This article is for the PC version of Stellaris only.
Districts represent large areas of development on a planet dedicated towards a particular purpose, whether that is housing or resource production. The total number of districts that can be built on a planet is limited by district slots, which are equal to the planet size unless modified by traditions, planetary features, planet modifiers, or blockers. The number of mining, generator, and agriculture districts is further constrained by the deposit features on the planet. Each district increases empire size by a default amount of one.
Planetary districts[edit | edit source]
Regular planets can support five different types of districts: urban districts, industrial districts, and three different resource districts.
Urban[edit | edit source]
There are two types of urban districts on a normal planet: city districts and industrial districts, as well as a special trade district for the Shattered Ring World. City districts mainly provide housing for pops living on the planetary surface as well as additional building slots. Industrial districts provide some additional housing and create jobs that generate alloys or consumer goods resources.
The number of urban districts that can be built per planet is not dependent on planetary features, limited only by the number of free district slots.
Resource[edit | edit source]
A resource district provides some additional housing, and creates jobs that generate energy, minerals, or food resources. The number of resource districts that can be built is additionally limited by planetary features, except on Hive Worlds, Machine Worlds and Shattered Ring Worlds.
Habitat districts[edit | edit source]
|Available only with the Utopia DLC or the Federations DLC enabled.|
Habitats have their own set of districts; four consistent districts and one dependent on the planetary orbital resource deposit where the habitat is built. Habitat districts are only limited by max districts.
Arcology districts[edit | edit source]
Residential Arcologies[edit | edit source]
|Housing: +15||Clerk: +3|
Production Arcologies[edit | edit source]
|600|| 1000 |
Ring World districts[edit | edit source]
Ring Worlds have their own set of districts called segments. They are the most powerful district types available but also the most expensive. A maximum of 10 segments may be constructed on a ring section.
Housing segments[edit | edit source]
|Housing: +25||Clerk: +3||Gestalt Consciousness|
|Housing: +30||Maintenance Drone: +15||Hive Mind|
|Housing: +25||Maintenance Drone: +10||Machine Intelligence|
Production segments[edit | edit source]
|360|| 1000 |
||Strategic Resource: Volatile Motes|
|Housing: +10||Clerk: +6|
|Housing: +10||Technician / Tech-Drone: +10||
One must be true:
|Housing: +10||Researcher / Brain Drone / Calculator: +10||Strategic Resource: Exotic Gases|
|Housing: +10||Farmer / Agri-Drone: +10||Strategic Resource: Volatile Motes|
District cost[edit | edit source]
Please help with verifying or updating this section. It was last verified for version 3.2.
District cost can be affected by the following:
- This is partly a bug, since Machine Empires that aren't Rogue Servitors don't use consumer goods, so should not be interested in having Artisan Drones. Forum post