Engineering research

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This article may contain outdated information that is inaccurate for the current version of the game. It was last updated for 2.3.

This article is for the PC version of Stellaris only.

Engineering Research Engineering research area is comprised mainly of the fields: Industry.png Industry, Materials.png Materials, Propulsion.png Propulsion and Voidcraft.png Voidcraft.

The area provides access to several key points, including: new ship classes and starbase upgrades, strategic resources reveal, kinetic & explosive weapons, buildable pops, machine modification capabilities, improved mineral production & storage, and more.

Main effects[edit]

A scientist with an expertise in any of these fields will be of benefit in this area enabling fast access to their field's main effects (displayed below).

Field Focus Description
Industry.png Industry
  • Minerals.png Increased mineral storage capacity
  • Building Mineral producing buildings
  • Building Engineering producing buildings
  • Trait robotic 1.png Buildable pops and associated armies
  • Speed Increased building construction speed
  • Trait Point Machine modification capabilities
  • Trait Point Machine/robot modification points
  • Minerals.png Mineral modifiers
Ingenuity and productivity.
Materials.png Materials
  • Component Armor components
  • Strategic.png Strategic resources reveal
The creation and manipulation of materials for increased utility and durability.
Propulsion.png Propulsion
  • Armor Armor modifiers
  • Component Kinetic weapons
  • Damage Kinetic weapon modifiers
  • Component Thruster and afterburner components
  • Component Explosive weapons
  • Damage Explosive weapon modifiers
The study of propulsion and trajectory.
Voidcraft.png Voidcraft
  • Minerals.png Increased mineral storage capacity
  • Hangar Strike craft wings
  • Damage Strike craft modifiers
  • Ship class New ship classes
  • Spaceport 1.png New starbase upgrades
  • Health Ship and starbase modifiers
Space is the final frontier. To master it is to master the future.

Note: The table is a summary of the most prominent fields and of their effects within the area. This is not an inclusive list.

Table usage[edit]

Legend indicators:

  • Colors: Starter , Acquisition , Rare , Dangerous , Repeatable .
  • Icons: Army assault.png Armies / Attachments, Building Buildings, Component Components, Menu icon policies and edicts.png Edicts / Policies, Feature Feature unlock, Spaceport 1.png Starbase, Strategic.png Resources, Ship class Ship / Station / Megastructure class.

Notes:

  1. The table shows the default names/icons of techs. Flavor entry is displayed if accompanied by a change to effects/requirements.
  2. If a tech has been available as a research option in the as part of the last choice then its (total) weight will be halved in the coming choice.
  3. The table denotes the base cost of a tech. Actual in-game tech cost will scale with the empire's size (number of colonized planets and population).
  4. To research techs of higher tiers it is first needed to acquire 8 techs of the preceding tier.
  5. Sorting the table by tiers will place all Starter tech at the top and Repeatable end-game tech at the bottom.
  6. Most icons also double as links. For more information about an unlocked effect (buildings, components, etc.) click on the accompanying icon.

List of engineering technologies[edit]

Technology C Cost T Effects Prerequisites Weight & Modifiers Description
Starbases
Tech space construction.png Offworld Construction Industry.png 0
  • Ship class Construction Ship
  • Station class Mining Station
  • Station class Research Station
Construction in space presents our engineers with new design challenges that must be solved before we can build orbital stations above other worlds.
Tech starbase 1.png Starbase Construction Voidcraft.png 0 Spaceport 1.png Outpost Tech space construction.png Offworld Construction A centralized space installation built in close orbit around the system primary is necessary to make full use of the resources in a star system.
Tech starbase 2.png Starport Voidcraft.png 0 Spaceport 1.png Starport Tech starbase 1.png Starbase Construction The earliest starbases were little more than makeshift outposts. Permanent starports will enable us to maintain a firmer grip on star systems.
Tech starbase 3.png Starhold Voidcraft.png 5000 2 Spaceport 1.png Starhold Tech starbase 2.png Starport Base: 75
Modifiers
  • 10x if a neighbor has the tech.
  • 5x with at least Spaceport 1.png 3 Starports.
  • 4x if year is >2240.
  • 3x if year is >2235.
  • 2x if year is >2230.
  • 1.25x if scientist expertise is Voidcraft.png Voidcraft.
  • 1.25x if adopted Menu icon traditions.png Supremacy tradition tree.
  • 0.1x if year is <2220.
As space traffic increases, larger and more defensible starbases are needed to maintain control over system spacelanes.
Tech starbase 4.png Star Fortress Voidcraft.png 10000 3 Spaceport 1.png Star Fortress Tech starbase 3.png Starhold Base: 60
Modifiers
  • 10x if a neighbor has the tech.
  • 5x with at least Spaceport 1.png 3 Starholds.
  • 4x if year is >2270.
  • 3x if year is >2265.
  • 2x if year is >2260.
  • 1.25x if scientist expertise is Voidcraft.png Voidcraft.
  • 1.25x if adopted Menu icon traditions.png Supremacy tradition tree.
  • 0.1x if year is <2250.
These mighty space forts will provide a focal point for all military activity in a star system, and their presence is sure to deter all but the most stubborn attackers.
Tech starbase 5.png Citadel Voidcraft.png 20000 4 Spaceport 1.png Citadel Tech starbase 4.png Star Fortress Base: 40
Modifiers
  • 10x if a neighbor has the tech.
  • 5x with at least Spaceport 1.png 3 Star Fortresses.
  • 4x if year is >2300.
  • 3x if year is >2295.
  • 2x if year is >2290.
  • 1.25x if scientist expertise is Voidcraft.png Voidcraft.
  • 1.25x if adopted Menu icon traditions.png Supremacy tradition tree.
  • 0.1x if year is <2270.
Plans for an immense battlestation capable of holding its own against several strike fleets are now being drawn up. If realized, these citadels will become monuments to greatness as much as system hubs.
Tech solar panel network.png Orbital Energy Conversion Voidcraft.png 0 Spaceport 1.png Solar Panel Network Gestalt consciousness.png Gestalt Consciousness Advances in solar panel technology could offset the operating costs of our starbases. The panels would require an entire starbase module to generate enough energy, however.
Tech space defense station 1.png Deep Space Defenses Voidcraft.png 0 Spaceport 1.png Defense Platform Tech starbase 1.png Starbase Construction This will enable the construction of defensive deep space platforms to protect our Starbases.
Tech defense platform hull 1.png Improved Structural Integrity Voidcraft.png 5000 2 Health +500 Defense platform hull points Tech starbase 3.png Starhold Base: 37.5
Modifiers
  • 1.5x with ascension perk Ap technological ascendancy.png Technological Ascendancy.
A reinforced framework and blast shields with enhanced impact absorption will ensure the structural integrity of the platform even under immense pressure.
Tech modular engineering.png Modular Engineering Voidcraft.png 3000 2
  • Cost –25% Starbase building build cost
  • Cost –25% Starbase module build cost
Tech starbase 3.png Starhold Base: 70
Modifiers
  • 1.25x if scientist expertise is Voidcraft.png Voidcraft.
  • 1.5x with ascension perk Ap technological ascendancy.png Technological Ascendancy.
  • 0.5x if scientist has none of:
    • Expertise Voidcraft.png Voidcraft.
    • Trait Leader trait curator.png Curator.
Streamlined starbase construction procedures, using modular designs, will halve the present build cost and time.
Tech space defense station improvement.png Corps of Engineers Voidcraft.png 12000 3
  • Cost –15% Starbase upgrade cost
  • Speed +25% Starbase upgrade speed
  • Tech modular engineering.png Modular Engineering
  • Tech starbase 4.png Star Fortress
Base: 25
Modifiers
  • 1.25x if some degree of Militarist.png Militarist.
  • 1.5x with ascension perk Ap technological ascendancy.png Technological Ascendancy.
  • 0.25x if scientist has none of:
    • Expertise Voidcraft.png Voidcraft.
    • Trait Leader trait curator.png Curator.
The creation of a dedicated naval engineering corps will greatly benefit the construction of deep space defense platforms, decreasing building costs and increasing durability.
Tech repeatable improved military station damage.png Synchronized Firing Patterns Voidcraft.png 50000 5 Mod shipclass military station damage mult.png +10% Defense Platform Damage Tech defense platform hull 1.png Improved Structural Integrity Base: 12.5
Modifiers
  • 0.01x if another repeatable tech was drawn.
Cross-linking weapon systems to fire in staggered volleys improves the actual damage output of Military Stations over time.
Tech repeatable improved military station health.png Fortified Core Layers Voidcraft.png 50000 5 Mod shipclass military station hull mult.png +10% Defense Platform Hull Points Tech defense platform hull 1.png Improved Structural Integrity Base: 12.5
Modifiers
  • 0.01x if another repeatable tech was drawn.
Additional layers of armor plating within the structure itself improves the resilience of Military Stations.
Tech habitat.png Orbital Habitats Voidcraft.png 10000 3 Spaceport 1.png Habitats
  • Utopia.png Utopia expansion
  • Tech starbase 4.png Star Fortress
Base: 60
Modifiers
  • 10x if a neighbor has the tech.
  • 5x with at least Spaceport 1.png 3 Starholds.
  • 4x if year is >2270.
  • 3x if year is >2265.
  • 2x if year is >2260.
  • 1.25x if scientist expertise is Voidcraft.png Voidcraft.
  • 1.25x if adopted Menu icon traditions.png Expansion tradition tree.
  • 1.25x if finished Menu icon traditions.png Expansion tradition tree.
  • 0.1x if year is <2250.
Allows the construction of largely self-sustaining Orbital Habitats.
Tech mega engineering.png Mega-Engineering Voidcraft.png 48000 5
  • Minerals.png +20000 Resource storage capacity
  • Feature Can repair damaged Megastructures
  • Tech battleships.png Battleships
  • Tech starbase 5.png Citadel
  • Tech zero point power.png Zero Point Power
Base: 5
Modifiers
  • 1.5x if scientist has any of:
    • Expertise Voidcraft.png Voidcraft.
    • Trait Leader trait curator.png Curator.
    • Trait Leader trait maniacal.png Maniacal.
  • 1.5x with ascension perk Ap technological ascendancy.png Technological Ascendancy.
  • 1.5x per owned Starhold (up to 9x with 6).
  • 1.5x per owned Citadel (up to 9x with 6).
  • 2x with at least one owned Habitat.
  • 1.5x if any neighbour has the tech.
  • 20x with any mega-structure (in any condition) within borders.
To complete constructing projects of truly staggering scales we must first achieve a fundamental understanding of both the engineering and resource storage requirements for such megastructures.
Tech ring world.png Ring World Voidcraft.png 48000 5 Spaceport 1.png Ring Worlds
  • Utopia.png Utopia expansion
  • Tech mega engineering.png Mega-Engineering
  • Option granted by Ap galactic wonders.png Galactic Wonders ascension perk
An immense band encircling the system's sun.

Built to allow for numerous artificial habitation zones along its inner span, freed from the restrictions and mundanity of planet-bound, spherical existence.

Ships
Tech space exploration.png Space Exploration Voidcraft.png 0 Station class Science Ship The Science Ship is used as a base of operations for a top Scientist, ready to explore the vastness of space.
Tech corvettes.png Corvettes Voidcraft.png 0 Ship class Corvette The Corvette is the most basic military ship, armed and ready in the event of hostile contacts.
Tech destroyers.png Destroyers Voidcraft.png 4000 2
  • Fleet capacity.png +10 Fleet command limit
  • Ship class Destroyer
Tech corvettes.png Corvettes Base: 85
Modifiers
  • 10x if a neighbor has the tech.
  • 4x if year is >=2230.
  • 3x if year is >=2220.
  • 2x if year is >=2215.
  • 1.25x if scientist expertise is Voidcraft.png Voidcraft.
  • 1.25x if adopted Menu icon traditions.png Supremacy tradition tree.
  • 0.1x if year is <2210.
While larger than Corvettes, Destroyer hull configurations still make for comparatively nimble gunboats.
Tech cruisers.png Cruisers Voidcraft.png 8000 3
  • Fleet capacity.png +10 Fleet command limit
  • Ship class Cruiser
Tech destroyers.png Destroyers Base: 65
Modifiers
  • 10x if a neighbor has the tech.
  • 4x if year is >2240.
  • 3x if year is >2235.
  • 2x if year is >2230.
  • 1.25x if scientist expertise is Voidcraft.png Voidcraft.
  • 1.25x if adopted Menu icon traditions.png Supremacy tradition tree.
  • 0.1x if year is <2220.
Originally devised as an experimental next-generation colony ship hull configuration, the design's ample hardpoints made it ideal for carrying heavy weapons ordnance.
Tech battleships.png Battleships Voidcraft.png 16000 4
  • Fleet capacity.png +10 Fleet command limit
  • Ship class Battleship
Tech cruisers.png Cruisers Base: 45
Modifiers
  • 10x if a neighbor has the tech.
  • 4x if year is >2270.
  • 3x if year is >2265.
  • 2x if year is >2260.
  • 1.25x if scientist expertise is Voidcraft.png Voidcraft.
  • 1.25x if adopted Menu icon traditions.png Supremacy tradition tree.
  • 0.1x if year is <2250.
The largest of the standard military vessels, Battleships are traditionally heavily armored and sport several gun batteries.
Tech titans.png Titans Voidcraft.png 32000 5
  • Fleet capacity.png +10 Fleet command limit
  • Spaceport 1.png Ion Cannon defense platform
  • Ship class Titan
  • Apocalypse.png Apocalypse expansion
  • Tech battleships.png Battleships
Base: 30
Modifiers
  • 10x if a neighbor has the tech.
  • 4x if year is >2350.
  • 3x if year is >2340.
  • 2x if year is >2330.
  • 1.25x if scientist expertise is Voidcraft.png Voidcraft.
  • 1.25x if adopted Menu icon traditions.png Supremacy tradition tree.
  • 0.1x if year is <2300.
Modeled after the hulking shadows looming in the core systems of Stagnant Ascendancies, the Titan class can be outfitted with X-size weapons.
Tech colossus.png Colossi Voidcraft.png 20000 5
  • Ship class Colossus
  • Spaceport 1.png Colossus Assembly Yards
Advances in mega-engineering make blur the lines between reality and the fantastical, enabling the construction of Colossus-class military vessels that carry weapons capable of obliterating - or fundamentally altering - entire worlds, with the push of a button.
Ship upgrades
Tech corvette build speed.png Standardized Corvette Patterns Voidcraft.png 2500 1
  • Cost –5% Corvette build cost
  • Speed +25% Corvette build speed
Tech corvettes.png Corvettes Base: 95
Modifiers
  • 1.25x if scientist expertise is Voidcraft.png Voidcraft.
Establishing new standards for the modeling and construction of corvettes greatly improves the efficiency of the production pipeline.
Tech corvette hull 1.png Improved Corvette Hulls Voidcraft.png 3000 1 Health +100 Corvette hull points Tech corvettes.png Corvettes Base: 90
Modifiers
  • 1.25x if scientist expertise is Voidcraft.png Voidcraft.
Advances in building techniques will allow for the construction of sturdier and more durable corvettes.
Tech corvette hull 2.png Advanced Corvette Hulls Voidcraft.png 6000 2 Health +100 Corvette hull points Tech corvette hull 1.png Improved Corvette Hulls Base: 70
Modifiers
  • 1.25x if scientist expertise is Voidcraft.png Voidcraft.
  • 1.5x with ascension perk Ap technological ascendancy.png Technological Ascendancy.
  • 0.25x if scientist has none of:
    • Expertise Voidcraft.png Voidcraft.
    • Trait Leader trait curator.png Curator.
    • Trait Leader trait lightbulb on.png Spark of Genius.
The latest generation of corvette hulls have optimized structural integrity fields and improved bulkheads.
Tech destroyer build speed.png Standardized Destroyer Patterns Voidcraft.png 5000 2
  • Cost –5% Destroyer build cost
  • Speed +25% Destroyer build speed
Tech destroyers.png Destroyers Base: 75
Modifiers
  • 1.25x if scientist expertise is Voidcraft.png Voidcraft.
Establishing new standards for the modeling and construction of destroyers greatly improves the efficiency of the production pipeline.
Tech destroyer hull 1.png Improved Destroyer Hulls Voidcraft.png 6000 2 Health +200 Destroyer hull points Tech destroyers.png Destroyers Base: 70
Modifiers
  • 1.25x if scientist expertise is Voidcraft.png Voidcraft.
  • 1.25x if adopted Menu icon traditions.png Supremacy tradition tree.
Advances in building techniques will allow for the construction of sturdier and more durable destroyers.
Tech destroyer hull 2.png Advanced Destroyer Hulls Voidcraft.png 8000 3 Health +200 Destroyer hull points Tech destroyer hull 1.png Improved Destroyer Hulls Base: 65
Modifiers
  • 1.25x if adopted Menu icon traditions.png Supremacy tradition tree.
  • 1.25x if scientist expertise is Voidcraft.png Voidcraft.
  • 1.5x with ascension perk Ap technological ascendancy.png Technological Ascendancy.
  • 0.25x if scientist has none of:
    • Expertise Voidcraft.png Voidcraft.
    • Trait Leader trait curator.png Curator.
    • Trait Leader trait lightbulb on.png Spark of Genius.
The latest generation of destroyer hulls have optimized structural integrity fields and improved bulkheads.
Tech cruiser build speed.png Standardized Cruiser Patterns Voidcraft.png 10000 3
  • Cost –5% Cruiser build cost
  • Speed +25% Cruiser build speed
Tech cruisers.png Cruisers Base: 60
Modifiers
  • 1.25x if scientist expertise is Voidcraft.png Voidcraft.
Establishing new standards for the modeling and construction of cruisers greatly improves the efficiency of the production pipeline.
Tech cruiser hull 1.png Improved Cruiser Hulls Voidcraft.png 12000 3 Health +500 Cruiser hull points Tech cruisers.png Cruisers Base: 50
Modifiers
  • 1.25x if scientist expertise is Voidcraft.png Voidcraft.
  • 1.25x if adopted Menu icon traditions.png Supremacy tradition tree.
Advances in building techniques will allow for the construction of sturdier and more durable cruisers.
Tech cruiser hull 2.png Advanced Cruiser Hulls Voidcraft.png 16000 4 Health +500 Cruiser hull points Tech cruiser hull 1.png Improved Cruiser Hulls Base: 45
Modifiers
  • 1.25x if adopted Menu icon traditions.png Supremacy tradition tree.
  • 1.25x if scientist expertise is Voidcraft.png Voidcraft.
  • 1.5x with ascension perk Ap technological ascendancy.png Technological Ascendancy.
  • 0.25x if scientist has none of:
    • Expertise Voidcraft.png Voidcraft.
    • Trait Leader trait curator.png Curator.
    • Trait Leader trait lightbulb on.png Spark of Genius.
The latest generation of cruiser hulls have optimized structural integrity fields and improved bulkheads.
Tech battleship build speed.png Standardized Battleship Patterns Voidcraft.png 20000 4
  • Cost –5% Battleship build cost
  • Speed +25% Battleship build speed
Tech battleships.png Battleships Base: 40
Modifiers
  • 1.25x if scientist expertise is Voidcraft.png Voidcraft.
Establishing new standards for how we design and construct massive battleships greatly improves the speed at which they can be assembled.
Tech battleship hull 1.png Improved Battleship Hulls Voidcraft.png 24000 4 Health +800 Battleship hull points Tech battleships.png Battleships Base: 35
Modifiers
  • 1.25x if scientist expertise is Voidcraft.png Voidcraft.
  • 1.25x if adopted Menu icon traditions.png Supremacy tradition tree.
Advances in building techniques will allow for the construction of sturdier and more durable battleships.
Tech battleship hull 2.png Advanced Battleship Hulls Voidcraft.png 32000 5 Health +800 Battleship hull points Tech battleship hull 1.png Improved Battleship Hulls Base: 30
Modifiers
  • 1.25x if adopted Menu icon traditions.png Supremacy tradition tree.
  • 1.25x if scientist expertise is Voidcraft.png Voidcraft.
  • 1.5x with ascension perk Ap technological ascendancy.png Technological Ascendancy.
  • 0.25x if scientist has none of:
    • Expertise Voidcraft.png Voidcraft.
    • Trait Leader trait curator.png Curator.
    • Trait Leader trait lightbulb on.png Spark of Genius.
The latest generation of battleship hulls have optimized structural integrity fields and improved bulkheads.
Tech titan hull 1.png Improved Titan Hulls Voidcraft.png 40000 5 Health +2000 Titan hull points Tech titans.png Titans Base: 25
Modifiers
  • 1.25x if scientist expertise is Voidcraft.png Voidcraft.
  • 1.25x if adopted Menu icon traditions.png Supremacy tradition tree.
  • 1.5x with ascension perk Ap technological ascendancy.png Technological Ascendancy.
  • 0.2x if scientist has none of:
    • Expertise Voidcraft.png Voidcraft.
    • Trait Leader trait curator.png Curator.
    • Trait Leader trait lightbulb on.png Spark of Genius.
Advances in building techniques will allow for the construction of sturdier and more durable titans.
Tech titan hull 2.png Advanced Titan Hulls Voidcraft.png 48000 5 Health +2000 Titan hull points Tech titan hull 1.png Improved Titan Hulls Base: 20
Modifiers
  • 1.25x if adopted Menu icon traditions.png Supremacy tradition tree.
  • 1.25x if scientist expertise is Voidcraft.png Voidcraft.
  • 1.5x with ascension perk Ap technological ascendancy.png Technological Ascendancy.
  • 0.25x if scientist has none of:
    • Expertise Voidcraft.png Voidcraft.
    • Trait Leader trait curator.png Curator.
    • Trait Leader trait lightbulb on.png Spark of Genius.
The latest generation of titan hulls have optimized structural integrity fields and improved bulkheads.
Tech repeatable improved armor output.png Matter Compression Materials.png 50000 5 Mod ship armor mult.png +5% Armor Hit Points Tech ship armor 3.png Plasteel Materials Base: 12.5
Modifiers
  • 0.01x if another repeatable tech was drawn.
Compressing suitable materials into ultra-dense forms is a cheap and efficient way to improve their ability to absorb weapons-grade impacts.
Weapons
Tech strike craft 1.png Carrier Operations Voidcraft.png 3000 1
  • Component Basic Strike Craft
  • Spaceport 1.png Hangar Bay
Tech starbase 2.png Starport Base: 90
Modifiers
  • 1.25x if scientist expertise is Voidcraft.png Voidcraft.
These manned strike craft are launched from a mothership and rely on their speed and small size to survive long enough to punch through enemy defenses.
Tech strike craft 2.png Improved Strike Craft Voidcraft.png 6000 2 Component Improved Strike Craft Tech strike craft 1.png Carrier Operations Base: 70
Modifiers
  • 1.25x if scientist expertise is Voidcraft.png Voidcraft.
The next generation of strike craft, featuring improved avionics, better handling characteristics and more powerful armaments.
Tech strike craft 3.png Advanced Strike Craft Voidcraft.png 12000 3 Component Advanced Strike Craft Tech strike craft 2.png Improved Strike Craft Base: 50
Modifiers
  • 1.25x if scientist expertise is Voidcraft.png Voidcraft.
A further refinement in strike craft design, these advanced strike craft are a pilot's dream. Their performance far exceeds that of previous models.
Tech mass drivers 1.png Mass Drivers Propulsion.png 0
  • Component Mass Driver
  • Spaceport 1.png Gun Battery
These electromagnetic projectile launchers use magnets to accelerate armor-piercing rounds towards targets at high speeds.
Tech mass drivers 2.png Coilguns Propulsion.png 2500 1 Component Coilgun Tech mass drivers 1.png Mass Drivers Base: 95
Modifiers
  • 1.5x if Fanatic Militarist.png Fanatic Militarist.
  • 1.25x if Militarist.png Militarist.
  • 1.25x if scientist expertise is Propulsion.png Propulsion.
Coilguns are more powerful versions of the early mass drivers, using electromagnetic coils to rapidly accelerate projectiles towards targets.
Tech mass drivers 3.png Railguns Propulsion.png 4000 2 Component Railgun Tech mass drivers 2.png Coilguns Base: 85
Modifiers
  • 1.5x if Fanatic Militarist.png Fanatic Militarist.
  • 1.25x if Militarist.png Militarist.
  • 1.25x if scientist expertise is Propulsion.png Propulsion.
The latest in electromagnetic accelerators, railguns use twin parallel rails to fire projectiles at incredible speeds.
Tech mass drivers 4.png Advanced Railguns Propulsion.png 8000 3 Component Advanced Railgun Tech mass drivers 3.png Railguns Base: 65
Modifiers
  • 1.5x if Fanatic Militarist.png Fanatic Militarist.
  • 1.25x if Militarist.png Militarist.
  • 1.25x if scientist expertise is Propulsion.png Propulsion.
A new version of the venerable railgun, with sturdier rails and an enhanced power supply. These weapons are even more powerful and accurate than their predecessors.
Tech mass drivers 5.png Gauss Cannons Propulsion.png 16000 4 Component Gauss Cannon Tech mass drivers 4.png Advanced Railguns Base: 45
Modifiers
  • 1.5x if Fanatic Militarist.png Fanatic Militarist.
  • 1.25x if Militarist.png Militarist.
  • 1.25x if scientist expertise is Propulsion.png Propulsion.
This updated version of the old coilgun design is even more destructive than the latest railgun designs. It is capable of launching projectiles with incredible accuracy and speed.
Tech kinetic artillery 1.png Kinetic Battery Propulsion.png 12000 3 Component Kinetic Battery Tech mass drivers 4.png Advanced Railguns Base: 50
Modifiers
  • 1.5x if Fanatic Militarist.png Fanatic Militarist.
  • 1.25x if Militarist.png Militarist.
  • 1.25x if scientist expertise is Propulsion.png Propulsion.
Very long-range artillery capable of hurling powerful rounds over extreme distances with a large degree of accuracy.
Tech kinetic artillery 2.png Kinetic Artillery Propulsion.png 20000 4 Component Kinetic Artillery
  • Tech mass drivers 5.png Gauss Cannons
  • Tech kinetic artillery 1.png Kinetic Battery
Base: 40
Modifiers
  • 1.5x if Fanatic Militarist.png Fanatic Militarist.
  • 1.25x if Militarist.png Militarist.
  • 1.25x if scientist expertise is Propulsion.png Propulsion.
An even more powerful long-range, ship-based artillery cannon, equipped with a new barrel and an upgraded fire control computer.
Tech mass accelerator 1.png Mega Cannon Propulsion.png 20000 4 Component Mega Cannon
  • Tech battleships.png Battleships
  • Tech mass drivers 4.png Advanced Railguns
Base: 40
Modifiers
  • 1.5x if Fanatic Militarist.png Fanatic Militarist.
  • 1.25x if Militarist.png Militarist.
  • 1.25x if scientist expertise is Propulsion.png Propulsion.
An enormous mass accelerator cannon that can only be placed in a spinal mount and fires monstrously powerful rounds over vast distances.
Tech mass accelerator 2.png Giga Cannon Propulsion.png 24000 4 Component Giga Cannon
  • Tech mass drivers 5.png Gauss Cannons
  • Tech mass accelerator 1.png Mega Cannon
Base: 35
Modifiers
  • 1.5x if Fanatic Militarist.png Fanatic Militarist.
  • 1.25x if Militarist.png Militarist.
  • 1.25x if scientist expertise is Propulsion.png Propulsion.
An even more powerful mass accelerator cannon that can rip through even the toughest shields.
Tech autocannons 1.png Autocannons Propulsion.png 5000 2 Component Autocannon Tech mass drivers 2.png Coilguns Base: 75
Modifiers
  • 1.5x if Fanatic Militarist.png Fanatic Militarist.
  • 1.25x if Militarist.png Militarist.
  • 1.25x if scientist expertise is Propulsion.png Propulsion.
  • 0.5x if not researched Tech mass drivers 1.png Mass Drivers.
Large-caliber ballistic weapons that fire cased explosive shells. The main advantage of these cannons is their high rate of fire.
Tech autocannons 2.png Ripper Cannons Propulsion.png 8000 3 Component Ripper Autocannon Tech autocannons 1.png Autocannon Base: 65
Modifiers
  • 1.5x if Fanatic Militarist.png Fanatic Militarist.
  • 1.25x if Militarist.png Militarist.
  • 1.25x if scientist expertise is Propulsion.png Propulsion.
These upgraded rotary autocannons feature improved tracking and fire control systems. This allows them to maintain an even higher rate of fire.
Tech autocannons 3.png Stormfire Cannons Propulsion.png 16000 4 Component Stormfire Autocannon Tech autocannons 2.png Ripper Cannons Base: 45
Modifiers
  • 1.5x if Fanatic Militarist.png Fanatic Militarist.
  • 1.25x if Militarist.png Militarist.
  • 1.25x if scientist expertise is Propulsion.png Propulsion.
Advanced rotary autocannons capable of spewing a cloud of high-explosive shells at a target.
Tech flak batteries 1.png Flak Battery Propulsion.png 0 Component Flak Battery Gun batteries that fire shrapnel rounds at close range. They are particularly lethal to enemy strike craft, but can also defend against missiles.
Tech flak batteries 2.png Flak Cannons Propulsion.png 6000 2 Component Flak Cannon Tech flak batteries 1.png Flak Battery Base: 70
Modifiers
  • 1.5x if Fanatic Militarist.png Fanatic Militarist.
  • 1.25x if Militarist.png Militarist.
  • 1.25x if scientist expertise is Propulsion.png Propulsion.
Upgraded flak batteries with new, more powerful shrapnel rounds.
Tech flak batteries 3.png Flak Artillery Propulsion.png 16000 4 Component Flak Artillery Tech flak batteries 2.png Flak Cannons Base: 45
Modifiers
  • 1.5x if Fanatic Militarist.png Fanatic Militarist.
  • 1.25x if Militarist.png Militarist.
  • 1.25x if scientist expertise is Propulsion.png Propulsion.
Predictive tracking algorithms and even more powerful rounds make these batteries incredibly lethal to enemy strike craft.
Tech missiles 1.png Nuclear Missiles Propulsion.png 0
  • Component Nuclear Missiles
  • Spaceport 1.png Missile Battery
Space-to-space missiles equipped with high-yield nuclear warheads. Although based on old pre-space technology, these crude fire-and-forget weapons can be surprisingly effective at range.
Tech missiles 2.png Fusion Missiles Propulsion.png 2500 1 Component Fusion Missiles
  • Tech fusion power.png Fusion Power
  • Tech missiles 1.png Nuclear Missiles
Base: 95
Modifiers
  • 1.5x if Fanatic Militarist.png Fanatic Militarist.
  • 1.25x if Militarist.png Militarist.
  • 1.25x if scientist expertise is Propulsion.png Propulsion.
These updated space-to-space missiles have more powerful fusion warheads and improved flight performance.
Tech missiles 3.png Antimatter Missiles Propulsion.png 4000 2 Component Antimatter Missiles Tech missiles 2.png Fusion Missiles Base: 85
Modifiers
  • 1.5x if Fanatic Militarist.png Fanatic militarist.
  • 1.25x if Militarist.png Militarist.
  • 1.25x if scientist expertise is Propulsion.png Propulsion.
Advanced missiles equipped with very powerful antimatter warheads. A new and improved guidance system gives them a better chance of finding their targets.
Tech missiles 4.png Quantum Missiles Propulsion.png 8000 3 Component Quantum Missiles Tech missiles 3.png Antimatter Missiles Base: 65
Modifiers
  • 1.5x if Fanatic Militarist.png Fanatic Militarist.
  • 1.25x if Militarist.png Militarist.
  • 1.25x if scientist expertise is Propulsion.png Propulsion.
The latest version of space-to-space missile, this upgraded variant has an immensely powerful warhead that draws its energy from a zero point vacuum.
Tech missiles 5.png Marauder Missiles Propulsion.png 20000 4 Component Marauder Missiles Tech missiles 4.png Quantum Missiles Base: 40
Modifiers
  • 1.5x if Fanatic Militarist.png Fanatic Militarist.
  • 1.25x if Militarist.png Militarist.
  • 1.25x if scientist expertise is Propulsion.png Propulsion.
These highly advanced missiles are equipped with limited onboard AI pilots that substantially improve their performance and ability to track targets.
Tech swarmer missiles 1.png Swarmer Missiles Propulsion.png 5000 2 Component Swarmer Missiles Tech missiles 2.png Fusion Missiles Base: 75
Modifiers
  • 1.5x if Fanatic Militarist.png Fanatic Militarist.
  • 1.25x if Militarist.png Militarist.
  • 1.25x if scientist expertise is Propulsion.png Propulsion.
These smaller missiles are launched in volleys and have been specifically designed to overwhelm enemy point-defense systems.
Tech swarmer missiles 2.png Whirlwind Missiles Propulsion.png 20000 4 Component Whirlwind Missiles Tech swarmer missiles 1.png Swarmer Missiles Base: 40
Modifiers
  • 1.5x if Fanatic Militarist.png Fanatic Militarist.
  • 1.25x if Militarist.png Militarist.
  • 1.25x if scientist expertise is Propulsion.png Propulsion.
New miniaturization techniques will allow us to equip swarmer missiles with more powerful warheads and improved flight performance.
Tech torpedoes 1.png Space Torpedoes Propulsion.png 5000 2 Component Space Torpedoes Tech missiles 1.png Nuclear Missiles Base: 75
Modifiers
  • 1.5x if Fanatic Militarist.png Fanatic Militarist.
  • 1.25x if Militarist.png Militarist.
  • 1.25x if scientist expertise is Propulsion.png Propulsion.
These torpedoes are essentially very large, slow-moving missiles. They are equipped with more powerful warheads and shield modulators that let them slip unmolested through energy screens.
Tech torpedoes 2.png Armored Torpedoes Propulsion.png 10000 3 Component Armored Torpedoes Tech torpedoes 1.png Space Torpedoes Base: 60
Modifiers
  • 1.5x if Fanatic Militarist.png Fanatic Militarist.
  • 1.25x if Militarist.png Militarist.
  • 1.25x if scientist expertise is Propulsion.png Propulsion.
Upgraded space torpedoes encased in armor, to better withstand enemy point-defense fire. The armor fragments into shards that cause additional damage when the torpedo detonates.
Tech torpedoes 3.png Devastator Torpedoes Propulsion.png 20000 4 Component Devastator Torpedoes Tech torpedoes 2.png Armored Torpedoes Base: 40
Modifiers
  • 1.5x if Fanatic Militarist.png Fanatic Militarist.
  • 1.25x if Militarist.png Militarist.
  • 1.25x if scientist expertise is Propulsion.png Propulsion.
Advanced torpedoes with very powerful warheads. They have a sleeker design, faster engines and upgraded shield modulators for slipping through energy screens.
Tech orbital trash dispersal.png Orbital Trash Dispersal Propulsion.png 8000 1 Component Orbital Trash Dispersal
This orbital bombardment management system spams a planet with millions of minute, high-velocity projectiles, overwhelming planetside defensive grids with trash data. Ships equipped with this component will cause more damage during orbital bombardment.
Tech pk cracker.png Core Cracking Voidcraft.png 20000 5 Component Colossus: World Cracker
  • Apocalypse.png Apocalypse expansion
  • Tech colossus.png Colossi
  • Yes.png Has completed the Colossus Project
  • No.png Is not any degree of Pacifist.png Pacifist.
  • A choice of one of the Colossus weapons is given for free when the Colossus Project is at 50% progress.
Base: 10
Modifiers
  • 1.5x with ascension perk Ap technological ascendancy.png Technological Ascendancy.
  • 0.2x if scientist has none of:
    • Expertise Voidcraft.png Voidcraft.
    • Trait Leader trait curator.png Curator.
    • Trait Leader trait maniacal.png Maniacal.
A directed feed of thermic energy superheats the atmosphere and agitates the planet's core, setting up disastrous tectonic events. A final and comparatively minute concussive blast is then delivered, cracking the planet open.
Tech pk nanobots.png Atmospheric Nanobot Dispersal Voidcraft.png 20000 5 Component Colossus: Nanobot Diffuser
  • Apocalypse.png Apocalypse expansion
  • Tech colossus.png Colossi
  • Yes.png Has completed the Colossus Project
  • Yes.png Civic machine assimilator.png Driven Assimilator
  • A choice of one of the Colossus weapons is given for free when the Colossus Project is at 50% progress.
Base: 10
Modifiers
  • 1.5x with ascension perk Ap technological ascendancy.png Technological Ascendancy.
  • 0.2x if scientist has none of:
    • Expertise Voidcraft.png Voidcraft.
    • Trait Leader trait curator.png Curator.
    • Trait Leader trait maniacal.png Maniacal.
Swarms of nanobots are dispersed in the atmosphere. They infect sapient beings and restructure themselves into cybernetic implants, turning their unwitting hosts into cyborgs slaved to the Machine Intelligence.
Weapon upgrades
Tech repeatable weapon type explosive damage.png Thermodynamic Yield Control Propulsion.png 50000 5 Mod ship weapon damage.png +5% Explosive Weapon Damage Tech missiles 3.png Antimatter Missiles Base: 12.5
Modifiers
  • 0.01x if another repeatable tech was drawn.
With the chemical reaction tightly controlled by missile-board microprocessors, warhead detonations can be tuned for maximum effect for local conditions at the time of impact.
Tech repeatable weapon type explosive fire rate.png Miniaturized Pre-Igniters Propulsion.png 50000 5 Attack Speed +5% Explosive Weapon Attack Speed Tech missiles 3.png Antimatter Missiles Base: 12.5
Modifiers
  • 0.01x if another repeatable tech was drawn.
Advances in miniaturization allow for more rapid loading and discharging of rocket-propelled payloads.
Tech repeatable weapon type kinetic damage.png High-Density Munitions Propulsion.png 50000 5 Mod ship weapon damage.png +5% Kinetic Weapon Damage Tech mass drivers 3.png Railguns Base: 12.5
Modifiers
  • 0.01x if another repeatable tech was drawn.
Ultra-dense slugs can punch through even the strongest of projected shields.
Tech repeatable weapon type kinetic fire rate.png Loader Efficiency Propulsion.png 50000 5 Attack Speed +5% Kinetic Weapon Attack Speed Tech mass drivers 3.png Railguns Base: 12.5
Modifiers
  • 0.01x if another repeatable tech was drawn.
Minor technical advances combine with improved shipboard routines for handling munitions to provide a noticeable boost in fire rate.
Tech repeatable weapon type strike craft fire damage.png Synapse Interceptors Voidcraft.png 50000 5 Mod ship weapon damage.png +10% Strike Craft Damage Tech strike craft 3.png Advanced Strike Craft Base: 12.5
Modifiers
  • 0.01x if another repeatable tech was drawn.
Increasing the speed at which fighter pilots can process and act upon enemy positioning data elevates strike craft a few steps up the food chain.
Tech repeatable weapon type strike craft fire rate.png Heat Recyclers Voidcraft.png 50000 5 Attack Speed +10% Strike Craft Attack Speed Tech strike craft 3.png Advanced Strike Craft Base: 12.5
Modifiers
  • 0.01x if another repeatable tech was drawn.
Circulating excess heat from weapons discharge in order to prime munitions as they are loaded increases the rate of fire of strike craft weaponry.
Armies
Tech assault armies.png Interplanetary Expeditionary Forces Voidcraft.png 0 Army assault.png Assault Army Tech planetary defenses.png Planetary Defenses The invasion of another world is a staggering enterprise. There are immense logistical challenges that must be overcome before we can muster our first interplanetary armies.
Defensive modules
Tech ship armor 1.png Nanocomposite Materials Materials.png 0 Component Nanocomposite Armor Reinforced nanocomposite hull plating can provide an extra layer of protection that could be the difference between life and death in a combat situation.
Tech ship armor 2.png Ceramo-Metal Materials Materials.png 2500 1 Component Ceramo-Metal Armor Tech ship armor 1.png Nanocomposite Materials Base: 118.75
Modifiers
  • 1.25x if scientist expertise is Materials.png Materials.
A combination of different metals and ceramics that result in a strong armor without sacrificing flexibility.
Tech ship armor 3.png Plasteel Materials Materials.png 5000 2 Component Plasteel Armor Tech ship armor 2.png Ceramo-Metal Materials Base: 93.75
Modifiers
  • 1.25x if scientist expertise is Materials.png Materials.
Plasteel is an elastic material that combines many of the qualities of plastics and metal. It is relatively cheap to produce and can be used to augment ship armor.
Tech ship armor 4.png Durasteel Materials Materials.png 10000 3 Component Durasteel Armor Tech ship armor 3.png Plasteel Materials Base: 75
Modifiers
  • 1.25x if scientist expertise is Materials.png Materials.
This strong yet flexible material is capable of withstanding severe punishment. It serves well as ship armor.
Tech ship armor 5.png Neutronium Materials Materials.png 20000 4 Component Neutronium Armor Tech ship armor 4.png Durasteel Materials Base: 50
Modifiers
  • 1.25x if scientist expertise is Materials.png Materials.
This incredibly dense and strong material can resist firepower that would turn armor made of any other alloys into slag.
Tech crystal armor 1.png Crystal-Infused Plating Materials.png 6000 2 Component Crystal-Infused Plating Yes.png Debris analysis outcome (Crystalline entities) Base: 0 By infusing armor plating with Crystalline matter we are able to further increase the durability of our ships' protective hulls.
Tech crystal armor 2.png Crystal-Forged Plating Materials.png 16000 4 Component Crystal-Forged Plating Yes.png Option given by event (when destroying Crystal Nidus) Base: 0 Introducing Crystalline matter into the forging process further improves the ultra-hard qualities of crystal-infused metals.
Tech nanite repair system.png Nanite Repair System Voidcraft.png 48000 5 Component Nanite Repair System
A highly effective hull auto-repair system comprised of billions of microscopic nanomachines was found among the smoking remains of the Scavenger, and has been repurposed for our uses. Whether the Scavenger pilfered this system from an ancient derelict, or was originally constructed with it remains unknown.
Tech dragon armor.png Artificial Dragonscales Materials.png 50000 5 Component Dragonscale Armor Leader trait scroll.png Event chain outcome (Ether Drake) The Ether Drake's scales are made up of multiple layers of unique mineral nanostructures. Unorthodox manufacturing techniques allow us to closely emulate these self-repairing structures.
Sublight propulsion
Tech thrusters 1.png Chemical Thrusters Propulsion.png 0 Component Chemical Thruster Simple yet moderately effective chemical thrusters that rely on combustible propellant to function.
Tech thrusters 2.png Ion Thrusters Propulsion.png 4000 2 Component Ion Thruster Tech thrusters 1.png Chemical Thrusters Base: 106.25
Modifiers
  • 2x if researched Tech destroyers.png Destroyers.
  • 1.25x if scientist expertise is Propulsion.png Propulsion.
These electric thrusters use beams of ions to generate thrust without the need for propellant.
Tech thrusters 3.png Plasma Thrusters Propulsion.png 8000 3 Component Plasma Thruster Tech thrusters 2.png Ion Thrusters Base: 81.25
Modifiers
  • 2x if researched Tech cruisers.png Cruisers.
  • 1.25x if scientist expertise is Propulsion.png Propulsion.
An advanced form of electric propulsion, plasma thrusters afford ships greater sublight speeds and maneuverability.
Tech thrusters 4.png Impulse Thrusters Propulsion.png 16000 4 Component Impulse Thruster Tech thrusters 3.png Plasma Thrusters Base: 56.25
Modifiers
  • 2x if researched Tech battleships.png Battleships.
  • 1.25x if scientist expertise is Propulsion.png Propulsion.
These highly advanced fusion-powered thrusters provide ships with unmatched maneuverability and speed under sublight conditions.
Tech afterburners 1.png Afterburners Propulsion.png 2500 1 Component Afterburners Tech thrusters 1.png Chemical Thrusters Base: 118.75
Modifiers
  • 2x if researched Tech thrusters 2.png Ion Thrusters.
  • 2x if researched Tech thrusters 3.png Plasma Thrusters.
  • 1.25x if scientist expertise is Propulsion.png Propulsion.
These powerful thrusters provide additional combat speed but consume a great deal of power.
Tech afterburners 2.png Advanced Afterburners Propulsion.png 10000 3 Component Advanced Afterburners
  • Tech afterburners 1.png Afterburners
  • Tech thrusters 3.png Plasma Thrusters
Base: 75
Modifiers
  • 1.25x if scientist expertise is Propulsion.png Propulsion.
This improved version of the standard afterburners provide an even greater boost to a ship's combat speed.
Tech dark matter propulsion.png Dark Matter Propulsion Propulsion.png 50000 5 Component Dark Matter Thrusters
These thrusters utilize Dark Matter technology to generate propulsion in a manner that appears to defy numerous laws of physics.
Industry
Tech basic industry.png Industrial Base Industry.png 0
  • Building Alloy Foundries
  • Building Civilian Industries
  • Building Resource Silos
The basic industrial infrastructure that is required to become a spacefaring civilization.
Tech alloys 1.png Holographic Casts Materials.png 3000 1 Building Alloy Mega-Forges
  • Tech basic industry.png Industrial Base
  • Has access to Volatile motes.png Volatile Motes through tech or the galactic market
Base: 90
Modifiers
  • 1.25x if scientist expertise is Materials.png Materials.
Solid holographic casts can alter their shapes at a moment's notice, speeding up alloy production.
Tech alloys 2.png Nano-Separators Materials.png 8000 3 Building Alloy Nano-Plants
  • Tech colonial centralization.png Colonial Centralization
  • Tech alloys 1.png Holographic Casts
Base: 65
Modifiers
  • 1.25x if scientist expertise is Materials.png Materials.
Nano-separators are a revolutionary new step in the creation of alloys, simplifying the casting process while improving overall production quality.
Tech luxuries 1.png Nano-Circuit Assembly Materials.png 3000 1 Building Civilian Fabricators
  • Is not Gestalt consciousness.png Gestalt Consciousness, or has Civic machine servitor.png Rogue Servitor civic
  • Has access to Rare crystals.png Rare Crystals through tech or the galactic market.
Base: 90
Modifiers
  • 1.25x if scientist expertise is Materials.png Materials.
With pre-programmed nano-circuits, many consumer products can be rapidly assembled in fabricators.
Tech luxuries 2.png Replicator Kiosks Materials.png 8000 3 Building Civilian Repli-Complexes
  • Is not Gestalt consciousness.png Gestalt Consciousness, or has Civic machine servitor.png Rogue Servitor civic
  • Tech luxuries 1.png Nano-Circuit Assembly
Base: 130
Modifiers
  • 1.25x if scientist expertise is Materials.png Materials.
These kiosks can replicate any pre-approved object if its pattern has been stored within their memory banks.
Mining
Tech space mining 1.png Zero-G Refineries Industry.png 2000 1 +10% Mining station output Tech space construction.png Offworld Construction Base: 100
Modifiers
  • 1.25x if scientist expertise is Industry.png Industry.
Wearing a powered exoskeleton suit augments the user's strength and speed. The military applications are obvious, but it will also increase labor efficiency.
Tech space mining 2.png Long-Range Mineral Scanners Industry.png 3000 1 +10% Mining station output Tech space mining 1.png Zero-G Refineries Base: 90
Modifiers
  • 1.25x if scientist expertise is Industry.png Industry.
Wearing a powered exoskeleton suit augments the user's strength and speed. The military applications are obvious, but it will also increase labor efficiency.
Tech space mining 3.png Mineral Cutting Beams Industry.png 4000 2 +10% Mining station output Tech space mining 2.png Long-Range Mineral Scanners Base: 85
Modifiers
  • 1.25x if scientist expertise is Industry.png Industry.
Wearing a powered exoskeleton suit augments the user's strength and speed. The military applications are obvious, but it will also increase labor efficiency.
Tech space mining 4.png Autonomous Mining Drones Industry.png 6000 2 +10% Mining station output Tech space mining 3.png Mineral Cutting Beams Base: 70
Modifiers
  • 1.25x if scientist expertise is Industry.png Industry.
Wearing a powered exoskeleton suit augments the user's strength and speed. The military applications are obvious, but it will also increase labor efficiency.
Tech space mining 5.png Nanite Mineral Probes Industry.png 8000 3 +10% Mining station output Tech space mining 4.png Autonomous Mining Drones Base: 65
Modifiers
  • 1.25x if scientist expertise is Industry.png Industry.
Wearing a powered exoskeleton suit augments the user's strength and speed. The military applications are obvious, but it will also increase labor efficiency.
Tech mining network 2.png Geothermal Fracking Industry.png 2000 1 Minerals.png +20% Minerals from Job miner.png Miners Tech basic industry.png Industrial Base Base: 100
Modifiers
  • 1.25x if scientist expertise is Industry.png Industry.
New fracking techniques will allow us to tap into previously unattainable pockets of geothermal resources deep beneath the planet's crust.
Tech mining network 3.png Deep Core Mining Industry.png 4000 2 Minerals.png +20% Minerals from Job miner.png Miners Tech mining network 2.png Geothermal Fracking Base: 85
Modifiers
  • 1.25x if scientist expertise is Industry.png Industry.
These massive drills are needed to access the rich mineral deposits that can often be found close to a planet's core.
Tech mining network 4.png Mineral Isolation Industry.png 8000 3 Minerals.png +20% Minerals from Job miner.png Miners Tech mining network 3.png Deep Core Mining Base: 65
Modifiers
  • 1.25x if scientist expertise is Industry.png Industry.
Advanced spectrometry combines with fracking techniques and chemical flushing to rapidly exploit shallow and mid-depth deposits.
Tech mineral purification 1.png Mineral Purification Industry.png 3000 1 Building Mineral Purification Plants Tech mining network 2.png Geothermal Fracking Base: 90
Modifiers
  • 1.25x if scientist expertise is Industry.png Industry.
Optimal processing of mined materials have allowed us to reach new levels of efficiency.
Tech mineral purification 2.png Advanced Mineral Purification Industry.png 6000 2 Building Mineral Purification Hubs
  • Tech colonial centralization.png Colonial Centralization
  • Tech mineral purification 1.png Mineral Purification
  • Has access to Volatile motes.png Volatile Motes through tech or the galactic market
Base: 140
Modifiers
  • 1.25x if scientist expertise is Industry.png Industry.
Second-stage processing of pseudo-refined minerals allow for more efficient storage and transportation.
Tech repeatable improved tile mineral output.png Extraction Patterns Industry.png 50000 5 Minerals.png +5% Minerals from Pop job.png Jobs Tech mineral purification 2.png Advanced Mineral Purification Base: 12.5
Modifiers
  • 0.01x if another repeatable tech was drawn.
Changes in how mineral deposits are evaluated relative to each other lead to more efficient boring patterns.
Special and strategic resources
Tech mine betharian.png Betharian Refining Materials.png 4000 2 Building Betharian Power Plant
  • Tech space construction.png Offworld Construction
  • 21x Any owned planet has a D betharian deposit.png Betharian Fields feature
Base: 190
Modifiers
  • 2x if scientist expertise is Materials.png Materials.
The Betharian minerals appear to have originated from singular source, but were scattered across the galaxy millennia ago. The minerals are most often encountered as pebble-sized clusters, and are highly flammable.
Tech exotic gases.png Exotic Gas Extraction Materials.png 4000 2
  • Strategic.png Exotic gases.png Exotic Gases
  • Building Gas Extraction Wells
  • Tech space construction.png Offworld Construction
  • Yes.png Any owned planet has a deposit of Exotic gases.png Exotic Gases
Base: 170
Modifiers
  • 1.25x if scientist expertise is Materials.png Materials.
Pockets of Exotic Gas are rare and often inaccessible by conventional means. Such deposits can only be reached by using special extractor technology.
Tech exotic gases.png Exotic Gas Refining Materials.png 4000 2 Building Exotic Gas Refineries Tech basic industry.png Industrial Base Base: 170
Modifiers
  • 1.25x if scientist expertise is Materials.png Materials.
  • 0.5x if any owned planet has a deposit of Exotic Gases.
Exotic Gas can be produced artificially, but it is a difficult process that requires advanced refinery equipment.
Tech mine rare crystals.png Rare Crystal Mining Materials.png 4000 2
  • Strategic.png Rare crystals.png Rare Crystals
  • Building Crystal Mines
  • Tech space construction.png Offworld Construction
  • Yes.png Any owned planet has a deposit of Rare crystals.png Rare Crystals
Base: 170
Modifiers
  • 1.25x if scientist expertise is Materials.png Materials.
Mining these crystals without damaging or even destroying them is an extremely delicate process. It requires advanced equipment capable of pinpoint precision.
Tech rare crystals.png Rare Crystal Manufacturing Materials.png 4000 2 Building Synthetic Crystal Plants Tech basic industry.png Industrial Base Base: 170
Modifiers
  • 1.25x if scientist expertise is Materials.png Materials.
  • 0.5x if any owned planet has a deposit of Rare Crystals.
The crystallization process is complicated and difficult, but synthetic crystals can be manufactured by using specialized industrial plants.
Tech nanite transmutation.png Nanite Transmutation Materials.png 6000 2 Building Nanite Transmuter
  • Distant Stars.png Distant Stars expansion
  • Yes.png Any owned planet has a deposit of Nanites.png Nanites
Base: 35
Modifiers
  • 1.5x with ascension perk Ap technological ascendancy.png Technological Ascendancy.
  • 1.25x if scientist expertise is Materials.png Materials.
The mass-production of these rare resources require particularly capable nanites.
Tech mine living metal.png Living Metal Materials.png 32000 5 Strategic.png Living Metal.png Living Metal
  • Tech space construction.png Offworld Construction
  • Leader trait scroll.png Event chain outcome (Precursors)
Mining and processing the rare living metals is exceedingly difficult, but successful application of the mutable alloys yields incomparable advantages.
Robots
Tech powered exoskeletons.png Powered Exoskeletons Industry.png 2000 1
  • Damage +5% Army damage
  • Minerals.png +5% Minerals from Pop job.png Jobs
Tech basic industry.png Industrial Base Base: 150
Modifiers
  • 1.25x if scientist expertise is Industry.png Industry.
Wearing a powered exoskeleton suit augments the user's strength and speed. The military applications are obvious, but it will also increase labor efficiency.
Tech robotic workers.png Robotic Workers Industry.png 3000 1 Buildable pop Robot
  • Tech powered exoskeletons.png Powered Exoskeletons
  • No.pngGestalt consciousness.png Gestalt Consciousness
  • No.png Robotic Workers policy Outlawed
Base: 135
Modifiers
  • 2x if some degree of Materialist.png Materialist.
  • 1.25x if scientist expertise is Industry.png Industry.
  • 0.5x if some degree of Spiritualist.png Spiritualist.
These robotic work units are perfect for menial labor tasks. They are hard-working and capable of following simple vocal instructions, but should not be expected to climb stairs.
Tech droid workers.png Droids Industry.png 6000 2
  • Feature Droids
  • Army robotic.png Robotic Assault Army
  • Tech colonial centralization.png Colonial Centralization
  • Tech robotic workers.png Robotic Workers
  • No.pngGestalt consciousness.png Gestalt Consciousness
  • No.png Robotic Workers policy Outlawed
Base: 70
Modifiers
  • 2x if a degree of Materialist.png Materialist.
  • 2x with valid civic Civic mechanists.png Mechanist.
  • 1.25x if scientist expertise is Industry.png Industry and level is >2.
  • 0.5x if some degree of Spiritualist.png Spiritualist.
Upgraded robotic workers, these units have an expanded movement range equal to that of most organics. Their neural processors have also been greatly improved.
Tech synthetic workers.png Synthetics Industry.png 20000 4
  • Feature Synthetics
  • Army robotic.png Android Assault Army
  • Tech droid workers.png Droids
  • Tech galactic administration.png Galactic Administration
  • Tech sentient ai.png Positronic AI
  • No.pngGestalt consciousness.png Gestalt Consciousness
  • No.png Robotic Workers policy Outlawed
Base: 20
Modifiers
  • 4x with ascension perk Ap the flesh is weak.png The Flesh is Weak.
  • 1.5x with ascension perk Ap technological ascendancy.png Technological Ascendancy.
  • 2x if some degree of Materialist.png Materialist.
  • 0.5x if some degree of Spiritualist.png Spiritualist.
  • 2x with valid civic Civic mechanists.png Mechanist
  • 1.25x if scientist expertise is Industry.png Industry.
  • 0.2x if scientist has none of:
    • Expertise Industry.png Industry.
    • Trait Leader trait curator.png Curator.
    • Trait Leader trait maniacal.png Maniacal.
    • Trait Leader trait lightbulb on.png Spark of Genius.
Highly advanced robots that are stronger, faster and more durable than the vast majority of organics. With their upgraded neural processors they are fully capable of independent operations.
Tech synthetic leaders.png Synthetic Personality Matrix Industry.png 24000 4 Feature Can elect synth leaders
  • Tech synthetic workers.png Synthetics
  • No.pngGestalt consciousness.png Gestalt Consciousness
  • No.png Robotic Workers policy Outlawed
  • No.png Artificial Intelligence policy Outlawed
Base: 35
Modifiers
  • 1.25x if scientist expertise is Industry.png Industry and level is > 3.
Equipped with a personality, synthetics will finally be able to interact socially on equal terms with the rest of our citizens. Some units may even assume leadership roles.
Tech robomodding.png Machine Template System Industry.png 4000 1
  • Trait Point +1 Machine modification points
  • Feature Can modify robot pops
  • Tech powered exoskeletons.png Powered Exoskeletons
  • Auth machine intelligence.png Machine Intelligence
Base: 85
Modifiers
  • 1.25x if scientist expertise is Industry.png Industry.
Standardization of assembly templates allow for improved specialization of the drone population.
Tech robomodding.png Machine Template System Industry.png 4000 1
  • Trait Point +2 Robot modification points
  • Feature Can modify robot pops
  • Tech robotic workers.png Robotic Workers
  • No.pngGestalt consciousness.png Gestalt Consciousness
  • No.png Menu icon policies.png Robotic Workers policy Outlawed
Base: 85
Modifiers
  • 1.25x if scientist expertise is Industry.png Industry.
Rewritable assembly templates allow for the creation of bespoke synthetic worker designs.
Tech robomodding points 1.png Cross-Model Standardization Industry.png 8000 2 Trait Point +1 Robot modification points
  • Tech droid workers.png Droids
  • Tech robomodding.png Machine Template System
  • No.pngGestalt consciousness.png Gestalt Consciousness
  • No.png Menu icon policies.png Robotic Workers policy Outlawed
Base: 65
Modifiers
  • 2x with valid civic Civic mechanists.png Mechanist.
  • 1.25x if scientist expertise is Industry.png Industry and level is >2.
Improved production practices allow for greater alterations to synthetic workers without compromising core functionality.
Tech robomodding points 2.png Fungible Circuitry Industry.png 16000 4 Trait Point +1 Robot modification points
  • Tech robomodding points 1.png Cross-Model Standardization
  • Tech synthetic workers.png Synthetics
  • No.pngGestalt consciousness.png Gestalt Consciousness
  • No.png Menu icon policies.png Robotic Workers policy Outlawed
Base: 22.5
Modifiers
  • 4x with ascension perk Ap the flesh is weak.png The Flesh is Weak.
  • 2x with valid civic Civic mechanists.png Mechanist.
  • 1.5x with ascension perk Ap technological ascendancy.png Technological Ascendancy.
  • 0.2x if scientist has none of:
    • Expertise Industry.png Industry.
    • Trait Leader trait curator.png Curator.
    • Trait Leader trait maniacal.png Maniacal.
    • Trait Leader trait lightbulb on.png Spark of Genius.
Improved production practices allow for fundamental changes to synthetic workers without compromising core functionality.
Tech robomodding points 1.png Binary Motivators Industry.png 8000 3 Trait Point +1 Machine modification points
  • Tech colonial centralization.png Colonial Centralization
  • Tech robomodding.png Machine Template System
  • Auth machine intelligence.png Machine Intelligence
Base: 65
Modifiers
  • 1.25x if scientist expertise is Industry.png Industry and level is >2.
These advanced motivators are both smaller and lighter than previous versions, allowing robotic units to allocate additional space for subsystems.
Tech robomodding points 2.png Nanite Assemblers Industry.png 16000 4 Trait Point +1 Machine modification points
  • Tech robomodding points 1.png Binary Motivators
  • Tech galactic administration.png Galactic Administration
  • Auth machine intelligence.png Machine Intelligence
Base: 22.5
Modifiers
  • 1.5x with ascension perk Ap technological ascendancy.png Technological Ascendancy.
  • 1.25x if scientist expertise is Industry.png Industry.
  • 0.2x if scientist has none of:
    • Expertise Industry.png Industry.
    • Trait Leader trait curator.png Curator.
    • Trait Leader trait maniacal.png Maniacal.
    • Trait Leader trait lightbulb on.png Spark of Genius.
Using programmable nanites to assist in the construction of new robotic units will allow for more advanced models that are equipped with an even greater array of subsystems.
Tech micro replicators.png Micro-Replicators Industry.png 5000 2 Mod pop growth req.png +10% Pop assembly speed Auth machine intelligence.png Machine Intelligence Base: 112.5
Modifiers
  • 1.25x if scientist expertise is Industry.png Industry.
Microscopic tools that can assist our replication units in creating the more complex circuitry needed for new drones.
Tech self assembling components.png Self-Assembling Components Industry.png 12000 3 Mod pop growth req.png +10% Pop assembly speed
  • Tech micro replicators.png Micro-Replicators
  • Auth machine intelligence.png Machine Intelligence
Base: 75
Modifiers
  • 1.25x if scientist expertise is Industry.png Industry.
Modeled on organic DNA, these microscopic machine intellects are capable of autonomously assembling most components needed for new drones.
Research
Tech engineering lab 1.png Nanomechanics Industry.png 2000 1 Engineering Research +20% Engineering Research from Pop job.png Jobs Base: 100
Modifiers
  • 5x if AI-controlled.
  • 2x if year is >2205.
  • 2x if year is >2210.
  • 2x if year is >2215.
  • 2x if year is >2220.
  • 1.25x if scientist expertise is Industry.png Industry.
Advanced instrumentation allows for the study and practical application of physical systems at nanometric scales.
Tech engineering lab 2.png Supersolid Materials Industry.png 6000 2 Engineering Research +20% Engineering Research from Pop job.png Jobs Tech engineering lab 1.png Nanomechanics Base: 70
Modifiers
  • 2x if year is >2225.
  • 2x if year is >2230.
  • 2x if year is >2235.
  • 2x if year is >2240.
  • 1.25x if scientist expertise is Industry.png Industry.
The production and understanding of supersolids are of immeasurable value to any and every space-age civilization.
Tech engineering lab 3.png Superfluid Materials Industry.png 20000 4 Engineering Research +20% Engineering Research from Pop job.png Jobs Tech engineering lab 2.png Supersolid Materials Base: 40
Modifiers
  • 2x if year is >2225.
  • 2x if year is >2230.
  • 2x if year is >2235.
  • 2x if year is >2240.
  • 1.25x if scientist expertise is Industry.png Industry.
The study of superfluidity promises to marry quantum mechanics with the fundamental interaction of gravity.
Construction
Tech assembly pattern.png Assembly Patterns Industry.png 3000 1 Speed +25% Building construction speed Tech engineering lab 1.png Nanomechanics Base: 90
Modifiers
  • 1.25x if some degree of Militarist.png Militarist.
  • 1.25x if scientist expertise is Industry.png Industry.
Rapid iteration in construction simulations determines the optimal component assembly patterns for each building project ahead of time.
Tech construction templates.png Construction Templates Industry.png 10000 3 Speed +50% Building construction speed Tech assembly pattern.png Assembly Patterns Base: 30
Modifiers
  • 1.25x if some degree of Militarist.png Militarist.
  • 1.5x with ascension perk Ap technological ascendancy.png Technological Ascendancy.
  • 0.5x if scientist has none of:
    • Expertise Industry.png Industry.
    • Trait Leader trait curator.png Curator.
Standardized pre-fab templates massively reduce on-site facility construction times.
Tech repeatable reduced building time.png Assembly Algorithms Voidcraft.png 50000 5 Mod planet building build speed mult.png +10% Planet Build Speed Tech construction templates.png Construction Templates Base: 12.5
Modifiers
  • 0.01x if another repeatable tech was drawn.
The application of game and puzzle theory has the potential to greatly optimize modular assembly and construction.
Districts
Tech mechanized mining.png Mechanized Mining Industry.png 0 Mining District The basic industrial infrastructure that is required to become a spacefaring civilization.
Tech housing 1.png Weather Control Systems Industry.png 5000 2 Housing.png +1 City District Housing Base: 112.5
Modifiers
  • 1.25x if scientist expertise is Industry.png Industry.
The ability to alter a planet's weather patterns to suppress destructive weather phenomena will make residential buildings easier to maintain and open up new areas for habitation.
Tech housing 2.png Anti-Gravity Engineering Industry.png 8000 3 Housing.png +1 City District Housing
  • Tech housing 1.png Weather Control Systems
  • No.pngCivic agrarian idyll.png Agrarian Idyll
Base: 97.5
Modifiers
  • 1.25x if scientist expertise is Industry.png Industry.
The ability to alter a planet's weather patterns to suppress destructive weather phenomena will make residential buildings easier to maintain and open up new areas for habitation.
Miscellaneous
Tech repeatable lcluster clue.png L-Gate Insight Voidcraft.png 2000 2 +1 L-Gate Insights
  • Distant Stars.png Distant Stars expansion
  • Yes.png Encountered an L-Gate
  • No.png Has not completed the L-Cluster event chain
Base: 70
Modifiers
  • 0.01x if another repeatable tech was drawn.
Intensive study within the fields of nanomachinery and subspace phenomena will eventually yield a new §Y$clue$§! into the $lgate_disabled$ mystery..

References[edit]

Game concepts