This article is for the PC version of Stellaris only.
Contacts[edit | edit source]
In the Contacts screen, the player can see a detailed list of all the empires they have encountered. In addition to regular empires, this screen also lists fallen empires, enclaves, primitives, marauders, and other special empires, such the endgame crisis.
The left side panel shows details of the selected empire, depending on empire type and intel level. The main panel lists all known empires, and the player can filter this list by empire type and sort it by several aspects, including opinion towards the player, diplomatic status, and relative power.
Empires which have completed the "Breaching the Shroud" special project (unlocked by the Transcendence ascension perk) can also access the Shroud via this screen.
The Contacts screen shows various information about all known contacts at a glance:
The main panel lists all known contacts with several sortable columns of information:
- The first column lists the flag and name of each contact.
- The second column lists the opinions of contacts towards the player. Hovering the cursor over an opinion shows the modifiers that make up this opinion.
- The third column shows the diplomatic relations between the contact and the player's empire. Treaties, such as defensive pacts and research agreements, as well as negative statuses, such as closed borders or casus belli, are represented by icons here.
- The fourth column shows the relative power of regular and fallen empires in comparison to the player's empire. Hovering the cursor over it shows the three subsections Fleet Power, Economic Power and Technology Level.
- The fifth column displays the name of the federation the contact belongs to, if any.
- The sixth and final column shows the war status of the contact. It can either be blank, a shield, or swords. Blank indicates that they are not currently at war, a shield shows they are in a defensive war, and swords symbolise an offensive war.
By clicking the Diplomacy button in the lower left corner of the screen, the player can quickly and easily engage in diplomacy with the selected contact. Espionage can be clicked instead to open the operations screen.
Diplomacy screen[edit | edit source]
The diplomacy screen is where we communicate with other civilizations and it has a multitude of information:
- At the top we can see a recap of the other civ Empire, similar to player's one in the Government screen
- At the left, besides the empire comment, there 6 values (from top left to bottom right):
- Their opinion about the player's empire. Hovering the mouse will expand it with a detailed motivation of the final value.
- Their trust.
- The number of colonies they have.
- The relative power between them and the player's empire. Hovering the mouse will reveal the relative power in Economic, fleet and technology fields.
- Their total population.
- Their attitude toward the player's empire.
- At the bottom we'll see the Empire Capital, their founder species and the diplomatic relationship between them and other empire, such as Wars, Defensive pacts, etc...
- To the right, at last, we'll see all the available options with them.
Based on the type of empire the player is playing or is interacting with, some option will be greyed out due to diplomatic restrictions.
Declare War[edit | edit source]
War demands[edit | edit source]
When declaring war we also need to declare what the purpose of the conflict is, to both our enemy and any allies. These war goals determine what kind of demands we can press during peace negotiations, ranging from the ceding of orbital stations to vassalization. Presenting these goals gives the enemy an opportunity to react appropriately - they might give up immediately, present a counter-offer and truce, or defend their interests to the last man, woman, fungal spore or half-sentient herbivore. Finding out is part of the fun! To declare a war goal, click and drag it from the list and drop it onto the player's empire or any allied Empire.
War status[edit | edit source]
The war status screen shows the current state of any ongoing galactic conflict that we are involved in. The warscore bar is a general representation of the two sides' military successes relative to each other, with a detailed breakdown of generated warscore beneath.
War negotiation[edit | edit source]
We may at any time use our accumulated warscore to press demands for our various war goals. Keep in mind that the enemy is unlikely to accept any demands for War Goals where the cost exceeds the warscore we have accumulated. Additionally, a potential victor might even show mercy by offering white peace, while a likely loser may propose an unconditional surrender to avoid spilling any more of the multitude of vital bodily fluids organics need to operate efficiently.
Make claims[edit | edit source]
Similar to the Claims interface, with the exception that we'll be able to claim only this empire systems.
Offer trade deal[edit | edit source]
- Main article: Trade#Diplomatic trade
Trading with an empire will increase their opinion of you if the agreement is favorable for them.
- On the left side of the trade interface, you can choose what to give to the other empire. You can give energy, minerals, food, Consumer goods, Alloys, border access, star charts, sensor access, strategic resources, star systems and other things.
- On the right, you can choose things to ask for. You can ask for more or less the same things, however, you cannot ask for star systems. Also, if you are giving or asking for monthly resources, sensor links, and/or strategic resources, you can choose how long the deal will last.
- In the center, you can see the other empire's willingness to accept the deal. They will accept if the number is positive and will reject with a negative number. Also in the center, you can change the deal length with a slider. You can also view what you are asking for and what you will give. Here, you can also change the amount of resources you are offering.
A good thing to know is that fallen empires will never be willing to give research agreements and will be overall less willing to trade.
Form/Break Commercial Pact[edit | edit source]
Form a commercial pact in order to increase the value of both empire's trade network in exchange of monthly Influence. This option will increase their trust to the player's empire and produce energy credits.
Form/Break Research Agreement[edit | edit source]
Form a Research Agreement in order to increase the research speed of all the other empires' discovered technologies in exchange of monthly Influence. This option will increase their trust to the player's empire, besides the basic effect.
Offer/Break Migration Treaty[edit | edit source]
Enter in a Migration Treaty with the other empire. The player's population will be able to freely move into the other empire territory and viceversa. This option will increase their trust to the player's empire. Besides, both will be able to colonize new planets using the population of the empire with which they have the treaty.
Open/Close Borders[edit | edit source]
It allows to open or close the empire borders. Closed borders will deteriorate the opinion of the other empire of -20 points.
Insult[edit | edit source]
This option will send an insult to the other empire, deteriorating the relationship with them of -100 points
Declare rivarly[edit | edit source]
It will declare rivarly on the other empire, granting the Animosity causus belli and a production of 0.5 Influence. However, it will deteriorating the relationship with them of -100 points (Xenos are not happy when you tell them that they need some crusade on their heretic faces!)
Offer Protectorate/Tributary/Vassal/Subsidiary[edit | edit source]
- Main article: Subject_empire#Subject_types
Offer one of the above option to the other empire. Unless they are really weak compared to the player empire, they will not accept.