Districts

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This article has been verified for the current PC version (2.7) of the game.

Districts represent large areas of development on the planet dedicated towards a particular purpose, whether that be housing or resource gathering. The total number of districts that can be built on a planet is equal to the planet size. The number of mining, generator and agriculture districts is further constrained by the deposits on the planet.

Each district contributes to the Empire Sprawl (with one district being equivalent to one system), which can increase costs such as, but not limited to Research.png Research and Unity.png Unity if above the Administrative Capacity, but since districts provide more raw resources than average systems, it should not be a strong limitation.

Unlike buildings, districts will be retained in case of planetary depopulation.

Planetary districts[edit]

Each normal planet can support four different types of districts: a housing district and three different resource districts.

Housing[edit]

A housing district mainly provides Housing.png housing for Pops living on the planetary surface. The maximum number of housing districts that can be built per planet is equivalent to its planetary size.

  • Upkeep: Energy Credits.png −2
  • Time: Time 480
  • Cost: Minerals.png 500
  • Tradition prosperity public works.png Public works tradition: Housing.png +1
  • Tech housing 1.png Weather Control Systems technology: Housing.png +1
  • Tech housing 2.png Anti-Gravity Engineering technology: Housing.png +1, Job maintenance drone.png +1 if Gestalt consciousness.png Gestalt Consciousness
District Produces Pop job.png Jobs Description
District city.png City District Housing.png Housing:
  • +5 by default
  • +4 if Civic agrarian idyll.png Agrarian Idyll
Job clerk.png Clerk:
  • +1 by default
  • +2 with Tradition prosperity trans stellar corporations.png Trans-Stellar Corporations tradition
These dense urban centers provide large amounts of housing and office space for clerical workers.

No.pngGestalt consciousness.png Gestalt Consciousness

District hive.png Hive District Housing.png Housing:
  • +6 on regular worlds
  • +12 on Planet infested.png Hive Worlds
Job maintenance drone.png Maintenance Drone:
  • +3 on regular worlds
  • +6 on Planet infested.png Hive Worlds
These towering spires are where the drones gather when not working to rejuvenate and consume nutrients.

Auth hive mind.png Hive Mind

District nexus.png Nexus District Housing.png Housing: +5 Job maintenance drone.png Maintenance Drone: +3 Centralized districts where drones are serviced and repaired before they are deployed to their work assignments.

Auth machine intelligence.png Machine Intelligence

Resource[edit]

A resource district provides some additional housing, and creates jobs that generate Energy Credits.png energy, Minerals.png minerals, or Food.png food resources. The number of resource districts that can be built is limited by Planetary features, except on Planet infested.png Hive Worlds and Planet ai.png Machine Worlds. Resource districts do not generate resources per se, but rather the jobs that the district provides are the source of the resources.

Civic agrarian idyll.png Agrarian Idyll and Auth machine intelligence.png Machine Intelligence empires gain 1 additional Housing.png Housing from each of them, while Auth hive mind.png Hive Mind empires gain 1 additional Pop job.png Job.

  • Upkeep: Energy Credits.png −1
  • Time: Time 240
  • Cost: Minerals.png 300
District Produces Pop job.png Jobs Description
District generator.png Generator District Housing.png Housing:
  • +2 by default
  • +3 if Civic agrarian idyll.png Agrarian Idyll or Auth machine intelligence.png Machine Intelligence
Job technician.png Technician or Tech-Drone:
  • +2 by default
  • +3 if Auth hive mind.png Hive Mind
Rows of massive power plants that generate massive amounts of energy which can then be used or converted into energy credits.
District mining.png Mining District Housing.png Housing:
  • +2 by default
  • +3 if Civic agrarian idyll.png Agrarian Idyll or Auth machine intelligence.png Machine Intelligence
Job miner.png Miner or Mining Drone:
  • +2 by default
  • +3 if Auth hive mind.png Hive Mind
These mining towns and resource extraction centers drill deep into the mantle to access mineral deposits.
District farming.png Agriculture District Housing.png Housing:
  • +2 by default
  • +3 if Civic agrarian idyll.png Agrarian Idyll or Auth machine intelligence.png Machine Intelligence
  • +4 if Civic agrarian idyll.png Agrarian Idyll with Tech housing agrarian idyll.png Agrarian Utopias technology
Job farmer.png Farmer or Agri-Drone:
  • +2 by default
  • +3 if Auth hive mind.png Hive Mind
Land set aside for cultivation, either through the growing of crops or animal husbandry.

No.pngPlanet ai.png Machine Worlds

Ring World districts[edit]

Planet ringworld.png Ring Worlds have their own set of districts called segments. They are the most powerful district types available but also the most expensive. A maximum of 5 segments may be constructed on a ring section.

Housing segments[edit]

Like Housing districts on regular planets, the Housing segments provide massive amount of Housing.png Housing and receive the same set of bonus from Technologies and Traditions.

  • Upkeep: Energy Credits.png −10
  • Time: Time 600
  • Cost: Minerals.png 2000
  • Tradition prosperity public works.png Public works tradition: Housing.png +10
  • Tech housing 1.png Weather Control Systems technology: Housing.png +10
  • Tech housing 2.png Anti-Gravity Engineering technology: Housing.png +10
District Produces Pop job.png Jobs Description
District city.png City Segment Housing.png Housing:
  • +50 by default
  • +40 if Civic agrarian idyll.png Agrarian Idyll
Job clerk.png Clerk:
  • +10 by default
  • +20 with Tradition prosperity trans stellar corporations.png Trans-Stellar Corporations tradition

Job enforcer.png Enforcer: +1

Urban centers fill this Ring World section, providing large amounts of housing and office space for clerical workers.

No.pngGestalt consciousness.png Gestalt Consciousness

District hive.png Hive Segment Housing.png Housing: +60 Job maintenance drone.png Maintenance Drone:
  • +36 by default
  • +48 with Tech housing 2.png Anti-Gravity Engineering technology
Towering spires stretch across this Ring World section for drones to gather when not working to rejuvenate and consume nutrients.

Auth hive mind.png Hive Mind

District nexus.png Nexus Segment Housing.png Housing: +50 Job maintenance drone.png Maintenance Drone:
  • +30 by default
  • +40 with Tech housing 2.png Anti-Gravity Engineering technology

Job technician.png Tech-Drone: +10

Efficient districts fill this Ring World section, provide locations for drones to be serviced and repaired before they are deployed to their work assignments.

Auth machine intelligence.png Machine Intelligence

Production segments[edit]

The Production segments provide massive amount of Housing.png Housing and Pop job.png Jobs that focus on a limited scope of resources. They each consume Strategic Resources to build and upkeep.

  • Upkeep: Energy Credits.png −10, Strategic.png −2
  • Time: Time 600
  • Cost: Minerals.png 2000, Strategic.png 90
District Produces Pop job.png Jobs Description
District hab commercial.png Commercial Segment Housing.png Housing: +20 Job clerk.png Clerk: +10
Job artisan.png Artisan: +5
Job merchant.png Merchant: +5
Civilian industry and infrastructure populate this Ring World segment dedicated to commerce.

Strategic.png Strategic Resource: Rare crystals.png Rare Crystals
No.pngGestalt consciousness.png Gestalt Consciousness
No.png Fallen Empire

District hab energy.png Generator Segment Housing.png Housing:
  • +20 by default
  • +30 if Auth hive mind.png Hive Mind
Job technician.png Technician or Tech-Drone:
  • +20 by default
  • +30 if Auth hive mind.png Hive Mind
Reactors fill this Ring World section, focused on the generation of energy.

Strategic.png Strategic Resource: Rare crystals.png Rare Crystals

Yes.png One must be true:

  • Gestalt consciousness.png Gestalt Consciousness
  • Fallen Empire
District hab science.png Research Segment Housing.png Housing: +20 Job researcher.png Researcher, Brain Drone, or Calculator: +20 Research facilities of all kinds fill this Ring World segment.

Strategic.png Strategic Resource: Exotic gases.png Exotic Gases

District farming.png Agricultural Segment Housing.png Housing:
  • +20 by default
  • +30 if Civic agrarian idyll.png Agrarian Idyll or Auth hive mind.png Hive Mind
  • +40 if Civic agrarian idyll.png Agrarian Idyll with Tech housing agrarian idyll.png Agrarian Utopias technology
Job farmer.png Farmer or Agri-Drone:
  • +20 by default
  • +30 if Auth hive mind.png Hive Mind
Endless seas of farmland stretch across this Ring World section, growing massive amounts of food.

Strategic.png Strategic Resource: Volatile motes.png Volatile Motes

Arcology districts[edit]

Planet infested.png Ecumenopolis planets have their own set of districts called Arcologies. They provide a far larger amount of housing and jobs than planet districts but cannot produce basic resources.

Residential Arcologies[edit]

Residential Arcologies provide large amount of Housing.png Housing and can be improved by the same set of Technologies of regular Housing districts.

  • Upkeep: Energy Credits.png −5
  • Time: Time 600
  • Cost: Minerals.png 1000
  • Tradition prosperity public works.png Public works tradition: Housing.png +3
  • Tech housing 1.png Weather Control Systems technology: Housing.png +3
  • Tech housing 2.png Anti-Gravity Engineering technology: Housing.png +3
District Produces Pop job.png Jobs Description
District arcology housing.png Residential Arcology Housing.png Housing: +15 (Default) Job clerk.png Clerk:
  • +5 by default
  • +10 with Tradition prosperity trans stellar corporations.png Trans-Stellar Corporations tradition

Gestalt consciousness.png Job maintenance drone.png Maintenance Drone:

  • +9 by default
  • +12 with Tech housing 2.png Anti-Gravity Engineering technology
With these special ecumenopolistic city districts, integrated vertical architecture is utilized to maximize population density over land surface area.

Production Arcologies[edit]

Production Arcologies provide large amount of Housing.png Housing and Pop job.png Jobs that focus on manufacturing of advanced resources from basic resources. They each require Strategic Resources to build and upkeep.

  • Upkeep: Energy Credits.png −5, Strategic.png −2
  • Time: Time 600
  • Cost: Minerals.png 1000, Strategic.png 50
District Produces Pop job.png Jobs Description
District arcology arms industry.png Foundry Arcology Housing.png Housing: +10 Job foundry.png Metallurgist, Foundry Drone, or Fabricator: +10 Geared towards military industries, this ecumenopolis district is filled with the roar of smelters and the clang of metallurgies.

Strategic.png Strategic Resource: Volatile motes.png Volatile Motes

District arcology civilian industry.png Industrial Arcology Housing.png Housing: +10 Job artisan.png Artisan or Artisan Drone: +10 Workshops filled with artisans and civilian industries line the stacked streets of this district.

Strategic.png Strategic Resource: Rare crystals.png Rare Crystals

Yes.png One must be true:

  • No.pngGestalt consciousness.png Gestalt Consciousness
  • Civic machine servitor.png Rogue Servitor
District arcology leisure.png Leisure Arcology Housing.png Housing: +10 Job culture worker.png Culture Worker: +5
Job entertainer.png Entertainer: +5
Civic warrior culture.png Job entertainer.png -5, Job duelist.png Duelist +5
Where denizens of the ecumenopolis unwind in their leisure hours.

Strategic.png Strategic Resource: Exotic gases.png Exotic Gases

No.pngGestalt consciousness.png Gestalt Consciousness

Habitat districts[edit]

Planet habitat.png Habitats have their own set of Districts, where one of them will depend on the planetary orbital resource deposit where the Habitat is built.

  • Upkeep: Energy Credits.png −2
  • Time: Time 240
  • Cost: Minerals.png 400
District Produces Pop job.png Jobs Description
District hab housing.png Habitation District Housing.png Housing: +8 Gestalt consciousness.png Job maintenance drone.png Maintenance Drone: +2 A habitat housing district provides comfortable, if compact residences for its population.
District hab commercial.png Trade District Housing.png Housing: +3 Job clerk.png Clerk: +5 A sprawling habitat trading district where merchants and clerks conduct business.

No.pngGestalt consciousness.png Gestalt Consciousness

District hab cultural.png Leisure District Housing.png Housing: +3 Default:
  • Job culture worker.png Culture Worker: +1
  • Job entertainer.png Entertainer: +2
  • Civic warrior culture.png Job entertainer.png -2, Job duelist.png Duelist +2

Civic machine servitor.png Rogue Servitor:

  • Job maintenance drone.png Maintenance Drone: +1
  • Job bio trophy.png Bio-Trophy: +5
Who needs the great outdoors, with hubs of habitat entertainment like these?

Yes.png One must be true:

  • No.pngGestalt consciousness.png Gestalt Consciousness
  • Civic machine servitor.png Rogue Servitor
District mining.png Astro-Mining Bay Housing.png Housing: +3 Job miner.png Miner or Mining-Drone:
  • +3 by default
  • +4 if Auth hive mind.png Hive Mind
With no natural resources on their own, Habitats depend on these facilities to mine and process minerals from nearby asteroids and planetoids.

Minerals.png Minerals or Alloys.png Alloys deposit on the planet

District hab energy.png Reactor District Housing.png Housing: +3 Job technician.png Technician or Tech-Drone:
  • +3 by default
  • +4 if Auth hive mind.png Hive Mind
Habitat-side energy production plant districts generate energy-credits, as well as provide power to the arcology on which they are built.

Energy Credits.png Energy deposit on the planet or Empire is Gestalt consciousness.png Gestalt Consciousness

District hab science.png Research District Housing.png Housing: +3 Job researcher.png Researcher, Brain-Drone, or Calculator: +3 Centers of scientific discovery, these habitat districts employ researchers from myriad fields of study.

Research.png Research or Dark Matter.pngLiving Metal.pngZro.pngNanites.png Strategic Resource deposit on the planet

District cost[edit]

District cost can be affected by the following:

Source District cost
PM Terraforming Candidate.png Colonial Remains planet modifier -25%
Trait ruler architectural sense.png Architectural Sense ruler trait -10%
Leader trait architectural interest.png Architectural Interest governor trait -10%
Menu icon policies and edicts.png Master's Teachings: The Greater Good edict -10%
Job primitive laborer.png Ecumenopolis designation -5%
PM High Gravity.png High Gravity planet modifier +10%
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