Edicts

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This article has been verified for the current PC version (3.5) of the game.
Empire edicts window

Edicts are empire modifiers that an empire may choose to apply for a cost. Most edicts are unavailable at the beginning of the game and must be unlocked through research or events.

Edict cost[edit | edit source]

Edicts cost various resources depending on empire size. Each point of empire size increases the cost of all edicts by 1%. The cost of edicts can be reduced by the following:

Source Mod country edict cost.png Edict cost
Civic cutthroat politics.png Cutthroat Politics civic −20%
Charismatic Charismatic ruler trait −10%
Fanatic Spiritualist.png Fanatic Spiritualist ethic −20%
Spiritualist.png Spiritualist ethic −10%

Edict fund[edit | edit source]

Unity edicts will have no upkeep as long as an empire stays within its Edict Fund. Edict Fund can be increased by the following:

Source Edict Fund
Executive Vigor Executive Vigor ascension perk +100
Civic imperial cult.png Imperial Cult civic +100
Civic inwards perfection.png Inwards Perfection civic +50
Grand Council Grand Council domination tradition +50
Harmonious Directives Harmonious Directives harmony tradition +50
Harmonious Directives Flexible Thought Routines synchronicity tradition +50
Civic subsumed will.png Subsumed Will civic +25
Civic machine ota updates.png OTA Updates civic +25
Civic brand loyalty.png Brand Loyalty civic +25
Tech adaptive bureaucracy.png Adaptive Bureaucracy technology +20
Tech colonial bureaucracy.png Colonial Bureaucracy technology +20
Tech effective bureaucracy.png Effective Bureaucracy technology +20
Tech galactic bureaucracy.png Galactic Bureaucracy technology +20
Charismatic Charismatic ruler trait +20

Unity edicts[edit | edit source]

Unity edicts have a Unity.png unity upkeep and make use of Edict Fund.

Edict Base upkeep Effects Requirements Description
Fortify the Border 10
  • Mod starbase upgrade time mult.png +50% Starbase upgrade speed
  • Mod country starbase capacity mult.png +2 Starbase capacity
Defense of our systems is paramount. This Edict will divert additional resources to these ends.
Nutritional Plenitude 10
  • Mod pop growth speed.png +10% Pop growth speed
  • Pop resource food mult.png +25% Organic pop upkeep
  • Mod resource minerals mult.png +25% Lithoid pop upkeep
  • Biological pop happiness +5% Biological pop happiness
  • Lithoid pop happiness +5% Lithoid pop happiness
  • Tech gene crops.png Gene Crops technology
  • No.pngGestalt consciousness.png Not Gestalt Consciousness
It is the fundamental right of each of our citizens to enter hibernation with a full digestive organ. Easy access to plentiful, nutritional fare will be the fuel that spurs our growth among the stars.
Expanded Breeding Program 10
  • Mod pop growth speed.png +10% Pop growth speed Pop growth speed (+20% for Civic machine servitor.png Rogue Servitor)
  • Pop resource food mult.png +25% Organic pop upkeep
  • Mod resource minerals mult.png +25% Lithoid pop upkeep
  • Biological pop happiness +5% Biological pop happiness if Civic machine servitor.png Rogue Servitor
  • Lithoid pop happiness +5% Lithoid pop happiness if Civic machine servitor.png Rogue Servitor
  • Tech gene crops.png Gene Crops technology
  • Yes.png One must be true:
    • Auth hive mind.png Hive Mind authority
    • Civic machine servitor.png Rogue Servitor civic
Auth hive mind.png This Edict provides additional resources to the spawning pools.
Civic machine servitor.png Using gamification and point-based reward schemes, we will subtly encourage our Bio-Trophies to fill our Organic Sanctuaries.
Fleet Supremacy 10
  • Mod leader species exp gain.png +100 Ship starting experience
  • Mod ship build speed mult.png +10% Ship build speed
  • Diplomatic weight from fleet power +10% Diplomatic weight from fleet power
  • Mod ship upkeep mult.png +10% Ship upkeep
Tech doctrine fleet size 1.png Doctrine: Space Combat technology Our navy is the best means to project power. This Edict will prioritize them above lesser needs.
Capacity Subsidies 30
  • Mod resource energy mult.png +50% Technician output
  • Energy.png +0.5 Technician upkeep
Tech power hub 1.png Global Energy Management technology This Edict allows short-term overloading of energy grids, letting power plants across our empire run at increased capacity.
Mining Subsidies 30
  • Mod resource minerals mult.png +50% Miner output
  • Energy.png +0.5 Miner upkeep
  • Energy.png +0.5 Strategic resource miner upkeep
Tech mineral purification 1.png Mineral Purification technology This Edict is a focused administrative effort to reprioritize and re-evaluate production goals, yielding a boost to mining output.
Farming Subsidies 30
  • Pop resource food mult.png +50% Farmer output
  • Energy.png +0.5 Farmer upkeep
Tech food processing 1.png Food Processing technology This Edict provides aggressive economic stimulus for positive, quantifiable impacts on food production.
Forge Subsidies 30
  • Alloys.png +10% Metallurgist output
  • Energy.png +1 Metallurgist upkeep
Tech global production strategy.png Global Production Strategy technology Our empire thirsts for more specialized alloys and precious metals. This Edict provides our foundries with additional resources so production can be increased.
Industrial Subsidies 30
  • Consumer goods.png +10% Artisan output
  • Energy.png +1 Artisan upkeep
  • Tech global production strategy.png Global Production Strategy technology
  • Yes.png One must be true:
    • No.pngGestalt consciousness.png Not Gestalt Consciousness
    • Civic machine servitor.png Rogue Servitor civic
Success can be measured the the acquisition of things. This Edict provides our factories with additional resources so production can be increased.
Synaptic Reinforcement 10
  • Job maintenance drone.png +1 Maintenance Drone Maintenance Drone job from Synaptic Node buildings
  • Energy.png +2 Synaptic Node upkeep
  • Tech hive cluster.png Clustered Synapses technology
  • Auth hive mind.png Hive Mind authority
Reinforces our Synaptic Nodes as central foci in our colonies, increasing their ability to provide for nearby drones.
Tracking Implants 30
  • Encryption +1 Encryption
  • Job criminal.png −10 Crime on all planets
  • Authoritarian.png +25% Authoritarian ethics attraction
  • Mod pop happiness.png −10% Happiness
  • Tech tracking implants.png Tracking Implants technology
  • Contact Communications with another empire
  • No.pngGestalt consciousness.png Not Gestalt Consciousness
Mandatory subdermal implants record movement and actions, greatly enhancing our empire's internal security. Loyal citizens have nothing to hide from the government.
Thought Enforcement 30
  • Encryption +1 Encryption
  • Job criminal.png −5 Crime from Job telepath.png Telepath jobs
  • Mod pop government ethic attraction.png +25% Governing ethics attraction
  • Mod pop happiness.png −10% Happiness
  • Tech thought enforcement.png Thought Enforcement technology
  • Contact Communications with another empire
  • No.pngGestalt consciousness.png Not Gestalt Consciousness
Telepaths monitoring the citizenry for incorrect thoughts will make corrections as they find them.
Bureau of Espionage 20
  • Available envoys +1 Available envoys
  • Intel decryption.png +2 Codebreaking
  • Mod add base country intel.png +10 Base intel level
  • Spy network.png +10 Maximum infiltration level
  • Tech decryption 1.png Quantum Hacking technology
  • No.pngGestalt consciousness.png Not Gestalt Consciousness
Expanding our intelligence operations and prioritising decryption technologies is critical for the well-being of the empire.
Observation Instinct 10
  • Available envoys +1 Available envoys
  • Intel decryption.png +2 Codebreaking
  • Mod add base country intel.png +10 Base intel level
  • Spy network.png +10 Maximum infiltration level
  • Tech decryption 1.png Quantum Hacking technology
  • Auth hive mind.png Hive Mind authority
  • Contact Communications with another empire
Additional resources will be directed to nurturing and expanding our observation capabilities.
Covert Analysis Algorithm 20
  • Available envoys +1 Available envoys
  • Intel decryption.png +2 Codebreaking
  • Mod add base country intel.png +10 Base intel level
  • Spy network.png +10 Maximum infiltration level
  • Tech decryption 1.png Quantum Hacking technology
  • Auth machine intelligence.png Machine Intelligence authority
  • Contact Communications with another empire
A substantial portion of processing will be diverted to investigative analysis.
Map the Stars 10
  • Mod ship science survey speed.png +25% Survey speed
  • Mod ship anomaly generation chance.png +10% Anomaly discovery chance
  • Mod planet sensor range mult.png +1 Ship hyperlane detection range
Discovery Adopted the Discovery tradition tree This Edict pushes for further galactic exploration, to bring light to the darkness and find what wonders lie beyond.
Diplomatic Grants 10
  • Available envoys +1 Available envoys
  • Mod diplo weight mult.png +10% Diplomatic weight
  • Diplomacy Adopted the Diplomacy tradition tree
  • Contact Communications with another empire
This Edict initiates a diplomatic offensive in a concentrated effort to improve the image of our empire in the eyes of others.
Industrial Maintenance 10
  • Job maintenance drone.png +1 Maintenance Drone job from Industrial Districts
  • Energy.png +2 Industrial District upkeep
  • Tradition icon synchronicity.png Finished the Synchronicity tradition tree
  • Auth machine intelligence.png Machine Intelligence authority
Industrial maintenance drones are empowered to act as caretakers for the areas surrounding each industrial district.
Research Subsidies 30
  • Research.png +10% Researcher output
  • Energy.png +1 Researcher upkeep
Databank Uplinks Databank Uplinks tradition Knowledge is power. This Edict focuses our efforts on advancing technology.
Extended Shifts 10
  • Mod pop resource output.png +10% Worker pop resource output
  • Mod planet jobs slave produces mult.png +10% Slave pop resource output
  • Mod pop happiness.png −10% Worker and Slave happiness
Workplace Motivators Workplace Motivators tradition We must ask our workers to toil harder. Some blood, sweat and tears may be necessary for the Greater Good.
Drone Overdrive 10
  • Mod pop resource output.png +10% Menial drone output
  • Mod pop amenities usage mult.png +10% Pop amenities usage
  • Drone Network Drone Network tradition
  • Gestalt consciousness.png Gestalt Consciousness
Our drones will be worked harder, as more resources are required.
Enhanced Surveillance 20
  • Available envoys +1 Available envoys
  • Encryption +1 Encryption
  • Mod pop happiness.png −10% Happiness
  • Authoritarian.png +25% Authoritarian ethics attraction
  • Public Trust Officers Public Trust Officers tradition
  • Contact Communications with another empire
  • No.pngGestalt consciousness.png Not Gestalt Consciousness
Terrible threats probe our defenses, waiting for us to lower our guard. Increased resources must be sent to internal covert security departments to protect ourselves.
Veneration of Saints 10
  • Unity.png +20% Priest output
  • Spiritualist.png +25% Spiritualist ethic attraction
Spiritualist.pngFanatic Spiritualist.png Empire is some degree of Spiritualist Rather than focusing exclusively on this temporal world, we should provide our spiritual guides with whatever they need to prepare us for the next.
Peace Festivals 10
  • Mod pop happiness.png +10% Happiness
  • Pacifist.png +25% Pacifist ethic attraction
  • Pacifist.pngFanatic Pacifist.png Empire is some degree of Pacifist
This Pacifist Edict fosters a spirit of unity and good cheer through whole seasons filled with special events and festivals.
Information Quarantine 10
  • Mod planet stability add.png +5 Stability
  • Mod pop government ethic attraction.png +50% Governing ethics attraction
Authoritarian.pngFanatic Authoritarian.png Empire is some degree of Authoritarian This Edict puts strict checks on the flow of information, better preserving local cultural identities.
Encourage Political Thought 10 Mod pop ethics shift speed.png +100% Ethics shift chance Egalitarian.pngFanatic Egalitarian.png Empire is some degree of Egalitarian This Edict Encourages the populace to openly discuss political matters, even if the path taken may lead them astray.
Land of Opportunity 20
  • Immigration pull +100% Immigration pull
  • Pop growth from immigration +25% Pop growth from immigration
  • Xenophile.pngFanatic Xenophile.png Empire is some degree of Xenophile
  • Contact Communications with another empire
This Edict creates targeted PR campaigns that frame our empire as being on the cutting edge, a new social frontier - a place where anyone can thrive, a fresh start.
Greater Than Ourselves 20 Mod planet resettlement unemployed mult.png +200% Automatic resettlement chance
  • Resolution greater good.png The Greater Good resolution 3
  • GalacticCommunity mainButton single.png Member of the Galactic Community
Encourages unemployed worker and simple drone pops to voluntarily resettle themselves to suitable planets with jobs and housing within our empire.
Evacuation Protocols 10
  • Mod planet colony development speed.png +100% Colony development speed
  • Mod pop resettlement cost mult.png −50% Resettlement cost
  • Origins doomsday.png Doomsday origin
  • Pm exploding planet.pngPm frame 2.png Homeworld hasn't exploded yet
  • Job colonist.png Any colony
We must establish a new home and prepare to evacuate our homeworld.
Damn the Consequences 1
  • Yes.png Doubles the bonuses of Overtuned traits
  • Upkeep +100% Organic pop upkeep
  • Time Can't be canceled for 5 years
Origins overtuned.png Overtuned origin This Edict pushes our genetic modifications to the very limit, doubling their effect but also causing an increased amount of terrible side-effects, including sudden catastrophic combustion.
Numistic Visualization 25
  • Pop consumer goods upkeep −5% Pop consumer goods upkeep
  • Research speed (society) +10% Research speed (Statecraft)
  • Energy.png +10% Monthly energy credits
MegaCorp.png Numistic Order caravan deal The active use of Numistic visualization techniques will refocus our people's attention from personal gain to cosmic energy production. To achieve something, you must first visualize it.

Ambitions[edit | edit source]

Ambition Edicts become available with the Tech ascension theory.png Ascension Theory technology and are the most powerful available edicts. They have a base monthly upkeep of 75 Unity.png unity and also cost the same base amount to activate.

Edict Effects Requirements Description
A Grand Fleet
  • Mod navy size add.png +20% Naval capacity
  • Mod ship upkeep mult.png −20% Ship upkeep
Our galactic ambitions require that the construction of A Grand Fleet must be our primary goal.
Desperate Measures
  • Mod ship build speed mult.png +100% Ship build speed during a defensive war
  • Mod ship fire rate mult.png +40% Home territory fire rate
The cornered animal is indeed the most dangerous, as our enemies will soon find out. No effort must be spared to ensure our continued survival.
Fortress Proclamation
  • Mod starbase upgrade time mult.png +100% Starbase upgrade speed
  • Mod starbase upgrade time mult.png +100% Defense Platform build speed
Our frontiers shall be an unassailable line, and they will convey a clear message to our most ambitious neighbors - this far, no further!
Omnifarious Acquisition Minerals.png +33% Monthly minerals Everything that can be spared will be recycled and used. Our ambitions require all the resources we can possibly find.
Scientific Revolution
  • Mod country all tech research speed.png +20% Research speed
  • Mod num tech alternatives add.png +1 Research alternatives
A brief yet highly productive golden age of scientific discovery. The combination of fearlessness, ingenuity and unbridled optimism can take you far.
Will to Power
  • Monthly influence +5 Monthly influence
As power is simply the ability to impose one's will on others, the will to power is a self-fulfilling prophecy.
Hearts and Minds
  • Mod pop government ethic attraction.png +100% Governing ethics attraction
  • Mod pop ethics shift speed.png +100% Ethics shift chance
No.pngGestalt consciousness.png Not Gestalt Consciousness A concentrated propaganda effort to make the populace understand the merits of the government's position. Ultimately, it is for their own good.
Architectural Renaissance
  • Mod megastructure build speed.png +50% Megastructure build speed
  • Mod planet building build speed mult.png +100% Planetary build speed
  • Mod megastructure build speed.png +1 Megastructure build capacity
Tech mega engineering.png Mega Engineering technology It is construction on a scale that previous generations could only dream of. Megastructures may well become the true legacy of our civilization.

Anomaly edicts[edit | edit source]

Anomaly edicts can only be made available by the completion of certain anomaly event chains with specific choices.

Edict Base upkeep Effects Anomaly Description
Extensive Sensor Searches 25
  • Mod planet sensor range mult.png +1 Sensor range
  • Mod planet sensor range mult.png +2 Ship hyperlane detection range
Arid and Abandoned After having researched advanced sensor technology we have enough information to pour extra resources into enhancing our own search scans. Our technicians would have an easier time finding objects of interest at the edge of our systems with this initiative.
Improved Energy Initiative 25
  • Pop consumer goods upkeep −5% Pop consumer goods upkeep
  • Research speed (Engineering) +10% Research speed (Industry.png Industry)
  • Research speed (Engineering) +10% Research speed (Materials.png Materials)
Toxicity We can further limit the use of toxic fuels and non-renewable resources in order to promote research into new methods of energy production. This could help us come closer to a perfect energy cycle and improve the environment for our people to enjoy.
Improved Working Environment 25
  • Mod pop happiness.png +5% Happiness
  • Research speed (society) +10% Research speed (Biology.png Biology)
  • Research speed (society) +10% Research speed (Statecraft.png Statecraft)
Drops in the Ocean Spending time and resources to improve the working conditions of our people will surely result in better results and happier workers.
Master's Teachings: Diplomatic Trust 20 Trust growth +100% Trust growth Continental Findings Translations of an alien philosopher's teachings. Her anecdotes from diplomatic negotiations could act as a good base for diplomatic negotiations.
Master's Teachings: Philosophical Mindset 20
  • Mod country leader pool size.png +1 Leader pool size
  • Research speed (society) +10% Society research speed
Cold Hard Potential Translations of an alien philosopher's teachings. It contains several analysis and ponderings on the meaning of life and the purpose of the cosmos. By having our rulers follow these advice we can make more informed decisions.
Master's Teachings: The Greater Good 20
  • Mod planet building cost mult.png −10% Building cost
  • Mod planet building cost mult.png −10% District cost
  • Mod planet building build speed mult.png +10% Planetary build speed
Buried in the Sand Translations of an alien philosopher's teachings. By following her advice on how to unify the people via self-sacrifice we could make great strides in infrastructure.
Master's Teachings: Warring States 20
  • Mod navy size add.png +10% Naval capacity
  • Mod army upkeep mult.png −15% Army upkeep
A Feel for Steel Translations of an alien philosopher's teachings. Her depictions of war and ideas on combat strategy could make for excellent training material for our military.

Network edicts[edit | edit source]

Network edicts are only available once the Tech hyper relays.png Hyper Relays technology has been researched and give various bonuses in the systems with a Hyper Relay at the cost of adding strategic resources to the upkeep of every Hyper Relay. All network edicts have a base upkeep of Unity.png 15 unity.

Edict Hyper Relay upkeep Hyper Relay network bonus Required technology Description
Networked Dominance Exotic gases.png +0.1 Exotic Gases Mod planet stability add.png +3 Stability Tech galactic bureaucracy.png Galactic Bureaucracy The Relay Network can be used to more effectively impose our will over our colonies.
Networked Movement Volatile motes.png +0.1 Volatile Motes
  • Mod pop resettlement cost mult.png −25% Resettlement cost
  • Mod planet resettlement unemployed mult.png +50% Automatic resettlement chance
Tech galactic bureaucracy.png Galactic Bureaucracy The Relay Network can be enhanced with regular shuttle flights to encourage the internal migration of pops.
Networked Amenities Rare crystals.png +0.1 Rare Crystals Mod pop amenities usage mult.png −10% Pop amenities usage
  • Tech artificial moral codes.png Artificial Moral Codes if not Gestalt consciousness.png Gestalt Consciousness
  • Tech unity of purpose.png Unity of Purpose if Gestalt consciousness.png Gestalt Consciousness
Connecting the Relay Network to our logistics and supply chains improves the efficiency of maintenance operations.

Strategic resources edicts[edit | edit source]

Strategic resources edicts cost an amount of advanced or strategic resources. They are not visible unless the empire has sufficient resources.

Edict Base cost Effects Requirements Description
Terraforming Gases 0.5 Exotic gases.png Exotic Gases Mod country terraform speed mult.png +50% Terraforming speed Tech terrestrial sculpting.png Terrestrial Sculpting technology By employing exotic gases to the terraforming process, we are able to achieve progress at a much faster rate.
Crystalline Sensors 0.5 Rare crystals.png Rare Crystals Mod planet sensor range mult.png +1 Sensor range By employing rare crystals to boost our sensors, we are able to gain a crystal clear picture of our surroundings.
Volatile Land Clearance 0.5 Volatile motes.png Volatile Motes Mod planet clear blocker cost mult.png −25% Clear blocker cost
Mod planet clear blocker speed mult.png +25% Clear blocker speed
By using volatile motes for their explosive capabilities, we are able to clear difficult terrain at a much faster rate.
Exotic Gases as Fuel 1 Exotic gases.png Exotic Gases Mod ship speed mult.png +15% Sublight speed Various exotic gases also function as excellent fuel for sublight travel, although perhaps not the most economical alternative.
Exotic Gases for Shield Boost 1 Exotic gases.png Exotic Gases Mod ship shield hp mult.png +25% Shield hit points Some exotic gases can be utilized for boosting ships' shield capabilities. They can create complex dampening fields to repel and soften enemy attacks.
Focusing Crystals 1 Rare crystals.png Rare Crystals Combat stat damage energy.png +25% Energy weapon damage By increasing our ships' access to rare crystals, we are able to increase the damage of their energy weapons.
Volatile Ammunition 1 Volatile motes.png Volatile Motes Combat stat damage kinetic.png +25% Kinetic weapon damage We are able to deploy volatile motes as an explosive in our ships' ammunition.
Volatile Explosives 1 Volatile motes.png Volatile Motes Combat stat damage explosive.png +25% Explosive weapon damage By using volatile motes to construct specialized missiles, our ships will have greater destructive capabilities.
Volatile Reactive Armor 1 Volatile motes.png Volatile Motes Mod ship armor mult.png +25% Armor hit points By enhancing our ships' armor with a reactive component, our ships are able to absorb more damage by reducing incoming damage in a controlled counter-explosion.
Living Metal Mega-Construction 0.5 Living Metal.png Living Metal Mod megastructure build speed.png +50% Megastructure build speed The inherent properties of living metal makes it perfect for improving megastructure construction.
Nanite Actuators 0.5 Nanites.png Nanites Mod country all tech research speed.png +10% Research speed Simple but powerful nanoactuators, allowing for complex manipulations and experiments at mesoscopic scales.
Zro Addatives 0.2 Zro.png Zro
15 Unity.png Unity
Mod leader species exp gain.png +25% Leader experience gain if biological
Mod leader age.png +30 Years leader lifespan if biological
Mod leader age.png −50% Leader accident chance if machine
R zro crystal.png Psionic Archive relic The properties of Zro are mysterious. Yet if given to our leaders, it seems they obtain slight precognitive abilities, allowing them to learn faster and avoid dangers that could have ended their lives early.

Campaigns[edit | edit source]

Campaign edicts cost basic resources and are unlocked by the Tech planetary unification.png Planetary Unification technology.

Edict Cost Effects Requirements Description
Education Campaign 15 Energy.png Mod leader species exp gain.png +25% Leader experience gain No.pngGestalt consciousness.png Not Gestalt Consciousness Back to school! By momentarily spending resources to promote higher education programs among our leaders, their skills will improve at a faster rate.
Recycling Campaign 15 Energy.png Pop consumer goods upkeep −10% Pop consumer goods upkeep No.pngGestalt consciousness.png Not Gestalt Consciousness The populace must be taught to limit wasteful consumption of resources. A public awareness campaign to promote recycling will momentarily lower our consumer goods cost.
Fear Campaign 15 Energy.png Monthly unity +10% Monthly unity
Xenophobe.png +25% Xenophobe ethics attraction
  • Contact Communications with another empire
  • Xenophobe.pngFanatic Xenophobe.png Empire is some degree of Xenophobe
The vile and beastly nature of the xeno must be communicated to our people. They must accept the truth that we stand alone in a sea of alien filth.
Machine Learning Campaign 15 Energy.png Mod leader species exp gain.png +25% Leader experience gain Auth machine intelligence.png Machine Intelligence authority By allocating additional resources to our autonomous drones, they are able to increase the rate at which their self-learning algorithms improve their overall productivity.
Learning Campaign 15 Food.png if primary species is not Lithoid
15 Minerals.png if primary species is Lithoid
Mod leader species exp gain.png +25% Leader experience gain Auth hive mind.png Hive Mind authority By providing our autonomous drones with additional nutrients, we are able to increase their productivity.
War Drone Campaign 15 Food.png if primary species is not Lithoid
15 Minerals.png if primary species is Lithoid
Mod army damage mult.png +15% Army damage Auth hive mind.png Hive Mind authority By allocating our war drones additional nutrients, we are able to increase their strength and combat readiness.

Sacrifices[edit | edit source]

Sacrifice edicts are available only to empires with the Civic death cult.png Death Cult or Civic death cult corporate.png Corporate Death Cult civic who have at least one pop with the Job mortal initiate.png Mortal Initiate job. All sacrifices will kill all pops holding the jobs, with the edict granting benefits scaling with what percentage of the population that had Job mortal initiate.png Mortal Initiate jobs. In addition each sacrifice grants +5% Mod pop growth speed.png pop growth speed and +3 Unity.png Unity from Death Priests. Only one Sacrifice Edict can be active at any time. Unlike other edicts, sacrifices do not have an upkeep cost but only an upfront cost, and their bonus lasts for 5 years. The small empire multiplier is 0.64 with less than 50 Pop.png pops, 0.8 with less than 100 Pop.png pops, and 1 otherwise. The random multiplier is the following:

  • 16.6% chance for 15
  • 66.6% chance for 20
  • 16.6% chance for 25

The final multiplier is small empire multiplier times the random multiplier times the ratio of Job mortal initiate.png Mortal Initiates to Pop.png pops.

Sacrifice: Bounty will also add +1 Monthly Organic Pop Assembly to Job necromancer.png Reassigner jobs if the empire has the Civic permanent employment.png Permanent Employment civic.

Edict Cost Bonus Description
Harmony Unity.png 3 months unity Mod pop happiness.png Happiness +(10+30*Multiplier)% The most devout amongst us are prepared to meet their fate. Their final sacrifice is a time for joyous celebration of purpose. Let every day be spent in honor of a good life!
Togetherness Unity.png 3 months unity Unity.png Unity +(10+50*Multiplier)% The most devout amongst us are prepared to meet their fate, ensuring that our society is brought closer together. Let our unity shine out into the lonely dark of space!
Bounty Unity.png 6 months unity
  • Energy.png Energy +(5+30*Multiplier)%
  • Minerals.png Minerals +(5+30*Multiplier)%
The most devout amongst us are prepared to meet their fate, keen that our society should be enriched by their final sacrifice. Let death cleanse the way for vibrant life, glorious in its essence!

References[edit | edit source]

Game concepts
Exploration ExplorationFTLAnomalyArchaeological siteRelicsPre-FTL speciesFallen empireEventsSpaceborne aliensGuardiansMaraudersCaravaneers
Celestial bodies Celestial bodyColonizationTerraformingPlanetary featuresPlanet modifiers
Species SpeciesTraitsPopulationPop modificationSpecies rightsEthics
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Economy EconomyPlanetary managementDistrictsBuildingsHoldingsJobsDesignationTradeMegastructures
Diplomacy DiplomacyRelationsGalactic communityFederationsSubject empiresIntelligenceAI personalities
Warfare WarfareSpace warfareLand warfareStarbaseShipShip designerCrisis
Others The ShroudL-ClusterUnique systemsPreset empiresAI playersEaster eggs