Districts

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This article has been verified for the current PC version (2.5) of the game.

Districts represent large areas of development on the planet dedicated towards a particular purpose, whether that be housing or resource gathering. The total number of districts that can be built on a planet is equal to the planet size. The number of mining, generator and agriculture districts is further constrained by the deposits on the planet.

Each district contributes to the Empire Sprawl (with one district being equivalent to one system), which can increase costs such as, but not limited to Research.png Research and Unity.png Unity if above the Administrative Capacity, but since districts provide more raw resources than average systems, it should not be a strong limitation.

Unlike buildings, districts will be retained in case of planetary depopulation.

Planetary districts[edit]

Each normal planet can support four different types of districts: a housing district and three different resource districts.

Housing[edit]

A housing district mainly provides Housing.png housing for Pops living on the planetary surface. The maximum number of housing districts that can be built per planet is equivalent to its planetary size.

  • Upkeep: Energy Credits.png −2
  • Time: Time 480
  • Cost: Minerals.png 500
  • Civic agrarian idyll.png Agrarian Idyll civic: Housing.png −1
  • Tradition prosperity public works.png Public works tradition: Housing.png +1
  • Industry.png Weather Control Systems tech: Housing.png +1
  • Industry.png Anti-Gravity Engineering (No.pngCivic agrarian idyll.png Agrarian Idyll): Housing.png +1
District Housing.png Pop job.png Jobs Government Description
District city.png City District 5
Job clerk.png Clerk: +1
Tradition prosperity trans stellar corporations.pngJob clerk.png Clerk: +1
No.pngGestalt consciousness.png Gestalt Consciousness These dense urban centers provide large amounts of housing and office space for clerical workers.
District hive.png Hive District 6 Auth hive mind.png Hive Mind These towering spires are where the drones gather when not working to rejuvenate and consume nutrients.
District nexus.png Nexus District 5 Job maintenance drone.png Maintenance Drone: +1
Job technician.png Tech-Drone: +1
Auth machine intelligence.png Machine Intelligence Centralized districts where drones are serviced and repaired before they are deployed to their work assignments.

Resource[edit]

A resource district provides some additional housing, and creates jobs that generate Energy Credits.png energy, Minerals.png minerals, or Food.png food resources. The number of resource districts that can be built varies on the planetary tiles that generate the specific resource type, except on Hive Worlds and Machine Worlds. Resource districts do not generate resources per se, but rather the jobs that the district provides are the source of the resources. Agriculture Districts cannot be build on Machine Worlds.

  • Upkeep: Energy Credits.png −1
  • Time: Time 240
  • Cost: Minerals.png 300
District Housing.png Housing Regular Jobs Auth hive mind.png Hive Mind Jobs Auth machine intelligence.png Machine Intelligence Jobs Description
District generator.png Generator District +2
+3 with Civic agrarian idyll.png Agrarian Idyll
Job technician.png Technician: +2 Job technician.png Tech-Drone: +3 Job technician.png Tech-Drone: +2 Rows of massive power plants that generate massive amounts of energy which can then be used or converted into energy credits.
District mining.png Mining District +2
+3 with Civic agrarian idyll.png Agrarian Idyll
Job miner.png Miner: +2 Job miner.png Mining Drone: +3 Job miner.png Mining Drone: +2 These mining towns and resource extraction centers drill deep into the mantle to access mineral deposits.
District farming.png Agriculture District +2
+3 with Civic agrarian idyll.png Agrarian Idyll
+4 with Tech housing agrarian idyll.png Agrarian Utopias
Job farmer.png Farmer: +2 Job farmer.png Agri-Drone: +3 Job farmer.png Agri-Drone: +2 Land set aside for cultivation, either through the growing of crops or animal husbandry.

Ring World districts[edit]

Ringworlds have their own set of districts called Segments. They are the most powerful district types available but also the most expensive. Each Segment takes 600 days to complete.

District Regular Jobs Auth hive mind.png Hive Mind Jobs Auth machine intelligence.png Machine Intelligence Jobs Housing.png Cost Upkeep Description
District city.png City Segment Job clerk.png Clerk: +20
Job enforcer.png Enforcer: +1
No.png No.png 80 Minerals.png 2000 Energy Credits.png −10 Urban centers fill this Ring World section, providing large amounts of housing and office space for clerical workers.
District hive.png Hive Segment No.png No.png 60 Minerals.png 2000 Energy Credits.png −10 Towering spires stretch across this Ring World section for drones to gather when not working to rejuvenate and consume nutrients.
District nexus.png Nexus Segment No.png No.png Job maintenance drone.png Maintenance Drone: +10
Job technician.png Tech-Drone: +10
60 Minerals.png 2000 Energy Credits.png −10 Efficient districts fill this Ring World section, provide locations for drones to be serviced and repaired before they are deployed to their work assignments.
District hab commercial.png Commercial Segment Job clerk.png Clerk: +10
Job artisan.png Artisan: +5
Job merchant.png Merchant: +5
No.png No.png 20 Minerals.png 2000
Rare crystals.png 90
Energy Credits.png −10
Rare crystals.png −2
Civilian industry and infrastructure populate this Ring World segment dedicated to commerce.
District hab energy.png Generator Segment No.png Job technician.png Tech-Drone: +30 Job technician.png Tech-Drone: +20 20 Minerals.png 2000
Rare crystals.png 90
Energy Credits.png −10
Rare crystals.png −2
Reactors fill this Ring World section, focused on the generation of energy.
District hab science.png Research Segment Job researcher.png Researcher: +20 Job brain drone.png Brain Drone: +20 Job researcher.png Calculator: +20 20 Minerals.png 2000
Exotic gases.png 90
Energy Credits.png −10
Exotic gases.png −2
Research facilities of all kinds fill this Ring World Segment.
District farming.png Agricultural Segment Job farmer.png Farmer: +20 Job farmer.png Agri-Drone: +30 Job farmer.png Agri-Drone: +20 20 Minerals.png 2000
Volatile motes.png 90
Energy Credits.png −10
Volatile motes.png −2
Endless seas of farmland stretch across this Ring World section, growing massive amounts of food.

Arcology districts[edit]

Ecumenopolis worlds have their own set of districts called Arcologies. They provide a far larger amount of housing and jobs than planet districts but cannot produce basic resources.

District Regular Jobs Auth hive mind.png Hive Mind Jobs Auth machine intelligence.png Machine Intelligence Jobs Housing.png Cost Upkeep Description
District arcology housing.png Residential Arcology Job clerk.png Clerk: +5 Job maintenance drone.png Maintenance Drone: +2 Job maintenance drone.png Maintenance Drone: +2 15 Minerals.png 1000 Energy Credits.png −5 With these special ecumenopolistic city districts, integrated vertical architecture is utilized to maximize population density over land surface area.
District arcology arms industry.png Foundry Arcology Job foundry.png Metallurgist: +10 Job foundry.png Foundry Drone: +10 Job foundry.png Fabricator: +10 10 Minerals.png 1000
Volatile motes.png 50
Energy Credits.png −5
Volatile motes.png −2
Geared towards military industries, this ecumenopolistic district is filled with the roar of smelters and the clang of metallurgies.
District arcology civilian industry.png Industrial Arcology Job artisan.png Artisan: +10 No.png Civic machine servitor.pngJob artisan.png Artisan Drone: +10 10 Minerals.png 1000
Rare crystals.png 50
Energy Credits.png −5
Rare crystals.png −2
Workshops filled with artisans and civilian industries line the stacked streets of this district.
District arcology leisure.png Leisure Arcology
  • Job culture worker.png Culture Worker: +5
  • Job entertainer.png Entertainer: +5
  • Civic warrior culture.png Job duelist.png Duelist: +5
No.png No.png 10 Minerals.png 1000
Exotic gases.png 50
Energy Credits.png −5
Exotic gases.png −2
Where denizens of the ecumenopolis unwind in their leisure hours.

Habitat districts[edit]

Each Habitat has up to 3 District types available. A fourth one becomes available if the Habitat is built above a planet with certain resource deposits.

  • Upkeep: Energy Credits.png −2
  • Time: Time 240
  • Cost: Minerals.png 400
District Regular Jobs Auth hive mind.png Hive Mind Jobs Auth machine intelligence.png Machine Intelligence Jobs Housing.png Requirements Description
District hab housing.png Habitation District None Job maintenance drone.png Maintenance Drone: +1 Job maintenance drone.png Maintenance Drone: +1 8 A habitat housing district provides comfortable, if compact residences for its population.
District hab commercial.png Trade District Job clerk.png Clerk: +5 No.png No.png 3 No.pngGestalt consciousness.png Gestalt Consciousness A sprawling habitat trading district where merchants and clerks conduct business.
District hab cultural.png Leisure District
  • Job culture worker.png Culture Worker: +1
  • Job entertainer.png Entertainer: +2
  • Civic warrior culture.pngJob duelist.png Duelist: +2
No.png
  • Civic machine servitor.pngJob maintenance drone.png Maintenance Drone: +1
  • Civic machine servitor.pngJob bio trophy.png Bio-Trophy: +5
3 No.pngGestalt consciousness.png Gestalt Consciousness Who needs the great outdoors, with hubs of habitat entertainment like these?
District mining.png Astro-Mining Bay Job miner.png Miner: +3 Job miner.png Mining Drone: +4 Job miner.png Mining Drone: +3 3 Minerals.png Minerals or Alloys.png Alloys deposit on the planet With no natural resources on their own, Habitats depend on these facilities to mine and process minerals from nearby asteroids and planetoids.
District hab energy.png Reactor District Job technician.png Technician: +3 Job technician.png Tech-Drone: +4 Job technician.png Tech-Drone: +3 3 Energy Credits.png Energy deposit on the planet or Gestalt consciousness.png Gestalt Consciousness Habitat-side energy production plant districts generate energy-credits, as well as provide power to the arcology on which they are built.
District hab science.png Research District Job researcher.png Researcher: +3 Job brain drone.png Brain Drone: +3 Job researcher.png Calculator: +3 3 Research.png Research deposit on the planet Centers of scientific discovery, these habitat districts employ researchers from myriad fields of study.