; deconsecrating a Holy World removes all opinion bonuses gained by consecration with the Holy Guardians.

Empires with the Origins toxic knights.png Knights of the Toxic God origin have a chance to consecrate Planet toxic.png toxic worlds as a holy world.

References[edit | edit source]

Game concepts
Exploration ExplorationFTLAnomalyArchaeological siteRelicsPre-FTL speciesFallen empireEventsSpaceborne aliensGuardiansMaraudersCaravaneers
Celestial bodies Celestial bodyColonizationTerraformingPlanetary featuresPlanet modifiers
Species SpeciesTraitsPopulationPop modificationSpecies rightsEthics
Governance EmpireGovernmentCivicsPoliciesEdictsLeaderFactionsTechnologyTraditionsSituations
Economy EconomyPlanetary managementDistrictsBuildingsHoldingsJobsDesignationTradeMegastructures
Diplomacy DiplomacyRelationsGalactic communityFederationsSubject empiresIntelligenceAI personalities
Warfare WarfareSpace warfareLand warfareStarbaseShipShip designerCrisis
Others The ShroudL-ClusterUnique systemsPreset empiresAI playersEaster eggs