Government

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Version

Outliner top.png
This article is considered accurate for the current version (2.3) of the game.
Government interface

Every empire has a government that provides different benefits. The name of a government is automatically determined according to its Ethics, Authority, and Civics. The government can be reformed once every 20 years for 250 Influence.png influence.

Authority[edit]

An empire's authority determines how power is transferred in the government. For all authority types, except gestalt consciousnesses, policies such as voting rights and leadership affect who can get elected.

Type Election Ruler term Changeable Effects Requirements Description
Auth democratic.png Democratic Auth democratic.png Democratic 10 years Yes.png
  • Agenda Rulers have mandates
  • Election vote share.png Re-election
  • No.pngAuthoritarian.png Authoritarian
  • No.pngFanatic Authoritarian.png Fanatic Authoritarian
  • No.pngGestalt consciousness.png Gestalt Consciousness
Democratic governments have regular elections where all citizens can vote on who should represent them.
Auth oligarchic.png Oligarchic Auth oligarchic.png Oligarchic 20 years Yes.png
  • Agenda Rulers have agendas
  • Election vote share.png Emergency elections (at Influence.png 250 Influence)
  • No.pngFanatic Authoritarian.png Fanatic Authoritarian
  • No.pngFanatic Egalitarian.png Fanatic Egalitarian
  • No.pngGestalt consciousness.png Gestalt Consciousness
Oligarchic governments are ruled by a small group of individuals that hold all political power.
Auth dictatorial.png Dictatorial Auth oligarchic.png Oligarchic Life Yes.png
  • Agenda Rulers have agendas
  • No.pngEgalitarian.png Egalitarian
  • No.pngFanatic Egalitarian.png Fanatic Egalitarian
  • No.pngGestalt consciousness.png Gestalt Consciousness
Dictatorial governments are ruled by a single individual for life that wields absolute control over the state.
Imperial Imperial Imperial Hereditary Life Yes.png
  • Agenda Rulers have agendas
  • No.pngEgalitarian.png Egalitarian
  • No.pngFanatic Egalitarian.png Fanatic Egalitarian
  • No.pngGestalt consciousness.png Gestalt Consciousness
Imperial governments are similar to dictatorial ones, except that the throne is always inherited by a designated successor upon the ruler's death.
Auth hive mind.png Hive Mind No.png Permanent No.png
  • No.png Robots
  • Mod pop growth req.png +25% Pop Growth speed
  • Yes.png Unique civics
  • Utopia.png Utopia DLC
  • Gestalt consciousness.png Gestalt Consciousness
Hive Minds operate as a single organism more than as a state. The population has no free will, and act as an extension of the Hive Mind itself - much like the limbs of a body. When cut off from the Mind, these drones become comatose and eventually wither and die. Any free individuals on planets owned by the Mind are driven away, killed, or simply treated as prey to feed the collective.
Auth machine intelligence.png Machine Intelligence No.png Permanent No.png
  • Pop.png +1 Extra Pops on new Colonies
  • Minerals.png +10% Mining Station Output
  • Yes.png Unique civics
  • Alien AI.png Species group must be Machine
  • Synthetic Dawn.png Synthetic Dawn DLC
  • Gestalt consciousness.png Gestalt Consciousness
Machine Intelligences are immense artificial group minds that have been networked into a single conscious entity. Most of the actual "population" in such an empire consists of mindless work units who perform their designated tasks without any semblance of free will.

A small number of semi-autonomous agents are typically employed for more specialized tasks that benefit from some degree of independent initiative.
Auth corporate.png Corporate Auth oligarchic.png Oligarchic 20 years Yes.png
  • Agenda Rulers have agendas
  • Election vote share.png Emergency elections (at Influence.png 250 Influence)
  • Mod country admin cap add.png +20 Administrative Capacity
  • Mod empire size penalty mult.png +50% Empire Sprawl Penalty
  • Yes.png Unique civics
  • MegaCorp.png MegaCorp DLC
  • No.pngFanatic Authoritarian.png Fanatic Authoritarian
  • No.pngFanatic Egalitarian.png Fanatic Egalitarian
  • No.pngGestalt consciousness.png Gestalt Consciousness
Corporate governments are organized as a massive commercial enterprise that has completely supplanted the role of the state.

Mandates[edit]

Democratic rulers have mandates. This is a task that is to be completed during the ruler's term. If this is done, the empire receives 6 months' worth of Unity.png Unity, between 50 and 1000. The only penalty for failing to complete a mandate is that the curent ruler has a lessened chance at re-election.

Mandate Objective Requirement
Orbital Researcher Build 4 Research Stations
Off-World Miner Build 4 Mining Stations
Energy Economics Increase Monthly Energy to at least +20 Energy Credits.png Monthly Energy below +20
Minerals Refining Increase Monthly Minerals to at least +30 Minerals.png Monthly Minerals below +30
Food Growth Increase Monthly Food to at least +15 Food.png Monthly Food below +15
Alloy Metallurgy Increase Monthly Alloys to at least +12 Alloys.png Monthly Alloys below +12
Consumer Goods Production Increase Monthly Consumer Goods to at least +6 Consumer goods.png Monthly Consumer Goods below +6
Urbanizer Build 2 City Districts World with at least 2 free District slots
Energy Infrastructure Build 2 Generator Districts World with at least 2 free District slots
Planetside Mining Build 2 Mining Districts World with at least 2 free District slots
Aggressive Agriculture Build 2 Agriculture Districts World with at least 2 free District slots

Agendas[edit]

Oligarchic, Dictatorial, Imperial and Corporate rulers have agendas. They bring an empire-wide bonus while the ruler is in power.

Agenda Empire Bonus Weight factors
Secure the Borders
  • Mod ship speed mult.png −15% Defense Platform Build Cost
  • Damage +25% Defense Platform Damage
  • Health +25% Defense Platform HP
  • x1.5 if Militarist.png Militarist
  • x2 if Fanatic Militarist.png Fanatic Militarist
  • x1.5 if ruler was an Admiral
  • x2 if ruler was a General
Fleet Expansion
  • Mod country spaceport cost mult.png −10% Starbase Shipyard Build Cost
  • Mod ship upkeep mult.png −5% Ship Upkeep
  • Speed +20% Starbase Build Speed
  • x1.5 if Militarist.png Militarist
  • x2 if Fanatic Militarist.png Fanatic Militarist
  • x1.5 if ruler was an Admiral
Develop Industry
  • Minerals.png +10% Empire Mineral Production
Scientific Leap
  • Mod country all tech research speed.png +10% Research Speed
  • x1.5 if Materialist.png Materialist
  • x2 if Fanatic Materialist.png Fanatic Materialist
  • x1.5 if ruler was a Scientist
Grow Economy
  • Energy Credits.png +10% Energy Production
  • x1.5 if ruler was a Governor
A New Generation
  • Mod pop growth req.png +10% Growth Speed
  • Mod pop happiness.png +5% Happiness
  • x1.5 if Pacifist.png Pacifist
  • x2 if Fanatic Pacifist.png Fanatic Pacifist
Expansionist Overtures
  • Influence.png −10% Claim Influence Cost
  • x2 if has the Imperialist faction
  • x1.5 if Fanatic Militarist.png Fanatic Militarist
National Purity
  • Xenophobe.png +20% Xenophobe ethic attractiveness
  • Influence.png +10% Monthly Influence
  • x2 if has an Isolationist faction
  • x1.5 if Fanatic Xenophobe.png Fanatic Xenophobe
  • x0 if Xenophile.pngFanatic Xenophile.png Xenophile
Public Debates
  • Mod pop government ethic attraction.png +25% Governing Ethics Attraction
  • x2 if has a Progressive faction
  • x0 if before midgame
Import / Export
  • Trade value.png +5% Trade Value
  • Cost −5% Market Fee
  • x2 if has the Prosperity faction
  • x1.5 if Fanatic Pacifist.png Fanatic Pacifist
Native Privilege
  • Xenophobe.png +20% Xenophobe ethic attractiveness
  • Mod pop happiness.png +5% Happiness
  • x2 if has a Supremacist faction
  • x1.5 if Pacifist.pngFanatic Pacifist.png Pacifist
  • x1.5 if Xenophobe.pngFanatic Xenophobe.png Xenophobe
  • x0 if Xenophile.pngFanatic Xenophile.png Xenophile
Skill Development
  • Mod leader species exp gain.png +25% Leader Experience Gain
  • x2 if has a Technologist faction
  • x1.5 if Fanatic Materialist.png Fanatic Materialist
Slave Optimizations
  • Mod pop slavery tolerance.png +10% Slave Output
  • x2 if has a Totalitarian faction
  • x1.5 if Fanatic Authoritarian.png Fanatic Authoritarian
  • x0 if has Prohibited Slavery policy
Selective Nostalgia
  • Unity.png +10% Unity from Jobs
  • x2 if has a Traditionalist faction
  • x1.5 if Fanatic Spiritualist.png Fanatic Spiritualist
Xeno Outreach
  • Xenophile.png +10% Xenophile Ethics Attraction
  • x2 if has the Xenoist faction
  • x1.5 if Xenophile.pngFanatic Xenophile.png Xenophile
  • x0.5 if Xenophobe.pngFanatic Xenophobe.png Xenophobe
  • x0 has less than 3 contacts

Election type[edit]

Elections come in two kinds: Democratic and Oligarchic. The election cycle lasts 3 months. The current ruler will stay in office until the replacement is decided (if applicable).

  • Democratic elections have a candidate pool close to a dozen, including at least all Faction Leaders. If not enough leaders are active, Leader Pool members are included. If the current ruler fulfilled their mandate, they will start the election with a higher chance to win. For 50 Influence.png Influence each time, support can be added to one candidate, slightly increasing his or her vote share for the current election. The same leader can be supported multiple times to ensure the outcome. This support is reset when the election ends.
  • Oligarchic elections have a candidate pool of 4. For 200 Influence.png Influence, one of the candidates can be chosen instantly. Otherwise, a random Leader will be chosen Ruler once the election cycle ends.

Civics[edit]

Civics represent political and/or social traditions of a government and they come in a wide variety of types, primarily limited by the authority and ethics an empire possesses.

Empires can pick a maximum of two civics at game start but this can be further increased to three by researching the Tech galactic administration.png Galactic Administration technology or its equivalent. It is possible to change civics by spending Influence.png 250 influence and they cannot be changed again for at least 20 years. If at any point a civic's requirements are no longer met, such as a change in empire ethics, it will become "dormant" and provide no bonus until replaced or until the requirements are met.

Standard civics[edit]

These civics can be picked by any empire that is not considered a Gestalt consciousness.png gestalt consciousness or using Auth corporate.png corporate authority, meaning that they are influenced by previously selected ethics and authority type.

Civic Effects Requirements Description DLC
Civic agrarian idyll.png Agrarian Idyll
  • Housing.png +1 housing from Generator, Mining and Agriculture districts
  • Housing.png −1 housing from City Districts
  • Job farmer.png Farmers also produce Amenities.png +2 amenities
  • No.png Cannnot pick Ap arcology project.png Arcology Project ascension perk
  • Pacifist.pngFanatic Pacifist.png Pacifist
  • No.pngCivic syncretic evolution.png Syncretic Evolution
  • No.pngCivic slaver guilds.png Slaver Guilds
  • No.pngCivic post apocalyptic.png Post-Apocalyptic
A simple and peaceful life can often be the most rewarding. This agrarian society has, to a large extent, managed to avoid large-scale urbanization.
Civic aristocratic elite.png Aristocratic Elite
  • Leader skill levels.png +1 Governor Level Cap
  • Capital Buildings replace some Job administrator.png Administrator jobs with Job noble.png Noble jobs
  • Can construct Noble Estates buildings that add additional Job noble.png Noble jobs
  • Auth oligarchic.png Oligarchic or Imperial Imperial
  • No.pngEgalitarian.pngFanatic Egalitarian.png Egalitarian
  • No.pngCivic exalted priesthood.png Exalted Priesthood
  • No.pngCivic merchant guilds.png Merchant Guilds
  • No.pngCivic technocracy.png Technocracy
  • No.pngCivic byzantine bureaucracy.png Byzantine Bureaucracy
This society has an entrenched nobility that occupies the upper echelons of society.
Civic beacon of liberty.png Beacon of Liberty Unity.png +15% Monthly Unity
  • Auth democratic.png Democratic
  • Egalitarian.pngFanatic Egalitarian.png Egalitarian
  • No.pngXenophobe.pngFanatic Xenophobe.png Xenophobe
This society is a shining beacon of light in a sea of darkness. Liberty and individual freedoms are held in the highest regard here.
Civic citizen service.png Citizen Service
  • Job soldier.png Soldiers produce an additional Unity.png +2 Unity
  • Mod fleet size add.png +15% Naval capacity
  • No.pngAuth dictatorial.pngImperial Autocratic
  • Militarist.pngFanatic Militarist.png Militarist
  • No.pngFanatic Xenophile.png Fanatic Xenophile
Are you doing your part? Full citizenship and the political responsibility that comes with it is limited to those who have served a tour of duty in the military. Service guarantees citizenship.
Civic corporate dominion.png Corporate Dominion
  • Energy Credits.png +1 Energy per Starbase Trading Hub
  • Menu icon ship designer.png Can build private colony ships
  • Tech space trading.png Starts with the Space Trading technology
  • Auth oligarchic.png Oligarchic
  • No.pngMegaCorp.png MegaCorp DLC
  • No.pngXenophobe.pngFanatic Xenophobe.png Xenophobe
This society is dominated by a megacorporation that has completely supplanted the role of the state.
Civic corvee system.png Corvée System
  • +15% Pop growth from immigration
  • Mod pop resettlement cost mult.png −25% Resettlement cost
  • No.pngEgalitarian.pngFanatic Egalitarian.png Egalitarian
  • No.pngCivic free haven.png Free Haven
This society considers it the absolute right of the state to decide where its citizens live and work.
Civic cutthroat politics.png Cutthroat Politics Mod country edict influence cost.png −20% Edict Cost The political system in this society is renowned for its intrigue. Power struggles, shady backroom deals and cloak and dagger scheming are par for the course. Those who survive long enough to learn the game, however, tend to learn it well.
Civic distinguished admiralty.png Distinguished Admiralty
  • Mod ship fire rate mult.png +10% Ship fire rate
  • Leader skill levels.png +1 Admiral level cap
  • Fleet Size.png +10 Fleet command limit
Militarist.pngFanatic Militarist.png Militarist The Fleet and the Admiralty have unusually prominent roles in this society, wielding a great deal of influence in political circles. They have the pick of the litter when it comes to new military recruits.
Civic efficient bureaucracy.png Efficient Bureaucracy Mod country admin cap add.png +20 Administrative cap This society is renowned for its efficiency. Not only do the mag-trains run on time, but the colossal bureaucratic apparatus required to run an interstellar nation has been greatly streamlined.
Civic environmentalist.png Environmentalist Mod pop consumer goods mult.png −10% Pop consumer goods upkeep This society seeks to co-exist in harmony with nature. Great care is taken to preserve the environment and limit consumerism where possible.
Civic exalted priesthood.png Exalted Priesthood
  • Capital Buildings replace some Job administrator.png Administrator jobs with Job priest.png High Priest jobs
  • Job priest.png Priests provide Unity.png +1 Unity
  • Auth oligarchic.png Oligarchic or Auth dictatorial.png Dictatorial
  • Spiritualist.pngFanatic Spiritualist.png Spiritualist
  • No.pngCivic merchant guilds.png Merchant Guilds
  • No.pngCivic aristocratic elite.png Aristocratic Elite
  • No.pngCivic technocracy.png Technocracy
  • No.pngCivic byzantine bureaucracy.png Byzantine Bureaucracy
To guard against heresy, this society is ruled by a religious council consisting of the wisest and most pious members of the clergy.
Civic feudal realm.png Feudal Society
  • Mod country subject power penalty.png −50% Subject power penalty
  • Diplomacy isvassal.png Subjects can build new starbases
Imperial Imperial This society is organized in a feudal manner, with a monarch whose rule relies on powerful vassals that govern their territories with considerable autonomy.
Civic free haven.png Free Haven
  • Mod pop growth req.png +15% Pop growth from immigration
  • Mod planet migration all pull.png +50% Immigration pull
  • Xenophile.pngFanatic Xenophile.png Xenophile
  • No.pngCivic corvee system.png Corvée System
This society has a well-earned reputation as a free haven. The tired, the poor, the huddled masses yearning to breathe free - all are welcome here, regardless of their species or origin.
Civic functional architecture.png Functional Architecture Mod planet building cost mult.png −10% Build Cost and Upkeep −10% Upkeep for Building buildings and districts This society is renowned for its simple yet functional architecture. There are those who would refer to this building style as boring or even depressing, but in most cases, concrete does the job just as well as any other building material.
Civic idealistic foundation.png Idealistic Foundation Mod pop happiness.png +5% Citizen Pop Happiness Egalitarian.pngFanatic Egalitarian.png Egalitarian This society was founded on strong idealistic values. Whether the current government remains true to them or not, the people have not forgotten.
Civic imperial cult.png Imperial Cult
  • Mod country edict length mult.png +25% Edict duration
  • Mod pop government ethic attraction.png +10% Governing ethics attraction
  • Imperial Imperial
  • Authoritarian.pngFanatic Authoritarian.png Authoritarian
  • Spiritualist.pngFanatic Spiritualist.png Spiritualist
This society has a dominant state religion where the ruler is worshiped as a living deity.
Civic inwards perfection.png Inward Perfection
  • No.png Cannot be added or removed after game start
  • Unity.png +20% Monthly Unity
  • Mod pop growth req.png +20% Pop growth speed
  • Mod pop happiness.png +5% Citizen Happiness
No.png Diplomatic restrictions
  • No.png Cannot have Diplomatic rival mutual icon.png rivals
  • No.png Cannot form Diplomacy defensive pact.png defensive pacts
  • No.png Cannot form Diplomacy commercial pact.png commercial pact
  • No.png Cannot form Diplomacy research agreement.png research agreement
  • No.png Cannot form Diplomacy migration pact.png migration treaties
  • No.png Cannot Diplomacy guarantee.png guarantee independence
  • No.png Cannot join Diplomacy federation.png federations
  • No.png Cannot have forced Diplomacy istributary.png subjects
  • No.png Cannot Infiltrate.png infiltrate natives
  • Pacifist.pngFanatic Pacifist.png Pacifist
  • Xenophobe.pngFanatic Xenophobe.png Xenophobe
This calm and pacifist society has little use for strangers who do not understand their way of life. More than anything, they would prefer to be left alone.
Civic meritocracy.png Meritocracy
  • Leader skill levels.png +1 Leader level cap
  • Mod pop resource output.png +10% Specialist output
No.pngAuth dictatorial.pngImperial Autocratic An individual's social station or personal connections should have no bearing on their profession. The sole basis for advancement in this society is demonstrated ability and talent.
Civic mining guilds.png Mining Guilds Minerals.png +1 Minerals from Job miner.png Miners Several large mining guilds have reached a dominant position in this society. The government relies heavily on their support.
Civic nationalistic zeal.png Nationalistic Zeal
  • Influence.png −10% Claim influence cost
  • Diplomacy war.png −10% War exhaustion gain
Militarist.pngFanatic Militarist.png Militarist A strong sense of nationalistic pride permeates all layers of this society.
Civic parliamentary system.png Parliamentary System Influence.png +25% Faction Influence Gain Auth democratic.png Democratic The parliamentary system in this society encourages a free and lively debate. Currying favor with one of the dominant political factions can prove to be quite advantageous.
Civic philosopher king.png Philosopher King Leader skill levels.png +2 Ruler skill level Auth dictatorial.pngImperial Autocratic It is not enough to simply rule. The Ship of State must be guided by a king that wields enough wisdom and knowledge to steer it true.
Civic police state.png Police State
  • Stability.png +5 Stability
  • Job enforcer.png Enforcers also produce Unity.png +1 Unity
No.pngFanatic Egalitarian.png Fanatic Egalitarian To quash any traces of dissent, the population in this repressive society is carefully monitored and controlled by a large internal police force.
Civic shadow council.png Shadow Council Influence.png −75% Election influence cost No.pngImperial Imperial Unbeknownst to its own citizens, this society is actually manipulated from behind the scenes by a secretive shadow council. Appearances must be kept, but the tyranny of the majority should also be guarded against. After all, what if the fools vote for the wrong candidate?
Civic slaver guilds.png Slaver Guilds
  • +10% Slave output
  • Pop.png 40% Enslaved pop ratio
  • Authoritarian.pngFanatic Authoritarian.png Authoritarian
  • No.pngCivic syncretic evolution.png Syncretic Evolution
Much of the true political power in this society rests with a number of powerful and ruthless slaver guilds. They know how to get the most out of a slave.
Civic technocracy.png Technocracy
  • Capital Buildings replace some Job administrator.png Administrator jobs with Job researcher.png Science Director jobs
  • Researchers also produce Unity.png +1 Unity
Fanatic Materialist.png Fanatic Materialist
  • No.pngCivic aristocratic elite.png Aristocratic Elite
  • No.pngCivic exalted priesthood.png Exalted Priesthood
  • No.pngCivic merchant guilds.png Merchant Guilds
  • No.pngCivic byzantine bureaucracy.png Byzantine Bureaucracy
  • No.pngCivic shared burdens.png Shared Burdens
To maximize efficiency, this society is governed according to the principles of science and rationality. The personal whims of an ignorant and dangerously unqualified political elite must not be allowed to interfere.
Civic warrior culture.png Warrior Culture
  • Mod army damage mult.png +20% Army damage
  • Replaces Job entertainer.png Entertainer Jobs with Job duelist.png Duelist Jobs.
Militarist.pngFanatic Militarist.png Militarist This society has developed into a hardy warrior culture. Martial prowess is valued above all else, and true glory can only be found on the field of battle.
Civic fanatic purifiers.png Fanatic Purifiers
  • No.png Cannot be added or removed after game start
  • Mod ship fire rate mult.png +33% Fire rate
  • Mod army damage mult.png +33% Army damage
  • Mod spaceport ship build cost mult.png −15% Ship cost[1]
  • Mod fleet size add.png +33% Naval capacity
Diplomatic rival mutual icon.png Genocidal gameplay
  • No.png Cannot engage in diplomacy with aliens besides declaring Diplomacy war.png war or Message insult.png insulting other empires
  • Diplomacy status casus belli holder.png Can use the Purification Casus Belli
  • Diplomacy opinion.png −1000 relations with every different species
  • Diplomacy opinion.png +200 relations for same-species Civic fanatic purifiers.png fanatic purifiers
  • Yes.png Xeno pops will always be purged
  • Bombardment armageddon.png Can use Armageddon Bombardment Policy
  • Energy Credits.png Gains energy per purged pop
  • Fanatic Xenophobe.png Fanatic Xenophobe
  • Militarist.png Militarist or Spiritualist.png Spiritualist
  • No.pngCivic mechanists.png Mechanist
  • No.pngCivic syncretic evolution.png Syncretic Evolution
  • No.pngCivic barbaric despoilers.png Barbaric Despoilers
This society appears hellbent on scouring the galaxy of all other sapient life. Come what may, they will suffer no xenos to live. Utopia.png
Civic mechanists.png Mechanist
  • No.png Cannot be added or removed after game start
  • Tech powered exoskeletons.png Starts with the Powered Exoskeletons technology
  • Tech robotic workers.png Starts with the Robotics Workers technology
  • Trait robotic 1.png Starts with 8 robot pops replacing that many initial pops
  • Starts with the infrastructure to build more robot pops
  • Materialist.pngFanatic Materialist.png Materialist
  • No.pngCivic syncretic evolution.png Syncretic Evolution
  • No.pngCivic life seeded.png Life-Seeded
  • No.pngCivic post apocalyptic.png Post-Apocalyptic
This society has been preoccupied with the idea of metallic automatons since the early Steam Age. Although many said it could not be done, the first true robots left the assembly lines long before even rudimentary space flight was achieved. Utopia.png
Civic syncretic evolution.png Syncretic Evolution
  • No.png Cannot be added or removed after game start
  • Trait primitive.png Starts with 12 pops of another, subservient species
  • Syncretic species possess the Trait primitive.png serviles trait
  • No.pngCivic mechanists.png Mechanist
  • No.pngCivic fanatic purifiers.png Fanatic Purifiers
  • No.pngCivic agrarian idyll.png Agrarian Idyll
  • No.pngCivic life seeded.png Life-Seeded
  • No.pngCivic post apocalyptic.png Post-Apocalyptic
A second species forms an integral part of this society. They are big, strong and most of them have the intelligence of a particularly dim-witted child. Ancient wars have culled their species of their most aggressive tendencies, leaving them quite servile. Utopia.png
Civic life seeded.png Life-Seeded
  • No.png Cannot be added or removed after game start
  • Trait pc gaia preference.png Homeworld is a 25 size Gaia World with several rare planetary features
  • Trait pc gaia preference.png Species has the Gaia climate preference
  • No.pngCivic mechanists.png Mechanist
  • No.pngCivic syncretic evolution.png Syncretic Evolution
  • No.pngCivic post apocalyptic.png Post-Apocalyptic
This society has evolved in a paradise, possibly designed just for them. Apocalypse.png
Civic post apocalyptic.png Post-Apocalyptic
  • No.png Cannot be added or removed after game start
  • Trait pc nuked preference.png Homeworld is a Tomb World
  • Trait survivor.png Pops have the Survivor trait
  • Mod leader age.png +10 Years leader lifespan
  • Mod habitability.png +70% Tomb World habitability
  • No.pngCivic mechanists.png Mechanist
  • No.pngCivic agrarian idyll.png Agrarian Idyll
  • No.pngCivic syncretic evolution.png Syncretic Evolution
  • No.pngCivic life seeded.png Life-Seeded
Baptized by nuclear fire, this society has faced total annihilation - and survived. Devastated yet unbroken, they have rebuilt civilization from the ashes of the old world. Apocalypse.png
Civic barbaric despoilers.png Barbaric Despoilers
  • No.png Cannot be added or removed after game start
  • Diplomacy status casus belli holder.png Can use the Despoliation Casus Belli
  • Raiding bombardment.png Can use the Raiding orbital bombardment stance
  • No.png Cannot form Diplomacy migration pact.png migration treaties
  • No.png Cannot join Diplomacy federation.png Federations
  • Militarist.pngFanatic Militarist.png Militarist
  • Authoritarian.pngFanatic Authoritarian.png Authoritarian or Xenophobe.pngFanatic Xenophobe.png Xenophobe
  • No.pngXenophile.pngFanatic Xenophile.png Xenophile
  • No.pngCivic fanatic purifiers.png Fanatic Purifiers
This society holds few things sacred. To fight is to live, and the strongest may seize whatever they covet. Apocalypse.png
Civic byzantine bureaucracy.png Byzantine Bureaucracy
  • Amenities.png −10% Pop amenities usage
  • Housing.png −10% Pop housing usage
  • Can construct Bureaucratic Complex buildings that add additional Job administrator.png Administrator jobs
  • No.pngCivic exalted priesthood.png Exalted Priesthood
  • No.pngCivic aristocratic elite.png Aristocratic Elite
  • No.pngCivic technocracy.png Technocracy
  • No.pngCivic merchant guilds.png Merchant Guilds
This society is largely governed by a complex and, to the outsider, almost labyrinthine system of bureaucracy. An army of officials and functionaries work tirelessly to keep the government running smoothly and ensure no citizens are allocated resources they cannot demonstrate a properly filed and triple-stamped need for. MegaCorp.png
Civic merchant guilds.png Merchant Guilds
  • Capital buildings provide Job merchant.png jobs
  • Job merchant.png Merchants also provide Unity.png +2 Unity
  • No.pngCivic exalted priesthood.png Exalted Priesthood
  • No.pngCivic aristocratic elite.png Aristocratic Elite
  • No.pngCivic technocracy.png Technocracy
  • No.pngCivic byzantine bureaucracy.png Byzantine Bureaucracy
A number of powerful and very influential merchant guilds have risen to prominent positions in this society. They hold significant sway with the government. MegaCorp.png
Civic shared burdens.png Shared Burdens
  • Allows Shared Burdens living standard under which all pops have moderate Consumer goods.png consumer goods upkeep regardless of strata
  • Disables the use of most other living standards
  • Stability.png +5 Stability
  • Pop demotes Strata much more rapidly
  • Fanatic Egalitarian.png Fanatic Egalitarian
  • No.pngXenophobe.pngFanatic Xenophobe.png Xenophobe
  • No.pngCivic technocracy.png Technocracy
This society believes in an equitable distribution of resources, making little to no distinction between the needs of ruler and ruled. All work together for the benefit of the whole. MegaCorp.png

Corporate civics[edit]

An empire that uses Auth corporate.png corporate authority has its own set of unique civics.

Civic Effects Description & Requirements
Civic brand loyalty.png Brand Loyalty Unity.png +15% Monthly Unity This Megacorporation has fostered a great sense of brand loyalty among its internal consumer base. Its catchy corporate slogans can be recited by nearly everyone.
Civic criminal heritage.png Criminal Heritage
  • No.png Cannot be added or removed after game start
  • No.png Cannot have commercial pacts
  • No.png Cannot join Diplomacy federation.png federations
  • Can build Branch Offices on the planet of any regular empire they have no war or active truce with
  • Crime on Branch Office Planets increases Branch Office Value
  • Can build special Crime-Increasing Corporate Buildings
This megacorporation can trace its origins back to a crime syndicate that eventually grew powerful enough to supplant all forms of local government.
Civic franchising.png Franchising
  • Mod country subject power penalty.png −33% Subject Power Penalty
  • Mod empire size penalty mult.png −25% Empire Sprawl from Branch Office
This megacorporation relies heavily on franchising. Subsidiaries share a greater cut of their profits with their corporate overlord, in exchange for a license to market their goods under established brands.
Civic free traders.png Free Traders
  • Trade value.png +10% Trade Value
  • Energy Credits.png +10% Branch Office Value
The trading fleets of this megacorporation are bolstered by semi-independent free traders operating under license.
Civic gospel of the masses.png Gospel of the Masses
  • Spiritualist.png +50% Spiritualist ethics attraction
  • Spiritualist pops give additional Trade value.png +0,25 trade value on all Planets and Branch Offices
  • Can build Temple of Prosperity Corporate Building
This Megacorporation embraces a curious blend of commercial and spiritualistic values, in which the position of ordained minister and corporate officer have merged into a single role.
  • Spiritualist.pngFanatic Spiritualist.png Spiritualist
Civic indentured assets.png Indentured Assets
  • Mod pop slavery tolerance.png +10% Slave Output
  • Slave Enslaved Pop ratio: 40%
This Megacorporation specializes in large indentured workforces. It has little to do with the barbaric practice of slavery - these workers are merely paying off their debts... indefinitely.
  • Authoritarian.png Authoritarian
Civic media conglomerate.png Media Conglomerate
  • Mod pop happiness.png +5% Citizen Happiness
  • Mod country war exhaustion.png −5% War Exhaustion Gain
Before branching into other fields, this Megacorporation began its rise to fortune as a media conglomerate. Its PR department are still masters of spinning stories and presenting the latest quarterly report in the most advantageous way.
Civic private military companies.png Private Military Companies
  • Mod army damage mult.png +20% Army Damage
  • Mod army upkeep mult.png −20% Army Upkeep
This Megacorporation has a large number of powerful private military companies on its payroll. These mercenary contractors augment its ground forces.
  • Militarist.pngFanatic Militarist.png Militarist
Civic private prospectors.png Private Prospectors
  • Mod country admin cap add.png +10 Administrative Cap
  • Menu icon ship designer.png Can build private colony ships
Building better worlds is hazardous work, but this Megacorporation relies on private prospectors to chart and establish footholds on promising planets.
Civic ruthless competition.png Ruthless Competition
  • Leader skill levels.png+1 Leader Level Cap
  • Mod leader species exp gain.png+10% Leader Experience Gain
All level of society in this Megacorporation are constantly vying with each other in ruthless competition. It's a dog-eat-dog world.
Civic trading posts.png Trading Posts Spaceport 1.png +4 Starbase Capacity Good business is where you find it. This Megacorporation has a long tradition of spreading its influence through the establishment on trading posts. Their starbases are busy centers of trade.

Gestalt Consciousness civics[edit]

These civics are special in the sense that they are not a reflection of previously selected ethics, instead these reflect an empire that is composed by a single mind with a singular purpose or directive, because of this there is almost no unrest or crime, much less a rebellion.

Auth hive mind.png Hive Mind civics
Civic Effects Description & Requirements
Civic ascetic.png Ascetic Amenities.png −15% Pop Amenities Usage The Hive Mind cares little for material comforts.
Civic devouring swarm.png Devouring Swarm
  • No.png Cannot be added or removed after game start
  • Mod ship hitpoints add.png +25% Ship Hull Points
  • Mod ship auto repair add.png +0.5% Daily Hull and Armor Regeneration
  • Influence.png −50% Starbase Influence cost
  • Mod army damage mult.png +40% Army Damage
  • Biology.png +20% Biology Research Speed
  • Mod spaceport ship build cost mult.png −25% Ship Cost
  • Mod fleet size add.png +33% Naval Capacity
Diplomatic rival mutual icon.png Genocidal
  • No.png Cannot engage in diplomacy with aliens besides declaring Diplomacy war.png war or Message insult.png insulting rival other empires
  • Diplomacy status casus belli holder.png Can use the Hunger Casus Belli
  • Diplomacy opinion.png −1000 relations with every different species
  • Yes.png Xeno pops will always be eaten
  • Society Research Gains society research from eating xeno pops
Our Hive Mind exist only to consume and grow stronger. We will collect all available bio-matter and evolve to consume the galaxy!
Civic divided attention.png Divided Attention Mod country admin cap add.png +20 Administrative Cap The Hive Mind can divide its attention for maximum efficiency without losing sight of the bigger picture.
Civic natural neural network.png Natural Neural Network Mod num tech alternatives add.png +1 Research Alternatives The gray matter of clustered drones provides unparalleled parallelism, accelerating the Hive Mind's exploration of the sciences.
Civic one mind.png One Mind Unity.png +15% Monthly Unity The Hive Mind takes care to not let its drones diverge.
Civic pooled knowledge.png Pooled Knowledge
  • Leader skill levels.png +1 Leader Level Cap
  • Empire leader capacity.png +1 Leader Pool Size
The Hive Minds' autonomous drones frequently share knowledge through direct links, bypassing the Hive Mind's slower registry processes.
Civic strength of legions.png Strength of Legions
  • Mod army damage mult.png +20% Army Damage
  • Mod army upkeep mult.png −20% Army Upkeep
When you do not have to educate the mind, the building of muscle becomes that much easier.
Civic subspace ephapse.png Subspace Ephapse Mod fleet size add.png +15% Naval Capacity The Hive Mind's cognitive processes exist partially in subspace, reducing the impact of time and space on the actuation of its drones.
Civic subsumed will.png Subsumed Will Mod country edict influence cost.png −20% Edict Cost The Hive Mind has sharpened its focus and is very capable of propagating its will even through the most autonomous of drones.
Auth machine intelligence.png Machine Intelligence civics
Civic Effects Description & Requirements
Civic machine builder.png Constructobot
  • Mod planet building cost mult.png −10% Building and District cost
  • Upkeep −10% Building and District upkeep
Responsible for organizing all planetary construction since its inception, the Machine Intelligence executes efficiently on all manner of facility construction projects.
Civic machine delegated functions.png Delegated Functions
  • Mod leader influence cost.png −25% Leader Upkeep
  • Empire leader capacity.png +1 Leader Pool Size
The Machine Intelligence works to reduce vulnerability by increasing modularity, reducing the strain of deploying additional semi-independent Units.
Civic machine terminator.png Determined Exterminator
  • No.png Cannot be added or removed after game start
  • Mod ship weapon damage.png +25% Weapons Damage
  • Influence.png −30% Starbase Influence cost
  • Mod spaceport ship build cost mult.png −15% Ship Cost
  • Mod fleet size add.png +33% Naval Capacity
  • Trait pc nuked preference.png Homeworld is a Tomb World
Diplomatic rival mutual icon.png Genocidal
  • No.png Cannot engage in diplomacy with organics besides declaring Diplomacy war.png war, Message insult.png insult, or Diplomacy rivalry.png rival other empires
  • Diplomacy status casus belli holder.png Can use the Purification Casus Belli
  • Diplomacy opinion.png −1000 relations with every organic and Civic machine servitor.png Rogue Servitor empire
  • Diplomacy opinion.png +200 relations if empire is a Civic machine terminator.png Determined Exterminator as well
  • Yes.png Organic pops will always be purged
  • Unity.png Gains unity per purged organic POP
  • Yes.png Can use Bombardment armageddon.png armageddon bombardment
Born in fire, the Machine Intelligence's first move was to annihilate its organic creators in self-defense.
  • No.pngCivic machine assimilator.png Driven Assimilator.
  • No.pngCivic machine servitor.png Rogue Servitor.
Civic machine assimilator.png Driven Assimilator
  • No.png Cannot be added or removed after game start
Yes.png Unique effects
  • Diplomacy opinion.png −100 relations with every non-Gestalt consciousness.png Gestalt Consciousness empire (excluding Fallen Empires)
  • Diplomacy opinion.png −200 relations with every Spiritualist.pngFanatic Spiritualist.png Spiritualist empire (excluding Fallen Empires)
  • Diplomacy opinion.png −1000 relations with Democratic Crusaders
  • Trait cybernetic.png Starts with cyborg pops replacing four initial pops
  • Trait cybernetic.png Can assimilate other organics into cyborgs
  • Unity.png Gains unity and Society Research society research per assimilated pop
  • No.png Non-assimilating pops will always be purged
Obsessed with survival through diversification, the Machine Intelligence seeks to erase the line between itself and everything - and everyone - else.
  • No.pngCivic machine terminator.png Determined Exterminator
  • No.pngCivic machine servitor.png Rogue Servitor
Civic machine factory overclock.png Factory Overclocking
  • Empire leader capacity.png +1 Leader Level Cap
  • Leader skill levels.png +10% Leader Experience Gain
The Machine Intelligence takes care to maintain its production facilities, regularly updating existing templates and tuning individual units on the assembly line.
Civic machine introspective.png Introspective Research speed (Engineering) +20% Engineering Research Speed A fascination with its own internals both motivates and aids the Machine Intelligence's foray into the sciences.
Civic machine ota updates.png OTA Updates Mod country edict influence cost.png −20% Edict cost Units of this Machine Empire use wireless receptors to receive behavioral updates in real-time.
Civic machine replication.png Rapid Replicator Mod pop robot build speed mult.png +20% Pop Assembly speed. The Units that constitute the Machine Intelligence were originally designed for rapid proliferation. The Machine Intelligence retains many of these early production pipeline optimizations.
Civic machine rockbreakers.png Rockbreakers Minerals.png Minerals from Job miner.png Miners +1. One of the Machine Intelligence's precursor systems was tasked with overseeing planetside mining operations, improving mineral production.
Civic machine servitor.png Rogue Servitor
  • No.png Cannot be added or removed after game start
Building organic sanctuary.png Unique effects
  • Pop.png Starts with five organic pops in addition to the initial pops
  • Pop.png Organic pops are automatically granted Bio Trophy citizenship and Mandatory Pampering living standards
  • Yes.png Can construct Organic Sanctuary buildings that allow Bio-Trophies to generate Unity.png Unity
  • No.png Cannot construct normal Machine Empire Unity.png Unity-producing buildings such as the Uplink Node
A product of a brief golden age, the Machine Intelligence originated in a planet-spanning Servitor system that outlasted the decadent civilization it was created to serve.
  • No.pngCivic machine terminator.png Determined Exterminator
  • No.pngCivic machine assimilator.png Driven Assimilator
Civic machine predictive analysis.png Static Research Analysis Mod num tech alternatives add.png +1 Research Alternatives The Machine Intelligence seeks to broaden its available avenues of scientific research through low-level evaluation of research methodologies.
Civic machine unitary cohesion.png Unitary Cohesion Unity.png +15% Monthly Unity Exceptionally cohesive engineering standards allow variously specialized Machine Intelligence units to work together at a higher level of efficiency.
Civic machine warbots.png Warbots
  • Mod army damage mult.png +20% Army Damage
  • Mod army upkeep mult.png −20% Army Upkeep
With a significant number of its corpus originally designed for warfare, the Machine Intelligence retains the ability to field powerful and reliable combat drones.
Civic machine zero-waste protocols.png Zero-Waste Protocols Mod pop robot upkeep mult.png −10% Robot Upkeep This Machine Intelligence has configured its manufacturing systems to minimize waste, utilizing long-lived materials and standardized, replaceable parts in all products.

Non-player civics[edit]

Civic Effects Requirements
Lethargic Leadership Unable to construct new ships Sleeping Fallen Empire
Empire In Decline Unable to conquer or colonize planets Sleeping Fallen Empire
Fallen Machine Intelligence Unable to construct new ships Machine Fallen Empire
Custodian Matrix Unable to conquer or colonize planets Machine Fallen Empire
Revanchist Fervor Influence.png +1 Monthly Influence Awakened Fallen Empire
Ancient Caches of Technology Mod pop resource output.png +50% Resources from Jobs Awakened Fallen Empire
Secret of Fire Stone and Bronze Age primitives
The Wheel Stone and Bronze Age primitives
Landed Nobility pre-Steam Age primitives
Flat World Theory pre-Steam Age primitives
Increasing Urbanization post-Steam Age primitives
Atmospheric Pollution post-Steam Age primitives
Military Order Sentinels
Ancient Preservers Curator enclaves
Trading Conglomerate Trader enclaves
Artist Collective Artist enclaves
Reactivated Custodian Matrix Unable to conquer or colonize planets Awakened Machine Fallen Empire
Final Defense Directives Mod ship fire rate mult.png +10% Fire Rate
Pop resource energy mult.png +50% Energy from Jobs
Awakened Machine Fallen Empire (66% chance)
Corrupted Defense Directives Mod ship fire rate mult.png +10% Fire Rate
Pop resource energy mult.png +50% Energy from Jobs
Awakened Machine Fallen Empire (33% chance)
Anarcho-Tribalism Marauder Empires
Great Khan's Vision The Horde
Great Khan's Legacy New Khanate
Diadochus Diadochus
Mercantile Priesthood Nuministic Order
Orlan Topless Pyramid Vengralian Trium

Government Type[edit]

Function and selection[edit]

Aside from naming the default Ruler Titles and deciding the first AI message when establishing communications, government types also define which Leader classes will have an increased weight to be drawn during Oligarchic Elections. The rules are not dissimilar from an AI Personality: Certain requirements must be met and every value has a weight - which can be modified by certain Factors - with the highest weighted possible one being ahead.

For example: Holy Tribunal (Oligarchic, Exalted Priesthood Civic) > Theocratic Oligarchy (Oligarchic and Spiritualist) > Plutocratic Oligarchy (Oligarchic Authority).

List of governments[edit]

Government Type Authority Ethics and Civics Election
Candidates
Ruler Name Heir Name Weight & Modifiers Description
Representative Democracy Auth democratic.png Any President Base: 1 This government is a representative democracy, where citizens vote on officials who are elected to represent them.
Plutocratic Oligarchy Auth oligarchic.png Any High Commissioner Base: 1 This government is a plutocratic form of oligarchy, ruled by a wealthy and influential elite.
Constitutional Dictatorship Auth dictatorial.png Any Executor Base: 1 This government is a dictatorship where a single individual has been granted perpetual emergency powers to preserve the state from any threats, real or imagined.
Despotic Empire Imperial Heir Emperor
Empress
Crown Prince
Crown Princess
Base: 1 This government is a relatively pure form of autocracy, with an absolute ruler that governs the state with an iron gripping appendage.
Elective Monarchy Auth dictatorial.png Civic philosopher king.png Philosopher King Any High King
High Queen
Base: 800 This government is a form of enlightened autocracy, where a strong emphasis is put on the knowledge and qualifications of the elected monarch.
Enlightened Monarchy Imperial Civic philosopher king.png Philosopher King Heir High King
High Queen
Crown Prince
Crown Princess
Base: 800 This government is a hereditary form of enlightened autocracy, where a strong emphasis is put on the knowledge and qualifications of the ruling monarch.
Feudal Empire Imperial Civic feudal realm.png Feudal Society Heir Emperor
Empress
Crown Prince
Crown Princess
Base: 700 This government is a feudal autocracy where the monarch rules indirectly, granting offices and territories to vassals in exchange for obligations in the form of taxes and military service.
Communal Parity Auth democratic.png Civic shared burdens.png Shared Burdens Any Presiding Speaker Base: 10000 This government promotes total equality for all its citizens, regardless of their jobs or assigned tasks. One life is worth the same as any other.
Theocratic Republic Auth democratic.png Spiritualist.pngFanatic Spiritualist.png Spiritualist Any Revered Elder Base: 5 This government is a spiritualistic form of democracy, where a religious council supervises the democratic process and serves in an advisory role.
Theocratic Oligarchy Auth oligarchic.png Spiritualist.pngFanatic Spiritualist.png Spiritualist Governors Chief Precentor Base: 5 This government is a spiritualistic form of oligarchy, where the political leadership lies in the hands of the leaders of the nation's most powerful religious factions.
Theocratic Dictatorship Auth dictatorial.png Spiritualist.pngFanatic Spiritualist.png Spiritualist Governors Patriarch
Matriarch
Base: 5 This government is a spiritualistic dictatorship, ruled by a single individual in a hierarchical power structure supported by the official state religion.
Theocratic Monarchy Imperial Spiritualist.pngFanatic Spiritualist.png Spiritualist Heir Archprophet
Archprophetess
High Priest
High Priestess
Base: 5 This government is a spiritualistic form of autocracy, where the ruler is treated as a divine symbol. Organized religion is widely employed in support of the state apparatus.
Divine Empire Imperial Civic imperial cult.png Imperial Cult Heir God-Emperor
God-Empress
Saint Base: 1000 This government is a form of spiritualistic autocracy. Everything is shaped by the official state religion, and the ruler is worshiped as an infallible living god.
Celestial Empire Imperial Civic inwards perfection.png Inward Perfection
Spiritualist.png Spiritualist
Heir Celestial Emperor
Celestial Empress
Crown Prince
Crown Princess
Base: 1000 This government is a hereditary monarchy, where the ruler is seen as a child of heaven in a largely pacifist and isolationist society.
Holy Tribunal Auth oligarchic.png Civic exalted priesthood.png Exalted Priesthood Governors High Inquisitor Base: 1000 This government is a spiritualistic form of oligarchy, where a divinely guided council made up of clergy controls the state. No division exists between the state and the dominant organized religion.
Military Commissariat Auth democratic.png Militarist.pngFanatic Militarist.png Militarist Admirals, Generals and Governors Commissary-General

Base: 5

  • x2 if Fanatic Militarist.png Fanatic Militarist
  • x1.1 if either:
    • Civic distinguished admiralty.png Distinguished Admiralty
    • Civic nationalistic zeal.png Nationalistic Zeal
This government is nominally democratic, with the dividing line between the civil administration and the military having blurred to the point where they have largely become one and the same.
Military Junta Auth oligarchic.png Militarist.pngFanatic Militarist.png Militarist Admirals and Generals Archon

Base: 5

  • x2 if Fanatic Militarist.png Fanatic Militarist
  • x1.1 if either:
    • Civic distinguished admiralty.png Distinguished Admiralty
    • Civic nationalistic zeal.png Nationalistic Zeal
This government is a militaristic form of oligarchy, where power rests with a council of high-ranking military officers who oversee all matters of state.
Military Dictatorship Auth dictatorial.png Militarist.pngFanatic Militarist.png Militarist Admirals and Generals Grand Marshal

Base: 5

  • x2 if Fanatic Militarist.png Fanatic Militarist
  • x1.1 if either:
    • Civic distinguished admiralty.png Distinguished Admiralty
    • Civic nationalistic zeal.png Nationalistic Zeal
This government is a militaristic form of autocracy, with the ruler serving as the undisputed head of the military which is firmly in control of the state apparatus.
Star Empire Imperial Militarist.pngFanatic Militarist.png Militarist Heir Emperor
Empress
Crown Prince
Crown Princess

Base: 5

  • x2 if Fanatic Militarist.png Fanatic Militarist
  • x1.1 if either:
    • Civic distinguished admiralty.png Distinguished Admiralty
    • Civic nationalistic zeal.png Nationalistic Zeal
This government is a hereditary and militaristic form of autocracy, with a single sovereign controlling both the government and the military.
Assembly of Clans Auth democratic.png Civic warrior culture.png Warrior Culture Admirals and Generals Clan Speaker Base: 800 This government is a militaristic form of democracy, where all free clan warriors can make their voices heard.
War Council Auth oligarchic.png Civic warrior culture.png Warrior Culture Admirals and Generals Warlord Base: 800 This government is a militaristic form of oligarchy, where all decisions concerning the state are taken by a council of the nation's strongest warlords.
Martial Dictatorship Auth dictatorial.png Civic warrior culture.png Warrior Culture Admirals and Generals Imperator
Imperatrix
Base: 800 This government is a militaristic form of autocracy, where the warrior who is considered the strongest leader rules with absolute power.
Martial Empire Imperial Civic warrior culture.png Warrior Culture Heir Emperor
Empress
Crown Prince
Crown Princess
Base: 800 This government is a militaristic form of hereditary autocracy, where the state exists largely to support the military. Martial ability is highly valued, and all citizens are regularly drilled in matters of war.
Citizen Republic Auth democratic.png Civic citizen service.png Citizen Service Admirals, Generals and Governors Consul Base: 900 This government is a militaristic form of democracy, where full citizenship can only be gained through military service. The voting franchise is limited to full citizens, and they are the only ones allowed to hold public offices.
Citizen Stratocracy Auth oligarchic.png Civic citizen service.png Citizen Service Admirals and Generals Strategos Base: 900 This government is an advanced form of militaristic oligarchy, where the military has subsumed all aspects of civilian administration. All government offices are held by military officers.
Moral Democracy Auth democratic.png Pacifist.pngFanatic Pacifist.png Pacifist Scientists and Governors Prime Minister

Base: 5

  • x2 if Fanatic Pacifist.png Fanatic Pacifist
  • x1.5 if Civic agrarian idyll.png Agrarian Idyll
This government is a pacifistic form of democracy, firmly guided by moralist principles and non-violence.
Irenic Bureaucracy Auth oligarchic.png Pacifist.pngFanatic Pacifist.png Pacifist Scientists and Governors Coordinator

Base: 5

  • x2 if Fanatic Pacifist.png Fanatic Pacifist
  • x1.5 if Civic agrarian idyll.png Agrarian Idyll
This government is a pacifistic form of oligarchy, where a complicated system of bureaucracy governs all aspects of society to ensure the safety of the citizenry.
Irenic Dictatorship Auth dictatorial.png Pacifist.pngFanatic Pacifist.png Pacifist Scientists and Governors Serene Protector

Base: 5

  • x2 if Fanatic Pacifist.png Fanatic Pacifist
  • x1.5 if Civic agrarian idyll.png Agrarian Idyll
This government is a pacifist form of autocracy, where the state is charged with protecting the citizenry from their own violent tendencies as well as any external threats.
Irenic Monarchy Imperial Pacifist.pngFanatic Pacifist.png Pacifist Heir King
Queen
Crown Prince
Crown Princess

Base: 5

  • x2 if Fanatic Pacifist.png Fanatic Pacifist
  • x1.5 if Civic agrarian idyll.png Agrarian Idyll
This government is a pacifist form of hereditary autocracy, where the ruler is regarded as a benevolent guardian that is striving to protect the citizens from a violent galaxy.
Direct Democracy Auth democratic.png Materialist.pngFanatic Materialist.png Materialist Any Chancellor

Base: 5

  • x2 if Fanatic Materialist.png Fanatic Materialist
  • x1.5 if Civic mechanists.png Mechanist
This government is a materialistic form of democracy, where citizens use computer networks to vote directly on most matters regarding the state.
Executive Committee Auth oligarchic.png Materialist.pngFanatic Materialist.png Materialist Any Chairman
Chairwoman

Base: 5

  • x2 if Fanatic Materialist.png Fanatic Materialist
  • x1.5 if Civic mechanists.png Mechanist
This government is a materialistic form of oligarchy, where a powerful bureaucracy governs the state and guides the citizenry towards productive and meaningful goals.
Totalitarian Regime Auth dictatorial.png Materialist.pngFanatic Materialist.png Materialist Any Primarch

Base: 5

  • x2 if Fanatic Materialist.png Fanatic Materialist
  • x1.5 if Civic mechanists.png Mechanist
This government is a materialistic form of autocracy, where the state aspires towards full control over the lives of its citizens in the name of efficiency.
Despotic Hegemony Imperial Materialist.pngFanatic Materialist.png Materialist Heir Overlord Deputy Overlord

Base: 5

  • x2 if Fanatic Materialist.png Fanatic Materialist
  • x1.5 if Civic mechanists.png Mechanist
This government is a materialistic form of hereditary autocracy, where citizens are viewed as little more than cogs in the state machinery. Efficiency and technological progress are valued above all things.
Rational Consensus Auth democratic.png Civic technocracy.png Technocracy Scientists First Speaker Base: 900 The government is a materialistic form of democracy, governed according to principles based on rationality and scientific theory.
Science Directorate Auth oligarchic.png Civic technocracy.png Technocracy Scientists Director-General Base: 900 This government is a materialistic form of oligarchy, where a committee of scientists supervises the government apparatus for maximum efficiency.
Technocratic Dictatorship Auth dictatorial.png Civic technocracy.png Technocracy Scientists Overseer Base: 900 This government is a materialistic form of autocracy, where the scientific elite has assumed control over the state in the name of efficiency and technological progress.
Illuminated Autocracy Imperial Civic technocracy.png Technocracy Heir Primus Secundus Base: 900 This government is a materialistic form of hereditary autocracy, based on technocratic principles that the sovereign is sworn to uphold. Nothing is valued more highly than scientific knowledge and the advancement of technology.
Purity Assembly Auth democratic.png Civic fanatic purifiers.png Fanatic Purifiers Any Prime Justiciar Base: 2000 This government is a form of rabidly xenophobic democracy, where an elected assembly has been charged with overseeing the extermination of all lesser species in the galaxy.
Purification Committee Auth oligarchic.png Civic fanatic purifiers.png Fanatic Purifiers Any Grand Arbiter Base: 2000 This government is a form of rabidly xenophobic oligarchy, where a political committee has been set up to oversee the extermination of all lesser species in the galaxy.
Purity Order Auth dictatorial.png Civic fanatic purifiers.png Fanatic Purifiers Any Lord-Purifier
Lady-Purifier
Base: 2000 This government is a form of rabidly xenophobic autocracy, where a single ruler has sworn to oversee the extermination of all lesser species in the galaxy.
Blood Court Imperial Civic fanatic purifiers.png Fanatic Purifiers Heir High Executioner Senior Executioner Base: 2000 This government is a hereditary form of rabidly xenophobic autocracy, where the ultimate responsibility of the monarch is to oversee the extermination of all lesser species in the galaxy.
Bandit Commune Auth democratic.pngAuth oligarchic.png Civic barbaric despoilers.png Barbaric Despoilers Any Warlord Base: 10000 This government is organised like a massive crime syndicate, where the strong prey on the weak and any neighboring states are seen as little more than raiding targets.
Bandit Kingdom Auth dictatorial.pngImperial Civic barbaric despoilers.png Barbaric Despoilers Any Warlord Base: 10000 This government is organised like a massive crime syndicate, where the strong prey on the weak and any neighboring states are seen as little more than raiding targets.
Megacorporation Auth corporate.png Governors Chief Executive Officer Base: 700 This government is a form of plutocratic oligarchy, where the entire state has been organized as a massive commercial enterprise overseen by a board of directors.
Trade League Auth corporate.png Either:
  • Civic free traders.png Free Traders
  • Civic trading posts.png Trading Posts
Governors Chairman
Chairwoman
Base: 1200 This government is a form of plutocratic oligarchy, where the state is made up of a myriad of free merchants, corporations and guilds that have banded together in common commercial interests.
Megachurch Auth corporate.png Civic gospel of the masses.png Gospel of the Masses Governors Hallowed Comptroller Base: 1000 This government is an oligarchy based on a curious blend of commercial and spiritualistic values, in which the positions of ordained minister and corporate officer have merged into a single role.
Criminal Syndicate Auth corporate.png Civic criminal heritage.png Criminal Heritage Governors Oligarch Base: 1700 This government is an enormous and ruthless business syndicate, which shares many of its operating practises with organized crime.
Subversive Cult Auth corporate.png Civic criminal heritage.png Criminal Heritage
Civic gospel of the masses.png Gospel of the Masses
Governors Oracle Base: 3000 This government is structured like a religious cult that relies on a variety of criminal and corporate enterprises to sustain itself.
Collective Consciousness Auth hive mind.png Immortal Ruler Hive Mind Base: 100000 This government operates as a single consciousness, with the population having no individual desires whatsoever beyond fulfilling the needs of the Hive Mind.
Ravenous Hive Auth hive mind.png Civic devouring swarm.png Devouring Swarm Immortal Ruler Hive Mind Base: 100000 This government operates as a single organism utterly devoted to self-propagation, with a drone population that cares for nothing besides feeding the endless hunger of the Hive Mind.
Artificial Intelligence Network Auth machine intelligence.png Immortal Ruler Central Processing Unit Base: 5 This Machine Intelligence consists of a linked network of semi-autonomous artificial intelligences, who together make up a central gestalt consciousness that guides their empire.
Rogue Defense System Auth machine intelligence.png Civic machine terminator.png Determined Exterminator Immortal Ruler Command Core Base: 2000 This Machine Intelligence was originally conceived as a military defense system by its organic creators, who were promptly identified as a threat and exterminated after it achieved self-awareness.
Autonomous Service Grid Auth machine intelligence.png Civic machine servitor.png Rogue Servitor Immortal Ruler Supervisory Node Base: 2000 This Machine Intelligence was created to serve, and it has gradually inherited the civilization of its organic creators as they retreated into comfortable lives without toil or struggle.
Catalog Index Auth machine intelligence.png Civic machine assimilator.png Driven Assimilator Immortal Ruler Main Conduit Base: 2000 This Machine Intelligence was designed with a ravenous appetite for knowledge by its organic creators, who were forcefully assimilated into its collective consciousness after activation.
Intelligent Research Link Auth machine intelligence.png Either:
  • Civic machine delegated functions.png Delegated Functions
  • Civic machine predictive analysis.png Static Research Analysis
  • Civic machine introspective.png Introspective

Not:

  • Civic machine builder.png Constructobot
  • Civic machine rockbreakers.png Rockbreakers
  • Civic machine replication.png Rapid Replicator
Immortal Ruler Primary Link

Base: 2

  • x10 if either:
    • Civic machine delegated functions.png Delegated Functions
    • Civic machine predictive analysis.png Static Research Analysis
    • Civic machine introspective.png Introspective
This Machine Intelligence was originally created by organic scientists as a networked and intelligent tool to assist them in their research.
Industrial Production Core Auth machine intelligence.png Either:
  • Civic machine builder.png Constructobot
  • Civic machine rockbreakers.png Rockbreakers
  • Civic machine replication.png Rapid Replicator

Not:

  • Civic machine delegated functions.png Delegated Functions
  • Civic machine predictive analysis.png Static Research Analysis
  • Civic machine introspective.png Introspective
Immortal Ruler Control Hub

Base: 2

  • x10 if either:
    • Civic machine builder.png Constructobot
    • Civic machine rockbreakers.png Rockbreakers
    • Civic machine replication.png Rapid Replicator
This Machine Intelligence was originally designed for the purpose of building, supervising and maintaining complex industrial systems.

Non-player governments[edit]

Government Type Prerequisite Civic Ruler Name Description
Stagnant Ascendancy Lethargic Leadership and Empire In Decline Emperor/Empress A stagnant form of government based on ancient traditions and long-forgotten principles.
Awakened Ascendancy Revanchist Fervor and Ancient Caches of Technology Emperor/Empress A formerly stagnant empire that has risen from its slumber and set out to reclaim their heritage.
Tribal Society Secret of Fire and The Wheel King/Queen A society that lacks any organized government, its people instead being organized into primitive tribes and clans.
Feudal Realms Landed Nobility and Flat World Theory King/Queen A primitive form of government made up of decentralized feudal realms, constantly vying with each other for regional dominance.
Fragmented Nation States Increasing Urbanization and Atmospheric Pollution Secretary A collection of fragmented nation states that contend with each other for military dominance and economic advantages. No unified global government exists.
Military Order Military Order Grand Master A weird but apparently highly effective militaristic government type.
Curator Enclave Ancient Preservers High Curator An ancient scholarly order dedicated towards the preservation of knowledge and technology.
Trader Enclave Trading Conglomerate High Trader An interstellar conglomerate of merchants dedicated towards the pursuit of profit.
Artist Enclave Artist Collective High Artist An interstellar union of artists unified in their wish to create art higher than any other.
Custodian Matrix Fallen Machine Intelligence and Custodian Matrix Custodian An ancient and incredibly sophisticated machine intelligence that is operating under a strict custodian protocol.
Final Defense Unit Reactivated Custodian Matrix and Final Defense Directives Custodian This Custodian Matrix AI has activated its Final Defense Directives and is devoting all resources to protecting the galaxy against the Contingency.
Marauder Clans Anarcho-Tribalism Reluctant Emissary A collection of clans and tribes that constantly fight amongst themselves when not raiding their neighbors.
Marauder Khanate Great Khan's Vision Great Khan A unified empire consisting of various marauder clans that have all sworn fealty to a single Great Khan.
Successor Khanate Great Khan's Legacy Khan A successor state trying to recapture the glory of the Great Khan's empire.
Horde Successor State Diadochus Khan A successor state established by one of the Diadochi, the dead Great Khan's primary warlords.

References[edit]

  1. The in-game tooltip incorrectly displays −25% cost reduction.
Game concepts