Developer diaries

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Version

Outliner top.png
This article is timeless and should be accurate for any version of the game.
Outliner top.png
MegaCorp.png MegaCorp
2.2
Distant Stars.png Distant Stars
2.12.1.12.1.22.1.3
Apocalypse.png Apocalypse
2.02.0.12.0.22.0.42.0.5
Synthetic Dawn.png Synthetic Dawn
1.91.9.1
1.81.8.21.8.3
Utopia.png Utopia
1.61.6.11.6.2
1.51.5.1
Leviathans.png Leviathans
1.41.4.1
1.31.3.11.3.2
Stellaris.png Base version
1.21.2.11.2.21.2.31.2.41.2.5
1.1
1.01.0.11.0.21.0.3

Developer diaries are articles, sometimes accompanied by videos, published by Paradox to describe the game design in detail.

MegaCorp[edit]

All developer diaries about the MegaCorp expansion and patch 2.2 (aka Le Guin).

No. Title and Link Description Date
1 New Economy System A new economic back-end implemented for 2.2 -- the birth of economic templates and economic units. 2018-08-09
2 Planetary Rework (part 1 of 4) Planetary reworks, involving changes to deposits and buildings and the addition of districts. 2018-08-16
3 Planetary Rework (part 2 of 4) Planetary reworks, involving changes to jobs, strata and unemployment, housing, growth and migration. 2018-08-23
4 Planetary Rework (part 3 of 4) Planetary reworks, involving changes to Stability, Happiness and Crime. 2018-08-30
5 Planetary Rework (part 4 of 4) Planetary reworks, relating to gestalt consciousnesses and habitats. 2018-09-06
6 The Galactic Market Addition of a galactic market, internal markets, and changes to trader enclaves 2018-09-13
7 Sectors and Factions Sector Rework and Faction Happiness Rework 2018-09-20
8 Trade Value and Trade Routes Introduction of trade value, trade routes and the associated piracy rework 2018-09-27
9 Decisions and Planetary Bombardment Rework of planetary edicts into decisions and changes to planetary bombardments 2018-10-04
10 Tradition Updates Updated traditions for the new mechanics and tradition type 2018-10-11
11 New and Changed Technologies in Le Guin Updated economic & planetary building technologies 2018-10-18
12 MegaCorporations Titular feature of MegaCorp: MegaCorporations 2018-10-25
13 Ecumenopolis and Megastructures New megastructures and constructable planet types in MegaCorp 2018-11-01
14 The Caravaneers Travelling caraveneers & deals in MegaCorp 2018-11-08
15 Slave Market, and more! Slave market, Unity Ambitions & Mandates 2018-11-15
16 Script changes and modding in 2.2 Script changes & modding 2018-11-22
17 2.2 'Le Guin' patch notes An early peek at the 2.2 'Le Guin' patch notes 2018-11-29

Distant Stars[edit]

All developer diaries about the Distant Stars story pack and patch 2.1 (aka Niven).

No. Title and Link Description Date
1 Anomaly Rework & Expanded Exploration Anomaly research changes, hyperlane clusters, and new types of star-systems. 2018-04-19
2 The L-Cluster Heavily modified mysterious gateways leading to an unknown cluster of stars located outside the galaxy 2018-04-26
3 New Anomalies, Systems and Leviathans New event chains to follow on the galactic grand road 2018-05-03
4 Space Creatures, Strategic Resources and Experimental Subspace Navigation Changes to Space Creatures encounters, Strategic Resource discovery and exploitation, and addition of Experimental Subspace Navigation 2018-05-10
5 2.1 Anomaly Modding A glimpse of some of the under-the-hood-changes coming for modders 2018-05-17
6 Niven Post-Launch Support Extended period of post-launch support with a rolling beta patch 2018-05-24
7 Niven Post-Launch Support (part 2) Improving performance and increasing L-cluster variety 2018-05-31
8 Niven Post-Launch Support (part 3) Further performance improvement, renaming factions, and extra-pretty screenshots mode. 2018-06-07
9 Niven Post-Launch Support (part 4) The second rolling beta to start soon with improvements to be tested over the summer 2018-06-21

Apocalypse[edit]

All developer diaries about the Apocalypse expansion and patch 2.0 (aka Cherryh).

No. Title and Link Description Date
1 Starbases Major mechanics rework to affect: border growth, space stations & planetary spaceports, ship construction and more. 2017-10-26
2 FTL Rework and Galactic Terrain Consolidating FTL, expanding on them, and using them to "build" a galactic terrain. 2017-11-02
3 War, Peace and Claims Warfare overhaul: casus belli, wargoals, war exhaustion, starbase/system occupation, and peace negotiations. 2017-11-09
4 Ascension Perks & Surveying in Cherryh Adding basic version of ascension perks to the base game. Replacing the existing surveying and star chart system. 2017-11-16
5 Doomstacks and Ship Design Breaking down the doomstack issue into its component problems, and some upcoming changes to the ship designer. 2017-11-30
6 Tech Progression in Cherryh Changes to technology progression in the 2.0 "Cherryh" update 2017-12-07
7 Fleet Manager Adding of a new Fleet Manager interface 2017-12-14
8 Ground Combat & Army Rework Ground Combat & Army Rework 2017-12-21
9 Titans and Planet Destroyers An announcement of the Apocalypse expansion and reveal of the first features in it 2018-01-11
10 Marauders, Pirates and the Horde Pirate rework in Cherryh and a Horde mid-game crisis in Apocalypse 2018-01-18
11 Edicts, Campaigns and Unity Ambitions Expanding on edicts - the addition of campaigns and unity ambitions. 2018-01-25
12 Civic/Ascension Perks Changes and Additions Expanding on changes to Ascension Perks and Civics. 2018-02-01
13 Cherryh Feature Roundup Quality of Life features and other minor changes in the coming 2.0 'Cherryh' update. 2018-02-08
14 2.0 "Cherryh" patch notes Ramping up for release: patch notes, achievements and new music. 2018-02-15
15 2.0.2 patch notes and the Road Ahead for Cherryh A rolling 2.0.2 beta and larger than normal amount of dev time for post-apocalypse support. 2018-03-01
16 The Post-Apocalypse Revisiting the list of long-term goals for Stellaris 2018-03-08
17 2.0 Post-Release Support (part 1) Player feedback and changes coming to War Exhaustion and forced Status Quo. 2018-03-15
18 2.0 Post-Release Support (part 2) Still in full post-release support with more details on the coming 2.0.2 patch. 2018-03-22
19 Creation and Beyond Audio Director Björn Iversen says goodbye 2018-04-05

Synthetic Dawn[edit]

All developer diaries about the Synthetic Dawn story pack, patch 1.8 (aka Čapek) and patch 1.9 (aka Boulle).

Patch 1.8 (Čapek)
No. Title and Link Description Date
1 Crises & The Contingency Improvements done on the crises front with a major revision of the AI uprising crisis 2017-06-01
2 The Čapek Update Changes and improvements to Habitability and Terraforming coming in 1.8 2017-06-15
3 Genemodding Templates Changes coming to genetic modification in the 1.8 Čapek update 2017-06-22
4 Fallen Machine Empire Tweaks to fallen empires in 1.8 along with a new synthetic-type fallen empire in the upcoming story pack 2017-06-29
5 Hive Mind & Tradition Improvements Added flavor improvements for Hive-Minds/Devouring Swarms along with traditions flavor changes 2017-07-06
6 Ethics Voice Packs New voice-over sets for VIR the trusted in-game friendly advisor 2017-07-13
7 Robomodding & Robot Changes Unique robotic traits, robot template modding and related assortment of robo-changes in the works 2017-07-20
8 Ship Component & Balance Changes Changes to ship design and combat behavior rework 2017-07-27
9 Machine Empires Synthetic Dawn Story Pack & new kinds of robotic empires 2017-08-03
10 Machine Uprisings Machine Uprisings feature in the Synthetic Dawn story pack 2017-08-10
11 Synthetic Dawn Music Andreas Waldetoft, the in-house composer, on the new tracks for synths included in the upcoming story pack 2017-08-17
12 Čapek Feature Roundup (part 1) A round-up of some minor changes and reworks coming in the 1.8 Čapek update 2017-08-24
13 Čapek Feature Roundup (part 2) A continuation of the feature round-up in the 1.8 Čapek update 2017-08-31
14 Decadence and Ascension Changes Awakened empires will now become decadent with time/power and requested changes to ascension paths 2017-09-07
15 Čapek/Synthetic Dawn Patch Notes Changelog for the 1.8 "Čapek" update 2017-09-14
16 1.8 Post-Release Support Update of the beta branch status and current patch notes of patch 1.8.2 2017-10-05
17 1.8 Post-Release Support (part 2) Wrapping up of 1.8 soon and moving on to 1.9 2017-10-12
18 Official Sound Track The Stellaris soundtrack DLC is changed to include all previously released tracks as well as all future track releases 2017-10-19
Patch 1.9 (Boulle)
No. Title and Link Description Date
19 Humanoids Species Pack A new species pack straight from the artists with additional VIR content. 2017-11-22
20 Tech Progression in Cherryh The release of the Humanoids Species Pack and patch 1.9. 2017-12-07

Utopia[edit]

All developer diaries about the Utopia expansion, patch 1.5 (aka Banks) and patch 1.6 (aka Adams).

Patch 1.5 (Banks)
No. Title and Link Description Date
1 Ethics Rework Reworked empire and pop ethics, as well as a new outlook on factions 2016-12-08
2 Unity and Traditions Banks 1.5 will introduce new mechanics 2016-12-15
3 Ascension Perks The new Ascension mechanic and its following 'species endgame' paths coming in Banks 2017-01-12
4 Species Rights Changes to pops: species rights/obligations, new degrees of slavery and purging, refugees, core worlds and more. 2017-01-19
5 Habitats Your new home above your home 2017-01-26
6 Megastructures Megastructures: the headline feature of the Utopia expansion. 2017-02-02
7 Psionics and The Shroud Psionic Ascension Path 2017-02-09
8 Indoctrination, Unrest and Faction Interactions Wiz goes into details on indoctrinating pre-FTL species, new unrest system for factions and ways to interact with them 2017-02-16
9 Government, Civics and Hive Minds Banks focus on internal politics warrants a government rework 2017-02-23
10 Synthetic and Biological Ascension A closer look at ascension paths 2017-03-02
11 Minor Features and Tweaks Empire-wide Food, Terraforming Candidate anomaly, War Demand cost reducing, UI improvements 2017-03-09
12 The Music of Utopia Andreas Waldetoft composed some new music 2017-03-16
13 Graphics & Interface in Banks Changes to the map in Banks 2017-03-23
14 Update 1.5 Banks Patch Notes Full Patch Notes 2017-03-30
Patch 1.6 (Adams)
No. Title and Link Description Date
15 Introductions and Farewells Rikard Åslund (Zoft), master of dad-jokes, passes the project lead torch to newcomer Jamie Wood (Jamor) 2017-04-13
16 Beyond Utopia Revisiting the old priorities list and the future beyond Utopia 2017-04-20
17 The Adams Update (part 1) Ruined megastructures, split taxes sectors, sector stockpiles and new art assets in 1.6 Adams 2017-04-27
18 The Adams Update (part 2) Devouring Swarm civic for Hive Minds, terraforming enhancements, and full patch notes. 2017-05-04

Leviathans[edit]

All developer diaries about the Leviathans story pack, patch 1.3 (aka Heinlein) and patch 1.4 (aka Kennedy).

Patch 1.3 (Heinlein)
No. Title and Link Description Date
1 Back in Action Focusing on addressing community feedback in Heinlein 2016-08-01
2 Heinlein Patch (part 1) Auto-explore, rally points, expansion planner, strategic resource rework 2016-08-08
3 Heinlein Patch (part 2) Ship roles and weapon re-balance 2016-08-15
4 Heinlein Patch (part 3) Changes to planet habitability and federations/alliances, sector improvements and more galaxy setup options 2016-08-22
5 The Fallen Changes to Fallen Empires in Heinlein, and also "The War in Heaven" events 2016-08-29
6 Space Creature Rework Grounding space creatures to a regional 'nexus' and expansion of space piracy 2016-09-06
7 Ship Balance More details on ship roles and weapon re-balance 2016-09-12
8 Enclaves Enclaves coming in Stellaris: Leviathans 2016-09-19
9 The Guardians The Guardians are the headline feature of Stellaris: Leviathans 2016-09-29
10 Roar! And Boom! A look at the sound and music of Leviathans 2016-10-06
11 Graphics & Portraits New graphics and portraits coming in Heinlein and Leviathans 2016-10-13
Patch 1.4 (Kennedy)
No. Title and Link Description Date
12 The Journey Ahead Current status and general plan for the future 2016-10-27
13 Extradimensionals and Precursors Kennedy update news - precursors and extradimensionals 2016-11-03
14 New Achievements Kennedy hails with 32 new achievements 2016-11-10

Post-release patches[edit]

All developer diaries about the post-release patches, patch 1.1 (aka Clarke) and patch 1.2 (aka Asimov).

Patch 1.1 (Clarke)
No. Title and Link Description Date
1 The Maiden Voyage Paradox' plans for the next three Stellaris patches 2016-05-16
2 Clarke Patch UI, AI and empire builder improvements, balance changes, bug fixes 2016-05-24
3 QA in Space A little light on QA work 2016-05-30
Patch 1.2 (Asimov)
No. Title and Link Description Date
4 Asimov Patch (part 1) Diplomacy improvements, border access and embassies 2016-06-14
5 Asimov Patch (part 2) Better looking battles, map modes, nomad fleets, slave factions, new wargoals, diplomatic incidents 2016-06-20
6 New Skyboxes Variation added to the universe with the introduction of new Skyboxes 2016-06-27

Base game[edit]

All developer diaries about Stellaris (base game).

No. Title and Link Description Date
1 The Vision Design goals 2015-09-21
2 Art Vision Artistic choices 2015-09-28
3 Galaxy Generation How galaxies are generated 2015-10-05
4 Means of Travel About FTL propulsion 2015-10-12
5 Empires and Species What sets species apart 2015-10-19
6 Rulers and Leaders Role that characters play 2015-10-26
7 Science Ships, Surveys and Anomalies Science ships and events 2015-11-02
8 The Situation Log and Special Projects Event journal 2015-11-09
9 Planets & Resources Planetary differences, resource collection methods 2015-11-16
10 The Spaceport and rare resources Spaceport upgrades and rare resource use 2015-11-23
11 Research & Technology The hidden, semi-random tech tree 2015-11-30
12 Policies & Edicts Empire-wide policies, temporary edicts 2015-12-07
13 Primitive Civilizations Study, enlighten, or infiltrate the natives 2015-12-14
14 Uplifting and Subspecies Uplift and tailor pre-sentients, alter your own people 2015-12-21
15 Fallen Empires Powerful, isolationist AI empires 2016-01-04
16 Colony Events Events to set your planets apart 2016-01-11
17 Ship Designer Choose a design's sections, and fill their weapon and utility slots 2016-01-18
18 Fleet Combat Weapon/defense types, hands-off combat, and emergency FTL 2016-01-25
19 Diplomacy & Trade Trade negotiations and subject types 2016-02-01
20 War and peace War goals and war score 2016-02-08
21 Administrative Sectors Few directly managed planets, AI-managed sectors 2016-02-15
22 Alliances and Federations Multilateral alliances and closely cooperating federations 2016-02-22
23 Multiplayer 32-player multiplayer and enhanced stability 2016-02-29
24 AI Unique personalities, threat assessments, AI budgeting 2016-03-07
25 Reverse Engineering and Unique Technologies Studying debris 2016-03-14
26 Migration, Slavery & Purges Policies concerning Migration, Slavery and Purges 2016-03-21
27 Music & Sound The soundtrack and sound design of Stellaris 2016-03-28
28 Project Lead speaks The project lead of Stellaris, Rikard "Zoft" Åslund speaks 2016-04-04
29 Pop Factions & Elections About populations (pops), factions and elections 2016-04-11
30 Late Game Crises About late game crises 2016-04-18
31 Modding (Scripting Anomalies) About modding in general, and scripting anomalies in particular 2016-04-25
32 Modding (Art) About modding art, with a focus on characters and ship modding 2016-05-02

Videos[edit]

Developer video diaries and developer's let's play sessions on the various expansions.

Videos
No. Title and Link Description Date
1 Tour of the Galaxy Stellaris pre-order trailer recounting the game's features 2016-04-14
2 Leviathans - 1.3 Heinlein patch Anders "cKnoor" Carlsson drags Daniel "Grekulf" Moregård and Aziz Faghihinejad to go over the 1.3 (Heinlein) patch 2016-09-29
3 Leviathans - Feature Spotlight Martin "Wiz" Anward, Stellaris' game director, explains the new additions coming to the game in Leviathans 2016-10-17
4 EGX Rezzed - Utopia build ideas Daniel "Grekulf" Moregård shows some of his favorite builds to use Utopia 2017-03-30
5 EGX Rezzed - Alexis Kennedy Anders "cKnoor" Carlsson sits down with Alexis Kennedy to talk about his work on Horizon Signal for Stellaris 2017-04-01
6 Utopia - Feature Spotlight Martin "Wiz" Anward goes over the features in the coming Stellaris expansion Utopia 2017-04-03
7 Utopia - 1.6 Adams patch Wiz and cKnoor on the balance/bug-fix patch in the pipelines for Stellaris 2017-04-20
8 Tutorial - Colonization Martin "Wiz" Anward takes the place of your loyal advisor to instruct you on the process of colonization 2017-04-21
9 Design Corner #01 Martin Anward and & Daniel Moregård, Stellaris' game director and game designer, go through some of the design challenges with Stellaris and ideas of what might happen next: FTL, borders, combat, crises and more. 2017-04-27
10 Gamescom 2017 - Stellaris Q&A Daniel "Grekulf" Moregård and Susie respond to users inquires in Gamescom 2017 2017-08-23
11 Synthetic Dawn - Feature Spotlight Martin "Wiz" Anward breaks down the feature list of the upcoming "Synthetic Dawn" story pack 2017-09-06
12 Design Corner #02 Martin Anward and Daniel Moregård, Stellaris' game director and game designer, expand on the latest border and FTL rework as well as detailing what possibilities open up through them. 2017-11-02
13 Apocalypse - First Look Wiz and Blondie, with a first look at Stellaris' 2nd expansion Apocalypse. 2018-01-11
14 Apocalypse - Q&A A Q&A on Apocalypse and the 2.0 Cherryh patch with Wiz and Blondie. 2018-01-29
15 Apocalypse - Feature Spotlight Daniel "Grekulf" Moregård details the focus points of the coming Stellaris expansion Apocalypse 2018-02-15
16 Distant Stars - First Look Wiz and Blondie, with a sneak peak at Stellaris' 3rd story pack Distant Stars. 2018-04-23
17 Distant Stars - Feature Spotlight Daniel "Grekulf" Moregård with a break-down of the Distant Stars story pack features 2018-05-19
18 PDXCon 2018 - After the Apocalypse Martin "Wiz" Anward talks about the future of Stellaris at PDXCON 2018 2018-05-20
19 Design Corner #03 Martin Anward and Daniel Moregård, Stellaris' game director and game designer, with details and a Q&A section about planetary rework planned coming in patch 2.2 (aka "Le Guin") 2018-09-06
20 MegaCorp - First Look Wiz and Blondie, Unveiling Stellaris' 3rd expansion, which focuses on economy, MegaCorp. 2018-10-24
Let's Plays
No. Title and Link Description Start date End date
1 All hail Blorg, Space Friends Pre-release LP's of Stellaris by Martin "Wiz" Anward and Anders "cKnoor" Carlsson 2016-03-17 2016-05-26
2 Blorg Cinematic Universe Multiplayer event of Stellaris in London where devs and youtubers fight for dominance 2016-05-03 2016-05-04
3 Community Galaxy A new galaxy populated with community created species 2016-06-09 2016-08-04
4 Community Galaxy - The Rad A galaxy populated with community created species (and plantoids) 2016-08-11 2016-09-22
5 Cute Co-Op A new galaxy showcasing patch 1.3 (Heinlein) and the Leviathans story pack 2016-10-06 2016-12-08
6 Starcrossed Starfish Two sub-species, evil and good, vying for supremacy in an extra hot code preview of patch 1.4/Utopia 2017-02-02 2017-03-23
7 Devouring Flock Martin teaches Susie (new Stellaris community manager) how to play Stellaris while simultaneously checking out the Devouring Swarm Hivemind! 2017-06-15 2017-08-10
8 RoBLORG Martin and Susie show off the upcoming Synthetic Dawn story pack by playing as a machine empire! 2017-08-03 2017-09-14
9 Artificial Alliance Organics have been inefficient for too long. It's time to integrate them. 2017-09-28 2017-11-09
10 Stellaris for Beginners Let's learn how to play Stellaris! 2017-10-12 2017-12-14
11 Orcs vs. Dwarves Let's deepdive into Stellaris: Apocalypse with an age-old strife. 2018-01-18 2018-03-01
12 Distant Stars In this new discovery-themed pack, players will uncover new anomalies and storylines, and encounter strange new beings in the uncharted depths of space. 2018-04-27 2018-06-21
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