Edicts

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Version

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This article is considered accurate for the current version (2.3) of the game.
Empire edicts window

Edicts are renewable temporary modifiers with a fixed cost that an empire may choose to apply. Most edicts are unavailable at the beginning of the game and must be unlocked through research or events. All edicts have a base duration of 10 years.

Modifiers[edit]

Source Edict cost bonus
Spiritualist.png Spiritualist ethic -5%
Fanatic Spiritualist.png Fanatic Spiritualist ethic -10%
Trait ruler charismatic.png Charismatic ruler trait -10%
Civic cutthroat politics.png Cutthroat Politics civic -20%
Civic subsumed will.png Subsumed Will civic -20%
Civic machine ota updates.png OTA Updates civic -20%
Source Edict duration bonus
Ap executive vigor.png Executive Vigor ascension perk +50%
Civic imperial cult.png Imperial Cult civic +25%
Trait ruler charismatic.png Charismatic ruler trait +20%
Tech repeatable improved edict length.png Proclamation Broadcasts repeatable technology +10%

Influence Edicts[edit]

Edict Cost Effects Requirements Description
Map The Stars 100 Influence.png Mod ship science survey speed.png +25% Survey Speed
Anomaly discovery chance.png +10% Anomaly Discovery Chance
This Edict pushes for further galactic exploration, to bring light to the darkness and find what wonders lie beyond.
Capacity Overload 300 Influence.png Energy Credits.png +20% Monthly Energy Credits Tech power hub 1.png Global Energy Management This Edict allows short-term overloading of energy grids, letting power plants across our empire run at increased capacity.
Production Targets 300 Influence.png Minerals.png +20% Monthly Minerals Tech colonial centralization.png Colonial Centralization This Edict is a focused administrative effort to reprioritize and re-evaluate production goals, yielding a boost to mining output.
Farming Subsidies 200 Influence.png Food.png +20% Monthly Food Tech eco simulation.png Hydroponics This Edict provides aggressive economic stimulus for positive, quantifiable impacts on food production.
Research Grants 200 Influence.png Mod country all tech research speed.png +10% Research Speed Materialist.pngFanatic Materialist.png Materialist This Edict favors our researchers with additional funds.
Declare Saint 200 Influence.png Unity.png +15% Unity Spiritualist.pngFanatic Spiritualist.png Spiritualist This Edict will bestow sainthood upon a deceased individual who led a particularly pious life, creating a new unifying symbol.
Peace Festivals 200 Influence.png Mod pop happiness.png +10% Happiness Pacifist.pngFanatic Pacifist.png Pacifist This Pacifist Edict fosters a spirit of unity and good cheer through whole seasons filled with special events and festivals.
Information Quarantine 200 Influence.png Mod pop government ethic attraction.png +50% Governing Ethics Attraction Authoritarian.pngFanatic Authoritarian.png Authoritarian This Edict puts strict checks on the flow of information, better preserving local cultural identities.
Encourage Political Thought 200 Influence.png Mod pop ethic shift.png +50% Ethics Shift Chance Egalitarian.pngFanatic Egalitarian.png Egalitarian This Edict Encourages the populace to openly discuss political matters, even if the path taken may lead them astray.
Land of Opportunity 200 Influence.png Mod planet migration all pull.png +100% Immigration Pull
Mod pop growth req.png Pop Growth from Immigration
Xenophile.pngFanatic Xenophile.png Xenophile This Edict creates targeted PR campaigns that frame our empire as being on the cutting edge, a new social frontier - a place where anyone can thrive, a fresh start.
Diplomatic Grants 100 Influence.png Trust growth +50% Trust Growth
Mod country trade attractiveness.png +10% Trade Attractiveness
Not Gestalt consciousness.png Gestalt Consciousness
Not Civic barbaric despoilers.png Barbaric Despoilers
Not Xenophobe.pngFanatic Xenophobe.png Xenophobe
Communications with at least one other empire
This Edict initiates a diplomatic offensive in a concentrated effort to improve the image of our empire in the eyes of others.

Strategic Resources Edicts[edit]

Advanced Resources Edicts cost an amount of advanced resources proportional to the Empire Size.

Edict Cost Effects Description
Terraforming Gasses 25 Exotic gases.png Mod country terraforming speed.png +50% Terraforming Speed By employing exotic gases to the terraforming process, we are able to achieve progress at a much faster rate.

Requires the Tech terrestrial sculpting.png Terrestrial Sculpting technology

Volatile Land Clearance 25 Volatile motes.png Mod planet clear blocker cost mult.png -25% Clear Blocker Cost
Mod planet clear blocker time mult.png -25% Clear Blocker Time
By using volatile motes for their explosive capabilities, we are able to clear difficult terrain at a much faster rate.
Crystalline Sensors 25 Rare crystals.png Mod planet sensor range mult.png +1 Ship Sensor Range By employing rare crystals to boost our sensors, we are able to gain a crystal clear picture of our surroundings.
Exotic Gases as Fuel 50 Exotic gases.png Mod ship speed mult.png +15% Sublight Speed Various exotic gases also function as excellent fuel for sublight travel, although perhaps not the most economical alternative.
Exotic Gases for Shield Boost 50 Exotic gases.png Mod ship shield hp mult.png +25% Shield Hit Points Some exotic gasses can be utilized for boosting ships' shield capabilities. They can create complex dampening fields to repel and soften enemy attacks.
Focusing Crystals 50 Rare crystals.png Damage +25% Energy Weapon Damage By increasing our ships' access to rare crystals, we are able to increase the damage of their energy weapons.
Volatile Ammunition 50 Volatile motes.png Damage +25% Kinetic Weapon Damage We are able to deploy volatile motes as an explosive in our ships' ammunition.
Volatile Explosives 50 Volatile motes.png Damage +25% Explosive Weapon Damage By using volatile motes to construct specialized missiles, our ships will have greater destructive capabilities.
Volatile Reactive Armor 50 Volatile motes.png Mod ship armor mult.png +25% Armor Hit Points By enhancing our ships' armor with a reactive component, our ships are able to absorb more damage by reducing incoming damage in a controlled counter-explosion.
Living Metal Mega-Construction 50 Living Metal.png Mod megastructure build speed.png +50% Megastructure Build Speed The inherent properties of living metal makes it perfect for improving megastructure construction.
Nanite Actuators 50 Nanites.png Mod country all tech research speed.png +10% Research Speed Simple but powerful nanoactuators, allowing for complex manipulations and experiments at mesoscopic scales.

Campaigns[edit]

Campaigns cost Energy Credits.png energy or Food.png food and are unlocked by the Tech planetary unification.png Planetary Unification technology.

Edict Cost Effects Requirements Description
Education Campaign 1000 Energy Credits.png Mod leader species exp gain.png +25% Leader Experience Gain Not Gestalt consciousness.png Gestalt Consciousness Back to school! By momentarily spending resources to promote higher education programs among our leaders, their skills will improve at a faster rate.
Recycling Campaign 1000 Energy Credits.png Consumer goods.png -10% Pop Consumer Goods Upkeep Not Gestalt consciousness.png Gestalt Consciousness The populace must be taught to limit wasteful consumption of resources. A public awareness campaign to promote recycling will momentarily lower our consumer goods cost.
Healthcare Campaign 1000 Energy Credits.png Mod pop growth req.png +10% Pop Growth Speed Not Gestalt consciousness.png Gestalt Consciousness Diet, regular exercise and sleeping patterns all combine to affect the health of our population. By promoting a healthier lifestyle, their life expectancy will go up.
Fear Campaign 1000 Energy Credits.png Unity.png +10% Monthly Unity
Xenophobe.png +25% Xenophobe Ethics Attraction
Xenophobe.pngFanatic Xenophobe.png Xenophobe
Communications with at least one other empire
The vile and beastly nature of the xeno must be communicated to our people. They must accept the truth that we stand alone in a sea of alien filth.
Drone Campaign 1000 Energy Credits.png Mod pop robot build speed mult.png +10% Pop Assembly Speed Auth machine intelligence.png Machine Intelligence By allocating additional resources to our production facilities, we are able to produce new worker drones at an even quicker pace.
Machine Learning Campaign 1000 Energy Credits.png Mod leader species exp gain.png +25% Leader Experience Gain Auth machine intelligence.png Machine Intelligence By allocating additional resources to our autonomous drones, they are able to increase the rate at which their self-learning algorithms improve their overall productivity.
Drone Campaign 500 Food.png Mod pop growth req.png +10% Pop Growth Speed Auth hive mind.png Hive Mind By allocating additional biomass to our spawning pools, we are able to produce new worker drones at an even quicker pace.
Learning Campaign 500 Food.png Mod leader species exp gain.png +25% Leader Experience Gain Auth hive mind.png Hive Mind By providing our autonomous drones with additional nutrients, we are able to increase their productivity.
War Drone Campaign 500 Food.png Mod army damage mult.png +15% Army Damage Auth hive mind.png Hive Mind By allocating our war drones additional nutrients, we are able to increase their strength and combat readiness.

Ambitions[edit]

Ambitions become available with the Tech ascension theory.png Ascension Theory technology and are the most powerful available edicts. They cost base Unity.png Unity equal to the next tradition to activate, but do not further increase tradition costs. They are the only use for Unity.png Unity after all traditions are adopted.

Edict Effects Description
Scientific Revolution
  • Mod country all tech research speed.png +20% Research Speed
  • Mod num tech alternatives add.png +1 Research Alternatives
A brief yet highly productive golden age of scientific discovery. The combination of fearlessness, ingenuity and unbridled optimism can take you far.
Desperate Measures
  • Mod ship build speed mult.png +100% Ship Build Speed during a Defensive War
  • Mod ship fire rate mult.png +40% Home Territory Fire Rate
The cornered animal is indeed the most dangerous, as our enemies will soon find out. No effort must be spared to ensure our continued survival.
Fortress Proclamation
  • Mod starbase upgrade time mult.png +100% Starbase Upgrade Speed
  • Mod starbase upgrade time mult.png +100% Defense Platform build Speed
Our frontiers shall be an unassailable line, and they will convey a clear message to our most ambitious neighbors - this far, no further!
Architectural Renaissance
  • Mod megastructure build speed.png +50% Megastructure Build Speed
  • Mod planet building build speed mult.png +100% Planet Build Speed
  • +1 Megastructure Build Capacity
It is construction on a scale that previous generations could only dream of. Megastructures may well become the true legacy of our civilization.
Hearts and Minds
  • Mod pop government ethic attraction.png +100% Governing Ethics Attraction
  • Mod pop ethic shift.png +100% Ethics Shift Chance
A concentrated propaganda effort to make the populace understand the merits of the government's position. Ultimately, it is for their own good.
Omnifarious Acquisition
  • Minerals.png +33% Monthly Minerals
Everything that can be spared will be recycled and used. Our ambitions require all the resources we can possibly find.
Grand Fleet
  • Mod fleet size add.png +20% Naval Capacity
  • Mod ship upkeep mult.png -20% Ship Upkeep
Our galactic ambitions require that the construction of A Grand Fleet must be our primary goal.
Will to Power
  • Influence.png +5 Monthly Influence
As power is simply the ability to impose one's will on others, the will to power is a self-fulfilling prophecy.

Event Edicts[edit]

Event edicts work like empire edicts but are made available only by the completion of certain event chains.

Edict Cost Effects Requirements Description
Extensive Sensor Searches 200 Influence.png
  • Mod planet sensor range mult.png +1 Sensor Range
  • Mod planet sensor range mult.png +2 Ship Hyperlane Detection Range
Resolved Abandoned Sensor Array anomaly by trying to activate it for the first time After having researched advanced sensor technology we have enough information to pour extra resources into enhancing our own search scans. Our technicians would have an easier time finding objects of interest at the edge of our systems with this initiative.
Improved Energy Initiative 200 Influence.png
  • Mod pop consumer goods mult.png -5% Pop Consumer Goods Upkeep
  • Research speed (Engineering) +10% Research Speed (Industry.png Industry)
  • Research speed (Engineering) +10% Research Speed (Materials.png Materials)
Resolved The Fumes Lie Thick anomaly by not activating robots for the first time We can further limit the use of toxic fuels and non-renewable resources in order to promote research into new methods of energy production. This could help us come closer to a perfect energy cycle and improve the environment for our people to enjoy.
Improved Working Environment 200 Influence.png
  • Mod pop happiness.png +5% Happiness
  • Research speed (society) +10% Research Speed (Biology.png Biology)
  • Research speed (society) +10% Research Speed (Statecraft.png Statecraft)
Resolved Echoes from the Deep anomaly by caring about researchers well-being for the first time Spending time and resources to improve the working conditions of our people will surely result in better results and happier workers.
Master's Teachings: Diplomatic Trust 100 Influence.png
  • Trust growth +100% Trust Growth
Resolved Teachings of Traders anomaly with research Translations of an alien philosopher's teachings. Her anecdotes from diplomatic negotiations could act as a good base for diplomatic negotiations.
Master's Teachings: Philosophical Mindset 100 Influence.png
  • Empire leader capacity.png +1 Leader Pool Size
  • Research speed (society) +10% Society Research Speed
Resolved Teachings of Explorers anomaly with research Translations of an alien philosopher's teachings. It contains several analysis and ponderings on the meaning of life and the purpose of the cosmos. By having our rulers follow these advice we can make more informed decisions.
Master's Teachings: The Greater Good 100 Influence.png
  • Mod planet building cost mult.png −10% Building Cost
  • Mod planet building cost mult.png −10% District Cost
  • Mod planet building build speed mult.png +10% Planet Build Speed
Resolved Teachings of Settlers anomaly with research Translations of an alien philosopher's teachings. By following her advice on how to unify the people via self-sacrifice we could make great strides in infrastructure.
Master's Teachings: Warring States 100 Influence.png
  • Mod fleet size add.png +10% Naval Capacity
  • Mod army upkeep mult.png −15% Army Upkeep
Resolved Teachings of Warriors anomaly with research Translations of an alien philosopher's teachings. Her depictions of war and ideas on combat strategy could make for excellent training material for our military.
Numistic Visualization 200 Influence.png
  • Mod pop consumer goods mult.png -5% Pop Consumer Goods Upkeep
  • Research speed (society) +10% Research Speed (Statecraft.png Statecraft)
  • Energy Credits.png +10% Monthly Energy Credits
Bought the edict from the Numistic Order Caravaneer fleet The active use of Numistic visualization techniques will refocus our people's attention from personal gain to cosmic energy production. To achieve something, you must first visualize it.

References[edit]


Game concepts