Edicts

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This article has been verified for the current PC version (2.7) of the game.
Empire edicts window

Edicts are empire modifiers with a fixed cost that an empire may choose to apply. Most edicts are unavailable at the beginning of the game and must be unlocked through research or events.

Edict Cost[edit]

Edict cost can be reduced by the following:

Source Edict cost
Civic imperial cult.png Imperial Cult civic -25%
Auth democratic.png Democratic authority -20%
Auth oligarchic.png Oligarchic authority -20%
Civic cutthroat politics.png Cutthroat Politics civic -20%
Trait ruler charismatic.png Charismatic ruler trait -10%
Fanatic Spiritualist.png Fanatic Spiritualist ethic -10%
Spiritualist.png Spiritualist ethic -5%

Continuous Edicts[edit]

Continuous edicts can be activated or deactivated anytime by spending Influence.png Influence. They use Edict Capacity.

Edict Cost Effects Requirements Description
Fortify the Border 100 Influence.png
  • Speed +50% Starbase Upgrade Speed
  • Spaceport 1.png +2 Starbase Capacity
  • Empire sprawl.png +10% Empire Sprawl from Systems
Defense of our systems is paramount. This Edict will divert additional resources to these ends.
Nutritional Plenitude 200 Influence.png
  • Mod pop growth req.png +10% Pop Growth Speed
  • Mod pop happiness.png +5% Organic Pop Happiness
  • Mod pop happiness.png +5% Lithoid Pop Happiness
  • Pop resource food mult.png +25% Organic Pop Upkeep
  • Pop resource minerals mult.png +25% Lithoid Pop Upkeep
  • Empire sprawl.png +10% Empire Sprawl from Pops
Tech gene crops.png Gene Crops technology
No.pngAuth machine intelligence.png Machine Intelligence
It is the fundamental right of each of our citizens to enter hibernation with a full digestive organ. Easy access to plentiful, nutritional fare will be the fuel that spurs our growth among the stars.
Expanded Breeding Program 200 Influence.png
  • Mod pop growth req.png +10% Pop Growth Speed
  • Mod pop happiness.png +5% Organic Pop Happiness
  • Mod pop happiness.png +5% Lithoid Pop Happiness
  • Pop resource food mult.png +25% Organic Pop Upkeep
  • Pop resource minerals mult.png +25% Lithoid Pop Upkeep
  • Empire sprawl.png +10% Empire Sprawl from Pops
Tech gene crops.png Gene Crops technology
Civic machine servitor.png Rogue Servitor civic
Using gamification and point-based reward schemes, we will subtly encourage our Bio-Trophies to fill our Organic Sanctuaries.
Fleet Supremacy 100 Influence.png
  • Mod leader species exp gain.png +100 Ship Starting Experience
  • Mod ship build speed mult.png +10% Ship Build Speed
  • Diplomatic weight.png +10% Diplomatic Weight from Fleet Power
  • Mod ship upkeep mult.png +10% Ship Upkeep
Tech doctrine fleet size 1.png Doctrine: Space Combat technology Our navy is the best means to project power. This Edict will prioritize them above lesser needs.
Capacity Subsidies 200 Influence.png
  • Energy Credits.png +20% Technician Output
  • Energy Credits.png +0.5 Technician Upkeep
Tech power hub 1.png Global Energy Management technology This Edict allows short-term overloading of energy grids, letting power plants across our empire run at increased capacity.
Mining Subsidies 200 Influence.png
  • Minerals.png +20% Miner Output
  • Energy Credits.png +0.5 Miner Upkeep
Tech mineral purification 1.png Mineral Purification technology This Edict is a focused administrative effort to reprioritize and re-evaluate production goals, yielding a boost to mining output.
Farming Subsidies 200 Influence.png
  • Food.png +20% Farmer Output
  • Energy Credits.png +0.5 Farmer Upkeep
Tech food processing 1.png Food Processing technology This Edict provides aggressive economic stimulus for positive, quantifiable impacts on food production.
Forge Subsidies 200 Influence.png
  • Alloys.png +10% Metallurgist Output
  • Energy Credits.png +1 Metallurgist Upkeep
Tech global production strategy.png Global Production Strategy technology Our empire thirsts for more specialized alloys and precious metals. This Edict provides our foundries with additional resources so production can be increased.
Industrial Subsidies 200 Influence.png
  • Consumer goods.png +10% Artisan Output
  • Energy Credits.png +1 Artisan Upkeep
  • Tech global production strategy.png Global Production Strategy technology
  • Yes.png One must be true:
    No.pngGestalt consciousness.png Gestalt Consciousness
    Civic machine servitor.png Rogue Servitor civic
Success can be measured the the acquisition of things. This Edict provides our factories with additional resources so production can be increased.
Map the Stars 200 Influence.png
  • Mod ship science survey speed.png +25% Survey Speed
  • Anomaly discovery chance.png +10% Anomaly Discovery Chance
Menu icon traditions.png Adopted the Discovery tradition tree This Edict pushes for further galactic exploration, to bring light to the darkness and find what wonders lie beyond.
Diplomatic Grants 100 Influence.png Envoy.png +1 Available Envoys Menu icon traditions.png Adopted the Diplomacy tradition tree
Communications with another empire
This Edict initiates a diplomatic offensive in a concentrated effort to improve the image of our empire in the eyes of others.
Research Subsidies 200 Influence.png
  • Research.png +10% Researcher Output
  • Energy Credits.png +1 Researcher Upkeep
Tradition discovery planetary survey corps.png Databank Uplinks tradition Knowledge is power. This Edict focuses our efforts on advancing technology.
Extended Shifts 200 Influence.png
  • Mod pop resource output.png +10% Worker and Slave Output
  • Mod pop happiness.png -10% Worker and Slave Happiness
  • Slave Slaves benefit twice from this
Tradition domination vassal acculturation.png Workplace Motivators tradition We must ask our workers to toil harder. Some blood, sweat and tears may be necessary for the Greater Good.
Drone Overdrive 200 Influence.png
  • Mod pop resource output.png +10% Menial Drone Output
  • Amenities.png +10% Pop Amenities Usage
Tradition synchronicity drone network.png Drone Network tradition Our drones will be worked harder, as more resources are required.
Veneration of Saints 100 Influence.png
  • Unity.png +20% Priest Output
  • Spiritualist.png +25% Spiritualist Ethic Attraction
Spiritualist.pngFanatic Spiritualist.png Spiritualist Rather than focusing exclusively on this temporal world, we should provide our spiritual guides with whatever they need to prepare us for the next.
Peace Festivals 100 Influence.png
  • Mod pop happiness.png +10% Happiness
  • Pacifist.png +25% Pacifist Ethic Attraction
  • Tech planetary unification.png Planetary Unification technology
  • Pacifist.pngFanatic Pacifist.png Pacifist
This Pacifist Edict fosters a spirit of unity and good cheer through whole seasons filled with special events and festivals.
Information Quarantine 200 Influence.png
  • Stability.png +5 Stability
  • Mod pop government ethic attraction.png +50% Governing Ethics Attraction
Authoritarian.pngFanatic Authoritarian.png Authoritarian This Edict puts strict checks on the flow of information, better preserving local cultural identities.
Encourage Political Thought 100 Influence.png Mod pop ethic shift.png +100% Ethics Shift Chance Egalitarian.pngFanatic Egalitarian.png Egalitarian This Edict Encourages the populace to openly discuss political matters, even if the path taken may lead them astray.
Land of Opportunity 200 Influence.png
  • Mod planet migration all pull.png +100% Immigration Pull
  • Mod pop growth req.png +25% Pop Growth from Immigration
Xenophile.pngFanatic Xenophile.png Xenophile This Edict creates targeted PR campaigns that frame our empire as being on the cutting edge, a new social frontier - a place where anyone can thrive, a fresh start.
Evacuation Protocols 100 Influence.png
  • Mod planet colony development speed.png +100% Colony Development Speed
  • Mod pop resettlement cost mult.png -50% Resettlement Cost
  • Origins doomsday.png Doomsday origin
  • PM Exploding Planet.png Homeworld hasn't exploded yet
  • Job colonist.png Has colonized another planet
We must establish a new home and prepare to evacuate our homeworld.
Greater Than Ourselves 300 Influence.png Pop.png Unemployed bottom stratum Pops resettle Resolution greater good.png The Greater Good Resolution 3 Encourages unemployed worker and simple drone pops to voluntarily resettle themselves to suitable planets with jobs and housing within our empire.

Edict Capacity[edit]

All empires have an Edict Capacity which determines how many Continuous Edicts can be active at the same time without penalties. Each empire starts with an Edict capacity of 1 and every Edict above Edict Capacity increases Empire sprawl.png Empire Sprawl by +25%. Edict Capacity can be increased by the following:

Source Capacity
Auth dictatorial.png Dictatorial authority +1
Imperial Imperial authority +1
Civic imperial cult.png Imperial Cult civic +1
Civic inwards perfection.png Inwards Perfection civic +1
Ap executive vigor.png Executive Vigor ascension perk +2

Timed Edicts[edit]

Timed Edicts can be activated by spending various of resources. They do not use Edict Capacity and they cannot be manually deactivated before they expire.

Edict Duration[edit]

Timed Edicts last for 10 years by default. The duration can be improved by the following.

Source Edict duration
Trait ruler charismatic.png Charismatic ruler trait +20%
Resolution rules of war.png Rules of War resolution 5 +20%
Tech repeatable improved edict length.png Proclamation Broadcasts repeatable technology +10%
Ruler.png Ruler level +5% per level

Strategic Resources Edicts[edit]

Strategic Resources Edicts cost an amount of advanced or strategic resources. The cost is increased by 1% for each point of Empire sprawl.png Empire Sprawl, regardless of Administrative Capacity. Strategic Resources Edicts are not visible unless the empire has sufficient strategic resources.

Edict Base cost Effects Description
Terraforming Gases 25 Exotic gases.png Mod country terraform speed mult.png +50% Terraforming Speed By employing exotic gases to the terraforming process, we are able to achieve progress at a much faster rate.
Volatile Land Clearance 25 Volatile motes.png Mod planet clear blocker cost mult.png -25% Clear Blocker Cost
Mod planet clear blocker time mult.png -25% Clear Blocker Time
By using volatile motes for their explosive capabilities, we are able to clear difficult terrain at a much faster rate.
Crystalline Sensors 25 Rare crystals.png Mod planet sensor range mult.png +1 Sensor Range By employing rare crystals to boost our sensors, we are able to gain a crystal clear picture of our surroundings.
Exotic Gases as Fuel 50 Exotic gases.png Mod ship speed mult.png +15% Sublight Speed Various exotic gases also function as excellent fuel for sublight travel, although perhaps not the most economical alternative.
Exotic Gases for Shield Boost 50 Exotic gases.png Mod ship shield hp mult.png +25% Shield Hit Points Some exotic gases can be utilized for boosting ships' shield capabilities. They can create complex dampening fields to repel and soften enemy attacks.
Focusing Crystals 50 Rare crystals.png Combat stat damage energy.png +25% Energy Weapon Damage By increasing our ships' access to rare crystals, we are able to increase the damage of their energy weapons.
Volatile Ammunition 50 Volatile motes.png Combat stat damage kinetic.png +25% Kinetic Weapon Damage We are able to deploy volatile motes as an explosive in our ships' ammunition.
Volatile Explosives 50 Volatile motes.png Combat stat damage explosive.png +25% Explosive Weapon Damage By using volatile motes to construct specialized missiles, our ships will have greater destructive capabilities.
Volatile Reactive Armor 50 Volatile motes.png Mod ship armor mult.png +25% Armor Hit Points By enhancing our ships' armor with a reactive component, our ships are able to absorb more damage by reducing incoming damage in a controlled counter-explosion.
Living Metal Mega-Construction 50 Living Metal.png Mod megastructure build speed.png +50% Megastructure Build Speed The inherent properties of living metal makes it perfect for improving megastructure construction.
Nanite Actuators 50 Nanites.png Mod country all tech research speed.png +10% Research Speed Simple but powerful nanoactuators, allowing for complex manipulations and experiments at mesoscopic scales.

Campaigns[edit]

Campaign Edicts cost basic resources and are unlocked by the Tech planetary unification.png Planetary Unification technology.

Edict Cost Effects Requirements Description
Education Campaign 1000 Energy Credits.png Mod leader species exp gain.png +25% Leader Experience Gain No.pngGestalt consciousness.png Gestalt Consciousness Back to school! By momentarily spending resources to promote higher education programs among our leaders, their skills will improve at a faster rate.
Recycling Campaign 1000 Energy Credits.png Consumer goods.png -10% Pop Consumer Goods Upkeep No.pngGestalt consciousness.png Gestalt Consciousness The populace must be taught to limit wasteful consumption of resources. A public awareness campaign to promote recycling will momentarily lower our consumer goods cost.
Fear Campaign 1000 Energy Credits.png Unity.png +10% Monthly Unity
Xenophobe.png +25% Xenophobe Ethics Attraction
Communications with another empire
Xenophobe.pngFanatic Xenophobe.png Xenophobe
The vile and beastly nature of the xeno must be communicated to our people. They must accept the truth that we stand alone in a sea of alien filth.
Machine Learning Campaign 1000 Energy Credits.png Mod leader species exp gain.png +25% Leader Experience Gain Auth machine intelligence.png Machine Intelligence By allocating additional resources to our autonomous drones, they are able to increase the rate at which their self-learning algorithms improve their overall productivity.
Learning Campaign 500 Food.png if not Lithoid
500 Minerals.png if Lithoid
Mod leader species exp gain.png +25% Leader Experience Gain Auth hive mind.png Hive Mind By providing our autonomous drones with additional nutrients, we are able to increase their productivity.
War Drone Campaign 500 Food.png if not Lithoid
500 Minerals.png if Lithoid
Mod army damage mult.png +15% Army Damage Auth hive mind.png Hive Mind By allocating our war drones additional nutrients, we are able to increase their strength and combat readiness.

Ambitions[edit]

Ambition Edicts become available with the Tech ascension theory.png Ascension Theory technology and are the most powerful available edicts. They cost base Unity.png Unity equal to the next tradition to activate, but do not further increase tradition costs. They are the only use for Unity.png Unity after all traditions are adopted.

Edict Effects Requirements Description
Architectural Renaissance
  • Mod megastructure build speed.png +50% Megastructure Build Speed
  • Mod planet building build speed mult.png +100% Planet Build Speed
  • Mod megastructure build speed.png +1 Megastructure Build Capacity
Tech mega engineering.png Mega Engineering technology It is construction on a scale that previous generations could only dream of. Megastructures may well become the true legacy of our civilization.
Desperate Measures
  • Mod ship build speed mult.png +100% Ship Build Speed during a Defensive War
  • Mod ship fire rate mult.png +40% Home Territory Fire Rate
The cornered animal is indeed the most dangerous, as our enemies will soon find out. No effort must be spared to ensure our continued survival.
Fortress Proclamation
  • Mod starbase upgrade time mult.png +100% Starbase Upgrade Speed
  • Mod starbase upgrade time mult.png +100% Defense Platform build Speed
Our frontiers shall be an unassailable line, and they will convey a clear message to our most ambitious neighbors - this far, no further!
A Grand Fleet
  • Mod fleet size add.png +20% Naval Capacity
  • Mod ship upkeep mult.png −20% Ship Upkeep
Our galactic ambitions require that the construction of A Grand Fleet must be our primary goal.
Hearts and Minds
  • Mod pop government ethic attraction.png +100% Governing Ethics Attraction
  • Mod pop ethic shift.png +100% Ethics Shift Chance
No.pngGestalt consciousness.png Gestalt Consciousness A concentrated propaganda effort to make the populace understand the merits of the government's position. Ultimately, it is for their own good.
Omnifarious Acquisition Minerals.png +33% Monthly Minerals Everything that can be spared will be recycled and used. Our ambitions require all the resources we can possibly find.
Scientific Revolution
  • Mod country all tech research speed.png +20% Research Speed
  • Mod num tech alternatives add.png +1 Research Alternatives
A brief yet highly productive golden age of scientific discovery. The combination of fearlessness, ingenuity and unbridled optimism can take you far.
Will to Power
  • Influence.png +5 Monthly Influence
As power is simply the ability to impose one's will on others, the will to power is a self-fulfilling prophecy.

Event Edicts[edit]

Event Edicts can only be made available by the completion of certain event chains with specific choices.

Edict Cost Effects Requirements Description
Extensive Sensor Searches 200 Influence.png
  • Mod planet sensor range mult.png +1 Sensor Range
  • Mod planet sensor range mult.png +2 Ship Hyperlane Detection Range
Resolved Abandoned Sensor Array anomaly by trying to activate it for the first time After having researched advanced sensor technology we have enough information to pour extra resources into enhancing our own search scans. Our technicians would have an easier time finding objects of interest at the edge of our systems with this initiative.
Improved Energy Initiative 200 Influence.png
  • Mod pop consumer goods mult.png -5% Pop Consumer Goods Upkeep
  • Research speed (Engineering) +10% Research Speed (Industry.png Industry)
  • Research speed (Engineering) +10% Research Speed (Materials.png Materials)
Resolved The Fumes Lie Thick anomaly by not activating robots for the first time We can further limit the use of toxic fuels and non-renewable resources in order to promote research into new methods of energy production. This could help us come closer to a perfect energy cycle and improve the environment for our people to enjoy.
Improved Working Environment 200 Influence.png
  • Mod pop happiness.png +5% Happiness
  • Research speed (society) +10% Research Speed (Biology.png Biology)
  • Research speed (society) +10% Research Speed (Statecraft.png Statecraft)
Resolved Echoes from the Deep anomaly by caring about researchers well-being for the first time Spending time and resources to improve the working conditions of our people will surely result in better results and happier workers.
Numistic Visualization 200 Influence.png
  • Mod pop consumer goods mult.png -5% Pop Consumer Goods Upkeep
  • Research speed (society) +10% Research Speed (Statecraft.png Statecraft)
  • Energy Credits.png +10% Monthly Energy Credits
Bought the edict from the Numistic Order Caravaneer fleet The active use of Numistic visualization techniques will refocus our people's attention from personal gain to cosmic energy production. To achieve something, you must first visualize it.
Master's Teachings: Diplomatic Trust 100 Influence.png Trust growth +100% Trust Growth Teachings of Traders anomaly Translations of an alien philosopher's teachings. Her anecdotes from diplomatic negotiations could act as a good base for diplomatic negotiations.
Master's Teachings: Philosophical Mindset 100 Influence.png
  • Empire leader capacity.png +1 Leader Pool Size
  • Research speed (society) +10% Society Research Speed
  • Teachings of Explorers anomaly
  • No.pngGestalt consciousness.png Gestalt Consciousness
Translations of an alien philosopher's teachings. It contains several analysis and ponderings on the meaning of life and the purpose of the cosmos. By having our rulers follow these advice we can make more informed decisions.
Master's Teachings: The Greater Good 100 Influence.png
  • Mod planet building cost mult.png −10% Building Cost
  • Mod planet building cost mult.png −10% District Cost
  • Mod planet building build speed mult.png +10% Planet Build Speed
  • Teachings of Settlers anomaly
  • No.pngGestalt consciousness.png Gestalt Consciousness
Translations of an alien philosopher's teachings. By following her advice on how to unify the people via self-sacrifice we could make great strides in infrastructure.
Master's Teachings: Warring States 100 Influence.png
  • Mod fleet size add.png +10% Naval Capacity
  • Mod army upkeep mult.png −15% Army Upkeep
  • Teachings of Warriors anomaly
  • No.pngGestalt consciousness.png Gestalt Consciousness
Translations of an alien philosopher's teachings. Her depictions of war and ideas on combat strategy could make for excellent training material for our military.

References[edit]


Game concepts
Governance EmpireEthicsGovernmentCivicsPoliciesEdictsLeaderFactionsPopulationSpecies rightsEconomyTechnologyTraditionsCrime
Exploration ExplorationMapSpeciesAnomalyEventsFTLFallen empirePre-FTL speciesPrecursorsSpaceborne aliens
Colonization ColonizationCelestial bodyPlanetary featuresPlanetary managementDistrictsBuildingsShipStarbaseMegastructures
Diplomacy DiplomacyTradeSubject empireFederationsGalactic communityAI personalities
Warfare WarfareSpace warfareLand warfareShip designer
Others TraitsTerraformingPop modificationSlaveryCrisisPreset empiresAI playersEaster eggs