Diplomacy

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This article is considered accurate for the current version (2.2) of the game.

This article is for the PC version of Stellaris only.
Diplomacy between plantoids and arthropoids

Diplomacy in Stellaris draws on the model of previous Paradox games. Each AI nation has an opinion and relation values which are increased by friendly actions, diplomatic agreements, and agreeable ethics - and decreased by hostile behaviour and incompatible ethics. It should be noted that the dialogue at the initial contact screen has no effect on opinion or further diplomacy.

Contents

Diplomatic Actions[edit]

Many diplomatic actions have a 10-year cooldown once chosen. Some of these are unilateral while others need to be accepted by both sides which becomes a matter of acceptance. Most diplomatic options are only accepted if the target empire holds a neutral (yellow) or better attitude.

During war, the peace and surrenders are available from the war menu.

Action Effects Opinion if active Trust Trust Cap Influence Requirements  
  Declare War Enters the Wargoals menu to declare a war. -50 -2 50 0 No   Truce
  Offer Trade Deal Allows the negotiation of a one-time deal
Each AI personality has a different acceptance rate for trade deals.
0 0 50 0
  Declare/End Rivalry Closes borders and grants the Animosity Casus Belli. -100 -2 50 +0.5 Relative Power is not Pathetic or Overwhelming
Cannot be lifted for 10 years after declaration
Default Limit of Rivalries is 3 but can be increased via Ethics and Civics
 
  Insult Decaying -200   opinion Opinion Modifier. 0 0 50 0
  Form/Break Defensive Pact If either empire is attacked the other will join the war as a defender.
 Breaking the pact sets a 10 year truce.
+20 +0.75 100 -1 Neither empire is involved in a war  
  Form/Break Non-Aggression Pact Both empires will not be able to declare war upon each other.
 Breaking the pact sets a 10 year truce
0 +0.50 75 -0.25
  Form/Break Research Agreement Applies a 25% bonus to researching technologies discovered by the other party. 0 +0.10 50 -0.25
  Form/Break Commercial Pact Both empire will gain the economic bonuses of 10% of each other's   Trade Value. Neither empire loses any profit.
If one of the empires built a Branch Office on other other's worlds the former partner will gain the Expropriation Casus Belli.
0 +0.25 50 -0.25 Neither empire has the   Criminal Heritage civic
  Offer/Break Migration Treaty Allows the migration of Pops across both empires borders. 0 +0.25 50 0 Empires need to allow Pop Migration
Both empires have planets with at least 20% habitability for the other's species.
Neither empire has the   Barbaric Despoilers civic
 
  Guarantee Independence The guaranteeing empire will come to the target empire's defense if attacked but not vice versa.
This is the only way to start building trust if the other empire holds a negative attitude.
 Revoking the guarantee sets a 10 year truce
+10 +0.25 50 -0.5 Both empires are independent
The independence of up to 3 empires can be guaranteed
 
  Support Independence The supporting empire will join the war against the overlord if the subject starts a war for independence. The supporting empire's power will be added to the relative power of subjects opinion modifier between the subject and the overlord. +10 +0.25 50 0 Target is a subject  
  Invite to Federation Forms a new Federation with the Target Empire. +50 +1 100 -2 The   Federation tradition
Neither empire has the   Barbaric Despoilers or   Criminal Heritage civics
 
  Ask to join Federation Requests to join an already existing Federation. +50 +1 100 -2 Existing Federation
Federation members must agree by a majority vote.
 
  Federation Association Status The empire and the Federation will not be able to declare war upon each other. +10 +0.50 100 0 The majority of federation members must agree to granting or removing the status but the associate member can cancel it at any time
  Close/Open Borders Controls border access. The initial stance is determined by the Initial Border Status policy. -20 0 50 0 No   Truce
  Ask to be their Vassal/Protectorate/Subsidiary Turns your empire into a Vassal or Protectorate. Request is only accepted by empires holding a Protective or Domineering attitude, which both require inferior relative power. 0 0 50 0
  Offer Tribute Turns your empire into a Tributary. Request is only accepted by empires holding a Protective or Domineering attitude, which both require inferior relative power. 0 0 50 0
  Demand Vassal/Protectorate/Subsidiary Status Asks the empire to become your Vassal or Protectorate.
Refusing grants the Subjugation Casus Belli.
+25 +0.25 50 0 At least Superior Relative Power  
  Demand Tribute Asks the empire to become your Tributary.
Refusing grants the Subjugation Casus Belli.
+25 +0.25 50 0 At least Superior Relative Power  
  Release Subject An overlord can always release a subject. Used to avoid risking wars of independence if the relative power of subjects becomes too great.
 Sets a 10 year truce between the overlord and former subject
0 0 50 0
  Integrate Subject Integrates a Vassal or Protectorate into the overlord empire. 0 0 50 Variable Sufficient   Influence
  Request to become AE subject Become a subject of an Awakened Empire. Awakened Empires holding an Imperious attitude will agree while those holding a Belligerent attitude will prefer a more aggressive subjugation. 0 0 0 0

Acceptance[edit]

The acceptance of diplomatic agreements by computer empires is determined by multiple factors.

Agreement Friendly Attitude Receptive / Cordial / Protective Attitude Neutral / Wary Attitude Overwhelming Relative Power Superior Relative Power Shared Rival Opinion Distance Other factors
  Non-Aggression Pact +100 +20 0 +100 +50 +50 per Rival +2 per 10 Opinion -1 per hyperlane
  • -30 per existing Non-Aggression Pact
  Commercial Pact +100 +20 0 0 0 0 +4 per 10 Opinion -1 per hyperlane
  • +1 per given Trade Value
  • -30 per existing Commercial Pact
  Research Agreement +100 +20 0 0 0 0 +4 per 10 Opinion -1 per hyperlane
  • +1 per tech either empire doesn't have
  • -30 per existing Research Agreement
  Migration Treaty +10 0 0 0 0 0 +5 per 10 Opinion -1 per hyperlane +10 Loyal Attitude
  Defensive Pact +50 +20 -50 +20 +10 +30 per Rival +2 per 10 Opinion -1 per hyperlane
  • +30 per shared Defensive Pact
  • -50 per existing Defensive Pact
  Federation +30 0 -50 +20 +10 +10 per Rival +1 per 10 Opinion -1 per hyperlane
  • +100 Federation Associate
  • +30 Crisis
  • -50 Different War Philosophy policy
  Subject Demand +20 0 -50 +100 +50 0 0 -5 per hyperlane
  • -1 per 4 owned Pops

Personality[edit]

The most specific factor that determines an empire's acceptance rate is its AI personality.

AI personality   Non-Aggression Pact   Defensive Pact   Research Agreement   Commercial Pact   Migration Treaty   Federation
Honorbound Warriors -100 +20 0 -20 0 -10
Evangelizing Zealots 0 0 -20 -20 0 -20
Erudite Explorers +5 +5 +50 +10 0 0
Spiritual Seekers +20 +10 +10 +10 +20 +10
Ruthless Capitalists -10 0 +10 +20 0 -10
Peaceful Traders +20 0 +10 +20 +20 +10
Hegemonic Imperialists -10 +10 -10 -10 -50 -20
Slaving Despots -20 0 0 0 -100 -10
Decadent Hierarchy +20 -10 0 0 -100 -30
Democratic Crusaders 0 +20 0 0 0 +10
Harmonious Collective +20 0 +10 +10 -10 0
Federation Builders +25 +25 +15 +15 +10 +20
Xenophobic Isolationists +20 -20 -20 -20 -100 -50
Migratory Flock +20 0 +20 +20 +100 +20
Fanatical Befrienders +50 +50 +50 +50 +50 +50
Hive Mind -10 -10 0 0 -100 -50
Rogue Servitors 0 0 0 0 0 0
Driven Assimilators 0 0 0 0   -50
Determined Exterminators 0 0 0 0   0
Machine Intelligence 0 0 0 0   -50

Trust, Threat and Distance[edit]

Trust is gained slowly by maintaining any form of lasting treaty. The maximum amount of Trust obtainable is limited by the most valuable treaty between both parties. Finishing the Diplomacy tradition tree grants +50 trust cap. Trust decays if there is no new income.

Threat is acquired by conquering systems, starbases and planets as well as by using Colossus weapons. It is seen as a form of aggressive expansion. Threat gain is dependent on the AI empire's personality and distance and reduced by half by existing non-aggression pacts or stronger deals. Shared Threat acts as a positive acceptance modifier for defensive deals.

Distance negatively affects diplomatic deals as empires farther apart in hyperlane jumps are seen as less relevant. If two empires' borders share a hyperlane connection they are considered neighbors and don't suffer distance penalty but have to deal with border friction. Two distant empires that have their owned systems connected via a wormhole are also considered neighbors.

Agreements and Ethics Attraction[edit]

Some diplomatic relationships affect the ethics attraction within an Empire. Running deals can have a great impact, based on the empire ethics of the other party - always dragging their own population towards a certain Ethic. The wrong friend can cause great internal issues for an Empire.

  • War: Militarist
  • Rivalry: Militarist
  • Defensive Pact or Federation: Egalitarian, Xenophile, Spiritualist
  • Migration Access: Egalitarian, Xenophile, Spiritualist
  • Research Agreement: Materialist
  • Subject: Spiritualist if the overlord is spiritualist too

Attitude[edit]

Each empire will have a specific attitude towards other empires dictated by their AI personality, diplomatic interactions and the relative power of both empires.

Attitude Trade & Pacts Prefer peace Other Effects Requirements Description
Neutral     none This Empire does not consider us relevant to their interests.
Wary     none inferior relative power and shared border This Empire maintains a cautious attitude towards us.
Receptive     more inclined to accept diplomatic pacts diplomatic AI personalities This Empire is interested in closer relations with us.
Cordial     more inclined to accept diplomatic pacts high opinion This Empire is amenable to peaceful coexistence and trading with us.
Friendly     more inclined to accept diplomatic pacts and join a federation high opinion and successful past diplomacy This Empire views us as a friend and may be willing to form an alliance with us.
Protective     more inclined to accept diplomatic pacts and may ask you to become their subject high opinion and superior relative power This Empire believes that we are weak and need their protection.
Unfriendly     none low opinion This Empire views us with suspicion and mistrust.
Rival     none rival with low opinion This Empire views us as their rival.
Hostile     none very low opinion This Empire views us as their enemy. They are likely to attack us if they think they can win.
Domineering     only uses the Subjugation Casus Belli low opinion and Subjugator AI This Empire believes that we would make a fine vassal.
Threatened     none high threat rating This Empire views us as a threatening menace.
Overlord     none overlord This Empire is our overlord.
Loyal     none subject with positive opinion This subject is loyal to us.
Disloyal     considers the relative power of other subjects too subject with negative opinion This subject resents its subservience to us.
Dismissive     none Fallen Empire This Fallen Empire considers us largely beneath their notice.
Patronizing     may bestow gifts Fallen Empire with high opinion This Fallen Empire views us as errant children in need of their guidance. They may deign to bestow gifts of technology, resources or ships on us.
Angry     will send a demand which will grant them Casus Belli if refused Fallen Empire with low opinion We have angered this Fallen Empire with our actions, and they may declare war to punish us.
Imperious     will ask you to become their subject Awakened Empire This Awakened Empire views us as a future subject. They are likely to demand we surrender our independence.
Belligerent     none Awakened Empire whose subject demand was refused This Awakened Empire views us as a target of conquest. They are likely to attack us.
Arrogant     no effect Awakened Empire overlord This Awakened Empire views us with dismissive arrogance.
Custodial     accepts joining a Federation Guardian Awakened Empires This Awakened Empire believes that it needs to protect us from the crisis currently threatening the galaxy. They are likely to attempt to ally us.
Enigmatic     opinion is hidden and has no impact Ancient Caretakers This Fallen Empire is an ancient artificial intelligence that behaves in a strange and unpredictable manner. We do not know what to expect from it.
Berserk     attacks any empire nearby Malfunctioning Custodians This Awakened Empire is an ancient artificial intelligence that has gone berserk. It is likely to attack anything and anyone around it.

Opinion modifiers[edit]

Opinion modifying option have no effect in a multiplayer game in relation to human players. However they will take effect if the AI takes over a human player, after the "rejoin Cooldown" has been worked off.

Permanent modifiers[edit]

There modifiers are either permanent or will persist until the diplomatic status changes and are the second most important factor in deciding how diplomacy will proceed after a first contact.

Name Value From Towards
Same Authority 10   Democratic authority   Democratic authority
10   Oligarchic authority   Oligarchic authority
10   Dictatorial authority   Dictatorial authority
10   Imperial authority   Imperial authority
Defender of the Galaxy 20 All empires   Defender of the Galaxy ascension perk
First Contact Hostilities -25 Empire attacked before communications Empire attacking before communications
First Contact War -75 Empire with planet occupied before communications Empire occupying planet before communications
Fanatic Purifiers -1000 Xeno empires   Fanatic Purifiers civic
Fellow Fanatic Purifiers 200   Fanatic Purifiers of same species   Fanatic Purifiers of same species
Criminal Syndicate -25      Default authority empires   Criminal Heritage civic
Interstellar Assembly 10 All empires Interstellar Assembly (stage I) owner
20 All empires Interstellar Assembly (stage II) owner
30 All empires Interstellar Assembly (stage III) owner
50 All empires Interstellar Assembly (stage IV) owner
Variable Modifiers
Name Value From Towards
Our Claims on Them -5 per Claim Claimed system owner Claiming empire
Their Claims on Us -5 per Claim Claiming empire Claimed system owner
Relative Power of Subjects -1 per 1% Relative Power difference Subject Overlord
Border Friction -5 for each connected system All empires except subjects, Federation members and Fallen Empires Empires with hyperlane connection borders
Criminal Branch Offices -10 for each branch office Planet owner   Criminal Heritage civic
Diplomatic Relationship Modifiers
Name Value From Towards
Same Overlord 50 Subject of the same Overlord Subject of the same Overlord
Allied to Rivals -100   Rivalry with the same third empire   Defensive Pact with the same third empire
Rivals with Allies -100   Defensive Pact with the same third empire   Rivalry with the same third empire
Ally of Ally 25   Defensive Pact with the same third empire   Defensive Pact with the same third empire
Mutual Rivals 50   Rivalry with the same third empire   Rivalry with the same third empire
Keepers of the Galatron 25   Open Borders empire Galatron holder
Wicked Thieves of the Galatron's Light -50   Closed Borders empire Galatron holder
Policy Modifiers
Name Value From Towards
Bombardment Policy -10   Pacifist   Indiscriminate or Armageddon Orbital Bombardment
-20   Fanatic Pacifist   Indiscriminate or Armageddon Orbital Bombardment
Slavery Policy -10   Egalitarian or   Xenophile   Allowed Slavery
-20   Fanatic Egalitarian or   Fanatic Xenophile   Allowed Slavery
Interference Policy -5   Xenophobe   Passive Studies Native Interference
-10   Fanatic Xenophobe   Passive Studies Native Interference
10   Passive Studies Native Interference   Passive Studies Native Interference
Xenophages -50    Egalitarian Livestock or Grid Amalgamation slavery
-100    Xenophile Livestock or Grid Amalgamation slavery
Ethics Modifiers
Name Value From Towards
Bright Materialists 10   Materialist    Materialist
10   Fanatic Materialist   Materialist
25   Fanatic Materialist   Fanatic Materialist
Wise Spiritualists 10   Spiritualist    Spiritualist
10   Fanatic Spiritualist   Spiritualist
25   Fanatic Spiritualist   Fanatic Spiritualist
Free Egalitarianists 10   Egalitarian    Egalitarian
10   Fanatic Egalitarian   Egalitarian
25   Fanatic Egalitarian   Fanatic Egalitarian
Enlightened Pacifists 10   Pacifist    Pacifist
10   Fanatic Pacifist   Pacifist
25   Fanatic Pacifist   Fanatic Pacifist
Materialist Fools -10   Spiritualist   Materialist
-20   Spiritualist   Fanatic Materialist
-20   Fanatic Spiritualist   Materialist
-40   Fanatic Spiritualist   Fanatic Materialist
Spiritualist Fools -10   Materialist   Spiritualist
-20   Materialist   Fanatic Spiritualist
-20   Fanatic Materialist   Spiritualist
-40   Fanatic Materialist   Fanatic Spiritualist
Egalitarian Rabble -10   Authoritarian   Egalitarian
-20   Authoritarian   Fanatic Egalitarian
-20   Fanatic Authoritarian   Egalitarian
-40   Fanatic Authoritarian   Fanatic Egalitarian
Authoritarian Tyrants -10   Egalitarian   Authoritarian
-20   Egalitarian   Fanatic Authoritarian
-20   Fanatic Egalitarian   Authoritarian
-40   Fanatic Egalitarian   Fanatic Authoritarian
Xenophilia 5   Xenophile Same portrait main species
10   Xenophile Same class main species
20   Xenophile Different class main species
10   Fanatic Xenophile Same portrait main species
20   Fanatic Xenophile Same class main species
40   Fanatic Xenophile Different class main species
Xenophobia -5   Xenophobe Same portrait main species
-10   Xenophobe Same class main species
-20   Xenophobe Different class main species
-10   Fanatic Xenophobe Same portrait main species
-20   Fanatic Xenophobe Same class main species
-40   Fanatic Xenophobe Different class main species
Xenophile Diplomacy 5 All empires not    Xenophobe   Xenophile with same main species class
10 All empires not    Xenophobe   Xenophile with different main species class
10 All empires not    Xenophobe   Fanatic Xenophile with same main species class
20 All empires not    Xenophobe   Fanatic Xenophile with different main species class
10   Xenophile    Xenophile
10   Fanatic Xenophile   Xenophile
20   Fanatic Xenophile   Fanatic Xenophile
Xenophobic Bigots -5 All empires   Xenophobe with class main species
-10 All empires   Xenophobe with different class main species
-10 All empires   Fanatic Xenophobe with different class main species
-20 All empires   Fanatic Xenophobe with different class main species
Wicked Cyborgs -20   Spiritualist   Cybernetic main species
-40   Fanatic Spiritualist   Cybernetic main species
Soulless Machines -40   Spiritualist   Synthetic or   Machine main species
-60   Fanatic Spiritualist   Synthetic or   Machine main species
Abandoned Organic Origins -20 All empires not    Materialist or   Machine Intelligence   Synthetic main species
Barbaric Despoilers -20    Militarist   Barbaric Despoilers civic
-40    Authoritarian   Barbaric Despoilers civic
-80    Pacifist   Barbaric Despoilers civic
-50 All other ethics   Barbaric Despoilers civic
Personality Modifiers
Name Value From Towards
Pacifist Cowards -50 Honorbound Warriors AI Personality   Pacifist
-100 Honorbound Warriors AI Personality   Fanatic Pacifist
Infidel Unbelievers -100 Evangelizing Zealots AI Personality    Materialist
Xeno Filth -1000 Fanatic Purifiers AI personality Different main species
Fanatical Befrienders 100 Fanatical Befrienders AI personality All empires
Metalheads -1000 Metalheads AI personality All empires
Is a Democracy 25 Democratic Crusaders AI personality   Democratic authority
Is an Oligarchy -50 Democratic Crusaders AI personality   Oligarchic or   Corporate authority
Is an Autocracy -100 Democratic Crusaders AI personality   Dictatorial or   Imperial authority
Oppressors -100 Democratic Crusaders AI personality   Rogue Servitor civic
-1000 Democratic Crusaders AI personality   Driven Assimilator civic
Fallen Empire Modifiers
Name Value From Towards
Desecrated Holy Planet -200 Holy Guardians Empires with at least one Holy World colony
Encroaching Borders -200 Militant Isolationists Empires with hyperlane connection to them
Devouring Swarm -80 Enigmatic Observers   Devouring Swarm civic
Determined Exterminator -40 Enigmatic Observers   Determined Exterminator civic
  Gestalt Consciousness Modifiers
Name Value From Towards
Hive Mind -30 All empires not   Gestalt Consciousness   Hive Mind
Fellow Hive Mind 30   Hive Mind   Hive Mind
Prey -1000   Devouring Swarm civic All empires
Devouring Swarm -1000 All empires   Devouring Swarm civic
Machine Intelligence -30 All empires not    Materialist or   Gestalt Consciousness   Machine Intelligence
Fellow Machine Intelligence 30   Machine Intelligence   Machine Intelligence
Universal Compatibility 20   Machine Intelligence   Universal Compatibility tradition
Fellow Servitors 40   Rogue Servitor   Rogue Servitor
Dreaded Assimilators -100 All empires not   Gestalt Consciousness   Driven Assimilator civic
Soul Thieves -200    Spiritualist   Driven Assimilator civic
Biophiles -200   Determined Exterminator civic   Rogue Servitor civic
Organic Filth -1000   Determined Exterminator civic Biological main species
Murderer Machines -1000   Rogue Servitor civic or biological main species   Determined Exterminator civic
Fellow Machines 100   Determined Exterminator civic   Machine Intelligence
Fellow Exterminators 200   Determined Exterminator civic   Determined Exterminator civic
Sophisticated Machines 10   Materialist   Machine Intelligence
20   Fanatic Materialist   Machine Intelligence
Willing Servants 20   Decadent main species   Rogue Servitor civic

Event Modifiers

Name Value
Literary Savior 20 if you return the text during the Prince event
Book Burner -20 if you refuse to return the text during the Prince event
Returned Wreckage Cargo 20 if you return the minerals in the wreckage anomaly event
Stole Wreckage Cargo -20 if you claim the minerals in the wreckage anomaly event
Nurtured Forebears 100 towards Nivlac Circle if you relocate the Nivlacs in the Impossible Organism event
Discarded Forebears -100 towards Nivlac Circle if you shot the Nivlacs into space in the Impossible Organism event
Ketling Planet Subdued -20 towards Ketling Star Pack for every Ketling system claimed

Temporary Modifiers[edit]

These modifiers are temporary and will eventually disappear. However they can also be reinforced and increased up to a certain limit.

Variable Modifiers

Name Value Decay Limit
Broke Trade Pact -1 per 1/5 of the value of your side of the trade agreement 2 -200
Favorable trade deal 1 per every trade acceptance point above 1 2 100
Threat -2 per system conquered by you
-4 per starbase conquered by you
-8 per planet conquered by you
x0.5 if   Non-Aggression Pact
0.25 -1000
Mutual Threats 1 per conquered system
2 per conquered starbase
4 per conquered planet
0.25 200
Genocidal -5 per purged pop if   Egalitarian
-5 per purged pop if   Xenophile
-10 per purged pop if   Fanatic Egalitarian
-10 per purged pop if   Fanatic Xenophile
-5 per purged pop if Benevolent Interventionists
1 -1000
Purged our Species -25 per purged pop of same species 1 -1000

Fallen Empires Only

Name Value Decay Limit
Accepted Gift 50 2 50
Accepted Demands 25 1 100
Refused Demands -200 1 -200
Spurned Gift -50 1 -100
Failed Task -50 1 -50
Failed Major Task -200 1 -200
Refused Task -25 1 -25
Completed Task 100 1 200
Refused Request -50 1 -100
Accepted Request 100 2 200

DLC

Name Value Decay Source DLC
War in Heaven Winner 200 5 Same side winning the War in Heaven   Leviathans
War in Heaven Ally 100 2 Subjects of the same FE in War in Heaven   Leviathans
War in Heaven Enemy -100 2 Subjects of opposing FE in War in Heaven   Leviathans
League of Non-Aligned Systems 200 2 Both members of the League of Non-Aligned Systems   Leviathans
Refused to join the League of Non-Aligned Systems -100 1 Not joining the League   Leviathans
Destroyed Trader Enclave -15 2 Destroying any Trader Enclave station   Leviathans
The Blind Wanderer -40 2 The Blind Wanderer Dyson Sphere event choice   Utopia
Shots Fired -40 2 The Blind Wanderer Dyson Sphere event choice   Utopia
Gland Thieves -200 1 Fountain of Gold Science Nexus event choice   Utopia
Mind Invasion Attempt -35 2 Failing to spy on a Fallen Empire from the Shroud   Utopia
Brought on the End -1000 5 The Reckoning   Utopia
Mechanical Hubris Redeemed 80 1 Defeated a machine uprising and their empire is organic   Synthetic Dawn
Machine Oppressor -80 1 Defeated a machine uprising and their empire is mechanical   Synthetic Dawn
Rebellious Robots -80 1 Defeating your creators as a machine uprising and their empire is organic   Synthetic Dawn
Self-Emancipator 80 1 Defeating your creators as a machine uprising and their empire is mechanical   Synthetic Dawn
Cracked a Primitive World -40 1 Using a World Cracker on a world with a pre-FTL civilization   Apocalypse
Cracked our World -1000 1 Using a World Cracker on one of their colonies   Apocalypse
Shielded our World -200 1 Using a Global Pacifier on one of their colonies   Apocalypse
Swept a Primitive World -40 1 Using a Neutron Sweep on a world with a pre-FTL civilization   Apocalypse
Swept our World -800 1 Using a Neutron Sweep on one of their colonies   Apocalypse
Converted our World -400 1 Using a Divine Enforcer on one of their colonies   Apocalypse
Assimilated a Primitive World -40 1 Using a Nanobot Diffuser on a world with a pre-FTL civilization   Apocalypse
Assimilated our World -600 1 Using a Nanobot Diffuser on one of their colonies   Apocalypse
Liberated Planet 40 1 Returning a planet the Horde conquered from them after occupying it   Apocalypse
Kept Liberated Planet -20 1 Annexing a planet the Horde conquered from them after occupying it   Apocalypse
Destroyed Curator Enclave -15 2 Destroying any Curator Enclave station   Distant Stars
OR
  Leviathans

Opinion Effects[edit]

Aside from determining an empire's attitude, opinion also affects certain quests such as The Prince. In addition, a negative opinion can trigger certain events from empires that aren't   Pacifist or   Fanatic Pacifist.

  • An opinion below -50 can trigger a governor assassination event
  • An opinion below -100 can trigger an objection to expansion event

References[edit]