Designation

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Version

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This article has been verified for the current PC version (3.5) of the game.

Designation represents the production focus on a world and provides a bonus favoring a certain production focus. It is by default determined by the most common type of Districts or Buildings constructed but can be chosen manually at any point. Capitals have their own unique designation which cannot be changed. If automation is turned on the world will build buildings favoring the designation's bonus unless the planet has low Amenities or high Crime or Deviancy, in which case it will first focus on tackling these issues. Each planetary ascension tier increases the effects of the planet designation by 25% and reduces size from the colony by 5%, which includes pops, districts and the colony itself. Ascension tiers are not lost if the designation is changed.

Planet designations[edit | edit source]

The following designations are available for all planets except Planet city.png Ecumenopolises.

Designation Effects Requirements Description
Generator World Generator World
  • Mod planet building build speed mult.png +25% Generator District build speed
  • Mod resource energy mult.png +25% Technicians output
  • With Resolution greater good.png The Greater Good level 2 or higher:
    • Mod pop resource output.png +10% Worker pop resource output
None Nigh-endless complexes of generator plants hum and glow on this planet.
Mining World Mining World
  • Mod planet building build speed mult.png +25% Mining District build speed
  • Mod resource minerals mult.png +25% Miners and strategic resource gatherers output
  • With Resolution greater good.png The Greater Good level 2 or higher:
    • Mod pop resource output.png +10% Worker pop resource output
None Strip mines, quarries, boreholes, and heavy machinery dominate this planet's surface.
Tech-World Tech-World
  • Mod planet building build speed mult.png +25% Research Lab build speed
  • Upkeep βˆ’20% Researcher upkeep
None This world is a seat of scientific research and technological advancement.
Fortress World Fortress World
  • Mod planet building build speed mult.png +25% Stronghold build speed
  • Damage βˆ’10% Orbital bombardment damage
  • Mod army damage mult.png +20% Defense army damage
None Dominated by planetary defenses, bunkers and strongholds, foreign invasion and civil unrest will prove difficult on this world.
Refinery World Refinery World
  • Mod planet building build speed mult.png +25% Chemical Plant build speed
  • Mod planet building build speed mult.png +25% Synthetic Crystal Plant build speed
  • Mod planet building build speed mult.png +25% Exotic Gas Refinery build speed
  • Job chemist.png +10% Chemist output
  • Job translucer.png +10% Translucer output
  • Job gas refiner.png +10% Refiner output
None Much of the planet surface is covered in a vast network of pipes, refineries, and distilleries. Try not to inhale too deeply.
Forge World Forge World
  • Mod planet building build speed mult.png +25% Industrial District build speed
  • Upkeep βˆ’20% Metallurgist upkeep
  • With Resolution industrial development.png Industrial Development level 4 or 5:
    • Job foundry.png +5% Metallurgist output
  • If the empire uses Consumer goods.png consumer goods:
    • Job artisan.png 1 🠚 Job foundry.png +1 Metallurgist job from Industrial Districts
None The heat of alloy foundries can be felt almost everywhere on this planet.
Industrial World Industrial World
  • Mod planet building build speed mult.png +25% Industrial District build speed
  • Upkeep βˆ’10% Artisan upkeep
  • Upkeep βˆ’10% Metallurgist upkeep
  • With Resolution industrial development.png Industrial Development level 4 or 5:
    • Job artisan.png +5% Artisan output
    • Job foundry.png +5% Metallurgist output
None Heavy industry with mixed production dominates this planet.
Factory World Factory World
  • Mod planet building build speed mult.png +25% Industrial District build speed
  • Upkeep βˆ’20% Artisan upkeep
  • Job foundry.png 1 🠚 Job artisan.png +1 Artisan job from Industrial Districts
  • With Resolution industrial development.png Industrial Development level 4 or 5:
    • Job artisan.png +5% Artisan output
No.pngGestalt consciousness.png Gestalt Consciousness This planet specializes in manufactories, workshops, and civilian industries.
Agri-World Agri-World
  • Mod planet building build speed mult.png +25% Agriculture District build speed
  • Pop resource food mult.png +25% Farmers output
  • With Resolution greater good.png The Greater Good level 2 or higher:
    • Mod pop resource output.png +10% Worker pop resource output
At least one biological species Picturesque pastoral landscapes featuring flourishing crops are effaced only minutely by the ever-present scent of fertilizer.
Unification Center Unification Center
  • Mod pop resource output.png +10% Administrator output
  • Upkeep βˆ’10% Administrator upkeep
  • No.pngSpiritualist.pngFanatic Spiritualist.png Spiritualist
  • No.pngCivic machine servitor.png Rogue Servitor
An entire world dedicated to unifying our empire.
Ecclesiastical Center Ecclesiastical Center
  • Mod pop resource output.png +10% Priest output
  • Upkeep βˆ’10% Priest upkeep
Spiritualist.pngFanatic Spiritualist.png Spiritualist An entire world dedicated to unifying our empire.
Sanctuary World Sanctuary World
  • Bio-Trophy +10% Bio-Trophies output
  • Mod pop growth speed.png +10% Pop growth speed
Civic machine servitor.png Rogue Servitor An world dedicated to the care and protection of organic life.
Urban World Urban World
  • Mod planet building build speed mult.png +25% City District build speed
  • Upkeep βˆ’10% Building and district upkeep
  • Mod trade value mult.png +20% Trade value
No.pngGestalt consciousness.png Gestalt Consciousness A densely populated world where one glowing metropolis leads almost directly into the next.
Nest Planet Nest Planet
  • Upkeep βˆ’10% Building and district upkeep
  • Mod pop resource output.png +5% Complex drone output
Auth hive mind.png Hive Mind A teeming planet-wide network of bustling hives crisscross this world.
Machine Nexus Machine Nexus
  • Upkeep βˆ’10% Building and district upkeep
  • Mod pop resource output.png +5% Complex drone output
Auth machine intelligence.png Machine Intelligence A mechanical network of thousands of unit service and repair facilities dominate this planet's surface.
Rural World Rural World
  • Mod planet building build speed mult.png +25% Agriculture District build speed
  • Mod planet building build speed mult.png +25% Generator District build speed
  • Mod planet building build speed mult.png +25% Mining District build speed
  • Mod pop resource output.png +10% Worker pop resource output
No.pngGestalt consciousness.png Gestalt Consciousness The nature of this planet's production dispenses with the need for major urban centers.
Fringe Planet Fringe Planet
  • Mod planet building build speed mult.png +25% Agriculture district build speed
  • Mod planet building build speed mult.png +25% Generator district build speed
  • Mod planet building build speed mult.png +25% Mining district build speed
  • Mod pop resource output.png +10% Menial drone pop resource output
Gestalt consciousness.png Gestalt Consciousness This planet is a sparsely populated world on the fringes of the collective.
Resort World Resort World
  • No.png Cannot support districts
  • No.png Cannot support certain buildings
  • Slave Processing Facility
  • Psi Corps
  • Clone Vats
  • (Grand) Embassy Complex
  • Hydroponics Farms
  • Food Processing Facilities / Centers
  • Mineral Purification Plant / Hub
  • Energy Grid / Nexus
  • Resource Silo
  • Alloys buildings
  • Consumer goods buildings
  • Strategic resource refineries and mines
  • Ministry of Production
  • Research buildings
  • Galactic Stock Exchange
Decision resort colony.png Create Resort World Decision A tranquil, weather-controlled resort world with beautiful nature that has not yet been scarred by large-scale development.
Penal Colony Penal Colony
  • Mod planet immigration pull mult.png +33% Immigration pull
  • Mod planet crime mult.png +100% Crime
  • Mod planet crime mult.png βˆ’25% Crime on other colonies
Decision penal colony.png Create Penal Colony decision A bleak penal colony, filled with criminals paying off their debt to society in labor camps.
Thrall-World Thrall-World
  • Building Can build Slave Huts and Overseer Residences buildings
  • No.png Cannot grow free pops
  • No.png Cannot support city districts
  • No.png Cannot support specialist buildings

Allowed buildings are:

  • Slave Processing Facility
  • Clone Vats
  • Gaia Seeders
  • Hydroponics Farms
  • Food Processing Facilities / Centers
  • Mineral Purification Plants / Hubs
  • Energy Grid / Nexus
  • Bio-Reactor
  • Slave Huts
  • Overseer Residences
  • Military Academy
  • Stronghold
  • Fortress
  • Planetary Shield Generator
  • Special feature buildings
Decision slave colony.png Create Thrall-World decision This world is purpose-built to maximize the growth rate of its enslaved population.

Hive World designations[edit | edit source]

The following designations are only available for Planet infested.png Hive Worlds.

Designation Effects Description
Hive World Hive World
  • Mod planet building build speed mult.png +25% Agriculture District build speed
  • Mod planet building build speed mult.png +25% Generator District build speed
  • Mod planet building build speed mult.png +25% Mining District build speed
  • Mod pop resource output.png +5% Menial drone output
A planet-sized organism that has not been specialized for any particular production type.
Hive World Foundry Hive World Foundry
  • Mod planet building build speed mult.png +25% Industrial District build speed
  • Upkeep βˆ’20% Metallurgist upkeep
  • With Resolution industrial development.png Industrial Development level 4 or 5:
    • Job foundry.png +5% Metallurgist output
A planet-sized organism designated to produce vast amounts of alloys.

Machine World designations[edit | edit source]

The following designations are only available for Planet ai.png Machine Worlds.

Designation Effects Requirements Description
Machine World Machine World
  • Mod planet building build speed mult.png +25% Generator District build speed
  • Mod planet building build speed mult.png +25% Mining District build speed
  • Mod pop resource output.png +5% Menial drone output
None A machine world that has not been specialized for any particular production type.
Machine World Foundry Machine World Foundry
  • Mod planet building build speed mult.png +25% Industrial District build speed
  • Mod pop robot upkeep mult.png βˆ’20% Foundry drone upkeep
  • With Resolution industrial development.png Industrial Development level 4 or 5:
    • Job foundry.png +5% Foundry drone output
None An enormous planet-sized machine, designated to produce vast amounts of alloys.
Machine World Factory Machine World Factory
  • Mod planet building build speed mult.png +25% Industrial District build speed
  • Mod pop robot upkeep mult.png βˆ’20% Artisan drone upkeep
  • With Resolution industrial development.png Industrial Development level 4 or 5:
    • Job artisan.png +5% Artisan drone output
Civic machine servitor.png Rogue Servitor An enormous planet-sized machine, designated to produce vast amounts of consumer goods.

Ecumenopolis designations[edit | edit source]

The following designations are only available for Planet city.png Ecumenopolis planets.

Designation Effects Requirements Description
Ecumenopolis Ecumenopolis
  • Upkeep βˆ’25% Building and District upkeep
  • Mod trade value mult.png +20% Trade value
None This city planet has not been specialized in any particular industry.
Ecumenopolis Research Ecumenopolis Research
  • Mod planet building build speed mult.png +25% Research Lab build speed
  • Upkeep βˆ’20% Researcher upkeep
None A vast city-planet that specializes in the latest cutting-edge research.
Ecumenopolis Foundry Ecumenopolis Foundry
  • Mod planet building build speed mult.png +25% Foundry build speed
  • Mod planet building build speed mult.png +25% Foundry Arcology build speed
  • Upkeep βˆ’20% Metallurgist upkeep
  • With Resolution industrial development.png Industrial Development level 4 or 5:
    • Job foundry.png +5% Metallurgist output
None A vast city-planet that specializes in the ceaseless production of alloys.
Ecumenopolis Industrial Ecumenopolis Industrial
  • Mod planet building build speed mult.png +25% Industrial District build speed
  • Upkeep βˆ’10% Metallurgist upkeep
  • Upkeep βˆ’10% Artisan Upkeep
  • With Resolution industrial development.png Industrial Development level 4 or 5:
    • Job foundry.png +5% Metallurgist output
    • Job artisan.png +5% Artisan output
Either:
  • No.pngGestalt consciousness.png Gestalt Consciousness
  • Civic machine servitor.png Rogue Servitor
A vast city-planet that splits its focus between that of alloys and consumer goods.
Ecumenopolis Factory Ecumenopolis Factory
  • Mod planet building build speed mult.png +25% Factory build speed
  • Mod planet building build speed mult.png +25% Industrial Arcology build speed
  • Upkeep βˆ’20% Artisan upkeep
  • With Resolution industrial development.png Industrial Development level 4 or 5:
    • Job artisan.png +5% Artisan output
No.pngGestalt consciousness.png Gestalt Consciousness A vast city-planet that specializes in the ceaseless production of consumer goods.

Ringworld designations[edit | edit source]

The following designations are only available for Planet ringworld.png Ringworlds.

Designation Effects Requirements Description
Ring World Ring World
  • Mod planet immigration pull mult.png +20% Immigration pull
  • Mod pop resource output.png +5% Resources from jobs
None An immense ringworld, its massive area spread between all matters of produce.
Research Ring World Research Ring World Research.png +15% Research from jobs None An immense ringworld section is dedicated to the advancement of knowledge.
Agriculture Ring World Agriculture Ring World
  • Pop resource food mult.png +25% Food from jobs
  • With Resolution greater good.png The Greater Good level 2 or higher:
    • Mod pop resource output.png +10% Worker pop resource output
None Endless fields are supported by the infrastructure of this ring world section to maximize growing potential.
Commercial Ring World Commercial Ring World Mod trade value mult.png +20% Trade value No.pngGestalt consciousness.png Gestalt Consciousness If you can't buy it here, it either doesn't exist or you didn't really want it anyway.
Generator Ring World Generator Ring World
  • Mod resource energy mult.png +25% Energy from jobs
  • With Resolution greater good.png The Greater Good level 2 or higher:
    • Mod pop resource output.png +10% Menial Drone pop resource output
Gestalt consciousness.png Gestalt Consciousness Linking generator segments together across this ring world section provides efficiencies of scale.

Habitat designations[edit | edit source]

The following designations are only available for Planet habitat.png Habitats.

Designation Effects Requirements Description
Habitat Habitat None None An artificial deep-space arcology.
Research Station Research Station
  • Mod planet building build speed mult.png +25% Research District build speed
  • Job researcher.png +10% Researcher output
None An artificial deep-space arcology dedicated to scientific research.
Hydroponics Station Hydroponics Station
  • Mod planet building build speed mult.png +25% Hydroponics Farm build speed
  • Job farmer.png +1 Farmer job from Habitation Districts
  • Housing.png βˆ’2 Housing from Habitation Districts
None An artificial deep-space arcology dedicated to the growing of crops.
Fortress Station Fortress Station
  • Mod planet building build speed mult.png +25% Stronghold build speed
  • Damage βˆ’10% Orbital bombardment damage
  • Mod army damage mult.png +20% Defense army damage
None An artificial deep-space arcology dedicated to defensive structures.
Foundry Station Foundry Station
  • Mod planet building build speed mult.png +25% Habitat Industrial District build speed
  • Upkeep βˆ’20% Metallurgist upkeep
  • If the empire uses Consumer goods.png consumer goods:
    • Job artisan.png 1 🠚 Job foundry.png +1 Metallurgist job from Industrial Districts
  • With Resolution industrial development.png Industrial Development level 4 or 5:
    • Job foundry.png +5% Metallurgist output
None An artificial deep-space arcology dedicated to alloy production.
Factory Station Factory Station
  • Mod planet building build speed mult.png +25% Habitat Industrial District build speed
  • Upkeep βˆ’20% Artisan upkeep
  • Job foundry.png 1 🠚 Job artisan.png +1 Artisan job from Industrial Districts
  • With Resolution industrial development.png Industrial Development level 4 or 5:
    • Job artisan.png +5% Artisan output
None An artificial deep-space arcology dedicated to consumer good production.
Industrial Station Industrial Station
  • Mod planet building build speed mult.png +25% Habitat Industrial District build speed
  • Upkeep βˆ’10% Artisan upkeep
  • Upkeep βˆ’10% Metallurgist upkeep
  • With Resolution industrial development.png Industrial Development level 4 or 5:
    • Job artisan.png +5% Artisan output
    • Job foundry.png +5% Metallurgist output
None An artificial deep-space arcology dedicated to balanced alloy and consumer good production.
Refinery Station Refinery Station
  • Mod planet building build speed mult.png +25% Chemical Plant build speed
  • Mod planet building build speed mult.png +25% Synthetic Crystal Plant build speed
  • Mod planet building build speed mult.png +25% Exotic Gas Refinery build speed
  • Job chemist.png +10% Chemist output
  • Job translucer.png +10% Translucer output
  • Job gas refiner.png +10% Refiner output
None An artificial deep-space arcology dedicated to the production of strategic resources.
Unification Station Unification Station
  • Mod pop resource output.png +10% Administrator output
  • Upkeep βˆ’10% Administrator upkeep
No.pngSpiritualist.pngFanatic Spiritualist.png Spiritualist An entire habitat dedicated to unifying our empire.
Ecclesiastical Station Ecclesiastical Station
  • Mod pop resource output.png +10% Priest output
  • Upkeep βˆ’10% Priest upkeep
Spiritualist.pngFanatic Spiritualist.png Spiritualist An entire habitat dedicated to unifying our empire.
Leisure Station Leisure Station
  • Mod planet building build speed mult.png +25% Leisure District build speed
  • Mod pop happiness.png +10% Happiness
Either:
  • No.pngGestalt consciousness.png Gestalt Consciousness
  • Civic machine servitor.png Rogue Servitor
An artificial deep-space arcology dedicated to the pursuit of leisure and culture.
Trade Station Trade Station
  • Mod planet building build speed mult.png +25% Trade District build speed
  • Mod trade value mult.png +20% Trade value
No.pngGestalt consciousness.png Gestalt Consciousness An artificial deep-space arcology dedicated to trade.
Generator Station Generator Station
  • Mod planet building build speed mult.png +25% Reactor District build speed
  • Mod resource energy mult.png +10% Technicians output
  • With Resolution greater good.png The Greater Good level 2 or higher:
    • Mod pop resource output.png +10% Worker pop resource output
District hab energy.png Can build Reactor Districts An artificial deep-space arcology dedicated to the generation of energy.
Mining Station Mining Station
  • Mod planet building build speed mult.png +25% Astro-Mining Bay build speed
  • Mod resource minerals mult.png +10% Miners and strategic resource gatherers output
  • With Resolution greater good.png The Greater Good level 2 or higher:
    • Mod pop resource output.png +10% Worker pop resource output
District mining.png Can build Astro-Mining Bays An artificial deep-space arcology dedicated to the harvesting of minerals.

Special designations[edit | edit source]

The following designations are available for all habitable celestial bodies but have special requirements.

Designation Effects Requirements Description
Empire Capital Empire Capital
  • Stability.png +5% Stability
  • Amenities.png +10 Amenities
  • Mod pop resource output.png +10% Resources from Jobs
  • Mod pop government ethic attraction.png +100% Governing Ethics Attraction
  • Mod planet immigration pull mult.png +10% Automatic Resettlement Destination Chance
  • Fleet action button move capital.png Capital world
  • No.pngGestalt consciousness.png Gestalt Consciousness
The capital planet of an interstellar empire is a vast complex of government buildings, bureaus and agency headquarters.
Empire Capital Hive Capital
  • Stability.png +5 Stability
  • Amenities.png +10 Amenities
  • Mod pop resource output.png +10% Resources from Jobs
  • Job criminal.png βˆ’20 Deviancy
  • Mod planet immigration pull mult.png +10% Automatic Resettlement Destination Chance
  • Fleet action button move capital.png Capital world
  • Auth hive mind.png Hive Mind
The capital planet of a Hive Mind is the primary seat of the Mind, from where the collective's thoughts and actions spring.
Empire Capital Machine Capital
  • Stability.png +5 Stability
  • Amenities.png +10 Amenities
  • Mod pop resource output.png +15% Resources from Jobs
  • Job criminal.png βˆ’20 Deviancy
  • Mod planet immigration pull mult.png +10% Automatic Resettlement Destination Chance
  • Fleet action button move capital.png Capital world
  • Auth machine intelligence.png Machine Intelligence
The capital planet of a Machine Intelligence is the primary focus of its central networked consciousness, from where all units and drones are tasked, controlled and administered.
Colony Colony
  • Stability.png +5 Stability
  • Amenities.png +10 Amenities
  • Mod pop happiness.png +10% Happiness
  • Mod planet immigration pull mult.png +25% Automatic Resettlement Destination Chance
  • Pop.png Less than 5 Pops
  • No.pngGestalt consciousness.png Gestalt Consciousness
A balanced settlement and a bold new frontier.
Colony Colony
  • Stability.png +5 Stability
  • Amenities.png +10 Amenities
  • Mod planet immigration pull mult.png +25% Automatic Resettlement Destination Chance
  • Pop.png Less than 5 Pops
  • Auth machine intelligence.png Machine Intelligence
A new colony of our empire, purposely designed for frictionless, everyday efficiency.
Empire Capital Fallen Empire Capital Stability.png +10% Stability
  • Fleet action button move capital.png Capital world
  • Fallen Empire
Though its empire may be in decline, the level of technological advancement on this world is astounding.
Fallen Empire Colony Fallen Empire Colony Stability.png +5% Stability
  • Fallen Empire
Though its empire may be in decline, the level of technological advancement on this world is astounding.
Primitive World Primitive World None Pre-FTL civilization A primitive planet that is home to a pre-FTL society.
Contingency World Contingency World None Contingency This planet has been taken over by the Contingency.
Infested World Infested World None Prethoryn Scourge This planet has been infested by the Prethoryn Scourge.

Planetary ascension[edit | edit source]

Planets (including Planet habitat.png habitats and Planet ringworld.png ringworlds) can be ascended using Unity.png unity, which increases the effects of the planet's designation and reduces Empire sprawl.png empire size from that planet (from the colony, districts, and pops).

Each planetary ascension tier increases the effects of the planet's designation by +25% of the base and reduces Empire sprawl.png empire size contribution from the colony, its districts, and its pops by βˆ’5% each. Secondary modifiers (such as bonuses to resource gathering designations from Resolution greater good.png the Greater Good line of resolutions) are not increased. The maximum planetary ascension tier depends on the number of unlocked Ap slot available.png ascension perk slots, with the first tier being unlocked by the third ascension perk slot. Each additional ascension perk unlocked allows an additional planetary ascension tier. Once all eight ascension perk slots have been unlocked, an additional four planetary ascension tiers are unlocked for a maximum of 10, a possible total +250% designation effect increase and βˆ’50% reduction in empire size from that planet.

For example, a Generator World with 2 ascension tiers would give a +37.5% bonus to Job technician.png technician output; i.e. the original +25% bonus, multiplied by a +50% increase.

The cost of increasing a planet's ascension tier depends on the empire's size and total number of planetary ascension tiers already present in the empire, whether on the same planet or other planets. For example, an empire with Empire sprawl.png 200 size and 3 total ascension tiers (whether from three planets at tier 1, one at tier 3, or one at tier 2 and one at tier 1) would need to spend Unity.png 5600 unity to increase the ascension tier of a planet. The precise formula is shown below:

References[edit | edit source]


Game concepts
Governance Empire β€’ Ethics β€’ Government β€’ Civics β€’ Policies β€’ Edicts β€’ Leader β€’ Factions β€’ Population β€’ Species rights β€’ Economy β€’ Technology β€’ Traditions β€’ Crime
Exploration Exploration β€’ Map β€’ Species β€’ Anomaly β€’ Events β€’ Archaeological site β€’ FTL β€’ Fallen empire β€’ Pre-FTL species β€’ Precursors β€’ Spaceborne aliens β€’ Guardians
Colonization Colonization β€’ Celestial body β€’ Planetary features β€’ Planetary management β€’ Districts β€’ Buildings β€’ Jobs β€’ Starbase β€’ Terraforming β€’ Megastructures
Diplomacy Diplomacy β€’ Trade β€’ Subject empire β€’ Federations β€’ Galactic community β€’ AI personalities β€’ Intelligence
Warfare Warfare β€’ Space warfare β€’ Land warfare β€’ Ship β€’ Ship designer
Others Traits β€’ Pop modification β€’ Slavery β€’ Crisis β€’ Preset empires β€’ AI players β€’ Easter eggs