Dancing Plague

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Version

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This article has been verified for the current PC version (2.7) of the game.

Dancing Plague is a colony event chain that has a very small chance to trigger 4 or 5 years after any colony has been founded. It can only happen once per game.

A Cause to Dance?

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Strange occurrences have been reported among the colonists on [colony name]. Apparently many individuals have taken to dancing on the streets for hours and even days on end, refusing to stop until they are physically restrained.

So far, it has only affected a relatively small portion of the population, and our authorities have yet to establish a pattern.


 
Trigger conditions
  • Not capital world
  • Not Gestalt consciousness.png Gestalt Consciousness
  • Colony is not a Ringworld, Ecumenopolis or Habitat
Mean time to happen

54 months


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Monitor the situation.

The Dancing Plague

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The isolated incidents of spontaneous, prolonged dancing on [colony name] have escalated somewhat, and groups of hundreds of [main species plural] are now compulsively dancing in a variety of different styles. Surprisingly, even those who have never shown much interest in dancing are suddenly able to perform expert moves, and the old among them have rediscovered the vigor of their youth. Although many residents are jokingly referring to it as the 'Dancing Plague', it is no joking matter - the dancers show no concern for their bodily needs, and risk dancing themselves to death.


 
Trigger conditions
  • A Cause to Dance?
Mean time to happen

45 days


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This is not natural! We must find out what is afflicting them.
  • Issue Special Project: The Dancing Plague
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Start the music - it's party time!
  • The Dancing Plague modifier added for 6 months, giving the following effects:
    • Mod pop happiness.png Happiness +10%
    • Amenities.png Amenities +20%

Dancing Plague Pathogen Isolated

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Our researchers have succeeded in isolating the cause of the dancing incidents on [colony name]. It appears the culprit is a gas released by the local vegetation. This gas induces feelings of exhilaration and an irresistible urge to dance, while suppressing fatigue. It seems to be fairly benign, however, as the colonists' self-preservation instincts prevent them from literally dancing themselves to death. Furthermore, our scientists have developed a synthetic gas that - once released into the air - will neutralize the effects of the 'dancing gas'.

Local entrepreneurs suggest that we preserve the unique character of the colony by allowing the gas free rein in certain areas, providing a safe space for young and old alike to experience the 'Eternal Party of [colony name]'. Others point out that the gas has certain valuable properties we can make use of, if we can extract it from the plants before it is released into the air.


 
Trigger conditions
  • The Dancing Plague
Is triggered only by

Finishing the The Dancing Plague special project


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The show must go on!
  • Adds a D central spire.png Party Fever planetary feature to the colony
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Let us exploit these gases to the full.
  • Adds a D fuming bog.png Fuming Bog planetary feature to the colony
  • Unity Gained: Unity.png 100-500

The Ravages of the Dancing Plague

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The 'Dancing Plague' has taken a turn for the worse. At first, our medics took to using heavy sedatives to stop the dancers from dancing themselves to death. However, as they themselves were increasingly affected by the symptoms, the remaining medics were unable to cope, and scores of [main species plural] have collapsed from exhaustion.

With more of the colonists affected by the day, this has gone far beyond the harmless joke we had thought it to be. We must take immediate action to rid ourselves of this plague, once and for all!


 
Trigger conditions
  • A Cause to Dance?
  • The Dancing Plague modifier
  • 50% chance
Mean time to happen

60 days


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Has anyone tried turning the music off?
  • 1 Pop dies
  • Dancing to Death modifier added, giving the following effects:
    • Mod pop growth req.png Pop Growth Speed -50%
    • Mod pop growth req.png Pop Growth from Immigration -50%
    • Mod pop happiness.png Happiness -15%
  • Issue Special Project: Cure the Dancers

The Dancing Plague Wears Off

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Although our scientists are still baffled by the cause of the so-called 'Dancing Plague', its effects seem to have worn off before it could pose a danger to our colonists. Perhaps it was a pathogen that the settlers have grown immune to over time, or else an elaborate hoax to attract attention to [colony name]? Whatever the case, the settlers are no longer dancing!


 
Trigger conditions
  • A Cause to Dance?
  • The Dancing Plague modifier
  • 50% chance
Mean time to happen

60 days


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Interesting
  • The Dancing Plague modifier removed

Dancing Plague Neutralized

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Our researchers have finally succeeded in isolating the cause of the dancing incidents on [colony name]. It appears the culprit is a gas released by the local vegetation, which induces feelings of exhilaration and an irresistible urge to dance while suppressing feelings of exhaustion, overriding [main species name] self-preservation instincts.

Fortunately, our scientists have developed a synthetic gas that - once released into the air - will neutralize the effects of the 'dancing gas'. Furthermore, it seems that the 'dancing gas' has certain valuable properties we can make use of, if we can extract it from the plants before it is released into the air.


 
Trigger conditions
  • The Ravages of the Dancing Plague
Is triggered only by

Finishing the Cure the Dancers special project


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Good work.
  • Dancing to Death modifier removed
  • Adds a D fuming bog.png Fuming Bog planetary feature to the colony