Districts

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Version

Outliner top.png
This article has been verified for the current PC version (3.5) of the game.

Districts represent large areas of development on a planet dedicated towards a particular purpose, whether that is housing or resource production. The total number of districts that can be built on a planet is limited by district slots, which are equal to the Planet Size.png planet size unless modified by traditions, planetary features, planet modifiers, or blockers. The number of mining, generator, and agriculture districts is further constrained by the deposit features on the planet. Each district increases Empire sprawl.png empire size by a default amount of 0.5.

Planetary districts[edit | edit source]

Regular planets can support five different types of districts: urban districts, industrial districts, and three different resource districts.

Urban[edit | edit source]

There are two types of urban districts on a normal planet: city districts and industrial districts, as well as a special trade district for the Planet ringworld.png Shattered Ring World. City districts mainly provide Housing.png housing for pops living on the planetary surface as well as additional building slots. Industrial districts provide some additional housing and create jobs that generate Alloys.png alloys or Consumer goods.png consumer goods resources.

The number of urban districts that can be built per planet is not dependent on planetary features, limited only by the number of free district slots. Resort and Thrall Worlds cannot use any urban districts

Upkeep Time Cost
Energy.png βˆ’2 Time 480 Minerals.png 500
District Produces Pop job.png Jobs Properties
City District icon
City District
These dense urban centers provide large amounts of housing and office space for clerical workers.
Housing.png Housing: +5
  • Civic agrarian idyll.png Agrarian Idyll: Mod planet housing add.png βˆ’1
  • Public Works Public Works Division: Mod planet housing add.png +1
  • Tech housing 1.png Weather Control Systems: Mod planet housing add.png +1
  • Tech housing 2.png Anti-Gravity Engineering: Mod planet housing add.png +1
    • Except if Civic agrarian idyll.png Agrarian Idyll

Mod planet max buildings add.png Building Slot: +1

Job clerk.png Clerk: +1
  • Trans-Stellar Corporations Trans-Stellar Corporations: Job clerk.png +1
No.pngGestalt consciousness.png Gestalt Consciousness
Converts to Hive or Nexus district if conquered
Hive District icon
Hive District
These towering spires are where the drones gather when not working to rejuvenate and consume nutrients.
Housing.png Housing: +6
  • Planet infested.png Hive World: Mod planet housing add.png +6
  • Public Works Extended Hives: Mod planet housing add.png +1
  • Tech housing 1.png Weather Control Systems: Mod planet housing add.png +1
  • Tech housing 2.png Anti-Gravity Engineering: Mod planet housing add.png +1

Mod planet max buildings add.png Building Slot: +1

Job maintenance drone.png Maintenance Drone: +3
  • Planet infested.png Hive World: Job maintenance drone.png +3
  • Tech housing 2.png Anti-Gravity Engineering: Job maintenance drone.png +1
Auth hive mind.png Hive Mind
Converts to City or Nexus district if conquered
Nexus District icon
Nexus District
Centralized districts where drones are serviced and repaired before they are deployed to their work assignments.
Housing.png Housing: +5
  • Public Works Optimized Nexus: Mod planet housing add.png +1
  • Tech housing 1.png Weather Control Systems: Mod planet housing add.png +1
  • Tech housing 2.png Anti-Gravity Engineering: Mod planet housing add.png +1

Mod planet max buildings add.png Building Slot: +1

Job maintenance drone.png Maintenance Drone: +3
  • Tech housing 2.png Anti-Gravity Engineering: Job maintenance drone.png +1
Auth machine intelligence.png Machine Intelligence
Converts to Hive or City district if conquered
Industrial District icon
Industrial District
Smelting facilities and factories fill this district, creating advanced products out of raw materials.
Housing.png Housing: +2
  • Civic crafters.pngCivic corporate crafters.png Masterful Crafters:
    • Mod planet max buildings add.png +1 for every 3 districts (+0.34 each)
  • Auth machine intelligence.png Menu icon edicts.png Industrial Maintenance edict:
    • Energy.png Energy: βˆ’2
Job foundry.png Metallurgist / Foundry Drone / Fabricator: +1
Job artisan.png Artisan / Artisan Drone: +1
  • Civic crafters.pngCivic corporate crafters.png Masterful Crafters:
    • Job artisan.png Artisans 🠚 Job artificer.png Artificers
  • Civic catalytic processing.pngCivic corporate catalytic processing.pngCivic hive catalytic processing.pngCivic machine catalytic processing.png Catalytic Processing:
    • Job foundry.png Metallurgists 🠚 Job foundry.png Catalytic Technicians
  • Gestalt consciousness.png Job artisan.png 1 🠚 Job foundry.png +1
  • Job foundry.png Forge World designation:
    • Job artisan.png 1 🠚 Job foundry.png +1
  • Job artisan.png Factory World designation:
    • Job foundry.png 1 🠚 Job artisan.png +1

Auth machine intelligence.png Menu icon edicts.png Industrial Maintenance edict:

  • Job maintenance drone.png Maintenance Drone: +1
Trade District icon
Trade District
A district of offices and factories where goods are manufactured and sold.
Housing.png Housing: +2 Job clerk.png Clerk: +1
Job artisan.png Artisan: +1
  • Civic crafters.pngCivic corporate crafters.png Masterful Crafters:
    • Job artisan.png Artisan 🠚 Job artificer.png Artificer
  • Commercial Enterprise Commercial Enterprise tradition:
    • Job merchant.png Merchant: +1
  • Only on Planet ringworld.png Shattered Ring World
  • No.pngGestalt consciousness.png Gestalt Consciousness
  • Half upkeep, time, and cost to build (equal to resource districts)

Resource[edit | edit source]

A resource district provides some additional housing and creates jobs that generate Energy.png energy, Minerals.png minerals, or Food.png food resources. The number of resource districts that can be built is limited by planetary features, except under certain conditions, such as on Planet infested.png Hive Worlds, Planet ai.png Machine Worlds, and Planet ringworld.png Shattered Ring Worlds.

Civic agrarian idyll.png Agrarian Idyll and Auth machine intelligence.png Machine Intelligence empires gain 1 additional Housing.png housing from each resource district, while Auth hive mind.png Hive Mind empires gain 1 additional Pop job.png job.

Upkeep Time Cost
Energy.png βˆ’1 Time 240 Minerals.png 300
District Produces Pop job.png Jobs Properties
Generator District icon
Generator District
Rows of massive power plants that generate massive amounts of energy which can then be used or converted into energy credits.
Housing.png Housing: +2
  • Civic agrarian idyll.png Agrarian Idyll: Mod planet housing add.png +1
  • Auth machine intelligence.png Machine Intelligence: Mod planet housing add.png +1
Job technician.png Technician / Tech-Drone: +2
  • Auth hive mind.png Hive Mind: Job technician.png +1
No.pngPlanet ringworld.png Shattered Ring World unless Gestalt consciousness.png Gestalt Consciousness

Mod planet max districts add.png Uncapped by planetary features if any of:

  • Planet ringworld.png Shattered Ring World
  • Planet infested.png Hive World
  • Planet ai.png Machine World
Mining District icon
Mining District
These mining towns and resource extraction centers drill deep into the mantle to access mineral deposits.
Housing.png Housing: +2
  • Civic agrarian idyll.png Agrarian Idyll: Mod planet housing add.png +1
  • Auth machine intelligence.png Machine Intelligence: Mod planet housing add.png +1
  • Origins subterranean.png Subterranean:
    • Mod planet housing add.png Housing: +2
    • Mod planet max buildings add.png +1 for every 3 districts (+0.34 each)
Job miner.png Miner / Mining Drone: +2
  • Auth hive mind.png Hive Mind: Job miner.png+1
  • Planet ringworld.png Shattered Ring World:
    • Job miner.png Miners 🠚 Job miner.png Scrap Miners
Mod planet max districts add.png Uncapped by planetary features if any of:
  • Planet ringworld.png Shattered Ring World
  • Planet infested.png Hive World
  • Planet ai.png Machine World
  • Origins subterranean.png Subterranean
Agriculture District icon
Agriculture District
Land set aside for cultivation, either through the growing of crops or animal husbandry.
Housing.png Housing: +2
  • Civic agrarian idyll.png Agrarian Idyll:
    • Mod planet housing add.png Housing: +1
    • Mod planet max buildings add.png +1 for every 4 districts (+0.25 each)
    • Tech housing agrarian idyll.png Agrarian Utopias: Mod planet housing add.png +1
  • Auth machine intelligence.png Machine Intelligence: Mod planet housing add.png +1
Job farmer.png Farmer / Agri-Drone: +2
  • Auth hive mind.png Hive Mind: Job farmer.png +1
  • Civic anglers.pngCivic corporate anglers.png Anglers and Planet continental.pngPlanet ocean.pngPlanet tropical.png Wet world:
    • Job farmer.png Farmers 🠚 Job angler.png Angler +1 and Job pearl diver.png Pearl Diver +1
No.pngPlanet ai.png Machine Worlds
Mod planet max districts add.png Uncapped by planetary features if any of:
  • Planet ringworld.png Shattered Ring World
  • Planet infested.png Hive World
  • Civic anglers.pngCivic corporate anglers.png Anglers civic and Planet ocean.png Ocean World

Habitat districts[edit | edit source]

Planet habitat.png Habitats have their own set of districts; four consistent districts and one dependent on the planetary orbital resource deposit where the habitat is built. Habitat districts are only limited by Mod planet max districts add.png max districts.

Upkeep Time Cost
Energy.png βˆ’2 Time 240 Minerals.png 400
District Produces Pop job.png Jobs Properties
Habitation District icon
Habitation District
A habitat housing district provides comfortable, if compact residences for its population.
Housing.png Housing: +8
  • Colony type habitat food.png Hydroponics Station Designation:
    • Mod planet housing add.png Housing: βˆ’2
Gestalt consciousness.png Job maintenance drone.png Maintenance Drone: +2
  • Colony type habitat food.png Hydroponics Station Designation:
    • Job farmer.png Farmer / Agri-Drone: +1
Industrial District (Habitat) icon
Industrial District (Habitat)
Industrial machinery fills this habitat district, taking full advantage of the benefits of low gravity.
Housing.png Housing: +3
  • Auth machine intelligence.png Menu icon edicts.png Industrial Maintenance edict:
    • Energy.png Energy: βˆ’2
Job foundry.png Metallurgist / Foundry Drone / Fabricator: +1
Job artisan.png Artisan / Artisan Drone: +1
  • Civic crafters.pngCivic corporate crafters.png Masterful Crafters:
    • Job artisan.png Artisans 🠚 Job artificer.png Artificers
  • Civic catalytic processing.pngCivic corporate catalytic processing.pngCivic hive catalytic processing.pngCivic machine catalytic processing.png Catalytic Processing:
    • Job foundry.png Metallurgists 🠚 Job foundry.png Catalytic Technicians
  • Gestalt consciousness.png Job artisan.png 1 🠚 Job foundry.png +1
  • Colony type habitat foundry.png Foundry Station designation:
    • Job artisan.png 1 🠚 Job foundry.png +1
  • Colony type habitat factory.png Factory Station designation:
    • Job foundry.png 1 🠚 Job artisan.png +1
  • Auth machine intelligence.png Menu icon edicts.png Industrial Maintenance edict:
    • Job maintenance drone.png Maintenance Drone: +1
Trade District (Habitat) icon
Trade District (Habitat)
A sprawling habitat trading district where merchants and clerks conduct business.
Housing.png Housing: +3 Job clerk.png Clerk: +3
  • Trans-Stellar Corporations Interstellar Franchising tradition: Job clerk.png +1
  • Commercial Enterprise Commercial Enterprise:
    • Job merchant.png Merchant: +1

No.pngGestalt consciousness.png Gestalt Consciousness

Reactor District icon
Reactor District
Habitat-side energy production plant districts generate energy-credits, as well as provide power to the arcology on which they are built.
Housing.png Housing: +3 Job technician.png Technician / Tech-Drone: +3
  • Auth hive mind.png Hive Mind: Job technician.png +1

Yes.png Either:

  • Gestalt consciousness.png Gestalt Consciousness
  • Energy.png Energy deposit on the planet
Leisure District icon
Leisure District
Who needs the great outdoors, with hubs of habitat entertainment like these?
Housing.png Housing: +3 Default.png Default:
  • Job entertainer.png Entertainer: +3
  • Civic warrior culture.png Warrior Culture:
    • Job entertainer.png Entertainers 🠚 Job duelist.png Duelists

Civic machine servitor.png Rogue Servitor:

  • Job maintenance drone.png Maintenance Drone: +1
  • Bio-Trophy Bio-Trophy: +5

Yes.png Either:

  • No.pngGestalt consciousness.png Gestalt Consciousness
  • Civic machine servitor.png Rogue Servitor

No.png Does not have:

  • Order's Keep Order's Keep
  • Order's Castle Order's Castle
Research District icon
Research District
Centers of scientific discovery, these habitat districts employ researchers from myriad fields of study.
Housing.png Housing: +3 Job researcher.png Researcher / Brain Drone Brain Drone / Job researcher.png Calculator: +3

Yes.png Either:

  • Research.png Research deposit on the planet
  • Dark Matter.pngLiving Metal.pngZro.pngNanites.png Special resource deposit on the planet
Astro-Mining Bay icon
Astro-Mining Bay
With no natural resources of their own, Habitats depend on these facilities to mine and process minerals from nearby asteroids and planets.
Housing.png Housing: +3 Job miner.png Miner / Mining-Drone: +3
  • Auth hive mind.png Hive Mind: Job miner.png +1
Minerals.png Minerals or Alloys.png Alloys deposit on the planet
Order's Demesne icon
Order's Demesne
The Order shall not be limited to any keep or star base! Nay, only with vast open spaces - worlds and systems bountiful with resources and good hunting - can they truly thrive.
Housing.png Housing: +4
  • Dimensional Manipulation Device Dimensional Manipulation Device
    • Mod planet housing add.png Housing: +1
    • Mod planet max buildings add.png Building slots: +0.5
  • If has Dark Matter.png Dark Matter deficit, instead:
    • Mod planet housing add.png Housing: βˆ’1
Squire Squire: +3

Costs Minerals.png 500 minerals to build
Origins toxic knights.png Knights of the Toxic God
Yes.png Either:

  • Has Order's Castle Order's Castle
  • Is the Origins toxic knights.png Knights of the Toxic God starting habitat

Arcology districts[edit | edit source]

Planet city.png Ecumenopolis planets have their own set of districts called arcologies. These provide a larger amount of housing and jobs than regular planetary districts, but do not provide basic resource jobs.

Residential Arcologies[edit | edit source]

Residential Arcologies provide large amount of Housing.png housing and can be improved by the same set of technologies as regular housing districts.

Upkeep Time Cost
Energy.png βˆ’5 Time 600 Minerals.png 1000
District Produces Pop job.png Jobs Properties
Residential Arcology icon
Residential Arcology
With these special ecumenopolistic city districts, integrated vertical architecture is utilized to maximize population density over land surface area.
Housing.png Housing: +15
  • Public Works Public Works Division: Mod planet housing add.png +3
  • Tech housing 1.png Weather Control Systems: Mod planet housing add.png +3
  • Tech housing 2.png Anti-Gravity Engineering: Mod planet housing add.png +3
    • Except if Civic agrarian idyll.png Agrarian Idyll
Non-Gestalt Job clerk.png Clerk: +3
  • Trans-Stellar Corporations Interstellar Franchising tradition: Job clerk.png +3

Gestalt consciousness.png Job maintenance drone.png Maintenance Drone: +9

  • Tech housing 2.png Anti-Gravity Engineering: Job maintenance drone.png +3

Production Arcologies[edit | edit source]

Production Arcologies provide large amount of Housing.png housing and Pop job.png jobs that focus on manufacturing of advanced resources from basic resources. They each require Menu icon strategic resource.png Strategic Resources to build and upkeep.

Upkeep Time Cost
Energy.png βˆ’5
Menu icon strategic resource.png βˆ’1
Time 600 Minerals.png 1000
Menu icon strategic resource.png 50
District Produces Pop job.png Jobs Properties
Foundry Arcology icon
Foundry Arcology
Geared towards military industries, this ecumenopolis district is filled with the roar of smelters and the clang of metallurgies.
Housing.png Housing: +10
  • Auth machine intelligence.png Menu icon edicts.png Industrial Maintenance edict:
    • Energy.png Energy: βˆ’2
Job foundry.png Metallurgist / Foundry Drone / Fabricator: +6
  • Civic catalytic processing.pngCivic corporate catalytic processing.pngCivic hive catalytic processing.pngCivic machine catalytic processing.png Catalytic Processing:
    • Job foundry.png Metallurgists 🠚 Job foundry.png Catalytic Technicians
  • Auth machine intelligence.png Menu icon edicts.png Industrial Maintenance edict:
    • Job maintenance drone.png Maintenance Drone: +1
Menu icon strategic resource.png Strategic Resource: Volatile motes.png Volatile Motes
Industrial Arcology icon
Industrial Arcology
Workshops filled with artisans and civilian industries line the stacked streets of this district.
Housing.png Housing: +10
  • Auth machine intelligence.png Menu icon edicts.png Industrial Maintenance edict:
    • Energy.png Energy: βˆ’2
Job artisan.png Artisan / Artisan Drone: +6
  • Civic crafters.pngCivic corporate crafters.png Masterful Crafters:
    • Job artisan.png Artisans 🠚 Job artificer.png Artificers
  • Auth machine intelligence.png Menu icon edicts.png Industrial Maintenance edict:
    • Job maintenance drone.png Maintenance Drone: +1

Menu icon strategic resource.png Strategic Resource: Rare crystals.png Rare Crystals

No.png Gestalt consciousness.png Gestalt Consciousness unless Civic machine servitor.png Rogue Servitor

Leisure Arcology icon
Leisure Arcology
Where denizens of the ecumenopolis unwind in their leisure hours.
Housing.png Housing: +10 Job entertainer.png Entertainer: +6
  • Civic warrior culture.png Warrior Culture:
    • Job entertainer.png Entertainers 🠚 Job duelist.png Duelists

Menu icon strategic resource.png Strategic Resource: Exotic gases.png Exotic Gases

No.pngGestalt consciousness.png Gestalt Consciousness

Sanctuary Arcology icon
Sanctuary Arcology
These towering structures feature AI-controlled artificial climates that mimic any environment a sapient organic being could require. The organics within have their housing needs completely fulfilled.
Bio-Trophy Bio-Trophy: +15

Menu icon strategic resource.png Strategic Resource: Exotic gases.png Exotic Gases

Civic machine servitor.png Rogue Servitor

Administrative Arcology icon
Administrative Arcology
Where hordes of admininistrative staff and bureaucrats toil away to meet the growing expectations of an expanding bureaucracy.
Housing.png Housing: +10 Bureaucrat Bureaucrat: +6
  • Auth corporate.png Corporate authority:
    • Bureaucrat Bureaucrats 🠚 Job manager.png Managers

Menu icon strategic resource.png Strategic Resource: Rare crystals.png Rare Crystals

No.pngGestalt consciousness.png Gestalt Consciousness

No.pngSpiritualist.png Spiritualist

Ecclesiastical Arcology icon
Ecclesiastical Arcology
A true testament to our devotion, these spires may hold the key to the spiritual well-being of our empire.
Housing.png Housing: +10 Priest Priest: +6
  • Auth corporate.png Corporate unless Civic death cult corporate.png Corporate Death Cult:
    • Priest 3 🠚 Job manager.png Manager: +3
  • Civic death cult.png Death Cult:
    • Priest 6 🠚 Job death priest.png Death Priest: +3 Job mortal initiate.png Mortal Initiate: +3
  • Civic death cult corporate.png Corporate Death Cult:
    • Priest 6 🠚 Job manager.png +2 Job death priest.png +2 Job mortal initiate.png +2

Menu icon strategic resource.png Strategic Resource: Rare crystals.png Rare Crystals

Spiritualist.png Spiritualist

Ring World districts[edit | edit source]

Planet ringworld.png Ring Worlds have their own set of districts called segments. They are the most powerful district types available but also the most expensive. A maximum of 10 segments may be constructed on a ring section.

Housing segments[edit | edit source]

Like Housing districts on regular planets, the Housing segments provide massive amount of Housing.png housing and receive the same set of bonus from technologies and traditions.

Upkeep Time Cost
Energy.png βˆ’5 Time 360 Minerals.png 1000
District Produces Pop job.png Jobs Properties
City Segment icon
City Segment
Urban centers fill this Ring World section, providing large amounts of housing and office space for clerical workers.
Housing.png Housing: +25
  • Civic agrarian idyll.png Agrarian Idyll: Mod planet housing add.png βˆ’5
  • Public Works Public Works Division: Mod planet housing add.png +5
  • Tech housing 1.png Weather Control Systems: Mod planet housing add.png +5
  • Tech housing 2.png Anti-Gravity Engineering: Mod planet housing add.png +5
    • Except if Civic agrarian idyll.png Agrarian Idyll
Job clerk.png Clerk: +3
  • Trans-Stellar Corporations Interstellar Franchising: Job clerk.png +3

Job enforcer.png Enforcer: +2

No.pngGestalt consciousness.png Gestalt Consciousness
Converts to Hive or Nexus Segment if conquered
Hive Segment icon
Hive Segment
Towering spires stretch across this Ring World section for drones to gather when not working to rejuvenate and consume nutrients.
Housing.png Housing: +30
  • Public Works Extended Hives: +5
  • Tech housing 1.png Weather Control Systems: +5
  • Tech housing 2.png Anti-Gravity Engineering: +5
Job maintenance drone.png Maintenance Drone: +15
  • Tech housing 2.png Anti-Gravity Engineering: Job maintenance drone.png +5

Job synapse drone.png Synapse Drone: +2

Auth hive mind.png Hive Mind
Converts to City or Nexus Segment if conquered
Nexus Segment icon
Nexus Segment
Efficient districts fill this Ring World section, provide locations for drones to be serviced and repaired before they are deployed to their work assignments.
Housing.png Housing: +25
  • Public Works Optimized Nexus: +5
  • Tech housing 1.png Weather Control Systems: +5
  • Tech housing 2.png Anti-Gravity Engineering: +5
Job maintenance drone.png Maintenance Drone: +10
  • Tech housing 2.png Anti-Gravity Engineering: Job maintenance drone.png +5

Job technician.png Tech-Drone: +2

Auth machine intelligence.png Machine Intelligence
Converts to Hive or City Segment if conquered

Production segments[edit | edit source]

The Production segments provide massive amount of Housing.png housing and Pop job.png jobs that focus on a limited scope of resources. They each consume Strategic Resources to build and upkeep.

Upkeep Time Cost
Energy.png βˆ’5
Menu icon strategic resource.png βˆ’2
Time 360 Minerals.png 1000
Menu icon strategic resource.png 50
District Produces Pop job.png Jobs Properties
Industrial Segment icon
Industrial Segment
Clanking factories and powerful machinery fill this Ring World section, providing a strong industrial base for the Empire.
Housing.png Housing: +10
  • Auth machine intelligence.png Menu icon edicts.png Industrial Maintenance edict:
    • Energy.png Energy: βˆ’4

Job artisan.png Artisan / Artisan Drone: +5
Job foundry.png Metallurgist / Foundry Drone / Fabricator: +5

  • Civic crafters.pngCivic corporate crafters.png Masterful Crafters:
    • Job artisan.png Artisans 🠚 Job artificer.png Artificers
  • Civic catalytic processing.pngCivic corporate catalytic processing.pngCivic hive catalytic processing.pngCivic machine catalytic processing.png Catalytic Processing:
    • Job foundry.png Metallurgists 🠚 Job foundry.png Catalytic Technicians
  • Gestalt consciousness.png Job artisan.png 🠚 Job foundry.png +5
  • Civic machine servitor.png Rogue Servitor / Civic machine catalytic processing.png Catalytic Processing:[1]
    • Job foundry.png 1 🠚 Job artisan.png +1
  • Auth machine intelligence.png Menu icon edicts.png Industrial Maintenance edict:
    • Job maintenance drone.png Maintenance Drone: +2
Menu icon strategic resource.png Strategic Resource: Volatile motes.png Volatile Motes
Commercial Segment icon
Commercial Segment
Civilian industry and infrastructure populate this Ring World segment dedicated to commerce.
Housing.png Housing: +10 Job clerk.png Clerk: +6

Job merchant.png Merchant: +2

  • Commercial Enterprise Commercial Enterprise: Job merchant.png +2

Menu icon strategic resource.png Strategic Resource: Rare crystals.png Rare Crystals
No.pngGestalt consciousness.png Gestalt Consciousness
No.png Origins elder race.png Fallen Empire

Generator Segment icon
Generator Segment
Reactors fill this Ring World section, focused on the generation of energy.
Housing.png Housing: +10
  • Auth hive mind.png Hive Mind: Mod planet housing add.png +5
Job technician.png Technician / Tech-Drone: +10
  • Auth hive mind.png Hive Mind: Job technician.png +5

Menu icon strategic resource.png Strategic Resource: Rare crystals.png Rare Crystals

Yes.png One must be true:

  • Gestalt consciousness.png Gestalt Consciousness
  • Origins elder race.png Fallen Empire
Research Segment icon
Research Segment
Research facilities of all kinds fill this Ring World segment.
Housing.png Housing: +10 Job researcher.png Researcher / Brain Drone Brain Drone / Job researcher.png Calculator: +10 Menu icon strategic resource.png Strategic Resource: Exotic gases.png Exotic Gases
Agricultural Segment icon
Agricultural Segment
Endless seas of farmland stretch across this Ring World section, growing massive amounts of food.
Housing.png Housing: +10
  • Civic agrarian idyll.png Agrarian Idyll: Mod planet housing add.png +5
    • Tech housing agrarian idyll.png Agrarian Utopias: Mod planet housing add.png +5
  • Auth hive mind.png Hive Mind: Mod planet housing add.png +5
Job farmer.png Farmer / Agri-Drone: +10
  • Auth hive mind.png Hive Mind: Job farmer.png +5
Menu icon strategic resource.png Strategic Resource: Volatile motes.png Volatile Motes

District cost[edit | edit source]

District cost and build speed are affected by the following modifiers:

Source District cost
Civic functional architecture.png Functional Architecture civic βˆ’15%
Civic machine builder.png Constructobot civic βˆ’15%
Trait ruler architectural sense.png Architectural Sense ruler trait βˆ’10%
Leader trait architectural interest.png Architectural Interest governor trait βˆ’10%
Menu icon edicts.png Master's Teachings: The Greater Good edict βˆ’10%
Sct Standard Construction Templates βˆ’10%
Origins subterranean.png Subterranean Nation empire modifier +10%
Pm planet from space.pngPm frame 1.png Colonial Remains planet modifier
Origins remnant.png (Guaranteed Habitable Worlds only)
βˆ’25%
Pm factory.pngPm frame 1.png Surviving Infrastructure planet modifier βˆ’25%
Pm high gravity.pngPm frame 2.png High Gravity planet modifier +10%
Pm low gravity.pngPm frame 2.png Low Gravity planet modifier βˆ’10%
Pm unity symbol.pngPm frame 1.png Paradise Made planet modifier +25%
Pm planet surface.pngPm frame 1.png Enslaved Nemmas planet modifier βˆ’25%
Pm medieval alien civilization.pngPm frame 1.png A Helping Hand planet modifier
Lasts 10 years
βˆ’20%
Menu icon strategic resource.png Strategic Resources deficit situation:
Recycle Materials approach
+50%
Source Build speed[2]
Resolution industrial development.png Building a Better Tomorrow resolution +10%
Resolution ecological protection.png Integrated Gardens resolution βˆ’15%
Resolution ecological protection.png Natural Sanctuaries resolution βˆ’5%
Sct Standard Construction Templates +25%
Menu icon edicts.png Architectural Renaissance edict +100%
Menu icon edicts.png Master's Teachings: The Greater Good edict +10%
"Secrets of the First League empire modifier +10%
Trait ruler architectural sense.png Architectural Sense ruler trait +10%
Leader trait psionic leader.png Nanite Entity governor trait +40%
Leader trait architectural interest.png Architectural Interest governor trait +10%
Trait brainslugged.png Brain Slug Host governor trait +10%
Civil Funding empire modifier
Lasts 20 years
+20%
Origins subterranean.png Subterranean Nation empire modifier βˆ’10%
Prospectorium Prospectorium Supply overlord relay network modifier +25%
Tech assembly pattern.png Assembly Patterns technology +25%
Tech construction templates.png Construction Templates technology +50%
Tech repeatable reduced building time.png Assembly Algorithms technology +10%
(max +50%)
Orbital Assembly Complex Orbital Assembly Complex holding +10%
Colony type picker.png Relevant Designation +25%
Pm nanite world.pngPm frame 1.png Tamed Nanite Swarm planet modifier +25%
Pm unknown.pngPm frame 1.png Willing Animal Labor planet modifier +15%
Pm unknown.pngPm frame 2.png Reluctant Animal Labor planet modifier +10%
Pm unknown.pngPm frame 2.png Forced Animal Labor planet modifier +5%
Pm dangerous wildlife.pngPm frame 3.png Dangerous Animal Life planet modifier βˆ’20%
Pm factory.pngPm frame 3.png Exofungus Infestation planet modifier βˆ’20%
Pm resort planet.pngPm frame 3.png Safety Check Alien Factory planet modifier βˆ’25%
Pm resort planet.pngPm frame 2.png Sea of Consciousness planet modifier βˆ’25%
Origins tree of life.png Pm bleak.pngPm frame 3.png No Tree of Life planet modifier βˆ’50%
Pm strong magnetic field.pngPm frame 3.png Phase-shifted planet modifier βˆ’50%
Pm slave riots.pngPm frame 3.png Slave Riots planet modifier
Lasts 10 years
βˆ’50%
Game concepts
Governance Empire β€’ Ethics β€’ Government β€’ Civics β€’ Policies β€’ Edicts β€’ Leader β€’ Factions β€’ Population β€’ Species rights β€’ Economy β€’ Technology β€’ Traditions β€’ Crime
Exploration Exploration β€’ Map β€’ Species β€’ Anomaly β€’ Events β€’ Archaeological site β€’ FTL β€’ Fallen empire β€’ Pre-FTL species β€’ Precursors β€’ Spaceborne aliens β€’ Guardians
Colonization Colonization β€’ Celestial body β€’ Planetary features β€’ Planetary management β€’ Districts β€’ Buildings β€’ Jobs β€’ Starbase β€’ Terraforming β€’ Megastructures
Diplomacy Diplomacy β€’ Trade β€’ Subject empire β€’ Federations β€’ Galactic community β€’ AI personalities β€’ Intelligence
Warfare Warfare β€’ Space warfare β€’ Land warfare β€’ Ship β€’ Ship designer
Others Traits β€’ Pop modification β€’ Slavery β€’ Crisis β€’ Preset empires β€’ AI players β€’ Easter eggs
  1. ↑ This is partly a bug, since Machine Empires that aren't Rogue Servitors don't use consumer goods, so should not be interested in having Artisan Drones. Forum post
  2. ↑ Most of these also affect buildings