Designation

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Version

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This article has been verified for the current PC version (3.6) of the game.

Designation represents the production focus on a world and provides a bonus favoring a certain production focus. It is by default determined by the most common type of Districts or Buildings constructed but can be chosen manually at any point. Capitals have their own unique designation which cannot be changed. If automation is turned on the world will build buildings favoring the designation's bonus unless the planet has low Amenities or high Crime or Deviancy, in which case it will first focus on tackling these issues. Each planetary ascension tier increases the effects of the planet designation by 25% and reduces size from the colony by 5%, which includes pops, districts and the colony itself. Ascension tiers are not lost if the designation is changed.

Planet designations[edit | edit source]

The following designations are available for all planets except Ecumenopolis. On ringworlds, every designation has +10% Pop growth and assembly speed.

Designation Effects Requirements Description
Job technician.png Generator World
  • Mod planet building build speed mult.png +25% Generator District build speed
  • Mod resource energy mult.png +25% Technicians output
  • Mod pop resource output.png +10% Worker pop resource output if The Greater Good resolution 2 was passed
None Nigh-endless complexes of generator plants hum and glow on this planet.
Job miner.png Mining World
  • Mod planet building build speed mult.png +25% Mining District build speed
  • Mod resource minerals mult.png +25% Miners and strategic resource gatherers output
  • Mod pop resource output.png +10% Worker pop resource output if The Greater Good resolution 2 was passed
None Strip mines, quarries, boreholes, and heavy machinery dominate this planet's surface.
Job researcher.png Tech-World
  • Mod planet building build speed mult.png +25% Research Lab build speed
  • Upkeep −20% Researcher upkeep
None This world is a seat of scientific research and technological advancement.
Job soldier.png Fortress World
  • Mod planet building build speed mult.png +25% Stronghold build speed
  • Damage −10% Orbital bombardment damage
  • Mod army damage mult.png +20% Defense army damage
None Dominated by planetary defenses, bunkers and strongholds, foreign invasion and civil unrest will prove difficult on this world.
Job gas refiner.png Refinery World
  • Mod planet building build speed mult.png +25% Chemical Plant build speed
  • Mod planet building build speed mult.png +25% Synthetic Crystal Plant build speed
  • Mod planet building build speed mult.png +25% Exotic Gas Refinery build speed
  • Job chemist.png +10% Chemist output
  • Job translucer.png +10% Translucer output
  • Job gas refiner.png +10% Refiner output
None Much of the planet surface is covered in a vast network of pipes, refineries, and distilleries. Try not to inhale too deeply.
Job foundry.png Forge World
  • Mod planet building build speed mult.png +25% Industrial District build speed
  • Upkeep −20% Metallurgist upkeep
  • Job foundry.png +5% Metallurgist output if Industrial Development resolution 4 was passed
  • Job foundry.png +1 Metallurgist job from Industrial Districts if empire uses consumer goods
  • Job artisan.png −1 Artisan job from Industrial Districts if empire uses consumer goods
None The heat of alloy foundries can be felt almost everywhere on this planet.
Job artisan.png Industrial World
  • Mod planet building build speed mult.png +25% Industrial district build speed
  • Upkeep −10% Artisan upkeep
  • Upkeep −10% Metallurgist upkeep
  • Job artisan.png +5% Artisan output if Industrial Development resolution 4 was passed
  • Job foundry.png +5% Metallurgist output if Industrial Development resolution 4 was passed
Uses Consumer goods.png consumer goods Heavy industry with mixed production dominates this planet.
Job artisan.png Factory World
  • Mod planet building build speed mult.png +25% Industrial district build speed
  • Upkeep −20% Artisan upkeep
  • Job artisan.png +1 Artisan job from industrial districts
  • Job foundry.png −1 Metallurgist job from industrial districts
  • Job artisan.png +5% Artisan output if Industrial Development resolution 4 was passed
Uses Consumer goods.png consumer goods This planet specializes in manufactories, workshops, and civilian industries.
Job farmer.png Agri-World
  • Mod planet building build speed mult.png +25% Agriculture district build speed
  • Pop resource food mult.png +25% Farmers output
  • Mod pop resource output.png +10% Worker pop resource output if The Greater Good resolution 2 was passed
At least one biological species Picturesque pastoral landscapes featuring flourishing crops are effaced only minutely by the ever-present scent of fertilizer.
Colony type bureaucratic.png Unification Center
  • Mod pop resource output.png +10% Administrator Output
  • Upkeep −10% Administrator Upkeep
  • Priest +1 Priest job per 25 pops if member of a level 4 Federation spiritualist.png Holy Covenant federation
  • No.pngSpiritualist.pngFanatic Spiritualist.png Spiritualist
  • No.pngCivic machine servitor.png Rogue Servitor
An entire world dedicated to unifying our empire.
Colony type bureaucratic.png Ecclesiastical Center
  • Mod pop resource output.png +10% Priest Output
  • Upkeep −10% Priest Upkeep
  • Priest +1 Priest job per 25 pops if member of a level 4 Federation spiritualist.png Holy Covenant federation
Spiritualist.pngFanatic Spiritualist.png Spiritualist An entire world dedicated to unifying our empire.
Colony type bureaucratic.png Sanctuary World
  • Bio-Trophy +10% Bio-Trophies Output
  • Mod pop growth speed.png +10% Pop Growth Speed
Civic machine servitor.png Rogue Servitor An world dedicated to the care and protection of organic life.
Building Urban World
  • Mod planet building build speed mult.png +25% City district build speed
  • Upkeep −10% Building and district upkeep
  • Trade value.png +20% Trade value
No.pngGestalt consciousness.png Gestalt Consciousness A densely populated world where one glowing metropolis leads almost directly into the next.
Building Nest Planet
  • Upkeep −10% Building and district upkeep
  • Mod pop resource output.png +5% Complex drone output
Auth hive mind.png Hive Mind A teeming planet-wide network of bustling hives crisscross this world.
Building Machine Nexus
  • Upkeep −10% Building and district upkeep
  • Mod pop resource output.png +5% Complex drone output
Auth machine intelligence.png Machine Intelligence A mechanical network of thousands of unit service and repair facilities dominate this planet's surface.
Job livestock.png Rural World
  • Mod planet building build speed mult.png +25% Agriculture district build speed
  • Mod planet building build speed mult.png +25% Generator district build speed
  • Mod planet building build speed mult.png +25% Mining district build speed
  • Mod pop resource output.png +10% Worker pop resource output
No.pngGestalt consciousness.png Gestalt Consciousness The nature of this planet's production dispenses with the need for major urban centers.
Colony type fringe.png Fringe Planet
  • Mod planet building build speed mult.png +25% Agriculture district build speed
  • Mod planet building build speed mult.png +25% Generator district build speed
  • Mod planet building build speed mult.png +25% Mining district build speed
  • Mod pop resource output.png +10% Menial drone pop resource output
Gestalt consciousness.png Gestalt Consciousness This planet is a sparsely populated world on the fringes of the collective.
Job entertainer.png Resort World
  • No.png Cannot support districts
  • No.png Cannot support certain buildings
  • Slave Processing Facility
  • Psi Corps
  • Clone Vats
  • (Grand) Embassy Complex
  • Hydroponics Farms
  • Food Processing Facilities / Centers
  • Mineral Purification Plant / Hub
  • Energy Grid / Nexus
  • Resource Silo
  • Alloys buildings
  • Consumer goods buildings
  • Strategic resource refineries and mines
  • Ministry of Production
  • Research buildings
  • Galactic Stock Exchange
Decision resort colony.png Create Resort World Decision A tranquil, weather-controlled resort world with beautiful nature that has not yet been scarred by large-scale development.
Job criminal.png Penal Colony
  • Mod planet immigration pull mult.png +33% Immigration pull
  • Job criminal.png +100% Crime
  • Job criminal.png −25% Crime on other colonies
Decision penal colony.png Create Penal Colony decision A bleak penal colony, filled with criminals paying off their debt to society in labor camps.
Laborer Thrall-World
  • Building Can build Slave Huts and Overseer Residences buildings
  • No.png Cannot grow free pops
  • No.png Cannot support city districts
  • No.png Cannot support specialist buildings

Allowed buildings are:

  • Slave Processing Facility
  • Clone Vats
  • Gaia Seeders
  • Hydroponics Farms
  • Food Processing Facilities / Centers
  • Mineral Purification Plants / Hubs
  • Energy Grid / Nexus
  • Bio-Reactor
  • Slave Huts
  • Overseer Residences
  • Military Academy
  • Stronghold
  • Fortress
  • Planetary Shield Generator
  • Special feature buildings
Decision slave colony.png Create Thrall-World decision This world is purpose-built to maximize the growth rate of its enslaved population.
Colony type crucible.png Crucible World Mod pop growth speed.png +10% Pop growth speed Decision default.png Create Crucible World decision A world dedicated to the growth of cyborg drones, ensuring the progeny will quickly become productive components of the collective.

Hive World designations[edit | edit source]

The following designations are only available for Hive Worlds.

Designation Effects Description
Building Hive World
  • Mod planet building build speed mult.png +25% Agriculture district build speed
  • Mod planet building build speed mult.png +25% Generator district build speed
  • Mod planet building build speed mult.png +25% Mining district build speed
  • Mod pop resource output.png +5% Menial drone output
A planet-sized organism that has not been specialized for any particular production type.
Job foundry.png Hive World Foundry
  • Mod planet building build speed mult.png +25% Industrial district build speed
  • Upkeep −20% Metallurgist upkeep
  • Job foundry.png +5% Metallurgist output if Industrial Development resolution 4 was passed
A planet-sized organism designated to produce vast amounts of alloys.

Machine World designations[edit | edit source]

The following designations are only available for Machine Worlds.

Designation Effects Requirements Description
Building Machine World
  • Mod planet building build speed mult.png +25% Generator district build speed
  • Mod planet building build speed mult.png +25% Mining district build speed
  • Mod pop resource output.png +5% Menial drone output
None A machine world that has not been specialized for any particular production type.
Job foundry.png Machine World Foundry
  • Mod planet building build speed mult.png +25% Industrial district build speed
  • Mod pop robot upkeep mult.png −20% Foundry drone upkeep
  • Job foundry.png +5% Foundry drone output if Industrial Development resolution 4 was passed
None An enormous planet-sized machine, designated to produce vast amounts of alloys.
Job artisan.png Machine World Factory
  • Mod planet building build speed mult.png +25% Industrial district build speed
  • Mod pop robot upkeep mult.png −20% Artisan drone upkeep
  • Job artisan.png +5% Artisan drone output if Industrial Development resolution 4 was passed
Civic machine servitor.png Rogue Servitor An enormous planet-sized machine, designated to produce vast amounts of consumer goods.

Ecumenopolis designations[edit | edit source]

The following designations are only available for Ecumenopolis planets.

Designation Effects Requirements Description
Building Ecumenopolis
  • Upkeep −25% Building and District Upkeep
  • Trade value.png +20% Trade Value
None This city planet has not been specialized in any particular industry.
Job researcher.png Ecumenopolis Research
  • Mod planet building build speed mult.png +25% Research Lab Build Speed
  • Upkeep −20% Researcher Upkeep
None A vast city-planet that specializes in the latest cutting-edge research.
Job foundry.png Ecumenopolis Foundry
  • Mod planet building build speed mult.png +25% Foundry Build Speed
  • Mod planet building build speed mult.png +25% Foundry Arcology Build Speed
  • Upkeep −20% Metallurgist Upkeep
  • Job foundry.png +5% Metallurgist Output if Industrial Development resolution 4 was passed
None A vast city-planet that specializes in the ceaseless production of alloys.
Colony type industrial.png Ecumenopolis Industrial
  • Mod planet building build speed mult.png +25% Industrial District Build Speed
  • Upkeep −10% Metallurgist Upkeep
  • Upkeep −10% Artisan Upkeep
  • Job foundry.png +5% Metallurgist Output if Industrial Development resolution 4 was passed
  • Job artisan.png +5% Artisan Output if Industrial Development resolution 4 was passed
Uses Consumer goods.png consumer goods A vast city-planet that splits its focus between that of alloys and consumer goods.
Job artisan.png Ecumenopolis Factory
  • Mod planet building build speed mult.png +25% Factory Build Speed
  • Mod planet building build speed mult.png +25% Industrial Arcology Build Speed
  • Upkeep −20% Artisan Upkeep
  • Job artisan.png +5% Artisan Output if Industrial Development resolution 4 was passed
Uses Consumer goods.png consumer goods A vast city-planet that specializes in the ceaseless production of consumer goods.

Ringworld designations[edit | edit source]

The following designations are only available for Ringworlds. Every ringworld designation also has +10% Pop growth and assembly speed.

Designation Effects Requirements Description
Colony type industrial.png Industrial World Industrial Build speed 25%

Artisan Upkeep -10%

metalurgist Upkeep -10%

Job foundry.png Forge World Industrial Build speed 25%

Metalurgist Upkeep -20%

Job artisan.png Factory World Industrial Build speed 25%

Artisan Upkeep -20%

Laborer Ring World
  • Mod planet immigration pull mult.png +20% Immigration Pull
  • Mod pop resource output.png +5% Resources from Jobs
  • Mod pop growth speed.png +15% Pop Growth Speed
  • Mod pop assembly speed.png +5% Pop Assembly Speed
None An immense ringworld, its massive area spread between all matters of produce.
Job researcher.png Research Ring World Research.png +15% Research from Jobs

Mod pop growth speed.png +10% Pop Growth Speed

None An immense ringworld section is dedicated to the advancement of knowledge.
Job farmer.png Agriculture Ring World Mod pop growth speed.png +10% Pop Growth Speed
  • Pop resource food mult.png +25% Food from Jobs
  • Mod pop resource output.png +10% Worker pop resource output if The Greater Good resolution 2 was passed
None Endless fields are supported by the infrastructure of this ring world section to maximize growing potential.
Building Commercial Ring World Mod trade value mult.png +20% Trade Value

Mod pop growth speed.png +10% Pop Growth Speed

No.pngGestalt consciousness.png Gestalt Consciousness If you can't buy it here, it either doesn't exist or you didn't really want it anyway.
Unification Center Mod pop growth speed.png +10% bureaucrat output
  • Mod resource energy mult.png +10% bureaucrat value
Gestalt consciousness.png Gestalt Consciousness Linking generator segments together across this ring world section provides efficiencies of scale.

Habitat designations[edit | edit source]

The following designations are only available for Habitats.

Designation Effects Requirements Description
Colony type habitat.png Habitat None None An artificial deep-space arcology.
Colony type habitat research.png Research Station
  • Mod planet building build speed mult.png +25% Research District Build Speed
  • Job researcher.png +10% Researcher output
None An artificial deep-space arcology dedicated to scientific research.
Colony type habitat food.png Hydroponics Station
  • Mod planet building build speed mult.png +25% Hydroponics Farm Build Speed
  • Job farmer.png +1 Farmer Job from Habitation Districts
  • Housing.png −2 Housing from Habitation Districts
None An artificial deep-space arcology dedicated to the growing of crops.
Colony type habitat fortress.png Fortress Station
  • Mod planet building build speed mult.png +25% Stronghold Build Speed
  • Damage −10% Orbital Bombardment Damage
  • Mod army damage mult.png +20% Defense Army Damage
  • Army defense.png +1 Defense Army per Pop if Order's Keep
  • Mod pop resource output.png +10% Lord Commander and Knight Output if Order's Keep
None An artificial deep-space arcology dedicated to defensive structures.
Colony type habitat foundry.png Foundry Station
  • Mod planet building build speed mult.png +25% Habitat Industrial District Build Speed
  • Upkeep −20% Metallurgist Upkeep
  • Job foundry.png +1 Metallurgist Job from Industrial Districts
  • Job artisan.png −1 Artisan Job from Industrial Districts
  • Job foundry.png +5% Metallurgist Output if Industrial Development resolution 4 was passed
None An artificial deep-space arcology dedicated to alloy production.
Colony type habitat factory.png Factory Station
  • Mod planet building build speed mult.png +25% Habitat Industrial District Build Speed
  • Upkeep −20% Artisan Upkeep
  • Job artisan.png +1 Artisan Job from Industrial Districts
  • Job foundry.png −1 Metallurgist Job from Industrial Districts
  • Job artisan.png +5% Artisan Output if Industrial Development resolution 4 was passed
Uses Consumer goods.png consumer goods An artificial deep-space arcology dedicated to consumer good production.
Colony type habitat industrial.png Industrial Station
  • Mod planet building build speed mult.png +25% Habitat Industrial District Build Speed
  • Upkeep −10% Artisan Upkeep
  • Upkeep −10% Metallurgist Upkeep
  • Job artisan.png +5% Artisan Output if Industrial Development resolution 4 was passed
  • Job foundry.png +5% Metallurgist Output if Industrial Development resolution 4 was passed
Uses Consumer goods.png consumer goods An artificial deep-space arcology dedicated to balanced alloy and consumer good production.
Colony type habitat refinery.png Refinery Station
  • Mod planet building build speed mult.png +25% Chemical Plant build speed
  • Mod planet building build speed mult.png +25% Synthetic Crystal Plant build speed
  • Mod planet building build speed mult.png +25% Exotic Gas Refinery build speed
  • Job chemist.png +10% Chemist output
  • Job translucer.png +10% Translucer output
  • Job gas refiner.png +10% Refiner output
None An artificial deep-space arcology dedicated to the production of strategic resources.
Colony type habitat bureaucratic.png Unification Station
  • Mod pop resource output.png +10% Administrator Output
  • Upkeep −10% Administrator Upkeep
  • Priest +1 Priest job per 25 pops if member of a level 4 Federation spiritualist.png Holy Covenant federation
No.pngSpiritualist.pngFanatic Spiritualist.png Spiritualist An entire habitat dedicated to unifying our empire.
Colony type habitat bureaucratic.png Ecclesiastical Station
  • Mod pop resource output.png +10% Priest Output
  • Upkeep −10% Priest Upkeep
  • Priest +1 Priest job per 25 pops if member of a level 4 Federation spiritualist.png Holy Covenant federation
Spiritualist.pngFanatic Spiritualist.png Spiritualist An entire habitat dedicated to unifying our empire.
Colony type habitat leisure.png Leisure Station
  • Mod planet building build speed mult.png +25% Leisure District Build Speed
  • Mod pop happiness.png +10% Happiness
No.pngGestalt consciousness.png Gestalt Consciousness unless Civic machine servitor.png Rogue Servitor An artificial deep-space arcology dedicated to the pursuit of leisure and culture.
Colony type habitat trade.png Trade Station
  • Mod planet building build speed mult.png +25% Trade District Build Speed
  • Trade value.png +20% Trade Value
No.pngGestalt consciousness.png Gestalt Consciousness An artificial deep-space arcology dedicated to trade.
Colony type habitat energy.png Generator Station
  • Mod planet building build speed mult.png +25% Reactor District Build Speed
  • Mod resource energy mult.png +10% Technicians output
  • Mod pop resource output.png +10% Worker pop resource output if The Greater Good resolution 2 was passed
District hab energy.png Can build Reactor Districts An artificial deep-space arcology dedicated to the generation of energy.
Colony type habitat mining.png Mining Station
  • Mod planet building build speed mult.png +25% Astro-Mining Bay Build Speed
  • Mod resource minerals mult.png +10% Miners and strategic resource gatherers output
  • Mod pop resource output.png +10% Worker pop resource output if The Greater Good resolution 2 was passed
District mining.png Can build Astro-Mining Bays An artificial deep-space arcology dedicated to the harvesting of minerals.

Special designations[edit | edit source]

The following designations are available for all habitable celestial bodies but have special requirements. On ringworlds, capital and colony designations also have +10% Pop growth and assembly speed.

Designation Effects Requirements Description
Empire Capital Empire Capital
  • Mod planet stability add.png +5% Stability
  • Mod planet amenities add.png +10 Amenities
  • Mod pop resource output.png +10% Resources from Jobs
  • Mod pop government ethic attraction.png +100% Governing Ethics Attraction
  • Mod planet immigration pull mult.png +10% Automatic Resettlement Destination Chance
  • Fleet action button move capital.png Capital world
  • No.pngGestalt consciousness.png Gestalt Consciousness
The capital planet of an interstellar empire is a vast complex of government buildings, bureaus and agency headquarters.
Empire Capital Hive Capital
  • Mod planet stability add.png +5 Stability
  • Mod planet amenities add.png +10 Amenities
  • Mod pop resource output.png +10% Resources from Jobs
  • Job criminal.png −20 Deviancy
  • Mod planet immigration pull mult.png +10% Automatic Resettlement Destination Chance
  • Fleet action button move capital.png Capital world
  • Auth hive mind.png Hive Mind
The capital planet of a Hive Mind is the primary seat of the Mind, from where the collective's thoughts and actions spring.
Empire Capital Machine Capital
  • Mod planet stability add.png +5 Stability
  • Mod planet amenities add.png +10 Amenities
  • Mod pop resource output.png +15% Resources from Jobs
  • Job criminal.png −20 Deviancy
  • Mod planet immigration pull mult.png +10% Automatic Resettlement Destination Chance
  • Fleet action button move capital.png Capital world
  • Auth machine intelligence.png Machine Intelligence
The capital planet of a Machine Intelligence is the primary focus of its central networked consciousness, from where all units and drones are tasked, controlled and administered.
Job colonist.png Colony
  • Mod planet stability add.png +5 Stability
  • Mod planet amenities add.png +10 Amenities
  • Mod pop happiness.png +10% Happiness
  • Mod planet immigration pull mult.png +25% Automatic Resettlement Destination Chance
  • Pop.png Less than 5 Pops
  • No.pngGestalt consciousness.png Gestalt Consciousness
A balanced settlement and a bold new frontier.
Job colonist.png Colony
  • Mod planet stability add.png +5 Stability
  • Mod planet amenities add.png +10 Amenities
  • Mod planet immigration pull mult.png +25% Automatic Resettlement Destination Chance
  • Pop.png Less than 5 Pops
  • Auth machine intelligence.png Machine Intelligence
A new colony of our empire, purposely designed for frictionless, everyday efficiency.
Empire Capital Fallen Empire Capital Stability.png +10% Stability
  • Fleet action button move capital.png Capital world
  • Fallen Empire
Though its empire may be in decline, the level of technological advancement on this world is astounding.
Job colonist.png Fallen Empire Colony Stability.png +5% Stability
  • Fallen Empire
Though its empire may be in decline, the level of technological advancement on this world is astounding.
Job hunter.png Primitive World None Pre-FTL civilization A primitive planet that is home to a pre-FTL society.
Job purge.png Contingency World None Contingency This planet has been taken over by the Contingency.
Job purge.png Infested World None Prethoryn Scourge This planet has been infested by the Prethoryn Scourge.

Planetary ascension[edit | edit source]

Planets (including Planet habitat.png habitats and Planet ringworld.png ringworlds) can be ascended using Unity.png unity, which increases the effects of the planet's designation and reduces Empire sprawl.png empire size from that planet (from the colony, districts, and pops).

Each planetary ascension tier increases the effects of the planet's designation by +25% of the base and reduces Empire sprawl.png empire size contribution from the colony, its districts, and its pops by −5% each. Secondary modifiers (such as bonuses to resource gathering designations from Resolution greater good.png the Greater Good line of resolutions) are not increased. The maximum planetary ascension tier depends on the number of unlocked Ap slot available.png ascension perk slots, with the first tier being unlocked by the third ascension perk slot. Each additional ascension perk unlocked allows an additional planetary ascension tier. Once all eight ascension perk slots have been unlocked, an additional four planetary ascension tiers are unlocked for a maximum of 10, a possible total +250% designation effect increase and −50% reduction in empire size from that planet.

For example, a Generator World with 2 ascension tiers would give a +37.5% bonus to Job technician.png technician output; i.e. the original +25% bonus, multiplied by a +50% increase.

The cost of increasing a planet's ascension tier depends on the empire's size and total number of planetary ascension tiers already present in the empire, whether on the same planet or other planets. For example, an empire with Empire sprawl.png 200 size and 3 total ascension tiers (whether from three planets at tier 1, one at tier 3, or one at tier 2 and one at tier 1) would need to spend Unity.png 5600 unity to increase the ascension tier of a planet. The precise formula is shown below:

References[edit | edit source]


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